From cb2d8ffe4779401600f91c737511579f1ee84f82 Mon Sep 17 00:00:00 2001 From: Asdow <20314541+Asdow@users.noreply.github.com> Date: Tue, 5 Sep 2023 18:57:00 +0300 Subject: [PATCH] Correct check for stance Same issue as in commit 23ceb0f --- Tactical/Weapons.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tactical/Weapons.cpp b/Tactical/Weapons.cpp index 5e9350a6c..667f9be46 100644 --- a/Tactical/Weapons.cpp +++ b/Tactical/Weapons.cpp @@ -7479,7 +7479,7 @@ UINT32 CalcChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime, } else { - INT16 moda = GetToHitBonus(pInHand, iRange, bLightLevel, stance && iRange > MIN_PRONE_RANGE); + INT16 moda = GetToHitBonus(pInHand, iRange, bLightLevel, stance == ANIM_PRONE && iRange > MIN_PRONE_RANGE); INT16 modb = GetToHitBonus(pInHand, iRange, bLightLevel, gAnimControl[pSoldier->usAnimState].ubEndHeight == ANIM_PRONE && iRange > MIN_PRONE_RANGE); iChance += (INT32)((gGameExternalOptions.ubProneModifierPercentage * moda + (100 - gGameExternalOptions.ubProneModifierPercentage) * modb) / 100); }