From eca050c68b9f692093f41edd83c621177695d5da Mon Sep 17 00:00:00 2001 From: Asdow <20314541+Asdow@users.noreply.github.com> Date: Wed, 2 Oct 2024 21:23:09 +0300 Subject: [PATCH] Merc can be assigned to patient in well-fed state Previously merc had to be in overfed state for both food and water --- Strategic/Assignments.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Strategic/Assignments.cpp b/Strategic/Assignments.cpp index eea73652f..3645f2966 100644 --- a/Strategic/Assignments.cpp +++ b/Strategic/Assignments.cpp @@ -1562,7 +1562,7 @@ BOOLEAN CanCharacterPatient( SOLDIERTYPE *pSoldier ) return ( TRUE ); // Flugente: stats can also be damaged - if ( !UsingFoodSystem() || ( pSoldier->bFoodLevel > FoodMoraleMods[FOOD_NORMAL].bThreshold && pSoldier->bDrinkLevel > FoodMoraleMods[FOOD_NORMAL].bThreshold ) ) + if ( !UsingFoodSystem() || ( pSoldier->bFoodLevel >= FoodMoraleMods[FOOD_NORMAL].bThreshold && pSoldier->bDrinkLevel >= FoodMoraleMods[FOOD_NORMAL].bThreshold ) ) { if ( pSoldier->usStarveDamageHealth > 0 || pSoldier->usStarveDamageStrength > 0 ) return ( TRUE );