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RCC_CustomizerExample.cs
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426 lines (264 loc) · 12.8 KB
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//----------------------------------------------
// Realistic Car Controller
//
// Copyright © 2014 - 2017 BoneCracker Games
// http://www.bonecrackergames.com
// Buğra Özdoğanlar
//
//----------------------------------------------
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using UnityEngine.EventSystems;
/// <summary>
/// A simple customizer example script used for receiving methods from UI elements and send them to RCC_Customization script. Also updates all UI elements for new spawned vehicles too.
/// </summary>
[AddComponentMenu("BoneCracker Games/Realistic Car Controller/UI/RCC Customizer Example")]
public class RCC_CustomizerExample : MonoBehaviour {
#region singleton
private static RCC_CustomizerExample instance;
public static RCC_CustomizerExample Instance{ get{if(instance == null) instance = GameObject.FindObjectOfType<RCC_CustomizerExample>() as RCC_CustomizerExample; return instance;}}
#endregion
[Header("UI Menus")]
public GameObject wheelsMenu;
public GameObject configurationMenu;
public GameObject steeringAssistancesMenu;
public GameObject colorsMenu;
[Header("UI Sliders")]
public Slider frontCamber;
public Slider rearCamber;
public Slider frontSuspensionDistances;
public Slider rearSuspensionDistances;
public Slider frontSuspensionDampers;
public Slider rearSuspensionDampers;
public Slider frontSuspensionSprings;
public Slider rearSuspensionSprings;
public Slider gearShiftingThreshold;
public Slider clutchThreshold;
[Header("UI Toggles")]
public Toggle TCS;
public Toggle ABS;
public Toggle ESP;
public Toggle SH;
public Toggle counterSteering;
public Toggle steeringSensitivity;
public Toggle NOS;
public Toggle turbo;
public Toggle exhaustFlame;
public Toggle revLimiter;
public Toggle clutchMargin;
public Toggle transmission;
[Header("UI InputFields")]
public InputField maxSpeed;
public InputField maxBrake;
public InputField maxTorque;
[Header("UI Dropdown Menus")]
public Dropdown drivetrainMode;
void Start(){
CheckUIs ();
}
public void CheckUIs (){
if (!RCC_SceneManager.Instance.activePlayerVehicle)
return;
frontCamber.value = RCC_SceneManager.Instance.activePlayerVehicle.FrontLeftWheelCollider.camber;
rearCamber.value = RCC_SceneManager.Instance.activePlayerVehicle.RearLeftWheelCollider.camber;
frontSuspensionDistances.value = RCC_SceneManager.Instance.activePlayerVehicle.FrontLeftWheelCollider.wheelCollider.suspensionDistance;
rearSuspensionDistances.value = RCC_SceneManager.Instance.activePlayerVehicle.RearLeftWheelCollider.wheelCollider.suspensionDistance;
frontSuspensionDampers.value = RCC_SceneManager.Instance.activePlayerVehicle.FrontLeftWheelCollider.wheelCollider.suspensionSpring.damper;
rearSuspensionDampers.value = RCC_SceneManager.Instance.activePlayerVehicle.RearLeftWheelCollider.wheelCollider.suspensionSpring.damper;
frontSuspensionSprings.value = RCC_SceneManager.Instance.activePlayerVehicle.FrontLeftWheelCollider.wheelCollider.suspensionSpring.spring;
rearSuspensionSprings.value = RCC_SceneManager.Instance.activePlayerVehicle.RearLeftWheelCollider.wheelCollider.suspensionSpring.spring;
gearShiftingThreshold.value = RCC_SceneManager.Instance.activePlayerVehicle.gearShiftingThreshold;
clutchThreshold.value = RCC_SceneManager.Instance.activePlayerVehicle.clutchInertia;
TCS.isOn = RCC_SceneManager.Instance.activePlayerVehicle.TCS;
ABS.isOn = RCC_SceneManager.Instance.activePlayerVehicle.ABS;
ESP.isOn = RCC_SceneManager.Instance.activePlayerVehicle.ESP;
SH.isOn = RCC_SceneManager.Instance.activePlayerVehicle.steeringHelper;
counterSteering.isOn = RCC_SceneManager.Instance.activePlayerVehicle.applyCounterSteering;
steeringSensitivity.isOn = RCC_SceneManager.Instance.activePlayerVehicle.steerAngleSensitivityAdjuster;
NOS.isOn = RCC_SceneManager.Instance.activePlayerVehicle.useNOS;
turbo.isOn = RCC_SceneManager.Instance.activePlayerVehicle.useTurbo;
exhaustFlame.isOn = RCC_SceneManager.Instance.activePlayerVehicle.useExhaustFlame;
revLimiter.isOn = RCC_SceneManager.Instance.activePlayerVehicle.useRevLimiter;
clutchMargin.isOn = RCC_SceneManager.Instance.activePlayerVehicle.useClutchMarginAtFirstGear;
transmission.isOn = RCC_Settings.Instance.useAutomaticGear;
maxSpeed.text = RCC_SceneManager.Instance.activePlayerVehicle.maxspeed.ToString();
maxBrake.text = RCC_SceneManager.Instance.activePlayerVehicle.brakeTorque.ToString();
maxTorque.text = RCC_SceneManager.Instance.activePlayerVehicle.engineTorque.ToString();
switch (RCC_SceneManager.Instance.activePlayerVehicle._wheelTypeChoise) {
case RCC_CarControllerV3.WheelType.FWD:
drivetrainMode.value = 0;
break;
case RCC_CarControllerV3.WheelType.RWD:
drivetrainMode.value = 1;
break;
case RCC_CarControllerV3.WheelType.AWD:
drivetrainMode.value = 2;
break;
case RCC_CarControllerV3.WheelType.BIASED:
drivetrainMode.value = 3;
break;
}
}
public void OpenMenu(GameObject activeMenu){
if (activeMenu.activeInHierarchy) {
activeMenu.SetActive (false);
return;
}
wheelsMenu.SetActive (false);
configurationMenu.SetActive (false);
steeringAssistancesMenu.SetActive (false);
colorsMenu.SetActive (false);
activeMenu.SetActive (true);
}
public void CloseAllMenus(){
wheelsMenu.SetActive (false);
configurationMenu.SetActive (false);
steeringAssistancesMenu.SetActive (false);
colorsMenu.SetActive (false);
}
public void SetCustomizationMode (bool state) {
if (!RCC_SceneManager.Instance.activePlayerVehicle)
return;
RCC_Customization.SetCustomizationMode (RCC_SceneManager.Instance.activePlayerVehicle, state);
if(state)
CheckUIs ();
}
public void SetFrontCambersBySlider (Slider slider) {
RCC_Customization.SetFrontCambers (RCC_SceneManager.Instance.activePlayerVehicle, slider.value);
}
public void SetRearCambersBySlider (Slider slider) {
RCC_Customization.SetRearCambers (RCC_SceneManager.Instance.activePlayerVehicle, slider.value);
}
public void TogglePreviewSmokeByToggle (Toggle toggle){
RCC_Customization.SetSmokeParticle (RCC_SceneManager.Instance.activePlayerVehicle, toggle.isOn);
}
public void TogglePreviewExhaustFlameByToggle (Toggle toggle){
RCC_Customization.SetExhaustFlame (RCC_SceneManager.Instance.activePlayerVehicle, toggle.isOn);
}
public void SetSmokeColorByColorPicker (RCC_ColorPickerBySliders color){
RCC_Customization.SetSmokeColor (RCC_SceneManager.Instance.activePlayerVehicle, 0, color.color);
}
public void SetHeadlightColorByColorPicker (RCC_ColorPickerBySliders color){
RCC_Customization.SetHeadlightsColor (RCC_SceneManager.Instance.activePlayerVehicle, color.color);
}
public void ChangeWheelsBySlider (Slider slider){
RCC_Customization.ChangeWheels (RCC_SceneManager.Instance.activePlayerVehicle, RCC_ChangableWheels.Instance.wheels[(int)slider.value].wheel);
}
public void SetFrontSuspensionTargetsBySlider (Slider slider){
RCC_Customization.SetFrontSuspensionsTargetPos (RCC_SceneManager.Instance.activePlayerVehicle, slider.value);
}
public void SetRearSuspensionTargetsBySlider (Slider slider){
RCC_Customization.SetRearSuspensionsTargetPos (RCC_SceneManager.Instance.activePlayerVehicle, slider.value);
}
public void SetAllSuspensionTargetsByButton (float strength){
RCC_Customization.SetAllSuspensionsTargetPos(RCC_SceneManager.Instance.activePlayerVehicle, strength);
}
public void SetFrontSuspensionDistancesBySlider (Slider slider){
RCC_Customization.SetFrontSuspensionsDistances (RCC_SceneManager.Instance.activePlayerVehicle, slider.value);
}
public void SetRearSuspensionDistancesBySlider (Slider slider){
RCC_Customization.SetRearSuspensionsDistances (RCC_SceneManager.Instance.activePlayerVehicle, slider.value);
}
public void SetGearShiftingThresholdBySlider (Slider slider){
RCC_Customization.SetGearShiftingThreshold (RCC_SceneManager.Instance.activePlayerVehicle, Mathf.Clamp(slider.value, .5f, .95f));
}
public void SetClutchThresholdBySlider (Slider slider){
RCC_Customization.SetClutchThreshold (RCC_SceneManager.Instance.activePlayerVehicle, Mathf.Clamp(slider.value, .1f, .9f));
}
public void SetDriveTrainModeByDropdown (Dropdown dropdown){
switch (dropdown.value) {
case 0:
RCC_Customization.SetDrivetrainMode (RCC_SceneManager.Instance.activePlayerVehicle, RCC_CarControllerV3.WheelType.FWD);
break;
case 1:
RCC_Customization.SetDrivetrainMode (RCC_SceneManager.Instance.activePlayerVehicle, RCC_CarControllerV3.WheelType.RWD);
break;
case 2:
RCC_Customization.SetDrivetrainMode (RCC_SceneManager.Instance.activePlayerVehicle, RCC_CarControllerV3.WheelType.AWD);
break;
}
}
public void SetSteeringSensitivityByToggle (Toggle toggle){
RCC_Customization.SetSteeringSensitivity (RCC_SceneManager.Instance.activePlayerVehicle, toggle.isOn);
}
public void SetCounterSteeringByToggle (Toggle toggle){
RCC_Customization.SetCounterSteering (RCC_SceneManager.Instance.activePlayerVehicle, toggle.isOn);
}
public void SetNOSByToggle (Toggle toggle){
RCC_Customization.SetNOS (RCC_SceneManager.Instance.activePlayerVehicle, toggle.isOn);
}
public void SetTurboByToggle (Toggle toggle){
RCC_Customization.SetTurbo (RCC_SceneManager.Instance.activePlayerVehicle, toggle.isOn);
}
public void SetExhaustFlameByToggle (Toggle toggle){
RCC_Customization.SetUseExhaustFlame (RCC_SceneManager.Instance.activePlayerVehicle, toggle.isOn);
}
public void SetRevLimiterByToggle (Toggle toggle){
RCC_Customization.SetRevLimiter (RCC_SceneManager.Instance.activePlayerVehicle, toggle.isOn);
}
public void SetClutchMarginByToggle (Toggle toggle){
RCC_Customization.SetClutchMargin (RCC_SceneManager.Instance.activePlayerVehicle, toggle.isOn);
}
public void SetFrontSuspensionsSpringForceBySlider (Slider slider){
RCC_Customization.SetFrontSuspensionsSpringForce (RCC_SceneManager.Instance.activePlayerVehicle, Mathf.Clamp(slider.value, 10000f, 100000f));
}
public void SetRearSuspensionsSpringForceBySlider (Slider slider){
RCC_Customization.SetRearSuspensionsSpringForce (RCC_SceneManager.Instance.activePlayerVehicle, Mathf.Clamp(slider.value, 10000f, 100000f));
}
public void SetFrontSuspensionsSpringDamperBySlider (Slider slider){
RCC_Customization.SetFrontSuspensionsSpringDamper (RCC_SceneManager.Instance.activePlayerVehicle, Mathf.Clamp(slider.value, 1000f, 10000f));
}
public void SetRearSuspensionsSpringDamperBySlider (Slider slider){
RCC_Customization.SetRearSuspensionsSpringDamper (RCC_SceneManager.Instance.activePlayerVehicle, Mathf.Clamp(slider.value, 1000f, 10000f));
}
public void SetMaximumSpeedByInputField (InputField inputField){
RCC_Customization.SetMaximumSpeed (RCC_SceneManager.Instance.activePlayerVehicle, StringToFloat(inputField.text, 200f));
inputField.text = RCC_SceneManager.Instance.activePlayerVehicle.maxspeed.ToString ();
}
public void SetMaximumTorqueByInputField (InputField inputField){
RCC_Customization.SetMaximumTorque (RCC_SceneManager.Instance.activePlayerVehicle, StringToFloat(inputField.text, 2000f));
inputField.text = RCC_SceneManager.Instance.activePlayerVehicle.engineTorque.ToString ();
}
public void SetMaximumBrakeByInputField (InputField inputField){
RCC_Customization.SetMaximumBrake (RCC_SceneManager.Instance.activePlayerVehicle, StringToFloat(inputField.text, 2000f));
inputField.text = RCC_SceneManager.Instance.activePlayerVehicle.brakeTorque.ToString ();
}
public void RepairCar (){
RCC_Customization.Repair (RCC_SceneManager.Instance.activePlayerVehicle);
}
public void SetESP(Toggle toggle){
RCC_Customization.SetESP (RCC_SceneManager.Instance.activePlayerVehicle, toggle.isOn);
}
public void SetABS(Toggle toggle){
RCC_Customization.SetABS (RCC_SceneManager.Instance.activePlayerVehicle, toggle.isOn);
}
public void SetTCS(Toggle toggle){
RCC_Customization.SetTCS (RCC_SceneManager.Instance.activePlayerVehicle, toggle.isOn);
}
public void SetSH(Toggle toggle){
RCC_Customization.SetSH (RCC_SceneManager.Instance.activePlayerVehicle, toggle.isOn);
}
public void SetSHStrength(Slider slider){
RCC_Customization.SetSHStrength (RCC_SceneManager.Instance.activePlayerVehicle, slider.value);
}
public void SetTransmission(Toggle toggle){
RCC_Customization.SetTransmission (toggle.isOn);
}
public void SaveStats(){
RCC_Customization.SaveStats (RCC_SceneManager.Instance.activePlayerVehicle);
}
public void LoadStats(){
RCC_Customization.LoadStats (RCC_SceneManager.Instance.activePlayerVehicle);
CheckUIs ();
}
public void ResetStats(){
RCC_Customization.ResetStats (RCC_SceneManager.Instance.activePlayerVehicle, GameObject.FindObjectOfType<RCC_Demo>().selectableVehicles[GameObject.FindObjectOfType<RCC_Demo>().selectedVehicleIndex]);
CheckUIs ();
}
private float StringToFloat(string stringValue, float defaultValue){
float result = defaultValue;
float.TryParse(stringValue, out result);
return result;
}
}