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Module.h
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86 lines (67 loc) · 1.14 KB
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#ifndef __Module_H__
#define __Module_H__
#include <string>
#include "PugiXml/src/pugixml.hpp"
class Application;
struct PhysBody3D;
class Module
{
private :
bool enabled;
protected:
std::string name;
public:
Application* App;
Module(Application* parent, bool start_enabled = true) : App(parent)
{}
virtual ~Module()
{}
virtual bool Init()
{
return true;
}
// Called before render is available
virtual bool Awake(pugi::xml_node& config)
{
return true;
}
// Called before the first frame
virtual bool Start()
{
return true;
}
// Called each loop iteration
virtual update_status PreUpdate(float dt)
{
return UPDATE_CONTINUE;
}
virtual update_status Update(float dt)
{
return UPDATE_CONTINUE;
}
virtual update_status PostUpdate(float dt)
{
return UPDATE_CONTINUE;
}
virtual bool CleanUp()
{
return true;
}
std::string GetName() const
{
return name;
}
virtual void OnCollision(PhysBody3D* body1, PhysBody3D* body2)
{}
virtual void DebugDraw()
{}
virtual bool SaveConfig(pugi::xml_node&) const
{
return true;
}
virtual bool SaveGame(pugi::xml_node&) const
{
return true;
}
};
#endif