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State_PasswordWindow.cpp
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138 lines (125 loc) · 3.96 KB
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#include "precomp.h"
#include "State_PasswordWindow.h"
#include "State_MainMenu.h"
#include "game.h"
void State_PasswordWindow::Init() {
m_emptyGraphics = m_game->m_mainMenuState->m_emptyGraphics;
m_cursorGraphics = m_game->m_mainMenuState->m_choiceGraphics;
ASSERT(m_emptyGraphics != nullptr, "Empty graphics must be a valid surface. State_PasswordWindow must be initialized after State_MainMenu.\n");
ASSERT(m_cursorGraphics != nullptr, "Cursor graphics must be a valid surface. State_PasswordWindow must be initialized after State_MainMenu.\n");
m_font = &m_game->m_mainMenuState->m_font;
}
void State_PasswordWindow::Enter() {
m_game->screen->Clear(0);
m_blinkTimer.reset();
m_game->screen->WriteCentered(int2(0, -200), "Enter secret code", true, 0, &m_game->m_mainMenuState->m_font, m_game->m_mainMenuState->SCALE * FILE_FONT_SIZE);
for (int c{ 0 }; c < MAX_CHARACTERS; c++) {
m_input[c] = ' ';
}
m_input[MAX_CHARACTERS] = '\0';
m_inputIndex = 0;
}
void State_PasswordWindow::Update(float /*deltaTime*/) {
if (Input::IsKeyDown(KeyCode::Tab)) {
m_game->SetState(m_game->m_mainMenuState);
return;
}
if (m_blinkTimer.elapsed() >= BLINKING_DURATION_OFF + BLINKING_DURATION_ON) {
m_blinkTimer.reset();
}
if (m_blinkTimer.elapsed() < BLINKING_DURATION_OFF) {
m_emptyGraphics->CopyTo(m_game->screen, m_startpos.x, m_startpos.y);
}
else {
m_cursorGraphics->CopyTo(m_game->screen, m_startpos.x, m_startpos.y);
}
if (m_inputTimer.elapsed() >= INPUT_DELAY) {
const KeyCode key{ Input::GetKeyDown() };
if (Input::IsAlpha(key) || Input::IsDigid(key) && m_inputIndex < MAX_CHARACTERS) {
const char c{ Input::ToChar(key) };
const char string[2]{ c, '\0' };
m_input[m_inputIndex] = c;
m_game->screen->Write(m_startpos + int2(FILE_FONT_SIZE.x * State_MainMenu::SCALE, 0) * (m_inputIndex + 1), string, true, 0, m_font);
++m_inputIndex;
m_inputTimer.reset();
}
if (key == KeyCode::Backspace) {
m_input[m_inputIndex] = ' ';
const char string[2]{ ' ', '\0'};
m_game->screen->Write(m_startpos + int2(FILE_FONT_SIZE.x * State_MainMenu::SCALE, 0) * m_inputIndex, string, true, 0, m_font);
m_inputTimer.reset();
m_inputIndex = max(0, m_inputIndex - 1);
}
}
CheckPassword();
}
void State_PasswordWindow::Exit() {
}
void State_PasswordWindow::CheckPassword() {
constexpr int num{ 50 };
constexpr char* passwords[num]{
"BOJDOLABOLHIMNPCGGCL",
"HIJDIJFJDLHFLOPDJDJN",
"BAJDINANMJGGCPOOLOLG",
"DJOLBGLGKGJAHIEMNMNN",
"NMKGDDONMHLCGKKGKGKJ",
"ABGKKBPHILHFLOPCPCPC",
"FEBABGLEFLHFLOPCPCPA",
"HIFEMIIABJGGCPOBABAN",
"NMEFPHCMNJGGCPOBABAF",
"JDGKKBPHILHFLOPGKGKL",
"HIPCOHCMNLHFLOPEFEFG",
"ABJDIFJKGGJAHIEPCPCN",
"JDBABANOLJGGCPODJDJF",
"ABNMKNAIHFAJNMMKGKGF",
"ABIHPGLEFCNNJDBEFEFN",
"ABABEMKJDAFHABDCPPCN",
"JDDJOIIOLCNNJDBABOLH",
"JDNMKLGHILHFLOPGKEFH",
"DJABEKMPCFAJNMMOLFEL",
"FEGKKJFNMAFHABDABOLN",
"NMKGDDOIHJGGCPONMIHN",
"NMCPIIIOLFAJNMMGKEFF",
"NMPCOIIOLCNNJDBBAHIJ",
"NMGKKEEHILHFLOPPCGKL",
"HIKGDODCPGJAHIEPCGKJ",
"ABHIMGLBANCLFEINMIHH",
"MNGKKDOOLGJAHIEKGCPC",
"OLDJOIIKGLHFLOPEFLOL",
"IHJDIKMEFNCLFEINMIHF",
"IHDJOIIKGLHFLOPMNJDA",
"DJJDIDOOLFAJNMMEFLOC",
"IHIHPBPCPNCBOLIHIJDH",
"OLFEMANMNFADDJMABFEF",
"MNDJOODJDHLPPCKBAMNA",
"DJABEMKMNNCMIHIMNDJC",
"BADJOIIIHAFDDJDIHOLA",
"DJFEMPBPCGJKEFEEFBAC",
"DJKGDIIIHJGBOLOABFEH",
"DJCPIODFECNOBABABFEN",
"IHEFPPBGKFAIMNMOLKGJ",
"IHLOEHCMNNCMIHIIHOLJ",
"DJEFPHCMNJGBOLOABFEH",
"MNGKKIIOLGJKEFEKGPCJ",
"BAPCOMKDJJGBOLODJIHJ",
"OLNMKDOIHFAIMNMGKLOF",
"OLIHPMKNMFAIMNMABFEH",
"OLABEMKNMCNOBABPCEFL",
"OLOLBFJGKGJKEFEFEPCL",
"OLFEMFJGKLHPPCPLOMNL",
"NMABEKMKGNCLFEIIHFEL"
};
for (int i{ 0 }; i < num; i++) {
if (IsSubset(m_input, passwords[i])) {
m_game->LoadNormalLevel(i);
break;
}
}
}
bool State_PasswordWindow::IsSubset(const char* const a, const char* const b) const {
int index{ 0 };
while (a[index] != '\0' && b[index] != '\0' && a[index] == b[index]) {
++index;
}
return a[index] == '\0' || b[index] == '\0';
}