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environment.cpp
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308 lines (242 loc) · 10.4 KB
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#include "environment.h"
Environment::Environment(){
playerStat.insert("mort",0);
playerStat.insert("score",0);
dashTimer = new QTimer();
dashCoolDownTimer = new QTimer();
dashTimer->setInterval(dashDuration);
dashCoolDownTimer->setInterval(dashRefresh);
connect(dashTimer, SIGNAL(timeout()), this, SLOT(resetDashSpeed()));
connect(dashCoolDownTimer, SIGNAL(timeout()), this, SLOT(resetDashCD()));
}
void Environment::init(){
std::cout << "Environment Initialisation" << std::endl;
Hero* robot = new Hero("Robot",1,200,1450,4*TAILLE,4*TAILLE,1,0);
entityMap.insert(robot->getID(),robot);
entityTypeMap.insert(robot->get_nom(),robot->getID());
BinarySwitch* binSwitch = new BinarySwitch("trigger",0,2600,670,5*TAILLE,5*TAILLE,1,0);
entityMap.insert(binSwitch->getID(),binSwitch);
entityTypeMap.insert(binSwitch->get_nom(),binSwitch->getID());
BinarySwitch* lightS = new BinarySwitch("light",0,200,1425,5*TAILLE,5*TAILLE,1,0);
entityMap.insert(lightS->getID(),lightS);
entityTypeMap.insert(lightS->get_nom(),lightS->getID());
// delete robot;
// delete binSwitch;
emit sendEM(entityMap);
}
void Environment::bonusPurge(){
}
void Environment::reloadLevel(){
getHero()->set_x(200);
getHero()->set_y(1450);
getHero()->setSpeedX(0);
getHero()->setSpeedY(0);
emit initSecondPlan();
//TODO reinitialisation des trigger
// for(QMultiMap<std::string,int>::iterator it = entityTypeMap.begin()
// ; it != entityTypeMap.end(); it++){
// if(it.key() == "triggerOn")
// entityMap.value(it.value())->
// }
}
void Environment::setHitbox(std::string str){
hitbox = str;
}
//bool Environment::collisionManager( QPair<double,double> speedVector){
//}
void Environment::run(){
if(!isDashing){
if(getHero()->getOnTheFloor()){
if(goLeft){
getHero()->setSpeedX(getHero()->getSpeedVector().first - getHero()->get_vitesse());
getHero()->setFrame(getHero()->getFrame()+0.5);
}
if(goRight){
getHero()->setSpeedX(getHero()->getSpeedVector().first + getHero()->get_vitesse());
getHero()->setFrame(getHero()->getFrame()+0.5);
}
}else{
if(goLeft){double updatedSpeed = getHero()->getSpeedVector().first - 0.2*getHero()->get_vitesse();
if(updatedSpeed < -maxNormalSpeed)
updatedSpeed = -maxNormalSpeed;
getHero()->setSpeedX(updatedSpeed);
}
if(goRight){
double updatedSpeed = getHero()->getSpeedVector().first + 0.2*getHero()->get_vitesse();
if(updatedSpeed > maxNormalSpeed)
updatedSpeed = maxNormalSpeed;
getHero()->setSpeedX(updatedSpeed);
}
}
}
for(QMap<int,Entite*>::iterator it = entityMap.begin(); it != entityMap.end(); it++){
//TMP TRIGGER <- TRIGGER ACTUEL
TzEllipse tmpTrigger = it.value()->get_trigger();
//CHECK NUMERO 1 : LE CHECK POST DEPLACEMENT
if(tmpTrigger.intersection(IM.GetImage(hitbox),sf::Color::Black)){
double thetaMin = tmpTrigger.intersectTabAngle(IM.GetImage(hitbox), sf::Color::Black).first()*PI;
double thetaMax = tmpTrigger.intersectTabAngle(IM.GetImage(hitbox), sf::Color::Black).last()*PI;
double tmpTheta = (thetaMax - thetaMin) / 2.;
if(tmpTheta >= 0.2){
double finalTheta = thetaMax - tmpTheta - PI;
if(finalTheta < -PI)
finalTheta += 2.* PI;
double dX = 4. * TAILLE * (1. - cos(tmpTheta)) * cos(finalTheta);
double dY = 4. * TAILLE * (1. - cos(tmpTheta)) * sin(finalTheta);
// if(dY < 1. && dY > -1.){
// std::cout << "mur ";
// if(dX < 0.)
// std::cout << "à droite" << std::endl;
// else
// std::cout << "à gauche" << std::endl;
// }
it.value()->get_trigger().move(dX, dY);
it.value()->set_x(it.value()->get_x() + dX);
it.value()->set_y(it.value()->get_y() + dY);
}
} //
// std::cout << getHero()->frameY << std::endl;
//TMP TRIGGER <- TRIGGER PREVISIONNEL
tmpTrigger = it.value()->get_trigger();
tmpTrigger.set_centre(it.value()->get_trigger().get_centreX() + it.value()->getSpeedVector().first
, it.value()->get_trigger().get_centreY() + it.value()->getSpeedVector().second );
//CHECK NUMERO 2 : LE CHECK PRE DEPLACEMENT
if(tmpTrigger.intersection(IM.GetImage(hitbox),sf::Color::Black)){
//collision avec un mur a gauche
if(PI >= tmpTrigger.intersectTabAngle(IM.GetImage(hitbox), sf::Color::Black).first()*PI
&& PI < tmpTrigger.intersectTabAngle(IM.GetImage(hitbox), sf::Color::Black).last()*PI){
it.value()->setSpeedX(0);
}
//collision avec un mur a droite
if(0 >= tmpTrigger.intersectTabAngle(IM.GetImage(hitbox), sf::Color::Black).first()*PI
&& 0 < tmpTrigger.intersectTabAngle(IM.GetImage(hitbox), sf::Color::Black).last()*PI){
it.value()->setSpeedX(0);
}
// collision avec le plafond
if(3.* PI/2. >= tmpTrigger.intersectTabAngle(IM.GetImage(hitbox), sf::Color::Black).first()*PI
&& 3.* PI/2. < tmpTrigger.intersectTabAngle(IM.GetImage(hitbox), sf::Color::Black).last()*PI){
it.value()->setSpeedY(0);
}
}
if(tmpTrigger.intersection(IM.GetImage(hitbox),sf::Color::Red)){
reloadLevel();
}
if(!isDashing){
applyGravity(it,tmpTrigger);
}
//gestion des triggers
if(it.value()->get_nom() == "trigger" || it.value()->get_nom() == "triggerOn"){//operation specifique aux BinarySwitch.
if(it.value()->get_trigger().isIN(getHero()->get_x(),getHero()->get_y())){
((BinarySwitch*) it.value())->allowToSwitch(true);
}else ((BinarySwitch*) it.value())->allowToSwitch(false);
if(it.value()->getID() == 2 && ((BinarySwitch*) it.value())->isActivated())
hitbox = "graphics/hitmap2.png";
}
}
if(abs(getHero()->getSpeedVector().first) > 0. && abs(getHero()->getSpeedVector().first) <= 2.)
getHero()->frameY = 1;
else if(abs(getHero()->getSpeedVector().first) > 2. && abs(getHero()->getSpeedVector().first) <=4)
getHero()->frameY = 2;
else if(abs(getHero()->getSpeedVector().first) >4 && abs(getHero()->getSpeedVector().first) <= 5)
getHero()->frameY = 3;
else if(abs(getHero()->getSpeedVector().first) > 5)
getHero()->frameY = 4;
// else if(getHero()->getSpeedVector().first > 5)
// getHero()->frameY = 4;
if(getHero()->getSpeedVector().first < 0 && goLeft)
getHero()->setState("LEFT");
if(getHero()->getSpeedVector().first >= 0 && goRight )
getHero()->setState("RIGHT");
emit moveSecondPlan(getHero()->getSpeedVector());
getHero()->move();
emit sendEM(entityMap);
emit sendHeroPos(getHero()->get_x(),getHero()->get_y());
}
void Environment::applyGravity(QMap<int,Entite*>::iterator it,TzEllipse tmpTrigger){
it.value()->setOnTheFloor(false);
if(tmpTrigger.intersection(IM.GetImage(hitbox),sf::Color::Black)){
// if(tmpTrigger.intersectAngle(IM.GetImage(hitbox), sf::Color::Black) <= PI / 2. + PI / 4.
// && tmpTrigger.intersectAngle(IM.GetImage(hitbox), sf::Color::Black) >= PI / 2. - PI / 4.)
if(PI/2 >= tmpTrigger.intersectTabAngle(IM.GetImage(hitbox), sf::Color::Black).first()*PI
&& PI/2 < tmpTrigger.intersectTabAngle(IM.GetImage(hitbox), sf::Color::Black).last()*PI ){
it.value()->setSpeedY(0);
if(!isDashing)
it.value()->setSpeedX(it.value()->getSpeedVector().first-0.15*it.value()->getSpeedVector().first);
// it.value()->setSpeedY(it.value()->getSpeedVector().second - (double)it.value()->getHeight() * G / 200);
it.value()->setOnTheFloor(true);
}
else
if(!it.value()->getOnTheFloor()){
double newSpeedY = it.value()->getSpeedVector().second + 2*TAILLE * G / 500;
if(newSpeedY > maxFallingSpeed)
newSpeedY = maxFallingSpeed;
it.value()->setSpeedY(newSpeedY);
}
}
else{
double newSpeedY = it.value()->getSpeedVector().second + 2*TAILLE * G / 500;
if(newSpeedY > maxFallingSpeed)
newSpeedY = maxFallingSpeed;
it.value()->setSpeedY(newSpeedY);
}
}
void Environment::makeStop(bool b){
stop = b;
}
void Environment::switchTriggers(){
((BinarySwitch*) entityMap.value(2))->switchTrigger();
}
Hero* Environment::getHero(){
return (Hero*) entityMap.value(entityTypeMap.value("Robot"));
}
envTime convertTime(int millisec){
envTime currentTime;
currentTime.centSec = (millisec)%100;
currentTime.second = (millisec/1000)%60;
currentTime.minute = millisec/60000;
return currentTime;
}
QString timeToString(envTime t){
QString tmpS(QString::number(t.minute) + QString(":")
+ QString::number(t.second) + QString(":")
+ QString::number(t.centSec));
return tmpS;
}
void Environment::turnRight(bool b){
// getHero()->moveRight();
goRight = b;
}
void Environment::turnLeft(bool b){
// getHero()->moveLeft();
goLeft = b;
}
void Environment::jump(){
if(getHero()->getOnTheFloor())
getHero()->setSpeedY(- getHero()->get_vitesse() * 6.5);
}
void Environment::dash(bool right){
if(canDash){
dashTimer->start();
dashCoolDownTimer->start();
dashCineticY = getHero()->getSpeedVector().second;
getHero()->setSpeedY(0);
isDashing = true;
canDash = false;
if(right){
getHero()->setSpeedX(dashSpeed);
}
else{
getHero()->setSpeedX(-dashSpeed);
}
}
}
void Environment::resetDashSpeed(){
getHero()->setSpeedY(dashCineticY);
dashCineticY = 0;
isDashing = false;
dashTimer->stop();
}
void Environment::resetDashCD(){
canDash = true;
dashCoolDownTimer->stop();
}