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texturemanager.cpp
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119 lines (102 loc) · 2.5 KB
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#include "texturemanager.h"
#include <stdlib.h>
#include <dirent.h>
/* -------------------------- */
/* TextureManager::TextureManager */
/* -------------------------- */
TextureManager::TextureManager()
{
}
/* --------------------------- */
/* TextureManager::~TextureManager */
/* --------------------------- */
TextureManager::~TextureManager()
{
//On détruit toutes les Textures restantes
std::map<std::string, sf::Texture*>::iterator it;
for(it = Textures.begin(); it != Textures.end(); it++)
{
delete it->second;
}
}
/* ------------------------- */
/* TextureManager::SearchTexture */
/* ------------------------- */
bool TextureManager::SearchTexture(const std::string &TextureLink, sf::Texture* &ImgTemp)
{
std::map<std::string, sf::Texture*>::iterator it;
it = Textures.find(TextureLink);
if(it == Textures.end())
{
return false;
}
else
{
ImgTemp = it->second;
}
return true;
}
/* ------------------------- */
/* TextureManager::CreateTexture */
/* ------------------------- */
sf::Texture *TextureManager::CreateTexture(const std::string &TextureLink)
{
sf::Texture *ImgTemp = new sf::Texture();
if(ImgTemp->loadFromFile(TextureLink))
{
Textures.insert(std::make_pair(TextureLink, ImgTemp));
return ImgTemp;
}
else
{
delete ImgTemp;
}
return NULL;
}
/* ---------------------- */
/* TextureManager::GetTexture */
/* ---------------------- */
sf::Texture *TextureManager::GetTexture(const std::string &TextureLink)
{
sf::Texture *ImgTemp;
//Si l'Texture demandée n'existe pas déjà, on la créée
if(!SearchTexture(TextureLink, ImgTemp))
{
ImgTemp = CreateTexture(TextureLink);
}
return ImgTemp;
}
/* ------------------------- */
/* TextureManager::DeleteTexture */
/* ------------------------- */
void TextureManager::DeleteTexture(sf::Texture &Img)
{
std::map<std::string, sf::Texture*>::iterator it;
//On cherche l'Texture demandée
for(it = Textures.begin(); it != Textures.end(); it++)
{
//Si on la trouve, on la détruit et on la retire
if(it->second == &Img)
{
delete &Img;
Textures.erase(it);
break;
}
}
}
/* ------------------------- */
/* TextureManager::DeleteTexture */
/* ------------------------- */
void TextureManager::DeleteTexture(const std::string& TextureLink)
{
std::map<std::string, sf::Texture*>::iterator it;
it = Textures.find(TextureLink);
if(it != Textures.end())
{
if(it->second != NULL)
{
delete (it->second);
Textures.erase(it);
}
}
}