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std.zh
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43 lines (35 loc) · 1.39 KB
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// std.zh
// 10th July, 2020 for ZC 2.55 Alpha 75
// Standard header for ZScript.
// Please don't edit this file. Instead, create a new header file for your
// quests' scripts, add constants and procedures to that file,
// and #include it separately.
//Options
#option BINARY_32BIT off
//Would break a number of things if set on
#option SHORT_CIRCUIT on
//Should work for everything in std_zh, and just speed it up
//Version Metadata
#include "std_zh/std_meta.zh"
//User Configuration Files
#include "std_zh/std_user_defs.zh" //Typedefs: Always first.
#include "std_zh/std.cfg"
//Main Files
#include "std_zh/limits.zh"
#include "std_zh/std_constants.zh"
#include "std_zh/ffrules.zh"
#include "std_zh/std_functions.zh"
#include "std_zh/math.zh"
#include "std_zh/weapon.zh"
#include "std_zh/std_sideview.zh" //Sideview and platforming
//ZScript string handling functions, akin to those found in C
//#include "string.zh"
#include "std_zh/string_constants.zh" //Now #includeed from here. This prevents conflicts for those people
#include "std_zh/string_functions.zh" //who would #include string.zh from a secondary source, as that file is now
//empty, and the string.ch components load from here.
//Keyboard handling for 2.54 and above
#include "std_zh/std_keyboard.zh"
//Locale
#include "std_zh/locale/std_EnglishIntl.zh" //International English Localisation
//Legacy Wrappers
#include "std_zh/std_legacy.zh"