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PluginProcessor.cpp
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219 lines (183 loc) · 10.2 KB
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/*
==============================================================================
This file was auto-generated!
It contains the basic framework code for a JUCE plugin processor.
==============================================================================
*/
#include "PluginProcessor.h"
#include <algorithm>
#include <cmath>
#include <iostream>
#include "../JuceLibraryCode/JuceHeader.h"
#include "Atom.h"
#include "AudioBuffer.h"
#include "GlobalNoteStates.h"
#include "PluginEditor.h"
#include "SaveState.h"
#include "Synth.h"
//==============================================================================
AtomSynthAudioProcessor::AtomSynthAudioProcessor()
: m_frequency(100.0f),
m_synth(AtomSynth::Synth())
{
}
AtomSynthAudioProcessor::~AtomSynthAudioProcessor()
{
}
//==============================================================================
const String AtomSynthAudioProcessor::getName() const
{
return JucePlugin_Name;
}
bool AtomSynthAudioProcessor::acceptsMidi() const
{
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool AtomSynthAudioProcessor::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
double AtomSynthAudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int AtomSynthAudioProcessor::getNumPrograms()
{
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int AtomSynthAudioProcessor::getCurrentProgram()
{
return 0;
}
void AtomSynthAudioProcessor::setCurrentProgram (int index)
{
}
const String AtomSynthAudioProcessor::getProgramName (int index)
{
return String();
}
void AtomSynthAudioProcessor::changeProgramName (int index, const String& newName)
{
}
//==============================================================================
void AtomSynthAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
// Use this method as the place to do any pre-playback
// initialisation that you need..
AtomSynth::GlobalNoteStates::s_sampleRate = sampleRate;
AtomSynth::AudioBuffer::setSize(samplesPerBlock);
m_synth.setup();
m_synth.loadSaveState(AtomSynth::SaveState("[[0.000000:[][7.000000:6.000000:]][1.000000:[[0.000000:1.000000:][-1.000000:-1.000000:][-1.000000:-1.000000:][-1.000000:-1.000000:][-1.000000:-1.000000:][-1.000000:-1.000000:][-1.000000:-1.000000:][-1.000000:-1.000000:][-1.000000:-1.000000:][-1.000000:-1.000000:][-1.000000:-1.000000:][-1.000000:-1.000000:]][[68.000000:154.000000:][[0.000000:2.000000:][1.400000:2.000000:][1.600000:2.400000:][1.800000:2.400000:][1.600000:2.200000:][1.000000:[-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:]][0.745000:[-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:]]]]][2.000000:[[0.000000:0.000000:][-1.000000:-1.000000:][1.000000:0.000000:][-1.000000:-1.000000:][-1.000000:-1.000000:][-1.000000:-1.000000:][-1.000000:-1.000000:][-1.000000:-1.000000:][-1.000000:-1.000000:][-1.000000:-1.000000:][-1.000000:-1.000000:][-1.000000:-1.000000:]][[126.000000:312.000000:][2.000000:[-0.280000:[-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:]][0.120000:[-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:]][1.000000:[-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:]][-1.000000:[-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:]][-0.000000:[-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:]][0.000000:[-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:]][1.000000:[2.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:]][0.000000:[-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:]][-0.000000:[-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:]][0.000000:[-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:]][3.090000:][20.000000:[-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:]][1.000000:[-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:]][0.500000:[-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:][-1.000000:0.000000:1.000000:1.000000:]]]]][3.000000:[[2.000000:0.000000:]][189.000000:465.000000:]]]"));
}
void AtomSynthAudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}
#ifndef JucePlugin_PreferredChannelConfigurations
bool AtomSynthAudioProcessor::setPreferredBusArrangement (bool isInput, int bus, const AudioChannelSet& preferredSet)
{
// Reject any bus arrangements that are not compatible with your plugin
const int numChannels = preferredSet.size();
#if JucePlugin_IsMidiEffect
if (numChannels != 0)
return false;
#elif JucePlugin_IsSynth
if (isInput || (numChannels != 1 && numChannels != 2))
return false;
#else
if (numChannels != 1 && numChannels != 2)
return false;
if (! AudioProcessor::setPreferredBusArrangement (! isInput, bus, preferredSet))
return false;
#endif
return AudioProcessor::setPreferredBusArrangement (isInput, bus, preferredSet);
}
#endif
void AtomSynthAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages)
{
const int totalNumInputChannels = getTotalNumInputChannels();
const int totalNumOutputChannels = getTotalNumOutputChannels();
const int numSamples = buffer.getNumSamples();
AtomSynth::GlobalNoteStates::s_currentTimestamp += numSamples;
#define LMMS_COMPATIBILITY
#ifdef LMMS_COMPATIBILITY //LMMS does weird things, the prepareToPlay function says 1024 samples / block, but actually gives 256 samples / block.
if(numSamples != AtomSynth::AudioBuffer::getSize())
prepareToPlay(AtomSynth::GlobalNoteStates::s_sampleRate, numSamples);
#endif /* LMMS_COMPATIBILITY */
int time; MidiMessage message;
for(MidiBuffer::Iterator i (midiMessages); i.getNextEvent(message, time);)
{
if(message.isNoteOn())
{
double frequency = pow(2.0, (double(message.getNoteNumber()) - 69.0) / 12.0) * 440.0;
AtomSynth::GlobalNoteStates::addMidiNote(message);
}
else if(message.isNoteOff())
{
double frequency = pow(2.0, (double(message.getNoteNumber()) - 69.0) / 12.0) * 440.0;
AtomSynth::GlobalNoteStates::removeMidiNote(message);
}
}
// In case we have more outputs than inputs, this code clears any output
// channels that didn't contain input data, (because these aren't
// guaranteed to be empty - they may contain garbage).
// This is here to avoid people getting screaming feedback
// when they first compile a plugin, but obviously you don't need to keep
// this code if your algorithm always overwrites all the output channels.
for (int i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
buffer.clear (i, 0, buffer.getNumSamples());
// This is the place where you'd normally do the guts of your plugin's
// audio processing...
AtomSynth::AudioBuffer result = m_synth.execute();
for(int c = 0; c < AtomSynth::AudioBuffer::getChannels(); c++)
{
for(int s = 0; s < AtomSynth::AudioBuffer::getSize(); s++)
{
buffer.addSample(c, s, result.getValue(c, s));
}
}
AudioPlayHead::CurrentPositionInfo info = AudioPlayHead::CurrentPositionInfo();
if(AudioPlayHead * head = getPlayHead())
head->getCurrentPosition(info);
if(info.bpm <= 1.0)
AtomSynth::GlobalNoteStates::s_bpm = 140.0f;
else
AtomSynth::GlobalNoteStates::s_bpm = info.bpm;
}
//==============================================================================
bool AtomSynthAudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
AudioProcessorEditor* AtomSynthAudioProcessor::createEditor()
{
return new AtomSynthAudioProcessorEditor (*this);
}
//==============================================================================
void AtomSynthAudioProcessor::getStateInformation (MemoryBlock& destData)
{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
}
void AtomSynthAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
}
//==============================================================================
// This creates new instances of the plugin..
AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new AtomSynthAudioProcessor();
}