diff --git a/projects/1.16/assets/timeless-and-classic-guns/tac/lang/en_us.json b/projects/1.16/assets/timeless-and-classic-guns/tac/lang/en_us.json new file mode 100644 index 000000000000..67a5e37d1f06 --- /dev/null +++ b/projects/1.16/assets/timeless-and-classic-guns/tac/lang/en_us.json @@ -0,0 +1,228 @@ +{ + "block.tac.workbench": "Workbench", + "item.tac.m1911": "M1911", + "item.tac.m1894": "M1894", + "item.tac.m1851": "M1851", + "item.tac.magnumbox": "Box of .357 Magnum Bullets", + "item.tac.m1928": "M1928", + "item.tac.mosin": "Mosin Nagant", + "item.tac.ak47": "AK-47", + "item.tac.box_308-block": "Box of .308 Bullets", + "item.tac.box45": "Box of .45 ACP Bullets", + "item.tac.m60": "M60", + "item.tac.m1917": "M1917", + "item.tac.glock_17": "Glock 17", + "item.tac.dp28": "DP-28", + "item.tac.m16a1": "M16 A1", + "item.tac.mk18": "MK 18", + "item.tac.sti2011": "STI 2011", + "item.tac.ak74": "AK-74", + "item.tac.m92fs": "M92FS", + "item.tac.nato_556_box_block": "Box of 5.56 Bullets", + "item.tac.9mm_box_block": "Box of 9mm Bullets (x24)", + "item.tac.ar_15_p": "AR-15 P", + "item.tac.ar_15_hellmouth": "AR 15", + "item.tac.micro_uzi": "Mac 10", + "item.tac.vector45": "Vector 45", + "item.tac.walther_ppk": "Walther PPK", + "item.tac.mosberg590": "Mossberg 590", + "item.tac.db_long": "Double Barrel", + "item.tac.db_short": "Sawed off Double Barrel", + "item.tac.m4": "M4A1", + "item.tac.m24": "M24", + "item.tac.m1911_nether": " Nether M1911", + "item.tac.ppsh_41": "PPSH 41", + "item.tac.qbz_95": "QBZ 95", + "item.tac.springfield_1903": "Springfield 1903", + "item.tac.aa_12": "AA 12", + "item.tac.x95r": "X95R", + "item.tac.fr_f2": "FR F2", + "item.tac.smle_iii": "SMLE MK.III*", + "item.tac.m870_classic": "M870 Classic", + "item.tac.mg3": "MG3", + "item.tac.mg42": "MG42", + "item.tac.ar_10": "AR 10", + "item.tac.round45": ".45 ACP Bullet", + "item.tac.magnumround": ".357 Magnum Bullet", + "item.tac.win_30-30": ".30 Rifle Bullet", + "item.tac.bullet_308": ".308 Bullet", + "item.tac.nato_556_bullet": "5.56mm Bullet", + "item.tac.9mm_round": "9mm Bullet", + "item.tac.10_gauge_round": "12 Gauge Shell", + "item.tac.762x54": "7.62x54mm Bullet", + "item.tac.762x25": "7.62mm Tokarev Bullet", + "item.tac.58x42": "5.8mm DBP87 Bullet", + "item.tac.762x39": "762x39mm Bullet", + "block.tac.box45": "Box of .45 ACP Bullets (x16)", + "block.tac.magnumbox": "Box of .357 Magnum Bullets (x12)", + "block.tac.win30-30box": "Box of .30-30 Winchester Bullets (x10)", + "block.tac.box_308-block": "Box of .308 Bullets (x50)", + "block.tac.timeless_workbench": "Rustic Workbench", + "block.tac.nato_556_box_block": "Box of 5.56 Bullets (x50)", + "block.tac.9mm_box_block": "Box of 9mm Bullets (x24)", + "block.tac.10_gauge_box_block": "Box of 10g Bullets (x12)", + "subtitle.tac.fire_1911fire": "45 Pistol Fire", + "subtitle.tac.fire_1911fires": "45 Pistol Fire Silenced", + "subtitle.tac.fire_mosin-nagantfire": "Mosin Fire", + "subtitle.tac.fire_30-30fire": "30-30 Fire", + "subtitle.tac.fire_ak74fire": "AK-74 Fire", + "subtitle.tac.fire_ak74fires": "AK-74 Fire Silenced", + "subtitle.tac.fire_ak47fire": "AK-47 Fire", + "subtitle.tac.fire_ak47fires": "AK-47 Fire Silenced", + "subtitle.tac.fire_dp28fire": "DP-28 Fire", + "subtitle.tac.fire_glockfire": "Glock Fire", + "subtitle.tac.fire_glockfires": "Glock Fire Silenced", + "subtitle.tac.fire_m16fire": "AR Fire", + "subtitle.tac.fire_m16fires": "AR Fire Silenced", + "subtitle.tac.fire_m60fire": "M60 Fire", + "subtitle.tac.fire_m92fsfires": "M9 Fire Silenced", + "subtitle.tac.fire_m92fsfire": "M9 Fire", + "subtitle.tac.fire_m1851fire": "M1851 Fire Silenced", + "subtitle.tac.fire_tompsonfire": "Thompson Fire", + "subtitle.tac.fire_dbfire": "Shotgun Fire", + "info.tac.auto": "This weapon is automatic!", + "item.tac.grenade": "Grenade", + "item.tac.stun_grenade": "Stun Grenade", + "item.tac.missile": "Missile", + "item.tac.coyote_sight": "Coyote Optic", + "item.tac.micro_holo_sight": "Micro Holo Optic", + "item.tac.aimpoint_t1": "Aimpoint T1 Optic", + "item.tac.lpvo_1_6": "Vortex LPVO", + "item.tac.acog_4x_scope": "ACOG", + "item.tac.muzzle_brake": "Muzzle Brake", + "item.tac.muzzle_compensator": "Muzzle Compensator", + "item.tac.silencer": "Suppressor", + "item.tac.light_stock": "Light Stock", + "item.tac.tactical_stock": "Tactical Stock", + "item.tac.weighted_stock": "Heavy Stock", + "item.tac.light_grip": "Light Grip", + "item.tac.specialised_grip": "Specialised Grip", + "item.minecraft.potion.effect.blinding": "Potion of Blinding", + "item.minecraft.potion.effect.deafening": "Potion of Deafening", + "item.minecraft.lingering_potion.effect.blinding": "Lingering Potion of Blinding", + "item.minecraft.lingering_potion.effect.deafening": "Lingering Potion of Deafening", + "itemGroup.tac": "Misc", + "itemGroup.Pistols": "Pistols", + "itemGroup.SMGs": "SMG's", + "itemGroup.AssaultRifles": "Assault Rifles", + "itemGroup.MarksmanRifles": "Sniper Rifles", + "itemGroup.Shotguns": "Shotguns", + "itemGroup.HeavyWeapons": "Heavy Weapons", + "itemGroup.Ammo": "Ammo", + "death.attack.tac.bullet.killed": "%1$s was taken down by %2$s", + "death.attack.tac.bullet.eliminated": "%1$s was eliminated by %2$s", + "death.attack.tac.bullet.executed": "%1$s was executed by %2$s", + "death.attack.tac.bullet.annihilated": "%1$s was annihilated by %2$s", + "death.attack.tac.bullet.decimated": "%1$s was decimated by %2$s", + "info.tac.damage": "Damage: %s", + "info.tac.ignore_ammo": "Infinite Ammo", + "info.tac.ammo": "Ammo: %s", + "info.tac.ammo_type": "Ammo Type: %s", + "info.tac.attachment_help": "Press %s in-game for Attachments", + "info.tac.gun_safety_lock": "Gun safety locked", + "info.tac.firemode_safe": "safe", + "info.tac.firemode_semi": "semi", + "info.tac.firemode_auto": "auto", + "key.categories.tac": "Timeless and Classic Guns", + "key.tac.aim_sights": "Aim Sights", + "key.tac.fireSelect": "Fire Select", + "key.tac.inspect": "Inspect", + "key.tac.sight_switch": "Sight Switch", + "key.tac.reload": "Reload", + "key.tac.unload": "Unload", + "key.tac.attachments": "Modify Attachments", + "effect.tac.blinded": "Blinded", + "effect.tac.deafened": "Deafened", + "subtitle.tac.stun.explosion": "Stun grenade explosion", + "subtitle.tac.stun.ring": "Ringing", + "subtitle.tac.fire": "Gunfire", + "subtitle.tac.fire.silenced": "Silenced gunfire", + "subtitle.tac.reload": "Reloading", + "subtitle.tac.grenade.pin": "Grenade Pin", + "subtitle.tac.attach": "Attachment Attach", + "tac.option_list.no_items": "No Items", + "tac.options.adsSensitivity": "ADS Sensitivity", + "tac.options.adsSensitivity.format": "ADS Sensitivity: %s", + "tac.options.crosshair.format": "Crosshair: %s", + "tac.options.toggleAim": "Toggle ADS", + "tac.crosshair.arrow": "Arrow", + "tac.crosshair.better_default": "Better Default", + "tac.crosshair.box": "Box", + "tac.crosshair.circle": "Circle", + "minecraft.crosshair.default": "Default", + "tac.crosshair.dot": "Dot", + "tac.crosshair.filled_circle": "Filled Circle", + "tac.crosshair.hit_marker": "Hit Marker", + "tac.crosshair.line": "Line", + "tac.crosshair.round": "Round", + "tac.crosshair.smiley": "Smiley", + "tac.crosshair.square": "Square", + "tac.crosshair.t": "T", + "tac.crosshair.tech": "Tech", + "tac.crosshair.dynamic_default": "Dynamic", + "gui.tac.workbench.assemble": "Build", + "gui.tac.workbench.show_remaining": "Show Needed", + "gui.tac.workbench.tab.weapons": "Weapons", + "gui.tac.workbench.tab.attachments": "Attachments", + "gui.tac.workbench.tab.ammo": "Ammo", + "gui.tac.workbench.tab.misc": "Miscellaneous", + "container.tac.workbench": "", + "container.tac.attachments": "Modify Attachments", + "container.tac.attachments.window_help": "Click to move and rotate", + "slot.tac.attachment.not_applicable": "§cNot applicable", + "slot.tac.attachment.scope": "Scope", + "slot.tac.attachment.barrel": "Barrel", + "slot.tac.attachment.stock": "Stock", + "slot.tac.attachment.under_barrel": "Under Barrel", + "enchantment.tac.quick_hands": "Quick Hands", + "enchantment.tac.trigger_finger": "Trigger Finger", + "enchantment.tac.lightweight": "Lightweight", + "enchantment.tac.collateral": "Collateral", + "enchantment.tac.over_capacity": "Over Capacity", + "enchantment.tac.reclaimed": "Reclaimed", + "enchantment.tac.accelerator": "Accelerator", + "enchantment.tac.puncturing": "Puncturing", + "enchantment.tac.fire_starter": "Fire Starter", + "enchantment.tac.quick_hands.desc": "Increases the speed of reloading weapons", + "enchantment.tac.trigger_finger.desc": "Increases the speed you can fire weapons", + "enchantment.tac.lightweight.desc": "Reduces the weight of a weapon to increase ADS speed", + "enchantment.tac.collateral.desc": "Makes fired bullets travel through multiple entities", + "enchantment.tac.over_capacity.desc": "Increases the ammo capacity of a weapon", + "enchantment.tac.reclaimed.desc": "Creates a chance that a bullet won't be consumed upon firing a weapon", + "enchantment.tac.accelerator.desc": "Increases the speed of fired projectiles causing them to do more damage", + "enchantment.tac.puncturing.desc": "Creates a chance that a bullet will deal critical damage", + "enchantment.tac.fire_starter.desc": "Fired bullets will set blocks and entities on fire upon impact", + "perk.tac.title": "Perks:", + "perk.tac.entry.positive": "+ %s", + "perk.tac.entry.negative": "- %s", + "perk.tac.fire_volume.positive": "%s", + "perk.tac.fire_volume.negative": "%s", + "perk.tac.silenced.positive": "%s", + "perk.tac.sound_radius.positive": "%s", + "perk.tac.sound_radius.negative": "%s", + "perk.tac.additional_damage.positive": "Additional Damage §r(§l+%s ♥§r)", + "perk.tac.additional_damage.negative": "Negative Damage §r(§l-%s ♥§r)", + "perk.tac.modified_damage.positive": "%s", + "perk.tac.modified_damage.negative": "%s", + "perk.tac.projectile_speed.positive": "%s", + "perk.tac.projectile_speed.negative": "%s", + "perk.tac.projectile_spread.positive": "%s", + "perk.tac.projectile_spread.negative": "%s", + "perk.tac.projectile_life.positive": "%s", + "perk.tac.projectile_life.negative": "%s", + "perk.tac.recoil.positive": "%s", + "perk.tac.recoil.negative": "%s", + "perk.tac.ads_speed.positive": "%s", + "perk.tac.ads_speed.negative": "%s", + "perk.tac.rate.positive": "%s", + "perk.tac.rate.negative": "%s", + "perk.tac.vol": "% \u00e6\u017e\u00aa\u00e5\u00a3\u00b0", + "gui.tac.assemble": "Assemble", + "gui.tac.show_remaining": "Show Remaining", + "button.categories.tac": "Timeless and Classic Guns", + "tac.button.shoot": "Shoot", + "tac.button.aim": "Aim Down Sight", + "tac.button.reload": "Reload / Unload", + "tac.button.attachments": "Modify Attachments", + "tac.button.steadyAim": "Steady Aim" +} \ No newline at end of file diff --git a/projects/1.16/assets/timeless-and-classic-guns/tac/lang/zh_cn.json b/projects/1.16/assets/timeless-and-classic-guns/tac/lang/zh_cn.json new file mode 100644 index 000000000000..36ca1ea9ec4b --- /dev/null +++ b/projects/1.16/assets/timeless-and-classic-guns/tac/lang/zh_cn.json @@ -0,0 +1,228 @@ +{ + "block.tac.workbench": "枪械工作台", + "item.tac.m1911": "M1911", + "item.tac.m1894": "M1894", + "item.tac.m1851": "M1851", + "item.tac.magnumbox": ".357 马格南子弹盒", + "item.tac.m1928": "汤普森M1928", + "item.tac.mosin": "莫辛-纳甘步枪", + "item.tac.ak47": "AK-47", + "item.tac.box_308-block": ".308子弹盒", + "item.tac.box45": ".45 ACP子弹盒", + "item.tac.m60": "M60 机枪", + "item.tac.m1917": "M1917", + "item.tac.glock_17": "格洛克17", + "item.tac.dp28": "DP-28 机枪", + "item.tac.m16a1": "M16A1", + "item.tac.mk18": "MK18", + "item.tac.sti2011": "塔兰战术STI2011", + "item.tac.ak74": "AK-74", + "item.tac.m92fs": "伯莱塔M92FS", + "item.tac.nato_556_box_block": "5.56mm子弹盒", + "item.tac.9mm_box_block": "9mm子弹盒", + "item.tac.ar_15_p": "AR-15P", + "item.tac.ar_15_hellmouth": "AR-15", + "item.tac.micro_uzi": "英格拉姆Mac10", + "item.tac.vector45": "维克托冲锋枪", + "item.tac.walther_ppk": "沃尔特PPK", + "item.tac.mosberg590": "莫斯伯格590", + "item.tac.db_long": "双管猎枪", + "item.tac.db_short": "截短双管猎枪", + "item.tac.m4": "M4A1", + "item.tac.m24": "M24狙击步枪", + "item.tac.m1911_nether": "地狱M1911", + "item.tac.ppsh_41": "波波莎冲锋枪", + "item.tac.qbz_95": "QBZ95-1", + "item.tac.springfield_1903": "春田M1903步枪", + "item.tac.aa_12": "AA12突击霰弹枪", + "item.tac.x95r": "X95R", + "item.tac.fr_f2": "FRF2 狙击步枪", + "item.tac.smle_iii": "李-恩菲尔德MK.III步枪", + "item.tac.m870_classic": "雷明顿M870", + "item.tac.mg3": "MG3", + "item.tac.mg42": "MG42", + "item.tac.ar_10": "AR-10 射手步枪", + "item.tac.round45": ".45 ACP子弹", + "item.tac.magnumround": ".357马格南子弹", + "item.tac.win_30-30": ".30子弹", + "item.tac.bullet_308": ".308子弹", + "item.tac.nato_556_bullet": "5.56mm子弹", + "item.tac.9mm_round": "9mm子弹", + "item.tac.10_gauge_round": "12号霰弹", + "item.tac.762x54": "7.62x54mm子弹", + "item.tac.762x25": "7.62mm托卡列夫子弹", + "item.tac.58x42": "5.8mmDBP87子弹", + "item.tac.762x39": "7.62x39mm子弹", + "block.tac.box45": ".45 ACP子弹盒(x16)", + "block.tac.magnumbox": ".357马格南子弹盒(x12)", + "block.tac.win30-30box": ".30子弹盒(x10)", + "block.tac.box_308-block": ".308子弹盒(x50)", + "block.tac.timeless_workbench": "土制枪械工作台", + "block.tac.nato_556_box_block": "5.56mm子弹盒(x50)", + "block.tac.9mm_box_block": "9mm子弹盒(x24)", + "block.tac.10_gauge_box_block": "12号 霰弹子弹盒(x12)", + "subtitle.tac.fire_1911fire": ".45手枪:开火", + "subtitle.tac.fire_1911fires": ".45手枪:消音开火", + "subtitle.tac.fire_mosin-nagantfire": "莫辛-纳甘步枪:开火", + "subtitle.tac.fire_30-30fire": ".30步枪:开火", + "subtitle.tac.fire_ak74fire": "AK-74:开火", + "subtitle.tac.fire_ak74fires": "AK-74:消音开火", + "subtitle.tac.fire_ak47fire": "AK-47:开火", + "subtitle.tac.fire_ak47fires": "AK-47:消音开火", + "subtitle.tac.fire_dp28fire": "DP-28:开火", + "subtitle.tac.fire_glockfire": "格洛克:开火", + "subtitle.tac.fire_glockfires": "格洛克:消音开火", + "subtitle.tac.fire_m16fire": "AR步枪:开火", + "subtitle.tac.fire_m16fires": "AR步枪:消音开火", + "subtitle.tac.fire_m60fire": "M60:开火", + "subtitle.tac.fire_m92fsfires": "M92FS:开火", + "subtitle.tac.fire_m92fsfire": "M92FS:开火", + "subtitle.tac.fire_m1851fire": "M1851:消音开火", + "subtitle.tac.fire_tompsonfire": "汤普森冲锋枪:开火", + "subtitle.tac.fire_dbfire": "霰弹枪:开火", + "info.tac.auto": "自动武器!", + "item.tac.grenade": "手雷", + "item.tac.stun_grenade": "震撼弹", + "item.tac.missile": "火箭弹", + "item.tac.coyote_sight": "郊狼光学瞄具", + "item.tac.micro_holo_sight": "优势红点瞄具", + "item.tac.aimpoint_t1": "视佳T1光学瞄具", + "item.tac.lpvo_1_6": "涡流LPVO高倍瞄具", + "item.tac.acog_4x_scope": "先进战斗光学瞄具", + "item.tac.muzzle_brake": "制退器", + "item.tac.muzzle_compensator": "补偿器", + "item.tac.silencer": "消音器", + "item.tac.light_stock": "轻型枪托", + "item.tac.tactical_stock": "战术枪托", + "item.tac.weighted_stock": "重型射手枪托", + "item.tac.light_grip": "轻型前握把", + "item.tac.specialised_grip": "特种前握把", + "item.minecraft.potion.effect.blinding": "致盲药水", + "item.minecraft.potion.effect.deafening": "失聪药水", + "item.minecraft.lingering_potion.effect.blinding": "滞留型致盲药水", + "item.minecraft.lingering_potion.effect.deafening": "滞留型失聪药水", + "itemGroup.tac": "TAC杂项", + "itemGroup.Pistols": "TAC手枪", + "itemGroup.SMGs": "TAC冲锋枪", + "itemGroup.AssaultRifles": "TAC突击步枪", + "itemGroup.MarksmanRifles": "TAC狙击步枪", + "itemGroup.Shotguns": "TAC霰弹枪", + "itemGroup.HeavyWeapons": "TAC重火力武器", + "itemGroup.Ammo": "TAC弹药", + "death.attack.tac.bullet.killed": "%1$放倒了%2$s", + "death.attack.tac.bullet.eliminated": "%1$s抹除了%2$s", + "death.attack.tac.bullet.executed": "%1$s被%2$s葬送", + "death.attack.tac.bullet.annihilated": "%1$s被%2$s打的血肉横飞", + "death.attack.tac.bullet.decimated": "%1$s被%2$s轰杀至渣", + "info.tac.damage": "伤害:%s", + "info.tac.ignore_ammo": "无限弹药", + "info.tac.ammo": "弹药:%s", + "info.tac.ammo_type": "弹药类型:%s", + "info.tac.attachment_help": "按下%s以使用配件管理", + "info.tac.gun_safety_lock": "枪械保险锁定", + "info.tac.firemode_safe": "保险锁定", + "info.tac.firemode_semi": "半自动", + "info.tac.firemode_auto": "全自动", + "key.categories.tac": "永恒枪械工坊", + "key.tac.aim_sights": "瞄准视野", + "key.tac.fireSelect": "保险切换", + "key.tac.inspect": "枪械模型观赏", + "key.tac.sight_switch": "视野切换", + "key.tac.reload": "装弹", + "key.tac.unload": "卸弹", + "key.tac.attachments": "配件管理", + "effect.tac.blinded": "致盲", + "effect.tac.deafened": "失聪", + "subtitle.tac.stun.explosion": "震撼弹:爆炸", + "subtitle.tac.stun.ring": "滴答", + "subtitle.tac.fire": "开火", + "subtitle.tac.fire.silenced": "消音开火", + "subtitle.tac.reload": "装弹中", + "subtitle.tac.grenade.pin": "手雷:拔栓", + "subtitle.tac.attach": "配件:安装", + "tac.option_list.no_items": "无物品", + "tac.options.adsSensitivity": "开镜灵敏度", + "tac.options.adsSensitivity.format": "开镜灵敏度:%s", + "tac.options.crosshair.format": "准心:%s", + "tac.options.toggleAim": "切换瞄准", + "tac.crosshair.arrow": "三角准星", + "tac.crosshair.better_default": "原版优化准星", + "tac.crosshair.box": "方型准星", + "tac.crosshair.circle": "圆形准星", + "minecraft.crosshair.default": "原版准星", + "tac.crosshair.dot": "点状准星", + "tac.crosshair.filled_circle": "实心圆准星", + "tac.crosshair.hit_marker": "击中标记准星", + "tac.crosshair.line": "线型准星", + "tac.crosshair.round": "圆准星", + "tac.crosshair.smiley": "笑脸准星", + "tac.crosshair.square": "矩形准星", + "tac.crosshair.t": "T型准星", + "tac.crosshair.tech": "科技准星", + "tac.crosshair.dynamic_default": "动态准星", + "gui.tac.workbench.assemble": "组装", + "gui.tac.workbench.show_remaining": "显示所需", + "gui.tac.workbench.tab.weapons": "武器", + "gui.tac.workbench.tab.attachments": "配件", + "gui.tac.workbench.tab.ammo": "弹药", + "gui.tac.workbench.tab.misc": "杂项", + "container.tac.workbench": "", + "container.tac.attachments": "配件管理", + "container.tac.attachments.window_help": "点按以旋转和拖移", + "slot.tac.attachment.not_applicable": "§c不可用", + "slot.tac.attachment.scope": "瞄具", + "slot.tac.attachment.barrel": "枪管", + "slot.tac.attachment.stock": "枪托", + "slot.tac.attachment.under_barrel": "握把", + "enchantment.tac.quick_hands": "快装手", + "enchantment.tac.trigger_finger": "恨的连点", + "enchantment.tac.lightweight": "举重若轻", + "enchantment.tac.collateral": "贯虱穿杨", + "enchantment.tac.over_capacity": "亚空间扩容", + "enchantment.tac.reclaimed": "节约风气", + "enchantment.tac.accelerator": "加速膛线", + "enchantment.tac.puncturing": "正中要害", + "enchantment.tac.fire_starter": "纵火狂", + "enchantment.tac.quick_hands.desc": "增加装弹速度", + "enchantment.tac.trigger_finger.desc": "增加射速", + "enchantment.tac.lightweight.desc": "减少开镜瞄准所需时间", + "enchantment.tac.collateral.desc": "子弹能穿透多个实体", + "enchantment.tac.over_capacity.desc": "增加武器弹药容量", + "enchantment.tac.reclaimed.desc": "开火有概率不消耗子弹", + "enchantment.tac.accelerator.desc": "射出的子弹速度更快以造成更高伤害", + "enchantment.tac.puncturing.desc": "子弹有概率暴击造成更高伤害", + "enchantment.tac.fire_starter.desc": "子弹能点燃实体和方块表面", + "perk.tac.title": "效果:", + "perk.tac.entry.positive": "+ %s", + "perk.tac.entry.negative": "- %s", + "perk.tac.fire_volume.positive": "%s", + "perk.tac.fire_volume.negative": "%s", + "perk.tac.silenced.positive": "%s", + "perk.tac.sound_radius.positive": "%s", + "perk.tac.sound_radius.negative": "%s", + "perk.tac.additional_damage.positive": "增加伤害 §r(§l+%s ♥§r)", + "perk.tac.additional_damage.negative": "减少伤害 §r(§l-%s ♥§r)", + "perk.tac.modified_damage.positive": "%s", + "perk.tac.modified_damage.negative": "%s", + "perk.tac.projectile_speed.positive": "%s", + "perk.tac.projectile_speed.negative": "%s", + "perk.tac.projectile_spread.positive": "%s", + "perk.tac.projectile_spread.negative": "%s", + "perk.tac.projectile_life.positive": "%s", + "perk.tac.projectile_life.negative": "%s", + "perk.tac.recoil.positive": "%s", + "perk.tac.recoil.negative": "%s", + "perk.tac.ads_speed.positive": "%s", + "perk.tac.ads_speed.negative": "%s", + "perk.tac.rate.positive": "%s", + "perk.tac.rate.negative": "%s", + "perk.tac.vol": "% 枪声", + "gui.tac.assemble": "组装", + "gui.tac.show_remaining": "显示剩余", + "button.categories.tac": "永恒枪械工坊", + "tac.button.shoot": "开火", + "tac.button.aim": "瞄准", + "tac.button.reload": "装弹/卸弹", + "tac.button.attachments": "配件管理", + "tac.button.steadyAim": "屏息瞄准" +} \ No newline at end of file