From 83f86c135ab944387e1aa588ab9497780ee88894 Mon Sep 17 00:00:00 2001 From: RCqaq <1965716763@qq.com> Date: Fri, 10 Jun 2022 17:10:42 +0800 Subject: [PATCH 01/14] =?UTF-8?q?[R]=20Materialis=20=E7=BF=BB=E8=AF=91?= =?UTF-8?q?=E5=A2=9E=E5=8A=A0=E3=80=81=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../materialis/materialis/lang/zh_cn.json | 194 ++++++++++++++++-- 1 file changed, 181 insertions(+), 13 deletions(-) diff --git a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json index 8a6510b17e1b..cbe476386a55 100644 --- a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json +++ b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json @@ -1,13 +1,19 @@ { "block.materialis.fairy_block": "仙子块", + "block.materialis.molten_alfsteel_block": "熔融精灵钢", "block.materialis.molten_arcane_gold_block": "熔融秘金", "block.materialis.molten_cloggrum_block": "熔融扼塞", + "block.materialis.molten_draconium_awakened_block": "熔融觉醒龙", + "block.materialis.molten_draconium_block": "熔融龙", "block.materialis.molten_ebony_psimetal_block": "熔融乌金色Psi金属", + "block.materialis.molten_elementium_block": "熔融源质钢", "block.materialis.molten_fairy_block": "熔融仙子", + "block.materialis.molten_flux_infused_block": "熔融红石充能金属", "block.materialis.molten_forgotten_metal_block": "熔融遗忆", "block.materialis.molten_froststeel_block": "熔融霜钢", "block.materialis.molten_iesnium_block": "熔融艾瑟", "block.materialis.molten_ivory_psimetal_block": "熔融象白牙Psi金属", + "block.materialis.molten_manasteel_block": "熔融魔力钢", "block.materialis.molten_neptunium_block": "熔融海王", "block.materialis.molten_pink_slime_block": "熔融粉色黏液合金", "block.materialis.molten_psimetal_block": "熔融Psi金属", @@ -16,15 +22,22 @@ "block.materialis.molten_regalium_block": "熔融贵豪", "block.materialis.molten_shadow_steel_block": "熔融暗影钢", "block.materialis.molten_starmetal_block": "熔融星辉", + "block.materialis.molten_terrasteel_block": "熔融泰拉钢", "block.materialis.molten_utherium_block": "熔融御腐", + "fluid.materialis.molten_alfsteel": "熔融精灵钢", "fluid.materialis.molten_arcane_gold": "熔融秘金", "fluid.materialis.molten_cloggrum": "熔融扼塞", + "fluid.materialis.molten_draconium": "熔融龙", + "fluid.materialis.molten_draconium_awakened": "熔融觉醒龙", "fluid.materialis.molten_ebony_psimetal": "熔融乌金色Psi金属", + "fluid.materialis.molten_elementium": "熔融源质钢", "fluid.materialis.molten_fairy": "熔融仙子", + "fluid.materialis.molten_flux_infused": "熔融红石充能金属", "fluid.materialis.molten_forgotten_metal": "熔融遗忆", "fluid.materialis.molten_froststeel": "熔融霜钢", "fluid.materialis.molten_iesnium": "熔融艾瑟", "fluid.materialis.molten_ivory_psimetal": "熔融象白牙Psi金属", + "fluid.materialis.molten_manasteel": "熔融魔力钢", "fluid.materialis.molten_neptunium": "熔融海王", "fluid.materialis.molten_pink_slime": "熔融粉色黏液合金", "fluid.materialis.molten_psimetal": "熔融Psi金属", @@ -33,6 +46,7 @@ "fluid.materialis.molten_regalium": "熔融贵豪", "fluid.materialis.molten_shadow_steel": "熔融暗影钢", "fluid.materialis.molten_starmetal": "熔融星辉", + "fluid.materialis.molten_terrasteel": "熔融泰拉钢", "fluid.materialis.molten_utherium": "熔融御腐", "item.materialis.battlewrench": "战斗扳手", "item.materialis.fairy_ingot": "仙子锭", @@ -40,14 +54,20 @@ "item.materialis.inlay_cast": "嵌材黄金铸模", "item.materialis.inlay_red_sand_cast": "嵌材红沙铸模", "item.materialis.inlay_sand_cast": "嵌材沙子铸模", + "item.materialis.molten_alfsteel_bucket": "熔融精灵钢桶", "item.materialis.molten_arcane_gold_bucket": "熔融秘金桶", "item.materialis.molten_cloggrum_bucket": "熔融扼塞桶", + "item.materialis.molten_draconium_awakened_bucket": "熔融觉醒龙桶", + "item.materialis.molten_draconium_bucket": "熔融龙桶", "item.materialis.molten_ebony_psimetal_bucket": "熔融乌金色Psi金属桶", + "item.materialis.molten_elementium_bucket": "熔融源质钢桶", "item.materialis.molten_fairy_bucket": "熔融仙子桶", + "item.materialis.molten_flux_infused_bucket": "熔融红石充能金属桶", "item.materialis.molten_forgotten_metal_bucket": "熔融遗忆桶", "item.materialis.molten_froststeel_bucket": "熔融霜钢桶", "item.materialis.molten_iesnium_bucket": "熔融艾瑟桶", "item.materialis.molten_ivory_psimetal_bucket": "熔融象白牙Psi金属桶", + "item.materialis.molten_manasteel_bucket": "熔融魔力钢桶", "item.materialis.molten_neptunium_bucket": "熔融海王桶", "item.materialis.molten_pink_slime_bucket": "熔融粉色黏液合金桶", "item.materialis.molten_psimetal_bucket": "熔融Psi金属桶", @@ -56,29 +76,51 @@ "item.materialis.molten_regalium_bucket": "熔融贵豪桶", "item.materialis.molten_shadow_steel_bucket": "熔融暗影钢桶", "item.materialis.molten_starmetal_bucket": "熔融星辉桶", + "item.materialis.molten_terrasteel_bucket": "熔融泰拉钢桶", "item.materialis.molten_utherium_bucket": "熔融御腐桶", "item.materialis.pink_slime_crystal": "粉色黏液晶体", + "item.materialis.psimetal_exosuit_boots": "匠魂Psi金属套装靴子", + "item.materialis.psimetal_exosuit_chestplate": "匠魂Psi金属套装胸甲", + "item.materialis.psimetal_exosuit_helmet": "匠魂Psi金属套装头盔", + "item.materialis.psimetal_exosuit_leggings": "匠魂Psi金属套装护腿", "item.materialis.wrench": "扳手", "item.materialis.wrench.description": "扳手是工程师常用的工具,它可以有效地拆除机器。同时该工具拥有更多的能力槽。\n右击单击: 旋转方块", "item.materialis.wrench_head": "扳手头", "item.materialis.wrench_head_cast": "扳手头黄金铸模", "item.materialis.wrench_head_red_sand_cast": "扳手头红沙铸模", "item.materialis.wrench_head_sand_cast": "扳手头沙子铸模", + "item.tconstruct.creative_slot.sensor": "创造传感器插槽", + "material.materialis.alfsteel": "精灵钢", + "material.materialis.alfsteel.encyclopedia": "每级有40%的几率发射一束激光,并消耗魔力(无魔力时则消耗耐久)", "material.materialis.aluminum": "铝", + "material.materialis.aluminum.encyclopedia": "每级-10%攻击伤害,+15%攻击速度", "material.materialis.arcane_gold": "秘金", "material.materialis.arcane_gold.encyclopedia": "每级+1魔法伤害", "material.materialis.brass": "黄铜", + "material.materialis.brass.encyclopedia": "每级+1.5攻击伤害,并随耐久减少而减少", "material.materialis.brass.flavor": "你喜欢黄铜吗?", "material.materialis.cloggrum": "扼塞", "material.materialis.cloggrum.encyclopedia": "工具的耐久度越高,维修所花费的越少", + "material.materialis.draconium": "龙", + "material.materialis.draconium.encyclopedia": "每级有10%的几率消耗200RF而不是耐久", + "material.materialis.draconium.format": "双足飞龙%s", + "material.materialis.draconium_awakened": "觉醒龙", + "material.materialis.draconium_awakened.encyclopedia": "每级增加2.5挖掘速度和1.5攻击伤害,每级多消耗100RF", + "material.materialis.draconium_awakened.format": "神龙%s", + "material.materialis.dreamwood": "梦之木", + "material.materialis.dreamwood.encyclopedia": "每级增加2.5挖掘速度,等级越高消耗魔力越多", "material.materialis.ebony_psimetal": "乌金色Psi金属", "material.materialis.ebony_psimetal.encyclopedia": "最多可增加1点额外伤害,随着每级Psi的数量而变化", + "material.materialis.elementium": "源质", + "material.materialis.elementium.encyclopedia": "每级+3%的几率在手持工具时生成一个小精灵", "material.materialis.fairy": "仙子", "material.materialis.fairy.encyclopedia": "损失生命值的百分比乘以属性等级会加成到采掘速度中", "material.materialis.fairy.flavor": "自地狱深处的仙境而来。", + "material.materialis.flux_infused": "红石充能", + "material.materialis.flux_infused.encyclopedia": "每级增加2.5挖掘速度和1.5攻击伤害,每级多消耗100RF", "material.materialis.forgotten_metal": "遗忆", "material.materialis.forgotten_metal.encyclopedia": "每级对深暗之园的生物造成50%额外伤害,同时每级对深暗之园的方块提高25%采掘速度", - "material.materialis.forgotten_metal.flavor": "这啊,这是……这是那啥,那啥来着。", + "material.materialis.forgotten_metal.flavor": "这啊,这是\ue908\ue909这是那啥,那啥来着。", "material.materialis.forgotten_metal.format": "遗忆%s", "material.materialis.froststeel": "霜钢", "material.materialis.froststeel.encyclopedia": "每级对目标造成7.5秒的减速效果", @@ -86,22 +128,34 @@ "material.materialis.iesnium.encyclopedia": "允许该工具采掘彼岸矿物", "material.materialis.ivory_psimetal": "象白牙Psi金属", "material.materialis.ivory_psimetal.encyclopedia": "最多可增加1额外的采掘速度,并随着Psi等级进行变化", + "material.materialis.livingwood": "活木", + "material.materialis.livingwood.encyclopedia": "每级增加1.5攻击伤害,等级越高消耗魔力越多", + "material.materialis.manasteel": "魔力钢", + "material.materialis.manasteel.encyclopedia": "每级有10%的几率消耗魔力而不是耐久", "material.materialis.neptunium": "海王", + "material.materialis.neptunium.encyclopedia": "对浸在液体中的怪物造成1.25倍伤害,在水下不会减慢挖掘速度", "material.materialis.nickel": "镍", "material.materialis.nickel.encyclopedia": "每级对正在燃烧的目标增加0.5秒的燃烧时间", - "material.materialis.pewter": "白镴", + "material.materialis.pewter": "锡镴", + "material.materialis.pewter.encyclopedia": "每级-5%攻击速度,+10%攻击伤害", "material.materialis.pink_slime": "粉色黏液", + "material.materialis.pink_slime.encyclopedia": "过载史莱姆效果的工具可以被食用,每级回复1点饱食度和0.1点饱和度", + "material.materialis.pink_slime.flavor": "你知道那玩意去过哪吗?", + "material.materialis.pink_slimeball": "粉色黏液球", "material.materialis.plastic": "塑料", + "material.materialis.plastic.encyclopedia": "每级-20%击退", "material.materialis.psimetal": "Psi金属", "material.materialis.psimetal.encyclopedia": "在工具采掘和攻击的时候施放选定的术式,并增加一个术式插槽", "material.materialis.quicksilver": "水银", - "material.materialis.quicksilver.encyclopedia": "工具不再会因为使用而消耗耐久,但每秒有1%的概率消耗耐久", + "material.materialis.quicksilver.encyclopedia": "工具不再会因为使用而消耗耐久,但每秒有1%的几率消耗耐久", "material.materialis.refined_glowstone": "强化荧石", + "material.materialis.refined_glowstone.encyclopedia": "加上挖掘速度,乘以效果等级,除以80,等于攻击速度", "material.materialis.refined_obsidian": "强化黑曜石", "material.materialis.refined_obsidian.encyclopedia": "-20%触及距离", "material.materialis.refined_radiance": "光辉石", "material.materialis.refined_radiance.encyclopedia": "对目标造成20秒的发光效果,并在采掘方块后留下光源", "material.materialis.refined_radiance.format": "光辉石%s", + "material.materialis.regalium": "贵豪", "material.materialis.rose_quartz": "玫瑰石英", "material.materialis.rose_quartz.encyclopedia": "每个部件提供1个额外的升级槽", "material.materialis.rose_quartz.flavor": "免责声明: 实际上并非使用玫瑰制成。", @@ -110,21 +164,28 @@ "material.materialis.starmetal": "星辉", "material.materialis.starmetal.encyclopedia": "工具会在午夜获得每级2点的采掘速度", "material.materialis.starmetal.flavor": "不要与星形切割金属混淆。", + "material.materialis.terrasteel": "泰拉钢", + "material.materialis.terrasteel.encyclopedia": "每级有40%的几率发射一束激光,并消耗魔力(无魔力时则消耗耐久)", "material.materialis.uranium": "铀", + "material.materialis.uranium.encyclopedia": "工具在高于四分之一耐久时受到的耐久损耗翻倍,低于四分之一耐久时受到的耐久损耗会越来越少", "material.materialis.utherium": "御腐", "material.materialis.utherium.encyclopedia": "每级对腐衰生物造成25%的额外伤害", "modifier.materialis.adrenaline": "肾上腺素", "modifier.materialis.adrenaline.description": "生命值越低,攻击伤害越高", "modifier.materialis.adrenaline.flavor": "或战或逃!", "modifier.materialis.arcane": "奥术", + "modifier.materialis.arcane.attack_damage": "魔法伤害", "modifier.materialis.arcane.description": "额外对目标造成少量魔法伤害", "modifier.materialis.arcane.flavor": "魔法 *哼*", "modifier.materialis.auxiliary_power": "备用能源", "modifier.materialis.auxiliary_power.description": "采掘速度越高,攻击速度越高", - "modifier.materialis.auxiliary_power.flavor": "额外的果汁!", + "modifier.materialis.auxiliary_power.flavor": "额外的能源!", "modifier.materialis.brittle": "易碎", "modifier.materialis.brittle.description": "工具的耐久度会消耗得更快", "modifier.materialis.brittle.flavor": "脆得跟粉笔一样", + "modifier.materialis.capacitor": "电容", + "modifier.materialis.capacitor.description": "工具的能量容量增加10000", + "modifier.materialis.capacitor.flavor": "RF电容,使时间旅行变成可能", "modifier.materialis.cleansing": "净化", "modifier.materialis.cleansing.description": "对腐衰生物造成更多伤害", "modifier.materialis.cleansing.flavor": "堕落的野兽!", @@ -134,15 +195,21 @@ "modifier.materialis.create_wrenching": "机械扳手", "modifier.materialis.create_wrenching.description": "工具可以通过潜行右击来拆卸动力学组件", "modifier.materialis.create_wrenching.flavor": "机械匠作!", - "modifier.materialis.daredevil": "冒失鬼", + "modifier.materialis.daredevil": "莽夫", "modifier.materialis.daredevil.description": "生命值越低,采掘速度越高", - "modifier.materialis.daredevil.flavor": "生活在边缘", + "modifier.materialis.daredevil.flavor": "在死亡的边缘疯狂试探", "modifier.materialis.decay": "腐坏", "modifier.materialis.decay.description": "你的工具不会在使用的时候消耗耐久,而是会随着时间消耗耐久", "modifier.materialis.decay.flavor": "它也会融化在你的手中", "modifier.materialis.economical": "俭朴", "modifier.materialis.economical.description": "工具的耐久度越低,修复消耗的材料越少", "modifier.materialis.economical.flavor": "俭以防匮", + "modifier.materialis.elven_beam": "精灵激光", + "modifier.materialis.elven_beam.description": "使用你的工具攻击时有几率射出一束魔力激光", + "modifier.materialis.elven_beam.flavor": "无法用科学解释", + "modifier.materialis.engineers_goggles": "工程师护目镜", + "modifier.materialis.engineers_goggles.description": "当看向动能装置时展示额外信息", + "modifier.materialis.engineers_goggles.flavor": "大开眼界", "modifier.materialis.enhanced_quartz": "增强", "modifier.materialis.enhanced_quartz.description": "玫瑰石英极佳地容纳了更多的升级槽!", "modifier.materialis.enhanced_quartz.flavor": "亮晶晶!", @@ -152,6 +219,17 @@ "modifier.materialis.feeble": "无力", "modifier.materialis.feeble.description": "工具的击退效果降低", "modifier.materialis.feeble.flavor": "小心轻放", + "modifier.materialis.fluxburner": "能量燃烧室", + "modifier.materialis.fluxburner.description": "消耗能量提升挖掘速度", + "modifier.materialis.fluxburner.flavor": "充能!", + "modifier.materialis.fluxburner.mining_speed": "充能挖掘速度", + "modifier.materialis.fluxripper": "能量撕裂者", + "modifier.materialis.fluxripper.attack_damage": "充能攻击伤害", + "modifier.materialis.fluxripper.description": "消耗能量提升攻击伤害", + "modifier.materialis.fluxripper.flavor": "64核心!", + "modifier.materialis.fluxshield": "能量护盾", + "modifier.materialis.fluxshield.description": "有几率消耗能量保护你的工具不损失耐久度", + "modifier.materialis.fluxshield.flavor": "充满能量!", "modifier.materialis.freezing": "冷冻", "modifier.materialis.freezing.description": "对目标造成减速", "modifier.materialis.freezing.flavor": "像冰一样冷!", @@ -159,35 +237,115 @@ "modifier.materialis.galvanized.description": "用2个升级槽换取1个能力槽", "modifier.materialis.galvanized.flavor": "不锈钢!", "modifier.materialis.half_life": "半衰期", - "modifier.materialis.half_life.3": "半衰期 III", - "modifier.materialis.half_life.4": "半衰期 IV", + "modifier.materialis.half_life.3": "半衰期II:第I章", + "modifier.materialis.half_life.4": "半衰期II:第II章", "modifier.materialis.half_life.description": "在耐久度高的时候会更快地消耗耐久,耐久度低的时候耐久则消耗得更慢", "modifier.materialis.half_life.flavor": "闻到了灰烬的味道", + "modifier.materialis.immersive_wrenching": "沉浸捶打", + "modifier.materialis.immersive_wrenching.description": "工具可以使多方块结构成型或者设置特定方块的面", + "modifier.materialis.immersive_wrenching.flavor": "普蒂斯·斯宾塞在此!", "modifier.materialis.inertia": "惯性", "modifier.materialis.inertia.description": "攻击速度降低,但攻击伤害提高", "modifier.materialis.inertia.flavor": "物体的性质就是如此", - "modifier.materialis.neptunes_blessing": "海王星的祝福", + "modifier.materialis.lesser_psionizing_radiation": "Psi衰变", + "modifier.materialis.lesser_psionizing_radiation.description": "你的工具对psi离子有很强的传导性,适合施放术式", + "modifier.materialis.lesser_psionizing_radiation.flavor": "你能感觉到它在发光", + "modifier.materialis.lesser_spell_casting": "施法", + "modifier.materialis.lesser_spell_casting.description": "获得右击使用术式的能力,但失去使用方块破坏和攻击术式的能力", + "modifier.materialis.lesser_spell_casting.flavor": "不需要熔化金属", + "modifier.materialis.manaburner": "魔力燃烧室", + "modifier.materialis.manaburner.description": "消耗魔力加快挖掘速度", + "modifier.materialis.manaburner.flavor": "烧穿魔力", + "modifier.materialis.manaburner.mining_speed": "有魔力时的挖掘速度", + "modifier.materialis.manaripper": "魔力撕裂者", + "modifier.materialis.manaripper.attack_damage": "有魔力时的攻击速度", + "modifier.materialis.manaripper.description": "消耗魔力增加攻击伤害", + "modifier.materialis.manaripper.flavor": "狂暴鸿儒", + "modifier.materialis.manashield": "魔力护盾", + "modifier.materialis.manashield.description": "有几率消耗魔力来使你的工具不损失耐久度", + "modifier.materialis.manashield.flavor": "植物学!", + "modifier.materialis.neptunes_blessing": "海王的祝福", + "modifier.materialis.neptunes_blessing.description": "对浸泡在液体中的怪物造成更多伤害,并使你在游泳时的挖掘速度与正常状态下相同", "modifier.materialis.neptunes_blessing.flavor": "保持水分", "modifier.materialis.nocturnal": "夜曲", "modifier.materialis.nocturnal.description": "工具在夜间的采掘速度提升,午夜效果最强", "modifier.materialis.nocturnal.flavor": "别睡觉了!", + "modifier.materialis.nocturnal.mining_speed": "午夜时的挖掘速度", "modifier.materialis.old_timer": "旧钟", "modifier.materialis.old_timer.description": "工具的耐久度越高,修复消耗的材料越多", "modifier.materialis.old_timer.flavor": "锈桶!", "modifier.materialis.otherworldly": "彼岸", "modifier.materialis.otherworldly.description": "允许采掘彼岸矿物", "modifier.materialis.otherworldly.flavor": "来自另一个已知的位面!", + "modifier.materialis.overeating": "暴食", + "modifier.materialis.overeating.description": "你工具上的过载史莱姆效果突然变得诱人起来", + "modifier.materialis.overeating.flavor": "五秒定律!", "modifier.materialis.overweight": "超重", + "modifier.materialis.overweight.description": "吃掉一些挖掘速度和攻击伤害来获得更多过载史莱姆容量", "modifier.materialis.overweight.flavor": "超大容量!", + "modifier.materialis.pipe_wrenching": "拧管道", + "modifier.materialis.pipe_wrenching.description": "工具可以设置更好的管道", + "modifier.materialis.pipe_wrenching.flavor": "真漂亮啊!", + "modifier.materialis.pixiecaller": "精灵召唤者", + "modifier.materialis.pixiecaller.description": "当你受到伤害时有几率生成一只小精灵", + "modifier.materialis.pixiecaller.flavor": "无精灵无真相", "modifier.materialis.polished": "抛光", + "modifier.materialis.polished.attack_damage": "抛光攻击伤害", "modifier.materialis.polished.description": "耐久度越高,攻击伤害越高", "modifier.materialis.polished.flavor": "我能从里面看到我的脸!", + "modifier.materialis.power_hungry": "电老虎", + "modifier.materialis.power_hungry.description": "每级工具每损失1点耐久值消耗100RF,如果没有能量就看起来无法正常运作", + "modifier.materialis.power_hungry.flavor": "自大狂!", + "modifier.materialis.processor": "中央处理器", + "modifier.materialis.processor.description": "使你的工具在使用术式时处理传感器的输入", + "modifier.materialis.processor.flavor": "它是加工出来的吗?", "modifier.materialis.psicho_digger": "Psi挖掘者", "modifier.materialis.psicho_digger.description": "拥有的Psi越多,采掘速度越快", "modifier.materialis.psicho_digger.flavor": "跑,跑远点", + "modifier.materialis.psicho_digger.mining_speed": "满Psi时的挖掘速度", "modifier.materialis.psicho_killer": "Psi杀手", - "modifier.materialis.psicho_killer.description": "拥有的Psi越多,攻击伤害越高", + "modifier.materialis.psicho_killer.attack_damage": "满Psi时的攻击伤害", + "modifier.materialis.psicho_killer.description": "拥有的psi越多,攻击伤害越高", "modifier.materialis.psicho_killer.flavor": "那是什么?", + "modifier.materialis.psionizing_radiation": "Psi离辐射", + "modifier.materialis.psionizing_radiation.description": "你的工具对psi离子有很强的传导性,适合施放术式,+1术式插槽", + "modifier.materialis.psionizing_radiation.flavor": "感觉有点好笑", + "modifier.materialis.psionizing_radiation_attack": "Psi衰变(攻击)", + "modifier.materialis.psionizing_radiation_attack.description": "使用工具攻击时会施放术式", + "modifier.materialis.psionizing_radiation_attack.flavor": "你能感觉到它在发光", + "modifier.materialis.psionizing_radiation_break_block": "Psi衰变(破坏方块)", + "modifier.materialis.psionizing_radiation_break_block.description": "使用工具破坏方块时会施放术式", + "modifier.materialis.psionizing_radiation_break_block.flavor": "你能感觉到它在发光", + "modifier.materialis.psionizing_radiation_damage": "Psi衰变(伤害)", + "modifier.materialis.psionizing_radiation_damage.description": "受到伤害时工具会释放术式", + "modifier.materialis.psionizing_radiation_damage.flavor": "你能感觉到它在发光", + "modifier.materialis.psionizing_radiation_detonate": "Psi衰变(引爆)", + "modifier.materialis.psionizing_radiation_detonate.description": "当周围有术式引爆时工具会释放术式", + "modifier.materialis.psionizing_radiation_detonate.flavor": "你能感觉到它在发光", + "modifier.materialis.psionizing_radiation_fire": "Psi衰变(着火)", + "modifier.materialis.psionizing_radiation_fire.description": "受到火焰伤害时工具会释放术式", + "modifier.materialis.psionizing_radiation_fire.flavor": "你能感觉到它在发光", + "modifier.materialis.psionizing_radiation_health": "Psi衰变(低生命值)", + "modifier.materialis.psionizing_radiation_health.description": "当你处于低生命值时工具会释放术式", + "modifier.materialis.psionizing_radiation_health.flavor": "你能感觉到它在发光", + "modifier.materialis.psionizing_radiation_jump": "Psi衰变(跳跃)", + "modifier.materialis.psionizing_radiation_jump.description": "跳跃时工具会释放术式", + "modifier.materialis.psionizing_radiation_jump.flavor": "你能感觉到它在发光", + "modifier.materialis.psionizing_radiation_light": "Psi衰变(低亮度)", + "modifier.materialis.psionizing_radiation_light.description": "进入黑暗环境时工具会释放术式", + "modifier.materialis.psionizing_radiation_light.flavor": "你能感觉到它在发光", + "modifier.materialis.psionizing_radiation_sensor": "传感器", + "modifier.materialis.psionizing_radiation_sensor.description": "当选中的传感器被触发时工具会释放术式", + "modifier.materialis.psionizing_radiation_sensor.flavor": "第六感!", + "modifier.materialis.psionizing_radiation_tick": "Psi衰变(刻)", + "modifier.materialis.psionizing_radiation_tick.description": "每tick工具都会释放术式", + "modifier.materialis.psionizing_radiation_tick.flavor": "你能感觉到它在发光", + "modifier.materialis.psionizing_radiation_water": "Psi衰变(水下)", + "modifier.materialis.psionizing_radiation_water.description": "处于水下时工具会释放术式", + "modifier.materialis.psionizing_radiation_water.flavor": "你能感觉到它在发光", + "modifier.materialis.psishield": "Psi护盾", + "modifier.materialis.psishield.description": "有几率消耗psi使你的工具不损失耐久度", + "modifier.materialis.psishield.flavor": "Psi理学!", "modifier.materialis.quenching": "淬火", "modifier.materialis.quenching.description": "扑灭目标身上的火,并根据灼烧程度造成额外伤害", "modifier.materialis.quenching.flavor": "不可燃!", @@ -207,15 +365,19 @@ "modifier.materialis.short_sighted.description": "减少触及距离", "modifier.materialis.short_sighted.flavor": "现在就做,以后再想", "modifier.materialis.spell_casting": "铸件", - "modifier.materialis.spell_casting.description": "工具可以单击右击使用术式,但无法在采掘和攻击的时候施法,同时术式插槽 +1", + "modifier.materialis.spell_casting.description": "工具可以单击右击使用术式,但无法在采掘和攻击的时候施法,同时术式插槽+1", "modifier.materialis.spell_casting.flavor": "不涉及熔融金属", "modifier.materialis.spell_socket": "弹夹", "modifier.materialis.spell_socket.description": "增加一个Psi术式插槽", + "modifier.materialis.spell_socket.flavor": "比Lime Sockets更耐用!", + "modifier.materialis.terrabeam": "泰拉激光", + "modifier.materialis.terrabeam.description": "使用你的工具攻击时有几率射出一束魔力激光", + "modifier.materialis.terrabeam.flavor": "用激光束传我上去!", "modifier.materialis.thermal_wrenching": "热力扳手", "modifier.materialis.thermal_wrenching.description": "工具可以通过潜行右击来拆卸热力机器", "modifier.materialis.thermal_wrenching.flavor": "新月锤!", "modifier.materialis.underlord": "霸主", - "modifier.materialis.underlord.description": "对深暗之园的非 BOSS 生物造成更多伤害,并且可以快速挖掘深暗之园的方块", + "modifier.materialis.underlord.description": "对深暗之园的非BOSS生物造成更多伤害,并且可以快速挖掘深暗之园的方块", "modifier.materialis.underlord.flavor": "深暗之园的主人", "modifier.materialis.voiding": "虚空", "modifier.materialis.voiding.description": "采掘方块和击杀生物将不会掉落任何物品,但击杀生物会掉落额外的经验", @@ -228,8 +390,14 @@ "modifier.materialis.wrenching.flavor": "真拧巴!", "pattern.materialis.wrench_head": "扳手头", "recipe.materialis.add_modifier.too_many_spell_slots": "此操作为工具添加了太多的插槽", + "recipe.materialis.modifier.casting_requirements": "施法需要Psi离辐射或Psi衰变才能附加", "recipe.materialis.modifier.create_wrenching_requirements": "机械扳手只能附加在扳手上", + "recipe.materialis.modifier.immersive_wrenching_requirements": "沉浸捶打只能附加在扳手上", + "recipe.materialis.modifier.pipe_wrenching_requirements": "拧管道只能附加在扳手上", "recipe.materialis.modifier.runed_requirements": "你需要拥有闪亮属性才可以使用符文", "recipe.materialis.modifier.thermal_wrenching_requirements": "热力扳手只能附加在扳手上", - "recipe.materialis.remove_modifier.spell_slot_not_empty": "此操作将移除当前包含术式的插槽" + "recipe.materialis.remove_modifier.spell_slot_not_empty": "此操作将移除当前包含术式的插槽", + "stat.tconstruct.slot.display.sensor": "传感器", + "stat.tconstruct.slot.prefix.sensor": "传感器插槽:", + "tooltip.materialis.stored_enegry": "能量:%s / %s RF" } \ No newline at end of file From 3d6d03a6bb1362415786e282eec117b3f1d18d88 Mon Sep 17 00:00:00 2001 From: RCqaq <1965716763@qq.com> Date: Fri, 10 Jun 2022 17:14:14 +0800 Subject: [PATCH 02/14] =?UTF-8?q?=E5=92=8B=E5=8F=98=E6=88=90unicode?= =?UTF-8?q?=E4=BA=86?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.16/assets/materialis/materialis/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json index cbe476386a55..d65520ec7c5a 100644 --- a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json +++ b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json @@ -120,7 +120,7 @@ "material.materialis.flux_infused.encyclopedia": "每级增加2.5挖掘速度和1.5攻击伤害,每级多消耗100RF", "material.materialis.forgotten_metal": "遗忆", "material.materialis.forgotten_metal.encyclopedia": "每级对深暗之园的生物造成50%额外伤害,同时每级对深暗之园的方块提高25%采掘速度", - "material.materialis.forgotten_metal.flavor": "这啊,这是\ue908\ue909这是那啥,那啥来着。", + "material.materialis.forgotten_metal.flavor": "这啊,这是……这是那啥,那啥来着。", "material.materialis.forgotten_metal.format": "遗忆%s", "material.materialis.froststeel": "霜钢", "material.materialis.froststeel.encyclopedia": "每级对目标造成7.5秒的减速效果", From d41c9bbd8adbda0220056a1f81a4da449637b110 Mon Sep 17 00:00:00 2001 From: mamaruo <37480168+mamaruo@users.noreply.github.com> Date: Sat, 11 Jun 2022 00:28:58 +0800 Subject: [PATCH 03/14] =?UTF-8?q?=E6=B2=89=E7=A7=AF=E5=B2=A9=20->=E6=B2=89?= =?UTF-8?q?=E7=A7=AF=E7=9F=B3?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.16/assets/materialis/materialis/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json index d65520ec7c5a..963809fb5c06 100644 --- a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json +++ b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json @@ -123,7 +123,7 @@ "material.materialis.forgotten_metal.flavor": "这啊,这是……这是那啥,那啥来着。", "material.materialis.forgotten_metal.format": "遗忆%s", "material.materialis.froststeel": "霜钢", - "material.materialis.froststeel.encyclopedia": "每级对目标造成7.5秒的减速效果", + "material.materialis.froststeel.encyclopedia": "每级对目标施加7.5秒的减速效果", "material.materialis.iesnium": "艾瑟", "material.materialis.iesnium.encyclopedia": "允许该工具采掘彼岸矿物", "material.materialis.ivory_psimetal": "象白牙Psi金属", From 8c1ed199b50a89ab1258050af3c12476842bcc51 Mon Sep 17 00:00:00 2001 From: n0099 Date: Sat, 11 Jun 2022 05:46:43 +0800 Subject: [PATCH 04/14] Update projects/1.16/assets/materialis/materialis/lang/zh_cn.json Co-authored-by: mamaruo <37480168+mamaruo@users.noreply.github.com> --- projects/1.16/assets/materialis/materialis/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json index 963809fb5c06..685f5cd99bff 100644 --- a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json +++ b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json @@ -285,7 +285,7 @@ "modifier.materialis.overweight.flavor": "超大容量!", "modifier.materialis.pipe_wrenching": "拧管道", "modifier.materialis.pipe_wrenching.description": "工具可以设置更好的管道", - "modifier.materialis.pipe_wrenching.flavor": "真漂亮啊!", + "modifier.materialis.pipe_wrenching.flavor": "Pretty!", "modifier.materialis.pixiecaller": "精灵召唤者", "modifier.materialis.pixiecaller.description": "当你受到伤害时有几率生成一只小精灵", "modifier.materialis.pixiecaller.flavor": "无精灵无真相", From 0088c7d13bc99f6a5ad057ce98cbc4c68e0ccc46 Mon Sep 17 00:00:00 2001 From: n0099 Date: Sat, 11 Jun 2022 05:48:10 +0800 Subject: [PATCH 05/14] Update projects/1.16/assets/materialis/materialis/lang/zh_cn.json Co-authored-by: mamaruo <37480168+mamaruo@users.noreply.github.com> --- projects/1.16/assets/materialis/materialis/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json index 685f5cd99bff..0cb116364031 100644 --- a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json +++ b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json @@ -136,7 +136,7 @@ "material.materialis.neptunium.encyclopedia": "对浸在液体中的怪物造成1.25倍伤害,在水下不会减慢挖掘速度", "material.materialis.nickel": "镍", "material.materialis.nickel.encyclopedia": "每级对正在燃烧的目标增加0.5秒的燃烧时间", - "material.materialis.pewter": "锡镴", + "material.materialis.pewter": "白镴", "material.materialis.pewter.encyclopedia": "每级-5%攻击速度,+10%攻击伤害", "material.materialis.pink_slime": "粉色黏液", "material.materialis.pink_slime.encyclopedia": "过载史莱姆效果的工具可以被食用,每级回复1点饱食度和0.1点饱和度", From dea4d46fc0e7aeb19f35719bf795cbc47c1282db Mon Sep 17 00:00:00 2001 From: n0099 Date: Sat, 11 Jun 2022 05:48:22 +0800 Subject: [PATCH 06/14] Update projects/1.16/assets/materialis/materialis/lang/zh_cn.json Co-authored-by: mamaruo <37480168+mamaruo@users.noreply.github.com> --- projects/1.16/assets/materialis/materialis/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json index 0cb116364031..7665b25355c2 100644 --- a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json +++ b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json @@ -139,7 +139,7 @@ "material.materialis.pewter": "白镴", "material.materialis.pewter.encyclopedia": "每级-5%攻击速度,+10%攻击伤害", "material.materialis.pink_slime": "粉色黏液", - "material.materialis.pink_slime.encyclopedia": "过载史莱姆效果的工具可以被食用,每级回复1点饱食度和0.1点饱和度", + "material.materialis.pink_slime.encyclopedia": "过载史莱姆效果的工具可以被食用,每级回复1点饥饿值和0.1点饱和度", "material.materialis.pink_slime.flavor": "你知道那玩意去过哪吗?", "material.materialis.pink_slimeball": "粉色黏液球", "material.materialis.plastic": "塑料", From 34fc6b866ad948475e45a6810e1d4d3ed72c5ea9 Mon Sep 17 00:00:00 2001 From: n0099 Date: Sat, 11 Jun 2022 05:48:37 +0800 Subject: [PATCH 07/14] Update projects/1.16/assets/materialis/materialis/lang/zh_cn.json Co-authored-by: mamaruo <37480168+mamaruo@users.noreply.github.com> --- projects/1.16/assets/materialis/materialis/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json index 7665b25355c2..e2236c6a55f9 100644 --- a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json +++ b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json @@ -284,7 +284,7 @@ "modifier.materialis.overweight.description": "吃掉一些挖掘速度和攻击伤害来获得更多过载史莱姆容量", "modifier.materialis.overweight.flavor": "超大容量!", "modifier.materialis.pipe_wrenching": "拧管道", - "modifier.materialis.pipe_wrenching.description": "工具可以设置更好的管道", + "modifier.materialis.pipe_wrenching.description": "工具可以用来配置Pretty Pipes的管道", "modifier.materialis.pipe_wrenching.flavor": "Pretty!", "modifier.materialis.pixiecaller": "精灵召唤者", "modifier.materialis.pixiecaller.description": "当你受到伤害时有几率生成一只小精灵", From 7eb376676257dcfced9c15c3f846ad89c9ec22b7 Mon Sep 17 00:00:00 2001 From: RCqaq <1965716763@qq.com> Date: Sat, 11 Jun 2022 08:21:52 +0800 Subject: [PATCH 08/14] =?UTF-8?q?=E5=87=A0=E7=8E=87=20->=20=E6=A6=82?= =?UTF-8?q?=E7=8E=87?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../materialis/materialis/lang/zh_cn.json | 24 +++++++++---------- 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json index e2236c6a55f9..73d914642e58 100644 --- a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json +++ b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json @@ -91,7 +91,7 @@ "item.materialis.wrench_head_sand_cast": "扳手头沙子铸模", "item.tconstruct.creative_slot.sensor": "创造传感器插槽", "material.materialis.alfsteel": "精灵钢", - "material.materialis.alfsteel.encyclopedia": "每级有40%的几率发射一束激光,并消耗魔力(无魔力时则消耗耐久)", + "material.materialis.alfsteel.encyclopedia": "每级有40%的概率发射一束激光,并消耗魔力(无魔力时则消耗耐久)", "material.materialis.aluminum": "铝", "material.materialis.aluminum.encyclopedia": "每级-10%攻击伤害,+15%攻击速度", "material.materialis.arcane_gold": "秘金", @@ -102,7 +102,7 @@ "material.materialis.cloggrum": "扼塞", "material.materialis.cloggrum.encyclopedia": "工具的耐久度越高,维修所花费的越少", "material.materialis.draconium": "龙", - "material.materialis.draconium.encyclopedia": "每级有10%的几率消耗200RF而不是耐久", + "material.materialis.draconium.encyclopedia": "每级有10%的概率消耗200RF而不是耐久", "material.materialis.draconium.format": "双足飞龙%s", "material.materialis.draconium_awakened": "觉醒龙", "material.materialis.draconium_awakened.encyclopedia": "每级增加2.5挖掘速度和1.5攻击伤害,每级多消耗100RF", @@ -112,7 +112,7 @@ "material.materialis.ebony_psimetal": "乌金色Psi金属", "material.materialis.ebony_psimetal.encyclopedia": "最多可增加1点额外伤害,随着每级Psi的数量而变化", "material.materialis.elementium": "源质", - "material.materialis.elementium.encyclopedia": "每级+3%的几率在手持工具时生成一个小精灵", + "material.materialis.elementium.encyclopedia": "每级+3%的概率在手持工具时生成一个小精灵", "material.materialis.fairy": "仙子", "material.materialis.fairy.encyclopedia": "损失生命值的百分比乘以属性等级会加成到采掘速度中", "material.materialis.fairy.flavor": "自地狱深处的仙境而来。", @@ -131,7 +131,7 @@ "material.materialis.livingwood": "活木", "material.materialis.livingwood.encyclopedia": "每级增加1.5攻击伤害,等级越高消耗魔力越多", "material.materialis.manasteel": "魔力钢", - "material.materialis.manasteel.encyclopedia": "每级有10%的几率消耗魔力而不是耐久", + "material.materialis.manasteel.encyclopedia": "每级有10%的概率消耗魔力而不是耐久", "material.materialis.neptunium": "海王", "material.materialis.neptunium.encyclopedia": "对浸在液体中的怪物造成1.25倍伤害,在水下不会减慢挖掘速度", "material.materialis.nickel": "镍", @@ -147,7 +147,7 @@ "material.materialis.psimetal": "Psi金属", "material.materialis.psimetal.encyclopedia": "在工具采掘和攻击的时候施放选定的术式,并增加一个术式插槽", "material.materialis.quicksilver": "水银", - "material.materialis.quicksilver.encyclopedia": "工具不再会因为使用而消耗耐久,但每秒有1%的几率消耗耐久", + "material.materialis.quicksilver.encyclopedia": "工具不再会因为使用而消耗耐久,但每秒有1%的概率消耗耐久", "material.materialis.refined_glowstone": "强化荧石", "material.materialis.refined_glowstone.encyclopedia": "加上挖掘速度,乘以效果等级,除以80,等于攻击速度", "material.materialis.refined_obsidian": "强化黑曜石", @@ -165,7 +165,7 @@ "material.materialis.starmetal.encyclopedia": "工具会在午夜获得每级2点的采掘速度", "material.materialis.starmetal.flavor": "不要与星形切割金属混淆。", "material.materialis.terrasteel": "泰拉钢", - "material.materialis.terrasteel.encyclopedia": "每级有40%的几率发射一束激光,并消耗魔力(无魔力时则消耗耐久)", + "material.materialis.terrasteel.encyclopedia": "每级有40%的概率发射一束激光,并消耗魔力(无魔力时则消耗耐久)", "material.materialis.uranium": "铀", "material.materialis.uranium.encyclopedia": "工具在高于四分之一耐久时受到的耐久损耗翻倍,低于四分之一耐久时受到的耐久损耗会越来越少", "material.materialis.utherium": "御腐", @@ -205,7 +205,7 @@ "modifier.materialis.economical.description": "工具的耐久度越低,修复消耗的材料越少", "modifier.materialis.economical.flavor": "俭以防匮", "modifier.materialis.elven_beam": "精灵激光", - "modifier.materialis.elven_beam.description": "使用你的工具攻击时有几率射出一束魔力激光", + "modifier.materialis.elven_beam.description": "使用你的工具攻击时有概率射出一束魔力激光", "modifier.materialis.elven_beam.flavor": "无法用科学解释", "modifier.materialis.engineers_goggles": "工程师护目镜", "modifier.materialis.engineers_goggles.description": "当看向动能装置时展示额外信息", @@ -228,7 +228,7 @@ "modifier.materialis.fluxripper.description": "消耗能量提升攻击伤害", "modifier.materialis.fluxripper.flavor": "64核心!", "modifier.materialis.fluxshield": "能量护盾", - "modifier.materialis.fluxshield.description": "有几率消耗能量保护你的工具不损失耐久度", + "modifier.materialis.fluxshield.description": "有概率消耗能量保护你的工具不损失耐久度", "modifier.materialis.fluxshield.flavor": "充满能量!", "modifier.materialis.freezing": "冷冻", "modifier.materialis.freezing.description": "对目标造成减速", @@ -262,7 +262,7 @@ "modifier.materialis.manaripper.description": "消耗魔力增加攻击伤害", "modifier.materialis.manaripper.flavor": "狂暴鸿儒", "modifier.materialis.manashield": "魔力护盾", - "modifier.materialis.manashield.description": "有几率消耗魔力来使你的工具不损失耐久度", + "modifier.materialis.manashield.description": "有概率消耗魔力来使你的工具不损失耐久度", "modifier.materialis.manashield.flavor": "植物学!", "modifier.materialis.neptunes_blessing": "海王的祝福", "modifier.materialis.neptunes_blessing.description": "对浸泡在液体中的怪物造成更多伤害,并使你在游泳时的挖掘速度与正常状态下相同", @@ -287,7 +287,7 @@ "modifier.materialis.pipe_wrenching.description": "工具可以用来配置Pretty Pipes的管道", "modifier.materialis.pipe_wrenching.flavor": "Pretty!", "modifier.materialis.pixiecaller": "精灵召唤者", - "modifier.materialis.pixiecaller.description": "当你受到伤害时有几率生成一只小精灵", + "modifier.materialis.pixiecaller.description": "当你受到伤害时有概率生成一只小精灵", "modifier.materialis.pixiecaller.flavor": "无精灵无真相", "modifier.materialis.polished": "抛光", "modifier.materialis.polished.attack_damage": "抛光攻击伤害", @@ -344,7 +344,7 @@ "modifier.materialis.psionizing_radiation_water.description": "处于水下时工具会释放术式", "modifier.materialis.psionizing_radiation_water.flavor": "你能感觉到它在发光", "modifier.materialis.psishield": "Psi护盾", - "modifier.materialis.psishield.description": "有几率消耗psi使你的工具不损失耐久度", + "modifier.materialis.psishield.description": "有概率消耗psi使你的工具不损失耐久度", "modifier.materialis.psishield.flavor": "Psi理学!", "modifier.materialis.quenching": "淬火", "modifier.materialis.quenching.description": "扑灭目标身上的火,并根据灼烧程度造成额外伤害", @@ -371,7 +371,7 @@ "modifier.materialis.spell_socket.description": "增加一个Psi术式插槽", "modifier.materialis.spell_socket.flavor": "比Lime Sockets更耐用!", "modifier.materialis.terrabeam": "泰拉激光", - "modifier.materialis.terrabeam.description": "使用你的工具攻击时有几率射出一束魔力激光", + "modifier.materialis.terrabeam.description": "使用你的工具攻击时有概率射出一束魔力激光", "modifier.materialis.terrabeam.flavor": "用激光束传我上去!", "modifier.materialis.thermal_wrenching": "热力扳手", "modifier.materialis.thermal_wrenching.description": "工具可以通过潜行右击来拆卸热力机器", From 479727e24bb866c4aec6c21a924bc8463776e947 Mon Sep 17 00:00:00 2001 From: RCqaq <1965716763@qq.com> Date: Sat, 11 Jun 2022 08:30:17 +0800 Subject: [PATCH 09/14] =?UTF-8?q?Rip=20and=20tear=20=E5=8F=82=E8=80=83?= =?UTF-8?q?=E6=AF=81=E7=81=AD=E6=88=98=E5=A3=AB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.16/assets/materialis/materialis/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json index 73d914642e58..e0b52e248359 100644 --- a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json +++ b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json @@ -260,7 +260,7 @@ "modifier.materialis.manaripper": "魔力撕裂者", "modifier.materialis.manaripper.attack_damage": "有魔力时的攻击速度", "modifier.materialis.manaripper.description": "消耗魔力增加攻击伤害", - "modifier.materialis.manaripper.flavor": "狂暴鸿儒", + "modifier.materialis.manaripper.flavor": "开膛破肚", "modifier.materialis.manashield": "魔力护盾", "modifier.materialis.manashield.description": "有概率消耗魔力来使你的工具不损失耐久度", "modifier.materialis.manashield.flavor": "植物学!", From 688b4681845a98b5d48aaa0ac6e7137a567c7ebc Mon Sep 17 00:00:00 2001 From: RCqaq <1965716763@qq.com> Date: Sat, 11 Jun 2022 09:50:02 +0800 Subject: [PATCH 10/14] =?UTF-8?q?Psi=E9=87=91=E5=B1=9E=E5=A5=97=E8=A3=85?= =?UTF-8?q?=20->=20Psi=E9=87=91=E5=B1=9E=E8=A3=85=E7=94=B2?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.16/assets/materialis/materialis/lang/zh_cn.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json index e0b52e248359..31d5e550d956 100644 --- a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json +++ b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json @@ -79,10 +79,10 @@ "item.materialis.molten_terrasteel_bucket": "熔融泰拉钢桶", "item.materialis.molten_utherium_bucket": "熔融御腐桶", "item.materialis.pink_slime_crystal": "粉色黏液晶体", - "item.materialis.psimetal_exosuit_boots": "匠魂Psi金属套装靴子", - "item.materialis.psimetal_exosuit_chestplate": "匠魂Psi金属套装胸甲", - "item.materialis.psimetal_exosuit_helmet": "匠魂Psi金属套装头盔", - "item.materialis.psimetal_exosuit_leggings": "匠魂Psi金属套装护腿", + "item.materialis.psimetal_exosuit_boots": "匠魂Psi金属装甲靴子", + "item.materialis.psimetal_exosuit_chestplate": "匠魂Psi金属装甲胸甲", + "item.materialis.psimetal_exosuit_helmet": "匠魂Psi金属装甲头盔", + "item.materialis.psimetal_exosuit_leggings": "匠魂Psi金属装甲护腿", "item.materialis.wrench": "扳手", "item.materialis.wrench.description": "扳手是工程师常用的工具,它可以有效地拆除机器。同时该工具拥有更多的能力槽。\n右击单击: 旋转方块", "item.materialis.wrench_head": "扳手头", From 26b7617081a5371a58f4bfa99056ec1d15451c65 Mon Sep 17 00:00:00 2001 From: Max Payne <52515616+RCqaq@users.noreply.github.com> Date: Sat, 11 Jun 2022 09:51:45 +0800 Subject: [PATCH 11/14] Update projects/1.16/assets/materialis/materialis/lang/zh_cn.json Co-authored-by: mamaruo <37480168+mamaruo@users.noreply.github.com> --- projects/1.16/assets/materialis/materialis/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json index e0b52e248359..cd6b3c2be398 100644 --- a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json +++ b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json @@ -294,7 +294,7 @@ "modifier.materialis.polished.description": "耐久度越高,攻击伤害越高", "modifier.materialis.polished.flavor": "我能从里面看到我的脸!", "modifier.materialis.power_hungry": "电老虎", - "modifier.materialis.power_hungry.description": "每级工具每损失1点耐久值消耗100RF,如果没有能量就看起来无法正常运作", + "modifier.materialis.power_hungry.description": "每级每损失1点耐久值消耗100RF。不充能的话工具看起来就没那么好用", "modifier.materialis.power_hungry.flavor": "自大狂!", "modifier.materialis.processor": "中央处理器", "modifier.materialis.processor.description": "使你的工具在使用术式时处理传感器的输入", From a4fc3677447f876a306cb2efef816f9a1b716fa5 Mon Sep 17 00:00:00 2001 From: RCqaq <1965716763@qq.com> Date: Sat, 11 Jun 2022 09:59:07 +0800 Subject: [PATCH 12/14] =?UTF-8?q?=E4=BC=A0=E6=84=9F=E5=99=A8=E6=8F=92?= =?UTF-8?q?=E6=A7=BD=20->=20=E4=BC=A0=E6=84=9F=E5=99=A8=E6=A7=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.16/assets/materialis/materialis/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json index 658efc969135..2708cc22a9b2 100644 --- a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json +++ b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json @@ -398,6 +398,6 @@ "recipe.materialis.modifier.thermal_wrenching_requirements": "热力扳手只能附加在扳手上", "recipe.materialis.remove_modifier.spell_slot_not_empty": "此操作将移除当前包含术式的插槽", "stat.tconstruct.slot.display.sensor": "传感器", - "stat.tconstruct.slot.prefix.sensor": "传感器插槽:", + "stat.tconstruct.slot.prefix.sensor": "传感器槽:", "tooltip.materialis.stored_enegry": "能量:%s / %s RF" } \ No newline at end of file From b45a7744e1b567e2c2e5e476a83d0722bb9f5dea Mon Sep 17 00:00:00 2001 From: RCqaq <1965716763@qq.com> Date: Sat, 11 Jun 2022 10:17:24 +0800 Subject: [PATCH 13/14] =?UTF-8?q?=E9=87=87=E6=8E=98=20->=20=E6=8C=96?= =?UTF-8?q?=E6=8E=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../materialis/materialis/lang/zh_cn.json | 32 +++++++++---------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json index 2708cc22a9b2..a79625a6c897 100644 --- a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json +++ b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json @@ -114,20 +114,20 @@ "material.materialis.elementium": "源质", "material.materialis.elementium.encyclopedia": "每级+3%的概率在手持工具时生成一个小精灵", "material.materialis.fairy": "仙子", - "material.materialis.fairy.encyclopedia": "损失生命值的百分比乘以属性等级会加成到采掘速度中", + "material.materialis.fairy.encyclopedia": "损失生命值的百分比乘以属性等级会加成到挖掘速度中", "material.materialis.fairy.flavor": "自地狱深处的仙境而来。", "material.materialis.flux_infused": "红石充能", "material.materialis.flux_infused.encyclopedia": "每级增加2.5挖掘速度和1.5攻击伤害,每级多消耗100RF", "material.materialis.forgotten_metal": "遗忆", - "material.materialis.forgotten_metal.encyclopedia": "每级对深暗之园的生物造成50%额外伤害,同时每级对深暗之园的方块提高25%采掘速度", + "material.materialis.forgotten_metal.encyclopedia": "每级对深暗之园的生物造成50%额外伤害,同时每级对深暗之园的方块提高25%挖掘速度", "material.materialis.forgotten_metal.flavor": "这啊,这是……这是那啥,那啥来着。", "material.materialis.forgotten_metal.format": "遗忆%s", "material.materialis.froststeel": "霜钢", "material.materialis.froststeel.encyclopedia": "每级对目标施加7.5秒的减速效果", "material.materialis.iesnium": "艾瑟", - "material.materialis.iesnium.encyclopedia": "允许该工具采掘彼岸矿物", + "material.materialis.iesnium.encyclopedia": "允许该工具挖掘彼岸矿物", "material.materialis.ivory_psimetal": "象白牙Psi金属", - "material.materialis.ivory_psimetal.encyclopedia": "最多可增加1额外的采掘速度,并随着Psi等级进行变化", + "material.materialis.ivory_psimetal.encyclopedia": "最多可增加1额外的挖掘速度,并随着Psi等级进行变化", "material.materialis.livingwood": "活木", "material.materialis.livingwood.encyclopedia": "每级增加1.5攻击伤害,等级越高消耗魔力越多", "material.materialis.manasteel": "魔力钢", @@ -145,7 +145,7 @@ "material.materialis.plastic": "塑料", "material.materialis.plastic.encyclopedia": "每级-20%击退", "material.materialis.psimetal": "Psi金属", - "material.materialis.psimetal.encyclopedia": "在工具采掘和攻击的时候施放选定的术式,并增加一个术式插槽", + "material.materialis.psimetal.encyclopedia": "在工具挖掘和攻击的时候施放选定的术式,并增加一个术式插槽", "material.materialis.quicksilver": "水银", "material.materialis.quicksilver.encyclopedia": "工具不再会因为使用而消耗耐久,但每秒有1%的概率消耗耐久", "material.materialis.refined_glowstone": "强化荧石", @@ -153,16 +153,16 @@ "material.materialis.refined_obsidian": "强化黑曜石", "material.materialis.refined_obsidian.encyclopedia": "-20%触及距离", "material.materialis.refined_radiance": "光辉石", - "material.materialis.refined_radiance.encyclopedia": "对目标造成20秒的发光效果,并在采掘方块后留下光源", + "material.materialis.refined_radiance.encyclopedia": "对目标造成20秒的发光效果,并在挖掘方块后留下光源", "material.materialis.refined_radiance.format": "光辉石%s", "material.materialis.regalium": "贵豪", "material.materialis.rose_quartz": "玫瑰石英", "material.materialis.rose_quartz.encyclopedia": "每个部件提供1个额外的升级槽", "material.materialis.rose_quartz.flavor": "免责声明: 实际上并非使用玫瑰制成。", "material.materialis.shadow_steel": "暗影钢", - "material.materialis.shadow_steel.encyclopedia": "击杀的生物和采掘的方块都不再掉落物品,但是击杀生物后会掉落额外的经验值", + "material.materialis.shadow_steel.encyclopedia": "击杀的生物和挖掘的方块都不再掉落物品,但是击杀生物后会掉落额外的经验值", "material.materialis.starmetal": "星辉", - "material.materialis.starmetal.encyclopedia": "工具会在午夜获得每级2点的采掘速度", + "material.materialis.starmetal.encyclopedia": "工具会在午夜获得每级2点的挖掘速度", "material.materialis.starmetal.flavor": "不要与星形切割金属混淆。", "material.materialis.terrasteel": "泰拉钢", "material.materialis.terrasteel.encyclopedia": "每级有40%的概率发射一束激光,并消耗魔力(无魔力时则消耗耐久)", @@ -178,7 +178,7 @@ "modifier.materialis.arcane.description": "额外对目标造成少量魔法伤害", "modifier.materialis.arcane.flavor": "魔法 *哼*", "modifier.materialis.auxiliary_power": "备用能源", - "modifier.materialis.auxiliary_power.description": "采掘速度越高,攻击速度越高", + "modifier.materialis.auxiliary_power.description": "挖掘速度越高,攻击速度越高", "modifier.materialis.auxiliary_power.flavor": "额外的能源!", "modifier.materialis.brittle": "易碎", "modifier.materialis.brittle.description": "工具的耐久度会消耗得更快", @@ -196,7 +196,7 @@ "modifier.materialis.create_wrenching.description": "工具可以通过潜行右击来拆卸动力学组件", "modifier.materialis.create_wrenching.flavor": "机械匠作!", "modifier.materialis.daredevil": "莽夫", - "modifier.materialis.daredevil.description": "生命值越低,采掘速度越高", + "modifier.materialis.daredevil.description": "生命值越低,挖掘速度越高", "modifier.materialis.daredevil.flavor": "在死亡的边缘疯狂试探", "modifier.materialis.decay": "腐坏", "modifier.materialis.decay.description": "你的工具不会在使用的时候消耗耐久,而是会随着时间消耗耐久", @@ -268,14 +268,14 @@ "modifier.materialis.neptunes_blessing.description": "对浸泡在液体中的怪物造成更多伤害,并使你在游泳时的挖掘速度与正常状态下相同", "modifier.materialis.neptunes_blessing.flavor": "保持水分", "modifier.materialis.nocturnal": "夜曲", - "modifier.materialis.nocturnal.description": "工具在夜间的采掘速度提升,午夜效果最强", + "modifier.materialis.nocturnal.description": "工具在夜间的挖掘速度提升,午夜效果最强", "modifier.materialis.nocturnal.flavor": "别睡觉了!", "modifier.materialis.nocturnal.mining_speed": "午夜时的挖掘速度", "modifier.materialis.old_timer": "旧钟", "modifier.materialis.old_timer.description": "工具的耐久度越高,修复消耗的材料越多", "modifier.materialis.old_timer.flavor": "锈桶!", "modifier.materialis.otherworldly": "彼岸", - "modifier.materialis.otherworldly.description": "允许采掘彼岸矿物", + "modifier.materialis.otherworldly.description": "允许挖掘彼岸矿物", "modifier.materialis.otherworldly.flavor": "来自另一个已知的位面!", "modifier.materialis.overeating": "暴食", "modifier.materialis.overeating.description": "你工具上的过载史莱姆效果突然变得诱人起来", @@ -300,7 +300,7 @@ "modifier.materialis.processor.description": "使你的工具在使用术式时处理传感器的输入", "modifier.materialis.processor.flavor": "它是加工出来的吗?", "modifier.materialis.psicho_digger": "Psi挖掘者", - "modifier.materialis.psicho_digger.description": "拥有的Psi越多,采掘速度越快", + "modifier.materialis.psicho_digger.description": "拥有的Psi越多,挖掘速度越快", "modifier.materialis.psicho_digger.flavor": "跑,跑远点", "modifier.materialis.psicho_digger.mining_speed": "满Psi时的挖掘速度", "modifier.materialis.psicho_killer": "Psi杀手", @@ -356,7 +356,7 @@ "modifier.materialis.refueling.description": "击中的目标如果处于燃烧状态,则使其燃烧时间加长", "modifier.materialis.refueling.flavor": "加大火力", "modifier.materialis.residual_light": "余光", - "modifier.materialis.residual_light.description": "对目标施加发光效果,并且采掘方块会制造光源", + "modifier.materialis.residual_light.description": "对目标施加发光效果,并且挖掘方块会制造光源", "modifier.materialis.residual_light.flavor": "锻光", "modifier.materialis.runed": "符文", "modifier.materialis.runed.description": "工具闪烁着彩色的魔法光芒", @@ -365,7 +365,7 @@ "modifier.materialis.short_sighted.description": "减少触及距离", "modifier.materialis.short_sighted.flavor": "现在就做,以后再想", "modifier.materialis.spell_casting": "铸件", - "modifier.materialis.spell_casting.description": "工具可以单击右击使用术式,但无法在采掘和攻击的时候施法,同时术式插槽+1", + "modifier.materialis.spell_casting.description": "工具可以单击右击使用术式,但无法在挖掘和攻击的时候施法,同时术式插槽+1", "modifier.materialis.spell_casting.flavor": "不涉及熔融金属", "modifier.materialis.spell_socket": "弹夹", "modifier.materialis.spell_socket.description": "增加一个Psi术式插槽", @@ -380,7 +380,7 @@ "modifier.materialis.underlord.description": "对深暗之园的非BOSS生物造成更多伤害,并且可以快速挖掘深暗之园的方块", "modifier.materialis.underlord.flavor": "深暗之园的主人", "modifier.materialis.voiding": "虚空", - "modifier.materialis.voiding.description": "采掘方块和击杀生物将不会掉落任何物品,但击杀生物会掉落额外的经验", + "modifier.materialis.voiding.description": "挖掘方块和击杀生物将不会掉落任何物品,但击杀生物会掉落额外的经验", "modifier.materialis.voiding.flavor": "虚空锻造", "modifier.materialis.work_hardened": "硬化", "modifier.materialis.work_hardened.description": "耐久度越低,耐久度的消耗速度越慢", From d096044921385e4bc5caf2cce8a84e5674e607d7 Mon Sep 17 00:00:00 2001 From: RCqaq <1965716763@qq.com> Date: Sat, 11 Jun 2022 10:28:11 +0800 Subject: [PATCH 14/14] =?UTF-8?q?=E8=AF=AD=E5=8F=A5=E4=BF=AE=E6=94=B9?= =?UTF-8?q?=EF=BC=9Btick->=E6=B8=B8=E6=88=8F=E5=88=BB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.16/assets/materialis/materialis/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json index a79625a6c897..e7c297baefaf 100644 --- a/projects/1.16/assets/materialis/materialis/lang/zh_cn.json +++ b/projects/1.16/assets/materialis/materialis/lang/zh_cn.json @@ -326,7 +326,7 @@ "modifier.materialis.psionizing_radiation_fire.description": "受到火焰伤害时工具会释放术式", "modifier.materialis.psionizing_radiation_fire.flavor": "你能感觉到它在发光", "modifier.materialis.psionizing_radiation_health": "Psi衰变(低生命值)", - "modifier.materialis.psionizing_radiation_health.description": "当你处于低生命值时工具会释放术式", + "modifier.materialis.psionizing_radiation_health.description": "当你生命值较低时工具会释放术式", "modifier.materialis.psionizing_radiation_health.flavor": "你能感觉到它在发光", "modifier.materialis.psionizing_radiation_jump": "Psi衰变(跳跃)", "modifier.materialis.psionizing_radiation_jump.description": "跳跃时工具会释放术式", @@ -338,7 +338,7 @@ "modifier.materialis.psionizing_radiation_sensor.description": "当选中的传感器被触发时工具会释放术式", "modifier.materialis.psionizing_radiation_sensor.flavor": "第六感!", "modifier.materialis.psionizing_radiation_tick": "Psi衰变(刻)", - "modifier.materialis.psionizing_radiation_tick.description": "每tick工具都会释放术式", + "modifier.materialis.psionizing_radiation_tick.description": "每游戏刻工具都会释放术式", "modifier.materialis.psionizing_radiation_tick.flavor": "你能感觉到它在发光", "modifier.materialis.psionizing_radiation_water": "Psi衰变(水下)", "modifier.materialis.psionizing_radiation_water.description": "处于水下时工具会释放术式",