From d30d888efd565a444f5a4e3610e7adeb248741e5 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 16 Nov 2022 11:37:59 +0800 Subject: [PATCH 1/2] Update zh_cn.json --- projects/1.18/assets/hexcasting/hexcasting/lang/zh_cn.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/projects/1.18/assets/hexcasting/hexcasting/lang/zh_cn.json b/projects/1.18/assets/hexcasting/hexcasting/lang/zh_cn.json index 2f39339359d3..6e33a92f4b65 100644 --- a/projects/1.18/assets/hexcasting/hexcasting/lang/zh_cn.json +++ b/projects/1.18/assets/hexcasting/hexcasting/lang/zh_cn.json @@ -68,6 +68,7 @@ "item.hexcasting.creative_unlocker.for_emphasis": "无限媒质", "item.hexcasting.creative_unlocker.tooltip": "食用以解锁所有有关%s的知识。", "item.hexcasting.creative_unlocker.mod_name": "咒法学", + "entity.hexcasting.wall_scroll": "壁挂卷轴", "block.hexcasting.conjured": "构筑的方块", "block.hexcasting.slate.blank": "空白石板", "block.hexcasting.slate.written": "有图案的石板", @@ -407,7 +408,8 @@ "hexcasting.mishap.invalid_value.double.between": "一个介于%d和%d之间的数", "hexcasting.mishap.invalid_value.int.between": "一个介于%d和%d之间的整数", "hexcasting.mishap.invalid_value.evaluatable": "可运行的事物", - "hexcasting.mishap.not_enough_args": "%s本应接受%s个或以上参数,而实际栈中元素数为%s", + "hexcasting.mishap.not_enough_args": "%s本应接受大于等于%s个参数,而实际栈中元素数为%s", + "hexcasting.mishap.no_args": "%s本应接受大于等于%s个参数,而实际为空栈", "hexcasting.mishap.too_many_close_parens": "在绘制反思前未先绘制内省", "hexcasting.mishap.location_too_far": "%s超出了%s的影响范围", "hexcasting.mishap.location_out_of_world": "%s不在此世界内", @@ -418,6 +420,7 @@ "hexcasting.mishap.eval_too_deep": "递归深度过大", "hexcasting.mishap.no_item": "%s需要%s,而实际无对应物品", "hexcasting.mishap.no_item.offhand": "%s需要在另一只手里持有%s,而实际无对应物品", + "hexcasting.mishap.bad_entity": "%s需要%s,而实际接受了%s", "hexcasting.mishap.bad_item": "%s需要%s,而实际持有%dx%s", "hexcasting.mishap.bad_item.offhand": "%s需要在另一只手里持有%s,而实际持有%dx%s", "hexcasting.mishap.bad_item.iota": "一个可以存储iota的地方", @@ -921,4 +924,4 @@ "hexcasting.page.interop.pehkui.get": "获取实体的大小倍数,也即当前大小和原本大小的比值。对大多数实体而言,此值为 1。", "hexcasting.page.interop.pehkui.set": "设置实体的大小倍数,需传入一个与其原本大小的比值。消耗大约 1 个$(l:items/amethyst)$(item)紫水晶碎片/$。", "": "" -} \ No newline at end of file +} From 0bc7f6f9bd38c7a49c64e6fb800414a3dab47594 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 16 Nov 2022 11:47:20 +0800 Subject: [PATCH 2/2] =?UTF-8?q?=E9=83=A8=E5=88=86=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../assets/hexcasting/hexcasting/lang/zh_cn.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/projects/1.18/assets/hexcasting/hexcasting/lang/zh_cn.json b/projects/1.18/assets/hexcasting/hexcasting/lang/zh_cn.json index 6e33a92f4b65..7b679f232c5d 100644 --- a/projects/1.18/assets/hexcasting/hexcasting/lang/zh_cn.json +++ b/projects/1.18/assets/hexcasting/hexcasting/lang/zh_cn.json @@ -171,11 +171,11 @@ "command.hexcasting.brainsweep.fail.badtype": "%s不是村民", "command.hexcasting.brainsweep.fail.already": "%s早已没有了意识", "hexcasting.pattern.unknown": "未知图案资源 %s", - "hexcasting.debug.mana_withdrawn": "%s - 取出的魔力:%s", - "hexcasting.debug.mana_withdrawn.with_dust": "%s - 取出的魔力:%s(计%s个紫水晶粉)", - "hexcasting.debug.mana_inserted": "%s - 存入的魔力:%s", - "hexcasting.debug.mana_inserted.with_dust": "%s - 取出的魔力:%s(计%s个紫水晶粉)", - "hexcasting.debug.all_mana": "所有魔力", + "hexcasting.debug.mana_withdrawn": "%s - 取出的媒质:%s", + "hexcasting.debug.mana_withdrawn.with_dust": "%s - 取出的媒质:%s(计%s个紫水晶粉)", + "hexcasting.debug.mana_inserted": "%s - 存入的媒质:%s", + "hexcasting.debug.mana_inserted.with_dust": "%s - 取出的媒质:%s(计%s个紫水晶粉)", + "hexcasting.debug.all_mana": "所有媒质", "hexcasting.debug.infinite_mana": "无限", "hexcasting.message.cant_overcast": "这个咒术需求的媒质量比我有的还多……我应该再算几遍。", "hexcasting.message.cant_great_spell": "奇怪,法术没起效……也许我还不够熟练?", @@ -887,7 +887,7 @@ "hexcasting.page.sentinels.sentinel/destroy": "将我的$(l:patterns/spells/sentinels)$(thing)哨卫/$从世界中驱除出去。消耗极少量$(#74b3f2)媒质/$。", "hexcasting.page.sentinels.sentinel/get_pos": "将我的$(l:patterns/spells/sentinels)$(thing)哨卫/$的位置加到栈中,若并未召唤则加入一个 $(l:casting/influences)$(thing)Null/$。消耗极少量$(#74b3f2)媒质/$。", "hexcasting.page.sentinels.sentinel/wayfind": "将栈顶的位置向量变为从我的位置指向$(l:patterns/spells/sentinels)$(thing)哨卫/$的单位向量,若并未召唤则变为 $(l:casting/influences)$(thing)Null/$。消耗极少量$(#74b3f2)媒质/$。", - "hexcasting.page.colorize": "我必须在施法时在另一只手中持有$(l:items/pigments)$(item)染色剂/$。施法后,染色剂将被消耗而我意识的颜色也将永久改变(至少是在再次施法前)。消耗大约 1 个$(l:items/amethyst)$(item)紫水晶粉/$。", + "hexcasting.page.colorize": "我需要在施法时在另一只手中持有$(l:items/pigments)$(item)染色剂/$。施法后,染色剂将被消耗而我意识的颜色也将永久改变(至少是在再次施法前)。消耗大约 1 个$(l:items/amethyst)$(item)紫水晶粉/$。", "hexcasting.page.create_lava.1": "在给定位置生成一格熔岩(或给流体容器注入至多一桶熔岩)。消耗大约 1 个$(l:items/amethyst)$(item)充能紫水晶/$。", "hexcasting.page.create_lava.2": "建议不要声张自己知道这个法术。某些植物学家对此……比较敏感,至少我听说是这样。$(br2)也罢,确实没人说过探究宇宙最深层的秘密是什么好干的活。", "hexcasting.entry.weather_manip": "天气操控", @@ -908,8 +908,8 @@ "hexcasting.page.greater_sentinel.1": "召唤一个比普通$(l:patterns/spells/sentinels)$(thing)哨卫/$要强大的哨卫。消耗大约 2 个$(l:items/amethyst)$(item)紫水晶粉/$。", "hexcasting.page.greater_sentinel.2": "卓越$(l:patterns/spells/sentinels)$(thing)哨卫/$除了看上去更奇特外和不用卓越法术召唤的哨卫一样。然而,我法术的生效范围会扩展到卓越$(l:patterns/spells/sentinels)$(thing)哨卫/$周围小范围处,大概是哨卫周围 16 格内。换句话说,不管我在世界上何处,我都能与卓越$(l:patterns/spells/sentinels)$(thing)哨卫/$周围的方块交互(尽管仍会受到“区块加载”这一神秘力量的影响)。", "hexcasting.page.make_battery.1": "将$(#74b3f2)媒质/$注入一个玻璃瓶,从而制成$(l:items/phials)$(item)试剂瓶/$。", - "hexcasting.page.make_battery.2": "和用于$(l:patterns/spells/hexcasting)$(action)制作施法物品/$的法术类似,我必须在另一只手中拿着一个$(item)玻璃瓶/$,并提供一个$(l:items/amethyst)$(item)紫水晶/$物品实体作为参数。更多信息参见$(l:items/phials)此页/$。$(br2)消耗大约 1 个$(l:items/amethyst)$(item)充能紫水晶/$。", - "hexcasting.page.brainsweep_spell.1": "我搞不懂这个法术……说实话,我也不清楚我到底想不想知道它的作用。", + "hexcasting.page.make_battery.2": "和用于$(l:patterns/spells/hexcasting)$(action)制作施法物品/$的法术类似,我需要在另一只手中拿着一个$(item)玻璃瓶/$,并提供一个$(l:items/amethyst)$(item)紫水晶/$物品实体作为参数。更多信息参见$(l:items/phials)此页/$。$(br2)消耗大约 1 个$(l:items/amethyst)$(item)充能紫水晶/$。", + "hexcasting.page.brainsweep_spell.1": "我搞不懂这个法术……说实话,我也不清楚我到底想不想搞懂。", "hexcasting.entry.interop": "模组联动", "hexcasting.entry.interop.desc": "好像我装了某些能和咒法学联动的模组!详情如下。", "hexcasting.page.interop.1": "$(#b38ef3)咒法学/$是一门多用途的学问。如果世界能被某些其他力量$(italic)改变/$,那么有可能$(#b38ef3)咒法学/$可以和它们和谐相处,协同使用。",