From 2da83ee00595cb29965f2175fefb6c4ded4a5f52 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?mc=E5=BC=80=E5=A7=8B=E4=B8=8B=E9=9B=AA?= <37864486+mc-kaishixiaxue@users.noreply.github.com> Date: Mon, 28 Nov 2022 20:08:34 +0800 Subject: [PATCH 1/3] =?UTF-8?q?1.18=20Epic=20Fight=20=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../epic-fight-mod/epicfight/lang/en_us.json | 126 +++++++++++-- .../epic-fight-mod/epicfight/lang/zh_cn.json | 177 +++++++++++++++--- 2 files changed, 261 insertions(+), 42 deletions(-) diff --git a/projects/1.18/assets/epic-fight-mod/epicfight/lang/en_us.json b/projects/1.18/assets/epic-fight-mod/epicfight/lang/en_us.json index a5287c2bc7cc..87c428c149ca 100644 --- a/projects/1.18/assets/epic-fight-mod/epicfight/lang/en_us.json +++ b/projects/1.18/assets/epic-fight-mod/epicfight/lang/en_us.json @@ -6,8 +6,48 @@ "attribute.name.epicfight.twohanded": "TwoHanded", "attribute.name.epicfight.stun_armor": "Stun Armor", "attribute.name.epicfight.weight": "Weight", + "commands.epicfight.skill.add.success.single": "Added skill %s to %s", + "commands.epicfight.skill.add.success.multiple": "Added skill %s to %s targets", + "commands.epicfight.skill.add.failed": "Unable to add this skill (Skill already applied)", + "commands.epicfight.skill.remove.success.single": "Removed %s from %s", + "commands.epicfight.skill.remove.success.multiple": "Removed %s from %s targets", + "commands.epicfight.skill.remove.failed": "Unable to remove this skill (Skill does not exist)", + "commands.epicfight.skill.clear.success.single": "Removed every skill from %s", + "commands.epicfight.skill.clear.success.multiple": "Removed every skill from %s targets", + "commands.epicfight.skill.clear.failed": "Target has no skills to remove", + "death.attack.wither_beam": "%1$s was vaporised by wither beam", + "debug.armor_model_debugging.on": "Armor model debugging: On", + "debug.armor_model_debugging.off": "Armor model debugging: Off", "effect.epicfight.stun_immunity": "Stun Immunity", - "gamerule.doVanillaAttack": "Vanilla Attack", + "effect.epicfight.blooming": "Blooming", + "entity.common.whoosh": "Swing", + "entity.common.whoosh_hard": "Swing Hard", + "entity.common.whoosh_sharp": "Swing Sharp Sword", + "entity.common.sword_in": "Sword In", + "entity.epicfight.wither_skeleton_minion": "Wither's Minion", + "entity.hit.blunt": "Hit", + "entity.hit.blunt_hard": "Hit Hard", + "entity.hit.blade": "Hit by Blade", + "entity.hit.clash": "Metal Clash", + "entity.hit.eviscerate": "Eviscerate", + "entity.hit.blade_rush_last": "Hit Hard", + "epicfight.gui.configuration.autoswitching": "Auto Switching Items", + "epicfight.gui.to_battle_mode": "To Battle Mode", + "epicfight.gui.to_mining_mode": "To Mining Mode", + "epicfight.gui.warn_already_registered": "%s Warning: This item is already registered in opponent!", + "epicfight.gui.tooltip_battle": "Automatically registers all items with epicfight attributes.", + "epicfight.gui.tooltip_mining": "Automatically registers all items not included in the battle mode.", + "epicfight.gui.delete_all": "Delete All", + "epicfight.gui.auto_add": "Auto Add", + "epicfight.skillNotFound": "Unknown skill: %s", + "gameMode.epicfight.mining": "Mining", + "gameMode.epicfight.battle": "Battle", + "gamerule.doVanillaAttack": "Enable vanilla attack", + "gamerule.hasFallAnimation": "Enable landing animation", + "gamerule.keepSkills": "Keep skills after death", + "gamerule.weightPenalty": "Penalty percent of attack speed by weight", + "gamerule.disableEntityUI": "Turn off health bar and target indicator for all players", + "gui.epicfight.skill_edit": "Skills", "gui.epicfight.filter_animation.on": "Filter Animation: ON", "gui.epicfight.filter_animation.off": "Filter Animation: OFF", "gui.epicfight.health_indicator.on": "Show Health Indicator: ON", @@ -18,9 +58,31 @@ "gui.epicfight.aim_helper.off": "Show Aim Helper: OFF", "gui.epicfight.aim_helper_color": "Aim Helper Color", "gui.epicfight.long_press_counter": "Long Press Counter: %s", - "gui.epicfight.filter_animation.tooltip": "Turning this on makes the animation invisible in non-combat mode.", - "gui.epicfight.health_indicator.tooltip": "Turning this off makes the health indicator invisible.", - "gui.epicfight.long_press_counter.tooltip": "This is the tick it takes to recognize as a long press. Used for special attacks and dodge.", + "gui.epicfight.camera_auto_switch.on": "Camera Auto Switch: ON", + "gui.epicfight.camera_auto_switch.off": "Camera Auto Switch: OFF", + "gui.epicfight.auto_preparation.on": "Auto Preparation: ON", + "gui.epicfight.auto_preparation.off": "Auto Preparation: OFF", + "gui.epicfight.off_blood_effects.on": "Blood Effects: OFF", + "gui.epicfight.off_blood_effects.off": "Blood Effects: ON", + "gui.epicfight.auto_switching_items": "Auto Switching Items", + "gui.epicfight.export_custom_armor": "Export Armor Models", + "gui.epicfight.filter_animation.tooltip": "Turn on/off the animated model in mining mode", + "gui.epicfight.health_indicator.tooltip": "Turn on/off the entity's health indicator", + "gui.epicfight.target_indicator.tooltip": "Turn on/off the target indicator", + "gui.epicfight.long_press_counter.tooltip": "Determines how many ticks it will take to recognize as a long press. Used for special attacks and dodge", + "gui.epicfight.aim_helper.tooltip": "Draw the aim helper during aiming a bow or crossbow, Incompatible with fabulous graphic setting and some shaders", + "gui.epicfight.camera_auto_switch.tooltip": "Automatically switch to the first/third person when toggle mining/battle mode", + "gui.epicfight.auto_preparation.tooltip": "Automatically switch to the battle mode when the player hit", + "gui.epicfight.off_blood_effects.tooltip": "Turn on/off the blood effects", + "gui.epicfight.auto_switching_items.tooltip": "Edit the list of items that will automatically switch battle/mining mode", + "gui.epicfight.export_custom_armor.tooltip": "Export the custom armor models in resource pack format", + "gui.epicfight.replace": "Following skill will be removed : %s", + "gui.epicfight.require_learning": "You must learn \"%s\" skill first!", + "gui.epicfight.learn": "Learn", + "gui.epicfight.applied": "Applied", + "gui.epicfight.unusable": "Unusable", + "gui.epicfight.changing_cost": "Cost: %d", + "gui.epicfight.no_skills": "There are no skills you've learned yet. You can learn skills by acquiring the skill books from looting mobs and chests.", "item.epicfight.katana": "Katana", "item.epicfight.stray_hat": "Stray Hat", "item.epicfight.stray_robe": "Stray Robe", @@ -50,37 +112,63 @@ "item.epicfight.netherite_dagger": "Netherite Dagger", "item.epicfight.skillbook": "Skill Book", "item.epicfight.knuckle": "Knuckle", + "item.minecraft.potion.effect.blooming": "Blooming", + "item.minecraft.splash_potion.effect.blooming": "Splash potion of Blooming", + "item.minecraft.lingering_potion.effect.blooming": "Lingering potion of Blooming", + "item.epicfight.katana.tooltip": "Sheath the katana after 5 seconds of inactivity and the next attack will be strengthened", "itemGroup.epicfight.items": "EpicFight Items", - "key.epicfight.gui": "EpicFightMod GUI", - "key.epicfight.combat": "EpicFightMod Combat", - "key.epicfight.show_tooltip": "Special Attack Info", + "key.epicfight.gui": "Epic Fight GUI", + "key.epicfight.combat": "Epic Fight Combat", + "key.epicfight.show_tooltip": "Show Special Skill Tooltip", "key.epicfight.switch_mode": "Toggle Battle/Mining Mode", + "key.epicfight.weapon_special_skill": "Weapon Special Skill", + "key.epicfight.skill_gui": "Open Skill Editor", "key.epicfight.dodge": "Dodge", "skill.epicfight.dancing_edge": "Dancing Edge", - "skill.epicfight.dancing_edge_tooltip": "Cut down enemies with a swordsmanship that looks like a dancing. It strikes totally three times", + "skill.epicfight.dancing_edge.tooltip": "Cut down enemies with a swordsmanship that looks like a dancing. It strikes totally three times", "skill.epicfight.fatal_draw": "Fatal Draw", - "skill.epicfight.fatal_draw_tooltip": "Draw a sword at an invisible speed and cut down enemies. If you cast while sprinting, It dashes at very high speed slicing enemies in your path.", + "skill.epicfight.fatal_draw.tooltip": "Draw a sword at an invisible speed and cut down enemies. If you cast while sprinting, It dashes at very high speed slicing enemies in your path.", "skill.epicfight.giant_whirlwind": "Giant Whirlwind", - "skill.epicfight.giant_whirlwind_tooltip": "Spin forward with heavy weapon crushing the enemies. It strikes totally three times.", + "skill.epicfight.giant_whirlwind.tooltip": "Spin forward with heavy weapon crushing the enemies. It strikes totally three times.", "skill.epicfight.guillotine_axe": "Guillotine Axe", - "skill.epicfight.guillotine_axe_tooltip": "Heft an axe then smash it down to execute the enemy.", + "skill.epicfight.guillotine_axe.tooltip": "Heft an axe then smash it down to execute the enemy.", "skill.epicfight.heartpiercer": "Heartpiercer", - "skill.epicfight.heartpiercer_tooltip": "Thrust a spear rapidly three times.", + "skill.epicfight.heartpiercer.tooltip": "Thrust a spear rapidly three times.", "skill.epicfight.slaughter_stance": "Slaughter Stance", - "skill.epicfight.slaughter_stance_tooltip": "Slice enemies in a wide area. It strikes totally twice.", + "skill.epicfight.slaughter_stance.tooltip": "Slice enemies in a wide area. It strikes totally twice.", "skill.epicfight.sweeping_edge": "Sweeping Edge", - "skill.epicfight.sweeping_edge_tooltip": "Spin forward cutting down enemies.", + "skill.epicfight.sweeping_edge.tooltip": "Spin forward cutting down enemies.", "skill.epicfight.lethal_slicing": "Lethal Slicing", - "skill.epicfight.lethal_slicing_tooltip": "Stun the target with the elbow and slash them. Depending on the number of enemies hit by the first attack, it strikes up to 2 times.", + "skill.epicfight.lethal_slicing.tooltip": "Stun the target with the elbow and slash them. Depending on the number of enemies hit by the first attack, it strikes up to 2 times.", "skill.epicfight.relentless_combo": "Relentless Combo", - "skill.epicfight.relentless_combo_tooltip": "Blow up the target with the gatling punch. It strikes a total of 8 times.", + "skill.epicfight.relentless_combo.tooltip": "Blow up the target with the gatling punch. It strikes a total of 8 times.", "skill.epicfight.liechtenauer": "Liechtenauer", - "skill.epicfight.liechtenauer_tooltip": "Take a solid swordsmanship posture. You can't sprint during the skill is activated, but automatically defends against enemy strikes when you're not attacking. Killing an enemy increases the remaining guard points by up to 4", + "skill.epicfight.liechtenauer.tooltip": "Take a solid swordsmanship posture. You can't sprint during the skill is activated, but automatically defends against enemy strikes when you're not attacking. Killing an enemy increases the remaining guard points by up to 4", "skill.epicfight.eviscerate": "Eviscerate", - "skill.epicfight.eviscerate_tooltip": "Stab the enemy with a knife and pull it out with critical damage.", + "skill.epicfight.eviscerate.tooltip": "Stab the enemy with a knife and pull it out with critical damage.", "skill.epicfight.blade_rush": "Blade Rush", - "skill.epicfight.blade_rush_tooltip": "Dashes forward quickly and slashes an enemy passing by. This skill can store up to 4 stacks, has 4 consecutive attack moves during the active time, and the last attack dealt enhanced damage. If the enemy dies by this skill, the stack is returned.", + "skill.epicfight.blade_rush.tooltip": "Dashes forward quickly and slashes an enemy passing by. This skill can store up to 4 stacks, has 4 consecutive attack moves during the active time, and the last attack dealt enhanced damage. If the enemy dies by this skill, the stack is returned.", "skill.epicfight.roll": "Roll", + "skill.epicfight.roll.tooltip": "Stamina : %d\n\nRoll in the direction you're moving. While executing this skill, you will become immune to physical attacks.", + "skill.epicfight.step": "Step", + "skill.epicfight.step.tooltip": "Stamina : %d\n\nMove a short distance in the direction you're moving. While executing this skill, you become immune to physical attacks.", + "skill.epicfight.guard": "Guard", + "skill.epicfight.guard.tooltip": "Stamina : Impact dependent\n\nPress the use item key to block all melee attacks from the front. If you block attacks consecutively, more stamina will be consumed.\n\nAvailable Weapon Types : %s", + "skill.epicfight.active_guard": "Active Guard", + "skill.epicfight.active_guard.tooltip": "The consecutive blocking penalty will be removed when you guard according to the enemy's attack timing. You will be able to block ranged attacks.\n\nAvailable Weapon Types : %s", + "skill.epicfight.energizing_guard": "Energizing Guard", + "skill.epicfight.energizing_guard.tooltip": "Reduces the penalty for consecutive blocking to x0.2 per stack. You will be able to block explosions, fire, magic and range attacks. These damage types deal 80%% less damage.\n\nAvailable Weapon Types : %s", + "skill.epicfight.berserker": "Berserker", + "skill.epicfight.berserker.tooltip": "You gain a 0.3%% attack damage bonus and a 0.5%% attack speed bonus for each 1%% of lost health. Attack speed can't increase more than 5.0", + "skill.epicfight.stamina_pillager": "Stamina Pillager", + "skill.epicfight.stamina_pillager.tooltip": "After killing the enemy, gain the 30%% of missing stamina.", + "skill.epicfight.swordmaster": "Swordmaster", + "skill.epicfight.swordmaster.tooltip": "You gain a 30%% attack speed bonus when using %s.", + "skill.epicfight.technician": "Technician", + "skill.epicfight.technician.tooltip": "Regain the used stamina when you dodge according to the enemy's attack timing.", + "skill.epicfight.passive.category": "Passive Skill", + "skill.epicfight.dodge.category": "Dodge Skill", + "skill.epicfight.guard.category": "Guard Skill", "skill.epicfight.damage": "%s damage", "skill.epicfight.percent_of_target_lost_health": " + %s of the target lost health" } \ No newline at end of file diff --git a/projects/1.18/assets/epic-fight-mod/epicfight/lang/zh_cn.json b/projects/1.18/assets/epic-fight-mod/epicfight/lang/zh_cn.json index d7776bdbf442..323eebd4c65f 100644 --- a/projects/1.18/assets/epic-fight-mod/epicfight/lang/zh_cn.json +++ b/projects/1.18/assets/epic-fight-mod/epicfight/lang/zh_cn.json @@ -1,43 +1,174 @@ { "attribute.name.epicfight.impact": "%s 冲击", "attribute.name.epicfight.armor_negation": "%s%% 穿甲", - "attribute.name.epicfight.max_strikes": "横扫 %s 名敌对目标", + "attribute.name.epicfight.max_strikes": "每次挥砍击中 %s 个敌人", "attribute.name.epicfight.mainhand_only": "仅主手可用", "attribute.name.epicfight.twohanded": "双手持握", "attribute.name.epicfight.stun_armor": "击晕抗性", + "attribute.name.epicfight.weight": "重量", + "commands.epicfight.skill.add.success.single": "添加技能%s至%s", + "commands.epicfight.skill.add.success.multiple": "添加技能%s至%s个目标", + "commands.epicfight.skill.add.failed": "无法添加这个技能(技能已学习)", + "commands.epicfight.skill.remove.success.single": "已将%s从%s身上移除", + "commands.epicfight.skill.remove.success.multiple": "已将%s从%s个目标中移除", + "commands.epicfight.skill.remove.failed": "无法移除这个技能(技能不存在)", + "commands.epicfight.skill.clear.success.single": "已将所有技能从%s身上移除", + "commands.epicfight.skill.clear.success.multiple": "已将所有技能从%s个目标中移除", + "commands.epicfight.skill.clear.failed": "目标没有技能可以移除", + "death.attack.wither_beam": "%1$s被凋灵光束蒸发了", + "debug.armor_model_debugging.on": "盔甲模型调试:开", + "debug.armor_model_debugging.off": "盔甲模型调试:关", "effect.epicfight.stun_immunity": "击晕免疫", - "item.epicfight.katana": "太刀", + "effect.epicfight.blooming": "绽放", + "entity.common.whoosh": "挥砍", + "entity.common.whoosh_hard": "用力挥砍", + "entity.common.whoosh_sharp": "挥动利刃", + "entity.common.sword_in": "收刀", + "entity.epicfight.wither_skeleton_minion": "凋灵的仆从", + "entity.hit.blunt": "打击", + "entity.hit.blunt_hard": "沉重打击", + "entity.hit.blade": "被刀刃击中", + "entity.hit.clash": "金属撞击", + "entity.hit.eviscerate": "剔骨", + "entity.hit.blade_rush_last": "沉重打击", + "epicfight.gui.configuration.autoswitching": "自动切换物品", + "epicfight.gui.to_battle_mode": "进入战斗模式", + "epicfight.gui.to_mining_mode": "进入挖掘模式", + "epicfight.gui.warn_already_registered": "%s 警告: 此物品已在另一边注册!", + "epicfight.gui.tooltip_battle": "自动注册所有具有史诗战斗属性的物品。", + "epicfight.gui.tooltip_mining": "自动注册所有未包含在战斗模式中的物品。", + "epicfight.gui.delete_all": "删除全部", + "epicfight.gui.auto_add": "自动添加", + "epicfight.skillNotFound": "未知技能:%s", + "gameMode.epicfight.mining": "挖掘", + "gameMode.epicfight.battle": "战斗", + "gamerule.doVanillaAttack": "使用原版攻击", + "gamerule.hasFallAnimation": "使用掉落动画", + "gamerule.keepSkills": "死亡后保留技能", + "gamerule.weightPenalty": "按重量计算的攻击速度惩罚百分比", + "gamerule.disableEntityUI": "关闭所有玩家的生命条和目标指示器", + "gui.epicfight.skill_edit": "技能", + "gui.epicfight.filter_animation.on": "过滤动画:开", + "gui.epicfight.filter_animation.off": "过滤动画:关", + "gui.epicfight.health_indicator.on": "显示生命值指示器:开", + "gui.epicfight.health_indicator.off": "显示生命值指示器:关", + "gui.epicfight.target_indicator.on": "显示目标指示箭头:开", + "gui.epicfight.target_indicator.off": "显示目标指示箭头:关", + "gui.epicfight.aim_helper.on": "显示瞄准辅助线:开", + "gui.epicfight.aim_helper.off": "显示瞄准辅助线:关", + "gui.epicfight.aim_helper_color": "瞄准辅助线的颜色", + "gui.epicfight.long_press_counter": "长按判定时间:%s", + "gui.epicfight.camera_auto_switch.on": "自动切换视角:开", + "gui.epicfight.camera_auto_switch.off": "自动切换视角:关", + "gui.epicfight.auto_preparation.on": "自动备战:开", + "gui.epicfight.auto_preparation.off": "自动备战:关", + "gui.epicfight.off_gore_effect.on": "血液效果:关", + "gui.epicfight.off_gore_effect.off": "血液效果:开", + "gui.epicfight.auto_switching_items": "自动切换物品", + "gui.epicfight.export_custom_armor": "导出盔甲模型", + "gui.epicfight.filter_animation.tooltip": "开启这个选项可使玩家在挖掘模式时停用动画", + "gui.epicfight.health_indicator.tooltip": "关闭这个选项可隐藏生命值指示器", + "gui.epicfight.target_indicator.tooltip": "关闭这个选项可隐藏目标指示箭头", + "gui.epicfight.long_press_counter.tooltip": "这个是用于按下特殊攻击或闪避按键时,判定为长按的时间", + "gui.epicfight.aim_helper.tooltip": "是否在使用弓或弩进行瞄准时显示瞄准辅助线", + "gui.epicfight.camera_auto_switch.tooltip": "是否在切换挖掘/战斗模式时自动切换视角", + "gui.epicfight.auto_preparation.tooltip": "当玩家受到伤害时自动切换为战斗模式", + "gui.epicfight.off_gore_effect.tooltip": "激活血液效果", + "gui.epicfight.auto_switching_items.tooltip": "编辑将自动切换战斗/挖掘模式的物品列表。", + "gui.epicfight.export_custom_armor.tooltip": "以资源包格式导出自定义盔甲模型", + "gui.epicfight.replace": "下列技能将被移除:%s", + "gui.epicfight.require_learning": "你必须先学会“%s”技能!", + "gui.epicfight.learn": "学习", + "gui.epicfight.applied": "已学习", + "gui.epicfight.unusable": "无法学习", + "gui.epicfight.changing_cost": "花费: %d", + "gui.epicfight.no_skills": "目前还没有你学过的技能,你可以通过掠夺生物和箱子获得技能书来学习技能。", + "item.epicfight.katana": "武士刀", "item.epicfight.stray_hat": "流浪者兜帽", "item.epicfight.stray_robe": "流浪者长袍", "item.epicfight.stray_pants": "流浪者之裤", - "item.epicfight.stone_spear": "石制长矛", - "item.epicfight.iron_spear": "铁制长矛", - "item.epicfight.golden_spear": "黄金长矛", + "item.epicfight.iron_tachi": "铁太刀", + "item.epicfight.golden_tachi": "金太刀", + "item.epicfight.diamond_tachi": "钻石太刀", + "item.epicfight.netherite_tachi": "下界合金太刀", + "item.epicfight.iron_longsword": "铁长剑", + "item.epicfight.golden_longsword": "金长剑", + "item.epicfight.diamond_longsword": "钻石长剑", + "item.epicfight.netherite_longsword": "下界合金长剑", + "item.epicfight.stone_spear": "石长矛", + "item.epicfight.iron_spear": "铁长矛", + "item.epicfight.golden_spear": "金长矛", "item.epicfight.diamond_spear": "钻石长矛", - "item.epicfight.greatsword": "大剑", + "item.epicfight.netherite_spear": "下界合金长矛", + "item.epicfight.stone_greatsword": "石大剑", + "item.epicfight.golden_greatsword": "金大剑", + "item.epicfight.iron_greatsword": "铁大剑", + "item.epicfight.diamond_greatsword": "钻石大剑", + "item.epicfight.netherite_greatsword": "下界合金大剑", + "item.epicfight.stone_dagger": "石匕首", + "item.epicfight.golden_dagger": "金匕首", + "item.epicfight.iron_dagger": "铁匕首", + "item.epicfight.diamond_dagger": "钻石匕首", + "item.epicfight.netherite_dagger": "下界合金匕首", + "item.epicfight.skillbook": "技能书", + "item.epicfight.knuckle": "指虎", + "item.minecraft.potion.effect.blooming": "绽放药水", + "item.minecraft.splash_potion.effect.blooming": "喷溅型绽放药水", + "item.minecraft.lingering_potion.effect.blooming": "滞留型绽放药水", + "item.epicfight.katana.tooltip": "停止战斗5秒后将会把刀收入刀鞘,并且在下次使用拔刀施展强力攻击", + "itemGroup.epicfight.items": "史诗战斗 物品", "key.epicfight.gui": "史诗战斗 - GUI", - "key.epicfight.combat": "史诗战斗 - 开战", - "key.epicfight.show_tooltip": "特殊招式信息", - "key.epicfight.switch_mode": "切换战斗/采掘模式", - "key.epicfight.dodge": "翻滚", + "key.epicfight.combat": "史诗战斗 - 战斗", + "key.epicfight.show_tooltip": "显示特殊招式信息", + "key.epicfight.switch_mode": "切换战斗/挖掘模式", + "key.epicfight.weapon_special_skill": "使用特殊招式", + "key.epicfight.skill_gui": "打开技能编辑", + "key.epicfight.dodge": "闪避", "skill.epicfight.dancing_edge": "舞刃", - "skill.epicfight.dancing_edge_tooltip": "破敌于翩翩起舞之中。总计施放三次攻击", + "skill.epicfight.dancing_edge.tooltip": "破敌于翩翩起舞之中。总计施放三次攻击", "skill.epicfight.fatal_draw": "居合", - "skill.epicfight.fatal_draw_tooltip": "抽刀斩敌,致命而无影。在冲刺时施放会向前疾速冲刺,碎裂路径上的所有敌人。", + "skill.epicfight.fatal_draw.tooltip": "抽刀斩敌,致命而无影。在冲刺时施放会向前疾速冲刺,碎裂路径上的所有敌人。", "skill.epicfight.giant_whirlwind": "急漩", - "skill.epicfight.giant_whirlwind_tooltip": "手持重器,回旋出一条生路。总计施放三次攻击。", + "skill.epicfight.giant_whirlwind.tooltip": "手持重器,回旋出一条生路。总计施放三次攻击。", "skill.epicfight.guillotine_axe": "刽斧", - "skill.epicfight.guillotine_axe_tooltip": "执斧,挥落,枭首。", + "skill.epicfight.guillotine_axe.tooltip": "执斧,挥落,枭首。", "skill.epicfight.heartpiercer": "穿心", - "skill.epicfight.heartpiercer_tooltip": "持矛施展三连猛刺。", + "skill.epicfight.heartpiercer.tooltip": "持矛施展三连猛刺。", "skill.epicfight.slaughter_stance": "戮场", - "skill.epicfight.slaughter_stance_tooltip": "将大范围内的敌人斩为碎片。总计施放两次攻击。", + "skill.epicfight.slaughter_stance.tooltip": "将大范围内的敌人斩为碎片。总计施放两次攻击。", "skill.epicfight.sweeping_edge": "横扫", - "skill.epicfight.sweeping_edge_tooltip": "向前飞旋,斩杀敌人。", - "gui.epicfight.health_indicator.off": "生命值指示器显示", - "gui.epicfight.health_indicator.on": "生命值指示器显示:开", - "gui.epicfight.filter_animation.off": "过滤器动画:关", - "gui.epicfight.filter_animation.on": "过滤器动画:开", - "gamerule.doVanillaAttack": "原版攻击", - "attribute.name.epicfight.weight": "重量" + "skill.epicfight.sweeping_edge.tooltip": "向前飞旋,斩杀敌人。", + "skill.epicfight.lethal_slicing": "必杀斩", + "skill.epicfight.lethal_slicing.tooltip": "使用肘击将敌人击晕,随后对前面的敌人进行横劈。当前方有两个以及以上的敌人时,将会横劈两次", + "skill.epicfight.relentless_combo": "快拳", + "skill.epicfight.relentless_combo.tooltip": "向目标连续打出数拳,可快速造成8次伤害。", + "skill.epicfight.liechtenauer": "防御剑术", + "skill.epicfight.liechtenauer.tooltip": "摆出防守的剑姿,此时无法快速移动,但是在防守姿态时会自动抵挡任何攻击,并且每击杀一名敌人将会恢复一次防守次数,最多只能保留4次。", + "skill.epicfight.eviscerate": "穿心", + "skill.epicfight.eviscerate.tooltip": "用刀刺向敌人并造成致命伤害。", + "skill.epicfight.blade_rush": "快刀斩", + "skill.epicfight.blade_rush.tooltip": "快速向前冲刺并斩击路过的敌人。 该技能最多可储存4层,有效时间内有4次连续攻击动作,最后一次攻击造成增强伤害。如果敌人死于该技能,则复原储存。", + "skill.epicfight.roll": "翻滚", + "skill.epicfight.roll.tooltip": "体力:%d\n\n朝玩家移动的方向翻滚,翻滚时受到的一般攻击皆无效。", + "skill.epicfight.step": "跨步", + "skill.epicfight.step.tooltip": "体力:%d\n\n移动一小段距离,跨步时受到的物理攻击皆无效。", + "skill.epicfight.guard": "防守", + "skill.epicfight.guard.tooltip": "体力:防守时消耗\n\n按下物品使用键以抵挡前方所有近距离攻击,若连续抵挡攻击则会消耗更多体力。\n\n可用武器类型:%s", + "skill.epicfight.active_guard": "灵活防守", + "skill.epicfight.active_guard.tooltip": "根据敌人的攻击时机进行防守,如此连续抵挡则不会消耗额外体力,还能抵挡远距离的攻击。\n\n可用武器类型:%s", + "skill.epicfight.energizing_guard": "强力防守", + "skill.epicfight.energizing_guard.tooltip": "将连续抵挡的惩罚减少至每次 x0.2,并且玩家能够阻挡怪物的爆炸、火焰、魔法和范围攻击。 造成的伤害将降低 80%% 。\n\n可用武器类型:%s", + "skill.epicfight.berserker": "狂战士", + "skill.epicfight.berserker.tooltip": "每损失 1%% 生命值,会提高 0.3%% 的攻击伤害及 0.5%% 的攻击速度。\n增加的攻击速度最高不超过5.0。", + "skill.epicfight.stamina_pillager": "耐力掠夺者", + "skill.epicfight.stamina_pillager.tooltip": "杀死敌人后可获得失去体力的30%%。 ", + "skill.epicfight.swordmaster": "剑圣", + "skill.epicfight.swordmaster.tooltip": "使用 %s 时可提高 30%% 的攻击速度。", + "skill.epicfight.technician": "技巧大师", + "skill.epicfight.technician.tooltip": "当你在最佳时机闪避掉敌人的攻击时,将会补充体力。", + "skill.epicfight.passive.category": "被动技能", + "skill.epicfight.dodge.category": "闪避技能", + "skill.epicfight.guard.category": "防御技能", + "skill.epicfight.damage": "%s 攻击伤害", + "skill.epicfight.percent_of_target_lost_health": " +%s目标损失生命值的" } \ No newline at end of file From 8d853550ae86ec0660337293ca6fa629b774c560 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?mc=E5=BC=80=E5=A7=8B=E4=B8=8B=E9=9B=AA?= <37864486+mc-kaishixiaxue@users.noreply.github.com> Date: Mon, 28 Nov 2022 20:21:22 +0800 Subject: [PATCH 2/3] =?UTF-8?q?=E4=BF=AE=E6=AD=A3=E4=B8=8D=E5=8C=B9?= =?UTF-8?q?=E9=85=8D=E7=9A=84=E7=BF=BB=E8=AF=91=E9=94=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.18/assets/epic-fight-mod/epicfight/lang/zh_cn.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/projects/1.18/assets/epic-fight-mod/epicfight/lang/zh_cn.json b/projects/1.18/assets/epic-fight-mod/epicfight/lang/zh_cn.json index 323eebd4c65f..f172b1325d0d 100644 --- a/projects/1.18/assets/epic-fight-mod/epicfight/lang/zh_cn.json +++ b/projects/1.18/assets/epic-fight-mod/epicfight/lang/zh_cn.json @@ -62,8 +62,8 @@ "gui.epicfight.camera_auto_switch.off": "自动切换视角:关", "gui.epicfight.auto_preparation.on": "自动备战:开", "gui.epicfight.auto_preparation.off": "自动备战:关", - "gui.epicfight.off_gore_effect.on": "血液效果:关", - "gui.epicfight.off_gore_effect.off": "血液效果:开", + "gui.epicfight.off_blood_effects.on": "血液效果:关", + "gui.epicfight.off_blood_effects.off": "血液效果:开", "gui.epicfight.auto_switching_items": "自动切换物品", "gui.epicfight.export_custom_armor": "导出盔甲模型", "gui.epicfight.filter_animation.tooltip": "开启这个选项可使玩家在挖掘模式时停用动画", @@ -73,7 +73,7 @@ "gui.epicfight.aim_helper.tooltip": "是否在使用弓或弩进行瞄准时显示瞄准辅助线", "gui.epicfight.camera_auto_switch.tooltip": "是否在切换挖掘/战斗模式时自动切换视角", "gui.epicfight.auto_preparation.tooltip": "当玩家受到伤害时自动切换为战斗模式", - "gui.epicfight.off_gore_effect.tooltip": "激活血液效果", + "gui.epicfight.off_blood_effects.tooltip": "激活血液效果", "gui.epicfight.auto_switching_items.tooltip": "编辑将自动切换战斗/挖掘模式的物品列表。", "gui.epicfight.export_custom_armor.tooltip": "以资源包格式导出自定义盔甲模型", "gui.epicfight.replace": "下列技能将被移除:%s", @@ -171,4 +171,4 @@ "skill.epicfight.guard.category": "防御技能", "skill.epicfight.damage": "%s 攻击伤害", "skill.epicfight.percent_of_target_lost_health": " +%s目标损失生命值的" -} \ No newline at end of file +} From d204e60f00d7abfb902ae65b3c98df2a5ec0e393 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?mc=E5=BC=80=E5=A7=8B=E4=B8=8B=E9=9B=AA?= <37864486+mc-kaishixiaxue@users.noreply.github.com> Date: Tue, 29 Nov 2022 16:12:50 +0800 Subject: [PATCH 3/3] =?UTF-8?q?=E7=BB=9F=E4=B8=80=E6=8A=80=E8=83=BD?= =?UTF-8?q?=E7=9A=84=E7=BF=BB=E8=AF=91=E9=A3=8E=E6=A0=BC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../epic-fight-mod/epicfight/lang/zh_cn.json | 50 +++++++++---------- 1 file changed, 25 insertions(+), 25 deletions(-) diff --git a/projects/1.18/assets/epic-fight-mod/epicfight/lang/zh_cn.json b/projects/1.18/assets/epic-fight-mod/epicfight/lang/zh_cn.json index f172b1325d0d..dcbab0adb1b2 100644 --- a/projects/1.18/assets/epic-fight-mod/epicfight/lang/zh_cn.json +++ b/projects/1.18/assets/epic-fight-mod/epicfight/lang/zh_cn.json @@ -1,7 +1,7 @@ { - "attribute.name.epicfight.impact": "%s 冲击", - "attribute.name.epicfight.armor_negation": "%s%% 穿甲", - "attribute.name.epicfight.max_strikes": "每次挥砍击中 %s 个敌人", + "attribute.name.epicfight.impact": "%s冲击", + "attribute.name.epicfight.armor_negation": "%s%%穿甲", + "attribute.name.epicfight.max_strikes": "每次挥砍击中%s个敌人", "attribute.name.epicfight.mainhand_only": "仅主手可用", "attribute.name.epicfight.twohanded": "双手持握", "attribute.name.epicfight.stun_armor": "击晕抗性", @@ -34,7 +34,7 @@ "epicfight.gui.configuration.autoswitching": "自动切换物品", "epicfight.gui.to_battle_mode": "进入战斗模式", "epicfight.gui.to_mining_mode": "进入挖掘模式", - "epicfight.gui.warn_already_registered": "%s 警告: 此物品已在另一边注册!", + "epicfight.gui.warn_already_registered": "%s警告: 此物品已在另一边注册!", "epicfight.gui.tooltip_battle": "自动注册所有具有史诗战斗属性的物品。", "epicfight.gui.tooltip_mining": "自动注册所有未包含在战斗模式中的物品。", "epicfight.gui.delete_all": "删除全部", @@ -56,7 +56,7 @@ "gui.epicfight.target_indicator.off": "显示目标指示箭头:关", "gui.epicfight.aim_helper.on": "显示瞄准辅助线:开", "gui.epicfight.aim_helper.off": "显示瞄准辅助线:关", - "gui.epicfight.aim_helper_color": "瞄准辅助线的颜色", + "gui.epicfight.aim_helper_color": "瞄准辅助线颜色", "gui.epicfight.long_press_counter": "长按判定时间:%s", "gui.epicfight.camera_auto_switch.on": "自动切换视角:开", "gui.epicfight.camera_auto_switch.off": "自动切换视角:关", @@ -125,50 +125,50 @@ "key.epicfight.skill_gui": "打开技能编辑", "key.epicfight.dodge": "闪避", "skill.epicfight.dancing_edge": "舞刃", - "skill.epicfight.dancing_edge.tooltip": "破敌于翩翩起舞之中。总计施放三次攻击", + "skill.epicfight.dancing_edge.tooltip": "以舞蹈般的剑术砍倒敌人。总计施放三次攻击。", "skill.epicfight.fatal_draw": "居合", - "skill.epicfight.fatal_draw.tooltip": "抽刀斩敌,致命而无影。在冲刺时施放会向前疾速冲刺,碎裂路径上的所有敌人。", + "skill.epicfight.fatal_draw.tooltip": "以看不见的速度拔出剑,砍倒敌人。如果你在冲刺时施放,它将以非常高的速度冲刺,碎裂路径上的所有敌人。", "skill.epicfight.giant_whirlwind": "急漩", - "skill.epicfight.giant_whirlwind.tooltip": "手持重器,回旋出一条生路。总计施放三次攻击。", + "skill.epicfight.giant_whirlwind.tooltip": "用重型武器旋转前进,粉碎敌人。总计施放三次攻击。", "skill.epicfight.guillotine_axe": "刽斧", - "skill.epicfight.guillotine_axe.tooltip": "执斧,挥落,枭首。", + "skill.epicfight.guillotine_axe.tooltip": "举起斧,然后猛砸下去以处决敌人。", "skill.epicfight.heartpiercer": "穿心", - "skill.epicfight.heartpiercer.tooltip": "持矛施展三连猛刺。", + "skill.epicfight.heartpiercer.tooltip": "手持长矛快速猛刺三次。", "skill.epicfight.slaughter_stance": "戮场", "skill.epicfight.slaughter_stance.tooltip": "将大范围内的敌人斩为碎片。总计施放两次攻击。", "skill.epicfight.sweeping_edge": "横扫", "skill.epicfight.sweeping_edge.tooltip": "向前飞旋,斩杀敌人。", "skill.epicfight.lethal_slicing": "必杀斩", - "skill.epicfight.lethal_slicing.tooltip": "使用肘击将敌人击晕,随后对前面的敌人进行横劈。当前方有两个以及以上的敌人时,将会横劈两次", + "skill.epicfight.lethal_slicing.tooltip": "使用肘击将敌人击晕,随后对前方的敌人进行横劈。当前方有两个以及以上的敌人时,将会横劈两次。", "skill.epicfight.relentless_combo": "快拳", "skill.epicfight.relentless_combo.tooltip": "向目标连续打出数拳,可快速造成8次伤害。", "skill.epicfight.liechtenauer": "防御剑术", - "skill.epicfight.liechtenauer.tooltip": "摆出防守的剑姿,此时无法快速移动,但是在防守姿态时会自动抵挡任何攻击,并且每击杀一名敌人将会恢复一次防守次数,最多只能保留4次。", + "skill.epicfight.liechtenauer.tooltip": "摆出防守的剑姿,此时无法快速移动,但是在防守姿态时会自动抵挡任何攻击,并且每杀死一个敌人将会恢复一次防守次数,最多只能保留4次。", "skill.epicfight.eviscerate": "穿心", "skill.epicfight.eviscerate.tooltip": "用刀刺向敌人并造成致命伤害。", "skill.epicfight.blade_rush": "快刀斩", - "skill.epicfight.blade_rush.tooltip": "快速向前冲刺并斩击路过的敌人。 该技能最多可储存4层,有效时间内有4次连续攻击动作,最后一次攻击造成增强伤害。如果敌人死于该技能,则复原储存。", + "skill.epicfight.blade_rush.tooltip": "快速向前冲刺并斩击路过的敌人。该技能最多可叠加4层,有效时间内有4次连续攻击动作,最后一次攻击造成增强伤害。如果敌人死于该技能,则恢复叠加的技能。", "skill.epicfight.roll": "翻滚", - "skill.epicfight.roll.tooltip": "体力:%d\n\n朝玩家移动的方向翻滚,翻滚时受到的一般攻击皆无效。", + "skill.epicfight.roll.tooltip": "体力:%d\n\n朝你移动的方向翻滚,使用此技能时,你将免疫物理攻击。", "skill.epicfight.step": "跨步", - "skill.epicfight.step.tooltip": "体力:%d\n\n移动一小段距离,跨步时受到的物理攻击皆无效。", + "skill.epicfight.step.tooltip": "体力:%d\n\n朝你移动的方向移动一小段距离。使用此技能时,你将免疫物理攻击。", "skill.epicfight.guard": "防守", - "skill.epicfight.guard.tooltip": "体力:防守时消耗\n\n按下物品使用键以抵挡前方所有近距离攻击,若连续抵挡攻击则会消耗更多体力。\n\n可用武器类型:%s", + "skill.epicfight.guard.tooltip": "体力:防守时消耗\n\n按下使用物品键以抵挡前方所有近战攻击,若连续抵挡攻击则会消耗更多体力。\n\n可用武器类型:%s", "skill.epicfight.active_guard": "灵活防守", - "skill.epicfight.active_guard.tooltip": "根据敌人的攻击时机进行防守,如此连续抵挡则不会消耗额外体力,还能抵挡远距离的攻击。\n\n可用武器类型:%s", + "skill.epicfight.active_guard.tooltip": "根据敌人的攻击时机进行防守,如此连续抵挡则不会消耗额外体力,还能抵挡远程攻击。\n\n可用武器类型:%s", "skill.epicfight.energizing_guard": "强力防守", - "skill.epicfight.energizing_guard.tooltip": "将连续抵挡的惩罚减少至每次 x0.2,并且玩家能够阻挡怪物的爆炸、火焰、魔法和范围攻击。 造成的伤害将降低 80%% 。\n\n可用武器类型:%s", + "skill.epicfight.energizing_guard.tooltip": "将连续抵挡的惩罚减少至每次x0.2,并且玩家能够阻挡怪物的爆炸、火焰、魔法和范围攻击。造成的伤害将降低80%% 。\n\n可用武器类型:%s", "skill.epicfight.berserker": "狂战士", - "skill.epicfight.berserker.tooltip": "每损失 1%% 生命值,会提高 0.3%% 的攻击伤害及 0.5%% 的攻击速度。\n增加的攻击速度最高不超过5.0。", - "skill.epicfight.stamina_pillager": "耐力掠夺者", - "skill.epicfight.stamina_pillager.tooltip": "杀死敌人后可获得失去体力的30%%。 ", + "skill.epicfight.berserker.tooltip": "每损失1%%生命值,会提高0.3%%攻击伤害及0.5%%攻击速度。\n增加的攻击速度最高不超过5.0。", + "skill.epicfight.stamina_pillager": "体力掠夺者", + "skill.epicfight.stamina_pillager.tooltip": "杀死敌人后可获得失去体力的30%%。", "skill.epicfight.swordmaster": "剑圣", - "skill.epicfight.swordmaster.tooltip": "使用 %s 时可提高 30%% 的攻击速度。", + "skill.epicfight.swordmaster.tooltip": "使用%s时可提高30%%攻击速度。", "skill.epicfight.technician": "技巧大师", - "skill.epicfight.technician.tooltip": "当你在最佳时机闪避掉敌人的攻击时,将会补充体力。", + "skill.epicfight.technician.tooltip": "当你在最佳时机闪避敌人的攻击时,将会补充体力。", "skill.epicfight.passive.category": "被动技能", "skill.epicfight.dodge.category": "闪避技能", "skill.epicfight.guard.category": "防御技能", - "skill.epicfight.damage": "%s 攻击伤害", - "skill.epicfight.percent_of_target_lost_health": " +%s目标损失生命值的" + "skill.epicfight.damage": "%s攻击伤害", + "skill.epicfight.percent_of_target_lost_health": "+目标损失生命值的%s" }