diff --git a/projects/1.18-fabric/assets/spirit/spirit/lang/en_us.json b/projects/1.18-fabric/assets/spirit/spirit/lang/en_us.json new file mode 100644 index 000000000000..c116b802f22e --- /dev/null +++ b/projects/1.18-fabric/assets/spirit/spirit/lang/en_us.json @@ -0,0 +1,82 @@ +{ + "item.spirit.soul_crystal": "Soul Crystal", + "item.spirit.crude_soul_crystal": "Crude Soul Crystal", + "item.spirit.soul_crystal_shard": "Soul Crystal Shard", + "item.spirit.soul_steel_axe": "Soul Steel Axe", + "item.spirit.soul_steel_bow": "Soul Steel Bow", + "item.spirit.soul_steel_hoe": "Soul Steel Hoe", + "item.spirit.soul_steel_pickaxe": "Soul Steel Pickaxe", + "item.spirit.soul_steel_shovel": "Soul Steel Shovel", + "item.spirit.soul_steel_sword": "Soul Steel Sword", + "item.spirit.soul_steel_wand": "Soul Steel Wand", + "item.spirit.soul_powder": "Soul Powder", + "item.spirit.glossary": "Revenant Enchiridion", + "item.spirit.soul_steel_ingot": "Soul Steel Ingot", + "item.spirit.soul_crystal.upgrade_message": "Your crystal's spirit reaches new heights! Tier upgraded.", + "block.spirit.broken_spawner.tooltip": "Remains of destoyed spawner
See the Revenant Enchiridion for more info", + "block.spirit.shiftkey.tooltip": "Hold [SHIFT] for more info", + "block.spirit.soul_cage": "Soul Cage", + "block.spirit.soul_slate": "Soul Slate", + "block.spirit.soul_glass": "Soul Glass", + "block.spirit.soul_glass_1": "Soul Glass", + "block.spirit.soul_glass_2": "Soul Glass", + "block.spirit.soul_glass_3": "Soul Glass", + "block.spirit.soul_glass_4": "Soul Glass", + "block.spirit.soul_glass_5": "Soul Glass", + "block.spirit.soul_glass_6": "Soul Glass", + "block.spirit.soul_glass_7": "Soul Glass", + "block.spirit.soul_glass_8": "Soul Glass", + "block.spirit.soul_glass_9": "Soul Glass", + "block.spirit.soul_glass_10": "Soul Glass", + "block.spirit.soul_glass_11": "Soul Glass", + "block.spirit.soul_glass_12": "Soul Glass", + "block.spirit.soul_glass_13": "Soul Glass", + "block.spirit.soul_pedestal": "Soul Pedestal", + "block.spirit.crystal_pedestal": "Crystal Pedestal", + "block.spirit.pedestal": "Pedestal", + "block.spirit.soul_steel_block": "Soul Steel Block", + "block.spirit.soul_cage.empty_hover_text": "Empty", + "block.spirit.broken_spawner": "Broken Spawner", + "block.spirit.soul_powder_block": "Soul Powder Block", + "entity.spirit.soul": "Crude Soul", + "spirit.soul_cage.tier_0": "Null", + "spirit.soul_cage.tier_1": "Eins", + "spirit.soul_cage.tier_2": "Zwei", + "spirit.soul_cage.tier_3": "Drei", + "spirit.soul_cage.tier_4": "Vier", + "effect.spirit.corrupted": "Soulless", + "itemGroup.spirit.itemgroup": "Spirit", + "enchantment.spirit.soul_reaper": "Soul Reaper", + "enchantment.spirit.soul_reaper.desc": "Grants one additional soul per kill for every level of enchantment", + "config.spirit.toggletooltip": "Disable/Enable Entity Visual Effect", + "tooltip.spirit.soul_crystal.unbound": "Unbound", + "spirit.item.soul_crystal_shard.tooltip": "Contains: %s", + "spirit.item.crude_soul_crystal.tooltip": "Souls: ", + "spirit.item.crude_soul_crystal.tooltip_empty": "Empty", + "spirit.item.soul_steel_tool.empowered": "§7Press §8[%s§8]§7 to Depower§r", + "spirit.item.soul_steel_tool.unpowered": "§7Press §8[%s§8]§7 to Empower§r", + "spirit.the_one_probe.soul_cage.tier_suffix": "- Tier", + "spirit.the_one_probe.soul_cage.bar_suffix": " Souls", + "spirit.tooltip.chipped_loaded": "Install Chipped to use this properly", + "spirit.jei.soul_transmutation.title": "Soul Transmutation", + "spirit.jei.soul_transmutation.consumes": "Consumes Item", + "spirit.jei.soul_transmutation.empty_hand": "Right Click With Empty Hand", + "spirit.jei.soul_engulfing.title": "Soul Engulfing", + "spirit.jei.soul_engulfing.consumes": "Consumes Blocks", + "spirit.jei.soul_engulfing.layer": "Layer %s", + "spirit.jei.soul_engulfing.duration": "Duration: %ss", + "spirit.jei.soul_cage_tier.title": "Soul Cage Info", + "spirit.jei.soul_cage_info.tier_prefix": "Tier %s", + "spirit.jei.soul_cage_info.required_souls": "Requires %s Souls", + "spirit.jei.soul_cage_info.spawn_delay": "Delay between %s and %s ticks", + "spirit.jei.soul_cage_info.spawn_count": "Spawns %s mobs per cycle", + "spirit.jei.soul_cage_info.spawn_range": "Spawns up to %s blocks away", + "spirit.jei.soul_cage_info.player_nearby": "Requires player be %s blocks away", + "spirit.jei.soul_cage_info.player_nearby_not_required": "Nearby player not required", + "spirit.jei.soul_cage_info.redstone_controlled_true": "Controllable with redstone", + "spirit.jei.soul_cage_info.redstone_controlled_false": "Not controlled with redstone", + "spirit.jei.soul_cage_info.ignored_spawn_conditions_true": "Follows spawn conditions", + "spirit.jei.soul_cage_info.ignored_spawn_conditions_false": "Ignores spawn conditions", + "category.spirit.soul_steel_tools": "Spirit", + "key.spirit.toggle": "Toggle Empowered" + } \ No newline at end of file diff --git a/projects/1.18-fabric/assets/spirit/spirit/lang/zh_cn.json b/projects/1.18-fabric/assets/spirit/spirit/lang/zh_cn.json new file mode 100644 index 000000000000..22036b1cc4fd --- /dev/null +++ b/projects/1.18-fabric/assets/spirit/spirit/lang/zh_cn.json @@ -0,0 +1,82 @@ +{ + "item.spirit.soul_crystal": "灵魂水晶", + "item.spirit.crude_soul_crystal": "粗制灵魂水晶", + "item.spirit.soul_crystal_shard": "灵魂水晶碎片", + "item.spirit.soul_steel_axe": "灵魂钢斧", + "item.spirit.soul_steel_bow": "灵魂钢弓", + "item.spirit.soul_steel_hoe": "灵魂钢锄", + "item.spirit.soul_steel_pickaxe": "灵魂钢镐", + "item.spirit.soul_steel_shovel": "灵魂钢锹", + "item.spirit.soul_steel_sword": "灵魂钢剑", + "item.spirit.soul_steel_wand": "灵魂钢法杖", + "item.spirit.soul_powder": "灵魂尘", + "item.spirit.glossary": "亡灵手册", + "item.spirit.soul_steel_ingot": "灵魂钢锭", + "item.spirit.soul_crystal.upgrade_message": "你水晶中蕴含的灵魂已到达了新的高度!已升级。", + "block.spirit.broken_spawner.tooltip": "被损毁的刷怪笼残骸
查看亡灵手册获取更多信息", + "block.spirit.shiftkey.tooltip": "按住[SHIFT]获取更多信息", + "block.spirit.soul_cage": "灵魂笼", + "block.spirit.soul_slate": "灵魂板岩", + "block.spirit.soul_glass": "灵魂玻璃", + "block.spirit.soul_glass_1": "灵魂玻璃", + "block.spirit.soul_glass_2": "灵魂玻璃", + "block.spirit.soul_glass_3": "灵魂玻璃", + "block.spirit.soul_glass_4": "灵魂玻璃", + "block.spirit.soul_glass_5": "灵魂玻璃", + "block.spirit.soul_glass_6": "灵魂玻璃", + "block.spirit.soul_glass_7": "灵魂玻璃", + "block.spirit.soul_glass_8": "灵魂玻璃", + "block.spirit.soul_glass_9": "灵魂玻璃", + "block.spirit.soul_glass_10": "灵魂玻璃", + "block.spirit.soul_glass_11": "灵魂玻璃", + "block.spirit.soul_glass_12": "灵魂玻璃", + "block.spirit.soul_glass_13": "灵魂玻璃", + "block.spirit.soul_pedestal": "灵魂基座", + "block.spirit.crystal_pedestal": "水晶基座", + "block.spirit.pedestal": "基座", + "block.spirit.soul_steel_block": "灵魂钢块", + "block.spirit.soul_cage.empty_hover_text": "空", + "block.spirit.broken_spawner": "破损的刷怪笼", + "block.spirit.soul_powder_block": "灵魂尘块", + "entity.spirit.soul": "粗糙灵魂", + "spirit.soul_cage.tier_0": "Null", + "spirit.soul_cage.tier_1": "Eins", + "spirit.soul_cage.tier_2": "Zwei", + "spirit.soul_cage.tier_3": "Drei", + "spirit.soul_cage.tier_4": "Vier", + "effect.spirit.corrupted": "失魂", + "itemGroup.spirit.itemgroup": "Spirit", + "enchantment.spirit.soul_reaper": "灵魂收割者", + "enchantment.spirit.soul_reaper.desc": "魔咒等级每增加一级,每次击杀后额外给予一个灵魂", + "config.spirit.toggletooltip": "禁用/启用实体视觉效果", + "tooltip.spirit.soul_crystal.unbound": "未绑定", + "spirit.item.soul_crystal_shard.tooltip": "包含:%s", + "spirit.item.crude_soul_crystal.tooltip": "灵魂:", + "spirit.item.crude_soul_crystal.tooltip_empty": "空", + "spirit.item.soul_steel_tool.empowered": "§7按下§8[%s§8]§7以释能§r", + "spirit.item.soul_steel_tool.unpowered": "§7按下§8[%s§8]§7以充能§r", + "spirit.the_one_probe.soul_cage.tier_suffix": "- 等级", + "spirit.the_one_probe.soul_cage.bar_suffix": " 灵魂", + "spirit.tooltip.chipped_loaded": "安装Chipped以正常使用此功能", + "spirit.jei.soul_transmutation.title": "灵魂嬗变", + "spirit.jei.soul_transmutation.consumes": "消耗物品", + "spirit.jei.soul_transmutation.empty_hand": "空手右击", + "spirit.jei.soul_engulfing.title": "灵魂吞噬", + "spirit.jei.soul_engulfing.consumes": "消耗方块", + "spirit.jei.soul_engulfing.layer": "第%s层", + "spirit.jei.soul_engulfing.duration": "数量:%ss", + "spirit.jei.soul_cage_tier.title": "灵魂笼信息", + "spirit.jei.soul_cage_info.tier_prefix": "等级%s", + "spirit.jei.soul_cage_info.required_souls": "需要%s个灵魂", + "spirit.jei.soul_cage_info.spawn_delay": "生成间隔从%s到%stick", + "spirit.jei.soul_cage_info.spawn_count": "每次生成%s只生物", + "spirit.jei.soul_cage_info.spawn_range": "最远生成于%s格外", + "spirit.jei.soul_cage_info.player_nearby": "需要玩家在%s格以内", + "spirit.jei.soul_cage_info.player_nearby_not_required": "附近不需要有玩家", + "spirit.jei.soul_cage_info.redstone_controlled_true": "可用红石控制", + "spirit.jei.soul_cage_info.redstone_controlled_false": "不可用红石控制", + "spirit.jei.soul_cage_info.ignored_spawn_conditions_true": "遵循生成条件", + "spirit.jei.soul_cage_info.ignored_spawn_conditions_false": "无视生成条件", + "category.spirit.soul_steel_tools": "Spirit", + "key.spirit.toggle": "切换技能" + }