From f060581038c101f1cddbffdc42e504cab766b768 Mon Sep 17 00:00:00 2001 From: LiangXiang Shen Date: Fri, 1 Dec 2023 00:54:36 +0000 Subject: [PATCH 1/3] Remove additional translations. --- .../1.19/assets/0-modrinth-mod/nvidium/lang/zh_cn.json | 9 ++++----- .../assets/0-modrinth-mod/nvidium/lang/zh_cn.json | 9 ++++----- 2 files changed, 8 insertions(+), 10 deletions(-) diff --git a/projects/1.19/assets/0-modrinth-mod/nvidium/lang/zh_cn.json b/projects/1.19/assets/0-modrinth-mod/nvidium/lang/zh_cn.json index c05c17027c12..ccda53d5f5d2 100644 --- a/projects/1.19/assets/0-modrinth-mod/nvidium/lang/zh_cn.json +++ b/projects/1.19/assets/0-modrinth-mod/nvidium/lang/zh_cn.json @@ -1,15 +1,14 @@ { "nvidium.options.pages.nvidium" : "Nvidium设置", "nvidium.options.region_keep_distance.name" : "区块渲染距离", - "nvidium.options.region_keep_distance.tooltip" : "加载的距离(需在未进入世界时设置)", + "nvidium.options.region_keep_distance.tooltip" : "加载的距离", "nvidium.options.automatic_memory_limit.name" : "自动限制显存占用", - "nvidium.options.automatic_memory_limit.tooltip" : "根据系统可用的显存量自动确定要设置的显存限制(关闭并重新打开设置以编辑最大显存)", + "nvidium.options.automatic_memory_limit.tooltip" : "根据系统可用的显存量自动确定要设置的显存限制", "nvidium.options.max_gpu_memory.name" : "最大显存大小", "nvidium.options.max_gpu_memory.tooltip" : "可使用的最大显存,一旦达到将开始卸载已加载的区块", "nvidium.options.enable_temporal_coherence.name" : "启用连续帧之间变化平滑", - "nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影(伪影:在图像处理后能让人看出瑕疵的不自然视效。)", + "nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影", "nvidium.options.mb" : "%s Mb", - + "modmenu.modmenu.descriptionTranslation.modmenu.nvidium": "替代Sodium的渲染引擎" - } diff --git a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json index 9d650b2a87c0..ea71840862bf 100644 --- a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json @@ -1,13 +1,13 @@ { "nvidium.options.pages.nvidium" : "Nvidium设置", "nvidium.options.region_keep_distance.name" : "区块渲染距离", - "nvidium.options.region_keep_distance.tooltip" : "加载的距离(需在未进入世界时设置)", + "nvidium.options.region_keep_distance.tooltip" : "加载的距离", "nvidium.options.automatic_memory_limit.name" : "自动限制显存占用", - "nvidium.options.automatic_memory_limit.tooltip" : "根据系统可用的显存量自动确定要设置的显存限制(关闭并重新打开设置以编辑最大显存)", + "nvidium.options.automatic_memory_limit.tooltip" : "根据系统可用的显存量自动确定要设置的显存限制", "nvidium.options.max_gpu_memory.name" : "最大显存大小", "nvidium.options.max_gpu_memory.tooltip" : "可使用的最大显存,一旦达到将开始卸载已加载的区块", "nvidium.options.enable_temporal_coherence.name" : "启用连续帧之间变化平滑", - "nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影(伪影:在图像处理后能让人看出瑕疵的不自然视效。)", + "nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影", "nvidium.options.mb" : "%s Mb", "nvidium.options.translucency_sorting.name" : "透明物体排序", "nvidium.options.translucency_sorting.tooltip" : "透明度排序级别,每个级别对性能影响和视觉质量都不同。\n禁用:没有透明度排序,无影响,但可能看起来很糟糕。\nSection:截面透明度排序,使透明度达到与钠相同的水平,影响最小。\nQuads:增量排序,在多帧上正确排序几何体,但在排序时可能会导致视觉上的怪异现象。", @@ -23,7 +23,6 @@ "nvidium.options.statistics_level.quads" : "Quads模式", "nvidium.options.async_bfs.name" : "启用异步广度优先搜索算法", "nvidium.options.async_bfs.tooltip" : "启用异步广度优先搜索(Async BFS)算法,大大减少了移动时两帧之间的渲染耗时,在更高的渲染距离下更为明显。", - + "modmenu.modmenu.descriptionTranslation.modmenu.nvidium": "替代Sodium的渲染引擎" - } From c7313e01421bebc58e40abe12040248e4bb0d508 Mon Sep 17 00:00:00 2001 From: LiangXiang Shen Date: Fri, 1 Dec 2023 01:01:23 +0000 Subject: [PATCH 2/3] Add missing EOL. --- projects/1.19/assets/0-modrinth-mod/nvidium/lang/en_us.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/0-modrinth-mod/nvidium/lang/en_us.json b/projects/1.19/assets/0-modrinth-mod/nvidium/lang/en_us.json index 12858cbe50f3..740162a6d6f5 100644 --- a/projects/1.19/assets/0-modrinth-mod/nvidium/lang/en_us.json +++ b/projects/1.19/assets/0-modrinth-mod/nvidium/lang/en_us.json @@ -9,4 +9,4 @@ "nvidium.options.enable_temporal_coherence.name" : "Enables temporal coherence", "nvidium.options.enable_temporal_coherence.tooltip" : "Removes artifacting when turning around", "nvidium.options.mb" : "%s Mbs" -} \ No newline at end of file +} From 4ba74e67aaa5d6a9702c14842ee2bdeb203c8191 Mon Sep 17 00:00:00 2001 From: LiangXiang Shen Date: Fri, 1 Dec 2023 01:24:33 +0000 Subject: [PATCH 3/3] Update translation. --- .../assets/0-modrinth-mod/nvidium/lang/zh_cn.json | 4 ++-- .../assets/0-modrinth-mod/nvidium/lang/zh_cn.json | 14 +++++++------- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/projects/1.19/assets/0-modrinth-mod/nvidium/lang/zh_cn.json b/projects/1.19/assets/0-modrinth-mod/nvidium/lang/zh_cn.json index ccda53d5f5d2..6003b55677fc 100644 --- a/projects/1.19/assets/0-modrinth-mod/nvidium/lang/zh_cn.json +++ b/projects/1.19/assets/0-modrinth-mod/nvidium/lang/zh_cn.json @@ -5,8 +5,8 @@ "nvidium.options.automatic_memory_limit.name" : "自动限制显存占用", "nvidium.options.automatic_memory_limit.tooltip" : "根据系统可用的显存量自动确定要设置的显存限制", "nvidium.options.max_gpu_memory.name" : "最大显存大小", - "nvidium.options.max_gpu_memory.tooltip" : "可使用的最大显存,一旦达到将开始卸载已加载的区块", - "nvidium.options.enable_temporal_coherence.name" : "启用连续帧之间变化平滑", + "nvidium.options.max_gpu_memory.tooltip" : "可使用的最大显存,达到后将卸载已加载的区块", + "nvidium.options.enable_temporal_coherence.name" : "启用时间相干渲染", "nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影", "nvidium.options.mb" : "%s Mb", diff --git a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json index ea71840862bf..a838d83140d9 100644 --- a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json @@ -5,22 +5,22 @@ "nvidium.options.automatic_memory_limit.name" : "自动限制显存占用", "nvidium.options.automatic_memory_limit.tooltip" : "根据系统可用的显存量自动确定要设置的显存限制", "nvidium.options.max_gpu_memory.name" : "最大显存大小", - "nvidium.options.max_gpu_memory.tooltip" : "可使用的最大显存,一旦达到将开始卸载已加载的区块", - "nvidium.options.enable_temporal_coherence.name" : "启用连续帧之间变化平滑", + "nvidium.options.max_gpu_memory.tooltip" : "可使用的最大显存,达到后将卸载已加载的区块", + "nvidium.options.enable_temporal_coherence.name" : "启用时间相干渲染", "nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影", "nvidium.options.mb" : "%s Mb", "nvidium.options.translucency_sorting.name" : "透明物体排序", - "nvidium.options.translucency_sorting.tooltip" : "透明度排序级别,每个级别对性能影响和视觉质量都不同。\n禁用:没有透明度排序,无影响,但可能看起来很糟糕。\nSection:截面透明度排序,使透明度达到与钠相同的水平,影响最小。\nQuads:增量排序,在多帧上正确排序几何体,但在排序时可能会导致视觉上的怪异现象。", + "nvidium.options.translucency_sorting.tooltip" : "透明度排序级别,每个级别对性能影响和视觉质量都不同。\n禁用:没有透明度排序,无影响,但可能看起来很糟糕。\nSection:截面透明度排序,使透明度达到与Sodium相同的水平,影响最小。\nQuads:增量排序,在多个帧上正确排序几何体,排序时可能导致不正常的渲染。", "nvidium.options.translucency_sorting.none" : "禁用", "nvidium.options.translucency_sorting.sections" : "Sections模式", "nvidium.options.translucency_sorting.quads" : "Quads模式", "nvidium.options.statistics_level.name" : "统计数据级别", "nvidium.options.statistics_level.tooltip" : "统计数据的级别,跟踪特定的剔除层的可见度计数", "nvidium.options.statistics_level.none" : "禁用", - "nvidium.options.statistics_level.frustum" : "Frustum模式", - "nvidium.options.statistics_level.regions" : "Regions模式", - "nvidium.options.statistics_level.sections" : "Sections模式", - "nvidium.options.statistics_level.quads" : "Quads模式", + "nvidium.options.statistics_level.frustum" : "Frustum", + "nvidium.options.statistics_level.regions" : "Regions", + "nvidium.options.statistics_level.sections" : "Sections", + "nvidium.options.statistics_level.quads" : "Quads", "nvidium.options.async_bfs.name" : "启用异步广度优先搜索算法", "nvidium.options.async_bfs.tooltip" : "启用异步广度优先搜索(Async BFS)算法,大大减少了移动时两帧之间的渲染耗时,在更高的渲染距离下更为明显。",