diff --git a/projects/1.21/assets/ars-nouveau/ars_nouveau/lang/en_us.json b/projects/1.21/assets/ars-nouveau/ars_nouveau/lang/en_us.json new file mode 100644 index 000000000000..2325e8b38dba --- /dev/null +++ b/projects/1.21/assets/ars-nouveau/ars_nouveau/lang/en_us.json @@ -0,0 +1,2014 @@ +{ + "alert.core": "An Arcane Core must be placed next to the base of the Enchanting Apparatus.", + "alert.core.wrong_axis": "The Arcane Core must be aligned with the base of the Enchanting Apparatus.", + "ars_nouveau.active_generation": "Active Generation", + "ars_nouveau.add_bookmark": "Add Bookmark", + "ars_nouveau.adopter": "Adopted by %s", + "ars_nouveau.adv.desc.alteration_table": "Acquire an Alteration Table", + "ars_nouveau.adv.desc.amethyst_golem_charm": "Acquire an Amethyst Golem Charm", + "ars_nouveau.adv.desc.apprentice_spell_book": "Acquire a Mage's Spell Book", + "ars_nouveau.adv.desc.archmage_spell_book": "Acquire an Archmage Spell Book", + "ars_nouveau.adv.desc.basic_spell_turret": "Acquire a Basic Spell Turret", + "ars_nouveau.adv.desc.blank_thread": "Acquire a Blank Thread", + "ars_nouveau.adv.desc.catch_lightning": "Catch a lightning bolt in a containment jar.", + "ars_nouveau.adv.desc.create_portal": "Create a Warp Portal", + "ars_nouveau.adv.desc.drygmy_charm": "Acquire a Drygmy Charm", + "ars_nouveau.adv.desc.eat_bombegranate": "Eat a Bombegranate", + "ars_nouveau.adv.desc.enchanting_apparatus": "Acquire an Enchanting Apparatus", + "ars_nouveau.adv.desc.familiar": "Bind a magical creature into a Familiar", + "ars_nouveau.adv.desc.imbuement_chamber": "Acquire an Imbuement Chamber", + "ars_nouveau.adv.desc.magebloom_crop": "Acquire a Magebloom Seed", + "ars_nouveau.adv.desc.mob_jar": "Acquire a Containment Jar", + "ars_nouveau.adv.desc.novice_spell_book": "Acquire a Novice Spell Book", + "ars_nouveau.adv.desc.poof_mob": "Make a \"Trade\" with a Magical Creature", + "ars_nouveau.adv.desc.potion_diffuser": "Acquire a Potion Diffuser", + "ars_nouveau.adv.desc.potion_flask": "Acquire a Potion Flask", + "ars_nouveau.adv.desc.potion_jar": "Acquire a Potion Jar", + "ars_nouveau.adv.desc.potion_melder": "Acquire a Potion Melder", + "ars_nouveau.adv.desc.prismatic": "Redirect a Spell using a Prism four or more times", + "ars_nouveau.adv.desc.ritual_brazier": "Acquire a Ritual Brazier", + "ars_nouveau.adv.desc.ritual_gravity": "Be affected by a Ritual of Gravity", + "ars_nouveau.adv.desc.scryers_oculus": "Acquire a Scryer's Oculus", + "ars_nouveau.adv.desc.shapers_focus": "Acquire a Shaper's Focus", + "ars_nouveau.adv.desc.shrunk_starbuncle": "Put a Starbuncle in a Containment Jar", + "ars_nouveau.adv.desc.source_jar": "Acquire a Source Jar", + "ars_nouveau.adv.desc.spell_prism": "Acquire a Spell Prism", + "ars_nouveau.adv.desc.starbuncle_shades": "Acquire Starbuncle Shades", + "ars_nouveau.adv.desc.starby_charm": "Acquire a Starbuncle Charm", + "ars_nouveau.adv.desc.summon_focus": "Acquire a Summoning Focus", + "ars_nouveau.adv.desc.time_in_a_bottle": "Put a clock in a containment jar", + "ars_nouveau.adv.desc.warp_scroll": "Acquire a Warp Scroll", + "ars_nouveau.adv.desc.whirlisprig_charm": "Acquire a Whirlisprig Charm", + "ars_nouveau.adv.desc.wilden_explosion": "Witness an explosive divebomb", + "ars_nouveau.adv.desc.wilden_tribute": "Acquire a Wilden Tribute", + "ars_nouveau.adv.desc.wixie_charm": "Acquire a Wixie Charm", + "ars_nouveau.adv.desc.wixie_hat": "Acquire a Wixie Hat", + "ars_nouveau.adv.title.alteration_table": "Armor Alteration", + "ars_nouveau.adv.title.amethyst_golem_charm": "Purple Amethyst Eater", + "ars_nouveau.adv.title.apprentice_spell_book": "Mage's Spell Book", + "ars_nouveau.adv.title.archmage_spell_book": "Archmage Spell Book", + "ars_nouveau.adv.title.basic_spell_turret": "It's a Magic Mod, I Swear!", + "ars_nouveau.adv.title.blank_thread": "Empty Canvas", + "ars_nouveau.adv.title.catch_lightning": "Lightning in a Bottle", + "ars_nouveau.adv.title.create_portal": "Thinking with...wrong game", + "ars_nouveau.adv.title.drygmy_charm": "Moose Dance", + "ars_nouveau.adv.title.eat_bombegranate": "To Die For", + "ars_nouveau.adv.title.enchanting_apparatus": "Magic Mod Mechanic", + "ars_nouveau.adv.title.familiar": "This Seems Familiar...", + "ars_nouveau.adv.title.imbuement_chamber": "Imbued", + "ars_nouveau.adv.title.magebloom_crop": "Magebloom", + "ars_nouveau.adv.title.mob_jar": "Tiny Home", + "ars_nouveau.adv.title.novice_spell_book": "Unbreaking X", + "ars_nouveau.adv.title.poof_mob": "Where did it go?", + "ars_nouveau.adv.title.potion_diffuser": "Do you smell that?", + "ars_nouveau.adv.title.potion_flask": "Stackable Potions", + "ars_nouveau.adv.title.potion_jar": "Potion Storage", + "ars_nouveau.adv.title.potion_melder": "Meld'em, Mash'em, Stick'em in a Cauldron", + "ars_nouveau.adv.title.prismatic": "Thinking with Prisms", + "ars_nouveau.adv.title.ritual_brazier": "Brazen", + "ars_nouveau.adv.title.ritual_gravity": "You're Grounded", + "ars_nouveau.adv.title.scryers_oculus": "Eye Spy", + "ars_nouveau.adv.title.shapers_focus": "Throw Another Rock!", + "ars_nouveau.adv.title.shrunk_starbuncle": "Honey I Shrunk the Starbuncle", + "ars_nouveau.adv.title.source_jar": "Not a Fluid!", + "ars_nouveau.adv.title.spell_prism": "Prismatic Redirection", + "ars_nouveau.adv.title.starbuncle_shades": "One Cool Starbuncle", + "ars_nouveau.adv.title.starby_charm": "The Cutest Hopper", + "ars_nouveau.adv.title.summon_focus": "Summoning Focus", + "ars_nouveau.adv.title.time_in_a_bottle": "Time in a Bottle", + "ars_nouveau.adv.title.warp_scroll": "Warped", + "ars_nouveau.adv.title.whirlisprig_charm": "Whirli", + "ars_nouveau.adv.title.wilden_explosion": "Wait, it can fly?", + "ars_nouveau.adv.title.wilden_tribute": "Wilden Tribute", + "ars_nouveau.adv.title.wixie_charm": "Free the Inner Child", + "ars_nouveau.adv.title.wixie_hat": "Potion Transport", + "ars_nouveau.advancement.desc.root": "Acquire a Tattered Tome", + "ars_nouveau.advancement.title.root": "Ars Nouveau", + "ars_nouveau.alakarkinos.set_home": "Home set. Place source and gravel or sand within 3 blocks.", + "ars_nouveau.alakarkinos_recipe": "Alakarkinos Conversion", + "ars_nouveau.alakarkinos_recipe.chance": "Chance: %s", + "ars_nouveau.alchemists_crown.no_flasks": "No flasks or potions equipped.", + "ars_nouveau.alert.duplicate_method": "No duplicate cast forms are allowed.", + "ars_nouveau.alert.spell_set": "Spell set.", + "ars_nouveau.alert.turret_needs_form": "Spell must have a form.", + "ars_nouveau.alert.turret_type": "Selected form cannot be used by a turret.", + "ars_nouveau.alias.archaeology": "Archaeology", + "ars_nouveau.alias.auto_crafter": "Auto Crafter", + "ars_nouveau.alias.book": "Book", + "ars_nouveau.alias.brewing_stand": "Brewing Stand", + "ars_nouveau.alias.crop_farm": "Crop Farm", + "ars_nouveau.alias.documentation": "Documentation", + "ars_nouveau.alias.filter": "Filter", + "ars_nouveau.alias.guide": "Guide", + "ars_nouveau.alias.hopper": "Hopper", + "ars_nouveau.alias.item_transporter": "Item Transporter", + "ars_nouveau.alias.mob_farm": "Mob Farm", + "ars_nouveau.alias.pipe": "Pipe", + "ars_nouveau.alias.potion_brewer": "Potion Brewer", + "ars_nouveau.alias.sherd": "Sherd", + "ars_nouveau.alias.spellbook": "Spellbook", + "ars_nouveau.alias.warp_portal": "Warp Portal", + "ars_nouveau.alias.worn_notebook": "Worn Notebook", + "ars_nouveau.all_glyphs": "All Glyphs", + "ars_nouveau.allow_set": "Starbuncle will only take these items.", + "ars_nouveau.amethyst_farming": "Farming Amethyst", + "ars_nouveau.amethyst_storage": "Storing Amethyst", + "ars_nouveau.any_item": "ANY ITEM", + "ars_nouveau.apparatus.nomana": "Not enough source nearby.", + "ars_nouveau.apparatus.norecipe": "No recipe found. Pedestals must be within 3 blocks.", + "ars_nouveau.apparatus.use_imbuement": "Did you mean to use an Imbuement Chamber for this recipe?", + "ars_nouveau.arcane_platform.tooltip": "Can be placed in any direction and can be used in place of a pedestal.", + "ars_nouveau.armor": "Armor and Perks", + "ars_nouveau.armor_desc": "Threads can be slotted into magical armor to provide additional effects. Armor can be upgraded to new tiers, unlocking additional and more powerful thread slots.", + "ars_nouveau.armor_tiers": "Armor Tiers", + "ars_nouveau.armor_upgrade": "Magic Armor Upgrade", + "ars_nouveau.armor_upgrade.book_desc": "Accepts Tier %s Armor", + "ars_nouveau.augment_desc.glyph_animate_block_glyph_duration_down": "Reduces the duration of the summon.", + "ars_nouveau.augment_desc.glyph_animate_block_glyph_extend_time": "Extends the duration of the summon.", + "ars_nouveau.augment_desc.glyph_blink_glyph_amplify": "Increases the distance of the teleport.", + "ars_nouveau.augment_desc.glyph_blink_glyph_dampen": "Decreases the distance of the teleport.", + "ars_nouveau.augment_desc.glyph_bounce_glyph_amplify": "Increases the level of the effect.", + "ars_nouveau.augment_desc.glyph_bounce_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_bounce_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_break_glyph_amplify": "Increases the harvest level.", + "ars_nouveau.augment_desc.glyph_break_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_break_glyph_dampen": "Decreases the harvest level.", + "ars_nouveau.augment_desc.glyph_break_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_break_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_break_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_break_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_break_glyph_sensitive": "Breaks blocks with Shears instead of a pickaxe.", + "ars_nouveau.augment_desc.glyph_bubble_glyph_amplify": "Increases the damage of the bubble when popped.", + "ars_nouveau.augment_desc.glyph_bubble_glyph_dampen": "Decreases the damage of the bubble when popped.", + "ars_nouveau.augment_desc.glyph_bubble_glyph_duration_down": "Decreases the duration of the bubble.", + "ars_nouveau.augment_desc.glyph_bubble_glyph_extend_time": "Increases the duration of the bubble.", + "ars_nouveau.augment_desc.glyph_burst_glyph_aoe": "Increases the target radius.", + "ars_nouveau.augment_desc.glyph_burst_glyph_dampen": "Targets an empty sphere.", + "ars_nouveau.augment_desc.glyph_burst_glyph_sensitive": "Targets blocks instead of entities.", + "ars_nouveau.augment_desc.glyph_cold_snap_glyph_amplify": "Increases damage dealt.", + "ars_nouveau.augment_desc.glyph_cold_snap_glyph_aoe": "Increases the number of ice shards.", + "ars_nouveau.augment_desc.glyph_cold_snap_glyph_dampen": "Reduces damage dealt.", + "ars_nouveau.augment_desc.glyph_cold_snap_glyph_duration_down": "Decreases the freezing duration.", + "ars_nouveau.augment_desc.glyph_cold_snap_glyph_extend_time": "Increases the freezing duration.", + "ars_nouveau.augment_desc.glyph_cold_snap_glyph_fortune": "Applies looting when killing a mob.", + "ars_nouveau.augment_desc.glyph_cold_snap_glyph_randomize": "Randomizes the damage dealt.", + "ars_nouveau.augment_desc.glyph_conjure_water_glyph_amplify": "Increases the level of the effect.", + "ars_nouveau.augment_desc.glyph_conjure_water_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_conjure_water_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_conjure_water_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_conjure_water_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_conjure_water_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_conjure_water_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_conjure_water_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_conjure_water_glyph_sensitive": "Places water at a target entity's feet.", + "ars_nouveau.augment_desc.glyph_crush_glyph_amplify": "Increases damage dealt and the harvest level.", + "ars_nouveau.augment_desc.glyph_crush_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_crush_glyph_dampen": "Decreases damage dealt and the harvest level.", + "ars_nouveau.augment_desc.glyph_crush_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_crush_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_crush_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_crush_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_crush_glyph_sensitive": "Crush will also target items nearby.", + "ars_nouveau.augment_desc.glyph_cut_glyph_amplify": "Simulates using an Axe instead of Shears.", + "ars_nouveau.augment_desc.glyph_cut_glyph_dampen": "Reduces the damage dealt.", + "ars_nouveau.augment_desc.glyph_cut_glyph_extract": "Applies Silk Touch when breaking blocks.", + "ars_nouveau.augment_desc.glyph_cut_glyph_fortune": "Applies Fortune when breaking blocks or killing mobs.", + "ars_nouveau.augment_desc.glyph_delay_glyph_duration_down": "Decreases the duration of the delay.", + "ars_nouveau.augment_desc.glyph_delay_glyph_extend_time": "Increases the duration of the delay.", + "ars_nouveau.augment_desc.glyph_delay_glyph_randomize": "Randomizes the duration of the delay, increasing or decreasing it by 25% of the base duration.", + "ars_nouveau.augment_desc.glyph_evaporate_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_evaporate_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_evaporate_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_evaporate_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_evaporate_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_exchange_glyph_amplify": "Increases the hardness of blocks that can be harvested.", + "ars_nouveau.augment_desc.glyph_exchange_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_exchange_glyph_dampen": "Decreases the hardness of blocks that can be harvested.", + "ars_nouveau.augment_desc.glyph_exchange_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_exchange_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_exchange_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_exchange_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_explosion_glyph_amplify": "Increases damage dealt.", + "ars_nouveau.augment_desc.glyph_explosion_glyph_aoe": "Increases the size of the explosion.", + "ars_nouveau.augment_desc.glyph_explosion_glyph_dampen": "Reduces the size of the explosion and damage.", + "ars_nouveau.augment_desc.glyph_explosion_glyph_extract": "Drops all blocks instead of destroying them.", + "ars_nouveau.augment_desc.glyph_explosion_glyph_fortune": "Applies looting when killing a mob.", + "ars_nouveau.augment_desc.glyph_explosion_glyph_randomize": "Randomizes the damage dealt.", + "ars_nouveau.augment_desc.glyph_fangs_glyph_accelerate": "Increases the travel speed of the fangs.", + "ars_nouveau.augment_desc.glyph_fangs_glyph_amplify": "Increases damage dealt.", + "ars_nouveau.augment_desc.glyph_fangs_glyph_dampen": "Reduces damage dealt.", + "ars_nouveau.augment_desc.glyph_fangs_glyph_duration_down": "Decreases the duration of the fangs.", + "ars_nouveau.augment_desc.glyph_fangs_glyph_extend_time": "Increases the duration of the fangs.", + "ars_nouveau.augment_desc.glyph_fangs_glyph_fortune": "Applies looting when killing a mob.", + "ars_nouveau.augment_desc.glyph_fangs_glyph_randomize": "Randomizes the damage dealt.", + "ars_nouveau.augment_desc.glyph_fell_glyph_amplify": "Increases the hardness of blocks that can be harvested.", + "ars_nouveau.augment_desc.glyph_fell_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_fell_glyph_dampen": "Decreases the hardness of blocks that can be harvested.", + "ars_nouveau.augment_desc.glyph_fell_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_fell_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_fell_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_fell_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_firework_glyph_amplify": "Adds more Firework Stars.", + "ars_nouveau.augment_desc.glyph_firework_glyph_dampen": "Reduces damage dealt.", + "ars_nouveau.augment_desc.glyph_firework_glyph_extend_time": "Increases flight time.", + "ars_nouveau.augment_desc.glyph_firework_glyph_fortune": "Applies looting when killing a mob.", + "ars_nouveau.augment_desc.glyph_firework_glyph_randomize": "Randomizes the damage dealt.", + "ars_nouveau.augment_desc.glyph_firework_glyph_split": "Summons multiple fireworks.", + "ars_nouveau.augment_desc.glyph_flare_glyph_amplify": "Increases damage dealt.", + "ars_nouveau.augment_desc.glyph_flare_glyph_aoe": "Increases the number of cinders spawned.", + "ars_nouveau.augment_desc.glyph_flare_glyph_dampen": "Reduces damage dealt.", + "ars_nouveau.augment_desc.glyph_flare_glyph_fortune": "Applies looting when killing a mob.", + "ars_nouveau.augment_desc.glyph_flare_glyph_randomize": "Randomizes the damage dealt.", + "ars_nouveau.augment_desc.glyph_freeze_glyph_amplify": "Increases the level of the effect.", + "ars_nouveau.augment_desc.glyph_freeze_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_freeze_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_freeze_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_freeze_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_freeze_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_freeze_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_freeze_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_freeze_glyph_sensitive": "Turns water into Frosted Ice and will vanish after a short time.", + "ars_nouveau.augment_desc.glyph_glide_glyph_amplify": "Increases the level of the effect.", + "ars_nouveau.augment_desc.glyph_glide_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_glide_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_gravity_glyph_amplify": "Increases the falling speed of blocks and entities, or increases the effect of the potion.", + "ars_nouveau.augment_desc.glyph_gravity_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_gravity_glyph_dampen": "Reduces the falling speed of blocks and entities, or decreases the effect of the potion.", + "ars_nouveau.augment_desc.glyph_gravity_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_gravity_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_gravity_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_gravity_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_gravity_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_gravity_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_grow_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_grow_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_grow_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_grow_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_grow_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_gust_glyph_amplify": "Increases the knockback strength.", + "ars_nouveau.augment_desc.glyph_gust_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_gust_glyph_dampen": "Decreases the knockback strength.", + "ars_nouveau.augment_desc.glyph_gust_glyph_extract": "Knockback the target away from the caster instead of towards the caster's look.", + "ars_nouveau.augment_desc.glyph_gust_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_gust_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_gust_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_gust_glyph_sensitive": "Prevents blocks from being moved.", + "ars_nouveau.augment_desc.glyph_harm_glyph_amplify": "Increases damage dealt, or the level of Poison applied.", + "ars_nouveau.augment_desc.glyph_harm_glyph_dampen": "Reduces damage dealt.", + "ars_nouveau.augment_desc.glyph_harm_glyph_duration_down": "Decreases the duration of Poison applied.", + "ars_nouveau.augment_desc.glyph_harm_glyph_extend_time": "Applies Poison instead of dealing damage, increases the duration.", + "ars_nouveau.augment_desc.glyph_harm_glyph_fortune": "Applies looting when killing a mob.", + "ars_nouveau.augment_desc.glyph_harm_glyph_randomize": "Randomizes the damage dealt.", + "ars_nouveau.augment_desc.glyph_harvest_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_harvest_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_harvest_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_harvest_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_harvest_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_heal_glyph_amplify": "Increases the amount of healing done or damage dealt to undead.", + "ars_nouveau.augment_desc.glyph_heal_glyph_dampen": "Decreases the amount of healing done or damage dealt to undead.", + "ars_nouveau.augment_desc.glyph_heal_glyph_fortune": "Applies looting when killing a mob.", + "ars_nouveau.augment_desc.glyph_heal_glyph_randomize": "Randomizes the damage dealt.", + "ars_nouveau.augment_desc.glyph_hex_glyph_amplify": "Increases the level of the effect.", + "ars_nouveau.augment_desc.glyph_hex_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_hex_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_ignite_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_ignite_glyph_duration_down": "Decreases the fire duration.", + "ars_nouveau.augment_desc.glyph_ignite_glyph_extend_time": "Increases the fire duration.", + "ars_nouveau.augment_desc.glyph_ignite_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_ignite_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_ignite_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_ignite_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_ignite_glyph_sensitive": "Creates a short-lived magic fire that will not spread or destroy blocks instead of normal fire.", + "ars_nouveau.augment_desc.glyph_infuse_glyph_aoe": "Spawns a splash potion at the location.", + "ars_nouveau.augment_desc.glyph_infuse_glyph_extend_time": "Spawns a lingering potion at the location.", + "ars_nouveau.augment_desc.glyph_intangible_glyph_amplify": "Increases the hardness of blocks that can be affected.", + "ars_nouveau.augment_desc.glyph_intangible_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_intangible_glyph_dampen": "Decreases the hardness of blocks that can be affected.", + "ars_nouveau.augment_desc.glyph_intangible_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_intangible_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_intangible_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_intangible_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_intangible_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_intangible_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_interact_glyph_amplify": "Uses left-click instead of right-click.", + "ars_nouveau.augment_desc.glyph_interact_glyph_dampen": "Will use shift clicks.", + "ars_nouveau.augment_desc.glyph_interact_glyph_sensitive": "Will interact with your off-hand item.", + "ars_nouveau.augment_desc.glyph_invisibility_glyph_amplify": "Increases the level of the effect.", + "ars_nouveau.augment_desc.glyph_invisibility_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_invisibility_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_launch_glyph_amplify": "Increases the knockup amount.", + "ars_nouveau.augment_desc.glyph_launch_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_launch_glyph_dampen": "Decreases the knockup amount.", + "ars_nouveau.augment_desc.glyph_launch_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_launch_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_launch_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_launch_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_launch_glyph_sensitive": "Prevents blocks from being moved.", + "ars_nouveau.augment_desc.glyph_leap_glyph_amplify": "Increases the velocity.", + "ars_nouveau.augment_desc.glyph_leap_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_leap_glyph_dampen": "Decreases the velocity.", + "ars_nouveau.augment_desc.glyph_leap_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_leap_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_leap_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_leap_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_leap_glyph_sensitive": "Prevents blocks from being moved.", + "ars_nouveau.augment_desc.glyph_light_glyph_amplify": "Increases the light level.", + "ars_nouveau.augment_desc.glyph_light_glyph_dampen": "Decreases the light level.", + "ars_nouveau.augment_desc.glyph_light_glyph_duration_down": "The light will last for a shorter duration. Affects the duration of Glowing and Night Vision.", + "ars_nouveau.augment_desc.glyph_light_glyph_extend_time": "The light will instead be temporary, lasting longer. Affects the duration of Glowing and Night Vision.", + "ars_nouveau.augment_desc.glyph_light_glyph_sensitive": "Allows Glowing to be applied to the caster and applies the spell color to the Glowing effect.", + "ars_nouveau.augment_desc.glyph_lightning_glyph_amplify": "Increases the damage of the lightning bolt.", + "ars_nouveau.augment_desc.glyph_lightning_glyph_dampen": "Decreases the damage of the lightning bolt.", + "ars_nouveau.augment_desc.glyph_lightning_glyph_duration_down": "Decreases the duration of the lightning bolt.", + "ars_nouveau.augment_desc.glyph_lightning_glyph_extend_time": "Increases the duration of the lightning bolt.", + "ars_nouveau.augment_desc.glyph_linger_glyph_accelerate": "Casts spells faster.", + "ars_nouveau.augment_desc.glyph_linger_glyph_aoe": "Increases the target area.", + "ars_nouveau.augment_desc.glyph_linger_glyph_dampen": "Ignores gravity.", + "ars_nouveau.augment_desc.glyph_linger_glyph_decelerate": "Casts spells slower.", + "ars_nouveau.augment_desc.glyph_linger_glyph_duration_down": "Decreases the duration of the effect.", + "ars_nouveau.augment_desc.glyph_linger_glyph_extend_time": "Increases the duration of the effect.", + "ars_nouveau.augment_desc.glyph_linger_glyph_sensitive": "Targets blocks instead of entities.", + "ars_nouveau.augment_desc.glyph_orbit_glyph_accelerate": "Increases the speed of the orbiting projectiles.", + "ars_nouveau.augment_desc.glyph_orbit_glyph_aoe": "Increases the radius of the orbiting projectiles.", + "ars_nouveau.augment_desc.glyph_orbit_glyph_decelerate": "Decreases the speed of the orbiting projectiles.", + "ars_nouveau.augment_desc.glyph_orbit_glyph_duration_down": "Decreases the duration of the orbiting projectiles.", + "ars_nouveau.augment_desc.glyph_orbit_glyph_extend_time": "Increases the duration of the orbiting projectiles.", + "ars_nouveau.augment_desc.glyph_orbit_glyph_pierce": "Allows the orbiting projectiles to pierce through enemies.", + "ars_nouveau.augment_desc.glyph_orbit_glyph_sensitive": "Allows the orbiting projectiles to hit blocks.", + "ars_nouveau.augment_desc.glyph_orbit_glyph_split": "Increases the number of orbiting projectiles.", + "ars_nouveau.augment_desc.glyph_pantomime_glyph_amplify": "Increases the target distance.", + "ars_nouveau.augment_desc.glyph_pantomime_glyph_dampen": "Reduces the target distance.", + "ars_nouveau.augment_desc.glyph_pantomime_glyph_sensitive": "Highlights the selected block.", + "ars_nouveau.augment_desc.glyph_phantom_block_glyph_amplify": "Makes the block permanent.", + "ars_nouveau.augment_desc.glyph_phantom_block_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_phantom_block_glyph_duration_down": "Decreases the duration of the temporary block.", + "ars_nouveau.augment_desc.glyph_phantom_block_glyph_extend_time": "Increases the duration of the temporary block.", + "ars_nouveau.augment_desc.glyph_phantom_block_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_phantom_block_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_phantom_block_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_phantom_block_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_pickup_glyph_aoe": "Increases the radius of the pickup effect.", + "ars_nouveau.augment_desc.glyph_place_block_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_place_block_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_place_block_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_place_block_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_place_block_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_place_block_glyph_sensitive": "Places the block with the caster's facing direction. Using two makes it place in the opposite direction.", + "ars_nouveau.augment_desc.glyph_projectile_glyph_accelerate": "Projectiles will move faster.", + "ars_nouveau.augment_desc.glyph_projectile_glyph_decelerate": "Projectiles will move slower.", + "ars_nouveau.augment_desc.glyph_projectile_glyph_pierce": "Projectiles will pierce through enemies and blocks an additional time.", + "ars_nouveau.augment_desc.glyph_projectile_glyph_sensitive": "Projectiles will hit plants and other materials that do not block motion.", + "ars_nouveau.augment_desc.glyph_projectile_glyph_split": "Creates multiple projectiles.", + "ars_nouveau.augment_desc.glyph_pull_glyph_amplify": "Increases the velocity.", + "ars_nouveau.augment_desc.glyph_pull_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_pull_glyph_dampen": "Decreases the velocity.", + "ars_nouveau.augment_desc.glyph_pull_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_pull_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_pull_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_pull_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_pull_glyph_sensitive": "Prevents blocks from being pulled.", + "ars_nouveau.augment_desc.glyph_redstone_signal_glyph_amplify": "Increases the power of the redstone signal.", + "ars_nouveau.augment_desc.glyph_redstone_signal_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_redstone_signal_glyph_dampen": "Decreases the power of the redstone signal.", + "ars_nouveau.augment_desc.glyph_redstone_signal_glyph_duration_down": "Decreases the duration of the redstone signal.", + "ars_nouveau.augment_desc.glyph_redstone_signal_glyph_extend_time": "Increases the duration of the redstone signal.", + "ars_nouveau.augment_desc.glyph_redstone_signal_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_redstone_signal_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_redstone_signal_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_redstone_signal_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_redstone_signal_glyph_sensitive": "Sets the target block to a redstone power source, powering itself and its neighbors.", + "ars_nouveau.augment_desc.glyph_rotate_glyph_amplify": "Increases rotations clockwise.", + "ars_nouveau.augment_desc.glyph_rotate_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_rotate_glyph_dampen": "Increases rotations counter-clockwise.", + "ars_nouveau.augment_desc.glyph_rotate_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_rotate_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_rotate_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_rotate_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_rotate_glyph_sensitive": "Rotates the block on a different axis or forces an entity to rotate their head.", + "ars_nouveau.augment_desc.glyph_rune_glyph_sensitive": "The rune will use the owner's inventory for pickup and usage.", + "ars_nouveau.augment_desc.glyph_sense_magic_glyph_amplify": "Increases the level of the effect.", + "ars_nouveau.augment_desc.glyph_sense_magic_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_sense_magic_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_slowfall_glyph_amplify": "Increases the level of the effect.", + "ars_nouveau.augment_desc.glyph_slowfall_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_slowfall_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_smelt_glyph_amplify": "Allows smelting of blocks with higher hardness, or blasting recipes when targeting items.", + "ars_nouveau.augment_desc.glyph_smelt_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_smelt_glyph_dampen": "Uses smoking recipes instead of smelting recipes.", + "ars_nouveau.augment_desc.glyph_smelt_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_smelt_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_smelt_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_smelt_glyph_randomize": "Adds a chance to not target a block.", + "ars_nouveau.augment_desc.glyph_smelt_glyph_sensitive": "Only smelts items, not blocks.", + "ars_nouveau.augment_desc.glyph_snare_glyph_amplify": "Increases the level of the effect.", + "ars_nouveau.augment_desc.glyph_snare_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_snare_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_summon_decoy_glyph_duration_down": "Reduces the duration of the summon.", + "ars_nouveau.augment_desc.glyph_summon_decoy_glyph_extend_time": "Extends the duration of the summon.", + "ars_nouveau.augment_desc.glyph_summon_steed_glyph_aoe": "Increases the number of horses summoned.", + "ars_nouveau.augment_desc.glyph_summon_steed_glyph_duration_down": "Reduces the duration of the summon.", + "ars_nouveau.augment_desc.glyph_summon_steed_glyph_extend_time": "Extends the duration of the summon.", + "ars_nouveau.augment_desc.glyph_summon_undead_glyph_amplify": "Increases the summoned skeletons' weapon quality.", + "ars_nouveau.augment_desc.glyph_summon_undead_glyph_duration_down": "Reduces the duration of the summon.", + "ars_nouveau.augment_desc.glyph_summon_undead_glyph_extend_time": "Extends the duration of the summon.", + "ars_nouveau.augment_desc.glyph_summon_undead_glyph_pierce": "Changes the summoned skeletons to archers.", + "ars_nouveau.augment_desc.glyph_summon_undead_glyph_split": "Increases the number of summoned skeletons.", + "ars_nouveau.augment_desc.glyph_summon_vex_glyph_duration_down": "Reduces the duration of the summon.", + "ars_nouveau.augment_desc.glyph_summon_vex_glyph_extend_time": "Extends the duration of the summon.", + "ars_nouveau.augment_desc.glyph_summon_wolves_glyph_duration_down": "Reduces the duration of the summon.", + "ars_nouveau.augment_desc.glyph_summon_wolves_glyph_extend_time": "Extends the duration of the summon.", + "ars_nouveau.augment_desc.glyph_toss_glyph_amplify": "Doubles the stack size.", + "ars_nouveau.augment_desc.glyph_toss_glyph_dampen": "Halves the stack size.", + "ars_nouveau.augment_desc.glyph_toss_glyph_extract": "Extracts the item from the caster's inventory.", + "ars_nouveau.augment_desc.glyph_toss_glyph_randomize": "Randomizes the stack selection.", + "ars_nouveau.augment_desc.glyph_touch_glyph_sensitive": "Can target air and fluids.", + "ars_nouveau.augment_desc.glyph_wall_glyph_accelerate": "Casts spells faster.", + "ars_nouveau.augment_desc.glyph_wall_glyph_aoe": "Increases the target area.", + "ars_nouveau.augment_desc.glyph_wall_glyph_dampen": "Ignores gravity.", + "ars_nouveau.augment_desc.glyph_wall_glyph_decelerate": "Casts spells slower.", + "ars_nouveau.augment_desc.glyph_wall_glyph_duration_down": "Decreases the duration of the effect.", + "ars_nouveau.augment_desc.glyph_wall_glyph_extend_time": "Increases the duration of the effect.", + "ars_nouveau.augment_desc.glyph_wall_glyph_sensitive": "Targets blocks instead of entities.", + "ars_nouveau.augment_desc.glyph_wind_burst_glyph_amplify": "Increases the knockback strength", + "ars_nouveau.augment_desc.glyph_wind_burst_glyph_aoe": "Increases the area of effect", + "ars_nouveau.augment_desc.glyph_wind_burst_glyph_dampen": "Decreases the knockback strength", + "ars_nouveau.augment_desc.glyph_wind_burst_glyph_sensitive": "Caster is not affected by knockback", + "ars_nouveau.augment_desc.glyph_wind_shear_glyph_amplify": "Increases damage dealt.", + "ars_nouveau.augment_desc.glyph_wind_shear_glyph_dampen": "Reduces damage dealt.", + "ars_nouveau.augment_desc.glyph_wind_shear_glyph_fortune": "Applies looting when killing a mob.", + "ars_nouveau.augment_desc.glyph_wind_shear_glyph_randomize": "Randomizes the damage dealt.", + "ars_nouveau.augment_desc.glyph_wither_glyph_amplify": "Increases the level of the effect.", + "ars_nouveau.augment_desc.glyph_wither_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_wither_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.rewind_glyph_duration_down": "Decreases the duration to rewind.", + "ars_nouveau.augment_desc.rewind_glyph_extend_time": "Increases the duration to rewind.", + "ars_nouveau.augment_desc.wololo_glyph_randomize": "Randomizes the color of the dye used.", + "ars_nouveau.augment_desc.wololo_glyph_sensitive": "Dyes the targets armor.", + "ars_nouveau.augmenting": "Augmenting %s:", + "ars_nouveau.automation": "Automation", + "ars_nouveau.automation_desc": "Magical Automation", + "ars_nouveau.binding_inventories": "Binding Inventories", + "ars_nouveau.book.landing_text": "Ars Nouveau provides spell crafting, magical devices, powerful trinkets, and magical entity automation. To help development or report issues, join the community: https://discord.gg/y7TMXZu Thank you for playing.", + "ars_nouveau.book.name": "Worn Notebook", + "ars_nouveau.bookwyrm.strict_mode": "Strict mode set to %s", + "ars_nouveau.bound_script": "Bound Script: %s", + "ars_nouveau.bow.invalid": "This tool may only accept spells that do not contain a form.", + "ars_nouveau.brazier_relay.connected": "Brazier connected.", + "ars_nouveau.budding_conversion_recipe": "Amethyst Golem Conversion", + "ars_nouveau.camera.exit": "%s - Exit", + "ars_nouveau.camera.move": "%1$s%2$s%3$s%4$s - Move", + "ars_nouveau.camera.not_loaded": "The block has been removed or is not chunk loaded.", + "ars_nouveau.casting_cost": "Casting Cost", + "ars_nouveau.category.familiars": "Familiars can provide passive buffs and assistance in combat. For more information, see the section on Summoning a Familiar.", + "ars_nouveau.category.source": "Source", + "ars_nouveau.cauldron.num_bounded": "%s bounded inventories", + "ars_nouveau.chimera.rage": "The chimera begins raging.", + "ars_nouveau.codex_no_use": "This codex would not teach you anything new.", + "ars_nouveau.codex_not_enough_exp": "Not enough levels to record glyphs. %s levels needed.", + "ars_nouveau.codex_tooltip": "Use to record your glyphs.", + "ars_nouveau.codex_up_to_date": "This codex is already up to date.", + "ars_nouveau.color_gui.black": "Black", + "ars_nouveau.color_gui.blue": "Blue", + "ars_nouveau.color_gui.blue_slider": "Blue: ", + "ars_nouveau.color_gui.brown": "Brown", + "ars_nouveau.color_gui.cyan": "Cyan", + "ars_nouveau.color_gui.default": "Default", + "ars_nouveau.color_gui.gray": "Gray", + "ars_nouveau.color_gui.green": "Green", + "ars_nouveau.color_gui.green_slider": "Green: ", + "ars_nouveau.color_gui.light_blue": "Light Blue", + "ars_nouveau.color_gui.light_gray": "Light Gray", + "ars_nouveau.color_gui.lime": "Lime", + "ars_nouveau.color_gui.magenta": "Magenta", + "ars_nouveau.color_gui.orange": "Orange", + "ars_nouveau.color_gui.pink": "Pink", + "ars_nouveau.color_gui.presets": "Presets", + "ars_nouveau.color_gui.purple": "Purple", + "ars_nouveau.color_gui.rainbow": "Rainbow", + "ars_nouveau.color_gui.red": "Red", + "ars_nouveau.color_gui.red_slider": "Red: ", + "ars_nouveau.color_gui.save": "Save", + "ars_nouveau.color_gui.save_all": "Save All", + "ars_nouveau.color_gui.title": "Spell Color", + "ars_nouveau.color_gui.white": "White", + "ars_nouveau.color_gui.yellow": "Yellow", + "ars_nouveau.community": "Join the Ars Nouveau community! Get ideas for spells, help with the mod, report bugs and issues, or request new features!", + "ars_nouveau.connected_search_result": "%s (%s)", + "ars_nouveau.connections.cleared": "Connections cleared.", + "ars_nouveau.connections.fail": "Too far away.", + "ars_nouveau.connections.remove": "Connection removed.", + "ars_nouveau.connections.send": "Relay set to send to %s", + "ars_nouveau.connections.take": "Relay set to take from %s", + "ars_nouveau.consumed_codex": "You consume to codex to learn %s glyphs.", + "ars_nouveau.contains_glyphs": "Contains %s glyphs.", + "ars_nouveau.crafting": "Crafting: %s", + "ars_nouveau.crafting_progress": "Crafting Progress: %s", + "ars_nouveau.crush_recipe": "Crush Glyph", + "ars_nouveau.dependency.install": "Open mod page", + "ars_nouveau.discord_text": "Join Discord!", + "ars_nouveau.doc.categories": "Categories", + "ars_nouveau.doc.related_entries": "Related Entries", + "ars_nouveau.doc.search_results": "Search Results", + "ars_nouveau.documentation.intro1": "Welcome to Ars Nouveau! If you are new, following Getting Started and completing the Advancements is recommended.", + "ars_nouveau.documentation.intro2": "Join the discord to share spells, ask questions, and see what's coming next!", + "ars_nouveau.dominion_wand.clear": "Clear", + "ars_nouveau.dominion_wand.cleared": "Dominion wand cleared.", + "ars_nouveau.dominion_wand.entity_stored": "Entity stored.", + "ars_nouveau.dominion_wand.no_entity": "No entity set", + "ars_nouveau.dominion_wand.no_location": "No location set.", + "ars_nouveau.dominion_wand.normal": "Normal Mode", + "ars_nouveau.dominion_wand.position_set": "Position set.", + "ars_nouveau.dominion_wand.position_stored": "Stored: %s", + "ars_nouveau.dominion_wand.stored_entity": "Stored entity", + "ars_nouveau.dominion_wand.strict": "Strict Mode", + "ars_nouveau.drygmy.blacklist": "Drygmy Blacklisted", + "ars_nouveau.drygmy.only_use_jars": "Only Using Containment Jars", + "ars_nouveau.dynamic_lights.button_off": "Dynamic lights are turned off.", + "ars_nouveau.dynamic_lights.button_on": "Dynamic lights are turned on. This can cause lag for users with weaker CPUs, low RAM allocation, and unexpected results with 'performance' mods like Optifine.", + "ars_nouveau.earth_essence.tooltip": "Can be used on Dirt to turn it into Grass.", + "ars_nouveau.empty": "Empty", + "ars_nouveau.enchanting": "Enchanting", + "ars_nouveau.enchanting.bad_level": "This item must have the previous level of enchantment.", + "ars_nouveau.enchanting.incompatible": "This enchantment is incompatible with this item.", + "ars_nouveau.enchanting_apparatus": "Enchanting Apparatus", + "ars_nouveau.enchanting_desc": "Once you have acquired a jar of Source and an Enchanting Apparatus, you may begin enchanting items. For more information, see the section on the Enchanting Apparatus.", + "ars_nouveau.equipment": "Magical Equipment", + "ars_nouveau.equipment_desc": "Magical Equipment", + "ars_nouveau.exp": "EXP levels required: %s", + "ars_nouveau.false": "false", + "ars_nouveau.familiar.owned": "You already own this familiar.", + "ars_nouveau.familiar.script": "Used for obtaining familiars. Obtained from the Ritual of Binding.", + "ars_nouveau.familiar.unlocked": "Familiar unlocked.", + "ars_nouveau.familiar_desc.familiar_amethyst_golem": "Reduces knockback taken by half and knocks back any attackers. Giving the golem an Amethyst Shard will grant 3 minutes of Shielding.", + "ars_nouveau.familiar_desc.familiar_bookwyrm": "A Bookwyrm will automatically pickup nearby items and exp orbs within 5 blocks of the player. Thrown items will not be picked up. Use of the familiar hotkey is recommended to turn the magnet on and off as needed. Obtained by performing the Ritual of Binding near a Bookwyrm.", + "ars_nouveau.familiar_desc.familiar_drygmy": "A Drygmy familiar will increase the damage of Earth spells by 2, and has a chance to increase the amount of looting when slaying enemies. Obtained by performing the Ritual of Binding near a Drygmy.", + "ars_nouveau.familiar_desc.familiar_starbuncle": "A Starbuncle familiar that will grant you Speed 2. Additionally, using a Golden Nugget on the starbuncle will consume it and grant the owner a short duration of Scrying for Gold Ore. Obtained by performing the Ritual of Binding near a Starbuncle.", + "ars_nouveau.familiar_desc.familiar_whirlisprig": "Whirlisprigs will reduce the cost of Elemental Earth glyphs by half, and grants bonus saturation when consuming food. Obtained by performing the Ritual of Binding near a Whirlisprig.", + "ars_nouveau.familiar_desc.familiar_wixie": "Wixies will increase the duration of potions that you apply, and wixies will accept basic potion reagents in exchange for applying the tier 1 potion result. Additionally, the Wixie will apply harmful potions to enemies during combat. Obtained by performing the Ritual of Binding near a Wixie.", + "ars_nouveau.familiar_name.familiar_amethyst_golem": "Amethyst Golem", + "ars_nouveau.familiar_name.familiar_bookwyrm": "Bookwyrm", + "ars_nouveau.familiar_name.familiar_drygmy": "Drygmy", + "ars_nouveau.familiar_name.familiar_starbuncle": "Starbuncle", + "ars_nouveau.familiar_name.familiar_whirlisprig": "Whirlisprig", + "ars_nouveau.familiar_name.familiar_wixie": "Wixie", + "ars_nouveau.familiars": "Familiars", + "ars_nouveau.familiars_desc": "Familiars may be summoned to provide passive buffs for spell casting, passive buffs, and more.", + "ars_nouveau.filter_set": "Filter set.", + "ars_nouveau.filtering": "Filtering", + "ars_nouveau.filtering_with": "Filtering with: %s", + "ars_nouveau.fire_essence.tooltip": "Can be used as a fuel source.", + "ars_nouveau.fishing_rod.invalid": "Invalid Spell. Enchanter's Fishing Rod accept Effects and Augments only.", + "ars_nouveau.flask.charges": "Charges: %d", + "ars_nouveau.flask_cannon.no_potion": "No potions in inventory.", + "ars_nouveau.gathering_at": "Gathering at: %s", + "ars_nouveau.gauntlet.invalid": "Invalid spell. Gauntlets accept Effects and Augments only.", + "ars_nouveau.getting_started": "Getting Started", + "ars_nouveau.getting_started_desc": "An introduction to Ars Nouveau. It is recommended to follow each section in order.", + "ars_nouveau.global_position": "X: %1$d Y: %2$d Z: %3$d in %4$s", + "ars_nouveau.glyph_crafting": "Glyph Crafting", + "ars_nouveau.glyph_desc.glyph_accelerate": "Increases the speed of projectile spells.", + "ars_nouveau.glyph_desc.glyph_amplify": "Additively increases the power of most spell effects. Can increase the harvest level of Break and increases the damage of spells.", + "ars_nouveau.glyph_desc.glyph_animate_block": "Animates a block to fight for you. The animated block will convert to a falling block when it dies. Costs a large amount of mana, but does not grant Summoning Sickness", + "ars_nouveau.glyph_desc.glyph_aoe": "Spells will affect a larger area around a targeted block.", + "ars_nouveau.glyph_desc.glyph_blink": "Teleports the caster to a location. If an entity is hit and the caster is holding a Warp Scroll in the offhand, the entity will be warped to the location on the Warp Scroll. When used on Self, the caster blinks forward. Spell Turrets and Runes can warp entities using Warp Scrolls from adjacent inventories without consuming the scroll.", + "ars_nouveau.glyph_desc.glyph_bounce": "Gives players the Bounce effect, causing them to bounce upwards upon falling. Amplification of Bounce will preserve additional forward facing motion per bounce.", + "ars_nouveau.glyph_desc.glyph_break": "Breaks blocks of an average hardness. Can be amplified to increase the harvest level. Sensitive will simulate breaking blocks with Shears instead of a pickaxe.", + "ars_nouveau.glyph_desc.glyph_bubble": "Captures mobs and entities it touches, causing them to float upwards. If the bubble has been alive for at least one tick, damaging the entity trapped in the bubble will cause it to pop, dealing bonus damage to the entity inside. Extend time and amplify can be used to increase the duration and damage of the bubble.", + "ars_nouveau.glyph_desc.glyph_burst": "Resolves the spell in a spherical area around the target. Augment with Sensitive to target blocks instead of entities and Dampen to make an empty sphere. Augment with AOE to increase the radius. ", + "ars_nouveau.glyph_desc.glyph_cold_snap": "Causes wet, slowed, or freezing entities to take a burst of damage and erupt into falling ice. Falling ice will slow and damage nearby entities. Can also be used to erupt a block of ice instead. Falling blocks of ice can be manipulated with the Focus of Block Shaping. Entities afflicted with Freezing will be set to the maximum freeze level immediately.", + "ars_nouveau.glyph_desc.glyph_conjure_water": "Places water at a location or extinguishes entities on fire. If augmented with extend time, it will keep entities wet for a longer period of time.", + "ars_nouveau.glyph_desc.glyph_craft": "Opens the crafting menu.", + "ars_nouveau.glyph_desc.glyph_crush": "Turns stone into gravel, and gravel into sand. Will also crush flowers into bonus dye. Need Sensitive to work on items. For full recipe support, see JEI. Will also harm entities and deals bonus damage to entities that are swimming.", + "ars_nouveau.glyph_desc.glyph_cut": "Simulates using shears on entities and blocks, or damages non-shearable entities for a small amount. Amplify will simulate using an Axe instead of Shears. For simulating breaking with shears, see Break and Sensitive. Costs nothing.", + "ars_nouveau.glyph_desc.glyph_dampen": "Decreases the power of most spells.", + "ars_nouveau.glyph_desc.glyph_decelerate": "Decreases the speed of projectile spells.", + "ars_nouveau.glyph_desc.glyph_delay": "Delays the resolution of effects placed to the right of this spell for a few moments. The delay may be increased with the Extend Time augment, or decreased with Duration Down.", + "ars_nouveau.glyph_desc.glyph_dispel": "Removes any potion effects on the target. When used on a witch at half health, the witch will vanish in return for a Wixie shard. Will also dispel tamed summons back into their charm.", + "ars_nouveau.glyph_desc.glyph_duration_down": "Reduces the duration of spells like potion effects, delay, redstone signal, and others.", + "ars_nouveau.glyph_desc.glyph_ender_inventory": "Opens your personal ender chest inventory from anywhere.", + "ars_nouveau.glyph_desc.glyph_evaporate": "Deletes fluids in an area. Can be expanded with AOE.", + "ars_nouveau.glyph_desc.glyph_exchange": "When used on blocks, exchanges the blocks in the players hotbar for the blocks hit as if they were mined with silk touch. Can be augmented with AOE, and Amplify is required for swapping blocks of higher hardness. When used on entities, the locations of the caster and the entity hit are swapped.", + "ars_nouveau.glyph_desc.glyph_explosion": "Causes an explosion at the location. Amplify increases the damage and size by a small amount, while AOE will increase the size of the explosion by a large amount, but not damage.", + "ars_nouveau.glyph_desc.glyph_extend_time": "Extends the time that spells last, including buffs, fangs, and summons", + "ars_nouveau.glyph_desc.glyph_extract": "Applies a silk-touch effect to Break and causes Explosion to not destroy blocks that drop. Cannot be combined with Fortune.", + "ars_nouveau.glyph_desc.glyph_fangs": "Summons Evoker Fangs in the direction where the spell was targeted. Using fangs on your self will spawn them in an area around you.", + "ars_nouveau.glyph_desc.glyph_fell": "Harvests entire trees, mushrooms, cactus, and other vegetation. Can be amplified with Amplify to break materials of higher hardness. AOE will increase the number of blocks that may be broken at one time.", + "ars_nouveau.glyph_desc.glyph_firework": "Creates a firework at the location or entity. Amplify will add Firework Stars, while Extend Time will add additional flight time. If a firework exists in the casters inventory, the created firework will mimic the held one. Spell Turrets with Touch will create fireworks as if they were dispensed.", + "ars_nouveau.glyph_desc.glyph_flare": "When used on an entity or block that is on fire or afflicted with Blasting, Cinders will explode around the target, dealing damage and creating Mage Fire nearby. Mage Fire cannot spread to blocks and is short lived. Entities with Blasting will immediately explode for extra strength.", + "ars_nouveau.glyph_desc.glyph_fortune": "Increases the drop chance from mobs killed by Damage and blocks that are destroyed by Break. Cannot be combined with Extract.", + "ars_nouveau.glyph_desc.glyph_freeze": "Freezes water or lava in a small area or slows a target for a short time. Freeze on Ice will turn it into Packed Ice, and Packed Ice into Blue Ice. Sensitive will turn water into Frosted Ice and will vanish after a short time.", + "ars_nouveau.glyph_desc.glyph_glide": "Grants the Glide effect, allowing the wearer to fly as if they were wearing an Elytra. ", + "ars_nouveau.glyph_desc.glyph_gravity": "Causes blocks and entities to fall. When augmented with Extend Time, players will have their flight disabled and will obtain the Gravity effect. While afflicted with Gravity, entities will rapidly fall and take double falling damage.", + "ars_nouveau.glyph_desc.glyph_grow": "Causes plants to accelerate in growth as if they were bonemealed.", + "ars_nouveau.glyph_desc.glyph_gust": "Knocks a target or block away a short distance from the caster. Sensitive will stop this spell from launching blocks.", + "ars_nouveau.glyph_desc.glyph_harm": "A spell you start with. Damages a target. May be increased by Amplify, or applies the Poison debuff when using Extend Time. Note, multiple Harms without a delay will not apply due to invincibility on hit.", + "ars_nouveau.glyph_desc.glyph_harvest": "When used on grown crops, this spell will obtain the fully grown product without destroying the plant.", + "ars_nouveau.glyph_desc.glyph_heal": "Heals a small amount of health and consumes hunger from the caster. When used on Undead, the spell will deal an equal amount of magic damage.", + "ars_nouveau.glyph_desc.glyph_hex": "Applies the Hex effect. Hex increases any damage taken by a small amount while the user is afflicted by poison, wither, fire, or when frozen. Additionally, Hex cuts the rate of Mana Regeneration and healing in half.", + "ars_nouveau.glyph_desc.glyph_ignite": "Sets blocks and mobs on fire for a short time. Sensitive will summon Mage Fire, a shorter lived fire that will not spread or destroy blocks.", + "ars_nouveau.glyph_desc.glyph_infuse": "Infuses a target with a potion or flask from your inventory. If augmented with AOE, a splash potion will spawn at the location. If augmented with Extend Time, a lingering potion will spawn at the location. Caster blocks may pull from adjacent Potion Jars to cast infuse.", + "ars_nouveau.glyph_desc.glyph_intangible": "Causes blocks to temporarily turn into air. Can be modified with Amplify for blocks of higher hardness, AOE, Duration Down, and Extend Time.", + "ars_nouveau.glyph_desc.glyph_interact": "Interacts with blocks or entities as it were a player. Useful for reaching levers, chests, or animals. Sensitive will use your off-hand item on the block or entity, Amplify will use left-click instead of right-click on blocks.", + "ars_nouveau.glyph_desc.glyph_invisibility": "Causes the target to turn invisible for a short time.", + "ars_nouveau.glyph_desc.glyph_launch": "Launches an entity or block into the air. Can be used for large jumps, yeeting mobs in the sky or for scaling mountains! Sensitive will stop this spell from launching blocks.", + "ars_nouveau.glyph_desc.glyph_leap": "Launches the target in the direction they are looking. Amplification will increase the distance moved.", + "ars_nouveau.glyph_desc.glyph_light": "If cast on a block, a permanent light source is created. May be amplified up to Glowstone brightness, or Dampened for a lower light level. When cast on yourself, you will receive night vision. When cast on other entities or with Sensitive, they will receive Night Vision and Glowing. If Sensitive, Glowing will use the spell color.", + "ars_nouveau.glyph_desc.glyph_lightning": "Summons a lightning bolt at the location. Entities struck will be given the Shocked effect. Shocked causes all additional lightning damage to deal bonus damage, and increases the level of Shocked up to III. Lightning also deals bonus damage to entities that are wet or wearing RF powered items. Can be augmented with Amplify, Dampen, and Extend Time.", + "ars_nouveau.glyph_desc.glyph_linger": "Creates a lingering field that applies spells on nearby entities for a short time. Applying Sensitive will make this spell target blocks instead. AOE will expand the effective range, Accelerate will cast spells faster, Dampen will ignore gravity, and Extend Time will increase the duration.", + "ars_nouveau.glyph_desc.glyph_name": "Names an entity after the set Spell Name. Targeting a block will name nearby entities or name inventory blocks directly if possible. Targeting with Self will name the held offhand item. Can be overridden with a name tag in the hotbar.", + "ars_nouveau.glyph_desc.glyph_orbit": "Summons three orbiting projectiles around the target that will cast a spell on any entities it may hit. Additional projectiles, their speed, radius, and duration may be augmented. Sensitive will cause Orbit to hit blocks.", + "ars_nouveau.glyph_desc.glyph_pantomime": "Applies spells to the nearest block in your line of sight. Dampen will reduce the distance, Amplify will increase it. Sensitive will highlight the selected block.", + "ars_nouveau.glyph_desc.glyph_phantom_block": "Creates a temporary block that will disappear after a short time. Amplify will cause the block to be permanent. Dispelling this block will destroy it instantly. Casting on an entity will create blocks around them in the upwards direction.", + "ars_nouveau.glyph_desc.glyph_pickup": "Picks up nearby items in a medium radius where this spell is activated. The range may be expanded with AOE.", + "ars_nouveau.glyph_desc.glyph_pierce": "When applied to the Projectile spell, projectiles may continue through their path an additional time after hitting a mob or block. Causes certain effects to also target the block behind them, like Break. Combines with AOE to provide depth.", + "ars_nouveau.glyph_desc.glyph_place_block": "Places blocks from the casters inventory. If cast by a player, this spell will place blocks from the hot bar first. Casting on an entity will place the blocks beneath the entity in the up direction. Sensitive causes the block to be placed in the caster's facing direction, two Sensitives will place it in the opposite direction.", + "ars_nouveau.glyph_desc.glyph_projectile": "A spell you start with. Summons a projectile that applies spell effects when this projectile hits a target or block. Sensitive will allow Projectiles to break plants or other materials that do not block motion.", + "ars_nouveau.glyph_desc.glyph_pull": "Pulls the target closer to the caster. When used on blocks, they become falling blocks with motion towards the side of the block that was hit. Sensitive will stop this spell from pulling blocks.", + "ars_nouveau.glyph_desc.glyph_randomize": "Randomize the behavior of some glyphs. If used with spells like Place Block and Exchange, it will randomize the block that is placed between the blocks in your hotbar.", + "ars_nouveau.glyph_desc.glyph_redstone_signal": "Places a temporary block of redstone with configurable power and duration. Augment with Sensitive to set the target block as a power source for itself and surrounding blocks. Dampen and Amplify will adjust the power from the base value of 10.", + "ars_nouveau.glyph_desc.glyph_rotate": "Rotates a block or an entity clockwise. If augmented with sensitive it will change the axis of the block (if possible) or force the entity to turn their look. Dampen will rotate counter-clockwise.", + "ars_nouveau.glyph_desc.glyph_rune": "Places a rune on the ground that will cast the spell on targets that touch the rune. Unlike runes placed by Runic Chalk, these runes are temporary and cannot be recharged. When using Item Pickup, items are deposited into adjacent inventories. Sensitive will cause the rune to use the Owner's inventory for pickup and usage instead. Players with Magic Find will be able to read spells inscribed on runes.", + "ars_nouveau.glyph_desc.glyph_self": "A spell you start with. Applies spells on the caster.", + "ars_nouveau.glyph_desc.glyph_sense_magic": "Applies Magic Find to the target, causing magical mobs to glow within 75 blocks of them. Magic Find also reveals spells on Runes.", + "ars_nouveau.glyph_desc.glyph_sensitive": "Causes forms to target blocks they normally cannot target. Projectile and Orbit will target grass, and Touch will target fluids and air. Changes targeting rules of certain effects.", + "ars_nouveau.glyph_desc.glyph_slowfall": "Applies the Slow Fall buff.", + "ars_nouveau.glyph_desc.glyph_smelt": "Smelts blocks and items in the world. AOE will increase the number of items and radius of blocks that can be smelted at once, while Amplify will allow Smelt to work on blocks of higher hardness, Sensitive will make it only smelt items and not blocks. Dampen will cause Smelt to use smoking recipes.", + "ars_nouveau.glyph_desc.glyph_snare": "Stops entities from moving and jumping. Extend Time will increase the duration of this effect. Snaring a block created from the Focus of Block Shaping will cause it to attempt to place itself immediately.", + "ars_nouveau.glyph_desc.glyph_split": "Causes multiple projectiles to be cast at once. Each projectile applies a set of effects.", + "ars_nouveau.glyph_desc.glyph_summon_decoy": "Summons a decoy of yourself. Upon summoning, the decoy will attract any nearby mobs to attack it.", + "ars_nouveau.glyph_desc.glyph_summon_steed": "Summons a saddled horse that will vanish after a few minutes. AOE will increase the amount summoned, while Extend Time will increase the duration of the summon. Applies Summoning Sickness to the caster, and cannot be cast while afflicted by this Sickness.", + "ars_nouveau.glyph_desc.glyph_summon_undead": "Summons a number of Skeleton allies that will attack nearby hostile enemies. These Skeletons will last a short time until they begin to take damage, but time may be extended with the Extend Time augment. Additionally, their summoned weapons are changed using augments, use Amplify to give it a better sword, or Pierce to give it a bow. Adding Split after the effect will add to the number of summoned skeletons.", + "ars_nouveau.glyph_desc.glyph_summon_vex": "Summons three Vex allies that will attack nearby hostile enemies. These Vex will last a short time until they begin to take damage, but time may be extended with the Extend Time augment.", + "ars_nouveau.glyph_desc.glyph_summon_wolves": "Summons two wolves that will fight with you. Extend Time will increase the amount of time on the summons. Applies Summoning Sickness to the caster, preventing other summoning magic.", + "ars_nouveau.glyph_desc.glyph_toss": "Causes the caster to place an item from their inventory to a location. If this glyph is used on an inventory, the item will attempt to be inserted into it. Toss throws 64 items by default. Dampen will halve the amount each time. Amplify will double the amount each time. Randomize will select a random stack.", + "ars_nouveau.glyph_desc.glyph_touch": "Applies spells at the block or entity that is targeted.", + "ars_nouveau.glyph_desc.glyph_underfoot": "Targets the spell on the block beneath the player.", + "ars_nouveau.glyph_desc.glyph_wall": "Creates a lingering wall that applies spells on nearby entities for a short time. Applying Sensitive will make this spell target blocks instead. AOE will expand the effective range, Accelerate will cast spells faster, Dampen will ignore gravity, and Extend Time will increase the duration.", + "ars_nouveau.glyph_desc.glyph_wind_burst": "Activates a wind charge at the target location, knocking entities back. Sensitive will allow the caster to ignore the knockback.", + "ars_nouveau.glyph_desc.glyph_wind_shear": "Deals damage to targets in the air, with an increasing amount based on how high the target is off the ground, up to 10 blocks. Targets on the ground take no damage.", + "ars_nouveau.glyph_desc.glyph_wither": "Applies the Wither debuff.", + "ars_nouveau.glyph_desc.reset": "Resets the spell chain to the original target if it was changed by a previous effect. For example, Burst -> Place Block -> Reset -> Break will cause Burst to place blocks, but only Break will apply to the original location. As a result, using Reset will allow you to bypass combination and duplicate limits on glyphs.", + "ars_nouveau.glyph_desc.rewind": "Rewinds an entity back in time to its previous locations and health. Can revert blocks that were moved with spells back into solid blocks. Glyphs that come after Rewind will be cast at the end of the rewind, as if they were Delayed.", + "ars_nouveau.glyph_desc.wololo": "Changes the color of an entity or compatible block to the color of the spell.", + "ars_nouveau.glyph_name.glyph_accelerate": "Accelerate", + "ars_nouveau.glyph_name.glyph_amplify": "Amplify", + "ars_nouveau.glyph_name.glyph_animate_block": "Animate Block", + "ars_nouveau.glyph_name.glyph_aoe": "AOE", + "ars_nouveau.glyph_name.glyph_blink": "Blink", + "ars_nouveau.glyph_name.glyph_bounce": "Bounce", + "ars_nouveau.glyph_name.glyph_break": "Break", + "ars_nouveau.glyph_name.glyph_bubble": "Bubble", + "ars_nouveau.glyph_name.glyph_burst": "Burst", + "ars_nouveau.glyph_name.glyph_cold_snap": "Cold Snap", + "ars_nouveau.glyph_name.glyph_conjure_water": "Conjure Water", + "ars_nouveau.glyph_name.glyph_craft": "Craft", + "ars_nouveau.glyph_name.glyph_crush": "Crush", + "ars_nouveau.glyph_name.glyph_cut": "Cut", + "ars_nouveau.glyph_name.glyph_dampen": "Dampen", + "ars_nouveau.glyph_name.glyph_decelerate": "Decelerate", + "ars_nouveau.glyph_name.glyph_delay": "Delay", + "ars_nouveau.glyph_name.glyph_dispel": "Dispel", + "ars_nouveau.glyph_name.glyph_duration_down": "Reduce Time", + "ars_nouveau.glyph_name.glyph_ender_inventory": "Access Ender Inventory", + "ars_nouveau.glyph_name.glyph_evaporate": "Evaporate", + "ars_nouveau.glyph_name.glyph_exchange": "Exchange", + "ars_nouveau.glyph_name.glyph_explosion": "Explosion", + "ars_nouveau.glyph_name.glyph_extend_time": "Extend Time", + "ars_nouveau.glyph_name.glyph_extract": "Extract", + "ars_nouveau.glyph_name.glyph_fangs": "Fangs", + "ars_nouveau.glyph_name.glyph_fell": "Fell", + "ars_nouveau.glyph_name.glyph_firework": "Firework", + "ars_nouveau.glyph_name.glyph_flare": "Flare", + "ars_nouveau.glyph_name.glyph_fortune": "Luck", + "ars_nouveau.glyph_name.glyph_freeze": "Freeze", + "ars_nouveau.glyph_name.glyph_glide": "Glide", + "ars_nouveau.glyph_name.glyph_gravity": "Gravity", + "ars_nouveau.glyph_name.glyph_grow": "Grow", + "ars_nouveau.glyph_name.glyph_gust": "Knockback", + "ars_nouveau.glyph_name.glyph_harm": "Harm", + "ars_nouveau.glyph_name.glyph_harvest": "Harvest", + "ars_nouveau.glyph_name.glyph_heal": "Heal", + "ars_nouveau.glyph_name.glyph_hex": "Hex", + "ars_nouveau.glyph_name.glyph_ignite": "Ignite", + "ars_nouveau.glyph_name.glyph_infuse": "Infuse", + "ars_nouveau.glyph_name.glyph_intangible": "Intangible", + "ars_nouveau.glyph_name.glyph_interact": "Interact", + "ars_nouveau.glyph_name.glyph_invisibility": "Invisibility", + "ars_nouveau.glyph_name.glyph_launch": "Launch", + "ars_nouveau.glyph_name.glyph_leap": "Leap", + "ars_nouveau.glyph_name.glyph_light": "Conjure Magelight", + "ars_nouveau.glyph_name.glyph_lightning": "Lightning", + "ars_nouveau.glyph_name.glyph_linger": "Linger", + "ars_nouveau.glyph_name.glyph_name": "Name", + "ars_nouveau.glyph_name.glyph_orbit": "Orbit", + "ars_nouveau.glyph_name.glyph_pantomime": "Pantomime", + "ars_nouveau.glyph_name.glyph_phantom_block": "Conjure Mageblock", + "ars_nouveau.glyph_name.glyph_pickup": "Item Pickup", + "ars_nouveau.glyph_name.glyph_pierce": "Pierce", + "ars_nouveau.glyph_name.glyph_place_block": "Place Block", + "ars_nouveau.glyph_name.glyph_projectile": "Projectile", + "ars_nouveau.glyph_name.glyph_pull": "Pull", + "ars_nouveau.glyph_name.glyph_randomize": "Randomize", + "ars_nouveau.glyph_name.glyph_redstone_signal": "Redstone Signal", + "ars_nouveau.glyph_name.glyph_rotate": "Rotate", + "ars_nouveau.glyph_name.glyph_rune": "Rune", + "ars_nouveau.glyph_name.glyph_self": "Self", + "ars_nouveau.glyph_name.glyph_sense_magic": "Sense Magic", + "ars_nouveau.glyph_name.glyph_sensitive": "Sensitive", + "ars_nouveau.glyph_name.glyph_slowfall": "Slowfall", + "ars_nouveau.glyph_name.glyph_smelt": "Smelt", + "ars_nouveau.glyph_name.glyph_snare": "Snare", + "ars_nouveau.glyph_name.glyph_split": "Split", + "ars_nouveau.glyph_name.glyph_summon_decoy": "Summon Decoy", + "ars_nouveau.glyph_name.glyph_summon_steed": "Summon Steed", + "ars_nouveau.glyph_name.glyph_summon_undead": "Summon Undead", + "ars_nouveau.glyph_name.glyph_summon_vex": "Summon Vex", + "ars_nouveau.glyph_name.glyph_summon_wolves": "Summon Wolves", + "ars_nouveau.glyph_name.glyph_toss": "Toss", + "ars_nouveau.glyph_name.glyph_touch": "Touch", + "ars_nouveau.glyph_name.glyph_underfoot": "Underfoot", + "ars_nouveau.glyph_name.glyph_wall": "Wall", + "ars_nouveau.glyph_name.glyph_wind_burst": "Wind Burst", + "ars_nouveau.glyph_name.glyph_wind_shear": "Wind Shear", + "ars_nouveau.glyph_name.glyph_wither": "Wither", + "ars_nouveau.glyph_name.reset": "Reset", + "ars_nouveau.glyph_name.rewind": "Rewind", + "ars_nouveau.glyph_name.wololo": "Wololo", + "ars_nouveau.glyph_of": "Glyph of %s", + "ars_nouveau.gui.color": "Color Picker", + "ars_nouveau.gui.discord": "Join the Discord for spells, updates, and support!", + "ars_nouveau.gui.familiar": "Familiars", + "ars_nouveau.gui.notebook": "Documentation", + "ars_nouveau.gui.settings": "Settings and Rewards", + "ars_nouveau.gui.sounds": "Sounds", + "ars_nouveau.happiness": "Happiness", + "ars_nouveau.heat": "Heat", + "ars_nouveau.home_set": "Home set.", + "ars_nouveau.ignore_set": "Starbuncle will ignore these items.", + "ars_nouveau.imbuement.crafting_started": "Crafting %s. Add source nearby to increase craft speed.", + "ars_nouveau.imbuement.norecipe": "No recipe found. If pedestals are required, they must be placed within the 1 block cube around the chamber.", + "ars_nouveau.imbuement.use_apparatus": "Did you mean to use an Enchanting Apparatus for this recipe?", + "ars_nouveau.important": "Important", + "ars_nouveau.invalid_lectern": "Invalid lectern connected.", + "ars_nouveau.invalid_spell": "Invalid Spell", + "ars_nouveau.item_crafting": "Item Crafting", + "ars_nouveau.item_crafting_setting": "Multi-Item Crafting", + "ars_nouveau.item_detector.connected": "Detecting items at x: %s y: %s z: %s", + "ars_nouveau.item_detector.count": "Emit at %s", + "ars_nouveau.item_detector.inverted": "Signal Inverted: %s", + "ars_nouveau.item_detector.item": "%s", + "ars_nouveau.item_detector.powered": "Powered: %s", + "ars_nouveau.item_transport": "Item Transport", + "ars_nouveau.keyword.familiar": "Familiar", + "ars_nouveau.keyword.glyph": "Glyph", + "ars_nouveau.keyword.ritual": "Ritual", + "ars_nouveau.keyword.thread": "Thread", + "ars_nouveau.lectern_blacklist": "This block has been disabled from being connected to the Storage Lectern.", + "ars_nouveau.lectern_out_of_range": "The lectern is out of range.", + "ars_nouveau.level": "Level", + "ars_nouveau.levels_required": "Levels required: %s", + "ars_nouveau.light_message": "Ars Nouveau adds built in dynamic lights. Enable with `/ars-light on`. This won't appear again!", + "ars_nouveau.lights_off": "You have turned dynamic lights off.", + "ars_nouveau.lights_on": "You have turned dynamic lights on. This can cause lag for users with weaker CPUs, low RAM allocation, and unexpected results with 'performance' mods like Optifine. Run this command or change the ars_nouveau-client config to disable this.", + "ars_nouveau.lily": "Patrons may summon Lily, a faithful tail wagging companion.", + "ars_nouveau.locked": "Locked", + "ars_nouveau.machines": "Machines", + "ars_nouveau.machines_desc": "Magical Machines", + "ars_nouveau.mana_cost.high": "High", + "ars_nouveau.mana_cost.low": "Low", + "ars_nouveau.mana_cost.medium": "Medium", + "ars_nouveau.mana_cost.none": "None", + "ars_nouveau.manipulation_essence.tooltip": "Can be scribed onto a Spell Parchment or caster tool to permanently hide the spell.", + "ars_nouveau.melder.destination_invalid": "Destination cannot accept the mixed potion.", + "ars_nouveau.melder.from_capped": "Melders can only meld two jars. Clear the melder by using the Dominion Wand while sneaking to remove all jars.", + "ars_nouveau.melder.from_set": "%s of 2 melding jars set.", + "ars_nouveau.melder.needs_potion": "Linked jars need potion", + "ars_nouveau.melder.no_to_pos": "Wand the Melder to your desired Potion Jar.", + "ars_nouveau.melder.output_duplicate_effect": "Cannot mix potions with the same effect but different levels.", + "ars_nouveau.melder.output_not_unique": "Output potion is not a unique mix.", + "ars_nouveau.melder.to_set": "Melder will send combined potions to this jar.", + "ars_nouveau.melder.too_far": "Jars must be within 3 blocks.", + "ars_nouveau.mirror.invalid": "Invalid spell. Mirrors accept Effects and Augments only.", + "ars_nouveau.mod_news": "Mod News", + "ars_nouveau.mod_news_desc": "The latest releases and news", + "ars_nouveau.no_stack_crafting": "No valid craft nearby.", + "ars_nouveau.nook": "Patrons may summon Nook, a faithfulish tail wagging companion.", + "ars_nouveau.norecipe": "No recipe found.", + "ars_nouveau.not_enough_exp": "Not enough EXP for this glyph.", + "ars_nouveau.nothing": "Nothing", + "ars_nouveau.off": "Active: No", + "ars_nouveau.on": "Active: Yes", + "ars_nouveau.page.agronomic_sourcelink": "The Agronomic Sourcelink generates source from crop and tree growth within 15 blocks. Bonus source is generated for magical plants such as Mageblooms, Source Berry Bushes, and Archwood Saplings. Source will be output from the Sourcelink to nearby jars within 5 blocks. Note: Bonemealing crops will not grant Source.", + "ars_nouveau.page.alchemical_sourcelink": "Generates source by consuming potions from adjacent potion jars. The amount of source varies per potion and is dependent on the complexity of the potion. Bonus source is given for the length and level of the potion with multipliers for each effect a potion contains. Utilizing Wixies and Potion Melders is recommended for creating highly complex potions.", + "ars_nouveau.page.alchemists_crown": "Allows the wearer to consume potions and flasks instantly from their inventory.", + "ars_nouveau.page.alteration_table": "Alteration Table", + "ars_nouveau.page.amplify_arrow": "Adds two amplifies to the end of the inscribed spell when used. Each recipe makes 32.", + "ars_nouveau.page.amulet_of_mana_boost": "Increases max mana by a moderate amount.", + "ars_nouveau.page.amulet_of_mana_regen": "Increases mana regeneration by a moderate amount.", + "ars_nouveau.page.annotated_codex": "The Annoted Codex allows players to share their knowledge of glyphs with other players. To record your known glyphs, simply use the codex. Recording glyphs requires EXP for each glyph known, and the EXP will be consumed upon using the item. Using the item again will update the list of known glyphs. Other players may use the book to learn the glyphs, consuming the codex in the process.", + "ars_nouveau.page.applying_perks": "Applying Threads", + "ars_nouveau.page.archwood": "Archwood Trees", + "ars_nouveau.page.armor": "Magical Armor", + "ars_nouveau.page.armor_upgrading": "Armor Upgrading", + "ars_nouveau.page.bastion_fruit": "A fruit that can be brewed into a Potion of Defence, reducing the amount of damage taken.", + "ars_nouveau.page.belt_of_levitation": "A belt that allows the user levitate a moderate distance above the ground. Useful for climbing mountains! Simply sneak in the air while falling (or jumping) to rise. Reduces a small amount of fall damage while worn.", + "ars_nouveau.page.belt_of_unstable_gifts": "Occasionally grants a random positive potion effect for a short duration. These effects can vary in strength.", + "ars_nouveau.page.bombegrante": "A fruit that packs an explosive punch. Can be brewed into a Potion of Blasting, causing the target to explode when the duration ends.", + "ars_nouveau.page.brazier_relay": "Allows the users to bind a Ritual Brazier ritual to a new location. Multiple rituals can be connected to the same brazier relay. To connect, use the Dominion Wand on your Ritual Brazier, then the relay. Source is consumed at the original braziers location. Can be bound within 15 blocks.", + "ars_nouveau.page.crystallizer1": "The crystallizer provides a renewable source of Source Gems by condensing source over time. The Crystallizer can work passively at a very slow rate, or it may be given source from adjacent jars and create Source Gems as a much faster rate. The Crystallizer may also be accessed by Hoppers and Starbuncles.", + "ars_nouveau.page.decorative": "Decorative Blocks", + "ars_nouveau.page.dominion_wand": "A tool for configuring Source Relays and automation entities. To set a transfer path, use the wand on the object that you would like to take source from, and then use it on the block you would like to send source to. For example: Source Jar to Source Relay, Source Relay to Source Relay, or Source Relay to Source Jar. To clear connections, sneak and use this wand on a relay. You can switch into Strict mode using the radial menu, allowing to specify the side of the blocks to use.", + "ars_nouveau.page.dowsing_rod": "A Dowsing Rod provides the user a short duration of Scrying for Budding Amethyst and Magic Find, which will cause magical creatures to glow within 75 blocks of you. The Dowsing Rod has a limited number of uses.", + "ars_nouveau.page.enchanters_eye": "A caster tool that can cast inscribed spells remotely through a Scry Crystal. Use the eye on a Scry Crystal to bind the location, or hold a bound Scry Parchment in the offhand. Spells will be cast through the eye similar to a Spell Turret, but you are considered the caster for all effects. Useful for remote teleportation or item movement.", + "ars_nouveau.page.enchanters_mirror": "Applies a self spell to the user. Spells cast with this mirror are discounted and gain additional bonus duration to all glyphs. Apply a spell at the Scribe's table that DOES NOT contain a form such as Heal -> Amplify.", + "ars_nouveau.page.enchanters_shield": "Upon blocking damage, the user will gain a short duration of Mana Regeneration and Spell Damage. Additionally, this shield will repair over time using the wearers mana.", + "ars_nouveau.page.enchanters_sword": "Applies a Touch spell before damaging an entity. Additionally, all spells gain Spell Damage. Apply a spell at the Scribes Table that does NOT contain a form, such as Ignite -> Extend Time.", + "ars_nouveau.page.flask_cannons": "Flask Cannons", + "ars_nouveau.page.frostaya": "A fruit that can be brewed into a Potion of Freezing, freezing the target over time.", + "ars_nouveau.page.how_to_enchant": "How to Enchant", + "ars_nouveau.page.illusion_blocks": "Illusion Blocks", + "ars_nouveau.page.important_resources": "7 - Important Resources", + "ars_nouveau.page.introduction_to_glyphs": "2 - Glyphs", + "ars_nouveau.page.introduction_to_spellcrafting": "3 - Spellcrafting", + "ars_nouveau.page.jar_of_light": "Summons a light that will follow the user as they move. Can be summoned and dismissed at any time.", + "ars_nouveau.page.jump_ring": "Allows the user to continue jumping in the air. Each jump will expend mana.", + "ars_nouveau.page.layout_desc": "Each set of armor has its own unique set of Thread Slots.", + "ars_nouveau.page.learning_glyphs": "6 - Learning Glyphs", + "ars_nouveau.page.magebloom_crop": "A magically infused flower, Mageblooms provide additional source to nearby Agronomic Sourcelinks as they grow and provide a source of Magebloom Fiber. Mageblooms can also be used in crafting Potions of Spell Damage, increasing the damage of your spells.", + "ars_nouveau.page.magical_automation": "10 - Magical Automation", + "ars_nouveau.page.magical_crafting": "9 - Magical Crafting", + "ars_nouveau.page.mendosteen": "A fruit that can be brewed into a Potion of Recovery, increases the amount of healing received from all sources.", + "ars_nouveau.page.mob_jar": "Containment Jar", + "ars_nouveau.page.mod_news": "Join the Community!", + "ars_nouveau.page.mycelial_sourcelink": "Generates a moderate amount of source from nearby food, generating more for more nourishing food. Source Berry food is worth far more than other mundane foods. Additionally, the Mycelial Sourcelink will convert Grass or Dirt in the 3x3 below it into Mycelium and will grow mushrooms around it given that the space is empty. The Sourcelink will also pull items from nearby pedestals.", + "ars_nouveau.page.obtaining_gems": "Obtaining Source Gems", + "ars_nouveau.page.performing_rituals": "Performing Rituals", + "ars_nouveau.page.pierce_arrow": "Adds two pierce to the beginning of the chain. Each recipe makes 32.", + "ars_nouveau.page.potion_diffuser": "Consumes a potion and applies it to nearby entities, greatly extending the use of the potion. To use, bind a Potion Jar to the diffuser using the Dominion Wand. Every 10 minutes the diffuser will consume a single potion and apply it every few seconds.", + "ars_nouveau.page.potion_jar": "A jar that stores up to 100 potions. Potion can be removed by using an Empty Bottle, Potion Flask, or Arrows on the jar. Wixies will use these jars during Potion Autocrafting. The jar may be locked by using a Dominion Wand while sneaking. Locked Jars will only receive the potion it is locked to from Wixies. Can be used with a Comparator.", + "ars_nouveau.page.potion_melder": "Converts three doses of a potion from two Potion Jars and outputs a potion with the combined effects. Use the Dominion Wand from a Potion Jar to Melder to link a jar for consumption. Link two input potion jars to the melder. Then, use the wand on the Melder and then to a third jar to set the output. The Potion Melder requires source per mix.", + "ars_nouveau.page.reactive": "Reactive is an enchantment that can be applied to ANY item and can be applied and upgraded by the Enchanting Apparatus. Tools and armor with the Reactive enchantment have a chance to automatically cast a spell on use or when the player is hurt. The spell that the enchantment will cast is dependent on the spell inscribed in the first crafting phase, and the user must have enough mana to cast the spell.", + "ars_nouveau.page.reactive2": "To enchant an item with Reactive, place any item or armor in the apparatus. The spell parchment placed on the pedestal must be inscribed with a valid spell. See the Scribes Table for additional information. Reactive Enchantment also requires jars of source near the Enchanting Apparatus. The first level enchantment requires approximately one third of a jar.", + "ars_nouveau.page.reactive3": "To upgrade the enchantment, replace the reagent with any item that has an existing Reactive enchantment. The Tier 2 reactive enchantment requires an item with Reactive I, and the Tier 3 Reactive enchantment requires an item with Reactive II. Higher levels will require a significantly higher amount of source nearby.", + "ars_nouveau.page.reactive4": "The spell that Reactive gear casts can be changed by placing an enchanted piece of gear into the apparatus with a new inscribed spell parchment. ", + "ars_nouveau.page.reactive_enchantment": "Reactive", + "ars_nouveau.page.redstone_relay": "Can be connected to other Redstone Relays to wirelessly send a redstone signal. Takes input from one side and outputs in all other directions. Can be connected within 30 blocks of another relay, and multiple relays can be connected.", + "ars_nouveau.page.relay": "Enables the transport of source between Source Jars and other Source Relays. To pull source from jars, use the Dominion Wand on the jar, and then on the relay. To send between relays or from a relay to a jar, use the wand on the relay and then the target you wish to send source to. Relays may only reach up to 30 blocks away. To clear connections, sneak while using the Dominion Wand on the relay.", + "ars_nouveau.page.relay_collector": "Operates similar to the Source Relay, but will automatically take from jars it is not linked to within 5 blocks. See the instructions on the Source Relay for use.", + "ars_nouveau.page.relay_deposit": "Operates similar to the Source Relay, but will deposit to jars it is not linked to within 5 blocks. See the instructions on the Source Relay for use.", + "ars_nouveau.page.relay_splitter": "Operates similar to the Source Relay, but will support taking from and transferring to multiple jars at once. The splitter has a much larger through-put than the Source Relay, and will split this throughput amongst all of its jars. See the instructions on the Source Relay for use.", + "ars_nouveau.page.relay_warp": "Operates similar to the Source Relay: Splitter but can teleport source an endless distance between other Warp relays. For distances beyond 30 blocks, there is a chance that some source will be lost during warp.", + "ars_nouveau.page.ring_of_greater_discount": "Provides a slightly larger discount over the Lesser Ring of Discount.", + "ars_nouveau.page.ring_of_lesser_discount": "In addition to providing a small bonus to maximum mana and mana regen, Rings of Discount reduce the total cost to cast a spell.", + "ars_nouveau.page.ritual_brazier": "A brazier that may be used as decoration or for performing rituals. To light the brazier for decoration, cast a Light spell on the brazier. The color of the brazier corresponds with the color of the spell. Applying a redstone signal will disable a running ritual. For information on performing rituals, see the dedicated section on rituals.", + "ars_nouveau.page.runic_chalk": "Runic chalk can be used to place permanent Runes on the ground that will cast spells on entities that walk over them. To give a rune a spell, inscribe spell parchment using the scribes table. Once the rune has cast the spell, it will become uncharged. An uncharged rune will charge itself from nearby source jars. Using Runic Chalk on a temporary rune will convert it to a permanent one. Using an essence on the rune will change its pattern.", + "ars_nouveau.page.scryer_scroll": "Stores the location of a Scryer's Crystal. To create one, use a Blank Parchment on a Scry Crystal. You can remotely access the stored position by placing this item on a pedestal near a Scryer's Oculus. Naming this item will allow you to easily recognize it in the Scryer's Oculus interface.", + "ars_nouveau.page.scryers_crystal": "Can be used to look through as if you were standing there. Right click to enter the camera, or bind the camera to a Scryer's Scroll by using Blank Parchment on the block. A Scryer's Scroll will let you remotely access the block via a Scryer's Oculus. ", + "ars_nouveau.page.scryers_oculus": "Allows you to remotely access Scry Crystals. To use, place Scryer's Scrolls on nearby pedestals and interact with the Oculus to select which Scry Crystal you would like to access. Scry Crystals must be chunk loaded.", + "ars_nouveau.page.source": "8 - Source", + "ars_nouveau.page.source_jar": "Source Jars store source gathered from nearby Sourcelinks. Source is used in rituals and automation by powering devices like the Imbuement Chamber and Enchanting Apparatus. Source may be moved using a Source Relay or by breaking and moving it. Devices will use source from nearby jars. Source Jars will provide a signal to comparators based on their level.", + "ars_nouveau.page.source_lamp": "Behaves like a copper bulb, but the light and comparator values can be adjusted by casting Light with dampen.", + "ars_nouveau.page.spell_books": "Spell Books", + "ars_nouveau.page.spell_casting": "1 - Spells", + "ars_nouveau.page.spell_mana": "5 - Mana", + "ars_nouveau.page.spell_prism": "When a projectile spell hits this block, it is redirected the direction the block is facing. Spell Prisms will send a signal to nearby Observers if a spell is redirected.", + "ars_nouveau.page.spell_sensor": "Outputs a redstone signal when a spell is cast nearby. Output strength is determined by the length of the spell cast. Using a Dominion Wand will cause it to trigger when a spell resolves nearby, instead of being cast. Using a Spell Parchment will set the sensor to only output when that exact spell is detected.", + "ars_nouveau.page.spellcasting": "4 - Spellcasting", + "ars_nouveau.page.split_arrow": "Adds two split to the beginning of the chain. If a spell arrow will deal damage, each split arrow will as well. Each recipe makes 32.", + "ars_nouveau.page.stable_warp_scroll": "Creates a temporary Warp Portal when used on a block. This scroll is not consumed on use and can teleport between dimensions. Using a Stabilized Warp Scroll to create a Warp Portal will create a cross dimension warp portal, but consume the scroll. This scroll may only be bound to a location a single time.", + "ars_nouveau.page.starbuncle_shades": "Using these on a Starbuncle will disable their ability to pick up items off the ground or pick Sourceberries. Wanding the starbuncle will drop the glasses.", + "ars_nouveau.page.summon_focus": "A special casting focus. Grants summons from spells additional duration, strength, speed, and deals damage to enemies that kill them. Additionally, casting spells that target you like Self and Orbit will cast a copy of the spell on your nearby summons.", + "ars_nouveau.page.summoning_familiars": "Summoning Familiars", + "ars_nouveau.page.support_mod": "Support Ars Nouveau!", + "ars_nouveau.page.threads": "Each type of armor has its own unique set of Thread Slots. Upgrading the armor to a new tier will unlock and add additional slots to the armor. The Sorcerors set provides the least amount of defence while providing the most powerful slots, while the Battlemage's set provides defence but much weaker slots. For recipes on upgrading your armor to the next tier, see the section in the Armor and Perks category.", + "ars_nouveau.page.vitalic_sourcelink": "Generates a moderate amount of source from nearby mob death and animal breeding. Additionally, the Vitalic Sourcelink will generate passive Source from nearby baby animals and will accelerate their growth.", + "ars_nouveau.page.void_jar": "A jar that can destroy items on pickup and grants a small amount of mana in return. To turn the jar on and off, use the jar while sneaking. To add or remove an item to be destroyed by the jar, use the jar with an item in the off hand, or use an item on the Scribes Table with the jar placed on it. The jar must be in your hotbar to function.", + "ars_nouveau.page.void_prism": "Destroys any spell projectiles that pass through it.", + "ars_nouveau.page.wand": "Wands accept only a single spell, and are inscribed using the Scribes Table. A Wand always starts with Projectile -> Accelerate, and MUST be inscribed with a spell that does not have another form. This allows you to cast spells beyond the 10 spell cap. If you want a wand that casts Break, inscribe the wand with JUST break, and your result will be a wand with Projectile -> Acclerate -> Break.", + "ars_nouveau.page.warp_portal": "Warp Portals", + "ars_nouveau.page.warp_scroll": "A scroll that may be used a single time to teleport to a recorded location. However, teleporting across dimensions is not possible. Can be used to warp other entities if an inscribed scroll is held in the offhand and the holder casts Blink on an entity.", + "ars_nouveau.page.weald_walker": "Weald Walkers", + "ars_nouveau.page.wilden": "Wilden", + "ars_nouveau.page.wixie_hat": "Allows starbuncles to transport potions. Once wearing a Wixie Hat, use the Dominion Wand to connect them between Potion Jars.", + "ars_nouveau.page1.alakarkinos_charm": "Alakarkinos can sift sand and gravel to find items found in archaeology sites. They can be found on beaches and will give you a token if they receive a Pottery Sherd of any kind.", + "ars_nouveau.page1.allow_scroll": "Provides a list of items to automation related entities. To inscribe an item, place on the Scribes Table and use blocks and items on the table while sneaking. When given to a Starbuncle, the Starbuncle will only pickup and take items on the scroll.", + "ars_nouveau.page1.alteration_table": "Used to inscribe Threads onto magical armors. To use the table, place armor onto the stand of the table. The tablet will display the available Thread Slots on the armor. To add or remove a Thread, use the thread on the tablet of the table. Removing the armor will apply the threads to the armor. To remove a thread, place the armor on the table and interact with the display with an empty hand.", + "ars_nouveau.page1.amethyst_golem_charm": "Amethyst Golems will harvest, grow, and collect Amethyst near its home. To obtain an Amethyst Golem, perform the Ritual of Awakening near Budding Amethyst to obtain the Amethyst Golem Charm.", + "ars_nouveau.page1.applying_perks": "Threads may be applied to armor using the Alteration Apparatus. Each piece of armor has a unique set of Thread Slots with their own variety of levels. Some Threads may require a Thread Slot of a minimum level, but many threads simply increase in power based on the slot they are given.", + "ars_nouveau.page1.archwood": "Archwood Trees have a small chance to spawn in any biome, and come in four types. Rarely, you may stumble upon an Archwood Forest, a biome full of magical creatures, naturally spawning lights, and Archwood trees. Can be used as decoration, rituals, or for crafting wands. Archwood Trees also have a chance to spawn magical fruits that can be consumed or brewed into potions.", + "ars_nouveau.page1.archwood_grate": "Liquids placed on top of them will be transported below, waterlogging the below block if possible. Interacting with the grate will also act as if you are interacting with the block below it, allowing you to bucket liquids below. Additionally, items and projectiles will pass through it. Can be placed in any direction.", + "ars_nouveau.page1.armor": "Magical robes will increase the wearers mana regen and can be upgraded with special abilities using Threads. The Sorceror's set provides the lowest defence, but provides the most powerful set of slots for Threads. The Arcanist's and Battlemage's sets provide increasingly more defence, but fewer and less powerful Thread Slots. For more information on Threads, see the section on Armor and Perks.", + "ars_nouveau.page1.armor_upgrading": "Magical armor can be upgraded with Threads to provide additional effects. Each type of armor has a different number of slots, and those slots vary in size. Larger slots will increase the power of threads, and some threads require a slot of a certain size or larger. To apply threads, see the section on the Alteration Table.", + "ars_nouveau.page1.basic_spell_turret": "Turrets can be used to cast spells when given a redstone signal, functioning like a dispenser. Turrets will accept spells that use Touch and Projectile. Spells may be set using an inscribed piece of Spell Parchment. In order to cast spells, turrets will draw source from nearby Source Jars. Turrets may use Item Pickup and Place Block as long as an inventory is placed adjacent to this block.", + "ars_nouveau.page1.bookwyrm_charm": "Bookwyrm Charms can be used on a Storage Lectern to increase the number of accessible inventories. Augment a Ritual of Awakening with Book and Quills in order to obtain charms. Bookwyrms can be dyed using white, black, blue, green, red, or purple dye.", + "ars_nouveau.page1.decorative": "Purely decorative blocks. To see the full list, place Arcane Stone in a Stonecutter.", + "ars_nouveau.page1.deny_scroll": "Provides a list of items to automation related entities. To inscribe an item, place on the Scribes Table and use blocks and items on the table while sneaking. When given to a Starbuncle, the Starbuncle will pickup and take any item that is NOT on this scroll.", + "ars_nouveau.page1.drygmy_charm": "Drygmys are often found following and tending to animals around it. They can be found anywhere, though somewhat rarely. Drygmys can be given a home in the world, and will produce items from nearby monsters and animals as if they were slain, without harming them. A wild drygmy may be befriended by throwing a Wilden Horn near it! You may dye a Drygmy Cyan, Orange, or Brown.", + "ars_nouveau.page1.enchanters_fishing_rod": "Fishing Rods accept a single spell and are inscribed using the Scribes Table. Rods always start with Touch and MUST be inscribed with a spell that does not contain a form. Fishing Rods can be used like a normal fishing rod, but hooking an entity will allow the user to cast the spell on the hooked entity until the line is broken.", + "ars_nouveau.page1.enchanters_gauntlet": "Gauntlets are a spell casting multi-tool that can break blocks at diamond hardness. Gauntlets accept a single spell and are inscribed using the Scribes Table. Gauntlets always start with Touch and MUST be inscribed with a spell that does not contain a form. Spells cast with the gauntlet are cast with a discount.", + "ars_nouveau.page1.enchanting_apparatus": "The Enchanting Apparatus utilizes pedestals and Source for crafting. To use the Enchanting Apparatus, place any number of Arcane Pedestals within 3 blocks with their items. Once you have filled the pedestals, use the middle item on the Enchanting Apparatus block. The Enchanting Apparatus requires an Arcane Core next to its base in order to work.", + "ars_nouveau.page1.flask_cannons": "Flask Cannons can consume potions from bottles and flasks from the players inventory and convert the potion into a Splash or Lingering potion. To select the potion to be thrown, use the Radial Menu to select your flask or potion and use the launcher.", + "ars_nouveau.page1.how_to_enchant": "The Enchanting Apparatus may add new enchantments or upgrade existing ones by using Source and items. To begin, select a level 1 enchantment and add its items to the pedestals. Place a jar of Source nearby, and use the item you want to enchant on the apparatus. The apparatus may only apply enchantments that are valid to the item you have given it.", + "ars_nouveau.page1.illusion_blocks": "Mirrorweave can replicate the appearance of any block that is used on it. These blocks will take on the same collisions and light as their replicated block. Sense Magic will reveal the illusion. All illusion blocks can also be used as frames for portals. Casting light on an illusion block will allow it to emit light.", + "ars_nouveau.page1.imbuement_chamber": "Imbues items with Source to create new items. The primary way to obtain Source Gems, amethyst and lapis may be used to create Source Gems. The Imbuement Chamber will passively accumulate source for recipes, or will draw from Source Jars 2 block away. Some recipes require additional items placed in pedestals within 1 block of the Imbuement Chamber, such as Essences. Items in pedestals will not be consumed.", + "ars_nouveau.page1.important_resources": "It's recommended to keep stock of certain resources as they will be used in many crafting recipes.\n\nWhile exploring, look for Iron Ore, Gold Ore, Amethyst Shards (or Lapis Lazuli), Diamond, Sourceberries, and Archwood Logs.\n\nDowsing Rods can help with locating Budding Amethyst Blocks and magical creatures.", + "ars_nouveau.page1.introduction_to_glyphs": "Glyphs are the building blocks that make up spells. A spell’s outcome is determined by which Glyphs are used and in what order they appear. They fall under three major categories: Forms, Effects, and Augments.\n\nForm Glyphs are the vessels that deliver the contents of a spell to the target. Every spell must begin with a Form, and only one Form may be present.", + "ars_nouveau.page1.introduction_to_spellcrafting": "Spellcrafting is accessed by pressing [C] while your Spell Book is selected on the inventory bar. Clicking Glyphs from the list will add them to the bottom of the page to represent they are part of the spell. Clicking Glyphs inside your spell will remove them.\n\nOnce satisfied, you may name the spell and click “Create” to save it. Spell Books may hold up to ten spells at once as", + "ars_nouveau.page1.item_detector": "A Display Case can be configured to output a redstone signal when a certain level of inventory is reached. To set the item for tracking, use an item on the case. Interact with the block to increase the count, and punch to decrease. To link to an inventory, Dominion Wand an inventory to the display case. Wanding while sneaking will invert if the signal outputs below or greater than the set count.", + "ars_nouveau.page1.learning_glyphs": "New Glyphs may be created through the Scribe’s Table from certain items and paying EXP. Once crafted, the Glyph can be consumed to learn it, making it available during spellcrafting.\n\nPlayers can share their current Glyph knowledge with each other by crafting an Annotated Codex.", + "ars_nouveau.page1.magelight_torch": "Decorative lights. To ignite, cast Light on the sconce. The color of the flame corresponds with your spell color. The Magelight Torch on a wall can change the direction of its flames by interacting. Use Touch or Projectile Sensitive to target the sconce.", + "ars_nouveau.page1.magical_automation": "Ars Nouveau supports a wide variety of automation methods via Spell Turrets, magical helpers, and Rituals.\n\nUsing one or a combination of these options can achieve almost anything you want such as farming crops and trees, quarrying the earth, crafting and transporting items, smelting, and brewing potions.", + "ars_nouveau.page1.magical_crafting": "The Imbuement Chamber allows the conversion of Amethyst Shards or Lapis Lazuli into Source Gems. By placing three Arcane Pedestals bearing certain items adjacent to the chamber, Source Gems can be imbued further into Essences which are used in many Glyph recipes.\n\nPlacing an Enchanting Apparatus on top of an Arcane Core allows the crafting of", + "ars_nouveau.page1.mimic_scroll": "Provides a list of items to automation related entities. When this scroll is attached to an inventory, entities will only insert items that already exist in the inventory. To attach the scroll, place an item frame on the inventory, and place a Mimic Scroll in it.", + "ars_nouveau.page1.mob_jar": "Allows you to capture and store mobs for transportation or decoration. To capture a mob, you must perform a Ritual of Containment. See the Ritual of Containment for more info. To release a mob, cast Dispel on the jar and the mob will be released above the jar. Note Blocks placed above a jar will play an ambient sound of the mob inside.", + "ars_nouveau.page1.obtaining_gems": "To obtain Source Gems, you must first build an Imbuement Chamber. An Imbuement Chamber imbues items inside it with Source, and will convert them to a new item. To obtain a source gem, place an Amethyst or Lapis inside your Imbuement Chamber and wait. Imbuement Chambers will consume source from nearby Source Jars to speed up any crafting. A Dowsing Rod can be used for finding Budding Amethyst early.", + "ars_nouveau.page1.performing_rituals": "Performing a ritual requires a Ritual Brazier, and a tablet. Once you have obtained a tablet and brazier, place your brazier in the world and use a tablet on it. The brazier will ignite, and is awaiting activation. In this state, you may throw in any additional items as a way to augment the ritual. If you wish to augment a ritual, simply toss the item on top of the brazier.", + "ars_nouveau.page1.potion_flask": "A flask that stores 8 charges of a potion. To fill the flask, use the flask on a Potion Jar, or craft the flask in a Crafting Table with another potion. You may empty the flask by using the flask on a Potion Jar while sneaking.", + "ars_nouveau.page1.reactive_enchantment": "Items with Reactive have a chance to cast spells when swung. The spell on the Spell Parchment determines the spell that will be inscribed on the item.", + "ars_nouveau.page1.repository": "A repository can store a double chests worth of items. When named, it will display the name as a tooltip, and preserve it when dropped as an item. Useful for creating named inventory tabs with the Storage Lectern. A Repository Catalog can be used as a proxy for a chain of connected repositories, and respects filter scrolls on repositories when inserting items.", + "ars_nouveau.page1.repository_controller": "Catalogs can insert and extract items from any adjacent and connected repository. Catalogs respect filters placed on repositories via item frames while inserting items, and will prioritize existing stacks of an item. Filter scrolls can be used on the Catalog, storing the filter and applying it to all connected repositories when interacted with directly.", + "ars_nouveau.page1.scribes_table": "To craft new glyphs, use a spell book on the table to open the codex. Each glyph requires a set of items and experience points to unlock. Select a glyph by clicking on it in the menu, and hit select. Throw the items onto the table as rendered above, and the table will scribe a new glyph. The table will also pull items from nearby inventories. Using the dominion wand on the table will disable auto-pull.", + "ars_nouveau.page1.shapers_focus": "A focus that modifies effects that move, create, or modify blocks. Blocks that you move with effects like Launch, Gravity, Pull, Knockback, etc. will now deal damage to entities they hit. Damage is increased by Spell Damage, block hardness, and the speed of the block. Additionally, effects that target or create blocks will duplicate the rest of the spell targeting the new block or moving block.", + "ars_nouveau.page1.source": "Source is a magical resource used for many purposes such as speeding up the Imbuement Chamber, fueling devices, powering magical helpers, creating portals, or fueling powerful Enchanting Apparatus recipes.\n\nSourcelinks are specialized artifacts that can collect and concentrate Source from the world into Source Jars. Source Relays can be used to transfer", + "ars_nouveau.page1.sourceberry_bush": "A Sourceberry Bush can be found in Taiga and Archwood Forest biomes, and produces Sourceberries. A Sourceberry can be used to craft a Potion of Mana Regeneration or consumed as food. Starbuncles will automatically harvest fully grown Source Berry Bushes, making them useful for early automation of the Agronomic Sourcelink. Sourceberry foods will also grant Mana Regeneration.", + "ars_nouveau.page1.spell_books": "Accessing higher tier spells will require a better spell book. While a novice spell book only has access to Tier 1 spells, the Apprentice and Archmage spell books will unlock tiers two and three. Upgrading your spell book will transfer all of the spells that you have learned into your new book. Books may be dyed by crafting them with a piece of dye.", + "ars_nouveau.page1.spell_bow": "A bow that can be inscribed with a spell using the Scribes Table. If the player has enough mana, arrows will become Spell Arrows and will apply the spell on their target. If no arrows are in the inventory, a spell arrow that deals 0 damage will be cast. If there is not enough mana, regular arrows will be fired. Enchanter's Bows may use special Augment Arrows for empowering the inscribed spell.", + "ars_nouveau.page1.spell_casting": "Ars Nouveau grants aspiring wizards the ability to craft powerful spells. Through creative spellcrafting, you can vanquish foes, reshape the world, automate tasks, create spectacles, and so much more!\n\nTo begin spellcasting, you will need to craft a Novice’s Spell Book which will allow you to create, store, and cast spells using Mana.", + "ars_nouveau.page1.spell_crossbow": "A crossbow that can be inscribed with a spell. The mana cost of the spell will be deducted when the bow is loaded if mana is present. Enchanter's Crossbows may use special augment arrows to empower their spells.", + "ars_nouveau.page1.spell_mana": "Casting a spell consumes your Mana based on the total cost of all the Glyphs that make up the spell. Your current Mana stores can be seen on the bar in the bottom left corner of your screen.\n\nExpended Mana will regenerate over time. Mana may also be consumed or reserved by other things such as magical items or familiars.", + "ars_nouveau.page1.spellcasting": "To use a spell, select your Spell Book on the inventory bar and right-click to cast it.\n\nYour active spell is shown above your Mana bar. Press [X] to swap to your next spell and [Z] to swap your previous spell. Press [V] to open a radial menu that allows you to quickly swap between spells on your book. Each spell may also be hotkeyed individually via the Key Bind menu.", + "ars_nouveau.page1.starbuncle_charm": "Starbuncles naturally appear in wooded areas in search of golden nuggets. While Starbuncles are normally afraid of humans, they will allow someone to approach if they are holding a gold nugget. When a Starbuncle has picked up a golden nugget, it will vanish from this world and leave behind a Starbuncle Token.", + "ars_nouveau.page1.storage_lectern": "The Storage Lectern can used to view, manage, and craft from multiple connected inventories. The number of inventories that may be connected is determined by the number of Bookwyrms bound to the lectern. You can add more Bookwyrms to the lectern by using a Bookwyrm Charm. Use the Dominion Wand from an inventory to the lectern in order to bind or remove access. Inventories can be connected 30 blocks away.", + "ars_nouveau.page1.summon_bed": "A decorative bed. Starbuncles can be bound to a bed using the Dominion Wand, and they will rest on the bed when there are no other tasks.", + "ars_nouveau.page1.summoning_familiars": "To begin summoning familiars, you will need to obtain a Bound Script of the entity you wish to befriend. These can be obtained by performing the Ritual of Binding near a relevant entity. See the full list of eligible entities in the Familiars section. Once you have obtained a Bound Script, use it to learn the familiar.", + "ars_nouveau.page1.volcanic_sourcelink": "The Volcanic Sourcelink generates Source by consuming burnable items. Archwood logs will generate bonus Source, with Blazing Archwood generating the most. As the Volcanic Sourcelink produces Source, it also produces heat, converting stone into magma blocks and then lava. The Volcanic Sourcelink automatically outputs to nearby jars, starting with the one closest to it.", + "ars_nouveau.page1.warp_portal": "Warp portals, like warp scrolls, provide a one-way teleport to any location, provided it is in the same dimension. To construct a Warp Portal, build a frame from Sourcestone or its variants in the shape of a rectangle and provide a full Source Jar nearby. Then, throw a warp scroll with a written location into the frame. Given there is enough source nearby, the portal will be created.", + "ars_nouveau.page1.weald_waddler": "If a Weald Walker dies, it will be turned into a Weald Waddler. Weald Waddlers will slowly grow back into Weald Walkers, and can be sped up by giving them bonemeal. A Weald Waddler cannot fight or protect itself until it has grown back to a Walker.", + "ars_nouveau.page1.weald_walker": "Weald Walkers are living Archwood Trees that guard their homes against hostile monsters. A Weald Walker can be created from the Ritual of Awakening. When summoned, the Weald Walker will roam randomly unless given a home position. To give the Weald Walker a home, use the dominion wand on the Weald Walker, and then the block you wish it to guard.", + "ars_nouveau.page1.whirlisprig_charm": "Whirlisprigs are curious nature sprites that are exclusively found in forested areas. Summoned Whirlisprigs can be given a home in the world, and will begin producing natural materials including wood, crops, seeds, and flowers that exist around them. Wild Whirlisprigs can be befriended and will drop Whirlisprig Tokens if a tree is grown near them.", + "ars_nouveau.page1.wilden": "Wilden are hostile creatures that can be commonly found at night around Wilden Dens. While Wilden Defenders may only be found in cold biomes, Stalker and Hunter Dens can be found in any forest biome.", + "ars_nouveau.page1.wixie_charm": "A Wixie can automatically craft items for you at the expense of source. To obtain a Wixie Token, cast Dispel on a Witch while it is half health or less. Once you have obtained a Wixie Charm, use it on a Cauldron to summon your Wixie. A Wixie can be dyed Red, White, Black, Blue, or Green.", + "ars_nouveau.page2.alakarkinos_charm": "Loves to dance to nearby jukeboxes.", + "ars_nouveau.page2.amethyst_golem_charm": "", + "ars_nouveau.page2.applying_perks": "Threads only apply a single time on an entire armor set, and they do not stack. For more information on applying threads, see the Alteration Table.", + "ars_nouveau.page2.armor_upgrading": "Armor also has three tiers, and these tiers may be increased using the Enchanting Apparatus and the upgrade recipes found in this section. Each tier will increase the amount of mana regen the armor grants, and increases the number and size of the slots of the armor.", + "ars_nouveau.page2.basic_spell_turret": "Enchanted Spell Turrets cast spells at half the source cost compared to basic spell turrets.", + "ars_nouveau.page2.bookwyrm_charm": "In the event that they die or are dispelled, they will drop their charm.", + "ars_nouveau.page2.drygmy_charm": "A Drygmy can also produce experience gems!", + "ars_nouveau.page2.how_to_enchant": "To apply a level 2 or higher enchantment, the item must already have the previous level. For example, to apply Smite 3, the item must already have Smite 2.", + "ars_nouveau.page2.illusion_blocks": "Falseweave has the same properties as Mirrorweave, but can be passed through as if it were air. Sense Magic will cause the block to become invisible, revealing any hidden paths.", + "ars_nouveau.page2.introduction_to_glyphs": "Effect Glyphs determine what a spell will do once it reaches its target. Spells can contain multiple Effects and will resolve in the order they are placed during spellcrafting.\n\nAugment Glyphs change the properties of the Form or Effect Glyph to their left as long as they are compatible. Multiple Augments may be chained together to modify the same Glyph. Augments have no effect on other Augments.", + "ars_nouveau.page2.introduction_to_spellcrafting": "shown by the bookmarks on the right side of the book. Clicking one will swap the spell you are working on.", + "ars_nouveau.page2.item_detector": "If a Filter Scroll is given to the Display Case, it will count all items that match the filter.", + "ars_nouveau.page2.magical_crafting": "essentials such as Magebloom Seeds, magical equipment, and charms to summon magical helpers. It can also directly enchant your gear with enchantments of your choice.\n\nThe Alteration Table allows for slotting in various Threads into magical armor that grant special properties while worn.", + "ars_nouveau.page2.mob_jar": "Many entities can be interacted with inside the jar and will continue to simulate while inside the jar. Some examples include: chickens will lay eggs, sheep can be sheared, cows can be milked, and some mobs like the Blaze will turn the jar into a light source. Experiment with a variety of mobs to create aesthetic and functional farms. Drygmys will also treat the jar as if it were a normal entity in the area.", + "ars_nouveau.page2.performing_rituals": "To activate your ritual, interact with the brazier with an empty hand. Once activated, your ritual can no longer be augmented and has been consumed permanently. If a ritual requires source to operate, the brazier will pull from source jars within 6 blocks. Information related to rituals and their requirements can be found in their respective entries.", + "ars_nouveau.page2.potion_flask": "An enchanted flask that extends the time of effects by 50%%", + "ars_nouveau.page2.reactive_enchantment": "Like other enchantments, Reactive levels can only be applied to an item with the previous level of enchantment. Reactive 2 requires Reactive 1, etc.", + "ars_nouveau.page2.relay": "A redstone signal will disable the relay.", + "ars_nouveau.page2.repository_controller": "Catalogs are highly performant when used with the Storage Lectern and should be used over other big inventories or systems with many slots. Filters are not applied when items are extracted from other systems like a Hopper, and insertions via hopper will not respect the catalogs own filter, but will respect inserting into a filtered repository.", + "ars_nouveau.page2.scribes_table": "You may also inscribe a spell onto Spell Parchment or Enchanters Items. To do this, place a Blank Parchment on the table. Then, with your spell book in hand, change your spell book to your desired spell as if you were going to cast it. Then, use the book on the table while sneaking. Your item will now contain that spell. Using Manipulation Essence will permanently hide the scribed spell.", + "ars_nouveau.page2.shapers_focus": "Modifying or creating a block will duplicate the rest of your spell onto that new block. For example, Freeze -> Break will freeze the block, and cast break onto that block. Without the focus, break would only be applied to the block that was hit originally. Effects that will duplicate this target include glyphs such as Conjure Mageblock, Freeze, Break, Exchange, Place Block, and more. Using AOE on these effects will duplicate the spell onto every block.", + "ars_nouveau.page2.source": "Source over large distances between jars.\n\nThe Agronomic and Mycelial Sourcelinks are good early options for building up your Source supply.", + "ars_nouveau.page2.spell_casting": "Upgrading your Spell Book, learning new Glyphs, and crafting magical equipment will further enhance your ability to cast new and more powerful spells.", + "ars_nouveau.page2.spell_mana": "Each new Glyph you learn will give a small permanent boost to your Mana’s regeneration and maximum capacity. These boosts can also be gained by upgrading your spell book, equipping some pieces of magical gear, or drinking a Mana potion.", + "ars_nouveau.page2.spellcasting": "If the spell fails to cast, check to make sure that:\n\nYou have enough Mana to cast the spell.\n\nThe spell begins with a Form Glyph and has at least one Effect Glyph.", + "ars_nouveau.page2.starbuncle_charm": "While wild Starbuncles cannot be tamed, their tokens may be used to summon a Starbuncle.", + "ars_nouveau.page2.storage": "Items can be automatically inserted into the lectern by placing them into an unbound inventory that is adjacent to the lectern. You may also link a lectern to the 'main' lectern in order to extend the view and access of the original lectern, these lecterns can be chained together within 30 blocks indefinitely. Once a lectern is linked to another lectern, it will no longer be able to connect to inventories or accept bookwyrms.", + "ars_nouveau.page2.summoning_familiars": "Once you have obtained a bound script, you may access your list of familiars from your Spellbook crafting menu in the Familiars section. Selecting a Familiar will summon it in the world and give you Familiar Sickness, preventing you from summoning another one for a short time. To obtain your first familiar, perform the Ritual of Binding near a Starbuncle. Familiars are bound to the player and cannot be transferred between books.", + "ars_nouveau.page2.volcanic_sourcelink": "Nearby Blazing Archwood items will be burned up in exchange for a chunk of Source and a moderate amount of heat. The Volcanic Sourcelink will also take items from surrounding pedestals.", + "ars_nouveau.page2.warp_portal": "Portals can be built horizontal or vertical, from 1x1 to 21x21 in size. Warping does not cost any source after creation. Using a Dominion Wand on the portal will change the texture of the portal.", + "ars_nouveau.page2.weald_walker": "Casts Flare at nearby enemies, careful not to ignite any blocks in the process.", + "ars_nouveau.page2.whirlisprig_charm": "Whirlisprigs will follow animals, players, and monsters! They will also grow grass around them every once and a while.", + "ars_nouveau.page2.wixie_charm": "To select an item for crafting, use your item or block on the Wixie Cauldron.", + "ars_nouveau.page3.alakarkinos_charm": "Alakarkinos can be summoned anywhere by using a charm on a block. To set its home, use the Dominion Wand to bind Alakarkinos to a chest or inventory.", + "ars_nouveau.page3.amethyst_golem_charm": "Summon the Amethyst Golem by using a charm on a block. Before an Amethyst Golem will perform tasks, they must first have a home. Set their home by using the Dominion Wand on the golem, and then on a block. The golem's home is considered to be 10 blocks in any direction from the set position.", + "ars_nouveau.page3.basic_spell_turret": "Timer Spell Turrets will automatically fire on a timer. Defaulted to 1 second, the time may be increased by right-clicking the block. Punching will decrease the time. Sneaking will allow you to configure it in 10 second intervals. To prevent further changes, lock and unlock the turret using the dominion wand. Setting the turret to 0 seconds or providing a redstone signal will disable it. Casts Projectile, Touch, and Redstone for free.", + "ars_nouveau.page3.drygmy_charm": "To summon a Drygmy, use a Drymy Charm on a block of Mossy Cobblestone. After a short time, the cobblestone will transform into a Drygmy Henge and summon your Drygmy! To summon additional drygmys, use more charms on the henge. Casting dispel or killing the Drygmy will return your charm.", + "ars_nouveau.page3.illusion_blocks": "Ghostweave has the same properties as Mirrorweave, but can be turned into an invisible wall by casting Invisbility on it. Casting Dispel will reveal the block again. Sense Magic will cause the block to appear solid again.", + "ars_nouveau.page3.introduction_to_glyphs": "Glyphs fall into tiers of I, II, or III. The Novice’s Spell Book can only cast tier I Glyphs, but higher tiers will be available each time you upgrade your Spell Book.", + "ars_nouveau.page3.potion_flask": "An enchanted flask that increases the power of effects by 1, but reduces their time in half.", + "ars_nouveau.page3.reactive_enchantment": "The spell inscribed for Reactive can be changed by placing the item in the apparatus with a new inscribed spell parchment.", + "ars_nouveau.page3.shapers_focus": "Effects that move blocks will duplicate the rest of the spell onto those moving blocks. To see this in action, try using Conjure Mageblock -> Launch -> Delay -> Knockback to send a block flying in the direction you are looking. This targeting system applies to all moved blocks. Using AOE on block moving effects will let you manipulate many blocks at once.", + "ars_nouveau.page3.starbuncle_charm": "To summon a Starbuncle, use a Starbuncle charm on the ground. Summoned Starbuncles will pickup nearby items and can move items between inventories such as chests. Starbuncles will harvest fully grown Source Berry bushes around it. A Starbuncle will drop its charm when Dispelled or when killed. You may dye them any color.", + "ars_nouveau.page3.storage": "Linked inventories that are named will create a tab in the Storage Lectern, allowing you to view and manipulate all inventories that share that name. Unlike normal chests, Repositories will preserve their name when dropped. The Name Effect can also name inventories placed in the world.", + "ars_nouveau.page3.summoning_familiars": "Typically only one familiar may be out at a time, and summoning another familiar will remove others bound to you. You may dismiss your own familiar by casting Dispel on it. In exchange for empowering the owner, familiars will reserve a portion of max mana from their owner for as long as they persist in the world.", + "ars_nouveau.page3.warp_portal": "Warp Portal", + "ars_nouveau.page3.weald_walker": "Casts Freeze and Cold Snap at nearby enemies.", + "ars_nouveau.page3.whirlisprig_charm": "To summon a Whirlisprig, use a Whirlisprig charm on any flower. Whirlisprigs consider their home to be 10 blocks in any direction from the flower. Whirlisprigs require source nearby to operate, and will only generate items if there is a chest placed next to the flower. You can get your charm back by using Dispel on a Whirlisprig. They may be given orange, yellow, white, or green dye.", + "ars_nouveau.page3.wilden": "An aggressive and fast hunter that can summon allied wolves.", + "ars_nouveau.page3.wixie_charm": "The Wixie will select the recipe for crafting based on the inventories nearby, you need not specify the exact materials for the recipe. For example, if you want to craft Sticks, the Wixie will mix and match planks from nearby chests in order to fulfill the recipe. Each craft requires a small amount of source and will be drained from nearby Source Jars. A redstone signal on the cauldron will stop crafting.", + "ars_nouveau.page4.alakarkinos_charm": "Alakarkinos will seek out gravel or sand that is placed within 3 blocks horizontal and one block vertical around its bound inventory. In order to convert blocks into items, Source must be provided near its chest. After some time and a few magic tricks, Alakarkinos will destroy the sand or gravel and insert items into the inventory.", + "ars_nouveau.page4.amethyst_golem_charm": "Once a home has been set, the golem will begin performing tasks over time. They will convert Amethyst Blocks into Budding Amethyst, harvest Amethyst Clusters, speed up Budding Amethyst growth, and pick up and store Amethyst Shards.", + "ars_nouveau.page4.basic_spell_turret": "Turrets can provide compact and efficient automation. Examples include: configurable redstone clocks, one block tree or crop farms, rapid smelting with fortune, or mob farms with looting.", + "ars_nouveau.page4.drygmy_charm": "A Drygmy considers its home to be 10 blocks in every direction from its home. The drygmy will use this area to produce items from any entities nearby. Your drygmy's efficiency is dependent on its happiness. This may be increased for each entity nearby, with a bonus for each unique type in its home. Nearby Containment Jars will also count as an entity.", + "ars_nouveau.page4.illusion_blocks": "Skyweave will display the skybox of the dimension it is placed in. To toggle the skybox and show the facade, cast Dispel on it. The facade may be set to another block like Mirrorweave.", + "ars_nouveau.page4.shapers_focus": "Throw Ice: Conjure Water -> Freeze -> Launch -> Delay -> Knockback. Damage and ignite hit targets: Conjure Mageblock -> Launch -> Ignite -> Delay -> Knockback. Ignite TNT: Place Block (TNT) -> Ignite. Throw Exploding Terrain: Launch -> Delay -> Knockback -> Delay -> Explosion. Throw many blocks: Launch -> AOE x2 -> Delay -> Knockback. Pull blocks: Pull -> AOE x2 -> Delay -> Duration Down -> Launch -> Delay -> Knockback. Harvest Sand: Crush (on stone) -> Aoe -> Break", + "ars_nouveau.page4.starbuncle_charm": "To bind a Starbuncle to place items into a chest, use the dominion wand on the Starbuncle and then the inventory. To take items from an inventory, use the wand on the inventory and then the Starbuncle. Starbuncles will move items between as many inventories as you desire. Looking at a Starbuncle will tell you how many chests are being taken from, and input to. Using the Dominion Wand on a Starbuncle while sneaking will reset them.", + "ars_nouveau.page4.storage": "Repository Catalogs should be used when possible for large or frequent item automations involving the storage lectern. Repository catalogs are bound to a single location that exposes all connected repositories, and is optimized for server performance over other large slot inventories or chests.", + "ars_nouveau.page4.warp_portal": "A magical portal that can send players, mobs, spells, and items to any location in the same dimension.", + "ars_nouveau.page4.weald_walker": "Casts an amplified Harm with a Snare effect at nearby enemies.", + "ars_nouveau.page4.whirlisprig_charm": "Summoned Whirlisprigs must be happy in order to produce materials, and their mood is determined by the number and diversity of natural materials in their home. You may use blocks on the Whirlisprig to gain additional info if a Whirlisprig would enjoy that block in their home. Interacting with the Whirlisprig with an empty hand will give you additional info on the Whirlisprig's happiness.", + "ars_nouveau.page4.wilden": "Generally spawning in small groups, Stalkers have ground and aerial attacks.", + "ars_nouveau.page4.wixie_charm": "Wixies can craft multiple items at once by placing pedestals adjacent to the cauldron. Wixie's will attempt to craft items in the pedestal, rotating round robin. Powering the pedestal will disable the wixie from crafting its item.", + "ars_nouveau.page5.amethyst_golem_charm": "If a golem's home has been set to an inventory, golems will pick up and store Amethyst Shards in their bounded inventory block. If their home is not an inventory, they will simply ignore items on the ground.", + "ars_nouveau.page5.drygmy_charm": "Each Drygmy working around a henge contributes progress. Once maximum progress has been reached, the henge will generate items and experience gems and deposit them into adjacent chests. Each time this occurs, the henge will require Source to recharge. The number of drops and experience gems is equal to the Drygmy happiness and experience value of the entities. To get started, place a chest and jar of Source next to the Henge.", + "ars_nouveau.page5.starbuncle_charm": "You may dictate where items go and may be picked up by using Item Scrolls or Item Frames. A Starbuncle may be given an Item Scroll: Allow or Deny, and will only pickup and move items respecting that filter. Alternatively, you may place an Item Frame on the inventory a Starbuncle is interacting with. You may either place an Item Scroll or a single item directly on the frame. Starbuncle interacting with that inventory will respect item framed filters.", + "ars_nouveau.page5.weald_walker": "Casts Hex and an amplified Wither at nearby enemies.", + "ars_nouveau.page5.whirlisprig_charm": "Note: It can take several minutes for a Whirlisprig to update its mood after placing a block. Whirlisprigs value diversity, and too much of one block will no longer count.", + "ars_nouveau.page5.wilden": "Found in cold biomes, a Defender is a slow moving heavy hitter with a ranged attack.", + "ars_nouveau.page5.wixie_charm": "Wixies will autocraft potions using nearby Potion Jars and items. Potions that require Water will be supplied by the Wixie. Potions that require another potion as a base will be taken from nearby Potion Jars. A Wixie will output 3 doses of a Potion into a nearby Potion Jar when complete. To begin, place down an empty Potion Jar, right click the cauldron with an Awkward Potion, and supply Nether Wart from a nearby chest.", + "ars_nouveau.page6.starbuncle_charm": "Using a block on a Starbuncle will set them to prefer that block for pathing between areas, as long as it is on the way. They will also naturally prefer grass paths.", + "ars_nouveau.page6.whirlisprig_charm": "Drop rates are determined by happiness, diversity, and the proportions of blocks in a Whirlisprig home. For example, to generate a lot of logs, grow more trees. To gain more seeds and crop harvests, plant more crops.", + "ars_nouveau.page6.wilden": "Summoned with a Ritual of Wilden Tribute, the chimera is a powerful and destructive mid-level boss.", + "ars_nouveau.page6.wixie_charm": "When using multiple Wixies, you may wish to lock a jar to a specific potion. Wixies will only output potion to jars that contain the same potion, or an unlocked empty potion. Each craft costs Source. See the section on the Potion Jar for more information.", + "ars_nouveau.page7.starbuncle_charm": "Starbuncles may be bound to a Magebloom Bed using the Dominion Wand and will rest on the bed when there are no other tasks to be done. Useful for keeping them out of the way, or returning them to a spot where items drop. Providing a redstone signal to the bed will disable starbuncles and go back to their beds.", + "ars_nouveau.page7.wilden": "The Chimera is a worthy fight for a caster with Tier 2 spells and equipment. The Chimera resists cold damage, and a variety of spells including buffs, dispel, and mobility are suggested.", + "ars_nouveau.page7.wixie_charm": "You can select specific inventories for the wixie by using a dominion wand on an inventory, and then the cauldron. If any inventories are selected, only these inventories can be used and the Wixie will no longer pull from all nearby inventories by default.", + "ars_nouveau.page8.starbuncle_charm": "Using a charm on an existing Starbuncle will stack them. Stacked starbuncles will transport multiple stacks at a time, depositing them in the order that they are taken. Wanding a stackbuncle will wand the main starbuncle and will always display the main starbuncles tooltip. Note: multiple itemstacks are not simulated at a time, which can result in several items being taken, but only able to deposit one while holding the rest.", + "ars_nouveau.patchouli.missing": "Patchouli missing: opening online wiki", + "ars_nouveau.pathing": "Pathing", + "ars_nouveau.patreon": "Join the Ars Nouveau patreon and get a special Discord role, contribute a custom Tome, receive merchandise, summon a Lily and Nook dog, and more!", + "ars_nouveau.patreon_text": "Patreon", + "ars_nouveau.perk.drygmy": "Extra Looting", + "ars_nouveau.perk.drygmy.desc": "Increases the amount of loot dropped by mobs.", + "ars_nouveau.perk.feather": "Fall Damage Reduction", + "ars_nouveau.perk.feather.desc": "Reduces the amount of fall damage taken.", + "ars_nouveau.perk.invalid_for_slot": "This perk requires a level %s or higher slot.", + "ars_nouveau.perk.jump_height": "Jump Power", + "ars_nouveau.perk.jump_height.desc": "Increases the height of your jumps.", + "ars_nouveau.perk.mana_regen": "Mana Regen", + "ars_nouveau.perk.mana_regen.desc": "Increases the rate at which mana regenerates.", + "ars_nouveau.perk.max_mana": "Max Mana", + "ars_nouveau.perk.max_mana.desc": "Increases the maximum amount of mana.", + "ars_nouveau.perk.max_perks": "This armor has reached its maximum number of perks.", + "ars_nouveau.perk.not_perk": "Use a thread to apply it onto the selected armor.", + "ars_nouveau.perk.percent_max_mana": "Max Mana", + "ars_nouveau.perk.saturation": "Bonus Saturation", + "ars_nouveau.perk.saturation.desc": "Increases the saturation of the food", + "ars_nouveau.perk.set_armor": "Place armor onto the table.", + "ars_nouveau.perk.spell_damage": "Spell Power", + "ars_nouveau.perk.spell_damage.desc": "Increases the damage of your ars spells", + "ars_nouveau.perk.warding": "Warding", + "ars_nouveau.perk.warding.desc": "Reduces the amount of magic damage taken.", + "ars_nouveau.perk.wixie": "Potion Duration", + "ars_nouveau.perk.wixie.desc": "Increases the duration of potion effects.", + "ars_nouveau.perk_desc.thread_amethyst_golem": "Grants 15%% knockback resistance per level.", + "ars_nouveau.perk_desc.thread_chilling": "Damaging effects inflict Freezing on the target before the spell resolves. Freezing lasts for 10 seconds per level, and becomes Freezing 2 at a level 3 slot.", + "ars_nouveau.perk_desc.thread_depths": "Greatly increases the amount of time you may breathe underwater by reducing the chance your air will decrease. If this perk is in slot 3 or higher, you will no longer lose air and your swim speed is greatly increased. Stacks with Respiration Enchantments.", + "ars_nouveau.perk_desc.thread_drygmy": "Grants an additional stack of looting.", + "ars_nouveau.perk_desc.thread_feather": "Decreases the amount of fall damage taken by a percentage. Stacks with Feather Enchantments.", + "ars_nouveau.perk_desc.thread_gliding": "Allows you to glide as if you are wearing an elytra. Must be equipped in a slot of at least level 3.", + "ars_nouveau.perk_desc.thread_heights": "Allows you to jump higher and increases how far you may fall before taking damage.", + "ars_nouveau.perk_desc.thread_high_step": "Increases step height by one for each level.", + "ars_nouveau.perk_desc.thread_immolation": "If the user is on fire or standing in fire, the fire will be extinguished when the user casts a spell and will be granted the Immolation potion effect. Fire spells will deal additional damage and last longer for each level of Immolation.", + "ars_nouveau.perk_desc.thread_kindling": "Damaging effects cause the target to burn for a short duration before the effect resolves. Burn time is increased by 5 seconds per level.", + "ars_nouveau.perk_desc.thread_life_drain": "Dealing damage with spells heals you for 20%% per level of the damage dealt.", + "ars_nouveau.perk_desc.thread_magic_capacity": "Increases the users maximum mana by 10%% per level.", + "ars_nouveau.perk_desc.thread_repairing": "Allows the wearer to repair ANY magical armor or enchanters item by consuming Mana over time. Additional levels increase the speed at which the items repair. This perk applies to all relevant items, not only the item with this perk. When in a slot of level 3 or higher, it makes all equipped magical armor unbreakable.", + "ars_nouveau.perk_desc.thread_spellpower": "Grants an increasing amount of Spell Damage each level.", + "ars_nouveau.perk_desc.thread_starbuncle": "Increases the speed of the player by 20%% each level.", + "ars_nouveau.perk_desc.thread_undying": "Once every time you sleep, you will nullify death a single time as if holding a Totem of the Undying. Requires a tier 3 slot.", + "ars_nouveau.perk_desc.thread_warding": "Reduces the amount of magic damage taken by a flat amount each level.", + "ars_nouveau.perk_desc.thread_whirlisprig": "Increases the saturation of consumed food by 30%% each level.", + "ars_nouveau.perk_desc.thread_wixie": "Increases the duration of potions by 15%% each level.", + "ars_nouveau.perks.duplicated": "You have equipped armor that contains a perk you already have. You will only receive the effect of the perk once.", + "ars_nouveau.position": "X: %1$d Y: %2$d Z: %3$d", + "ars_nouveau.potion_crafting": "Potion Crafting", + "ars_nouveau.potion_diffuser.bind_to_jar": "You must bind the diffuser to a Potion Jar to use it.", + "ars_nouveau.potion_diffuser.no_pos": "Bind a Potion Jar to the diffuser using the Dominion Wand.", + "ars_nouveau.potion_diffuser.off": "Diffuser is off.", + "ars_nouveau.potion_diffuser.set_pos": "Diffuser will spread this potion to nearby entities.", + "ars_nouveau.powered_from": "Receiving signal from %d relays", + "ars_nouveau.present.from": "A gift from %s", + "ars_nouveau.present.give": "Give this to a friend and they will get bonus items, or open it for yourself!", + "ars_nouveau.production": "Production", + "ars_nouveau.reagent": "Reagent:", + "ars_nouveau.recorded_by": "Created by %s", + "ars_nouveau.recorded_codex": "You record your known glyphs to the codex.", + "ars_nouveau.relay.current_power": "Current Power: %d", + "ars_nouveau.relay.no_from": "No take location set.", + "ars_nouveau.relay.no_to": "No send location set.", + "ars_nouveau.relay.one_from": "Taking from %d location(s).", + "ars_nouveau.relay.one_to": "Sending to %d location(s).", + "ars_nouveau.removed_familiars": "Dispelled Familiars", + "ars_nouveau.reset.cleared": "Progress cleared.", + "ars_nouveau.resources": "Resources and Decoration", + "ars_nouveau.resources_desc": "Resources found in the world.", + "ars_nouveau.rewards.enabled": "Ars Nouveau supporter rewards enabled, thank you! Rewards can be accessed in the Settings page of the spell book.", + "ars_nouveau.ritual.no_start": "Start the current ritual or break the block to remove it.", + "ars_nouveau.ritual_desc.ritual_animal_summon": "Summon a random variety of wild animals native to the biome it's in.", + "ars_nouveau.ritual_desc.ritual_awakening": "Awakens nearby Archwood trees into Weald Walkers and Budding Amethyst into Amethyst Golems. Weald Walkers can be given a position in the world to guard against hostile mobs. They will heal over time, and turn into Weald Waddlers if they die. To create a Weald Walker, perform this ritual near the base of an Archwood Tree. Augmenting with Book and Quills will create Bookwyrm Charms.", + "ars_nouveau.ritual_desc.ritual_binding": "The Ritual of Binding converts nearby eligible entities into Bound Scripts, used for summoning a Familiar. For more information, see the section on Familiars.", + "ars_nouveau.ritual_desc.ritual_burrowing": "Digs four adjacent holes to bedrock, dropping any blocks.", + "ars_nouveau.ritual_desc.ritual_challenge": "Summons an illager raid when used inside a village. An Emerald may be used to increase the difficulty of the raid to the maximum amount, making Totems of the Undying accessible on easier difficulties. Augmenting has no effect on Hard difficulty.", + "ars_nouveau.ritual_desc.ritual_cloudshaping": "This ritual can change the weather at a moments notice. By default, this ritual will set the weather to clear. Augmenting with Gunpowder will cause it to rain, while a Lapis Block will cause it to storm.", + "ars_nouveau.ritual_desc.ritual_conjure_island_desert": "Creates an island of sand and sandstone in a circle around the ritual, converting the area to Desert. The island will generate with a radius of 7 blocks. Augmenting the ritual with Source Gems will increase the radius by 1 for each gem. Source must be provided nearby as blocks are generated. Augmenting with Terracotta will create Badlands instead.", + "ars_nouveau.ritual_desc.ritual_conjure_island_plains": "Creates an island of grass and dirt in a circle around the ritual, converting the area to Plains. Augmenting with a Frostaya with convert to Snow Plains. The island will generate with a radius of 7 blocks. Augmenting the ritual with Source Gems will increase the radius by 1 for each gem. Source must be provided nearby as blocks are generated.", + "ars_nouveau.ritual_desc.ritual_containment": "Captures a nearby entity and places it into any nearby placed Containment Jars. After the first capture, this ritual requires additional source to continue. Mobs and jars must be within 3 blocks of the brazier.", + "ars_nouveau.ritual_desc.ritual_disintegration": "Destroys nearby monsters and converts them into Experience Gems worth twice as much experience. Monsters destroyed this way will not drop items. This ritual consumes source each time a monster is destroyed.", + "ars_nouveau.ritual_desc.ritual_fertility": "Periodically causes nearby animals to breed if possible. This ritual requires source to operate, and will have no effect if there are twenty or more animals nearby.", + "ars_nouveau.ritual_desc.ritual_flight": "Grants nearby players the Flight effect when they jump, allowing them to creatively fly for a short time. If the player is nearby, this ritual will refresh their flight buff. Each time this ritual grants or refreshes flight, it will expend source from nearby jars.", + "ars_nouveau.ritual_desc.ritual_flowering": "Populates the nearby area with flowers and grass. Augmenting with a source gem will increase the radius by 1 for each gem. Augmenting with sand will replace flowers with Cactus and Dead Bushes.", + "ars_nouveau.ritual_desc.ritual_forestation": "Places grown Oak and Birch trees, and applies bonemeal in a 7x7 (circular) area. Augmenting with a source gem will increase the radius by 1 for each gem. Augmenting with a Brown Mushroom will convert the area to Podzol and spawn taiga resources. Augmenting with Glow Berries will spawn jungle resources.", + "ars_nouveau.ritual_desc.ritual_gravity": "Grants nearby players the Gravity effect, forcing them to the ground for a short time. If the player is nearby, this ritual will refresh their gravity debuff. Each time this ritual grants or refreshes gravity, it will expend source from nearby jars.", + "ars_nouveau.ritual_desc.ritual_harvest": "Casts the Harvest effect on nearby crops. Consumes source each time a set of crops are harvested. If an inventory is adjacent to the brazier, the items will be deposited in them before dropping on the ground.", + "ars_nouveau.ritual_desc.ritual_moonfall": "Sets the time to night.", + "ars_nouveau.ritual_desc.ritual_overgrowth": "Occasionally bone meals blocks in the area around it. This ritual requires source to operate. If augmented with a Bone Block, this ritual will instead force baby animals to grow faster.", + "ars_nouveau.ritual_desc.ritual_restoration": "Heals nearby entities or harms undead over time. Additionally, Zombie Villagers will be instantly cured, and the resulting villager will offer discounts if a player was nearby. This ritual requires source to operate.", + "ars_nouveau.ritual_desc.ritual_sanctuary": "Denies hostile mobs from naturally spawning in a 32 block radius. Augment with rotten flesh to increase the radius by 1 each, up to 128. Costs source once a minute if a spawn is denied.", + "ars_nouveau.ritual_desc.ritual_scrying": "Grants vision of a given block through any other block for a given time. White particles signify you are very close, green is semi-far, and blue particles are blocks very far from you. To complete the ritual, throw any block of your choice before starting. You may also add a Manipulation Essence to increase the duration to 15 minutes.", + "ars_nouveau.ritual_desc.ritual_sunrise": "Sets the time to day.", + "ars_nouveau.ritual_desc.ritual_warping": "Warps all nearby entities to the location on a warp scroll. Before starting the ritual, you must first augment the ritual with an inscribed Warp Scroll.", + "ars_nouveau.ritual_desc.ritual_wilden_summon": "Without augments, this ritual will summon a random variety of Wilden monsters for a short duration. When augmented with a Wilden Spike, Wilden Horn, and a Wilden Wing, this ritual will summon the Wilden Chimera, a challenging and destructive monster. Note: If summoning the chimera, this ritual will destroy blocks around the brazier.", + "ars_nouveau.rituals": "Rituals", + "ars_nouveau.rituals_desc": "Rituals are more powerful versions of spells, and come in semi-permanent or single use forms. To get started with Rituals, you will need a Ritual Brazier and a tablet of the ritual you would like to perform.", + "ars_nouveau.rune.error": "Rune threw an error. Please report this! Bye rune!", + "ars_nouveau.rune.setperm": "This rune is now permanent.", + "ars_nouveau.rune.touch": "Runes must have Touch as their first glyph.", + "ars_nouveau.school.abjuration": "Abjuration", + "ars_nouveau.school.air": "Elemental Air", + "ars_nouveau.school.conjuration": "Conjuration", + "ars_nouveau.school.earth": "Elemental Earth", + "ars_nouveau.school.fire": "Elemental Fire", + "ars_nouveau.school.manipulation": "Manipulation", + "ars_nouveau.school.water": "Elemental Water", + "ars_nouveau.schools": "Schools: ", + "ars_nouveau.scribe.item_added": "Item added.", + "ars_nouveau.scribe.item_removed": "Item removed.", + "ars_nouveau.scribes_table.auto_take_disabled": "Auto Take Disabled", + "ars_nouveau.scribes_table.started_crafting": "Toss items as they appear above to complete crafting.", + "ars_nouveau.scribes_table.throw_items": "Toss remaining items onto the table.", + "ars_nouveau.scribing": "Scribing Spells", + "ars_nouveau.scry_caster.invalid_behavior": "Invalid spell bound. Rebind a new valid spell.", + "ars_nouveau.scry_caster.no_pos": "No position set. Use this on a Scry Crystal or hold a Scryer's Scroll in the offhand.", + "ars_nouveau.scry_caster.not_crystal": "The bound crystal is no longer present.", + "ars_nouveau.scry_ritual_recipe": "Scry Ritual", + "ars_nouveau.scryer_scroll.bound": "Bound to %s.", + "ars_nouveau.scryer_scroll.craft": "Created by using a Blank Parchment on a Scry Crystal.", + "ars_nouveau.scryers_eye.no_scrolls": "Place a Scryer's Scroll on a nearby pedestal.", + "ars_nouveau.scryers_oculus.no_pos": "No position set on scroll.", + "ars_nouveau.scryers_oculus.no_scrolls": "No scrolls found nearby. Place a linked Scryer's Scroll on a nearby pedestal.", + "ars_nouveau.search_desc": "Search for any entry, item, or concepts such as Glyph, Familiar, Ritual, Spell School, etc.", + "ars_nouveau.seconds": "%s seconds", + "ars_nouveau.section.armor": "Armor", + "ars_nouveau.section.crafting": "Crafting and Automation", + "ars_nouveau.section.creature_compendium": "Creature Compendium", + "ars_nouveau.section.enchanting": "Apparatus Enchanting", + "ars_nouveau.section.equipment": "Items", + "ars_nouveau.section.familiars": "Familiars", + "ars_nouveau.section.field_guide": "Field Guide", + "ars_nouveau.section.getting_started": "Getting Started", + "ars_nouveau.section.glyph_index": "Glyph Index", + "ars_nouveau.section.glyphs_tier_one": "Tier One Glyphs", + "ars_nouveau.section.glyphs_tier_three": "Tier Three Glyphs", + "ars_nouveau.section.glyphs_tier_two": "Tier Two Glyphs", + "ars_nouveau.section.items": "Items", + "ars_nouveau.section.items_equipment": "Items and Equipment", + "ars_nouveau.section.ritual_index": "Ritual Index", + "ars_nouveau.section.source": "Source", + "ars_nouveau.section.spell_casting": "Spell Casting", + "ars_nouveau.sensor.on_cast": "Mode: On Cast", + "ars_nouveau.sensor.on_resolve": "Mode: On Resolve", + "ars_nouveau.sensor.set_spell": "Sensor will now trigger on this spell only.", + "ars_nouveau.set_spell": "Set spell.", + "ars_nouveau.settings.summon_lily": "Summon Lily", + "ars_nouveau.settings.summon_nook": "Summon Nook", + "ars_nouveau.settings.title": "Settings", + "ars_nouveau.settings.unsummon_lily": "Unsummon Lily", + "ars_nouveau.settings.unsummon_nook": "Unsummon Nook", + "ars_nouveau.shapers_focus.blocks": "Block Targeting", + "ars_nouveau.shapers_focus.entities": "Entity Targeting", + "ars_nouveau.shapers_focus.examples": "Spell Examples", + "ars_nouveau.shapers_focus.tooltip": "Can be used to create a block.", + "ars_nouveau.shift_back": "Shift-Click to go to home", + "ars_nouveau.shift_delete": "Shift-Click to remove", + "ars_nouveau.sifting": "Sifting", + "ars_nouveau.slots_armor": "Thread Slots and Tiers", + "ars_nouveau.sound.default_family": "Default", + "ars_nouveau.sound.empty": "No Sound", + "ars_nouveau.sound.fire_family": "Fire Family", + "ars_nouveau.sound.gaia_family": "Gaia Family", + "ars_nouveau.sound.tempestry_family": "Tempestry Family", + "ars_nouveau.sounds.pitch": "Pitch: ", + "ars_nouveau.sounds.test": "Test", + "ars_nouveau.sounds.title": "Spell Sound", + "ars_nouveau.sounds.volume": "Volume: ", + "ars_nouveau.source": "Source: %s", + "ars_nouveau.source_desc": "Source can be used to power rituals, summons, and machines.", + "ars_nouveau.source_jar.fullness": "%d%% full", + "ars_nouveau.spell.disabled": "This spell has been disabled in the config.", + "ars_nouveau.spell.no_mana": "Not enough Mana.", + "ars_nouveau.spell.validation.adding.action_augmentation_policy": "%s is already augmented to the limit by %s.", + "ars_nouveau.spell.validation.adding.action_augmentation_policy.zero": "%s may not be augmented by %s.", + "ars_nouveau.spell.validation.adding.augment_compatibility": "%s cannot be augmented by %s", + "ars_nouveau.spell.validation.adding.glyph_occurrences_policy": "%s has appeared its maximum number of times.", + "ars_nouveau.spell.validation.adding.glyph_occurrences_reset_policy": "Reset must be used to add another. %s has appeared its maximum number of times.", + "ars_nouveau.spell.validation.adding.glyph_tier": "%s is too powerful for your current spell book.", + "ars_nouveau.spell.validation.adding.invalid_combination_policy": "%s cannot be used with %s", + "ars_nouveau.spell.validation.adding.invalid_combination_reset_policy": "Reset must be used to combine %s with %s", + "ars_nouveau.spell.validation.adding.max_one_cast_method": "The spell already has a form glyph.", + "ars_nouveau.spell.validation.adding.non_empty_spell": "The spell may not be empty.", + "ars_nouveau.spell.validation.adding.starting_cast_method": "The spell must start with a form glyph.", + "ars_nouveau.spell.validation.crafting.invalid": "There are problems with this spell.", + "ars_nouveau.spell.validation.crafting.invalid_glyphs": "One or more glyphs in this spell are invalid.", + "ars_nouveau.spell.validation.exists.action_augmentation_policy": "%s was augmented by %s too many times.", + "ars_nouveau.spell.validation.exists.action_augmentation_policy.zero": "%s may not be augmented by %s.", + "ars_nouveau.spell.validation.exists.augment_compatibility": "%s cannot be augmented by %s", + "ars_nouveau.spell.validation.exists.glyph_occurrences_policy": "%s appears too many times.", + "ars_nouveau.spell.validation.exists.glyph_occurrences_reset_policy": "%s appears too many times. Use Reset before another %s.", + "ars_nouveau.spell.validation.exists.glyph_tier": "%s is too powerful for your current spell book.", + "ars_nouveau.spell.validation.exists.invalid_combination_policy": "%s cannot be used with %s", + "ars_nouveau.spell.validation.exists.invalid_combination_reset_policy": "Reset must be used to combine %s with %s", + "ars_nouveau.spell.validation.exists.max_one_cast_method": "The spell has an extra form glyph: %s", + "ars_nouveau.spell.validation.exists.non_empty_spell": "The spell may not be empty.", + "ars_nouveau.spell.validation.exists.starting_cast_method": "The spell does not start with a form glyph.", + "ars_nouveau.spell_arrow.desc": "Augments spells when used with an Enchanter's Bow.", + "ars_nouveau.spell_book.copied": "Copied %d new glyphs to the book.", + "ars_nouveau.spell_book.craft": "Press %s to quick craft", + "ars_nouveau.spell_book.create_mode": "Create Mode", + "ars_nouveau.spell_book.select": "Press %s to quick select", + "ars_nouveau.spell_book_gui.augment": "Augment", + "ars_nouveau.spell_book_gui.clear": "Clear", + "ars_nouveau.spell_book_gui.close": "Close", + "ars_nouveau.spell_book_gui.create": "Create", + "ars_nouveau.spell_book_gui.dispel": "Dispel", + "ars_nouveau.spell_book_gui.effect": "Effect", + "ars_nouveau.spell_book_gui.familiar": "Familiars", + "ars_nouveau.spell_book_gui.form": "Form", + "ars_nouveau.spell_book_gui.search": "Search", + "ars_nouveau.spell_book_gui.select": "Select", + "ars_nouveau.spell_book_gui.spell_name": "Spell Name", + "ars_nouveau.spell_hidden": "Spell is now hidden.", + "ars_nouveau.spell_hud.crafting_mode": "Crafting Mode", + "ars_nouveau.spell_parchment.inscribed": "Spell inscribed.", + "ars_nouveau.spell_parchment.no_spell": "Set your spell book to a spell.", + "ars_nouveau.spell_schools": "Spell Schools", + "ars_nouveau.spell_set": "Spell set.", + "ars_nouveau.spell_tier": "Tier: %s", + "ars_nouveau.spell_tier.1": "ONE", + "ars_nouveau.spell_tier.2": "TWO", + "ars_nouveau.spell_tier.3": "THREE", + "ars_nouveau.spell_turret.casting": "Casting: ", + "ars_nouveau.spell_write.book_desc": "Accepts Reactive Items", + "ars_nouveau.starbuncle.blacklist": "Ignoring: ", + "ars_nouveau.starbuncle.cleared": "Tasks cleared.", + "ars_nouveau.starbuncle.default_behavior": "Starbuncle will now transport items!", + "ars_nouveau.starbuncle.path": "Starbuncle will prefer to path on this block if it is on their way.", + "ars_nouveau.starbuncle.pathing": "Preferring to path on %s", + "ars_nouveau.starbuncle.potion_behavior_set": "Starbuncle will now transport potions!", + "ars_nouveau.starbuncle.potion_from": "Starbuncle will take potions from this jar.", + "ars_nouveau.starbuncle.potion_to": "Starbuncle will send potions to this jar.", + "ars_nouveau.starbuncle.set_bed": "Set bed.", + "ars_nouveau.starbuncle.store": "Starbuncle will store items here.", + "ars_nouveau.starbuncle.storing": "Storing items at %d locations", + "ars_nouveau.starbuncle.storing_potions": "Storing potions at %s locations", + "ars_nouveau.starbuncle.take": "Starbuncle take from this inventory.", + "ars_nouveau.starbuncle.taking": "Taking items from %d locations", + "ars_nouveau.starbuncle.taking_potions": "Taking potions from %s locations", + "ars_nouveau.starbuncle.whitelist": "Whitelisted: ", + "ars_nouveau.starbuncle_bed": "Resting", + "ars_nouveau.starbuncle_stacking": "Starby Stacking", + "ars_nouveau.storage": "Advanced Usage", + "ars_nouveau.storage.from_set": "Inventory added.", + "ars_nouveau.storage.inv_too_far": "Inventory must be within %s blocks.", + "ars_nouveau.storage.lectern_chained": "Linked to x: %s y: %s z: %s", + "ars_nouveau.storage.lectern_too_far": "Lectern must be within %s blocks.", + "ars_nouveau.storage.no_tile": "Not a valid inventory.", + "ars_nouveau.storage.not_lectern": "Connect to another Lectern to connect the views.", + "ars_nouveau.storage.num_bookwyrms": "%s Bookwyrms", + "ars_nouveau.storage.num_connected": "%s connected inventories", + "ars_nouveau.storage.removed": "Inventory removed.", + "ars_nouveau.storage.too_many": "Maximum number of inventories reached. Add more Bookwyrms to increase the limit.", + "ars_nouveau.storage_lectern": "Storage Lectern", + "ars_nouveau.storage_performance": "Performance", + "ars_nouveau.storage_tabs": "Storage Tabs", + "ars_nouveau.store": "Support Ars Nouveau through our Redbubble store! Get the latest summon-themed merchandise including stickers, mugs, and more!", + "ars_nouveau.store_text": "Shop Redbubble!", + "ars_nouveau.summon_bed": "Magebloom Bed", + "ars_nouveau.summoning": "Summoning", + "ars_nouveau.sword.invalid": "Invalid spell. Swords accept Effects and Augments only, such as Freeze -> Extend Time.", + "ars_nouveau.tablet_of": "Tablet of %s", + "ars_nouveau.thread_layout": "Thread Tiers", + "ars_nouveau.thread_of": "Thread of %s", + "ars_nouveau.thread_tier": "Tier %s thread slot", + "ars_nouveau.threads": "Thread Slots", + "ars_nouveau.tier": "Tier %s", + "ars_nouveau.tier.one": "Tier One", + "ars_nouveau.tier.three": "Tier Three", + "ars_nouveau.tier.two": "Tier Two", + "ars_nouveau.tier_1_spells": "Tier 1 Glyphs", + "ars_nouveau.tier_1_spells_desc": "Glyphs that may be cast using a Novice Spellbook.", + "ars_nouveau.tier_2_spells": "Tier 2 Glyphs", + "ars_nouveau.tier_2_spells_desc": "Glyphs that may be cast using a Mage's Spellbook.", + "ars_nouveau.tier_3_spells": "Tier 3 Glyphs", + "ars_nouveau.tier_3_spells_desc": "Glyphs that may be cast using a Archmage's Spellbook.", + "ars_nouveau.title.mob_jar": "Functionality", + "ars_nouveau.tooltip.alchemists_crown": "Press %s to open the potion radial menu.", + "ars_nouveau.tooltip.bookwyrm": "Obtained by augmenting a Ritual of Awakening with Book and Quills.", + "ars_nouveau.tooltip.can_inscribe": "Can be inscribed with a spell at the Scribes Table.", + "ars_nouveau.tooltip.conditions_unmet": "Conditions Unmet", + "ars_nouveau.tooltip.consumed": "Items Consumed:", + "ars_nouveau.tooltip.dull": "A dull trinket, cannot be worn. Used for crafting.", + "ars_nouveau.tooltip.exp_gem": "Grants experience on use. Sneak to consume the entire stack.", + "ars_nouveau.tooltip.from_blank": "Created by scribing a Blank Parchment in the scribes table.", + "ars_nouveau.tooltip.magebloom": "Grown from seeds crafted using the Enchanting Apparatus.", + "ars_nouveau.tooltip.running": "Running", + "ars_nouveau.tooltip.scryers_oculus": "If you stare into the eye, the Starbuncle stares back at you.", + "ars_nouveau.tooltip.too_many_animals": "Too many animals nearby.", + "ars_nouveau.tooltip.turned_off": "Turned off", + "ars_nouveau.tooltip.waiting": "Awaiting Activation", + "ars_nouveau.totem_perk.active": "Thread of Undying is now active.", + "ars_nouveau.totem_perk.trigger": "Thread of Undying will reactive the next time you sleep.", + "ars_nouveau.true": "true", + "ars_nouveau.turret.tooltip": "Can be rotated to face any direction. Use a dominion wand on the turret, and then on the target block.", + "ars_nouveau.unlocked": "Unlocked", + "ars_nouveau.updated_codex": "You have updated the codex with %s glyphs", + "ars_nouveau.wand.invalid": "Invalid spell. Wands accept Effects and Augments only.", + "ars_nouveau.wand.spell_invalid": "Invalid Spell.", + "ars_nouveau.warp_scroll.already_recorded": "This scroll is already bound to a location.", + "ars_nouveau.warp_scroll.disabled_warp_portal": "Permanent warp portals are currently disabled", + "ars_nouveau.warp_scroll.inv_full": "There is no room in your inventory.", + "ars_nouveau.warp_scroll.no_location": "Use while sneaking to set a location.", + "ars_nouveau.warp_scroll.recorded": "You record your location to your Warp Scroll.", + "ars_nouveau.warp_scroll.wrong_dim": "Using this scroll from a different dimension would be a bad idea.", + "ars_nouveau.weald_walker": "Weald Walker", + "ars_nouveau.weald_walker.home": "Guarding: %s", + "ars_nouveau.whirlisprig.ignore": "Whirlisprig will ignore these items", + "ars_nouveau.whirlisprig.ignore_list": "Ignoring: ", + "ars_nouveau.whirlisprig.tooltip_content": "Content", + "ars_nouveau.whirlisprig.tooltip_extremely_happy": "Extremely happy", + "ars_nouveau.whirlisprig.tooltip_happy": "Happy", + "ars_nouveau.whirlisprig.tooltip_mood": "Mood: ", + "ars_nouveau.whirlisprig.tooltip_unhappy": "Very unhappy", + "ars_nouveau.whirlisprig.tooltip_very_happy": "Very happy", + "ars_nouveau.wilden": "Wilden", + "ars_nouveau.wixie.crafting": "Crafting: ", + "ars_nouveau.wixie.has_wixie": "This cauldron already has a wixie.", + "ars_nouveau.wixie.need_mana": "Source needed.", + "ars_nouveau.wixie.needs": "Needs: ", + "ars_nouveau.wixie.needs_storage": "Needs: Storage for potion.", + "ars_nouveau.wixie.no_recipe": "No recipes found.", + "ars_nouveau.wixie.recipe_set": "Place pedestals nearby for recipes to craft.", + "ars_nouveau.wixie_cauldron.bound": "Inventory bound.", + "ars_nouveau.wixie_cauldron.cleared": "Bound inventories cleared.", + "ars_nouveau.wixie_cauldron.removed": "Inventory removed.", + "ars_nouveau.wixie_familiar.applied": "Wixie applies %s", + "arsnouveau.debug.log_created": "Log file created: %s", + "attribute.name.ars_nouveau.mana_regen": "Mana Regeneration", + "attribute.name.ars_nouveau.max_mana": "Max Mana", + "biome.ars_nouveau.archwood_forest": "Archwood Forest", + "block.ars_nouveau.agronomic_sourcelink": "Agronomic Sourcelink", + "block.ars_nouveau.alakarkinos_hat": "Alakarkinos Hat", + "block.ars_nouveau.alchemical_sourcelink": "Alchemical Sourcelink", + "block.ars_nouveau.alteration_table": "Alteration Table", + "block.ars_nouveau.arcane_core": "Arcane Core", + "block.ars_nouveau.arcane_pedestal": "Arcane Pedestal", + "block.ars_nouveau.arcane_platform": "Arcane Platform", + "block.ars_nouveau.archwood_button": "Archwood Button", + "block.ars_nouveau.archwood_chest": "Archwood Chest", + "block.ars_nouveau.archwood_door": "Archwood Door", + "block.ars_nouveau.archwood_fence": "Archwood Fence", + "block.ars_nouveau.archwood_fence_gate": "Archwood Fence Gate", + "block.ars_nouveau.archwood_grate": "Archwood Grate", + "block.ars_nouveau.archwood_planks": "Archwood Planks", + "block.ars_nouveau.archwood_pressure_plate": "Archwood Pressure Plate", + "block.ars_nouveau.archwood_sconce": "Archwood Sconce", + "block.ars_nouveau.archwood_slab": "Archwood Slab", + "block.ars_nouveau.archwood_stairs": "Archwood Stairs", + "block.ars_nouveau.archwood_trapdoor": "Archwood Trapdoor", + "block.ars_nouveau.banner.abjuration": "Abjuration School", + "block.ars_nouveau.banner.air": "Air School", + "block.ars_nouveau.banner.conjuration": "Conjuration School", + "block.ars_nouveau.banner.earth": "Earth School", + "block.ars_nouveau.banner.fire": "Fire School", + "block.ars_nouveau.banner.manipulation": "Manipulation School", + "block.ars_nouveau.banner.water": "Water School", + "block.ars_nouveau.basic_spell_turret": "Basic Spell Turret", + "block.ars_nouveau.bastion_pod": "Bastion Fruit", + "block.ars_nouveau.blue_archwood_leaves": "Cascading Archwood Leaves", + "block.ars_nouveau.blue_archwood_log": "Cascading Archwood Log", + "block.ars_nouveau.blue_archwood_sapling": "Cascading Archwood Sapling", + "block.ars_nouveau.blue_archwood_wood": "Cascading Archwood Wood", + "block.ars_nouveau.blue_sbed": "Blue Magebloom Bed", + "block.ars_nouveau.bombegranate_pod": "Bombegranate", + "block.ars_nouveau.bookwyrm_lectern": "Bookwyrm Lectern", + "block.ars_nouveau.brazier_relay": "Ritual Brazier Relay", + "block.ars_nouveau.creative_source_jar": "Creative Source Jar", + "block.ars_nouveau.drygmy_stone": "Drygmy Henge", + "block.ars_nouveau.enchanting_apparatus": "Enchanting Apparatus", + "block.ars_nouveau.falseweave": "Falseweave", + "block.ars_nouveau.frostaya_pod": "Frostaya", + "block.ars_nouveau.ghostweave": "Ghostweave", + "block.ars_nouveau.gilded_sourcestone_alternating": "Gilded Sourcestone: Alternating", + "block.ars_nouveau.gilded_sourcestone_alternating_slab": "Gilded Sourcestone: Alternating Slab", + "block.ars_nouveau.gilded_sourcestone_alternating_stairs": "Gilded Sourcestone: Alternating Stairs", + "block.ars_nouveau.gilded_sourcestone_basketweave": "Gilded Sourcestone: Basketweave", + "block.ars_nouveau.gilded_sourcestone_basketweave_slab": "Gilded Sourcestone: Basketweave Slab", + "block.ars_nouveau.gilded_sourcestone_basketweave_stairs": "Gilded Sourcestone: Basketweave Stairs", + "block.ars_nouveau.gilded_sourcestone_large_bricks": "Gilded Sourcestone: Large Bricks", + "block.ars_nouveau.gilded_sourcestone_large_bricks_slab": "Gilded Sourcestone: Large Bricks Slab", + "block.ars_nouveau.gilded_sourcestone_large_bricks_stairs": "Gilded Sourcestone: Large Bricks Stairs", + "block.ars_nouveau.gilded_sourcestone_mosaic": "Gilded Sourcestone: Mosaic", + "block.ars_nouveau.gilded_sourcestone_mosaic_slab": "Gilded Sourcestone: Mosaic Slab", + "block.ars_nouveau.gilded_sourcestone_mosaic_stairs": "Gilded Sourcestone: Mosaic Stairs", + "block.ars_nouveau.gilded_sourcestone_small_bricks": "Gilded Sourcestone: Small Bricks", + "block.ars_nouveau.gilded_sourcestone_small_bricks_slab": "Gilded Sourcestone: Small Bricks Slab", + "block.ars_nouveau.gilded_sourcestone_small_bricks_stairs": "Gilded Sourcestone: Small Bricks Stairs", + "block.ars_nouveau.gold_grate": "Gold Grate", + "block.ars_nouveau.green_archwood_leaves": "Flourishing Archwood Leaves", + "block.ars_nouveau.green_archwood_log": "Flourishing Archwood Log", + "block.ars_nouveau.green_archwood_sapling": "Flourishing Archwood Sapling", + "block.ars_nouveau.green_archwood_wood": "Flourishing Archwood Wood", + "block.ars_nouveau.green_sbed": "Green Magebloom Bed", + "block.ars_nouveau.imbuement_chamber": "Imbuement Chamber", + "block.ars_nouveau.intangible_air": "Intangible Air", + "block.ars_nouveau.item_detector": "Display Case", + "block.ars_nouveau.light_block": "Magelight", + "block.ars_nouveau.mage_block": "Mage Block", + "block.ars_nouveau.magebloom_block": "Magebloom Block", + "block.ars_nouveau.magebloom_crop": "Magebloom Seed", + "block.ars_nouveau.magelight_torch": "Magelight Torch", + "block.ars_nouveau.magic_fire": "Mage Fire", + "block.ars_nouveau.mendosteen_pod": "Mendosteen", + "block.ars_nouveau.mirrorweave": "Mirrorweave", + "block.ars_nouveau.mob_jar": "Containment Jar", + "block.ars_nouveau.mycelial_sourcelink": "Mycelial Sourcelink", + "block.ars_nouveau.orange_sbed": "Orange Magebloom Bed", + "block.ars_nouveau.polished_sconce": "Polished Sourcestone Sconce", + "block.ars_nouveau.portal": "Warp Portal", + "block.ars_nouveau.potion_diffuser": "Potion Diffuser", + "block.ars_nouveau.potion_jar": "Potion Jar", + "block.ars_nouveau.potion_melder": "Potion Melder", + "block.ars_nouveau.purple_archwood_leaves": "Vexing Archwood Leaves", + "block.ars_nouveau.purple_archwood_log": "Vexing Archwood Log", + "block.ars_nouveau.purple_archwood_sapling": "Vexing Archwood Sapling", + "block.ars_nouveau.purple_archwood_wood": "Vexing Archwood Wood", + "block.ars_nouveau.purple_sbed": "Purple Magebloom Bed", + "block.ars_nouveau.red_archwood_leaves": "Blazing Archwood Leaves", + "block.ars_nouveau.red_archwood_log": "Blazing Archwood Log", + "block.ars_nouveau.red_archwood_sapling": "Blazing Archwood Sapling", + "block.ars_nouveau.red_archwood_wood": "Blazing Archwood Wood", + "block.ars_nouveau.red_sbed": "Red Magebloom Bed", + "block.ars_nouveau.redstone_air": "Redstone Air", + "block.ars_nouveau.redstone_relay": "Redstone Relay", + "block.ars_nouveau.relay": "Source Relay", + "block.ars_nouveau.relay_collector": "Source Relay: Collector", + "block.ars_nouveau.relay_deposit": "Source Relay: Depositor", + "block.ars_nouveau.relay_splitter": "Source Relay: Splitter", + "block.ars_nouveau.relay_warp": "Source Relay: Warper", + "block.ars_nouveau.repository": "Repository", + "block.ars_nouveau.repository_controller": "Repository Catalog", + "block.ars_nouveau.ritual_brazier": "Ritual Brazier", + "block.ars_nouveau.rotating_spell_turret": "Adjustable Spell Turret", + "block.ars_nouveau.rune": "Rune", + "block.ars_nouveau.sconce": "Gold Sconce", + "block.ars_nouveau.scribes_table": "Scribe's Table", + "block.ars_nouveau.scryers_crystal": "Scry Crystal", + "block.ars_nouveau.scryers_oculus": "Scryer's Oculus", + "block.ars_nouveau.sky_block": "Skyweave", + "block.ars_nouveau.smooth_gilded_sourcestone_alternating": "Smooth Gilded Sourcestone: Alternating", + "block.ars_nouveau.smooth_gilded_sourcestone_alternating_slab": "Smooth Gilded Sourcestone: Alternating Slab", + "block.ars_nouveau.smooth_gilded_sourcestone_alternating_stairs": "Smooth Gilded Sourcestone: Alternating Stairs", + "block.ars_nouveau.smooth_gilded_sourcestone_basketweave": "Smooth Gilded Sourcestone: Basketweave", + "block.ars_nouveau.smooth_gilded_sourcestone_basketweave_slab": "Smooth Gilded Sourcestone: Basketweave Slab", + "block.ars_nouveau.smooth_gilded_sourcestone_basketweave_stairs": "Smooth Gilded Sourcestone: Basketweave Stairs", + "block.ars_nouveau.smooth_gilded_sourcestone_large_bricks": "Smooth Gilded Sourcestone: Large Bricks", + "block.ars_nouveau.smooth_gilded_sourcestone_large_bricks_slab": "Smooth Gilded Sourcestone: Large Bricks Slab", + "block.ars_nouveau.smooth_gilded_sourcestone_large_bricks_stairs": "Smooth Gilded Sourcestone: Large Bricks Stairs", + "block.ars_nouveau.smooth_gilded_sourcestone_mosaic": "Smooth Gilded Sourcestone: Mosaic", + "block.ars_nouveau.smooth_gilded_sourcestone_mosaic_slab": "Smooth Gilded Sourcestone: Mosaic Slab", + "block.ars_nouveau.smooth_gilded_sourcestone_mosaic_stairs": "Smooth Gilded Sourcestone: Mosaic Stairs", + "block.ars_nouveau.smooth_gilded_sourcestone_small_bricks": "Smooth Gilded Sourcestone: Small Bricks", + "block.ars_nouveau.smooth_gilded_sourcestone_small_bricks_slab": "Smooth Gilded Sourcestone: Small Bricks Slab", + "block.ars_nouveau.smooth_gilded_sourcestone_small_bricks_stairs": "Smooth Gilded Sourcestone: Small Bricks Stairs", + "block.ars_nouveau.smooth_sourcestone": "Smooth Sourcestone", + "block.ars_nouveau.smooth_sourcestone_alternating": "Smooth Sourcestone: Alternating", + "block.ars_nouveau.smooth_sourcestone_alternating_slab": "Smooth Sourcestone: Alternating Slab", + "block.ars_nouveau.smooth_sourcestone_alternating_stairs": "Smooth Sourcestone: Alternating Stairs", + "block.ars_nouveau.smooth_sourcestone_basketweave": "Smooth Sourcestone: Basketweave", + "block.ars_nouveau.smooth_sourcestone_basketweave_slab": "Smooth Sourcestone: Basketweave Slab", + "block.ars_nouveau.smooth_sourcestone_basketweave_stairs": "Smooth Sourcestone: Basketweave Stairs", + "block.ars_nouveau.smooth_sourcestone_grate": "Smooth Sourcestone Grate", + "block.ars_nouveau.smooth_sourcestone_large_bricks": "Smooth Sourcestone: Large Bricks", + "block.ars_nouveau.smooth_sourcestone_large_bricks_slab": "Smooth Sourcestone: Large Bricks Slab", + "block.ars_nouveau.smooth_sourcestone_large_bricks_stairs": "Smooth Sourcestone: Large Bricks Stairs", + "block.ars_nouveau.smooth_sourcestone_mosaic": "Smooth Sourcestone: Mosaic", + "block.ars_nouveau.smooth_sourcestone_mosaic_slab": "Smooth Sourcestone: Mosaic Slab", + "block.ars_nouveau.smooth_sourcestone_mosaic_stairs": "Smooth Sourcestone: Mosaic Stairs", + "block.ars_nouveau.smooth_sourcestone_slab": "Smooth Sourcestone Slab", + "block.ars_nouveau.smooth_sourcestone_small_bricks": "Smooth Sourcestone: Small Bricks", + "block.ars_nouveau.smooth_sourcestone_small_bricks_slab": "Smooth Sourcestone: Small Bricks Slab", + "block.ars_nouveau.smooth_sourcestone_small_bricks_stairs": "Smooth Sourcestone: Small Bricks Stairs", + "block.ars_nouveau.smooth_sourcestone_stairs": "Smooth Sourcestone Stairs", + "block.ars_nouveau.source_gem_block": "Source Gem Block", + "block.ars_nouveau.source_jar": "Source Jar", + "block.ars_nouveau.source_lamp": "Source Gem Lamp", + "block.ars_nouveau.sourceberry_bush": "Sourceberry", + "block.ars_nouveau.sourceberry_sack": "Sourceberry Sack", + "block.ars_nouveau.sourcestone": "Sourcestone", + "block.ars_nouveau.sourcestone_alternating": "Sourcestone: Alternating", + "block.ars_nouveau.sourcestone_alternating_slab": "Sourcestone: Alternating Slab", + "block.ars_nouveau.sourcestone_alternating_stairs": "Sourcestone: Alternating Stairs", + "block.ars_nouveau.sourcestone_basketweave": "Sourcestone: Basketweave", + "block.ars_nouveau.sourcestone_basketweave_slab": "Sourcestone: Basketweave Slab", + "block.ars_nouveau.sourcestone_basketweave_stairs": "Sourcestone: Basketweave Stairs", + "block.ars_nouveau.sourcestone_grate": "Sourcestone Grate", + "block.ars_nouveau.sourcestone_large_bricks": "Sourcestone: Large Bricks", + "block.ars_nouveau.sourcestone_large_bricks_slab": "Sourcestone: Large Bricks Slab", + "block.ars_nouveau.sourcestone_large_bricks_stairs": "Sourcestone: Large Bricks Stairs", + "block.ars_nouveau.sourcestone_mosaic": "Sourcestone: Mosaic", + "block.ars_nouveau.sourcestone_mosaic_slab": "Sourcestone: Mosaic Slab", + "block.ars_nouveau.sourcestone_mosaic_stairs": "Sourcestone: Mosaic Stairs", + "block.ars_nouveau.sourcestone_sconce": "Sourcestone Sconce", + "block.ars_nouveau.sourcestone_slab": "Sourcestone Slab", + "block.ars_nouveau.sourcestone_small_bricks": "Sourcestone: Small Bricks", + "block.ars_nouveau.sourcestone_small_bricks_slab": "Sourcestone: Small Bricks Slab", + "block.ars_nouveau.sourcestone_small_bricks_stairs": "Sourcestone: Small Bricks Stairs", + "block.ars_nouveau.sourcestone_stairs": "Sourcestone Stairs", + "block.ars_nouveau.spell_prism": "Spell Prism", + "block.ars_nouveau.spell_sensor": "Spell Sensor", + "block.ars_nouveau.spell_turret": "Enchanted Spell Turret", + "block.ars_nouveau.storage_lectern": "Storage Lectern", + "block.ars_nouveau.stripped_blue_archwood_log": "Stripped Cascading Archwood Log", + "block.ars_nouveau.stripped_blue_archwood_wood": "Stripped Cascading Archwood Wood", + "block.ars_nouveau.stripped_green_archwood_log": "Stripped Flourishing Archwood Log", + "block.ars_nouveau.stripped_green_archwood_wood": "Stripped Flourishing Archwood Wood", + "block.ars_nouveau.stripped_purple_archwood_log": "Stripped Vexing Archwood Log", + "block.ars_nouveau.stripped_purple_archwood_wood": "Stripped Vexing Archwood Wood", + "block.ars_nouveau.stripped_red_archwood_log": "Stripped Blazing Archwood Log", + "block.ars_nouveau.stripped_red_archwood_wood": "Stripped Blazing Archwood Wood", + "block.ars_nouveau.temporary_light_block": "Temporary Magelight", + "block.ars_nouveau.timer_spell_turret": "Timer Spell Turret", + "block.ars_nouveau.vitalic_sourcelink": "Vitalic Sourcelink", + "block.ars_nouveau.void_prism": "Void Prism", + "block.ars_nouveau.volcanic_sourcelink": "Volcanic Sourcelink", + "block.ars_nouveau.warding_stone": "Warding Stone", + "block.ars_nouveau.whirlisprig_flower": "Whirlisprig Blossom", + "block.ars_nouveau.wixie_cauldron": "Wixie Cauldron", + "block.ars_nouveau.yellow_sbed": "Yellow Magebloom Bed", + "config.jade.plugin_ars_nouveau.mob_jar": "Mob Jar", + "curios.identifier.an_focus": "Spell Focus", + "death.attack.an_enchantedBlock": "%1$s was crushed by %2$s magic blocks", + "death.attack.freeze.item": "%1$s was frozen to death by %2$s using %3$", + "death.attack.sourceberry_bush": "%1$s was poked to death by a sourceberry bush", + "death.attack.sourceberry_bush.player": "%1$s was poked to death by a sourceberry bush while trying to escape %2$s", + "effect.ars_nouveau.blasting": "Blasting", + "effect.ars_nouveau.blasting.desc": "Causes the target to explode when the duration ends.", + "effect.ars_nouveau.bounce": "Bounce", + "effect.ars_nouveau.bounce.desc": "Causes the entity to bounce off of surfaces.", + "effect.ars_nouveau.flight": "Flight", + "effect.ars_nouveau.flight.desc": "Allows the player to fly.", + "effect.ars_nouveau.freezing": "Freezing", + "effect.ars_nouveau.freezing.desc": "Freezes the target over time.", + "effect.ars_nouveau.glide": "Glide", + "effect.ars_nouveau.glide.desc": "Allows the player to glide as if wearing an Elytra.", + "effect.ars_nouveau.gravity": "Gravity", + "effect.ars_nouveau.gravity.desc": "Causes the entity to rapidly fall.", + "effect.ars_nouveau.hex": "Hex", + "effect.ars_nouveau.hex.desc": "Increases the damage taken potion and non-player damage.", + "effect.ars_nouveau.immolate": "Immolate", + "effect.ars_nouveau.immolate.desc": "Enhances fire spells.", + "effect.ars_nouveau.looting": "Drygmy's Blessing", + "effect.ars_nouveau.looting.desc": "Increases the amount of loot dropped by mobs", + "effect.ars_nouveau.magic_find": "Magic Find", + "effect.ars_nouveau.magic_find.desc": "Causes nearby magical entities to glow.", + "effect.ars_nouveau.mana_regen": "Mana Regeneration", + "effect.ars_nouveau.mana_regen.desc": "Improves mana regeneration", + "effect.ars_nouveau.recovery": "Recovery", + "effect.ars_nouveau.recovery.desc": "Increases healing received from all sources.", + "effect.ars_nouveau.scrying": "Scrying", + "effect.ars_nouveau.scrying.desc": "Reveals certain blocks around you.", + "effect.ars_nouveau.shielding": "Shielding", + "effect.ars_nouveau.shielding.desc": "Reduces the amount of damage taken.", + "effect.ars_nouveau.shocked": "Shocked", + "effect.ars_nouveau.shocked.desc": "Increases the damage taken from lightning damage.", + "effect.ars_nouveau.snared": "Snared", + "effect.ars_nouveau.snared.desc": "Prevents the entity from moving.", + "effect.ars_nouveau.soaked": "Soaked", + "effect.ars_nouveau.soaked.desc": "Wets the target, protecting from fire and triggering effects as if under the rain.", + "effect.ars_nouveau.spell_damage": "Spell Damage", + "effect.ars_nouveau.spell_damage.desc": "Increases the damage dealt by spells.", + "effect.ars_nouveau.summoning_sickness": "Summoning Sickness", + "effect.ars_nouveau.summoning_sickness.desc": "Prevents summoning for a short duration.", + "emi.category.ars_nouveau.alakarkinos": "Alakarkinos Conversion", + "emi.category.ars_nouveau.apparatus_enchanting": "Enchanting", + "emi.category.ars_nouveau.armor_upgrade": "Magic Armor Upgrade", + "emi.category.ars_nouveau.budding_conversion": "Amethyst Golem Conversion", + "emi.category.ars_nouveau.crush": "Crush Glyph", + "emi.category.ars_nouveau.enchanting_apparatus": "Enchanting Apparatus", + "emi.category.ars_nouveau.glyph_recipe": "Scribe's Table", + "emi.category.ars_nouveau.imbuement": "Imbuement Chamber", + "emi.category.ars_nouveau.scry_ritual": "Scry Ritual", + "enchantment.ars_nouveau.mana_boost": "Mana Boost", + "enchantment.ars_nouveau.mana_boost.desc": "Increases the maximum mana of the player.", + "enchantment.ars_nouveau.mana_regen": "Mana Regen", + "enchantment.ars_nouveau.mana_regen.desc": "Increases the mana regeneration of the player.", + "enchantment.ars_nouveau.reactive": "Reactive", + "enchantment.ars_nouveau.reactive.desc": "Has a chance to cast the inscribed spell on tool use or player hurt.", + "entity.ars_nouveau.alakarkinos": "Alakarkinos", + "entity.ars_nouveau.ally_vex": "Summoned Vex", + "entity.ars_nouveau.amethyst_golem": "Amethyst Golem", + "entity.ars_nouveau.an_lightning": "Lightning", + "entity.ars_nouveau.animated_block": "Animated Block", + "entity.ars_nouveau.animated_head": "Animated Head", + "entity.ars_nouveau.arcing_spell_proj": "Arc Spell Projectile", + "entity.ars_nouveau.blazing_weald_walker": "Blazing Weald Walker", + "entity.ars_nouveau.bookwyrm": "Bookwyrm", + "entity.ars_nouveau.bubble": "Bubble", + "entity.ars_nouveau.cascading_weald_walker": "Cascading Weald Walker", + "entity.ars_nouveau.drygmy": "Drygmy", + "entity.ars_nouveau.dummy": "Dummy", + "entity.ars_nouveau.enchanted_falling_block": "Enchanted Falling Block", + "entity.ars_nouveau.enchanted_head_block": "Enchanted Falling Block", + "entity.ars_nouveau.enchanted_mage_block": "Enchanted Falling Block", + "entity.ars_nouveau.familiar_amethyst_golem": "Amethyst Golem Familiar", + "entity.ars_nouveau.familiar_bookwyrm": "Bookwyrm Familiar", + "entity.ars_nouveau.familiar_drygmy": "Drygmy Familiar", + "entity.ars_nouveau.familiar_jabberwog": "Familiar Jabberwog", + "entity.ars_nouveau.familiar_starbuncle": "Starbuncle Familiar", + "entity.ars_nouveau.familiar_whirlisprig": "Whirlisprig Familiar", + "entity.ars_nouveau.familiar_wixie": "Wixie Familiar", + "entity.ars_nouveau.fangs": "Fangs", + "entity.ars_nouveau.flourishing_weald_walker": "Flourishing Weald Walker", + "entity.ars_nouveau.flying_item": "Flying Item", + "entity.ars_nouveau.follow_proj": "Projectile", + "entity.ars_nouveau.gift_starby": "Starbuncle", + "entity.ars_nouveau.homing_spell_proj": "Homing Spell Projectile", + "entity.ars_nouveau.lily": "Lily", + "entity.ars_nouveau.linger": "Linger", + "entity.ars_nouveau.nook": "Nook", + "entity.ars_nouveau.orbit": "Orbit", + "entity.ars_nouveau.ritual": "Ritual", + "entity.ars_nouveau.scryer_camera": "Scryer Camera", + "entity.ars_nouveau.spell_arrow": "Spell Arrow", + "entity.ars_nouveau.spell_proj": "Spell Projectile", + "entity.ars_nouveau.spike": "Chimera Spike", + "entity.ars_nouveau.starbuncle": "Starbuncle", + "entity.ars_nouveau.summon_horse": "Summoned Horse", + "entity.ars_nouveau.summon_skeleton": "Summoned Skeleton", + "entity.ars_nouveau.summon_wolf": "Summoned Wolf", + "entity.ars_nouveau.vexing_weald_walker": "Vexing Weald Walker", + "entity.ars_nouveau.whirlisprig": "Whirlisprig", + "entity.ars_nouveau.wilden_boss": "Wilden Chimera", + "entity.ars_nouveau.wilden_guardian": "Wilden Defender", + "entity.ars_nouveau.wilden_hunter": "Wilden Hunter", + "entity.ars_nouveau.wilden_stalker": "Wilden Stalker", + "entity.ars_nouveau.wixie": "Wixie", + "entity.minecraft.villager.ars_nouveau.shady_wizard": "Shady Wizard", + "entity.minecraft.villager.shady_wizard": "Shady Wizard", + "item.ars_nouveau.abjuration_essence": "Abjuration Essence", + "item.ars_nouveau.air_essence": "Air Essence", + "item.ars_nouveau.alakarkinos_charm": "Alakarkinos Charm", + "item.ars_nouveau.alakarkinos_se": "Alakarkinos Spawn Egg", + "item.ars_nouveau.alakarkinos_token": "Alakarkinos Token", + "item.ars_nouveau.alchemists_crown": "Alchemist's Crown", + "item.ars_nouveau.allow_scroll": "Item Scroll: Allow", + "item.ars_nouveau.amethyst_golem_charm": "Amethyst Golem Charm", + "item.ars_nouveau.amplify_arrow": "Augment Arrow: Amplify", + "item.ars_nouveau.amulet_of_mana_boost": "Amulet of Mana Boost", + "item.ars_nouveau.amulet_of_mana_regen": "Amulet of Mana Regen", + "item.ars_nouveau.annotated_codex": "Annotated Codex", + "item.ars_nouveau.apprentice_spell_book": "Mage's Spell Book", + "item.ars_nouveau.arcanist_boots": "Arcanist's Treads", + "item.ars_nouveau.arcanist_hood": "Arcanist's Hat", + "item.ars_nouveau.arcanist_leggings": "Arcanist's Pants", + "item.ars_nouveau.arcanist_robes": "Arcanist's Robes", + "item.ars_nouveau.archmage_spell_book": "Archmage Spell Book", + "item.ars_nouveau.bastion_pod": "Bastion Fruit", + "item.ars_nouveau.battlemage_boots": "Battlemage's Boots", + "item.ars_nouveau.battlemage_hood": "Battlemage's Hood", + "item.ars_nouveau.battlemage_leggings": "Battlemage's Legguards", + "item.ars_nouveau.battlemage_robes": "Battlemage's Gambeson", + "item.ars_nouveau.belt_of_levitation": "Belt of Levitation", + "item.ars_nouveau.belt_of_unstable_gifts": "Belt of Unstable Gifts", + "item.ars_nouveau.blank_glyph": "Blank Glyph", + "item.ars_nouveau.blank_parchment": "Blank Parchment", + "item.ars_nouveau.blank_thread": "Blank Thread", + "item.ars_nouveau.blaze_fiber": "Blaze Fiber", + "item.ars_nouveau.bombegranate_pod": "Bombegranate", + "item.ars_nouveau.bookwyrm_charm": "Bookwyrm Charm", + "item.ars_nouveau.caster_tome": "Caster Tome", + "item.ars_nouveau.conjuration_essence": "Conjuration Essence", + "item.ars_nouveau.creative_spell_book": "Creative Spell Book", + "item.ars_nouveau.debug": "Ars Nouveau Debugger", + "item.ars_nouveau.deny_scroll": "Item Scroll: Deny", + "item.ars_nouveau.dominion_wand": "Dominion Wand", + "item.ars_nouveau.dominion_wand.strict": "Dominion Wand (Strict Mode)", + "item.ars_nouveau.dowsing_rod": "Dowsing Rod", + "item.ars_nouveau.drygmy_charm": "Drygmy Charm", + "item.ars_nouveau.drygmy_se": "Drygmy Spawn Egg", + "item.ars_nouveau.drygmy_shard": "Drygmy Token", + "item.ars_nouveau.dull_trinket": "Dull Trinket", + "item.ars_nouveau.earth_essence": "Earth Essence", + "item.ars_nouveau.enchanters_eye": "Enchanter's Eye", + "item.ars_nouveau.enchanters_fishing_rod": "Enchanter's Fishing Rod", + "item.ars_nouveau.enchanters_gauntlet": "Enchanter's Gauntlet", + "item.ars_nouveau.enchanters_mirror": "Enchanter's Mirror", + "item.ars_nouveau.enchanters_shield": "Enchanter's Shield", + "item.ars_nouveau.enchanters_sword": "Enchanter's Sword", + "item.ars_nouveau.end_fiber": "End Fiber", + "item.ars_nouveau.experience_gem": "Experience Gem", + "item.ars_nouveau.familiar_amethyst_golem": "Amethyst Golem", + "item.ars_nouveau.familiar_bookwyrm": "Bookwyrm", + "item.ars_nouveau.familiar_drygmy": "Drygmy", + "item.ars_nouveau.familiar_starbuncle": "Starbuncle", + "item.ars_nouveau.familiar_whirlisprig": "Whirlisprig", + "item.ars_nouveau.familiar_wixie": "Wixie", + "item.ars_nouveau.fire_essence": "Fire Essence", + "item.ars_nouveau.frostaya_pod": "Frostaya", + "item.ars_nouveau.greater_discount_ring": "Ring of Greater Discount", + "item.ars_nouveau.greater_experience_gem": "Greater Experience Gem", + "item.ars_nouveau.jar_of_light": "Jar of Light", + "item.ars_nouveau.jump_ring": "Ring of Jumping", + "item.ars_nouveau.lesser_discount_ring": "Ring of Lesser Discount", + "item.ars_nouveau.lingering_flask_cannon": "Lingering Flask Cannon", + "item.ars_nouveau.magebloom": "Magebloom", + "item.ars_nouveau.magebloom_fiber": "Magebloom Fiber", + "item.ars_nouveau.magic_clay": "Magic Clay", + "item.ars_nouveau.manipulation_essence": "Manipulation Essence", + "item.ars_nouveau.marvelous_clay": "Marvelous Clay", + "item.ars_nouveau.mendosteen_pod": "Mendosteen", + "item.ars_nouveau.mimic_scroll": "Mimic Scroll", + "item.ars_nouveau.mundane_belt": "Mundane Belt", + "item.ars_nouveau.music_disc_aria_biblio": "Music Disc", + "item.ars_nouveau.music_disc_firel_the_wild_hunt": "Music Disc", + "item.ars_nouveau.music_disc_thistle_the_sound_of_glass": "Music Disc", + "item.ars_nouveau.mythical_clay": "Mythical Clay", + "item.ars_nouveau.novice_spell_book": "Novice Spell Book", + "item.ars_nouveau.pierce_arrow": "Augment Arrow: Pierce", + "item.ars_nouveau.potion_flask": "Potion Flask", + "item.ars_nouveau.potion_flask_amplify": "Potion Flask: Amplify", + "item.ars_nouveau.potion_flask_extend_time": "Potion Flask: Extend Time", + "item.ars_nouveau.ring_of_amplify": "Ring of Amplify", + "item.ars_nouveau.ring_of_greater_discount": "Ring of Greater Discount", + "item.ars_nouveau.ring_of_lesser_discount": "Ring of Lesser Discount", + "item.ars_nouveau.ring_of_potential": "Ring of Potential", + "item.ars_nouveau.ritual_animal_summon": "Summon Animals", + "item.ars_nouveau.ritual_awakening": "Awakening", + "item.ars_nouveau.ritual_binding": "Binding", + "item.ars_nouveau.ritual_burrowing": "Burrowing", + "item.ars_nouveau.ritual_challenge": "Challenge", + "item.ars_nouveau.ritual_cloudshaping": "Cloudshaping", + "item.ars_nouveau.ritual_conjure_island_desert": "Conjure Island: Desert", + "item.ars_nouveau.ritual_conjure_island_plains": "Conjure Island: Plains", + "item.ars_nouveau.ritual_containment": "Containment", + "item.ars_nouveau.ritual_disintegration": "Disintegration", + "item.ars_nouveau.ritual_fertility": "Fertility", + "item.ars_nouveau.ritual_flight": "Flight", + "item.ars_nouveau.ritual_flowering": "Flowering", + "item.ars_nouveau.ritual_forestation": "Forestation", + "item.ars_nouveau.ritual_gravity": "Gravity", + "item.ars_nouveau.ritual_harvest": "Harvest", + "item.ars_nouveau.ritual_moonfall": "Moonfall", + "item.ars_nouveau.ritual_overgrowth": "Overgrowth", + "item.ars_nouveau.ritual_restoration": "Restoration", + "item.ars_nouveau.ritual_sanctuary": "Sanctuary", + "item.ars_nouveau.ritual_scrying": "Scrying", + "item.ars_nouveau.ritual_sunrise": "Sunrise", + "item.ars_nouveau.ritual_warping": "Warping", + "item.ars_nouveau.ritual_wilden_summon": "Summon Wilden", + "item.ars_nouveau.runic_chalk": "Runic Chalk", + "item.ars_nouveau.scryer_scroll": "Scryer's Scroll", + "item.ars_nouveau.shapers_focus": "Focus of Block Shaping", + "item.ars_nouveau.sorcerer_boots": "Sorceror's Footpads", + "item.ars_nouveau.sorcerer_hood": "Sorceror's Collar", + "item.ars_nouveau.sorcerer_leggings": "Sorceror's Leggings", + "item.ars_nouveau.sorcerer_robes": "Sorceror's Wrap", + "item.ars_nouveau.source_berry_pie": "Source Berry Pie", + "item.ars_nouveau.source_berry_roll": "Source Berry Roll", + "item.ars_nouveau.source_gem": "Source Gem", + "item.ars_nouveau.spell_bow": "Enchanter's Bow", + "item.ars_nouveau.spell_crossbow": "Enchanter's Crossbow", + "item.ars_nouveau.spell_parchment": "Spell Parchment", + "item.ars_nouveau.splash_flask_cannon": "Splash Flask Cannon", + "item.ars_nouveau.split_arrow": "Augment Arrow: Split", + "item.ars_nouveau.stable_warp_scroll": "Stabilized Warp Scroll", + "item.ars_nouveau.starbuncle_charm": "Starbuncle Charm", + "item.ars_nouveau.starbuncle_se": "Starbuncle Spawn Egg", + "item.ars_nouveau.starbuncle_shades": "Starbuncle Shades", + "item.ars_nouveau.starbuncle_shards": "Starbuncle Token", + "item.ars_nouveau.starby_gift": "Starbuncle Gift", + "item.ars_nouveau.summon_focus": "Focus of Summoning", + "item.ars_nouveau.thread_amethyst_golem": "The Amethyst Golem", + "item.ars_nouveau.thread_chilling": "Chilling", + "item.ars_nouveau.thread_depths": "Depths", + "item.ars_nouveau.thread_drygmy": "The Drygmy", + "item.ars_nouveau.thread_feather": "Feather", + "item.ars_nouveau.thread_gliding": "Gliding", + "item.ars_nouveau.thread_heights": "Heights", + "item.ars_nouveau.thread_high_step": "High Step", + "item.ars_nouveau.thread_immolation": "Immolation", + "item.ars_nouveau.thread_kindling": "Kindling", + "item.ars_nouveau.thread_life_drain": "Life Drain", + "item.ars_nouveau.thread_magic_capacity": "Magic Capacity", + "item.ars_nouveau.thread_repairing": "Repairing", + "item.ars_nouveau.thread_spellpower": "Spell Power", + "item.ars_nouveau.thread_starbuncle": "The Starbuncle", + "item.ars_nouveau.thread_undying": "Undying", + "item.ars_nouveau.thread_warding": "Warding", + "item.ars_nouveau.thread_whirlisprig": "The Whirlisprig", + "item.ars_nouveau.thread_wixie": "The Wixie", + "item.ars_nouveau.void_jar": "Jar of Voiding", + "item.ars_nouveau.wand": "Enchanter's Wand", + "item.ars_nouveau.warp_scroll": "Warp Scroll", + "item.ars_nouveau.water_essence": "Water Essence", + "item.ars_nouveau.whirlisprig_charm": "Whirlisprig Charm", + "item.ars_nouveau.whirlisprig_se": "Whirlisprig Spawn Egg", + "item.ars_nouveau.whirlisprig_shards": "Whirlisprig Token", + "item.ars_nouveau.wilden_guardian_se": "Wilden Guardian Spawn Egg", + "item.ars_nouveau.wilden_horn": "Wilden Horn", + "item.ars_nouveau.wilden_hunter_se": "Wilden Hunter Spawn Egg", + "item.ars_nouveau.wilden_spike": "Wilden Spike", + "item.ars_nouveau.wilden_stalker_se": "Wilden Stalker Spawn Egg", + "item.ars_nouveau.wilden_tribute": "Wilden Tribute", + "item.ars_nouveau.wilden_wing": "Wilden Wing", + "item.ars_nouveau.wixie_charm": "Wixie Charm", + "item.ars_nouveau.wixie_hat": "Wixie Hat", + "item.ars_nouveau.wixie_shards": "Wixie Token", + "item.ars_nouveau.worn_notebook": "Tattered Tome", + "item.minecraft.lingering_potion.effect.blasting_potion": "Lingering Potion of Blasting", + "item.minecraft.lingering_potion.effect.blasting_potion_long": "Lingering Potion of Blasting", + "item.minecraft.lingering_potion.effect.blasting_potion_strong": "Lingering Potion of Blasting", + "item.minecraft.lingering_potion.effect.freezing_potion": "Lingering Potion of Freezing", + "item.minecraft.lingering_potion.effect.freezing_potion_long": "Lingering Potion of Freezing", + "item.minecraft.lingering_potion.effect.freezing_potion_strong": "Lingering Potion of Freezing", + "item.minecraft.lingering_potion.effect.mana_regen_potion": "Lingering Potion of Mana Regeneration", + "item.minecraft.lingering_potion.effect.mana_regen_potion_long": "Lingering Potion of Mana Regeneration", + "item.minecraft.lingering_potion.effect.mana_regen_potion_strong": "Lingering Potion of Mana Regeneration", + "item.minecraft.lingering_potion.effect.recovery_potion": "Lingering Potion of Recovery", + "item.minecraft.lingering_potion.effect.recovery_potion_long": "Lingering Potion of Recovery", + "item.minecraft.lingering_potion.effect.recovery_potion_strong": "Lingering Potion of Recovery", + "item.minecraft.lingering_potion.effect.shielding_potion": "Lingering Potion of Shielding", + "item.minecraft.lingering_potion.effect.shielding_potion_long": "Lingering Potion of Shielding", + "item.minecraft.lingering_potion.effect.shielding_potion_strong": "Lingering Potion of Shielding", + "item.minecraft.lingering_potion.effect.spell_damage_potion": "Lingering Potion of Spell Damage", + "item.minecraft.lingering_potion.effect.spell_damage_potion_long": "Lingering Potion of Spell Damage", + "item.minecraft.lingering_potion.effect.spell_damage_potion_strong": "Lingering Potion of Spell Damage", + "item.minecraft.potion.effect.blasting_potion": "Potion of Blasting", + "item.minecraft.potion.effect.blasting_potion_long": "Potion of Blasting", + "item.minecraft.potion.effect.blasting_potion_strong": "Potion of Blasting", + "item.minecraft.potion.effect.freezing_potion": "Potion of Freezing", + "item.minecraft.potion.effect.freezing_potion_long": "Potion of Freezing", + "item.minecraft.potion.effect.freezing_potion_strong": "Potion of Freezing", + "item.minecraft.potion.effect.mana_regen_potion": "Potion of Mana Regeneration", + "item.minecraft.potion.effect.mana_regen_potion_long": "Potion of Mana Regeneration", + "item.minecraft.potion.effect.mana_regen_potion_strong": "Potion of Mana Regeneration", + "item.minecraft.potion.effect.recovery_potion": "Potion of Recovery", + "item.minecraft.potion.effect.recovery_potion_long": "Potion of Recovery", + "item.minecraft.potion.effect.recovery_potion_strong": "Potion of Recovery", + "item.minecraft.potion.effect.shielding_potion": "Potion of Shielding", + "item.minecraft.potion.effect.shielding_potion_long": "Potion of Shielding", + "item.minecraft.potion.effect.shielding_potion_strong": "Potion of Shielding", + "item.minecraft.potion.effect.spell_damage_potion": "Potion of Spell Damage", + "item.minecraft.potion.effect.spell_damage_potion_long": "Potion of Spell Damage", + "item.minecraft.potion.effect.spell_damage_potion_strong": "Potion of Spell Damage", + "item.minecraft.splash_potion.effect.blasting_potion": "Splash Potion of Blasting", + "item.minecraft.splash_potion.effect.blasting_potion_long": "Splash Potion of Blasting", + "item.minecraft.splash_potion.effect.blasting_potion_strong": "Splash Potion of Blasting", + "item.minecraft.splash_potion.effect.freezing_potion": "Splash Potion of Freezing", + "item.minecraft.splash_potion.effect.freezing_potion_long": "Splash Potion of Freezing", + "item.minecraft.splash_potion.effect.freezing_potion_strong": "Splash Potion of Freezing", + "item.minecraft.splash_potion.effect.mana_regen_potion": "Splash Potion of Mana Regeneration", + "item.minecraft.splash_potion.effect.mana_regen_potion_long": "Splash Potion of Mana Regeneration", + "item.minecraft.splash_potion.effect.mana_regen_potion_strong": "Splash Potion of Mana Regeneration", + "item.minecraft.splash_potion.effect.recovery_potion": "Splash Potion of Recovery", + "item.minecraft.splash_potion.effect.recovery_potion_long": "Splash Potion of Recovery", + "item.minecraft.splash_potion.effect.recovery_potion_strong": "Splash Potion of Recovery", + "item.minecraft.splash_potion.effect.shielding_potion": "Splash Potion of Shielding", + "item.minecraft.splash_potion.effect.shielding_potion_long": "Splash Potion of Shielding", + "item.minecraft.splash_potion.effect.shielding_potion_strong": "Splash Potion of Shielding", + "item.minecraft.splash_potion.effect.spell_damage_potion": "Splash Potion of Spell Damage", + "item.minecraft.splash_potion.effect.spell_damage_potion_long": "Splash Potion of Spell Damage", + "item.minecraft.splash_potion.effect.spell_damage_potion_strong": "Splash Potion of Spell Damage", + "item.minecraft.tipped_arrow.effect.blasting_potion": "Arrow of Blasting", + "item.minecraft.tipped_arrow.effect.blasting_potion_long": "Arrow of Blasting", + "item.minecraft.tipped_arrow.effect.blasting_potion_strong": "Arrow of Blasting", + "item.minecraft.tipped_arrow.effect.freezing_potion": "Arrow of Freezing", + "item.minecraft.tipped_arrow.effect.freezing_potion_long": "Arrow of Freezing", + "item.minecraft.tipped_arrow.effect.freezing_potion_strong": "Arrow of Freezing", + "item.minecraft.tipped_arrow.effect.mana_regen_potion": "Arrow of Mana Regeneration", + "item.minecraft.tipped_arrow.effect.mana_regen_potion_long": "Arrow of Mana Regeneration", + "item.minecraft.tipped_arrow.effect.mana_regen_potion_strong": "Arrow of Mana Regeneration", + "item.minecraft.tipped_arrow.effect.recovery_potion": "Arrow of Recovery", + "item.minecraft.tipped_arrow.effect.recovery_potion_long": "Arrow of Recovery", + "item.minecraft.tipped_arrow.effect.recovery_potion_strong": "Arrow of Recovery", + "item.minecraft.tipped_arrow.effect.shielding_potion": "Arrow of Shielding", + "item.minecraft.tipped_arrow.effect.shielding_potion_long": "Arrow of Shielding", + "item.minecraft.tipped_arrow.effect.shielding_potion_strong": "Arrow of Shielding", + "item.minecraft.tipped_arrow.effect.spell_damage_potion": "Arrow of Spell Damage", + "item.minecraft.tipped_arrow.effect.spell_damage_potion_long": "Arrow of Spell Damage", + "item.minecraft.tipped_arrow.effect.spell_damage_potion_strong": "Arrow of Spell Damage", + "itemGroup.ars_glyphs": "Ars Nouveau Glyphs", + "itemGroup.ars_nouveau": "Ars Nouveau", + "jukebox_song.ars_nouveau.aria_biblio": "Firel - Aria Biblio", + "jukebox_song.ars_nouveau.firel_the_wild_hunt": "Firel - The Wild Hunt", + "jukebox_song.ars_nouveau.thistle_the_sound_of_glass": "Thistle - The Sound of Glass", + "key.ars_nouveau.familiar_toggle": "Summon/Dispel Familiar", + "key.ars_nouveau.head_curio_hotkey": "Head Curio Menu", + "key.ars_nouveau.next_slot": "(Spell Book) Next Slot", + "key.ars_nouveau.open_book": "(Spell Book) Open Book", + "key.ars_nouveau.open_documentation": "Open Documentation", + "key.ars_nouveau.previous_slot": "(Spell Book) Previous Slot", + "key.ars_nouveau.qc1": "Quick Cast Slot 01", + "key.ars_nouveau.qc10": "Quick Cast Slot 10", + "key.ars_nouveau.qc2": "Quick Cast Slot 02", + "key.ars_nouveau.qc3": "Quick Cast Slot 03", + "key.ars_nouveau.qc4": "Quick Cast Slot 04", + "key.ars_nouveau.qc5": "Quick Cast Slot 05", + "key.ars_nouveau.qc6": "Quick Cast Slot 06", + "key.ars_nouveau.qc7": "Quick Cast Slot 07", + "key.ars_nouveau.qc8": "Quick Cast Slot 08", + "key.ars_nouveau.qc9": "Quick Cast Slot 09", + "key.ars_nouveau.selection_hud": "Toggle Selection HUD", + "key.category.ars_nouveau.general": "Ars Nouveau", + "mob_jar.allay": "A jarred Allay can pickup and deposit items within 5 blocks of the jar. Giving an Allay an item will cause it to only pickup that item. Giving an Allay an Item Scroll will pickup any item that matches the scroll. Items will be deposited into inventories placed adjacent to the jar. Allays will also respect any filters placed on the adjacent inventories.", + "mob_jar.allay.title": "Allay Behavior", + "mob_jar.armadillo": "Will occasionally shed scutes.", + "mob_jar.breeze": "Shoots a wind charge when powered with redstone.", + "mob_jar.cat": "Will give gifts if its owner sleeps nearby. Produces a redstone signal if the owner is online.", + "mob_jar.chicken": "Will occasionally lay eggs.", + "mob_jar.cow": "Can be milked.", + "mob_jar.dummy": "A player dummy in a jar will attract nearby mobs.", + "mob_jar.ender_dragon": "Use a bottle to obtain Dragon's Breath.", + "mob_jar.frog": "Will eat nearby slimes.", + "mob_jar.mooshroom": "Can use a bowl to obtain mushroom stew. Can be sheared into a normal cow.", + "mob_jar.panda": "Baby pandas will occasionally sneeze, creating Slimeballs. Sick Pandas will sneeze more often.", + "mob_jar.piglin": "Can be traded with by throwing gold ingots at the jar.", + "mob_jar.pufferfish": "Will inflate when mobs are nearby. While inflated, the jar produces a redstone signal.", + "mob_jar.sheep": "Can be sheared. Will eat Grass beneath the jar if available.", + "mob_jar.sniffer": "Will occasionally dig up ancient seeds.", + "mob_jar.snow_golem": "Shoots a snowball when powered with redstone.", + "mob_jar.villager": "Can be traded with in a jar, periodically resetting its trades.", + "narrator.ars_nouveau.search": "Search", + "overworld.minecraft.name": "Overworld", + "the_end.minecraft.name": "The End", + "the_nether.minecraft.name": "The Nether", + "tooltip.alakarkinos_shard1": "Found by giving an Alakarkinos a Sherd.", + "tooltip.alakarkinos_shard2": "What's that behind your ear?", + "tooltip.ars_nouveau.amethyst_charm": "Obtained by performing the Ritual of Awakening near Budding Amethyst", + "tooltip.ars_nouveau.amount": "Total: %s", + "tooltip.ars_nouveau.amp_modifier": "Amplification Modifier: %s", + "tooltip.ars_nouveau.blank_thread": "Used to craft threads that may be used to empower your magical armor.", + "tooltip.ars_nouveau.caster_level": "Can cast tier %s glyphs or lower.", + "tooltip.ars_nouveau.caster_tome": "Casts a spell at half the cost or the users entire mana bar, whichever is smaller.", + "tooltip.ars_nouveau.clear_grid": "Clear", + "tooltip.ars_nouveau.direction_0": "Sorting Descending", + "tooltip.ars_nouveau.direction_1": "Sorting Ascending", + "tooltip.ars_nouveau.dowsing_rod": "Grants Magic Find and Scrying on use, causing magical creatures to glow and Amethyst to be revealed through blocks. Can be used on Imbuement Chamber and Enchanting Apparatus to highlight linked pedestals.", + "tooltip.ars_nouveau.drygmy_shard": "Obtained by giving a Drygmy a Wilden Horn.", + "tooltip.ars_nouveau.duration_modifier": "Duration Modifier: %s", + "tooltip.ars_nouveau.essences": "Magical Essences created in an Imbuement Chamber.", + "tooltip.ars_nouveau.glyph_disabled": "Disabled. Cannot be used.", + "tooltip.ars_nouveau.glyph_known": "You have unlocked this glyph.", + "tooltip.ars_nouveau.glyph_level": "A tier %s glyph.", + "tooltip.ars_nouveau.glyph_unknown": "You have not unlocked this glyph.", + "tooltip.ars_nouveau.hold_shift": "Hold %s for more info.", + "tooltip.ars_nouveau.items_missing": "Items Missing", + "tooltip.ars_nouveau.master_tab": "All Items", + "tooltip.ars_nouveau.open_recipe": "Recipe Book", + "tooltip.ars_nouveau.scryer_scroll": "Use on a Scryer's Crystal to bind the location to this scroll.", + "tooltip.ars_nouveau.search_0": "Non-synced Search", + "tooltip.ars_nouveau.search_1": "Synced Search", + "tooltip.ars_nouveau.shapers_focus": "Duplicates spells that modify or move blocks. Can be used to create damaging moving blocks.", + "tooltip.ars_nouveau.sorting_0": "Sorting by Amount", + "tooltip.ars_nouveau.sorting_1": "Sorting Alphabetically", + "tooltip.ars_nouveau.source_food": "Grants mana regeneration when consumed.", + "tooltip.ars_nouveau.spell_damage": "Spell Damage: %s", + "tooltip.ars_nouveau.summon_focus": "Increases the duration and power of your summons.", + "tooltip.ars_nouveau.tablet": "A tablet used for rituals. Consumed on use.", + "tooltip.ars_nouveau.wilden_tribute": "Obtained by defeating the Wilden Chimera. See Ritual of Summon Wilden.", + "tooltip.ars_nouveau.wixie_hat": "Give to a Starbuncle to make them transport potions.", + "tooltip.discount_item": "Reduce the cost of all spells by %d.", + "tooltip.drygmy_shard2": "A tribute to what once was.", + "tooltip.item_scroll": "Use with an item in the offhand to add to the scroll, or scribe on the Scribes table.", + "tooltip.magebloom": "Crafted using the Enchanting Apparatus", + "tooltip.potion_flask": "Holds 8 charges of potion.", + "tooltip.potion_flask_amplify": "Increases the level of potions, but reduces their duration.", + "tooltip.potion_flask_extend_time": "Increases the duration of potions by 50%.", + "tooltip.source_gem": "Obtained by placing lapis or amethyst in an Imbuement Chamber.", + "tooltip.starbuncle_shades": "Using these on a Starbuncle will increase their coolness, but disable their ability to pickup items off the ground or pick Sourceberries.", + "tooltip.starbuncle_shard": "Obtained by giving a wild Starbuncle a Gold Nugget.", + "tooltip.starbuncle_shard2": "Made with love.", + "tooltip.whirlisprig_shard": "Obtained by growing a tree near a wild Whirlisprig.", + "tooltip.whirlisprig_shard2": "A natural portrait.", + "tooltip.wilden_horn": "Drops from Wilden Pack Hunters found in Wilden Dens, or by using a Tablet of Summon Wilden.", + "tooltip.wilden_spike": "Drops from Wilden Defenders, found in Wilden Dens in cold biomes, or by using a Tablet of Summon Wilden.", + "tooltip.wilden_wing": "Drops from Wilden Stalkers found in Wilden Dens, or by using a Tablet of Summon Wilden.", + "tooltip.wixie_shard": "Obtained by using Dispel on a witch while it is less than half health.", + "tooltip.wixie_shard2": "Knowledge for freedom.", + "tooltip.worn_notebook": "Documentation for Ars Nouveau", + "whirlisprig.content": "The Whirlisprig seems content, but could be better.", + "whirlisprig.diverse_enough": "There is some diversity, but could be better.", + "whirlisprig.excited": "The Whirlisprig would be excited to have this in their home!", + "whirlisprig.extremely_diverse": "The home is extremely diverse, but Whirlisprig will never turn down a new addition to their home!", + "whirlisprig.extremely_happy": "The Whirlisprig is extremely happy! It doesn't seem like it wants anything else.", + "whirlisprig.happy": "The Whirlisprig appears happy enough.", + "whirlisprig.likes": "The Whirlisprig likes this block!", + "whirlisprig.notinterested": "The Whirlisprig does not seem interested in this item.", + "whirlisprig.okay_diversity": "There does not appear to be much diversity.", + "whirlisprig.toomuch": "The Whirlisprig likes this item, but has enough of it already.", + "whirlisprig.unhappy": "The Whirlisprig seems very unhappy in her home. Try sprucing it up!", + "whirlisprig.very_diverse": "The Whirlisprig thinks her home is very diverse.", + "whirlisprig.very_happy": "The Whirlisprig is very happy!" +} \ No newline at end of file diff --git a/projects/1.21/assets/ars-nouveau/ars_nouveau/lang/zh_cn.json b/projects/1.21/assets/ars-nouveau/ars_nouveau/lang/zh_cn.json new file mode 100644 index 000000000000..5ae6afd20848 --- /dev/null +++ b/projects/1.21/assets/ars-nouveau/ars_nouveau/lang/zh_cn.json @@ -0,0 +1,2014 @@ +{ + "alert.core": "附魔装置下方相邻位置必须放置奥术核心。", + "alert.core.wrong_axis": "奥术核心必须与附魔装置的底面对齐。", + "ars_nouveau.active_generation": "主动生产魔源", + "ars_nouveau.add_bookmark": "添加书签", + "ars_nouveau.adopter": "由%s领养", + "ars_nouveau.adv.desc.alteration_table": "获得改衣台", + "ars_nouveau.adv.desc.amethyst_golem_charm": "获得紫晶傀儡护符", + "ars_nouveau.adv.desc.apprentice_spell_book": "获得法师法术书", + "ars_nouveau.adv.desc.archmage_spell_book": "获得大法师法术书", + "ars_nouveau.adv.desc.basic_spell_turret": "获得基础法术炮塔", + "ars_nouveau.adv.desc.blank_thread": "获得空白纤维", + "ars_nouveau.adv.desc.catch_lightning": "用收容罐捕捉一道闪电", + "ars_nouveau.adv.desc.create_portal": "搭建折跃传送门", + "ars_nouveau.adv.desc.drygmy_charm": "获得德格米护符", + "ars_nouveau.adv.desc.eat_bombegranate": "食用炸弹石榴", + "ars_nouveau.adv.desc.enchanting_apparatus": "获得附魔装置", + "ars_nouveau.adv.desc.familiar": "将魔法生物绑定为使魔", + "ars_nouveau.adv.desc.imbuement_chamber": "获得灌注室", + "ars_nouveau.adv.desc.magebloom_crop": "获得法师之花种子", + "ars_nouveau.adv.desc.mob_jar": "获得收容罐", + "ars_nouveau.adv.desc.novice_spell_book": "获得初学者法术书", + "ars_nouveau.adv.desc.poof_mob": "和魔法生物进行一次“交易”", + "ars_nouveau.adv.desc.potion_diffuser": "获得药水散布器", + "ars_nouveau.adv.desc.potion_flask": "获得药水烧瓶", + "ars_nouveau.adv.desc.potion_jar": "获得药水罐", + "ars_nouveau.adv.desc.potion_melder": "获得药水混合器", + "ars_nouveau.adv.desc.prismatic": "使用棱镜为同一个法术重新导向四次或更多次", + "ars_nouveau.adv.desc.ritual_brazier": "获得仪式火盆", + "ars_nouveau.adv.desc.ritual_gravity": "受到重力仪式的影响", + "ars_nouveau.adv.desc.scryers_oculus": "获得预言师之眼", + "ars_nouveau.adv.desc.shapers_focus": "获得方块塑形之核心", + "ars_nouveau.adv.desc.shrunk_starbuncle": "把星宝石兽放进收容罐", + "ars_nouveau.adv.desc.source_jar": "获得魔源罐", + "ars_nouveau.adv.desc.spell_prism": "获得法术棱镜", + "ars_nouveau.adv.desc.starbuncle_shades": "获得星宝石兽墨镜", + "ars_nouveau.adv.desc.starby_charm": "获得星宝石兽护符", + "ars_nouveau.adv.desc.summon_focus": "获得召唤之核心", + "ars_nouveau.adv.desc.time_in_a_bottle": "把一面时钟放进收容罐", + "ars_nouveau.adv.desc.warp_scroll": "获得折跃卷轴", + "ars_nouveau.adv.desc.whirlisprig_charm": "获得风转草护符", + "ars_nouveau.adv.desc.wilden_explosion": "亲眼见到一枚爆炸性深水炸弹", + "ars_nouveau.adv.desc.wilden_tribute": "获得荒野供物", + "ars_nouveau.adv.desc.wixie_charm": "获得薇克精护符", + "ars_nouveau.adv.desc.wixie_hat": "获得薇克精帽子", + "ars_nouveau.adv.title.alteration_table": "盔甲定制", + "ars_nouveau.adv.title.amethyst_golem_charm": "紫晶吞噬者", + "ars_nouveau.adv.title.apprentice_spell_book": "法师法术书", + "ars_nouveau.adv.title.archmage_spell_book": "大法师法术书", + "ars_nouveau.adv.title.basic_spell_turret": "这真是个魔法模组,我发誓!", + "ars_nouveau.adv.title.blank_thread": "空白画布", + "ars_nouveau.adv.title.catch_lightning": "瓶中闪电", + "ars_nouveau.adv.title.create_portal": "传送门思……等等游戏错了", + "ars_nouveau.adv.title.drygmy_charm": "麋鹿之舞", + "ars_nouveau.adv.title.eat_bombegranate": "朝食石榴,夕死可矣", + "ars_nouveau.adv.title.enchanting_apparatus": "魔法模组机械师", + "ars_nouveau.adv.title.familiar": "“使”曾相识", + "ars_nouveau.adv.title.imbuement_chamber": "灌注", + "ars_nouveau.adv.title.magebloom_crop": "法师之花", + "ars_nouveau.adv.title.mob_jar": "小小的家", + "ars_nouveau.adv.title.novice_spell_book": "耐久 X", + "ars_nouveau.adv.title.poof_mob": "东西去哪了?", + "ars_nouveau.adv.title.potion_diffuser": "你有闻到吗?", + "ars_nouveau.adv.title.potion_flask": "可堆叠药水", + "ars_nouveau.adv.title.potion_jar": "药水存储", + "ars_nouveau.adv.title.potion_melder": "煎烤烹炸,一锅炖了", + "ars_nouveau.adv.title.prismatic": "棱镜思维", + "ars_nouveau.adv.title.ritual_brazier": "火光冲天", + "ars_nouveau.adv.title.ritual_gravity": "你被禁足了", + "ars_nouveau.adv.title.scryers_oculus": "我是神眼小间谍", + "ars_nouveau.adv.title.shapers_focus": "再扔一块石头!", + "ars_nouveau.adv.title.shrunk_starbuncle": "亲爱的,我把星宝石兽缩小了", + "ars_nouveau.adv.title.source_jar": "不是流体!", + "ars_nouveau.adv.title.spell_prism": "棱镜重定向", + "ars_nouveau.adv.title.starbuncle_shades": "最酷的星宝石兽", + "ars_nouveau.adv.title.starby_charm": "最可爱的漏斗", + "ars_nouveau.adv.title.summon_focus": "召唤之核心", + "ars_nouveau.adv.title.time_in_a_bottle": "时间之瓶", + "ars_nouveau.adv.title.warp_scroll": "折跃", + "ars_nouveau.adv.title.whirlisprig_charm": "风转", + "ars_nouveau.adv.title.wilden_explosion": "等等,这玩意能飞?", + "ars_nouveau.adv.title.wilden_tribute": "荒野供物", + "ars_nouveau.adv.title.wixie_charm": "释放童心", + "ars_nouveau.adv.title.wixie_hat": "药水运输", + "ars_nouveau.advancement.desc.root": "获得残破的宝典", + "ars_nouveau.advancement.title.root": "新生魔艺", + "ars_nouveau.alakarkinos.set_home": "家园已设置。需在3格内供应魔源,并放置沙砾或沙子。", + "ars_nouveau.alakarkinos_recipe": "探宝蟹转化", + "ars_nouveau.alakarkinos_recipe.chance": "概率:%s", + "ars_nouveau.alchemists_crown.no_flasks": "未装备烧瓶或药水。", + "ars_nouveau.alert.duplicate_method": "不允许存在多个形态。", + "ars_nouveau.alert.spell_set": "法术已设置。", + "ars_nouveau.alert.turret_needs_form": "法术必须具有形态。", + "ars_nouveau.alert.turret_type": "炮塔无法接受所选形态。", + "ars_nouveau.alias.archaeology": "考古", + "ars_nouveau.alias.auto_crafter": "自动合成器", + "ars_nouveau.alias.book": "书", + "ars_nouveau.alias.brewing_stand": "酿造台", + "ars_nouveau.alias.crop_farm": "农作物农场", + "ars_nouveau.alias.documentation": "说明文档", + "ars_nouveau.alias.filter": "过滤器", + "ars_nouveau.alias.guide": "指南", + "ars_nouveau.alias.hopper": "漏斗", + "ars_nouveau.alias.item_transporter": "物品运输器", + "ars_nouveau.alias.mob_farm": "生物农场", + "ars_nouveau.alias.pipe": "管道", + "ars_nouveau.alias.potion_brewer": "药水酿造器", + "ars_nouveau.alias.sherd": "陶片", + "ars_nouveau.alias.spellbook": "法术书", + "ars_nouveau.alias.warp_portal": "折跃传送门", + "ars_nouveau.alias.worn_notebook": "破旧的笔记本", + "ars_nouveau.all_glyphs": "所有魔符", + "ars_nouveau.allow_set": "星宝石兽只会拿取这些物品。", + "ars_nouveau.amethyst_farming": "培育紫水晶", + "ars_nouveau.amethyst_storage": "存储紫水晶", + "ars_nouveau.any_item": "任何物品", + "ars_nouveau.apparatus.nomana": "附近魔源不足。", + "ars_nouveau.apparatus.norecipe": "找不到配方。基座必须放置在3格内。", + "ars_nouveau.apparatus.use_imbuement": "你是否希望使用灌注室执行此配方?", + "ars_nouveau.arcane_platform.tooltip": "可朝向任意方向放置,且可用来替代基座。", + "ars_nouveau.armor": "盔甲与能力", + "ars_nouveau.armor_desc": "纤维可以编入魔法盔甲,并带来新的效果。盔甲可以升级到新等级,以此解锁更加强大的新纤维槽。", + "ars_nouveau.armor_tiers": "盔甲等级", + "ars_nouveau.armor_upgrade": "魔法盔甲升级", + "ars_nouveau.armor_upgrade.book_desc": "需要%s级盔甲", + "ars_nouveau.augment_desc.glyph_animate_block_glyph_duration_down": "缩短召唤的持续时间。", + "ars_nouveau.augment_desc.glyph_animate_block_glyph_extend_time": "延长召唤的持续时间。", + "ars_nouveau.augment_desc.glyph_blink_glyph_amplify": "增加传送的距离。", + "ars_nouveau.augment_desc.glyph_blink_glyph_dampen": "减少传送的距离。", + "ars_nouveau.augment_desc.glyph_bounce_glyph_amplify": "增加效果等级。", + "ars_nouveau.augment_desc.glyph_bounce_glyph_duration_down": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_bounce_glyph_extend_time": "缩短效果持续时间。", + "ars_nouveau.augment_desc.glyph_break_glyph_amplify": "增加挖掘等级。", + "ars_nouveau.augment_desc.glyph_break_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_break_glyph_dampen": "降低挖掘等级。", + "ars_nouveau.augment_desc.glyph_break_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_break_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_break_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_break_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_break_glyph_sensitive": "破坏所用工具从镐改为剪刀。", + "ars_nouveau.augment_desc.glyph_bubble_glyph_amplify": "增加戳破泡泡造成的伤害。", + "ars_nouveau.augment_desc.glyph_bubble_glyph_dampen": "降低戳破泡泡造成的伤害。", + "ars_nouveau.augment_desc.glyph_bubble_glyph_duration_down": "缩短泡泡的存在时间。", + "ars_nouveau.augment_desc.glyph_bubble_glyph_extend_time": "延长泡泡的存在时间。", + "ars_nouveau.augment_desc.glyph_burst_glyph_aoe": "增加目标区域的半径。", + "ars_nouveau.augment_desc.glyph_burst_glyph_dampen": "作用区域改为空心球壳。", + "ars_nouveau.augment_desc.glyph_burst_glyph_sensitive": "作用目标从实体改为方块。", + "ars_nouveau.augment_desc.glyph_cold_snap_glyph_amplify": "增加造成的伤害。", + "ars_nouveau.augment_desc.glyph_cold_snap_glyph_aoe": "增加冰碎块的数量。", + "ars_nouveau.augment_desc.glyph_cold_snap_glyph_dampen": "减少造成的伤害。", + "ars_nouveau.augment_desc.glyph_cold_snap_glyph_duration_down": "缩短冰冻效果的持续时间。", + "ars_nouveau.augment_desc.glyph_cold_snap_glyph_extend_time": "延长冰冻效果的持续时间。", + "ars_nouveau.augment_desc.glyph_cold_snap_glyph_fortune": "击杀生物时附带抢夺。", + "ars_nouveau.augment_desc.glyph_cold_snap_glyph_randomize": "改为造成随机量的伤害。", + "ars_nouveau.augment_desc.glyph_conjure_water_glyph_amplify": "增加效果等级。", + "ars_nouveau.augment_desc.glyph_conjure_water_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_conjure_water_glyph_duration_down": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_conjure_water_glyph_extend_time": "缩短效果持续时间。", + "ars_nouveau.augment_desc.glyph_conjure_water_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_conjure_water_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_conjure_water_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_conjure_water_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_conjure_water_glyph_sensitive": "在目标实体的足部位置放置水。", + "ars_nouveau.augment_desc.glyph_crush_glyph_amplify": "增加造成的伤害和挖掘等级。", + "ars_nouveau.augment_desc.glyph_crush_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_crush_glyph_dampen": "降低造成的伤害和挖掘等级。", + "ars_nouveau.augment_desc.glyph_crush_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_crush_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_crush_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_crush_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_crush_glyph_sensitive": "“粉碎”会选定附近物品为目标。", + "ars_nouveau.augment_desc.glyph_cut_glyph_amplify": "模拟所用工具从剪刀改为斧。", + "ars_nouveau.augment_desc.glyph_cut_glyph_dampen": "减少造成的伤害。", + "ars_nouveau.augment_desc.glyph_cut_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_cut_glyph_fortune": "破坏方块或击杀生物时附带时运。", + "ars_nouveau.augment_desc.glyph_delay_glyph_duration_down": "缩短延迟的时间。", + "ars_nouveau.augment_desc.glyph_delay_glyph_extend_time": "延长延迟的时间。", + "ars_nouveau.augment_desc.glyph_delay_glyph_randomize": "随机选取延迟时间,最多可延长或缩短基础延时的25%。", + "ars_nouveau.augment_desc.glyph_evaporate_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_evaporate_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_evaporate_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_evaporate_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_evaporate_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_exchange_glyph_amplify": "增加可挖掘方块的硬度上限。", + "ars_nouveau.augment_desc.glyph_exchange_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_exchange_glyph_dampen": "降低可挖掘方块的硬度上限。", + "ars_nouveau.augment_desc.glyph_exchange_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_exchange_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_exchange_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_exchange_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_explosion_glyph_amplify": "增加造成的伤害。", + "ars_nouveau.augment_desc.glyph_explosion_glyph_aoe": "增加爆炸的尺寸。", + "ars_nouveau.augment_desc.glyph_explosion_glyph_dampen": "降低爆炸的尺寸和伤害。", + "ars_nouveau.augment_desc.glyph_explosion_glyph_extract": "令所有方块掉落,而非摧毁方块。", + "ars_nouveau.augment_desc.glyph_explosion_glyph_fortune": "击杀生物时附带抢夺。", + "ars_nouveau.augment_desc.glyph_explosion_glyph_randomize": "改为造成随机量的伤害。", + "ars_nouveau.augment_desc.glyph_fangs_glyph_accelerate": "加快尖牙沿列触发的速度。", + "ars_nouveau.augment_desc.glyph_fangs_glyph_amplify": "增加造成的伤害。", + "ars_nouveau.augment_desc.glyph_fangs_glyph_dampen": "减少造成的伤害。", + "ars_nouveau.augment_desc.glyph_fangs_glyph_duration_down": "缩短尖牙的存在时间。", + "ars_nouveau.augment_desc.glyph_fangs_glyph_extend_time": "延长尖牙的存在时间。", + "ars_nouveau.augment_desc.glyph_fangs_glyph_fortune": "击杀生物时附带抢夺。", + "ars_nouveau.augment_desc.glyph_fangs_glyph_randomize": "改为造成随机量的伤害。", + "ars_nouveau.augment_desc.glyph_fell_glyph_amplify": "增加可挖掘方块的硬度上限。", + "ars_nouveau.augment_desc.glyph_fell_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_fell_glyph_dampen": "降低可挖掘方块的硬度上限。", + "ars_nouveau.augment_desc.glyph_fell_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_fell_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_fell_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_fell_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_firework_glyph_amplify": "增加烟火之星的数量。", + "ars_nouveau.augment_desc.glyph_firework_glyph_dampen": "减少造成的伤害。", + "ars_nouveau.augment_desc.glyph_firework_glyph_extend_time": "延长飞行时间。", + "ars_nouveau.augment_desc.glyph_firework_glyph_fortune": "击杀生物时附带抢夺。", + "ars_nouveau.augment_desc.glyph_firework_glyph_randomize": "改为造成随机量的伤害。", + "ars_nouveau.augment_desc.glyph_firework_glyph_split": "召唤多个烟花。", + "ars_nouveau.augment_desc.glyph_flare_glyph_amplify": "增加造成的伤害。", + "ars_nouveau.augment_desc.glyph_flare_glyph_aoe": "增加火星的数量。", + "ars_nouveau.augment_desc.glyph_flare_glyph_dampen": "减少造成的伤害。", + "ars_nouveau.augment_desc.glyph_flare_glyph_fortune": "击杀生物时附带抢夺。", + "ars_nouveau.augment_desc.glyph_flare_glyph_randomize": "改为造成随机量的伤害。", + "ars_nouveau.augment_desc.glyph_freeze_glyph_amplify": "增加效果等级。", + "ars_nouveau.augment_desc.glyph_freeze_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_freeze_glyph_duration_down": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_freeze_glyph_extend_time": "缩短效果持续时间。", + "ars_nouveau.augment_desc.glyph_freeze_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_freeze_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_freeze_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_freeze_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_freeze_glyph_sensitive": "能将水变为只能短暂存在的霜冰。", + "ars_nouveau.augment_desc.glyph_glide_glyph_amplify": "增加效果等级。", + "ars_nouveau.augment_desc.glyph_glide_glyph_duration_down": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_glide_glyph_extend_time": "缩短效果持续时间。", + "ars_nouveau.augment_desc.glyph_gravity_glyph_amplify": "增加方块和实体的摔落速度,或增加效果的效力。", + "ars_nouveau.augment_desc.glyph_gravity_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_gravity_glyph_dampen": "降低方块和实体的摔落速度,或降低效果的效力。", + "ars_nouveau.augment_desc.glyph_gravity_glyph_duration_down": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_gravity_glyph_extend_time": "缩短效果持续时间。", + "ars_nouveau.augment_desc.glyph_gravity_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_gravity_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_gravity_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_gravity_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_grow_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_grow_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_grow_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_grow_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_grow_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_gust_glyph_amplify": "增加击退力度。", + "ars_nouveau.augment_desc.glyph_gust_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_gust_glyph_dampen": "降低击退力度。", + "ars_nouveau.augment_desc.glyph_gust_glyph_extract": "向远离施法者的方向击退目标,而非沿施法者视线方向。", + "ars_nouveau.augment_desc.glyph_gust_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_gust_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_gust_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_gust_glyph_sensitive": "不会再推离方块。", + "ars_nouveau.augment_desc.glyph_harm_glyph_amplify": "增加造成的伤害,或增加中毒效果的等级。", + "ars_nouveau.augment_desc.glyph_harm_glyph_dampen": "减少造成的伤害。", + "ars_nouveau.augment_desc.glyph_harm_glyph_duration_down": "缩短中毒效果的持续时间。", + "ars_nouveau.augment_desc.glyph_harm_glyph_extend_time": "从造成伤害改为给予中毒效果,延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_harm_glyph_fortune": "击杀生物时附带抢夺。", + "ars_nouveau.augment_desc.glyph_harm_glyph_randomize": "改为造成随机量的伤害。", + "ars_nouveau.augment_desc.glyph_harvest_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_harvest_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_harvest_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_harvest_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_harvest_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_heal_glyph_amplify": "增加治疗量,或增加对亡灵生物造成的伤害。", + "ars_nouveau.augment_desc.glyph_heal_glyph_dampen": "降低治疗量,或降低对亡灵生物造成的伤害。", + "ars_nouveau.augment_desc.glyph_heal_glyph_fortune": "击杀生物时附带抢夺。", + "ars_nouveau.augment_desc.glyph_heal_glyph_randomize": "改为造成随机量的伤害。", + "ars_nouveau.augment_desc.glyph_hex_glyph_amplify": "增加效果等级。", + "ars_nouveau.augment_desc.glyph_hex_glyph_duration_down": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_hex_glyph_extend_time": "缩短效果持续时间。", + "ars_nouveau.augment_desc.glyph_ignite_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_ignite_glyph_duration_down": "缩短着火时间。", + "ars_nouveau.augment_desc.glyph_ignite_glyph_extend_time": "延长着火时间。", + "ars_nouveau.augment_desc.glyph_ignite_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_ignite_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_ignite_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_ignite_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_ignite_glyph_sensitive": "改为燃烧持续时间短、不会扩散、不会摧毁方块的法师之火。", + "ars_nouveau.augment_desc.glyph_infuse_glyph_aoe": "在落点召唤喷溅药水。", + "ars_nouveau.augment_desc.glyph_infuse_glyph_extend_time": "在落点召唤滞留药水。", + "ars_nouveau.augment_desc.glyph_intangible_glyph_amplify": "可影响硬度更高的方块。", + "ars_nouveau.augment_desc.glyph_intangible_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_intangible_glyph_dampen": "只可影响硬度更低的方块。", + "ars_nouveau.augment_desc.glyph_intangible_glyph_duration_down": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_intangible_glyph_extend_time": "缩短效果持续时间。", + "ars_nouveau.augment_desc.glyph_intangible_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_intangible_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_intangible_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_intangible_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_interact_glyph_amplify": "从右击改为左击。", + "ars_nouveau.augment_desc.glyph_interact_glyph_dampen": "改为Shift点击。", + "ars_nouveau.augment_desc.glyph_interact_glyph_sensitive": "使用副手物品进行交互。", + "ars_nouveau.augment_desc.glyph_invisibility_glyph_amplify": "增加效果等级。", + "ars_nouveau.augment_desc.glyph_invisibility_glyph_duration_down": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_invisibility_glyph_extend_time": "缩短效果持续时间。", + "ars_nouveau.augment_desc.glyph_launch_glyph_amplify": "增加向上击飞的力度。", + "ars_nouveau.augment_desc.glyph_launch_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_launch_glyph_dampen": "降低向上击飞的力度。", + "ars_nouveau.augment_desc.glyph_launch_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_launch_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_launch_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_launch_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_launch_glyph_sensitive": "阻止发射方块。", + "ars_nouveau.augment_desc.glyph_leap_glyph_amplify": "增加速度。", + "ars_nouveau.augment_desc.glyph_leap_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_leap_glyph_dampen": "降低速度。", + "ars_nouveau.augment_desc.glyph_leap_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_leap_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_leap_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_leap_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_leap_glyph_sensitive": "阻止移动方块。", + "ars_nouveau.augment_desc.glyph_light_glyph_amplify": "增加光照等级。", + "ars_nouveau.augment_desc.glyph_light_glyph_dampen": "降低光照等级。", + "ars_nouveau.augment_desc.glyph_light_glyph_duration_down": "缩短光源的持续时间。会影响发光、夜视效果的持续时间。", + "ars_nouveau.augment_desc.glyph_light_glyph_extend_time": "光源变为暂时性,延长其持续时间。会影响发光、夜视效果的持续时间。", + "ars_nouveau.augment_desc.glyph_light_glyph_sensitive": "可给予施法者发光效果,并令发光轮廓使用法术颜色。", + "ars_nouveau.augment_desc.glyph_lightning_glyph_amplify": "增加闪电束的伤害。", + "ars_nouveau.augment_desc.glyph_lightning_glyph_dampen": "降低闪电束的伤害。", + "ars_nouveau.augment_desc.glyph_lightning_glyph_duration_down": "缩短闪电束的存在时间。", + "ars_nouveau.augment_desc.glyph_lightning_glyph_extend_time": "延长闪电束的存在时间。", + "ars_nouveau.augment_desc.glyph_linger_glyph_accelerate": "加快法术施放。", + "ars_nouveau.augment_desc.glyph_linger_glyph_aoe": "增加目标区域。", + "ars_nouveau.augment_desc.glyph_linger_glyph_dampen": "无视重力。", + "ars_nouveau.augment_desc.glyph_linger_glyph_decelerate": "减慢法术施放。", + "ars_nouveau.augment_desc.glyph_linger_glyph_duration_down": "缩短效果持续时间。", + "ars_nouveau.augment_desc.glyph_linger_glyph_extend_time": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_linger_glyph_sensitive": "从以实体改为以方块为目标。", + "ars_nouveau.augment_desc.glyph_orbit_glyph_accelerate": "加快环绕弹射物的速度。", + "ars_nouveau.augment_desc.glyph_orbit_glyph_aoe": "增加环绕弹射物的环绕半径。", + "ars_nouveau.augment_desc.glyph_orbit_glyph_decelerate": "减慢环绕弹射物的速度。", + "ars_nouveau.augment_desc.glyph_orbit_glyph_duration_down": "缩短环绕弹射物的持续时间。", + "ars_nouveau.augment_desc.glyph_orbit_glyph_extend_time": "延长环绕弹射物的持续时间。", + "ars_nouveau.augment_desc.glyph_orbit_glyph_pierce": "允许环绕弹射物穿透敌人。", + "ars_nouveau.augment_desc.glyph_orbit_glyph_sensitive": "允许环绕弹射物命中方块。", + "ars_nouveau.augment_desc.glyph_orbit_glyph_split": "增加环绕弹射物的数量。", + "ars_nouveau.augment_desc.glyph_pantomime_glyph_amplify": "增加目标判定的距离。", + "ars_nouveau.augment_desc.glyph_pantomime_glyph_dampen": "降低目标判定的距离。", + "ars_nouveau.augment_desc.glyph_pantomime_glyph_sensitive": "高亮所选的方块。", + "ars_nouveau.augment_desc.glyph_phantom_block_glyph_amplify": "使得方块不再自行消失。", + "ars_nouveau.augment_desc.glyph_phantom_block_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_phantom_block_glyph_duration_down": "缩短临时方块的存在时间。", + "ars_nouveau.augment_desc.glyph_phantom_block_glyph_extend_time": "延长临时方块的存在时间。", + "ars_nouveau.augment_desc.glyph_phantom_block_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_phantom_block_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_phantom_block_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_phantom_block_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_pickup_glyph_aoe": "增加拾取的半径。", + "ars_nouveau.augment_desc.glyph_place_block_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_place_block_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_place_block_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_place_block_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_place_block_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_place_block_glyph_sensitive": "朝施法者面向的方向放置方块。两个此构件改为背向方向。", + "ars_nouveau.augment_desc.glyph_projectile_glyph_accelerate": "加快弹射物移动速度。", + "ars_nouveau.augment_desc.glyph_projectile_glyph_decelerate": "减慢弹射物移动速度。", + "ars_nouveau.augment_desc.glyph_projectile_glyph_pierce": "弹射物会在方块上多反弹一次,或可以多穿透一次敌人。", + "ars_nouveau.augment_desc.glyph_projectile_glyph_sensitive": "弹射物能够击中植物等不阻碍移动的事物。", + "ars_nouveau.augment_desc.glyph_projectile_glyph_split": "产生多个弹射物。", + "ars_nouveau.augment_desc.glyph_pull_glyph_amplify": "增加速度。", + "ars_nouveau.augment_desc.glyph_pull_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_pull_glyph_dampen": "降低速度。", + "ars_nouveau.augment_desc.glyph_pull_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_pull_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_pull_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_pull_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_pull_glyph_sensitive": "阻止拉动方块。", + "ars_nouveau.augment_desc.glyph_redstone_signal_glyph_amplify": "增加红石信号的强度。", + "ars_nouveau.augment_desc.glyph_redstone_signal_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_redstone_signal_glyph_dampen": "降低红石信号的强度。", + "ars_nouveau.augment_desc.glyph_redstone_signal_glyph_duration_down": "缩短红石信号的持续时间。", + "ars_nouveau.augment_desc.glyph_redstone_signal_glyph_extend_time": "延长红石信号的持续时间。", + "ars_nouveau.augment_desc.glyph_redstone_signal_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_redstone_signal_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_redstone_signal_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_redstone_signal_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_redstone_signal_glyph_sensitive": "令击中的方块成为信号源,此信号可激活其自身和毗邻方块。", + "ars_nouveau.augment_desc.glyph_rotate_glyph_amplify": "增加顺时针旋转的角度。", + "ars_nouveau.augment_desc.glyph_rotate_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_rotate_glyph_dampen": "增加逆时针旋转的角度。", + "ars_nouveau.augment_desc.glyph_rotate_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_rotate_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_rotate_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_rotate_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_rotate_glyph_sensitive": "更改旋转方块操作的旋转轴,或强制实体旋转其头部。", + "ars_nouveau.augment_desc.glyph_rune_glyph_sensitive": "符文会向其所有者的物品栏存放或从中取用。", + "ars_nouveau.augment_desc.glyph_sense_magic_glyph_amplify": "增加效果等级。", + "ars_nouveau.augment_desc.glyph_sense_magic_glyph_duration_down": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_sense_magic_glyph_extend_time": "缩短效果持续时间。", + "ars_nouveau.augment_desc.glyph_slowfall_glyph_amplify": "增加效果等级。", + "ars_nouveau.augment_desc.glyph_slowfall_glyph_duration_down": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_slowfall_glyph_extend_time": "缩短效果持续时间。", + "ars_nouveau.augment_desc.glyph_smelt_glyph_amplify": "允许烧炼更高硬度的方块,或对物品施法时改为使用高炉烧炼配方。", + "ars_nouveau.augment_desc.glyph_smelt_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_smelt_glyph_dampen": "从烧炼配方换为使用烟熏配方。", + "ars_nouveau.augment_desc.glyph_smelt_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_smelt_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_smelt_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_smelt_glyph_randomize": "有概率不将某方块选作目标。", + "ars_nouveau.augment_desc.glyph_smelt_glyph_sensitive": "只会烧炼物品,忽略方块。", + "ars_nouveau.augment_desc.glyph_snare_glyph_amplify": "增加效果等级。", + "ars_nouveau.augment_desc.glyph_snare_glyph_duration_down": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_snare_glyph_extend_time": "缩短效果持续时间。", + "ars_nouveau.augment_desc.glyph_summon_decoy_glyph_duration_down": "缩短召唤的持续时间。", + "ars_nouveau.augment_desc.glyph_summon_decoy_glyph_extend_time": "延长召唤的持续时间。", + "ars_nouveau.augment_desc.glyph_summon_steed_glyph_aoe": "增加所召唤马匹的数量。", + "ars_nouveau.augment_desc.glyph_summon_steed_glyph_duration_down": "缩短召唤的持续时间。", + "ars_nouveau.augment_desc.glyph_summon_steed_glyph_extend_time": "延长召唤的持续时间。", + "ars_nouveau.augment_desc.glyph_summon_undead_glyph_amplify": "增加所召唤骷髅的武器品质。", + "ars_nouveau.augment_desc.glyph_summon_undead_glyph_duration_down": "缩短召唤的持续时间。", + "ars_nouveau.augment_desc.glyph_summon_undead_glyph_extend_time": "延长召唤的持续时间。", + "ars_nouveau.augment_desc.glyph_summon_undead_glyph_pierce": "将召唤的骷髅变为弓箭手。", + "ars_nouveau.augment_desc.glyph_summon_undead_glyph_split": "增加所召唤骷髅的数量。", + "ars_nouveau.augment_desc.glyph_summon_vex_glyph_duration_down": "缩短召唤的持续时间。", + "ars_nouveau.augment_desc.glyph_summon_vex_glyph_extend_time": "延长召唤的持续时间。", + "ars_nouveau.augment_desc.glyph_summon_wolves_glyph_duration_down": "缩短召唤的持续时间。", + "ars_nouveau.augment_desc.glyph_summon_wolves_glyph_extend_time": "延长召唤的持续时间。", + "ars_nouveau.augment_desc.glyph_toss_glyph_amplify": "投掷数量上限翻倍。", + "ars_nouveau.augment_desc.glyph_toss_glyph_dampen": "投掷数量上限减半。", + "ars_nouveau.augment_desc.glyph_toss_glyph_extract": "按物品从施法者物品栏取用。", + "ars_nouveau.augment_desc.glyph_toss_glyph_randomize": "随机选择物品堆叠。", + "ars_nouveau.augment_desc.glyph_touch_glyph_sensitive": "可选定空气和流体为目标。", + "ars_nouveau.augment_desc.glyph_wall_glyph_accelerate": "加快法术施放。", + "ars_nouveau.augment_desc.glyph_wall_glyph_aoe": "增加目标区域。", + "ars_nouveau.augment_desc.glyph_wall_glyph_dampen": "无视重力。", + "ars_nouveau.augment_desc.glyph_wall_glyph_decelerate": "减慢法术施放。", + "ars_nouveau.augment_desc.glyph_wall_glyph_duration_down": "缩短效果持续时间。", + "ars_nouveau.augment_desc.glyph_wall_glyph_extend_time": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_wall_glyph_sensitive": "从以实体改为以方块为目标。", + "ars_nouveau.augment_desc.glyph_wind_burst_glyph_amplify": "增加击退力度。", + "ars_nouveau.augment_desc.glyph_wind_burst_glyph_aoe": "增加效果作用范围。", + "ars_nouveau.augment_desc.glyph_wind_burst_glyph_dampen": "降低击退力度。", + "ars_nouveau.augment_desc.glyph_wind_burst_glyph_sensitive": "让施法者不受击退。", + "ars_nouveau.augment_desc.glyph_wind_shear_glyph_amplify": "增加造成的伤害。", + "ars_nouveau.augment_desc.glyph_wind_shear_glyph_dampen": "减少造成的伤害。", + "ars_nouveau.augment_desc.glyph_wind_shear_glyph_fortune": "击杀生物时附带抢夺。", + "ars_nouveau.augment_desc.glyph_wind_shear_glyph_randomize": "改为造成随机量的伤害。", + "ars_nouveau.augment_desc.glyph_wither_glyph_amplify": "增加效果等级。", + "ars_nouveau.augment_desc.glyph_wither_glyph_duration_down": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_wither_glyph_extend_time": "缩短效果持续时间。", + "ars_nouveau.augment_desc.rewind_glyph_duration_down": "缩短回溯耗时。", + "ars_nouveau.augment_desc.rewind_glyph_extend_time": "延长回溯耗时。", + "ars_nouveau.augment_desc.wololo_glyph_randomize": "随机选取使用的染料颜色。", + "ars_nouveau.augment_desc.wololo_glyph_sensitive": "为目标的盔甲染色。", + "ars_nouveau.augmenting": "增强%s:", + "ars_nouveau.automation": "自动化", + "ars_nouveau.automation_desc": "魔法自动化", + "ars_nouveau.binding_inventories": "绑定容器", + "ars_nouveau.book.landing_text": "新生魔艺包含法术构建、魔法设备、强大饰品,以及基于魔法实体的自动化。如果想要帮助开发或报告问题,欢迎加入社区:https://discord.gg/y7TMXZu。感谢你的游玩。", + "ars_nouveau.book.name": "破旧的笔记本", + "ars_nouveau.bookwyrm.strict_mode": "严格模式设置为%s", + "ars_nouveau.bound_script": "绑定手稿:%s", + "ars_nouveau.bow.invalid": "此工具只接受不包含形态构件的法术。", + "ars_nouveau.brazier_relay.connected": "火盆已连接。", + "ars_nouveau.budding_conversion_recipe": "紫晶傀儡转化", + "ars_nouveau.camera.exit": "%s - 退出", + "ars_nouveau.camera.move": "%1$s%2$s%3$s%4$s - 移动", + "ars_nouveau.camera.not_loaded": "水晶方块已移除,或区块未加载。", + "ars_nouveau.casting_cost": "施法消耗", + "ars_nouveau.category.familiars": "使魔能在战斗中提供被动增益,也可协助作战。更多信息请参阅召唤使魔相关条目。", + "ars_nouveau.category.source": "魔源", + "ars_nouveau.cauldron.num_bounded": "%s个已绑定的容器", + "ars_nouveau.chimera.rage": "奇美拉进入了狂暴状态。", + "ars_nouveau.codex_no_use": "这份手抄本无法教导你新知识。", + "ars_nouveau.codex_not_enough_exp": "经验等级不足以记录魔符。需要%s级。", + "ars_nouveau.codex_tooltip": "用于记录你的魔符。", + "ars_nouveau.codex_up_to_date": "这份手抄本已是最新版本。", + "ars_nouveau.color_gui.black": "黑色", + "ars_nouveau.color_gui.blue": "蓝色", + "ars_nouveau.color_gui.blue_slider": "蓝:", + "ars_nouveau.color_gui.brown": "棕色", + "ars_nouveau.color_gui.cyan": "青色", + "ars_nouveau.color_gui.default": "默认", + "ars_nouveau.color_gui.gray": "灰色", + "ars_nouveau.color_gui.green": "绿色", + "ars_nouveau.color_gui.green_slider": "绿:", + "ars_nouveau.color_gui.light_blue": "淡蓝色", + "ars_nouveau.color_gui.light_gray": "淡灰色", + "ars_nouveau.color_gui.lime": "黄绿色", + "ars_nouveau.color_gui.magenta": "品红色", + "ars_nouveau.color_gui.orange": "橙色", + "ars_nouveau.color_gui.pink": "粉红色", + "ars_nouveau.color_gui.presets": "预设", + "ars_nouveau.color_gui.purple": "紫色", + "ars_nouveau.color_gui.rainbow": "彩虹", + "ars_nouveau.color_gui.red": "红色", + "ars_nouveau.color_gui.red_slider": "红:", + "ars_nouveau.color_gui.save": "保存", + "ars_nouveau.color_gui.save_all": "保存全部", + "ars_nouveau.color_gui.title": "法术颜色", + "ars_nouveau.color_gui.white": "白色", + "ars_nouveau.color_gui.yellow": "黄色", + "ars_nouveau.community": "加入新生魔艺社区!获取法术灵感,协助模组开发,报告漏洞和问题,还可请求添加新特性!", + "ars_nouveau.connected_search_result": "%s(%s)", + "ars_nouveau.connections.cleared": "连接已清除。", + "ars_nouveau.connections.fail": "距离过远。", + "ars_nouveau.connections.remove": "连接已移除。", + "ars_nouveau.connections.send": "中转器已设置为输送至%s", + "ars_nouveau.connections.take": "中转器已设置为抽取自%s", + "ars_nouveau.consumed_codex": "你从手抄本里学到了%s个魔符。", + "ars_nouveau.contains_glyphs": "包含%s个魔符。", + "ars_nouveau.crafting": "正在合成:%s", + "ars_nouveau.crafting_progress": "合成进度:%s", + "ars_nouveau.crush_recipe": "粉碎之魔符", + "ars_nouveau.dependency.install": "打开模组页面", + "ars_nouveau.discord_text": "加入Discord!", + "ars_nouveau.doc.categories": "分类", + "ars_nouveau.doc.related_entries": "相关条目", + "ars_nouveau.doc.search_results": "搜索结果", + "ars_nouveau.documentation.intro1": "欢迎来到新生魔艺!如果还是新人,推荐阅读入门指南分类,再从完成进度入手。", + "ars_nouveau.documentation.intro2": "加入Discord服务器吧!可在其中分享法术,询问问题,还能一睹即将到来的新内容!", + "ars_nouveau.dominion_wand.clear": "清空", + "ars_nouveau.dominion_wand.cleared": "支配之杖已清空。", + "ars_nouveau.dominion_wand.entity_stored": "实体已存储。", + "ars_nouveau.dominion_wand.no_entity": "实体未存储。", + "ars_nouveau.dominion_wand.no_location": "位置未设置。", + "ars_nouveau.dominion_wand.normal": "普通模式", + "ars_nouveau.dominion_wand.position_set": "位置已设置。", + "ars_nouveau.dominion_wand.position_stored": "位置已设置:%s", + "ars_nouveau.dominion_wand.stored_entity": "实体已存储。", + "ars_nouveau.dominion_wand.strict": "严格模式", + "ars_nouveau.drygmy.blacklist": "德格米黑名单", + "ars_nouveau.drygmy.only_use_jars": "仅使用收容罐", + "ars_nouveau.dynamic_lights.button_off": "动态光源已关闭。", + "ars_nouveau.dynamic_lights.button_on": "动态光源已开启。CPU较弱或RAM分配较少的用户可能会出现卡顿,装有Optifine等“性能优化”模组时还可能会出现未知问题。", + "ars_nouveau.earth_essence.tooltip": "对泥土使用可让其变成草方块。", + "ars_nouveau.empty": "空槽位", + "ars_nouveau.enchanting": "附魔", + "ars_nouveau.enchanting.bad_level": "物品必须先具有前一级的魔咒。", + "ars_nouveau.enchanting.incompatible": "该魔咒与此物品不兼容。", + "ars_nouveau.enchanting_apparatus": "附魔装置", + "ars_nouveau.enchanting_desc": "收集到满满一罐魔源,又造出了附魔装置,就是时候开始附魔物品了。更多信息请参阅附魔装置相关条目。", + "ars_nouveau.equipment": "魔法装备", + "ars_nouveau.equipment_desc": "魔法装备", + "ars_nouveau.exp": "所需经验等级:%s", + "ars_nouveau.false": "否", + "ars_nouveau.familiar.owned": "你已经拥有了这个使魔。", + "ars_nouveau.familiar.script": "用于获得使魔。来自于绑定仪式。", + "ars_nouveau.familiar.unlocked": "使魔已解锁。", + "ars_nouveau.familiar_desc.familiar_amethyst_golem": "所受击退减半,并击退任何攻击者。给予紫晶傀儡紫水晶碎片可使其获得3分钟的护盾效果。", + "ars_nouveau.familiar_desc.familiar_bookwyrm": "书龙会自动捡起距玩家5格内的物品和经验球。玩家丢出的物品不会被捡起。推荐使用使魔键位按需开关磁力功能。在书龙旁施展绑定仪式获得。", + "ars_nouveau.familiar_desc.familiar_drygmy": "德格米使魔可让土元素学派法术的伤害增加2,且有概率增加击杀生物的战利品数量。在德格米旁施展绑定仪式获得。", + "ars_nouveau.familiar_desc.familiar_starbuncle": "星宝石兽使魔会给予你迅捷 II。而且,对星宝石兽使用金粒时可获得短时间的金矿石探知效果。在星宝石兽旁施展绑定仪式获得。", + "ars_nouveau.familiar_desc.familiar_whirlisprig": "风转草可让土元素学派魔符的消耗减半,并在食用食物时提供额外饱和度。在风转草旁施展绑定仪式获得。", + "ars_nouveau.familiar_desc.familiar_wixie": "薇克精会延长你携带的药水效果的持续时间,给予薇克精基础药水酿造材料可获得I级对应效果。而且,薇克精会在战斗时给予敌人负面药水效果。在薇克精旁施展绑定仪式获得。", + "ars_nouveau.familiar_name.familiar_amethyst_golem": "紫晶傀儡", + "ars_nouveau.familiar_name.familiar_bookwyrm": "书龙", + "ars_nouveau.familiar_name.familiar_drygmy": "德格米", + "ars_nouveau.familiar_name.familiar_starbuncle": "星宝石兽", + "ars_nouveau.familiar_name.familiar_whirlisprig": "风转草", + "ars_nouveau.familiar_name.familiar_wixie": "薇克精", + "ars_nouveau.familiars": "使魔", + "ars_nouveau.familiars_desc": "召唤使魔可以获得施法被动增益、常态药水效果,诸如此类。", + "ars_nouveau.filter_set": "过滤器已设置。", + "ars_nouveau.filtering": "过滤", + "ars_nouveau.filtering_with": "过滤:%s", + "ars_nouveau.fire_essence.tooltip": "可用作熔炉燃料。", + "ars_nouveau.fishing_rod.invalid": "无效法术。巫师钓鱼竿只接受效果和增强构件。", + "ars_nouveau.flask.charges": "可用次数:%d", + "ars_nouveau.flask_cannon.no_potion": "物品栏中没有药水。", + "ars_nouveau.gathering_at": "采集于:%s", + "ars_nouveau.gauntlet.invalid": "无效法术。巫师护手只接受效果和增强构件。", + "ars_nouveau.getting_started": "入门指南", + "ars_nouveau.getting_started_desc": "新生魔艺的入门介绍。推荐按照默认顺序阅读。", + "ars_nouveau.global_position": "%4$s中X:%1$d Y:%2$d Z:%3$d", + "ars_nouveau.glyph_crafting": "魔符合成", + "ars_nouveau.glyph_desc.glyph_accelerate": "增加弹射物法术的飞行速度。", + "ars_nouveau.glyph_desc.glyph_amplify": "增加大多数法术效果的强度,各构件加算。可增加“破坏”的挖掘等级,增加法术的伤害。", + "ars_nouveau.glyph_desc.glyph_animate_block": "向方块注入生命,让其为你而战。活化的方块在死亡时会变为下落的方块。此法术会消耗巨量魔力,但不会导致召唤失调。", + "ars_nouveau.glyph_desc.glyph_aoe": "扩大法术命中后产生效果的范围。", + "ars_nouveau.glyph_desc.glyph_blink": "将施法者传送至法术落点。若法术击中实体且施法者副手持有折跃卷轴,则会将该实体折跃至折跃卷轴中的位置。对“自身”使用时,施法者自身会向前闪现。法术炮塔和符文会使用相邻容器中的折跃卷轴来折跃实体,且不消耗卷轴。", + "ars_nouveau.glyph_desc.glyph_bounce": "给予玩家弹性效果,该效果可让实体在着陆时弹起。“强化”后每次弹起时会额外保留向前的动量。", + "ars_nouveau.glyph_desc.glyph_break": "破坏平均硬度的方块。“强化”可增加挖掘等级。“敏感”可模拟使用剪刀而非镐进行破坏。", + "ars_nouveau.glyph_desc.glyph_bubble": "包裹法术击中的生物和实体,令它们向上漂浮。若泡泡持续存在了超过一刻,则对泡泡中的实体造成伤害会戳破泡泡,并对该实体造成额外伤害。“延长时效”和“强化”可增加泡泡的持续时间和伤害增益。", + "ars_nouveau.glyph_desc.glyph_burst": "令法术效果作用于目标周围的球形区域。以“敏感”增强后法术目标从实体变为方块,“抑制”可将区域变为空心球壳,“扩散”可增加区域半径。", + "ars_nouveau.glyph_desc.glyph_cold_snap": "对潮湿、缓慢、冰冻的实体造成大量伤害,并令其喷出大量下落的冰。这些冰会令周围实体缓慢,且会对其造成伤害。也可对冰使用,令其裂为冰碎块。下落的冰可用方块塑形之核心操纵。击中携带冰冻效果的实体,会立即令其进入完全冰冻状态。", + "ars_nouveau.glyph_desc.glyph_conjure_water": "在落点处放置水,或熄灭目标实体身上的火。“延长时效”可让实体在更长时间内保持潮湿状态。", + "ars_nouveau.glyph_desc.glyph_craft": "打开合成菜单。", + "ars_nouveau.glyph_desc.glyph_crush": "将石头变为沙砾,沙砾变为沙子。粉碎花会产出更多染料。粉碎物品需要“敏感”修饰。详细配方参见JEI。此构件也会伤害实体,且对正在游泳的实体造成额外伤害。", + "ars_nouveau.glyph_desc.glyph_cut": "模拟对实体和方块使用剪刀,或是对不可修剪的实体造成少量伤害。“强化”会改为使用斧。如需模拟用剪刀破坏,可换用“破坏”和“敏感”。不消耗魔力。", + "ars_nouveau.glyph_desc.glyph_dampen": "降低大多数法术的强度。", + "ars_nouveau.glyph_desc.glyph_decelerate": "降低弹射物法术的飞行速度。", + "ars_nouveau.glyph_desc.glyph_delay": "将此构件右侧的构件的效果延迟片刻。“延长时效”可延长延迟,“缩短时效”可缩短。", + "ars_nouveau.glyph_desc.glyph_dispel": "清除目标携带的所有药水效果。对生命值降至一半的女巫使用时,女巫会消失并变为薇克精信物。也会将召唤物召回为护符。", + "ars_nouveau.glyph_desc.glyph_duration_down": "缩短法术的持续时间,如药水效果、“延迟”、“红石信号”等。", + "ars_nouveau.glyph_desc.glyph_ender_inventory": "在任何地方打开你的个人末影箱。", + "ars_nouveau.glyph_desc.glyph_evaporate": "清除大范围内的流体。可由“扩散”增大范围。", + "ars_nouveau.glyph_desc.glyph_exchange": "对方块使用时,以玩家快捷栏的方块替代击中的方块,而原方块如同使用精准采集挖掘。可用“扩散”增强,交换更高硬度的方块需要使用“强化”。对实体使用时,交换施法者和目标实体的位置。", + "ars_nouveau.glyph_desc.glyph_explosion": "在落点制造爆炸。“强化”可增加少量增加爆炸伤害和尺寸;“扩散”可大幅增加爆炸尺寸,但不会改动伤害。", + "ars_nouveau.glyph_desc.glyph_extend_time": "延长法术的持续时间,如效果增益、“尖牙”、召唤生物类法术等。", + "ars_nouveau.glyph_desc.glyph_extract": "令“破坏”附带精准采集,令“爆炸”不摧毁有掉落物的方块。无法与“幸运”组合使用。", + "ars_nouveau.glyph_desc.glyph_fangs": "沿落点方向召唤一道唤魔者尖牙。对“自身”使用会在自身周围召唤尖牙。", + "ars_nouveau.glyph_desc.glyph_fell": "砍伐整棵树木、巨型蘑菇、仙人掌等植被。“强化”后可破坏硬度更高的方块。“扩散”会增加可同时破坏的方块数上限。", + "ars_nouveau.glyph_desc.glyph_firework": "在落点或击中的实体处制造一枚烟花。“强化”会增加烟火之星的数量,“延长时效”会额外增加飞行时间。若施法者物品栏内存在烟花,则会仿照该烟花进行制造。带有“触摸”的法术炮塔会如同发射器一般制造烟花。", + "ars_nouveau.glyph_desc.glyph_flare": "对着火的方块或实体使用时给予其爆炸效果,目标会喷出多道火星,对其造成伤害并在周围产生法师之火。法师之火无法蔓延,且只能短暂燃烧。携带爆炸效果的实体会立即以更大威力爆炸。", + "ars_nouveau.glyph_desc.glyph_fortune": "增加“伤害”所击杀生物与“破坏”所摧毁方块的掉落概率。无法与“提取”组合使用。", + "ars_nouveau.glyph_desc.glyph_freeze": "冻结小范围内的水和熔岩,或是短暂减缓目标的行动。可将冰冻结为浮冰,浮冰冻结为蓝冰。“敏感”会将水变为霜冰,该方块短时间后即会消失。", + "ars_nouveau.glyph_desc.glyph_glide": "给予滑翔效果,允许携带者如同佩戴鞘翅一样飞行。", + "ars_nouveau.glyph_desc.glyph_gravity": "使得方块和实体下落。以“延长时效”修饰时,击中的玩家不可飞行,并获得重力效果。携带重力效果的实体会迅速下落,并受双倍摔落伤害。", + "ars_nouveau.glyph_desc.glyph_grow": "使得植物加速生长,如同被施加骨粉一样。", + "ars_nouveau.glyph_desc.glyph_gust": "将目标或方块短距离推离施法者。以“敏感”修饰即不会推离方块。", + "ars_nouveau.glyph_desc.glyph_harm": "你的初始法术构件。对目标造成伤害。“强化”可增加伤害量,“延长时效”可改为给予中毒效果。需注意,由于实体受伤后存在无懈可击时间,不加延迟的多个“伤害”实际不会起效。", + "ars_nouveau.glyph_desc.glyph_harvest": "对成熟的农作物使用时,此法术构件会收获植株长成时的产出,且不会摧毁植株本身。", + "ars_nouveau.glyph_desc.glyph_heal": "进行少量治疗,消耗施法者的饥饿值。对亡灵生物使用时,此法术构件会造成等量的魔法伤害。", + "ars_nouveau.glyph_desc.glyph_hex": "给予脆弱诅咒效果。受影响实体若携带中毒效果、或携带凋零效果、或处于着火状态、或处于冰冻状态时,所受的任意伤害均会少量增加。此外,脆弱诅咒效果还会令魔力再生速度和自然生命恢复速度减半。", + "ars_nouveau.glyph_desc.glyph_ignite": "使方块和实体着火,持续较短时间。“敏感”改为制造法师之火——持续时间更短、不会扩散、不会摧毁方块的火焰。", + "ars_nouveau.glyph_desc.glyph_infuse": "向目标灌注药水,会使用物品栏中的药水或烧瓶。“扩散”改为在落点召唤喷溅药水。“延长时效”改为在落点召唤滞留药水。若由方块施法,则会使用与之相邻的药水罐。", + "ars_nouveau.glyph_desc.glyph_intangible": "使得方块暂时变为空气。“强化”允许将硬度更高的方块变为空气,也接受“扩散”“缩短时效”“延长时效”的修饰。", + "ars_nouveau.glyph_desc.glyph_interact": "如同玩家一样与方块或实体交互。很适合用来操纵拉杆、箱子、动物等。“敏感”会对方块或实体使用副手中的物品,“强化”会对方块使用左键而非右键。", + "ars_nouveau.glyph_desc.glyph_invisibility": "使目标短时间隐形。", + "ars_nouveau.glyph_desc.glyph_launch": "将实体或方块发射到空中。可以用来高跳,向空中抛起生物,或是用来攀登山脉!“敏感”可阻止此法术构件发射方块。", + "ars_nouveau.glyph_desc.glyph_leap": "将目标向其视线方向发射。“强化”可增加移动距离。", + "ars_nouveau.glyph_desc.glyph_light": "对方块施放时,制造永久性光源。可“强化”至荧石亮度,或“抑制”到更低的光照等级。对“自身”使用时,获得夜视效果。对其他实体或配合“敏感”使用时,给予其夜视和发光效果。“敏感”修饰后的发光效果会使用法术的颜色。", + "ars_nouveau.glyph_desc.glyph_lightning": "在落点召唤一道闪电束。受雷击实体会获得触电效果。该效果会使得后续的闪电造成额外伤害,并将效果等级升至III级。“闪电”还会对潮湿或穿带有RF供能物品的实体造成额外伤害。接收“强化”“抑制”“延长时效”的增强。", + "ars_nouveau.glyph_desc.glyph_linger": "制造一处短时间存在的滞留法术场,对附近实体产生法术效果。“敏感”改为以方块为目标,“扩散”增加影响范围,“加速”加快法术施放速度,“抑制”令法术无视重力,“延长时效”延长滞留场存在的时间。", + "ars_nouveau.glyph_desc.glyph_name": "将实体命名为法术名。以方块为目标时会命名周围实体,如可行则会命名容器方块。对“自身”使用时为副手物品命名。可用快捷栏中的命名牌覆盖默认法术名。", + "ars_nouveau.glyph_desc.glyph_orbit": "在目标周围召唤三颗环绕其运转的弹射物,这些弹射物会向其击中的实体施法。可使用增强构件增加弹射物数量,及修改其速度、环绕半径、持续时间。“敏感”可让弹射物命中方块。", + "ars_nouveau.glyph_desc.glyph_pantomime": "对你的视线方向中最近的方块施放法术。“抑制”可缩短判断距离,“强化”可延长。“敏感”会高亮选中的方块。", + "ars_nouveau.glyph_desc.glyph_phantom_block": "制造一个会在短时间内消失的方块。“强化”可让方块不再自行消失。对此方块“解除魔法”可让其立即消失。对实体施放可在其脚下制造朝向向上的方块。", + "ars_nouveau.glyph_desc.glyph_pickup": "拾取落点周围中等范围内的物品。“扩散”可增加范围。", + "ars_nouveau.glyph_desc.glyph_pierce": "对弹射物法术使用时,弹射物会在命中后沿原有路径继续移动,增加一次可命中的次数。“破坏”等法术构件可借此将命中方块后面的方块也纳入法术目标。“扩散”可增加穿透数。", + "ars_nouveau.glyph_desc.glyph_place_block": "将施法者物品栏中的方块放置出来。由玩家施放时,会优先选取快捷栏的方块。对实体施放时,会将方块朝上放置在实体脚下。“敏感”会将方块朝向施法者面向的方向放置,两个“敏感”则朝向背向方向。", + "ars_nouveau.glyph_desc.glyph_projectile": "你的初始法术构件。召唤一个弹射物,击中目标或方块时对其产生法术效果。“敏感”可让弹射物破坏植物等不阻挡移动的事物。", + "ars_nouveau.glyph_desc.glyph_pull": "将目标拉向施法者。对方块施放时,该方块会变为下落的方块,且具有朝向法术所命中侧面的动量。“敏感”可阻止法术拉动方块。", + "ars_nouveau.glyph_desc.glyph_randomize": "随机化部分魔符的行为。修饰“放置方块”“交换”之类法术构件时,会随机选取快捷栏内方块进行放置等操作。", + "ars_nouveau.glyph_desc.glyph_redstone_signal": "放置一个短暂存在的红石块,其信号强度和存在时间均可调。“敏感”可将目标方块设为信号源,且此信号可激活其周围的方块。红石信号强度的基础值为10,“抑制”和“强化”会据此上下调整。", + "ars_nouveau.glyph_desc.glyph_rotate": "顺时针旋转方块或实体。如可行,“敏感”会改变旋转操作的旋转轴,或会强制实体旋转其头部。“抑制”会按逆时针旋转。", + "ars_nouveau.glyph_desc.glyph_rune": "在地上放置一个符文,其会对触碰到它的目标施放法术。与符文粉笔放置的符文不同,这些符文是一次性的,且不可充能。使用“拾取”等法术构件时,物品会存入相邻的容器。“敏感”可改为向符文所有者的物品栏存放或从中取用。携带探测魔法效果的玩家可以读出符文中的法术。", + "ars_nouveau.glyph_desc.glyph_self": "你的初始法术构件。对施法者产生法术效果。", + "ars_nouveau.glyph_desc.glyph_sense_magic": "给予目标探测魔法效果,可让距其75格之内的魔法生物发光。探测魔法效果也会揭示符文中的法术。", + "ars_nouveau.glyph_desc.glyph_sensitive": "使得形态构件能选定原本无法作为目标的事物。“弹射物”和“环绕之球”可以击中矮草丛,“触摸”可选定流体和空气。会改变部分效果的目标选定规则。", + "ars_nouveau.glyph_desc.glyph_slowfall": "给予缓降效果。", + "ars_nouveau.glyph_desc.glyph_smelt": "烧炼方块和世界中的物品。“扩散”会增加可同时烧炼的物品数上限,以及方块范围半径上限,“强化”则可选定硬度更高的方块为目标,“敏感”会改为仅烧炼物品。“抑制”会换用烟熏配方。", + "ars_nouveau.glyph_desc.glyph_snare": "阻止实体移动或跳跃。“延长时效”可延长此效果的持续时间。对方块塑形之核心产生的方块施放,会令其立即尝试放置自身。", + "ars_nouveau.glyph_desc.glyph_split": "同时施放多个弹射物。每个弹射物均能产生效果。", + "ars_nouveau.glyph_desc.glyph_summon_decoy": "召唤一个以你自身为模型的诱饵。召唤后,诱饵会吸引附近生物攻击它。", + "ars_nouveau.glyph_desc.glyph_summon_steed": "召唤一匹配好鞍的马,其会在数分钟后消失。“扩散”可增加召唤的数量,“延长时效”会延长召唤的持续时间。会给予施法者召唤失调效果,受影响期间无法施放召唤生物类法术。", + "ars_nouveau.glyph_desc.glyph_summon_undead": "召唤数个骷髅,它们会协助你攻击附近的敌对生物。经过一段较短时间后,这些骷髅会自发受到伤害,“延长时效”可延长这一时限。此外,骷髅手持的武器也可修改,“强化”可换成更好的剑,“穿透”可换为弓。在此法术构件后接“分裂”可增加召唤的数量。", + "ars_nouveau.glyph_desc.glyph_summon_vex": "召唤三只恼鬼,它们会协助你攻击附近的敌对生物。经过一段较短时间后,这些恼鬼会自发受到伤害,“延长时效”可延长这一时限。", + "ars_nouveau.glyph_desc.glyph_summon_wolves": "召唤两只为你而战的狼。“延长时效”可延长召唤物存在的时间。会给予施法者召唤失调效果,受影响期间无法施放召唤生物类法术。", + "ars_nouveau.glyph_desc.glyph_toss": "在目标位置扔下施法者物品栏中的物品。若法术作用于容器,则会尝试将物品放入。默认情况下最多投出64个物品。每次“抑制”令数量减半,每次“强化”则加倍。“随机化”会随机选择物品堆叠。", + "ars_nouveau.glyph_desc.glyph_touch": "对指向交互的方块或实体施法。", + "ars_nouveau.glyph_desc.glyph_underfoot": "使法术指向玩家下方一格处的方块。", + "ars_nouveau.glyph_desc.glyph_wall": "制造一面可在短时间内存在的魔墙,会对附近实体施放法术。“敏感”可让法术改为以方块为目标。“扩散”可增加施法范围,“加速”能加快施法速度,“抑制”可无视重力,“延长时效”则会延长魔墙存在的时间。", + "ars_nouveau.glyph_desc.glyph_wind_burst": "在落点触发一枚风弹,击退实体。“敏感”可让施法者免受击退。", + "ars_nouveau.glyph_desc.glyph_wind_shear": "对身处空中的目标造成伤害,目标离地越远,造成的伤害越多,于10格高处达到上限。在地面的目标不受伤害。", + "ars_nouveau.glyph_desc.glyph_wither": "给予凋零效果。", + "ars_nouveau.glyph_desc.reset": "若法术链因效果构件发生变化,则将其重置到最初的法术目标处。例如,“爆发 -> 放置方块 -> 重置 -> 破坏”会在“爆发”的作用范围内放置方块,但“破坏”只会作用于法术最初的落点。也正因此,“重置”可抵消法术构件的组合及数量限制。", + "ars_nouveau.glyph_desc.rewind": "将实体回溯到先前的某时间点,位置和生命值也一并回溯。可将法术移动的方块复原回原有状态。“回溯”后方的魔符会延迟至回溯结束后施放,如同被“延迟”一样。", + "ars_nouveau.glyph_desc.wololo": "将实体或可用方块的颜色更改为法术颜色。", + "ars_nouveau.glyph_name.glyph_accelerate": "加速", + "ars_nouveau.glyph_name.glyph_amplify": "强化", + "ars_nouveau.glyph_name.glyph_animate_block": "活化方块", + "ars_nouveau.glyph_name.glyph_aoe": "扩散", + "ars_nouveau.glyph_name.glyph_blink": "闪现", + "ars_nouveau.glyph_name.glyph_bounce": "弹性", + "ars_nouveau.glyph_name.glyph_break": "破坏", + "ars_nouveau.glyph_name.glyph_bubble": "泡泡", + "ars_nouveau.glyph_name.glyph_burst": "爆发", + "ars_nouveau.glyph_name.glyph_cold_snap": "寒流", + "ars_nouveau.glyph_name.glyph_conjure_water": "构筑水", + "ars_nouveau.glyph_name.glyph_craft": "合成", + "ars_nouveau.glyph_name.glyph_crush": "粉碎", + "ars_nouveau.glyph_name.glyph_cut": "剪切", + "ars_nouveau.glyph_name.glyph_dampen": "抑制", + "ars_nouveau.glyph_name.glyph_decelerate": "减速", + "ars_nouveau.glyph_name.glyph_delay": "延迟", + "ars_nouveau.glyph_name.glyph_dispel": "解除魔法", + "ars_nouveau.glyph_name.glyph_duration_down": "缩短时效", + "ars_nouveau.glyph_name.glyph_ender_inventory": "访问末影箱", + "ars_nouveau.glyph_name.glyph_evaporate": "蒸发", + "ars_nouveau.glyph_name.glyph_exchange": "交换", + "ars_nouveau.glyph_name.glyph_explosion": "爆炸", + "ars_nouveau.glyph_name.glyph_extend_time": "延长时效", + "ars_nouveau.glyph_name.glyph_extract": "提取", + "ars_nouveau.glyph_name.glyph_fangs": "尖牙", + "ars_nouveau.glyph_name.glyph_fell": "砍伐", + "ars_nouveau.glyph_name.glyph_firework": "烟花", + "ars_nouveau.glyph_name.glyph_flare": "爆燃", + "ars_nouveau.glyph_name.glyph_fortune": "幸运", + "ars_nouveau.glyph_name.glyph_freeze": "冻结", + "ars_nouveau.glyph_name.glyph_glide": "滑翔", + "ars_nouveau.glyph_name.glyph_gravity": "重力", + "ars_nouveau.glyph_name.glyph_grow": "生长", + "ars_nouveau.glyph_name.glyph_gust": "击退", + "ars_nouveau.glyph_name.glyph_harm": "伤害", + "ars_nouveau.glyph_name.glyph_harvest": "收获", + "ars_nouveau.glyph_name.glyph_heal": "治疗", + "ars_nouveau.glyph_name.glyph_hex": "脆弱诅咒", + "ars_nouveau.glyph_name.glyph_ignite": "点燃", + "ars_nouveau.glyph_name.glyph_infuse": "灌注", + "ars_nouveau.glyph_name.glyph_intangible": "无形", + "ars_nouveau.glyph_name.glyph_interact": "交互", + "ars_nouveau.glyph_name.glyph_invisibility": "隐形", + "ars_nouveau.glyph_name.glyph_launch": "发射", + "ars_nouveau.glyph_name.glyph_leap": "腾跃", + "ars_nouveau.glyph_name.glyph_light": "构筑魔光", + "ars_nouveau.glyph_name.glyph_lightning": "闪电", + "ars_nouveau.glyph_name.glyph_linger": "滞留", + "ars_nouveau.glyph_name.glyph_name": "命名", + "ars_nouveau.glyph_name.glyph_orbit": "环绕之球", + "ars_nouveau.glyph_name.glyph_pantomime": "遥指", + "ars_nouveau.glyph_name.glyph_phantom_block": "构筑法师方块", + "ars_nouveau.glyph_name.glyph_pickup": "拾取", + "ars_nouveau.glyph_name.glyph_pierce": "穿透", + "ars_nouveau.glyph_name.glyph_place_block": "放置方块", + "ars_nouveau.glyph_name.glyph_projectile": "弹射物", + "ars_nouveau.glyph_name.glyph_pull": "吸引", + "ars_nouveau.glyph_name.glyph_randomize": "随机化", + "ars_nouveau.glyph_name.glyph_redstone_signal": "红石信号", + "ars_nouveau.glyph_name.glyph_rotate": "旋转", + "ars_nouveau.glyph_name.glyph_rune": "符文", + "ars_nouveau.glyph_name.glyph_self": "自身", + "ars_nouveau.glyph_name.glyph_sense_magic": "感知魔法", + "ars_nouveau.glyph_name.glyph_sensitive": "敏感", + "ars_nouveau.glyph_name.glyph_slowfall": "缓降", + "ars_nouveau.glyph_name.glyph_smelt": "烧炼", + "ars_nouveau.glyph_name.glyph_snare": "禁锢", + "ars_nouveau.glyph_name.glyph_split": "分裂", + "ars_nouveau.glyph_name.glyph_summon_decoy": "召唤诱饵", + "ars_nouveau.glyph_name.glyph_summon_steed": "召唤骏马", + "ars_nouveau.glyph_name.glyph_summon_undead": "召唤亡灵", + "ars_nouveau.glyph_name.glyph_summon_vex": "召唤恼鬼", + "ars_nouveau.glyph_name.glyph_summon_wolves": "召唤狼", + "ars_nouveau.glyph_name.glyph_toss": "投掷", + "ars_nouveau.glyph_name.glyph_touch": "触摸", + "ars_nouveau.glyph_name.glyph_underfoot": "脚下", + "ars_nouveau.glyph_name.glyph_wall": "魔墙", + "ars_nouveau.glyph_name.glyph_wind_burst": "风爆", + "ars_nouveau.glyph_name.glyph_wind_shear": "风切", + "ars_nouveau.glyph_name.glyph_wither": "凋零", + "ars_nouveau.glyph_name.reset": "重置", + "ars_nouveau.glyph_name.rewind": "回溯", + "ars_nouveau.glyph_name.wololo": "Wololo", + "ars_nouveau.glyph_of": "%s之魔符", + "ars_nouveau.gui.color": "颜色选择器", + "ars_nouveau.gui.discord": "加入Discord服务器,法术灵感、全新更新、社区支持应有尽有!", + "ars_nouveau.gui.familiar": "使魔", + "ars_nouveau.gui.notebook": "说明文档", + "ars_nouveau.gui.settings": "设置与奖励", + "ars_nouveau.gui.sounds": "声音", + "ars_nouveau.happiness": "幸福度", + "ars_nouveau.heat": "热量", + "ars_nouveau.home_set": "家园已设置。", + "ars_nouveau.ignore_set": "星宝石兽会忽略这些物品。", + "ars_nouveau.imbuement.crafting_started": "正在合成%s。提供魔源能增加合成速度。", + "ars_nouveau.imbuement.norecipe": "找不到配方。合成需要的基座必须放置在距灌注室1格范围内。", + "ars_nouveau.imbuement.use_apparatus": "你是否希望使用附魔装置执行此配方?", + "ars_nouveau.important": "重要事项", + "ars_nouveau.invalid_lectern": "连接了无效的讲台。", + "ars_nouveau.invalid_spell": "无效法术", + "ars_nouveau.item_crafting": "物品合成", + "ars_nouveau.item_crafting_setting": "多重物品合成", + "ars_nouveau.item_detector.connected": "正在检索X:%s Y:%s Z:%s处的物品", + "ars_nouveau.item_detector.count": "信号阈值:%s", + "ars_nouveau.item_detector.inverted": "信号反转:%s", + "ars_nouveau.item_detector.item": "%s", + "ars_nouveau.item_detector.powered": "激活:%s", + "ars_nouveau.item_transport": "物品运输", + "ars_nouveau.keyword.familiar": "使魔", + "ars_nouveau.keyword.glyph": "魔符", + "ars_nouveau.keyword.ritual": "仪式", + "ars_nouveau.keyword.thread": "纤维", + "ars_nouveau.lectern_blacklist": "此方块已被禁止连接至存储讲台。", + "ars_nouveau.lectern_out_of_range": "讲台超出范围。", + "ars_nouveau.level": "等级", + "ars_nouveau.levels_required": "需要等级:%s", + "ars_nouveau.light_message": "新生魔艺自带动态光源。可使用“/ars-light on”命令开启。此消息不会再次出现!", + "ars_nouveau.lights_off": "你已关闭动态光源。", + "ars_nouveau.lights_on": "你已开启动态光源。CPU较弱或RAM分配较少的用户可能会出现卡顿,装有Optifine等“性能优化”模组时还可能会出现未知问题。再次运行命令或修改ars_nouveau-client配置以禁用。", + "ars_nouveau.lily": "Patreon赞助者可以召唤Lily——尾巴摇摇的忠诚伙伴。", + "ars_nouveau.locked": "已锁定", + "ars_nouveau.machines": "机器", + "ars_nouveau.machines_desc": "魔法机器", + "ars_nouveau.mana_cost.high": "高", + "ars_nouveau.mana_cost.low": "低", + "ars_nouveau.mana_cost.medium": "中", + "ars_nouveau.mana_cost.none": "无", + "ars_nouveau.manipulation_essence.tooltip": "可抄入法术羊皮纸或施法工具,以永久隐藏法术。", + "ars_nouveau.melder.destination_invalid": "目标无法接受当前的混合药水。", + "ars_nouveau.melder.from_capped": "混合器只能混合两个药水罐。潜行时使用支配之杖可清空其药水罐配置。", + "ars_nouveau.melder.from_set": "输入药水罐已设置%s/2。", + "ars_nouveau.melder.needs_potion": "相连的药水罐需要药水。", + "ars_nouveau.melder.no_to_pos": "需对目标药水罐使用支配之杖进行连接。", + "ars_nouveau.melder.output_duplicate_effect": "无法混合不同等级的同效果药水。", + "ars_nouveau.melder.output_not_unique": "输出的药水不可与输入一致。", + "ars_nouveau.melder.to_set": "混合器会向该药水罐输送混合药水。", + "ars_nouveau.melder.too_far": "药水罐必须放置在距混合器3格范围之内。", + "ars_nouveau.mirror.invalid": "无效法术。巫师之镜只接受效果和增强构件。", + "ars_nouveau.mod_news": "模组新闻", + "ars_nouveau.mod_news_desc": "最新的发布版本和新闻", + "ars_nouveau.no_stack_crafting": "附近不存在有效配方。", + "ars_nouveau.nook": "Patreon赞助者可以召唤Nook——尾巴摇摇的忠诚伙伴。", + "ars_nouveau.norecipe": "找不到配方。", + "ars_nouveau.not_enough_exp": "经验不足以合成魔符。", + "ars_nouveau.nothing": "无", + "ars_nouveau.off": "激活:否", + "ars_nouveau.on": "激活:是", + "ars_nouveau.page.agronomic_sourcelink": "农艺魔源通道能从距其15格内的农作物和树木的生长中收集魔源。法师之花、魔源浆果丛、至高木树苗等魔法植物会额外产出魔源。魔源会自魔源通道输出到附近5格内的魔源罐。注意,对农作物施加骨粉不会产出魔源。", + "ars_nouveau.page.alchemical_sourcelink": "通过消耗相邻药水罐中的药水产出魔源。各种药水的魔源产量不同,具体由药水的复杂程度决定。效果的持续时间、效果的等级、药水中效果的数量均会额外产出魔源。复杂度较高的药水推荐使用薇克精和药水混合器。", + "ars_nouveau.page.alchemists_crown": "可让佩戴者立即饮用其物品栏内的药水和药水烧瓶。", + "ars_nouveau.page.alteration_table": "改衣台", + "ars_nouveau.page.amplify_arrow": "在法术的末尾加上两个“强化”。单个配方能合成32支。", + "ars_nouveau.page.amulet_of_mana_boost": "中幅增加最大魔力。", + "ars_nouveau.page.amulet_of_mana_regen": "中幅增加魔力恢复速度。", + "ars_nouveau.page.annotated_codex": "注解手抄本可让玩家分享他们对魔符的知识。使用手抄本即可记录你知道的魔符。每记录一个魔符都需要经验,将在使用物品进行记录时消耗。再次使用物品会更新所知符文列表。其他玩家可使用手抄本习得符文,同时消耗手抄本。", + "ars_nouveau.page.applying_perks": "安装纤维", + "ars_nouveau.page.archwood": "至高木树", + "ars_nouveau.page.armor": "魔法盔甲", + "ars_nouveau.page.armor_upgrading": "盔甲升级", + "ars_nouveau.page.bastion_fruit": "可以用来酿造护盾药水的果实;药水能减少所受的伤害量。", + "ars_nouveau.page.belt_of_levitation": "穿戴者可悬浮在地面上方中等高度。很适合登山!在空中(无论是摔落还是跳跃)潜行可向上飘浮。穿戴时减免少量摔落伤害。", + "ars_nouveau.page.belt_of_unstable_gifts": "不定期给予穿戴者短时间的随机正面药水效果。效果的等级不定。", + "ars_nouveau.page.bombegrante": "味道刺激有如爆炸的果实。可以用来酿造爆炸药水,受影响实体在效果持续时间结束时会爆炸。", + "ars_nouveau.page.brazier_relay": "可将仪式火盆内的仪式绑定到新的位置。先对仪式火盆使用支配之杖,再对中转器使用,即可建立连接。魔源会在原本的火盆处消耗。连接最远可达15格。", + "ars_nouveau.page.crystallizer1": "结晶器会不断凝聚魔源,以此可再生地产出魔源宝石。结晶器的自然工作速度极慢,通过相邻魔源罐供给魔源后,即可大幅提高魔源宝石的生产速度。结晶器还可通过漏斗和星宝石兽访问。", + "ars_nouveau.page.decorative": "装饰性方块", + "ars_nouveau.page.dominion_wand": "用于配置魔源中转器和自动化相关实体的工具。设置传输路径时,需先对抽取位置使用,再对送达位置使用。例如:魔源罐至魔源中转器,魔源中转器至魔源中转器,魔源中转器至魔源罐。潜行对中转器使用即可清空连接。可在圆盘菜单中将其变为严格模式,此模式下可指定选取方块的哪一面。", + "ars_nouveau.page.dowsing_rod": "占卜杖会给予使用者短时间的探测魔法效果和紫水晶母岩探知效果,前者可让距你75格范围内的魔法生物发光。占卜杖的使用次数有限。", + "ars_nouveau.page.enchanters_eye": "可通过预言师水晶远程施放工具中的法术。对预言师水晶使用巫师之眼以绑定位置,或可在副手持有已绑定的预言师卷轴。法术的施放与法术炮塔类似,但会将你本人视作法术的施法者。很适合用来远程传输和搬运物品。", + "ars_nouveau.page.enchanters_mirror": "对使用者施放“自身”法术。由巫师之镜施放的法术可减免消耗,并延长所有构件效果的持续时间。需在抄写台处抄入不具形态的法术,如“治疗 -> 强化”。", + "ars_nouveau.page.enchanters_shield": "在格挡伤害时,使用者会获得短时间的魔力再生和法术伤害提升效果。而且,这面盾牌还会使用持有者的魔力缓慢修复自身。", + "ars_nouveau.page.enchanters_sword": "在对实体造成伤害前对其施放“触摸”法术,且所有法术获得法术伤害提升效果。需在抄写台处抄入不具形态的法术,如“点燃 -> 延长时效”。", + "ars_nouveau.page.flask_cannons": "烧杯加农炮", + "ars_nouveau.page.frostaya": "可以用来酿造冰冻药水的果实;药水会随时间冰冻受影响实体。", + "ars_nouveau.page.how_to_enchant": "如何进行附魔", + "ars_nouveau.page.illusion_blocks": "幻象方块", + "ars_nouveau.page.important_resources": "7 - 重要资源", + "ars_nouveau.page.introduction_to_glyphs": "2 - 魔符", + "ars_nouveau.page.introduction_to_spellcrafting": "3 - 法术构建", + "ars_nouveau.page.jar_of_light": "召唤会随使用者移动的魔光。可随时召唤和驱散。", + "ars_nouveau.page.jump_ring": "可让佩戴者在空中跳跃。每次跳跃消耗魔力。", + "ars_nouveau.page.layout_desc": "每套盔甲都有其独特的纤维槽组。", + "ars_nouveau.page.learning_glyphs": "6 - 习得魔符", + "ars_nouveau.page.magebloom_crop": "一种充满魔法的花。法师之花生长时会为附近的农艺魔源通道提供额外魔源,它也是法师之花纤维的来源。法师之花也可用于制造法术伤害药水,这种药水能增加你的法术造成的伤害。", + "ars_nouveau.page.magical_automation": "10 - 魔法自动化", + "ars_nouveau.page.magical_crafting": "9 - 魔法合成", + "ars_nouveau.page.mendosteen": "可以用来酿造康复药水的果实;药水能增加所有来源的治疗量。", + "ars_nouveau.page.mob_jar": "收容罐", + "ars_nouveau.page.mod_news": "加入社区!", + "ars_nouveau.page.mycelial_sourcelink": "利用附近的食物生成中等量的魔源,食物的营养越多,产出的魔源就越多。魔源浆果食物的魔源产量远多于其他普通食物。此外,菌丝魔源通道还会将其下方3x3范围内的草方块和泥土变为菌丝体,空间足够的话还会在其上种植蘑菇。此魔源通道还会从附近的基座中取用物品。", + "ars_nouveau.page.obtaining_gems": "获得魔源宝石", + "ars_nouveau.page.performing_rituals": "施展仪式", + "ars_nouveau.page.pierce_arrow": "在法术的开头加上两个“穿透”。单个配方能合成32支。", + "ars_nouveau.page.potion_diffuser": "消耗药水,并给予附近实体相应效果,能极大提高药水的效用。使用前,应先用支配之杖将药水罐绑定至散布器。散布器每10分钟消耗1份药水,同时每过几秒就散布一次药水。", + "ars_nouveau.page.potion_jar": "可存储最多100份药水的存储罐。对其使用空玻璃瓶、药水烧瓶、箭可消耗其中药水。薇克精自动酿造药水时会用到药水罐。潜行对其使用支配之杖可将其锁定,锁定的药水罐只会接受来自薇克精的同种药水。可与比较器配合使用。", + "ars_nouveau.page.potion_melder": "将两个药水罐中的各3剂药水混合为同时具有两者效果的药水。先对药水罐使用支配之杖,再对混合器使用,即可从中抽取药水;将两个输入药水罐与混合器相连。然后对混合器使用支配之杖,再对第三个药水罐使用,即可设置输出。药水混合器每次混合药水时消耗魔源。", + "ars_nouveau.page.reactive": "反应魔咒适用于任意物品,可在附魔装置处施加和升级。携带反应魔咒的工具和盔甲有概率在使用时或玩家受伤时自动施法。魔咒施放的法术即是施加I级魔咒时所用的法术,法术的施放需所有者的魔力足够。", + "ars_nouveau.page.reactive2": "预备好后,将任意物品或盔甲放入附魔装置,即可为其附上反应魔咒。基座中的法术羊皮纸必须抄有有效的法术。更多信息请参阅抄写台条目。反应魔咒还需附魔装置旁有足够的魔源罐供给魔源。I级魔咒需要大约1/3罐。", + "ars_nouveau.page.reactive3": "升级魔咒时,需将已经拥有反应魔咒的物品和反应试剂放入附魔装置及基座。反应 II需要预先拥有反应 I,反应 III需要反应 II。等级越高,消耗的魔源也显著增加。", + "ars_nouveau.page.reactive4": "携带反应魔咒的装备的法术可以更改;在装置处放入拥有魔咒的物品和抄有新法术的法术羊皮纸即可。", + "ars_nouveau.page.reactive_enchantment": "反应", + "ars_nouveau.page.redstone_relay": "可连接至其他红石中转器,以无线传输红石信号。可从一面输入,并向其他所有面输出。可连接至30格内的其他中转器,也可连接多个中转器。", + "ars_nouveau.page.relay": "可在魔源罐间、魔源中转器间、或两者之间传输魔源。如需从魔源罐中抽取魔源,应先对魔源罐使用支配之杖,再对中转器使用。如需在中转器间或自中转器向魔源罐传输,应先对中转器使用,再对传输目的地使用。中转器最远可传输30格。如需清空连接,可潜行对中转器使用支配之杖。", + "ars_nouveau.page.relay_collector": "功能与魔源中转器类似,但会自动从5格内未连接的魔源罐抽取魔源。使用方法请参阅魔源中转器的说明。", + "ars_nouveau.page.relay_deposit": "功能与魔源中转器类似,但会自动向5格内未连接的魔源罐输送魔源。使用方法请参阅魔源中转器的说明。", + "ars_nouveau.page.relay_splitter": "功能与魔源中转器类似,但可配置为从多个位置抽取和向多个位置输送。分流中转器的吞吐量远大于普通的魔源中转器,且会在多个目标间均分输出。使用方法请参阅魔源中转器的说明。", + "ars_nouveau.page.relay_warp": "功能与魔源中转器:分流型类似,但可无视距离向另一个折跃中转器传输魔源。如果传输距离超出30格,折跃过程中即有概率损失部分魔源。", + "ars_nouveau.page.ring_of_greater_discount": "降低施法的魔力消耗,增益较初等节魔之戒更大。", + "ars_nouveau.page.ring_of_lesser_discount": "小幅提升最大魔力和魔力恢复速度,还会降低施法的魔力消耗。", + "ars_nouveau.page.ritual_brazier": "可用作装饰和施展仪式的火盆。对火盆施放“构筑魔光”可将其点燃用作装饰,火盆中火焰的颜色与法术的颜色相同。给予红石信号可中断正在运行的仪式。施展仪式的有关信息请参阅专门记录仪式的条目。", + "ars_nouveau.page.runic_chalk": "符文粉笔可用于在地面上放置永久性的符文,符文会对触碰到它的实体施法。使用抄写台向法术羊皮纸抄写法术,再对其使用,即可为符文设置法术。符文施法后会进入未充能状态,此状态的符文会使用附近的魔源罐充能。对一次性的符文使用符文粉笔可将其变为永久性的符文。对符文使用精华可更改符文的样式。", + "ars_nouveau.page.scryer_scroll": "能存储预言师水晶的位置,对预言师水晶使用空白羊皮纸即可获得。将此物品放置在预言师之眼附近的基座上,即可远程访问所存位置处的预言师水晶。可以为此物品命名,从而方便在预言师之眼界面中分辨不同卷轴。", + "ars_nouveau.page.scryers_crystal": "可以透过其视角观察事物。右击可进入其视角;也可对其使用空白羊皮纸,以将其绑定为预言师卷轴。预言师卷轴可让你通过预言师之眼远程访问水晶。", + "ars_nouveau.page.scryers_oculus": "可让你远程访问预言师水晶。在附近的基座上放置预言师卷轴,再与预言师之眼交互以选择需访问的预言师水晶。预言师水晶必须位于已加载的区块。", + "ars_nouveau.page.source": "8 - 魔源", + "ars_nouveau.page.source_jar": "魔源罐能存储附近魔源通道收集到的魔源。仪式和自动化中的灌注室、附魔装置等设备需要魔源才能运作。可以使用魔源中转器转移魔源,也可破坏魔源罐再移动。设备会抽取其周围魔源罐中的魔源。魔源罐会根据其充满程度输出比较器信号。", + "ars_nouveau.page.source_lamp": "与铜灯行为一致,光照等级和比较器信号强度可通过“构筑魔光”后接“抑制”调整。", + "ars_nouveau.page.spell_books": "法术书", + "ars_nouveau.page.spell_casting": "1 - 法术", + "ars_nouveau.page.spell_mana": "5 - 魔力", + "ars_nouveau.page.spell_prism": "弹射物法术击中此方块时,其会将法术重新导向至方块自身的朝向。法术棱镜重新导向法术时,会向附近的侦测器发出信号。", + "ars_nouveau.page.spell_sensor": "附近有法术施放时输出红石信号。信号的强度取决于所施放法术的长度。对其使用支配之杖,可从在法术施放时改为在法术产生效果时触发。使用法术羊皮纸,可让其只在感测到羊皮纸上的法术输出。", + "ars_nouveau.page.spellcasting": "4 - 施法", + "ars_nouveau.page.split_arrow": "在法术的开头加上两个“分裂”。如果法术箭本身会造成伤害,则分裂得到的所有箭均会。单个配方能合成32支。", + "ars_nouveau.page.stable_warp_scroll": "对方块使用时制造一道可短暂存在的折跃传送门。此卷轴使用时不会消耗,且可跨越维度进行传送。稳定化折跃卷轴制造的折跃传送门可以跨越维度,但同时会消耗卷轴。此卷轴绑定后不可换绑。", + "ars_nouveau.page.starbuncle_shades": "对星宝石兽使用可阻止它们捡起地上的物品或采摘魔源浆果。对星宝石兽使用支配之杖可取下墨镜。", + "ars_nouveau.page.summon_focus": "一种特殊的法术核心。佩戴后,法术的召唤物能存在更长时间,提升其力量和速度,还会对击杀其的敌人造成伤害。而且,施放“自身”和“环绕之球”等以自己为目标的法术时,这些法术同样会复制到附近的召唤物身上。", + "ars_nouveau.page.summoning_familiars": "召唤使魔", + "ars_nouveau.page.support_mod": "支持新生魔艺!", + "ars_nouveau.page.threads": "每种盔甲都有其独特的纤维槽配置。将盔甲升至更高等级可解锁额外槽位。术士套装的防御能力最低,但它拥有最强力的纤维槽;战法师套装的防御能力较高,但纤维槽明显较弱。盔甲升级的配方请参阅盔甲与能力分类。", + "ars_nouveau.page.vitalic_sourcelink": "利用附近的生物死亡和动物繁殖生成中等量的魔源。另外,生死魔源通道还会利用附近的幼年生物常态产出魔源,同时加速它们的成长。", + "ars_nouveau.page.void_jar": "捡起物品时会摧毁物品,并返还少量魔力。潜行使用湮灭之瓶可开启或关闭摧毁功能。副手持物品时使用湮灭之瓶,或对放有湮灭之瓶的抄写台使用物品,即可将其摧毁。湮灭之瓶只会在处于快捷栏时运作。", + "ars_nouveau.page.void_prism": "摧毁经过它的法术弹射物。", + "ars_nouveau.page.wand": "可在抄写台中向巫师之杖抄入单个法术。杖中法术会以“弹射物 -> 加速”起始,抄入的法术不可具有形态。可借此突破10个构件的限制。如果需要巫师之杖施放“破坏”,抄入的法术应当只有“破坏”,所得法术则是“弹射物 -> 加速 -> 破坏”。", + "ars_nouveau.page.warp_portal": "折跃传送门", + "ars_nouveau.page.warp_scroll": "一次性使用的卷轴,使用后可以传送到其中记录的位置,但无法跨维度传送。在副手持有已绑定的折跃卷轴,再对其他实体施放“闪现”,即可折跃该实体。", + "ars_nouveau.page.weald_walker": "林地行者", + "ars_nouveau.page.wilden": "荒野族裔", + "ars_nouveau.page.wixie_hat": "可让星宝石兽搬运药水。为星宝石兽戴上薇克精帽子后,使用支配之杖连接它们和药水罐即可。", + "ars_nouveau.page1.alakarkinos_charm": "探宝蟹能筛滤沙子和沙砾,从中找出考古遗迹里会出现的物品。它们出现于沙滩,给予它们任意陶片后会回赠信物。", + "ars_nouveau.page1.allow_scroll": "可为自动化相关实体提供物品列表。将其放置抄写台上,再潜行对其使用物品或方块,即可将该物品或方块抄入卷轴。将卷轴交予星宝石兽,它就只会捡起或拿取卷轴中的物品。", + "ars_nouveau.page1.alteration_table": "用于将纤维编入魔法盔甲。使用改衣台前需先将盔甲放到台上。台上面板会显示盔甲可用的纤维槽。对面板使用纤维即可添加或移除。取走盔甲即会应用纤维的能力。移除纤维时,应先把盔甲放到台上,并以空手与面板交互。", + "ars_nouveau.page1.amethyst_golem_charm": "紫晶傀儡能采集、培育、拾取其家园附近的紫水晶。在紫水晶母岩旁施展启蒙仪式,即可获得紫晶傀儡护符。", + "ars_nouveau.page1.applying_perks": "纤维可通过改衣台编织进盔甲中。每一件盔甲的纤维槽配置都不同,无论是数量还是等级。某些纤维有最低等级需求,不过大多数纤维都只是会根据所处槽位的等级增强能力。", + "ars_nouveau.page1.archwood": "至高木树有4种变种,均有小概率生成于任意生物群系。你可能偶尔会遇见一座至高木森林——满是魔法生物、自然出现的魔光、至高木树的森林。至高木可用于装饰、仪式,及各类法杖的制作。至高木树上有概率结出魔法果实;这些果实可以食用,也可以用来酿造药水。", + "ars_nouveau.page1.archwood_grate": "栅板上方的流体会向下渗漏,如可行还会使其下方的方块含水。与栅板交互即是与其下方的方块交互,可借此装起其下方块的流体。物品和弹射物会直接穿过栅板。可向任意方向放置。", + "ars_nouveau.page1.armor": "魔法衣物能增加穿戴者的魔力恢复速度,且可借助纤维获得特殊能力。术士套装的防御能力最低,但它拥有最强力的纤维槽组。秘术师和战法师套装的防御能力均较高,但它们的纤维槽较少且较弱。更多与纤维有关的信息请参阅盔甲与能力的有关条目。", + "ars_nouveau.page1.armor_upgrading": "魔法盔甲可使用纤维升级,以获得额外效果。每种盔甲的纤维槽数目不同,纤维槽的等级也不同。槽位的等级越高,纤维的能力就越强,部分纤维更是要求有最低等级需求。纤维的编织方法请参阅改衣台条目。", + "ars_nouveau.page1.basic_spell_turret": "给予炮塔红石信号可让其施法,和发射器类似。炮塔接受使用“触摸”或“弹射物”的法术。使用抄有法术的法术羊皮纸可设置法术。炮塔的施法需要从附近魔源罐抽取魔源。若炮塔有容器相邻,则其可使用“拾取”和“放置方块”。", + "ars_nouveau.page1.bookwyrm_charm": "书龙护符可对存储讲台使用,以增加其可用容器上限。以书与笔增强启蒙仪式即可获得护符。书龙可以染成白色、黑色、蓝色、绿色、红色、紫色。", + "ars_nouveau.page1.decorative": "纯粹的装饰性方块。可向切石机放入魔源石以查看完整列表。", + "ars_nouveau.page1.deny_scroll": "可为自动化相关实体提供物品列表。将其放置抄写台上,再潜行对其使用物品或方块,即可将该物品或方块抄入卷轴。将卷轴交予星宝石兽,它就只会捡起或拿取不在卷轴中的物品。", + "ars_nouveau.page1.drygmy_charm": "德格米通常会跟随和照料其周围的动物。它们会出现在世界各处,虽然不算常见。可以在世界中为德格米指定家园,它们会产出附近怪物和动物的击杀掉落物,而不会实际伤害它们。可以在野生的德格米附近丢下荒野之角以表示友好!德格米可以染成青色、橙色、棕色。", + "ars_nouveau.page1.enchanters_fishing_rod": "可在抄写台上向巫师钓鱼竿抄入单个法术。钓鱼竿的法术会以“触摸”起始,抄入的法术不可具有形态。巫师钓鱼竿可像普通的钓鱼竿一样使用;但在勾住实体后,持有者还可向该实体施法,直至渔线断开。", + "ars_nouveau.page1.enchanters_gauntlet": "护手是一件可施法的多用途工具,破坏能力相当于钻石工具。可在抄写台上向巫师护手抄入单个法术。护手的法术会以“触摸”起始,抄入的法术不可具有形态。使用护手施放法术可降低消耗。", + "ars_nouveau.page1.enchanting_apparatus": "附魔装置会使用基座和魔源进行合成。使用附魔装置时,应在距其3格内的任意奥术基座处放置所需物品。准备妥当之后,应对附魔装置使用配方中央的物品。需要在附魔装置基底的相邻处放置奥术核心,否则它无法运作。", + "ars_nouveau.page1.flask_cannons": "烧杯加农炮会消耗物品栏中药水瓶和药水烧瓶内的药水,并据此发射出喷溅药水或滞留药水。发射前,应先在其圆盘菜单内选择使用何种药水。", + "ars_nouveau.page1.how_to_enchant": "附魔装置可使用魔源和物品添加或升级魔咒。开始时,应先选定一个I级魔咒,并将相应物品放入基座。再在附近放置一罐魔源,并对附魔装置使用希望附魔的物品。附魔装置只会附上与需附魔的物品兼容的魔咒。", + "ars_nouveau.page1.illusion_blocks": "对镜像编织块使用方块后,其会复刻该方块的外观。这些方块的碰撞和光照特性与所复刻的方块一致。“感知魔法”能够揭示幻象。所有种类的幻象方块均可用作传送门框架。对幻象方块使用“构筑魔光”,可让其发光。", + "ars_nouveau.page1.imbuement_chamber": "向物品注入魔源,以制造新物品。灌注室是获取魔源宝石的主要途径,可以使用紫水晶和青金石制造魔源宝石。灌注室会从环境中常态积累魔源进行加工,也会从2格内的魔源罐抽取魔源。部分配方要求在距灌注室1格内的基座上放置附加物品,例如制造精华的配方。基座中的物品不会被消耗。", + "ars_nouveau.page1.important_resources": "由于许多合成配方都需要用到某些资源,推荐保证它们供应充足。\n\n在外探险时,应留意铁矿石、金矿石、紫水晶碎片或青金石、钻石、魔源浆果,及至高木原木。\n\n占卜杖可以用来定位紫水晶母岩和魔法生物。", + "ars_nouveau.page1.introduction_to_glyphs": "魔符是法术的构成组件,它们的种类和出现顺序决定了法术的实际效果。魔符可分为三个大类:形态、效果、增强。\n\n形态魔符是法术的容器,用于将法术的内容送至目标。所有法术均需以形态构件起始,且单个法术内只允许存在一个形态。", + "ars_nouveau.page1.introduction_to_spellcrafting": "手持快捷栏中的法术书时按下[C],即可进行法术构建。点击列表中的魔符可将其加入到书页下方,这意味着它们成为了法术的一部分。点击法术中的魔符可将其移除。\n\n调整妥当之后,可以选择为法术起名,点击“制造”则可保存。", + "ars_nouveau.page1.item_detector": "展示盒可在容器内某物达到一定条件时输出红石信号。对展示盒使用物品,即可设置为探测该物品。对方块交互可增加阈值,敲击可降低。先对容器使用支配之杖,再对展示盒使用,即可建立连接。潜行对其使用支配之杖可将触发条件在小于和大于阈值间切换。", + "ars_nouveau.page1.learning_glyphs": "可在抄写台处使用特定物品和一定经验制造魔符。合成后使用魔符即会消耗,同时习得该魔符,在构建法术时即可使用。\n\n玩家可通过注解手抄本同其他玩家分享自身对魔符的知识。", + "ars_nouveau.page1.magelight_torch": "装饰性光源。对烛台使用“构筑魔光”可点燃烛台。火焰的颜色与法术颜色一致。与墙上的魔光火把交互,可更改其火焰的方向。烛台需要“触摸”或“弹射物”接“敏感”才能选定。", + "ars_nouveau.page1.magical_automation": "新生魔艺有多种自动化手段,如法术炮台、魔法小帮手、仪式等。\n\n从培育农作物和树木,到开采泥土与岩石,再到物品的合成与运输、烧炼、药水的酿造,这些均可通过上述方法中一种或多种综合实现。", + "ars_nouveau.page1.magical_crafting": "灌注室可将紫水晶碎片或青金石转化为魔源宝石。若是在灌注室旁放置三个奥术基座,再在其上放置相应物品,还可将魔源宝石进一步灌注为各类精华,并用到各种魔符的配方中去。", + "ars_nouveau.page1.mimic_scroll": "可为自动化相关实体提供物品列表。将此物品置于附在容器上时,实体即只会向容器存入其中已有的物品。在容器上放置物品展示框,再将模仿卷轴放入,即可为容器附加卷轴。", + "ars_nouveau.page1.mob_jar": "可用于捕捉和存储生物,以供运输或装饰。捕捉生物需施展收容仪式。更多信息请参阅收容仪式条目。对罐施放“解除魔法”即可将罐中生物释放到罐上方。罐上方的音符盒会播放罐内生物的声音。", + "ars_nouveau.page1.obtaining_gems": "为获得魔源宝石,首先需要一个灌注室。灌注室会向内部的物品灌注魔法,并将其转变成新物品。向灌注室放入紫水晶或青金石,再等待片刻即可获得魔源宝石。灌注室会消耗附近魔源罐中的魔源来加速合成。在游戏早期,可以使用占卜杖来寻找紫水晶母岩。", + "ars_nouveau.page1.performing_rituals": "仪式的施展需要仪式火盆和仪式板。准备好之后,先将火盆放置出来,再对其使用仪式板。此操作会点燃火盆,并令其进入等待激活状态。此状态下,可向火盆投入额外物品进行增强,简单向火盆顶部扔出物品即可。", + "ars_nouveau.page1.potion_flask": "最多能存储8份药水的烧瓶。对药水罐使用烧瓶,或在工作台内将烧瓶与药水合成,均可填充烧瓶。潜行对药水罐使用烧瓶可清空烧瓶。", + "ars_nouveau.page1.reactive_enchantment": "拥有反应魔咒的物品有概率在挥动时施法。魔咒会使用抄写所用的法术羊皮纸上的法术。", + "ars_nouveau.page1.repository": "仓库的物品存储上限相当于大箱子。命名后,其会在提示框中显示名称,掉落时也会保留。很适合在存储讲台处用作已命名的容器。仓库目录可视为相接仓库组的代理端口,它们在存储物品时会遵守仓库的过滤卷轴。", + "ars_nouveau.page1.repository_controller": "仓库目录能向相邻和相接的仓库存放和从中取出物品。它在存放物品时会遵守仓库上的物品展示框过滤器,且会优先放入已有该物品的仓库。仓库目录本身也接受过滤卷轴,直接对其使用卷轴时,它会保留卷轴,并将过滤器复制给所有相接的仓库。", + "ars_nouveau.page1.scribes_table": "合成魔符的第一步,是对抄写台使用法术书,这会打开抄写界面。每个魔法都需要一系列物品和一定量经验才可解锁。在菜单中点击选中魔符,再点击选择按钮。之后应向抄写台投出显示于其上的物品,抄写台便会抄下该魔符。抄写台会从附近的容器里取用物品,对抄写台使用支配之杖可禁用该功能。", + "ars_nouveau.page1.shapers_focus": "会影响移动、制造、修改等方块相关效应的法术核心。以“发射”“重力”“吸引”“击退”等效果构件移动的方块会对它们击中的实体造成伤害。法术伤害提升效果、方块硬度、方块移动速度的增加均会增加造成的伤害。而且,效果构件若以方块为目标或制造了方块,则法术的剩余部分会被复制到新制造的和移动中的方块上。", + "ars_nouveau.page1.source": "魔源是一种魔法资源,用途很多,如加速灌注室、驱动设备、驱动魔法小帮手、制造传送门、为强大的附魔装置配方注能等。\n\n魔源通道是一类经过特化设计的装置,专长于收集和凝聚周遭环境的魔源和将其存入魔源罐。", + "ars_nouveau.page1.sourceberry_bush": "魔源浆果丛出现于针叶林和至高木森林生物群系,会结出魔源浆果。魔源浆果可以用来制造魔力再生药水,也可直接食用。星宝石兽会自动采摘完全长成的魔源浆果丛,很适合游戏前期自动化农艺魔源通道。魔源浆果制成的食物还会给予魔力再生效果。", + "ars_nouveau.page1.spell_books": "高等级的法术需要更好的法术书。初学者法术书只能使用1级法术,法师和大法师法术书则还可使用2级和3级法术。升级法术书会将已习得的法术构件迁移到新书中。将法术书与染料合成可为其染色。", + "ars_nouveau.page1.spell_bow": "可在抄写台上抄入法术的弓。如果玩家魔力足够,则它射出的箭会变为法术箭,会对命中目标施放弓中法术。若物品栏内没有箭,则会射出造成0点伤害的法术箭。若魔力不足,则会使用普通箭。巫师之弓可以使用特殊的增强箭,以增强抄入的法术。", + "ars_nouveau.page1.spell_casting": "新生魔艺可让有所抱负的法师们亲自书写强大的法术。消灭敌人、重塑世界、自动化任务、创造奇观,诸如此类,只需将创意倾注于法术构建即能实现。\n\n在施法之前,你需要先合成一本初学者法术书;它可以用来制造、存储法术,还可消耗魔力进行施放。", + "ars_nouveau.page1.spell_crossbow": "可抄入法术的弩。若魔力充足,则弩会在装填完毕时消耗魔力。巫师之弩可以使用特殊的增强箭,以增强抄入的法术。", + "ars_nouveau.page1.spell_mana": "施放法术的魔力消耗会基于法术中所有魔符的总消耗计算。当前拥有的魔力可在屏幕左下角的魔力条处查看。\n\n花费出去的魔力会随时间恢复。魔法物品、使魔等其他事物也可消耗或保存魔力。", + "ars_nouveau.page1.spellcasting": "手持快捷栏中的法术书右击,即可施放法术。\n\n当前使用的法术会显示在魔力条上方。按下[X]可切换至下一条法术,按下[Z]则切换至上一条。按下[V]可打开一个圆盘菜单,供快速切换法术使用。还可在按键设置菜单中为每条法术单独设置键位。", + "ars_nouveau.page1.starbuncle_charm": "星宝石兽会自然出现在林地区域四处寻找金粒。虽然一般来说星宝石兽害怕人类,但它们会让持有金粒的人靠近。在捡起金粒后,星宝石兽即会从世界上消失,并留下一份星宝石兽信物。", + "ars_nouveau.page1.storage_lectern": "存储讲台可用于查看、管理多个相连的容器,也可使用其中物品进行合成。可连接容器的数量上限取决于绑定至讲台的书龙数量。对讲台使用书龙护符即可新添书龙。先对容器使用支配之杖,再对讲台使用,即可建立或断开连接。允许连接30格内的容器。", + "ars_nouveau.page1.summon_bed": "装饰性的床铺。可使用支配之杖将星宝石兽绑定至魔花床,它们便会在空闲时间到床上休息。", + "ars_nouveau.page1.summoning_familiars": "在召唤使魔之前,需要先准备好所召唤实体的绑定手稿。在相应实体旁施展绑定仪式即可获得绑定手稿。有关实体的完整列表请参阅使魔相关条目。获得绑定手稿后,使用即可习得该使魔。", + "ars_nouveau.page1.volcanic_sourcelink": "火山魔源通道会消耗可燃烧的物品生成魔源。至高木原木会额外产出魔源,其中以烈焰至高木为最多。火山魔源通道产生魔源的过程中也会产生热量,能把石头变为岩浆块,再变为熔岩。火山魔源通道会向附加的魔源罐输出魔源,距离最近的优先。", + "ars_nouveau.page1.warp_portal": "折跃传送门与折跃卷轴类似,均可向同维度内任意位置进行单向传送。搭建折跃传送门前,需用魔源石或其变种构成一个长方形,并在附近放下填满的魔源罐。然后,向框架内投入一份已绑定位置的折跃卷轴。若魔源足够,即会创建折跃传送门。", + "ars_nouveau.page1.weald_waddler": "林地行者死亡后会变为林地蹒跚者。林地蹒跚者会缓慢长成林地行者,施加骨粉可以加速。在长回林地行者之前,林地蹒跚者不会作战,也不具备自保能力。", + "ars_nouveau.page1.weald_walker": "林地行者是会自行移动的至高木树,它们会守卫家园,阻止敌对生物进犯。林地行者可由启蒙仪式制造。召唤后的林地行者会无目的地四处漫步,直至为其指定家园。如需为林地行者指定家园,应先对林地行者使用支配之杖,再对希望它驻守的方块使用。", + "ars_nouveau.page1.whirlisprig_charm": "风转草是充满好奇心的森林精灵,只出现于森林区域。召唤出的风转草可以指定世界中的家园,之后它们会根据周围的自然方块产出木材、农作物、种子、花朵等自然资源。在野生风转草旁让一棵树长成可向其表示友好,此时它们会掉落风转草信物。", + "ars_nouveau.page1.wilden": "荒野族裔是一类敌对生物,常在夜晚出没于荒野兽穴附近。荒野守卫者只会出现在寒冷的生物群系中,荒野猎手和荒野伏击者则出没于任意森林类生物群系。", + "ars_nouveau.page1.wixie_charm": "薇克精可以消耗魔源自动合成物品。对生命值在一半或以下的女巫施放“解除魔法”,即可获得薇克精信物。获得薇克精护符后,对炼药锅使用即可召唤薇克精。薇克精可以染成红色、白色、黑色、蓝色、绿色。", + "ars_nouveau.page2.alakarkinos_charm": "喜欢随着附近的唱片机跳舞。", + "ars_nouveau.page2.amethyst_golem_charm": "", + "ars_nouveau.page2.applying_perks": "纤维只在整个盔甲套装内起效一次,且同种纤维不会叠加。更多有关安装纤维的信息请参阅改衣台条目。", + "ars_nouveau.page2.armor_upgrading": "盔甲自身也具有3个等级,可使用附魔装置和有关条目中的升级配方升级盔甲。各等级均会增加盔甲的魔力恢复速度增益,同时增加纤维槽的数量和等级。", + "ars_nouveau.page2.basic_spell_turret": "附魔法术炮塔施法的消耗是基础炮塔的一半。", + "ars_nouveau.page2.bookwyrm_charm": "书龙死亡或被使用“解除魔法”时会掉落为护符。", + "ars_nouveau.page2.drygmy_charm": "德格米还能产出经验宝石!", + "ars_nouveau.page2.how_to_enchant": "要附上II级或更高级的魔咒,所给物品必先拥有前一级的魔咒。例如,亡灵杀手 III要求所给物品拥有亡灵杀手 II。", + "ars_nouveau.page2.introduction_to_glyphs": "效果魔符决定了法术在抵达目标后产生的功效。法术中可存在多个效果构件,且会按法术构建时的顺序依次产生效果。\n\n增强魔符会改变其左侧的形态和效果魔符的属性,前提是两者兼容。连续的多个增强构件视作对同一个魔符进行增强。增强构件间不会相互影响。", + "ars_nouveau.page2.introduction_to_spellcrafting": "法术书可同时存储最多十条法术,并在右侧以书签显示。点击书签即可切换当前法术。", + "ars_nouveau.page2.illusion_blocks": "虚幻编织块的性质与镜像编织块一致,但会像空气一样不阻拦实体。“感知魔法”可让此类方块隐形,以揭示隐藏的通道。", + "ars_nouveau.page2.magical_crafting": "法师之花种子、魔法装备、召唤魔法小帮手用的护符,包括这些在内的重要物品,都需在放置于奥术核心上方的附魔装置中制造。附魔装置还可直接为装备附上魔咒,种类任选。\n\n改衣台可用于向魔法盔甲编入各式纤维,穿戴所得盔甲可以获得多种特殊能力。", + "ars_nouveau.page2.item_detector": "若给予展示盒过滤卷轴,则展示盒会按照该过滤器统计物品数量。", + "ars_nouveau.page2.mob_jar": "许多实体在被收容入罐后依然可以交互,也会模拟它们平时的行为。例如:鸡会下蛋,绵羊可剪毛,牛可挤奶,烈焰人之类的生物可将罐变为光源。为了建造美观高效的农场,多多捕捉其他生物吧。德格米会将罐内的生物看作普通的实体。", + "ars_nouveau.page2.performing_rituals": "空手与火盆交换即可激活仪式。激活后的仪式无法再增强,且其中物品不会返还。如果仪式的运行需要魔源,则火盆会从6格内的魔源罐抽取魔源。仪式与其要求的有关信息请参阅相应的条目。", + "ars_nouveau.page2.potion_flask": "附有魔法的烧瓶,能将其中药水的效果持续时间延长50%%。", + "ars_nouveau.page2.reactive_enchantment": "反应魔咒与其他魔咒类似,同样只能附加于拥有前一级魔咒的物品。反应 II需要先拥有反应 I,以此类推。", + "ars_nouveau.page2.relay": "红石信号可禁用中转器。", + "ars_nouveau.page2.repository_controller": "与存储讲台搭配使用时,仓库目录的性能表现很好,推荐优先于大型容器和储物槽位过多的系统使用。使用漏斗等其他手段取出物品时不会遵守过滤器;以漏斗输入物品时不会遵守仓库目录的过滤器,但会遵守仓库自身的过滤器。", + "ars_nouveau.page2.scribes_table": "还可在抄写台处向法术羊皮纸和巫师系列物品抄入法术。先在台上放置空白羊皮纸,再手持选中需抄入法术的法术书,然后潜行对抄写台使用法术书,即可向台上物品抄入法术。使用操纵之精华可永久隐藏抄入的法术。", + "ars_nouveau.page2.shapers_focus": "修改或制造方块会将法术剩余部分复制到新方块上。例如,“冻结 -> 破坏”会冻结方块,然后对冻结后的方块施放“破坏”。若未佩戴此法术核心,则“破坏”只会作用于法术落点处的方块。“构筑法师方块”“冻结”“破坏”“交换”“放置方块”等效果构件会触发复制。以“扩散”增强这些构件,则会将法术剩余部分复制到所有受影响的方块处。", + "ars_nouveau.page2.source": "魔源中转器可用于在魔源罐间长距离运输魔源。\n\n在前期搭建魔源供应设施时,农艺魔源通道和菌丝魔源通道都是不错的选择。", + "ars_nouveau.page2.spell_casting": "升级法术书、习得新魔符、制造魔法装备,所有这些都能助你在施放全新而强大的法术上走得更远。", + "ars_nouveau.page2.spell_mana": "每习得一个新魔符都会永久性小幅增加魔力恢复速度和最大魔力。升级法术书、穿戴魔法盔甲、饮用魔力再生药水等也可带来此类提升。", + "ars_nouveau.page2.spellcasting": "如果法术施放失败,务必进行如下检查:\n\n你有足够的魔力施放该法术。\n\n该法术以形态魔符起始,且至少有一个效果魔符。", + "ars_nouveau.page2.starbuncle_charm": "虽然野生的星宝石兽无法驯服,但它们的信物可以用来召唤星宝石兽。", + "ars_nouveau.page2.storage": "若有未绑定的容器与讲台相邻,则容器中的物品会自动存入讲台。还可将讲台连接到某个“主讲台”,以此扩展访问“主讲台”的范围;讲台间的连接最远为30格,且可无限延续。当某讲台与另一个讲台连接时,该讲台便不能再连接容器,也不可再新增书龙。", + "ars_nouveau.page2.summoning_familiars": "获得绑定手稿后,即可在法术书界面的使魔一栏查看。选择使魔即会将其召唤到世界中,同时给予使魔召唤失调效果,短时间内无法再召唤使魔。对于第一个使魔,建议在星宝石兽旁施展绑定仪式。使魔与玩家绑定,无法在法术书间转移。", + "ars_nouveau.page2.volcanic_sourcelink": "附近的烈焰至高木物品实体可燃烧会少量魔源,并产生中等量的热量。火山魔源通道还会从附近的基座取用物品。", + "ars_nouveau.page2.warp_portal": "传送门可以竖直或水平搭建,尺寸可在1x1到21x21间任选。创建成功后进行折跃不会消耗魔源。对传送门使用支配之杖可更改纹理。", + "ars_nouveau.page2.weald_walker": "对附近敌人施放“爆燃”,务必注意不要烧到方块。", + "ars_nouveau.page2.whirlisprig_charm": "风转草会跟随动物、玩家、怪物行动!它们还会时不时在周围催生出青草。", + "ars_nouveau.page2.wixie_charm": "对薇克精炼药锅使用物品或方块,即可设定配方。", + "ars_nouveau.page3.alakarkinos_charm": "对方块使用护符即可召唤出探宝蟹。使用支配之杖将探宝蟹绑定至箱子等容器,即可为其设置家园。", + "ars_nouveau.page3.amethyst_golem_charm": "对方块使用护符即可召唤出紫晶傀儡。在让紫晶傀儡执行任务前,应先为其设置家园。对紫晶傀儡使用支配之杖,再对方块使用即可。紫晶傀儡会将该方块各方向10格内的区域视作家园。", + "ars_nouveau.page3.basic_spell_turret": "定时法术炮塔会定时自动施法。默认为1秒,右击方块可延长,左击方块可缩短。潜行则步长改为10秒。支配之杖可锁定炮塔,以避免意外改动。将间隔设为0秒,或给予红石信号,均可禁用炮塔。此炮塔法术中的“弹射物”“触摸”“红石信号”构件不消耗魔源。", + "ars_nouveau.page3.drygmy_charm": "对苔石使用德格米护符即可召唤德格米。等待一段时间后,苔石会变成德格米石阵,德格米也将出现在其上!对石阵使用更多护符,可召唤出更多德格米。对德格米施放“解除魔法”或直接击杀会返还护符。", + "ars_nouveau.page3.introduction_to_glyphs": "魔符也分为I、II、III级。初学者法术书只可使用I级,升级法术书后即可使用更高级的魔符。", + "ars_nouveau.page3.illusion_blocks": "幽魂编织块的性质与镜像编织块一致,但对其使用“隐形”可让其变为隐形墙。使用“解除魔法”可重新令方块显形。“感知魔法”可抵消“隐形”的影响。", + "ars_nouveau.page3.potion_flask": "附有魔法的烧瓶,能将其中药水的效果等级增加1,但同时会使得其持续时间减半。", + "ars_nouveau.page3.reactive_enchantment": "魔咒所用的法术可以更换:将物品放入附魔装置,再配备抄有新法术的法术羊皮纸即可。", + "ars_nouveau.page3.shapers_focus": "会移动方块的效果构件会将法术剩余部分复制到移动的方块上。例如,“构筑法师方块 -> 发射 -> 延迟 -> 击退”会将所有方块向你的视线方向击飞。这种目标选择规则会作用于所有被移动的方块。以“扩散”修饰此类效果构件还能让你一次操纵多个方块。", + "ars_nouveau.page3.starbuncle_charm": "对地面使用星宝石兽护符即可召唤星宝石兽。召唤出的星宝石兽会捡起附近的物品,也会在箱子等容器间搬运物品。星宝石兽会收获它周围完全长成的魔源浆果丛。对星宝石兽使用“解除魔法”或击杀它时会返还护符。星宝石兽可以染成任何颜色。", + "ars_nouveau.page3.storage": "经过命名的相连容器会在存储讲台中创建一个标签页,可在其中查看和操纵所有使用该名称的容器。仓库与普通的箱子不同,破坏后它还会保留其名称。可使用“命名”为世界中的仓库命名。", + "ars_nouveau.page3.summoning_familiars": "通常来说,同一时刻只能有一个使魔处于召唤状态,再尝试召唤会先召回已有的使魔。对使魔使用“解除魔法”也可将其召回。使魔在增强其所有者外,还会占用所有者的部分最大魔力,直至召回时再返还。", + "ars_nouveau.page3.warp_portal": "折跃传送门", + "ars_nouveau.page3.weald_walker": "对附近敌人施放“冻结”和“寒流”。", + "ars_nouveau.page3.whirlisprig_charm": "对任意花使用风转草护符即可召唤出风转草。风转草会将该花各方向10格内的区域视作家园。风转草的工作需要魔源,且只会在花旁有箱子时产出物品。对风转草使用“解除魔法”可返还护符。可以将它们染成橙色、黄色、白色、绿色。", + "ars_nouveau.page3.wilden": "荒野猎手的攻击性强、速度快,还会召唤狼群协助它作战。", + "ars_nouveau.page3.wixie_charm": "薇克精会根据附近的容器选择配方,无需指定具体原材料。例如,如果需要合成木棍,薇克精会混合取用附近箱子中的木板。每次合成都需要从附近魔源罐抽取少量魔源。以红石信号激活坩埚可阻止合成。", + "ars_nouveau.page4.alakarkinos_charm": "探宝蟹会搜寻其家园容器周围水平方向3格内、垂直方向1格内的沙子和沙砾。它们转化方块需要消耗魔源,应向家园容器供应。等待探宝蟹完成工作后,对应的沙子或沙砾即会消失,所得物品会进入家园容器。", + "ars_nouveau.page4.amethyst_golem_charm": "设置好家园后,紫晶傀儡即会开展工作。它们会将紫水晶块变为紫水晶母岩,能采收紫水晶簇,加速紫水晶母岩的生长,以及拾取和存放紫水晶碎片。", + "ars_nouveau.page4.basic_spell_turret": "炮塔能用于实现紧凑、高效的自动化。例如:可配置的红石钟,单格树场或农场,附带时运的快速烧炼,以及附带抢夺的刷怪场。", + "ars_nouveau.page4.drygmy_charm": "德格米会将家园方块各方向10格内的区域视作家园。它们会利用这个区域产出附近实体的掉落物。德格米的工作效率取决于其幸福度。实体数量越多,幸福度越高,且实体种类越多还会带来额外增益。附近的收容罐也视作实体。", + "ars_nouveau.page4.illusion_blocks": "天空编织块会显示所处维度的天空盒。“解除魔法”可切换天空盒与方块自身纹理的显示。可像镜像编织块一样操作以伪装为其他方块。", + "ars_nouveau.page4.shapers_focus": "掷冰术:“构筑水 -> 冻结 -> 发射 -> 延迟 -> 击退”。伤害并点燃目标:“构筑法师方块 -> 发射 -> 点燃 -> 延迟 -> 击退”。点燃TNT:“放置方块(TNT)-> 点燃”。投掷大量地块:“发射 -> 延迟 -> 击退 -> 延迟 -> 爆炸”。投掷大量方块:“发射 -> 扩散 x2 -> 延迟 -> 击退”。吸引方块:“吸引 -> 扩散 x2 -> 延迟 -> 缩短时效 -> 发射 -> 延迟 -> 击退”。采掘沙子:“粉碎(对石头)-> 扩散 -> 破坏”。", + "ars_nouveau.page4.starbuncle_charm": "对星宝石兽使用支配之杖,再对容器使用,即可让它向该容器中存放物品。对容器使用再对星宝石兽使用,即可从容器中取出物品。星宝石兽可在任意多个容器间搬运物品。看向星宝石兽,即会显示起始容器数和目标容器数。潜行对星宝石兽使用支配之杖可重置搬运配置。", + "ars_nouveau.page4.storage": "借助存储讲台处理大批量或频繁发起的物品自动化时,应当尽可能使用仓库目录。所有与仓库目录相接的仓库均可在目录处访问,在服务端的性能表现优于其他多槽位容器和箱子。", + "ars_nouveau.page4.warp_portal": "一道魔法传送门,能向同维度内任意位置传送玩家、生物、法术,以及物品。", + "ars_nouveau.page4.weald_walker": "对附近敌人施放“强化”过的“伤害”,以及“禁锢”。", + "ars_nouveau.page4.whirlisprig_charm": "召唤出的风转草只会在开心时产出产物;它们的心情由其家园内自然资源的数量和多样性决定。可以对风转草使用方块,以得知风转草是否喜欢这种方块。空手与风转草交互,可得知风转草的幸福度。", + "ars_nouveau.page4.wilden": "荒野伏击者通常成小集群生成,能从地面和空中发起攻击。", + "ars_nouveau.page4.wixie_charm": "在炼药锅旁放置基座,可让薇克精同时合成多个物品。薇克精会尝试合成基座中的物品,按方向依次轮询。以红石信号激活基座后,薇克精便不会合成其上物品。", + "ars_nouveau.page5.amethyst_golem_charm": "如果紫晶家园设置在容器处,则其会将拾取到的紫水晶碎片放入该容器。如果未设在容器处,则会直接忽略地面上的物品。", + "ars_nouveau.page5.drygmy_charm": "在石阵周围工作的德格米会贡献生产进度。进度达到最大时,石阵即会生成物品和经验宝石,并将其存入相邻的容器。每次生产后,石阵需要魔源进行充能。掉落物和经验宝石的数量与德格米的幸福度和击杀实体的经验值相当。因此,要让德格米开始工作,应在石阵旁放置箱子和一罐魔源。", + "ars_nouveau.page5.starbuncle_charm": "可以使用物品卷轴和物品展示框指示物品的种类。给予星宝石兽物品卷轴:允许或物品卷轴:禁止,它们即会根据该过滤器拾取和搬运。还可在星宝石兽要交互的容器上放置物品展示框。展示框中可以放置物品卷轴或单个物品。星宝石兽与该容器交互时会遵守展示框中的过滤器。", + "ars_nouveau.page5.weald_walker": "对附近敌人施放“脆弱诅咒”和“强化”过的“凋零”。", + "ars_nouveau.page5.whirlisprig_charm": "注意,放置方块后风转草可能需要数分钟才会更新心情。风转草看重多样性,一种方块放太多个后就不再算数。", + "ars_nouveau.page5.wilden": "荒野守卫者出没于寒冷的生物群系,移动缓慢,但能进行高伤害的远程攻击。", + "ars_nouveau.page5.wixie_charm": "薇克精会使用附近药水罐和物品自动合成药水。酿造所需的水由薇克精自己提供。配方若需要其他药水作为基底,则会从附近的药水罐抽取。薇克精完成加工后,会向附近的药水罐输出3剂药水。开始前,需先放下空药水罐,再用粗制的药水右击炼药锅,并通过附近的箱子供应下界疣。", + "ars_nouveau.page6.starbuncle_charm": "对星宝石兽使用方块,即可让其优先选择沿该方块移动。但若这种方块不在路径中,它们便不会走上去。它们也天生喜欢在土径上行走。", + "ars_nouveau.page6.whirlisprig_charm": "自然材料的掉落量取决于风转草的心情、家园的多样性、家园中方块的占比。例如,如果需要生成大量原木,就应多在家园中种植树木。如果要生成大量种子和农作物,就应多栽种农作物。", + "ars_nouveau.page6.wilden": "荒野奇美拉由荒野召唤仪式召唤而来,是强大而具破坏性的中等等级Boss。", + "ars_nouveau.page6.wixie_charm": "有多个薇克精同时工作时,可能需要规定某药水罐只能存储某种药水。薇克精只会向解锁的空药水罐或盛有同种药水的药水罐输出。每次合成都会消耗魔源。更多信息请参阅药水罐的有关条目。", + "ars_nouveau.page7.starbuncle_charm": "可以用支配之杖将星宝石兽绑定至魔花床,空闲的星宝石兽会在床上休息。这一绑定有两个用途:一是避免它们挡路,二是能让它们在空闲时主动回到物品掉落点。以红石信号激活魔花床,即会阻止星宝石兽返回该处。", + "ars_nouveau.page7.wilden": "对于携带2级法术和装备的法师来说,奇美拉是个相称的对手。奇美拉能抵御冰冻伤害,建议在作战时保持移动,同时使用状态效果类法术和“解除魔法”。", + "ars_nouveau.page7.wixie_charm": "对容器使用支配之杖,再对炼药锅使用,即可为薇克精选择特定容器。选定有容器后,薇克精便默认只会使用这些容器,且不会从附近其他容器取用。", + "ars_nouveau.page8.starbuncle_charm": "对星宝石兽使用星宝石兽护符,可将它们堆叠起来。堆叠的星宝石兽会同时运送多个物品堆叠,并按照拿取顺序依次卸下。对叠起的星宝石兽使用支配之杖时,只会设置主星宝石兽的配置,也只会显示主星宝石兽的提示框。注意,多个物品堆叠并不会同时模拟,因此,可能导致拿取了多个物品但只能存放一个的情况。", + "ars_nouveau.patchouli.missing": "Patchouli缺失:请打开在线维基", + "ars_nouveau.pathing": "寻路", + "ars_nouveau.patreon": "加入新生魔艺的Patreon,可获得特殊的Discord角色,添加自定义卷册,获取周边商品,召唤Lily和Nook,以及更多!", + "ars_nouveau.patreon_text": "Patreon", + "ars_nouveau.perk.drygmy": "额外战利品", + "ars_nouveau.perk.drygmy.desc": "增加生物掉落的战利品数量。", + "ars_nouveau.perk.feather": "摔落伤害减免", + "ars_nouveau.perk.feather.desc": "降低所受的摔落伤害。", + "ars_nouveau.perk.invalid_for_slot": "该能力需要%s级或以上的槽位。", + "ars_nouveau.perk.jump_height": "跳跃力量", + "ars_nouveau.perk.jump_height.desc": "增加跳跃的高度。", + "ars_nouveau.perk.mana_regen": "魔力再生", + "ars_nouveau.perk.mana_regen.desc": "增加魔力恢复的速度。", + "ars_nouveau.perk.max_mana": "最大魔力", + "ars_nouveau.perk.max_mana.desc": "增加魔力的最大值。", + "ars_nouveau.perk.max_perks": "此盔甲的能力数量已达最大值。", + "ars_nouveau.perk.not_perk": "对改衣台使用纤维以将其编入盔甲。", + "ars_nouveau.perk.percent_max_mana": "最大魔力", + "ars_nouveau.perk.saturation": "额外饱和度", + "ars_nouveau.perk.saturation.desc": "增加食物带来的饱和度。", + "ars_nouveau.perk.set_armor": "请先在台上放置盔甲。", + "ars_nouveau.perk.spell_damage": "法术强度", + "ars_nouveau.perk.spell_damage.desc": "增加新生魔艺法术的伤害。", + "ars_nouveau.perk.warding": "守护", + "ars_nouveau.perk.warding.desc": "减少所受的魔法伤害。", + "ars_nouveau.perk.wixie": "药水持续时间", + "ars_nouveau.perk.wixie.desc": "延长药水效果的持续时间。", + "ars_nouveau.perk_desc.thread_amethyst_golem": "每级给予15%%的击退抗性。", + "ars_nouveau.perk_desc.thread_chilling": "伤害类效果构件在产生法术效果前会给予目标冰冻效果。每级增加10秒的冰冻效果。3级槽位中变为冰冻 II。", + "ars_nouveau.perk_desc.thread_depths": "减少消耗氧气的频率,以此大幅增加安全潜水的时间。能力处于3级或以上槽位时,不会再消耗空气,且游泳速度大幅提升。可与水下呼吸魔咒叠加。", + "ars_nouveau.perk_desc.thread_drygmy": "额外给予一个堆叠的掉落物。", + "ars_nouveau.perk_desc.thread_feather": "按百分比减少摔落伤害。可与摔落缓冲魔咒叠加。", + "ars_nouveau.perk_desc.thread_gliding": "可让你如同佩戴鞘翅一般滑翔。必须编入3级或以上槽位。", + "ars_nouveau.perk_desc.thread_heights": "可让你跳得更高,并增加安全摔落距离。", + "ars_nouveau.perk_desc.thread_high_step": "每级增加1格的最大行走高度。", + "ars_nouveau.perk_desc.thread_immolation": "若穿戴者处于着火状态或身处火中,则其施法时会熄灭火焰,并给予焚祭药水效果。火焰类法术会造成额外伤害,持续时间更长;焚祭效果等级越高,增益越大。", + "ars_nouveau.perk_desc.thread_kindling": "伤害类效果构件在产生法术效果前会令目标着火一段时间。每级增加5秒的燃烧时间。", + "ars_nouveau.perk_desc.thread_life_drain": "通过法术造成伤害会治疗自身,每级增加所造成伤害20%%的治疗量。", + "ars_nouveau.perk_desc.thread_magic_capacity": "每级令穿戴者的最大魔力增加10%%。", + "ars_nouveau.perk_desc.thread_repairing": "穿戴者可随时间消耗魔源以修复任何种类的魔法盔甲和巫师系列物品。等级越高,修复的速度越快。此能力会作用于所有有关物品,而非仅作用于物品自身。处于3级或以上槽位时,穿戴的所有魔法盔甲不可破坏。", + "ars_nouveau.perk_desc.thread_spellpower": "每级给予额外的法术伤害提升。", + "ars_nouveau.perk_desc.thread_starbuncle": "每级增加20%%的玩家速度。", + "ars_nouveau.perk_desc.thread_undying": "每次睡眠后可抵消一次死亡,如同持有不死图腾一样。需要3级槽位。", + "ars_nouveau.perk_desc.thread_warding": "每级以固定量降低所受的魔法伤害。", + "ars_nouveau.perk_desc.thread_whirlisprig": "每级增加30%%的食物饱和度。", + "ars_nouveau.perk_desc.thread_wixie": "每级延长15%%的药水持续时间。", + "ars_nouveau.perks.duplicated": "你已装备的盔甲中有相同的能力。重复能力的效果不会重复触发。", + "ars_nouveau.position": "X:%1$d Y:%2$d Z:%3$d", + "ars_nouveau.potion_crafting": "药水合成", + "ars_nouveau.potion_diffuser.bind_to_jar": "使用散布器前需先绑定至药水罐。", + "ars_nouveau.potion_diffuser.no_pos": "使用支配之杖将药水罐绑定至散布器。", + "ars_nouveau.potion_diffuser.off": "散布器已关闭。", + "ars_nouveau.potion_diffuser.set_pos": "散布器会向附近实体散布药水。", + "ars_nouveau.powered_from": "正在接收%s个中转器的信号。", + "ars_nouveau.present.from": "%s 赠礼", + "ars_nouveau.present.give": "把这个送给朋友,他们会获得额外物品,也可以自己打开!", + "ars_nouveau.production": "生产", + "ars_nouveau.reagent": "试剂:", + "ars_nouveau.recorded_by": "%s 著", + "ars_nouveau.recorded_codex": "你在手抄本里记下了你知道的魔符。", + "ars_nouveau.relay.current_power": "当前信号:%d", + "ars_nouveau.relay.no_from": "抽取位置未设置。", + "ars_nouveau.relay.no_to": "输送位置未设置。", + "ars_nouveau.relay.one_from": "正在抽取自%d个位置。", + "ars_nouveau.relay.one_to": "正在输送至%d个位置。", + "ars_nouveau.removed_familiars": "使魔已召回。", + "ars_nouveau.reset.cleared": "进度已清除。", + "ars_nouveau.resources": "资源与装饰", + "ars_nouveau.resources_desc": "出现于世界各处的资源。", + "ars_nouveau.rewards.enabled": "新生魔艺支持者奖励已启用,非常感谢!奖励可在法术书的配置页面获取。", + "ars_nouveau.ritual.no_start": "需先启动当前仪式,或破坏方块以取消。", + "ars_nouveau.ritual_desc.ritual_animal_summon": "根据仪式所处的生物群系,随机召唤一系列群系本土的野生动物。", + "ars_nouveau.ritual_desc.ritual_awakening": "将附近的至高木树启蒙为林地行者,紫水晶母岩启蒙为紫晶傀儡。林地行者可以守护世界中的指定位置,阻止敌对生物的进犯。它们会随时间恢复生命值,但依然会死亡,死亡后变为林地蹒跚者。创造林地行者时,需在至高木树的根系旁进行此仪式。以书与笔增强可制造书龙护符。", + "ars_nouveau.ritual_desc.ritual_binding": "绑定仪式会将附近合适的实体变为绑定手稿,这些手稿可用于召唤使魔。更多信息请参阅使魔相关条目。", + "ars_nouveau.ritual_desc.ritual_burrowing": "在火盆相邻4格挖出直通基岩的洞,仪式中破坏的任何方块都会掉落。", + "ars_nouveau.ritual_desc.ritual_challenge": "在村庄内使用时召唤一次灾厄村民袭击。绿宝石可将袭击难度升至最大,以在较简单的游戏难度下获取不死图腾。困难难度下增强无效果。", + "ars_nouveau.ritual_desc.ritual_cloudshaping": "此仪式可随时改变天气。默认情况下,仪式会将天气设为晴天。以火药增强改为降雨,以青金石块增强改为雷暴。", + "ars_nouveau.ritual_desc.ritual_conjure_island_desert": "在仪式周围以沙子和砂岩制造一座岛屿,并将区域更改为沙漠。岛屿的半径为7格。每以1颗魔源宝石增强一次可让半径增加1格。生成方块时必须在附近供应魔源。以陶瓦增强改为制造恶地。", + "ars_nouveau.ritual_desc.ritual_conjure_island_plains": "在仪式周围以草方块和泥土制造一座岛屿,并将区域更改为平原。以霜木瓜增强改为雪原。岛屿的半径为7格。每以1颗魔源宝石增强一次可让半径增加1格。生成方块时必须在附近供应魔源。", + "ars_nouveau.ritual_desc.ritual_containment": "捕捉附近实体并收容入附近的收容罐。第一次捕捉后,仪式的继续运行需要额外魔源。生物和收容罐必须均在距火盆3格半径之内。", + "ars_nouveau.ritual_desc.ritual_disintegration": "摧毁附近的怪物,并将它们转换为相当于两倍经验的经验宝石。以此方法摧毁的怪物不会掉落物品。仪式每摧毁一个怪物消耗一次魔源。", + "ars_nouveau.ritual_desc.ritual_fertility": "如可行,定期使附近生物繁殖。此仪式的运行需要魔源。若附近存在20只或更多的动物,则仪式无效。", + "ars_nouveau.ritual_desc.ritual_flight": "附近的玩家跳跃时获得飞行效果,在短时间内可像创造模式一样飞行。如果玩家一直在附近,则仪式会一直刷新其飞行效果。仪式每次给予或刷新飞行效果,即会从附近的魔源罐内消耗一次魔源。", + "ars_nouveau.ritual_desc.ritual_flowering": "在附近区域萌发花卉和草丛。每以1颗魔源宝石增强一次可让半径增加1格。以沙子增强会将花卉换为仙人掌和枯萎的灌木。", + "ars_nouveau.ritual_desc.ritual_forestation": "种植长成的橡树和白桦,并在7x7的圆形区域内施加骨粉。每以1颗魔源宝石增强一次可让半径增加1格。以棕色蘑菇增强换为生成灰化土和针叶林植被。以发光浆果增强换为生成丛林植被。", + "ars_nouveau.ritual_desc.ritual_gravity": "给予附近玩家重力效果,在短时间内强制令其坠向地面。如果玩家一直在附近,则仪式会一直刷新其重力效果。仪式每次给予或刷新重力效果,即会从附近的魔源罐内消耗一次魔源。", + "ars_nouveau.ritual_desc.ritual_harvest": "对附近的农作物施放“收获”。每收获一批农作物消耗一次魔源。如果火盆有容器相邻,则收获到的物品会在掉落前存入容器。", + "ars_nouveau.ritual_desc.ritual_moonfall": "将时间设为夜晚。", + "ars_nouveau.ritual_desc.ritual_overgrowth": "在火盆周围不定期施加骨粉。此仪式的运行需要魔源。以骨块增强会改为让幼年动物成长得更快。", + "ars_nouveau.ritual_desc.ritual_restoration": "随时间治疗附近实体或伤害附近亡灵生物。此外,僵尸村民会被立即治愈,治愈后的村民还会为附近的玩家提供折扣。此仪式的运行需要魔源。", + "ars_nouveau.ritual_desc.ritual_sanctuary": "阻止敌对生物在32格半径范围内自然生成。每以腐肉增强一次可让半径增加1格,最多128格。每阻止生成1分钟消耗一次魔源。", + "ars_nouveau.ritual_desc.ritual_scrying": "让玩家在一段时间内能透视看见给定方块。白色粒子代表距离很近,绿色代表中等,蓝色代表很远。开始仪式前,向火盆投入需透视的方块即可。也可添加一份操纵之精华以将持续时间延长到15分钟。", + "ars_nouveau.ritual_desc.ritual_sunrise": "将时间设为白天。", + "ars_nouveau.ritual_desc.ritual_warping": "将附近所有实体折跃到折跃卷轴中的位置。开始仪式前,必须先使用记录有位置的折跃卷轴增强仪式。", + "ars_nouveau.ritual_desc.ritual_wilden_summon": "未经增强时,此仪式会在短时间内随机召唤一系列荒野族裔怪物。以荒野尖刺、荒野之角、荒野膜翼增强时,仪式会生成一只极具挑战性和破坏性的怪物——荒野奇美拉。注意,召唤奇美拉时,仪式会摧毁火盆周围的方块。", + "ars_nouveau.rituals": "仪式", + "ars_nouveau.rituals_desc": "仪式是法术的强力版本;有些仪式可以半永久使用,还有些是一次性的。开始仪式前,需要准备一尊仪式火盆,以及各仪式对应的仪式之板。", + "ars_nouveau.rune.error": "符文抛出了一个错误。请向作者报告!符文,再见!", + "ars_nouveau.rune.setperm": "此符文现在可以永久使用了。", + "ars_nouveau.rune.touch": "符文的法术必须以“触摸”起始。", + "ars_nouveau.school.abjuration": "防护学派", + "ars_nouveau.school.air": "气元素学派", + "ars_nouveau.school.conjuration": "召唤学派", + "ars_nouveau.school.earth": "土元素学派", + "ars_nouveau.school.fire": "火元素学派", + "ars_nouveau.school.manipulation": "操纵学派", + "ars_nouveau.school.water": "水元素学派", + "ars_nouveau.schools": "学派:", + "ars_nouveau.scribe.item_added": "物品已添加。", + "ars_nouveau.scribe.item_removed": "物品已移除。", + "ars_nouveau.scribes_table.auto_take_disabled": "自动取物已禁用", + "ars_nouveau.scribes_table.started_crafting": "按照台上所示投入物品以完成合成。", + "ars_nouveau.scribes_table.throw_items": "将剩下的物品扔到台上。", + "ars_nouveau.scribing": "抄写法术", + "ars_nouveau.scry_caster.invalid_behavior": "绑定了无效法术。请重新绑定一个有效法术。", + "ars_nouveau.scry_caster.no_pos": "位置未设置。请对预言师水晶使用此物品,或副手持预言师卷轴。", + "ars_nouveau.scry_caster.not_crystal": "绑定的水晶已不存在。", + "ars_nouveau.scry_ritual_recipe": "探知仪式", + "ars_nouveau.scryer_scroll.bound": "已绑定到%s。", + "ars_nouveau.scryer_scroll.craft": "对预言师水晶使用空白羊皮纸获得。", + "ars_nouveau.scryers_eye.no_scrolls": "请在附近的基座上放置预言师卷轴。", + "ars_nouveau.scryers_oculus.no_pos": "卷轴位置未设置。", + "ars_nouveau.scryers_oculus.no_scrolls": "附近未找到卷轴。请在周围的基座上放置已连接的预言师卷轴。", + "ars_nouveau.search_desc": "搜索任意条目,物品,或魔符、使魔、仪式、法术学派等概念,诸如此类", + "ars_nouveau.seconds": "%s秒", + "ars_nouveau.section.armor": "盔甲", + "ars_nouveau.section.crafting": "合成与自动化", + "ars_nouveau.section.creature_compendium": "生物图鉴", + "ars_nouveau.section.enchanting": "装置附魔", + "ars_nouveau.section.equipment": "物品", + "ars_nouveau.section.familiars": "使魔", + "ars_nouveau.section.field_guide": "野外指南", + "ars_nouveau.section.getting_started": "入门指南", + "ars_nouveau.section.glyph_index": "魔符目录", + "ars_nouveau.section.glyphs_tier_one": "1级魔符", + "ars_nouveau.section.glyphs_tier_three": "3级魔符", + "ars_nouveau.section.glyphs_tier_two": "2级魔符", + "ars_nouveau.section.items": "物品", + "ars_nouveau.section.items_equipment": "物品与装备", + "ars_nouveau.section.ritual_index": "仪式目录", + "ars_nouveau.section.source": "魔源", + "ars_nouveau.section.spell_casting": "施法", + "ars_nouveau.sensor.on_cast": "模式:施放时", + "ars_nouveau.sensor.on_resolve": "模式:产生效果时", + "ars_nouveau.sensor.set_spell": "感测器现在只会由该法术触发。", + "ars_nouveau.set_spell": "法术已设置。", + "ars_nouveau.settings.summon_lily": "召唤Lily", + "ars_nouveau.settings.summon_nook": "召唤Nook", + "ars_nouveau.settings.title": "设置", + "ars_nouveau.settings.unsummon_lily": "收回Lily", + "ars_nouveau.settings.unsummon_nook": "收回Nook", + "ars_nouveau.shapers_focus.blocks": "以方块为目标", + "ars_nouveau.shapers_focus.entities": "以实体为目标", + "ars_nouveau.shapers_focus.examples": "法术示例", + "ars_nouveau.shapers_focus.tooltip": "可用于制造方块。", + "ars_nouveau.shift_back": "Shift点击以回到主页", + "ars_nouveau.shift_delete": "Shift点击以移除", + "ars_nouveau.sifting": "筛滤", + "ars_nouveau.slots_armor": "纤维槽和它的等级", + "ars_nouveau.sound.default_family": "默认", + "ars_nouveau.sound.empty": "静音", + "ars_nouveau.sound.fire_family": "火焰类", + "ars_nouveau.sound.gaia_family": "大地类", + "ars_nouveau.sound.tempestry_family": "暴风类", + "ars_nouveau.sounds.pitch": "音调:", + "ars_nouveau.sounds.test": "测试", + "ars_nouveau.sounds.title": "法术声音", + "ars_nouveau.sounds.volume": "音量:", + "ars_nouveau.source": "魔源:%s", + "ars_nouveau.source_desc": "魔源可用于驱动仪式、召唤,以及机器。", + "ars_nouveau.source_jar.fullness": "充满程度:%d%%", + "ars_nouveau.spell.disabled": "此法术已在配置中禁用。", + "ars_nouveau.spell.no_mana": "魔力不足。", + "ars_nouveau.spell.validation.adding.action_augmentation_policy": "“%s”被“%s”增强的次数已达上限。", + "ars_nouveau.spell.validation.adding.action_augmentation_policy.zero": "“%s”不可由“%s”增强。", + "ars_nouveau.spell.validation.adding.augment_compatibility": "“%s”不能由“%s”增强。", + "ars_nouveau.spell.validation.adding.glyph_occurrences_policy": "“%s”的出现次数已经达到上限。", + "ars_nouveau.spell.validation.adding.glyph_occurrences_reset_policy": "加入此魔符前需先使用“重置”。“%s”的出现次数已经达到上限。", + "ars_nouveau.spell.validation.adding.glyph_tier": "“%s”对你当前的法术书来说太过强大了。", + "ars_nouveau.spell.validation.adding.invalid_combination_policy": "“%s”无法与“%s”组合使用", + "ars_nouveau.spell.validation.adding.invalid_combination_reset_policy": "组合使用“%s”和“%s”时必须借助“重置”。", + "ars_nouveau.spell.validation.adding.max_one_cast_method": "该法术已经有一个形态魔符了。", + "ars_nouveau.spell.validation.adding.non_empty_spell": "法术不可为空。", + "ars_nouveau.spell.validation.adding.starting_cast_method": "法术必须以形态魔符起始。", + "ars_nouveau.spell.validation.crafting.invalid": "法术的构成存在问题。", + "ars_nouveau.spell.validation.crafting.invalid_glyphs": "法术中一个或多个魔符无效。", + "ars_nouveau.spell.validation.exists.action_augmentation_policy": "“%s”被“%s”增强的次数过多。", + "ars_nouveau.spell.validation.exists.action_augmentation_policy.zero": "“%s”不可由“%s”增强。", + "ars_nouveau.spell.validation.exists.augment_compatibility": "“%s”不能由“%s”增强。", + "ars_nouveau.spell.validation.exists.glyph_occurrences_policy": "“%s”出现次数过多。", + "ars_nouveau.spell.validation.exists.glyph_occurrences_reset_policy": "“%s”出现次数过多。加入“%s”前需先使用“重置”。", + "ars_nouveau.spell.validation.exists.glyph_tier": "“%s”对你当前的法术书来说太过强大了。", + "ars_nouveau.spell.validation.exists.invalid_combination_policy": "“%s”无法与“%s”组合使用", + "ars_nouveau.spell.validation.exists.invalid_combination_reset_policy": "组合使用“%s”和“%s”时必须借助“重置”。", + "ars_nouveau.spell.validation.exists.max_one_cast_method": "法术中存在一个多余的形态魔符:“%s”", + "ars_nouveau.spell.validation.exists.non_empty_spell": "法术不可为空。", + "ars_nouveau.spell.validation.exists.starting_cast_method": "法术未以形态魔符起始。", + "ars_nouveau.spell_arrow.desc": "配合巫师之弓使用时,增强其中法术。", + "ars_nouveau.spell_book.copied": "已将%d个新魔符复制到法术书。", + "ars_nouveau.spell_book.craft": "按下%s快速制作法术", + "ars_nouveau.spell_book.create_mode": "法术制作模式", + "ars_nouveau.spell_book.select": "按下%s快速选择法术", + "ars_nouveau.spell_book_gui.augment": "增强", + "ars_nouveau.spell_book_gui.clear": "清空", + "ars_nouveau.spell_book_gui.close": "关闭", + "ars_nouveau.spell_book_gui.create": "制作", + "ars_nouveau.spell_book_gui.dispel": "召回", + "ars_nouveau.spell_book_gui.effect": "效果", + "ars_nouveau.spell_book_gui.familiar": "使魔", + "ars_nouveau.spell_book_gui.form": "形态", + "ars_nouveau.spell_book_gui.search": "搜索", + "ars_nouveau.spell_book_gui.select": "选择", + "ars_nouveau.spell_book_gui.spell_name": "法术名", + "ars_nouveau.spell_hidden": "法术已隐藏。", + "ars_nouveau.spell_hud.crafting_mode": "法术制作模式", + "ars_nouveau.spell_parchment.inscribed": "法术已抄写。", + "ars_nouveau.spell_parchment.no_spell": "请先在法术书中选择一个法术。", + "ars_nouveau.spell_schools": "法术学派", + "ars_nouveau.spell_set": "法术已设置。", + "ars_nouveau.spell_tier": "等级:%s", + "ars_nouveau.spell_tier.1": "一", + "ars_nouveau.spell_tier.2": "二", + "ars_nouveau.spell_tier.3": "三", + "ars_nouveau.spell_turret.casting": "当前法术:", + "ars_nouveau.spell_write.book_desc": "接受带有反应魔咒的物品", + "ars_nouveau.starbuncle.blacklist": "黑名单:", + "ars_nouveau.starbuncle.cleared": "任务已清除。", + "ars_nouveau.starbuncle.default_behavior": "星宝石兽现在会运送物品!", + "ars_nouveau.starbuncle.path": "星宝石兽会倾向于走在这种方块上面。", + "ars_nouveau.starbuncle.pathing": "倾向于行走在%s上。", + "ars_nouveau.starbuncle.potion_behavior_set": "星宝石兽现在会运送药水!", + "ars_nouveau.starbuncle.potion_from": "星宝石兽会从这个药水罐中取出药水。", + "ars_nouveau.starbuncle.potion_to": "星宝石兽会向这个药水罐存放药水。", + "ars_nouveau.starbuncle.set_bed": "床铺已设置。", + "ars_nouveau.starbuncle.store": "星宝石兽会向这里存放物品。", + "ars_nouveau.starbuncle.storing": "正在向%d个位置存放物品", + "ars_nouveau.starbuncle.storing_potions": "正在向%d个位置存放药水", + "ars_nouveau.starbuncle.take": "星宝石兽会从这个容器中取出物品。", + "ars_nouveau.starbuncle.taking": "正在从%d个位置取出物品", + "ars_nouveau.starbuncle.taking_potions": "正在从%d个位置取出药水", + "ars_nouveau.starbuncle.whitelist": "白名单:", + "ars_nouveau.starbuncle_bed": "休息", + "ars_nouveau.starbuncle_stacking": "星宝石堆叠", + "ars_nouveau.storage": "进阶用法", + "ars_nouveau.storage.from_set": "容器已添加。", + "ars_nouveau.storage.inv_too_far": "容器必须位于%s格内。", + "ars_nouveau.storage.lectern_chained": "连接至X:%s Y:%s Z:%s", + "ars_nouveau.storage.lectern_too_far": "讲台必须位于%s格内。", + "ars_nouveau.storage.no_tile": "容器无效。", + "ars_nouveau.storage.not_lectern": "连接至另一个讲台以连通视图。", + "ars_nouveau.storage.num_bookwyrms": "%s只书龙", + "ars_nouveau.storage.num_connected": "%s个相连的容器", + "ars_nouveau.storage.removed": "容器已移除。", + "ars_nouveau.storage.too_many": "容器数量已达上限。添加更多书龙以增加上限。", + "ars_nouveau.storage_lectern": "存储讲台", + "ars_nouveau.storage_performance": "性能", + "ars_nouveau.storage_tabs": "存储标签页", + "ars_nouveau.store": "通过我们的Redbubble商店支持新生魔艺!来一份最新的召唤物主题商品,包括贴纸、马克杯,还有更多!", + "ars_nouveau.store_text": "前往Redbubble购物!", + "ars_nouveau.summon_bed": "魔花床", + "ars_nouveau.summoning": "召唤", + "ars_nouveau.sword.invalid": "无效法术。巫师之剑只接受效果和增强构件,如“冻结 -> 延长时效”。", + "ars_nouveau.tablet_of": "%s之板", + "ars_nouveau.thread_layout": "纤维等级", + "ars_nouveau.thread_of": "%s之纤维", + "ars_nouveau.thread_tier": "%s级纤维槽", + "ars_nouveau.threads": "纤维槽", + "ars_nouveau.tier": "等级%s", + "ars_nouveau.tier.one": "1级", + "ars_nouveau.tier.three": "3级", + "ars_nouveau.tier.two": "2级", + "ars_nouveau.tier_1_spells": "1级魔符", + "ars_nouveau.tier_1_spells_desc": "初学者法术书可以施放的魔符。", + "ars_nouveau.tier_2_spells": "2级魔符", + "ars_nouveau.tier_2_spells_desc": "法师法术书可以施放的魔符。", + "ars_nouveau.tier_3_spells": "3级魔符", + "ars_nouveau.tier_3_spells_desc": "大法师法术书可以施放的魔符。", + "ars_nouveau.title.mob_jar": "功能", + "ars_nouveau.tooltip.alchemists_crown": "按下%s以打开药水圆盘菜单。", + "ars_nouveau.tooltip.bookwyrm": "对书与笔施展启蒙仪式获得。", + "ars_nouveau.tooltip.can_inscribe": "可在抄写台中抄入法术。", + "ars_nouveau.tooltip.conditions_unmet": "条件未满足", + "ars_nouveau.tooltip.consumed": "已消耗物品:", + "ars_nouveau.tooltip.dull": "一个平凡无趣的饰品,无法佩戴。用于进一步合成。", + "ars_nouveau.tooltip.exp_gem": "使用时获得经验。潜行可消耗整个堆叠。", + "ars_nouveau.tooltip.from_blank": "在抄写台中抄写空白羊皮纸获得。", + "ars_nouveau.tooltip.magebloom": "从附魔装置中合成的种子生长而来。", + "ars_nouveau.tooltip.running": "正在运行", + "ars_nouveau.tooltip.scryers_oculus": "当你凝视预言师之眼的时候,星宝石兽也在凝视你。", + "ars_nouveau.tooltip.too_many_animals": "附近的动物过多。", + "ars_nouveau.tooltip.turned_off": "已关闭", + "ars_nouveau.tooltip.waiting": "等待激活", + "ars_nouveau.totem_perk.active": "不死之纤维已激活。", + "ars_nouveau.totem_perk.trigger": "不死之纤维会在下一次睡眠后激活。", + "ars_nouveau.true": "是", + "ars_nouveau.turret.tooltip": "可旋转至面朝任意方向。先对炮塔使用支配之杖,再对目标方块使用。", + "ars_nouveau.unlocked": "已解锁", + "ars_nouveau.updated_codex": "你已为手抄本更新了%s个魔符。", + "ars_nouveau.wand.invalid": "无效法术。巫师之杖只接受效果和增强构件。", + "ars_nouveau.wand.spell_invalid": "无效法术。", + "ars_nouveau.warp_scroll.already_recorded": "此卷轴已经绑定到某位置了。", + "ars_nouveau.warp_scroll.disabled_warp_portal": "永久性折跃传送门目前已禁用", + "ars_nouveau.warp_scroll.inv_full": "你的物品栏空间不足。", + "ars_nouveau.warp_scroll.no_location": "潜行时使用以设置位置。", + "ars_nouveau.warp_scroll.recorded": "你的位置已记录到折跃卷轴。", + "ars_nouveau.warp_scroll.wrong_dim": "在其他维度使用这个卷轴不是个好主意。", + "ars_nouveau.weald_walker": "林地行者", + "ars_nouveau.weald_walker.home": "正在守护:%s", + "ars_nouveau.whirlisprig.ignore": "风转草会忽略这些物品。", + "ars_nouveau.whirlisprig.ignore_list": "已忽略:", + "ars_nouveau.whirlisprig.tooltip_content": "满意", + "ars_nouveau.whirlisprig.tooltip_extremely_happy": "极其开心", + "ars_nouveau.whirlisprig.tooltip_happy": "开心", + "ars_nouveau.whirlisprig.tooltip_mood": "心情:", + "ars_nouveau.whirlisprig.tooltip_unhappy": "非常不开心", + "ars_nouveau.whirlisprig.tooltip_very_happy": "非常开心", + "ars_nouveau.wilden": "荒野族裔", + "ars_nouveau.wixie.crafting": "正在合成:", + "ars_nouveau.wixie.has_wixie": "这个炼药锅已经有一只薇克精了。", + "ars_nouveau.wixie.need_mana": "需要魔源。", + "ars_nouveau.wixie.needs": "需要:", + "ars_nouveau.wixie.needs_storage": "需要:药水存储空间。", + "ars_nouveau.wixie.no_recipe": "找不到配方。", + "ars_nouveau.wixie.recipe_set": "在附近放置基座以执行合成配方。", + "ars_nouveau.wixie_cauldron.bound": "容器已绑定。", + "ars_nouveau.wixie_cauldron.cleared": "已清除绑定的容器。", + "ars_nouveau.wixie_cauldron.removed": "容器已移除。", + "ars_nouveau.wixie_familiar.applied": "薇克精应用了%s", + "arsnouveau.debug.log_created": "已创建日志文件:%s", + "attribute.name.ars_nouveau.mana_regen": "魔力恢复速度", + "attribute.name.ars_nouveau.max_mana": "最大魔力", + "biome.ars_nouveau.archwood_forest": "至高木森林", + "block.ars_nouveau.agronomic_sourcelink": "农艺魔源通道", + "block.ars_nouveau.alakarkinos_hat": "探宝蟹帽子", + "block.ars_nouveau.alchemical_sourcelink": "炼金魔源通道", + "block.ars_nouveau.alteration_table": "改衣台", + "block.ars_nouveau.arcane_core": "奥术核心", + "block.ars_nouveau.arcane_pedestal": "奥术基座", + "block.ars_nouveau.arcane_platform": "奥术台座", + "block.ars_nouveau.archwood_button": "至高木按钮", + "block.ars_nouveau.archwood_chest": "至高木箱子", + "block.ars_nouveau.archwood_door": "至高木门", + "block.ars_nouveau.archwood_fence": "至高木栅栏", + "block.ars_nouveau.archwood_fence_gate": "至高木栅栏门", + "block.ars_nouveau.archwood_grate": "至高木栅板", + "block.ars_nouveau.archwood_planks": "至高木木板", + "block.ars_nouveau.archwood_pressure_plate": "至高木压力板", + "block.ars_nouveau.archwood_sconce": "至高木魔光烛台", + "block.ars_nouveau.archwood_slab": "至高木台阶", + "block.ars_nouveau.archwood_stairs": "至高木楼梯", + "block.ars_nouveau.archwood_trapdoor": "至高木活板门", + "block.ars_nouveau.banner.abjuration": "防护学派", + "block.ars_nouveau.banner.air": "气元素学派", + "block.ars_nouveau.banner.conjuration": "召唤学派", + "block.ars_nouveau.banner.earth": "土元素学派", + "block.ars_nouveau.banner.fire": "火元素学派", + "block.ars_nouveau.banner.manipulation": "操纵学派", + "block.ars_nouveau.banner.water": "水元素学派", + "block.ars_nouveau.basic_spell_turret": "基础法术炮塔", + "block.ars_nouveau.bastion_pod": "堡垒果", + "block.ars_nouveau.blue_archwood_leaves": "奔流至高木树叶", + "block.ars_nouveau.blue_archwood_log": "奔流至高木原木", + "block.ars_nouveau.blue_archwood_sapling": "奔流至高木树苗", + "block.ars_nouveau.blue_archwood_wood": "奔流至高木", + "block.ars_nouveau.blue_sbed": "蓝色魔花床", + "block.ars_nouveau.bombegranate_pod": "炸弹石榴", + "block.ars_nouveau.bookwyrm_lectern": "书龙讲台", + "block.ars_nouveau.brazier_relay": "仪式火盆中转器", + "block.ars_nouveau.creative_source_jar": "创造魔源罐", + "block.ars_nouveau.drygmy_stone": "德格米石阵", + "block.ars_nouveau.enchanting_apparatus": "附魔装置", + "block.ars_nouveau.falseweave": "虚幻编织块", + "block.ars_nouveau.frostaya_pod": "霜木瓜", + "block.ars_nouveau.ghostweave": "幽魂编织块", + "block.ars_nouveau.gilded_sourcestone_alternating": "镶金魔源石:交替", + "block.ars_nouveau.gilded_sourcestone_alternating_slab": "镶金魔源石:交替台阶", + "block.ars_nouveau.gilded_sourcestone_alternating_stairs": "镶金魔源石:交替楼梯", + "block.ars_nouveau.gilded_sourcestone_basketweave": "镶金魔源石:网篮", + "block.ars_nouveau.gilded_sourcestone_basketweave_slab": "镶金魔源石:网篮台阶", + "block.ars_nouveau.gilded_sourcestone_basketweave_stairs": "镶金魔源石:网篮楼梯", + "block.ars_nouveau.gilded_sourcestone_large_bricks": "镶金魔源石:大砖块", + "block.ars_nouveau.gilded_sourcestone_large_bricks_slab": "镶金魔源石:大砖块台阶", + "block.ars_nouveau.gilded_sourcestone_large_bricks_stairs": "镶金魔源石:大砖块楼梯", + "block.ars_nouveau.gilded_sourcestone_mosaic": "镶金魔源石:马赛克", + "block.ars_nouveau.gilded_sourcestone_mosaic_slab": "镶金魔源石:马赛克台阶", + "block.ars_nouveau.gilded_sourcestone_mosaic_stairs": "镶金魔源石:马赛克楼梯", + "block.ars_nouveau.gilded_sourcestone_small_bricks": "镶金魔源石:小砖块", + "block.ars_nouveau.gilded_sourcestone_small_bricks_slab": "镶金魔源石:小砖块台阶", + "block.ars_nouveau.gilded_sourcestone_small_bricks_stairs": "镶金魔源石:小砖块楼梯", + "block.ars_nouveau.gold_grate": "金栅板", + "block.ars_nouveau.green_archwood_leaves": "繁茂至高木树叶", + "block.ars_nouveau.green_archwood_log": "繁茂至高木原木", + "block.ars_nouveau.green_archwood_sapling": "繁茂至高木树苗", + "block.ars_nouveau.green_archwood_wood": "繁茂至高木", + "block.ars_nouveau.green_sbed": "绿色魔花床", + "block.ars_nouveau.imbuement_chamber": "灌注室", + "block.ars_nouveau.intangible_air": "无形空气", + "block.ars_nouveau.item_detector": "展示盒", + "block.ars_nouveau.light_block": "魔光", + "block.ars_nouveau.mage_block": "法师方块", + "block.ars_nouveau.magebloom_block": "法师之花方块", + "block.ars_nouveau.magebloom_crop": "法师之花种子", + "block.ars_nouveau.magelight_torch": "魔光火把", + "block.ars_nouveau.magic_fire": "法师之火", + "block.ars_nouveau.mendosteen_pod": "门多山竹", + "block.ars_nouveau.mirrorweave": "镜像编织块", + "block.ars_nouveau.mob_jar": "收容罐", + "block.ars_nouveau.mycelial_sourcelink": "菌丝魔源通道", + "block.ars_nouveau.orange_sbed": "橙色魔花床", + "block.ars_nouveau.polished_sconce": "磨制魔源石魔光烛台", + "block.ars_nouveau.portal": "折跃传送门", + "block.ars_nouveau.potion_diffuser": "药水散布器", + "block.ars_nouveau.potion_jar": "药水罐", + "block.ars_nouveau.potion_melder": "药水混合器", + "block.ars_nouveau.purple_archwood_leaves": "恼人至高木树叶", + "block.ars_nouveau.purple_archwood_log": "恼人至高木原木", + "block.ars_nouveau.purple_archwood_sapling": "恼人至高木树苗", + "block.ars_nouveau.purple_archwood_wood": "恼人至高木", + "block.ars_nouveau.purple_sbed": "紫色魔花床", + "block.ars_nouveau.red_archwood_leaves": "烈焰至高木树叶", + "block.ars_nouveau.red_archwood_log": "烈焰至高木原木", + "block.ars_nouveau.red_archwood_sapling": "烈焰至高木树苗", + "block.ars_nouveau.red_archwood_wood": "烈焰至高木", + "block.ars_nouveau.red_sbed": "红色魔花床", + "block.ars_nouveau.redstone_air": "红石空气", + "block.ars_nouveau.redstone_relay": "红石中转器", + "block.ars_nouveau.relay": "魔源中转器", + "block.ars_nouveau.relay_collector": "魔源中转器:收集型", + "block.ars_nouveau.relay_deposit": "魔源中转器:存放型", + "block.ars_nouveau.relay_splitter": "魔源中转器:分流型", + "block.ars_nouveau.relay_warp": "魔源中转器:折跃型", + "block.ars_nouveau.repository": "仓库", + "block.ars_nouveau.repository_controller": "仓库目录", + "block.ars_nouveau.ritual_brazier": "仪式火盆", + "block.ars_nouveau.rotating_spell_turret": "全向法术炮塔", + "block.ars_nouveau.rune": "符文", + "block.ars_nouveau.sconce": "金魔光烛台", + "block.ars_nouveau.scribes_table": "抄写台", + "block.ars_nouveau.scryers_crystal": "预言师水晶", + "block.ars_nouveau.scryers_oculus": "预言师之眼", + "block.ars_nouveau.sky_block": "天空编织块", + "block.ars_nouveau.smooth_gilded_sourcestone_alternating": "平滑镶金魔源石:交替", + "block.ars_nouveau.smooth_gilded_sourcestone_alternating_slab": "平滑镶金魔源石:交替台阶", + "block.ars_nouveau.smooth_gilded_sourcestone_alternating_stairs": "平滑镶金魔源石:交替楼梯", + "block.ars_nouveau.smooth_gilded_sourcestone_basketweave": "平滑镶金魔源石:网篮", + "block.ars_nouveau.smooth_gilded_sourcestone_basketweave_slab": "平滑镶金魔源石:网篮台阶", + "block.ars_nouveau.smooth_gilded_sourcestone_basketweave_stairs": "平滑镶金魔源石:网篮楼梯", + "block.ars_nouveau.smooth_gilded_sourcestone_large_bricks": "平滑镶金魔源石:大砖块", + "block.ars_nouveau.smooth_gilded_sourcestone_large_bricks_slab": "平滑镶金魔源石:大砖块台阶", + "block.ars_nouveau.smooth_gilded_sourcestone_large_bricks_stairs": "平滑镶金魔源石:大砖块楼梯", + "block.ars_nouveau.smooth_gilded_sourcestone_mosaic": "平滑镶金魔源石:马赛克", + "block.ars_nouveau.smooth_gilded_sourcestone_mosaic_slab": "平滑镶金魔源石:马赛克台阶", + "block.ars_nouveau.smooth_gilded_sourcestone_mosaic_stairs": "平滑镶金魔源石:马赛克楼梯", + "block.ars_nouveau.smooth_gilded_sourcestone_small_bricks": "平滑镶金魔源石:小砖块", + "block.ars_nouveau.smooth_gilded_sourcestone_small_bricks_slab": "平滑镶金魔源石:小砖块台阶", + "block.ars_nouveau.smooth_gilded_sourcestone_small_bricks_stairs": "平滑镶金魔源石:小砖块楼梯", + "block.ars_nouveau.smooth_sourcestone": "平滑魔源石", + "block.ars_nouveau.smooth_sourcestone_alternating": "平滑魔源石:交替", + "block.ars_nouveau.smooth_sourcestone_alternating_slab": "平滑魔源石:交替台阶", + "block.ars_nouveau.smooth_sourcestone_alternating_stairs": "平滑魔源石:交替楼梯", + "block.ars_nouveau.smooth_sourcestone_basketweave": "平滑魔源石:网篮", + "block.ars_nouveau.smooth_sourcestone_basketweave_slab": "平滑魔源石:网篮台阶", + "block.ars_nouveau.smooth_sourcestone_basketweave_stairs": "平滑魔源石:网篮楼梯", + "block.ars_nouveau.smooth_sourcestone_grate": "平滑魔源石栅板", + "block.ars_nouveau.smooth_sourcestone_large_bricks": "平滑魔源石:大砖块", + "block.ars_nouveau.smooth_sourcestone_large_bricks_slab": "平滑魔源石:大砖块台阶", + "block.ars_nouveau.smooth_sourcestone_large_bricks_stairs": "平滑魔源石:大砖块楼梯", + "block.ars_nouveau.smooth_sourcestone_mosaic": "平滑魔源石:马赛克", + "block.ars_nouveau.smooth_sourcestone_mosaic_slab": "平滑魔源石:马赛克台阶", + "block.ars_nouveau.smooth_sourcestone_mosaic_stairs": "平滑魔源石:马赛克楼梯", + "block.ars_nouveau.smooth_sourcestone_slab": "平滑魔源石台阶", + "block.ars_nouveau.smooth_sourcestone_small_bricks": "平滑魔源石:小砖块", + "block.ars_nouveau.smooth_sourcestone_small_bricks_slab": "平滑魔源石:小砖块台阶", + "block.ars_nouveau.smooth_sourcestone_small_bricks_stairs": "平滑魔源石:小砖块楼梯", + "block.ars_nouveau.smooth_sourcestone_stairs": "平滑魔源石楼梯", + "block.ars_nouveau.source_gem_block": "魔源宝石块", + "block.ars_nouveau.source_jar": "魔源罐", + "block.ars_nouveau.source_lamp": "魔源宝石灯", + "block.ars_nouveau.sourceberry_bush": "魔源浆果", + "block.ars_nouveau.sourceberry_sack": "袋装魔源浆果", + "block.ars_nouveau.sourcestone": "魔源石", + "block.ars_nouveau.sourcestone_alternating": "魔源石:交替", + "block.ars_nouveau.sourcestone_alternating_slab": "魔源石:交替台阶", + "block.ars_nouveau.sourcestone_alternating_stairs": "魔源石:交替楼梯", + "block.ars_nouveau.sourcestone_basketweave": "魔源石:网篮", + "block.ars_nouveau.sourcestone_basketweave_slab": "魔源石:网篮台阶", + "block.ars_nouveau.sourcestone_basketweave_stairs": "魔源石:网篮楼梯", + "block.ars_nouveau.sourcestone_grate": "魔源石栅板", + "block.ars_nouveau.sourcestone_large_bricks": "魔源石:大砖块", + "block.ars_nouveau.sourcestone_large_bricks_slab": "魔源石:大砖块台阶", + "block.ars_nouveau.sourcestone_large_bricks_stairs": "魔源石:大砖块楼梯", + "block.ars_nouveau.sourcestone_mosaic": "魔源石:马赛克", + "block.ars_nouveau.sourcestone_mosaic_slab": "魔源石:马赛克台阶", + "block.ars_nouveau.sourcestone_mosaic_stairs": "魔源石:马赛克楼梯", + "block.ars_nouveau.sourcestone_sconce": "魔源石魔光烛台", + "block.ars_nouveau.sourcestone_slab": "魔源石台阶", + "block.ars_nouveau.sourcestone_small_bricks": "魔源石:小砖块", + "block.ars_nouveau.sourcestone_small_bricks_slab": "魔源石:小砖块台阶", + "block.ars_nouveau.sourcestone_small_bricks_stairs": "魔源石:小砖块楼梯", + "block.ars_nouveau.sourcestone_stairs": "魔源石楼梯", + "block.ars_nouveau.spell_prism": "法术棱镜", + "block.ars_nouveau.spell_sensor": "法术感测器", + "block.ars_nouveau.spell_turret": "附魔法术炮塔", + "block.ars_nouveau.storage_lectern": "存储讲台", + "block.ars_nouveau.stripped_blue_archwood_log": "去皮奔流至高木原木", + "block.ars_nouveau.stripped_blue_archwood_wood": "去皮奔流至高木", + "block.ars_nouveau.stripped_green_archwood_log": "去皮繁茂至高木原木", + "block.ars_nouveau.stripped_green_archwood_wood": "去皮繁茂至高木", + "block.ars_nouveau.stripped_purple_archwood_log": "去皮恼人至高木原木", + "block.ars_nouveau.stripped_purple_archwood_wood": "去皮恼人至高木", + "block.ars_nouveau.stripped_red_archwood_log": "去皮烈焰至高木原木", + "block.ars_nouveau.stripped_red_archwood_wood": "去皮烈焰至高木", + "block.ars_nouveau.temporary_light_block": "会消失的魔光", + "block.ars_nouveau.timer_spell_turret": "定时法术炮塔", + "block.ars_nouveau.vitalic_sourcelink": "生死魔源通道", + "block.ars_nouveau.void_prism": "虚空棱镜", + "block.ars_nouveau.volcanic_sourcelink": "火山魔源通道", + "block.ars_nouveau.warding_stone": "守护之石", + "block.ars_nouveau.whirlisprig_flower": "风转草之花", + "block.ars_nouveau.wixie_cauldron": "薇克精炼药锅", + "block.ars_nouveau.yellow_sbed": "黄色魔花床", + "config.jade.plugin_ars_nouveau.mob_jar": "生物罐", + "curios.identifier.an_focus": "法术核心", + "death.attack.an_enchantedBlock": "%1$s被%2$s的魔法方块压扁了", + "death.attack.freeze.item": "%1$s被%2$s用%3$冻死了", + "death.attack.sourceberry_bush": "%1$s被魔源浆果丛刺死了", + "death.attack.sourceberry_bush.player": "%1$s在试图逃离%2$s时被魔源浆果丛刺死了", + "effect.ars_nouveau.blasting": "爆炸", + "effect.ars_nouveau.blasting.desc": "效果结束时令受影响实体爆炸。", + "effect.ars_nouveau.bounce": "弹性", + "effect.ars_nouveau.bounce.desc": "受影响实体会从各类固体表面弹起。", + "effect.ars_nouveau.flight": "飞行", + "effect.ars_nouveau.flight.desc": "允许玩家飞行。", + "effect.ars_nouveau.freezing": "冰冻", + "effect.ars_nouveau.freezing.desc": "随时间冰冻受影响实体。", + "effect.ars_nouveau.glide": "滑翔", + "effect.ars_nouveau.glide.desc": "允许玩家滑翔,如同穿戴鞘翅一样。", + "effect.ars_nouveau.gravity": "重力", + "effect.ars_nouveau.gravity.desc": "使得受影响实体迅速下落。", + "effect.ars_nouveau.hex": "脆弱诅咒", + "effect.ars_nouveau.hex.desc": "增加所受的中毒和非玩家来源的伤害。", + "effect.ars_nouveau.immolate": "焚祭", + "effect.ars_nouveau.immolate.desc": "增强火焰类法术。", + "effect.ars_nouveau.looting": "德格米的祝福", + "effect.ars_nouveau.looting.desc": "增加生物战利品的掉落量。", + "effect.ars_nouveau.magic_find": "探测魔法", + "effect.ars_nouveau.magic_find.desc": "使得附近的魔法实体发光。", + "effect.ars_nouveau.mana_regen": "魔力再生", + "effect.ars_nouveau.mana_regen.desc": "增加魔力恢复速度。", + "effect.ars_nouveau.recovery": "康复", + "effect.ars_nouveau.recovery.desc": "增加所有来源的治疗量。", + "effect.ars_nouveau.scrying": "探知", + "effect.ars_nouveau.scrying.desc": "揭示你附近的某些方块。", + "effect.ars_nouveau.shielding": "护盾", + "effect.ars_nouveau.shielding.desc": "减少所受的伤害量。", + "effect.ars_nouveau.shocked": "触电", + "effect.ars_nouveau.shocked.desc": "增加所受来自闪电的伤害。", + "effect.ars_nouveau.snared": "禁锢", + "effect.ars_nouveau.snared.desc": "阻止受影响实体移动。", + "effect.ars_nouveau.soaked": "浸湿", + "effect.ars_nouveau.soaked.desc": "打湿目标,阻止其着火,并触发类似身处雨水中的效果。", + "effect.ars_nouveau.spell_damage": "法术伤害提升", + "effect.ars_nouveau.spell_damage.desc": "增加法术造成的伤害。", + "effect.ars_nouveau.summoning_sickness": "召唤失调", + "effect.ars_nouveau.summoning_sickness.desc": "短时间内阻止施放召唤生物类法术。", + "emi.category.ars_nouveau.alakarkinos": "探宝蟹转化", + "emi.category.ars_nouveau.apparatus_enchanting": "附魔", + "emi.category.ars_nouveau.armor_upgrade": "魔法盔甲升级", + "emi.category.ars_nouveau.budding_conversion": "紫晶傀儡转化", + "emi.category.ars_nouveau.crush": "粉碎之魔符", + "emi.category.ars_nouveau.enchanting_apparatus": "附魔装置", + "emi.category.ars_nouveau.glyph_recipe": "抄写台", + "emi.category.ars_nouveau.imbuement": "灌注室", + "emi.category.ars_nouveau.scry_ritual": "探知仪式", + "enchantment.ars_nouveau.mana_boost": "魔力提升", + "enchantment.ars_nouveau.mana_boost.desc": "增加玩家的最大魔力。", + "enchantment.ars_nouveau.mana_regen": "魔力再生", + "enchantment.ars_nouveau.mana_regen.desc": "增加玩家的魔力恢复速度。", + "enchantment.ars_nouveau.reactive": "反应", + "enchantment.ars_nouveau.reactive.desc": "使用工具或受到伤害时有概率施放其中法术。", + "entity.ars_nouveau.alakarkinos": "探宝蟹", + "entity.ars_nouveau.ally_vex": "被召唤的恼鬼", + "entity.ars_nouveau.amethyst_golem": "紫晶傀儡", + "entity.ars_nouveau.an_lightning": "闪电", + "entity.ars_nouveau.animated_block": "活化的方块", + "entity.ars_nouveau.animated_head": "活化的头颅", + "entity.ars_nouveau.arcing_spell_proj": "弧线法术弹射物", + "entity.ars_nouveau.blazing_weald_walker": "烈焰林地行者", + "entity.ars_nouveau.bookwyrm": "书龙", + "entity.ars_nouveau.bubble": "泡泡", + "entity.ars_nouveau.cascading_weald_walker": "奔流林地行者", + "entity.ars_nouveau.drygmy": "德格米", + "entity.ars_nouveau.dummy": "诱饵", + "entity.ars_nouveau.enchanted_falling_block": "附魔的下落方块", + "entity.ars_nouveau.enchanted_head_block": "附魔的下落方块", + "entity.ars_nouveau.enchanted_mage_block": "附魔的下落方块", + "entity.ars_nouveau.familiar_amethyst_golem": "紫晶傀儡使魔", + "entity.ars_nouveau.familiar_bookwyrm": "书龙使魔", + "entity.ars_nouveau.familiar_drygmy": "德格米使魔", + "entity.ars_nouveau.familiar_jabberwog": "炸脖兽使魔", + "entity.ars_nouveau.familiar_starbuncle": "星宝石兽使魔", + "entity.ars_nouveau.familiar_whirlisprig": "风转草使魔", + "entity.ars_nouveau.familiar_wixie": "薇克精使魔", + "entity.ars_nouveau.fangs": "尖牙", + "entity.ars_nouveau.flourishing_weald_walker": "繁茂林地行者", + "entity.ars_nouveau.flying_item": "飞行的物品", + "entity.ars_nouveau.follow_proj": "弹射物", + "entity.ars_nouveau.gift_starby": "星宝石兽", + "entity.ars_nouveau.homing_spell_proj": "追踪法术弹射物", + "entity.ars_nouveau.lily": "Lily", + "entity.ars_nouveau.linger": "滞留", + "entity.ars_nouveau.nook": "Nook", + "entity.ars_nouveau.orbit": "环绕之球", + "entity.ars_nouveau.ritual": "仪式", + "entity.ars_nouveau.scryer_camera": "预言师镜头", + "entity.ars_nouveau.spell_arrow": "法术箭", + "entity.ars_nouveau.spell_proj": "法术弹射物", + "entity.ars_nouveau.spike": "奇美拉之刺", + "entity.ars_nouveau.starbuncle": "星宝石兽", + "entity.ars_nouveau.summon_horse": "被召唤的马", + "entity.ars_nouveau.summon_skeleton": "被召唤的骷髅", + "entity.ars_nouveau.summon_wolf": "被召唤的狼", + "entity.ars_nouveau.vexing_weald_walker": "恼人林地行者", + "entity.ars_nouveau.whirlisprig": "风转草", + "entity.ars_nouveau.wilden_boss": "荒野奇美拉", + "entity.ars_nouveau.wilden_guardian": "荒野守卫者", + "entity.ars_nouveau.wilden_hunter": "荒野猎手", + "entity.ars_nouveau.wilden_stalker": "荒野伏击者", + "entity.ars_nouveau.wixie": "薇克精", + "entity.minecraft.villager.ars_nouveau.shady_wizard": "可疑的巫师", + "entity.minecraft.villager.shady_wizard": "可疑的巫师", + "item.ars_nouveau.abjuration_essence": "防护之精华", + "item.ars_nouveau.air_essence": "气之精华", + "item.ars_nouveau.alakarkinos_charm": "探宝蟹护符", + "item.ars_nouveau.alakarkinos_se": "探宝蟹刷怪蛋", + "item.ars_nouveau.alakarkinos_token": "探宝蟹信物", + "item.ars_nouveau.alchemists_crown": "炼金术士之冠", + "item.ars_nouveau.allow_scroll": "物品卷轴:允许", + "item.ars_nouveau.amethyst_golem_charm": "紫晶傀儡护符", + "item.ars_nouveau.amplify_arrow": "增强箭:强化", + "item.ars_nouveau.amulet_of_mana_boost": "魔力提升护身符", + "item.ars_nouveau.amulet_of_mana_regen": "魔力再生护身符", + "item.ars_nouveau.annotated_codex": "注解手抄本", + "item.ars_nouveau.apprentice_spell_book": "法师法术书", + "item.ars_nouveau.arcanist_boots": "秘术师长靴", + "item.ars_nouveau.arcanist_hood": "秘术师帽子", + "item.ars_nouveau.arcanist_leggings": "秘术师裤子", + "item.ars_nouveau.arcanist_robes": "秘术师长袍", + "item.ars_nouveau.archmage_spell_book": "大法师法术书", + "item.ars_nouveau.bastion_pod": "堡垒果", + "item.ars_nouveau.battlemage_boots": "战法师靴子", + "item.ars_nouveau.battlemage_hood": "战法师兜帽", + "item.ars_nouveau.battlemage_leggings": "战法师护胫", + "item.ars_nouveau.battlemage_robes": "战法师软甲", + "item.ars_nouveau.belt_of_levitation": "浮空腰带", + "item.ars_nouveau.belt_of_unstable_gifts": "不稳定礼物腰带", + "item.ars_nouveau.blank_glyph": "空白魔符", + "item.ars_nouveau.blank_parchment": "空白羊皮纸", + "item.ars_nouveau.blank_thread": "空白纤维", + "item.ars_nouveau.blaze_fiber": "烈焰纤维", + "item.ars_nouveau.bombegranate_pod": "炸弹石榴", + "item.ars_nouveau.bookwyrm_charm": "书龙护符", + "item.ars_nouveau.caster_tome": "施法者卷册", + "item.ars_nouveau.conjuration_essence": "召唤之精华", + "item.ars_nouveau.creative_spell_book": "创造法术书", + "item.ars_nouveau.debug": "新生魔艺调试器", + "item.ars_nouveau.deny_scroll": "物品卷轴:禁止", + "item.ars_nouveau.dominion_wand": "支配之杖", + "item.ars_nouveau.dominion_wand.strict": "支配之杖(严格模式)", + "item.ars_nouveau.dowsing_rod": "占卜杖", + "item.ars_nouveau.drygmy_charm": "德格米护符", + "item.ars_nouveau.drygmy_se": "德格米刷怪蛋", + "item.ars_nouveau.drygmy_shard": "德格米信物", + "item.ars_nouveau.dull_trinket": "无趣饰品", + "item.ars_nouveau.earth_essence": "土之精华", + "item.ars_nouveau.enchanters_eye": "巫师之眼", + "item.ars_nouveau.enchanters_fishing_rod": "巫师钓鱼竿", + "item.ars_nouveau.enchanters_gauntlet": "巫师护手", + "item.ars_nouveau.enchanters_mirror": "巫师之镜", + "item.ars_nouveau.enchanters_shield": "巫师之盾", + "item.ars_nouveau.enchanters_sword": "巫师之剑", + "item.ars_nouveau.end_fiber": "末地纤维", + "item.ars_nouveau.experience_gem": "经验宝石", + "item.ars_nouveau.familiar_amethyst_golem": "紫晶傀儡", + "item.ars_nouveau.familiar_bookwyrm": "书龙", + "item.ars_nouveau.familiar_drygmy": "德格米", + "item.ars_nouveau.familiar_starbuncle": "星宝石兽", + "item.ars_nouveau.familiar_whirlisprig": "风转草", + "item.ars_nouveau.familiar_wixie": "薇克精", + "item.ars_nouveau.fire_essence": "火之精华", + "item.ars_nouveau.frostaya_pod": "霜木瓜", + "item.ars_nouveau.greater_discount_ring": "高等节魔之戒", + "item.ars_nouveau.greater_experience_gem": "高等经验宝石", + "item.ars_nouveau.jar_of_light": "光之瓶", + "item.ars_nouveau.jump_ring": "跳跃之戒", + "item.ars_nouveau.lesser_discount_ring": "初等节魔之戒", + "item.ars_nouveau.lingering_flask_cannon": "滞留型烧杯加农炮", + "item.ars_nouveau.magebloom": "法师之花", + "item.ars_nouveau.magebloom_fiber": "法师之花纤维", + "item.ars_nouveau.magic_clay": "魔法黏土", + "item.ars_nouveau.manipulation_essence": "操纵之精华", + "item.ars_nouveau.marvelous_clay": "非凡黏土", + "item.ars_nouveau.mendosteen_pod": "门多山竹", + "item.ars_nouveau.mimic_scroll": "模仿卷轴", + "item.ars_nouveau.mundane_belt": "平凡腰带", + "item.ars_nouveau.music_disc_aria_biblio": "音乐唱片", + "item.ars_nouveau.music_disc_firel_the_wild_hunt": "音乐唱片", + "item.ars_nouveau.music_disc_thistle_the_sound_of_glass": "音乐唱片", + "item.ars_nouveau.mythical_clay": "神秘黏土", + "item.ars_nouveau.novice_spell_book": "初学者法术书", + "item.ars_nouveau.pierce_arrow": "增强箭:穿透", + "item.ars_nouveau.potion_flask": "药水烧瓶", + "item.ars_nouveau.potion_flask_amplify": "药水烧瓶:强化", + "item.ars_nouveau.potion_flask_extend_time": "药水烧瓶:延长时效", + "item.ars_nouveau.ring_of_amplify": "强化之戒", + "item.ars_nouveau.ring_of_greater_discount": "高等节魔之戒", + "item.ars_nouveau.ring_of_lesser_discount": "初等节魔之戒", + "item.ars_nouveau.ring_of_potential": "潜能之戒", + "item.ars_nouveau.ritual_animal_summon": "动物召唤", + "item.ars_nouveau.ritual_awakening": "启蒙", + "item.ars_nouveau.ritual_binding": "绑定", + "item.ars_nouveau.ritual_burrowing": "掘穴", + "item.ars_nouveau.ritual_challenge": "挑战", + "item.ars_nouveau.ritual_cloudshaping": "塑云", + "item.ars_nouveau.ritual_conjure_island_desert": "沙漠空岛构筑", + "item.ars_nouveau.ritual_conjure_island_plains": "平原空岛构筑", + "item.ars_nouveau.ritual_containment": "收容", + "item.ars_nouveau.ritual_disintegration": "解离", + "item.ars_nouveau.ritual_fertility": "生育", + "item.ars_nouveau.ritual_flight": "飞行", + "item.ars_nouveau.ritual_flowering": "盛开", + "item.ars_nouveau.ritual_forestation": "造林", + "item.ars_nouveau.ritual_gravity": "重力", + "item.ars_nouveau.ritual_harvest": "收获", + "item.ars_nouveau.ritual_moonfall": "落月", + "item.ars_nouveau.ritual_overgrowth": "繁茂", + "item.ars_nouveau.ritual_restoration": "复原", + "item.ars_nouveau.ritual_sanctuary": "避难所", + "item.ars_nouveau.ritual_scrying": "探知", + "item.ars_nouveau.ritual_sunrise": "升阳", + "item.ars_nouveau.ritual_warping": "折跃", + "item.ars_nouveau.ritual_wilden_summon": "荒野召唤", + "item.ars_nouveau.runic_chalk": "符文粉笔", + "item.ars_nouveau.scryer_scroll": "预言师卷轴", + "item.ars_nouveau.shapers_focus": "方块塑形之核心", + "item.ars_nouveau.sorcerer_boots": "术士护足", + "item.ars_nouveau.sorcerer_hood": "术士衣领", + "item.ars_nouveau.sorcerer_leggings": "术士护腿", + "item.ars_nouveau.sorcerer_robes": "术士宽袍", + "item.ars_nouveau.source_berry_pie": "魔源浆果派", + "item.ars_nouveau.source_berry_roll": "魔源浆果卷", + "item.ars_nouveau.source_gem": "魔源宝石", + "item.ars_nouveau.spell_bow": "巫师之弓", + "item.ars_nouveau.spell_crossbow": "巫师之弩", + "item.ars_nouveau.spell_parchment": "法术羊皮纸", + "item.ars_nouveau.splash_flask_cannon": "喷溅型烧杯加农炮", + "item.ars_nouveau.split_arrow": "增强箭:分裂", + "item.ars_nouveau.stable_warp_scroll": "稳定化折跃卷轴", + "item.ars_nouveau.starbuncle_charm": "星宝石兽护符", + "item.ars_nouveau.starbuncle_se": "星宝石兽刷怪蛋", + "item.ars_nouveau.starbuncle_shades": "星宝石兽墨镜", + "item.ars_nouveau.starbuncle_shards": "星宝石兽信物", + "item.ars_nouveau.starby_gift": "星宝石兽的礼物", + "item.ars_nouveau.summon_focus": "召唤之核心", + "item.ars_nouveau.thread_amethyst_golem": "紫晶傀儡", + "item.ars_nouveau.thread_chilling": "寒冷", + "item.ars_nouveau.thread_depths": "深渊", + "item.ars_nouveau.thread_drygmy": "德格米", + "item.ars_nouveau.thread_feather": "羽落", + "item.ars_nouveau.thread_gliding": "滑翔", + "item.ars_nouveau.thread_heights": "高跳", + "item.ars_nouveau.thread_high_step": "高步", + "item.ars_nouveau.thread_immolation": "焚祭", + "item.ars_nouveau.thread_kindling": "薪火", + "item.ars_nouveau.thread_life_drain": "生命抽取", + "item.ars_nouveau.thread_magic_capacity": "魔法容量", + "item.ars_nouveau.thread_repairing": "修复", + "item.ars_nouveau.thread_spellpower": "法术强度", + "item.ars_nouveau.thread_starbuncle": "星宝石兽", + "item.ars_nouveau.thread_undying": "不死", + "item.ars_nouveau.thread_warding": "守护", + "item.ars_nouveau.thread_whirlisprig": "风转草", + "item.ars_nouveau.thread_wixie": "薇克精", + "item.ars_nouveau.void_jar": "湮灭之瓶", + "item.ars_nouveau.wand": "巫师之杖", + "item.ars_nouveau.warp_scroll": "折跃卷轴", + "item.ars_nouveau.water_essence": "水之精华", + "item.ars_nouveau.whirlisprig_charm": "风转草护符", + "item.ars_nouveau.whirlisprig_se": "风转草刷怪蛋", + "item.ars_nouveau.whirlisprig_shards": "风转草信物", + "item.ars_nouveau.wilden_guardian_se": "荒野守卫者刷怪蛋", + "item.ars_nouveau.wilden_horn": "荒野之角", + "item.ars_nouveau.wilden_hunter_se": "荒野猎手刷怪蛋", + "item.ars_nouveau.wilden_spike": "荒野尖刺", + "item.ars_nouveau.wilden_stalker_se": "荒野伏击者刷怪蛋", + "item.ars_nouveau.wilden_tribute": "荒野供物", + "item.ars_nouveau.wilden_wing": "荒野膜翼", + "item.ars_nouveau.wixie_charm": "薇克精护符", + "item.ars_nouveau.wixie_hat": "薇克精帽子", + "item.ars_nouveau.wixie_shards": "薇克精信物", + "item.ars_nouveau.worn_notebook": "残破的宝典", + "item.minecraft.lingering_potion.effect.blasting_potion": "滞留型爆炸药水", + "item.minecraft.lingering_potion.effect.blasting_potion_long": "滞留型爆炸药水", + "item.minecraft.lingering_potion.effect.blasting_potion_strong": "滞留型爆炸药水", + "item.minecraft.lingering_potion.effect.freezing_potion": "滞留型冰冻药水", + "item.minecraft.lingering_potion.effect.freezing_potion_long": "滞留型冰冻药水", + "item.minecraft.lingering_potion.effect.freezing_potion_strong": "滞留型冰冻药水", + "item.minecraft.lingering_potion.effect.mana_regen_potion": "滞留型魔力再生药水", + "item.minecraft.lingering_potion.effect.mana_regen_potion_long": "滞留型魔力再生药水", + "item.minecraft.lingering_potion.effect.mana_regen_potion_strong": "滞留型魔力再生药水", + "item.minecraft.lingering_potion.effect.recovery_potion": "滞留型康复药水", + "item.minecraft.lingering_potion.effect.recovery_potion_long": "滞留型康复药水", + "item.minecraft.lingering_potion.effect.recovery_potion_strong": "滞留型康复药水", + "item.minecraft.lingering_potion.effect.shielding_potion": "滞留型护盾药水", + "item.minecraft.lingering_potion.effect.shielding_potion_long": "滞留型护盾药水", + "item.minecraft.lingering_potion.effect.shielding_potion_strong": "滞留型护盾药水", + "item.minecraft.lingering_potion.effect.spell_damage_potion": "滞留型法术伤害药水", + "item.minecraft.lingering_potion.effect.spell_damage_potion_long": "滞留型法术伤害药水", + "item.minecraft.lingering_potion.effect.spell_damage_potion_strong": "滞留型法术伤害药水", + "item.minecraft.potion.effect.blasting_potion": "爆炸药水", + "item.minecraft.potion.effect.blasting_potion_long": "爆炸药水", + "item.minecraft.potion.effect.blasting_potion_strong": "爆炸药水", + "item.minecraft.potion.effect.freezing_potion": "冰冻药水", + "item.minecraft.potion.effect.freezing_potion_long": "冰冻药水", + "item.minecraft.potion.effect.freezing_potion_strong": "冰冻药水", + "item.minecraft.potion.effect.mana_regen_potion": "魔力再生药水", + "item.minecraft.potion.effect.mana_regen_potion_long": "魔力再生药水", + "item.minecraft.potion.effect.mana_regen_potion_strong": "魔力再生药水", + "item.minecraft.potion.effect.recovery_potion": "康复药水", + "item.minecraft.potion.effect.recovery_potion_long": "康复药水", + "item.minecraft.potion.effect.recovery_potion_strong": "康复药水", + "item.minecraft.potion.effect.shielding_potion": "护盾药水", + "item.minecraft.potion.effect.shielding_potion_long": "护盾药水", + "item.minecraft.potion.effect.shielding_potion_strong": "护盾药水", + "item.minecraft.potion.effect.spell_damage_potion": "法术伤害药水", + "item.minecraft.potion.effect.spell_damage_potion_long": "法术伤害药水", + "item.minecraft.potion.effect.spell_damage_potion_strong": "法术伤害药水", + "item.minecraft.splash_potion.effect.blasting_potion": "喷溅型爆炸药水", + "item.minecraft.splash_potion.effect.blasting_potion_long": "喷溅型爆炸药水", + "item.minecraft.splash_potion.effect.blasting_potion_strong": "喷溅型爆炸药水", + "item.minecraft.splash_potion.effect.freezing_potion": "喷溅型冰冻药水", + "item.minecraft.splash_potion.effect.freezing_potion_long": "喷溅型冰冻药水", + "item.minecraft.splash_potion.effect.freezing_potion_strong": "喷溅型冰冻药水", + "item.minecraft.splash_potion.effect.mana_regen_potion": "喷溅型魔力再生药水", + "item.minecraft.splash_potion.effect.mana_regen_potion_long": "喷溅型魔力再生药水", + "item.minecraft.splash_potion.effect.mana_regen_potion_strong": "喷溅型魔力再生药水", + "item.minecraft.splash_potion.effect.recovery_potion": "喷溅型康复药水", + "item.minecraft.splash_potion.effect.recovery_potion_long": "喷溅型康复药水", + "item.minecraft.splash_potion.effect.recovery_potion_strong": "喷溅型康复药水", + "item.minecraft.splash_potion.effect.shielding_potion": "喷溅型护盾药水", + "item.minecraft.splash_potion.effect.shielding_potion_long": "喷溅型护盾药水", + "item.minecraft.splash_potion.effect.shielding_potion_strong": "喷溅型护盾药水", + "item.minecraft.splash_potion.effect.spell_damage_potion": "喷溅型法术伤害药水", + "item.minecraft.splash_potion.effect.spell_damage_potion_long": "喷溅型法术伤害药水", + "item.minecraft.splash_potion.effect.spell_damage_potion_strong": "喷溅型法术伤害药水", + "item.minecraft.tipped_arrow.effect.blasting_potion": "爆炸之箭", + "item.minecraft.tipped_arrow.effect.blasting_potion_long": "爆炸之箭", + "item.minecraft.tipped_arrow.effect.blasting_potion_strong": "爆炸之箭", + "item.minecraft.tipped_arrow.effect.freezing_potion": "冰冻之箭", + "item.minecraft.tipped_arrow.effect.freezing_potion_long": "冰冻之箭", + "item.minecraft.tipped_arrow.effect.freezing_potion_strong": "冰冻之箭", + "item.minecraft.tipped_arrow.effect.mana_regen_potion": "魔力再生之箭", + "item.minecraft.tipped_arrow.effect.mana_regen_potion_long": "魔力再生之箭", + "item.minecraft.tipped_arrow.effect.mana_regen_potion_strong": "魔力再生之箭", + "item.minecraft.tipped_arrow.effect.recovery_potion": "康复之箭", + "item.minecraft.tipped_arrow.effect.recovery_potion_long": "康复之箭", + "item.minecraft.tipped_arrow.effect.recovery_potion_strong": "康复之箭", + "item.minecraft.tipped_arrow.effect.shielding_potion": "护盾之箭", + "item.minecraft.tipped_arrow.effect.shielding_potion_long": "护盾之箭", + "item.minecraft.tipped_arrow.effect.shielding_potion_strong": "护盾之箭", + "item.minecraft.tipped_arrow.effect.spell_damage_potion": "法术伤害之箭", + "item.minecraft.tipped_arrow.effect.spell_damage_potion_long": "法术伤害之箭", + "item.minecraft.tipped_arrow.effect.spell_damage_potion_strong": "法术伤害之箭", + "itemGroup.ars_glyphs": "新生魔艺丨魔符", + "itemGroup.ars_nouveau": "新生魔艺", + "jukebox_song.ars_nouveau.aria_biblio": "Firel - Aria Biblio", + "jukebox_song.ars_nouveau.firel_the_wild_hunt": "Firel - The Wild Hunt", + "jukebox_song.ars_nouveau.thistle_the_sound_of_glass": "Thistle - The Sound of Glass", + "key.ars_nouveau.familiar_toggle": "召唤/召回使魔", + "key.ars_nouveau.head_curio_hotkey": "头部饰品菜单", + "key.ars_nouveau.next_slot": "(法术书)下一栏", + "key.ars_nouveau.open_book": "(法术书)打开法术书", + "key.ars_nouveau.open_documentation": "打开说明文档", + "key.ars_nouveau.previous_slot": "(法术书)上一栏", + "key.ars_nouveau.qc1": "快速施法栏位01", + "key.ars_nouveau.qc10": "快速施法栏位10", + "key.ars_nouveau.qc2": "快速施法栏位02", + "key.ars_nouveau.qc3": "快速施法栏位03", + "key.ars_nouveau.qc4": "快速施法栏位04", + "key.ars_nouveau.qc5": "快速施法栏位05", + "key.ars_nouveau.qc6": "快速施法栏位06", + "key.ars_nouveau.qc7": "快速施法栏位07", + "key.ars_nouveau.qc8": "快速施法栏位08", + "key.ars_nouveau.qc9": "快速施法栏位09", + "key.ars_nouveau.selection_hud": "打开/关闭法术选取HUD", + "key.category.ars_nouveau.general": "新生魔艺", + "mob_jar.allay": "罐中的悦灵可以拾取和存放罐周围5格内的物品。给予悦灵物品可让其只拾取该物品。给予悦灵物品卷轴可让其拾取匹配该卷轴的物品。物品会存入罐旁的容器。悦灵也会遵守相邻容器的过滤器。", + "mob_jar.allay.title": "悦灵行为", + "mob_jar.armadillo": "偶尔会蜕下鳞甲。", + "mob_jar.breeze": "被红石激活时会发射风弹。", + "mob_jar.cat": "所有者在罐附近睡眠时会赠予礼物。所有者在线时输出红石信号。", + "mob_jar.chicken": "偶尔会下蛋。", + "mob_jar.cow": "可被挤奶。", + "mob_jar.dummy": "罐中的玩家诱饵会吸引周围生物。", + "mob_jar.ender_dragon": "对其使用玻璃瓶可采集龙息。", + "mob_jar.frog": "会捕食附近的史莱姆。", + "mob_jar.mooshroom": "对其使用碗可盛出蘑菇煲。修剪后变为普通的牛。", + "mob_jar.panda": "幼年熊猫偶尔会打喷嚏,产出黏液球。体弱的熊猫的打喷嚏频率更高。", + "mob_jar.piglin": "朝罐投出金锭可以以物易物。", + "mob_jar.pufferfish": "周围存在生物时会膨胀,并输出红石信号。", + "mob_jar.sheep": "可以修剪。如可行,会食用罐下方的草。", + "mob_jar.sniffer": "偶尔会挖出远古植物的种子。", + "mob_jar.snow_golem": "被红石激活时会发射雪球。", + "mob_jar.villager": "可以交易,会定期补货。", + "narrator.ars_nouveau.search": "搜索", + "overworld.minecraft.name": "主世界", + "the_end.minecraft.name": "末地", + "the_nether.minecraft.name": "下界", + "tooltip.alakarkinos_shard1": "给予探宝蟹陶片获得。", + "tooltip.alakarkinos_shard2": "你的耳朵后面有什么?", + "tooltip.ars_nouveau.amethyst_charm": "在紫水晶母岩旁施展启蒙仪式获得。", + "tooltip.ars_nouveau.amount": "总量:%s", + "tooltip.ars_nouveau.amp_modifier": "强化修正:%s", + "tooltip.ars_nouveau.blank_thread": "用于合成可强化魔法盔甲的纤维。", + "tooltip.ars_nouveau.caster_level": "可用于施放%s级或更低级的魔符。", + "tooltip.ars_nouveau.caster_tome": "以一半的魔力消耗施放法术,魔力消耗超过整个魔力条时改为消耗所有魔力。", + "tooltip.ars_nouveau.clear_grid": "清空", + "tooltip.ars_nouveau.direction_0": "降序排序", + "tooltip.ars_nouveau.direction_1": "升序排序", + "tooltip.ars_nouveau.dowsing_rod": "使用时给予探测魔法和探知效果,使得魔法生物发光,且可透过方块看见紫水晶。可对灌注室和附魔装置使用,以高亮显示相连的基座。", + "tooltip.ars_nouveau.drygmy_shard": "给予德格米荒野之角获得。", + "tooltip.ars_nouveau.duration_modifier": "持续时间修正:%s", + "tooltip.ars_nouveau.essences": "在灌注室中制成的魔法精华。", + "tooltip.ars_nouveau.glyph_disabled": "已禁用。不可使用。", + "tooltip.ars_nouveau.glyph_known": "你已经解锁了这个魔符。", + "tooltip.ars_nouveau.glyph_level": "%s级魔符。", + "tooltip.ars_nouveau.glyph_unknown": "你并未解锁这个魔符。", + "tooltip.ars_nouveau.hold_shift": "按住%s显示更多信息。", + "tooltip.ars_nouveau.items_missing": "物品缺失", + "tooltip.ars_nouveau.master_tab": "所有物品", + "tooltip.ars_nouveau.open_recipe": "配方书", + "tooltip.ars_nouveau.scryer_scroll": "对预言师水晶使用可将卷轴绑定至水晶的位置。", + "tooltip.ars_nouveau.search_0": "不同步搜索", + "tooltip.ars_nouveau.search_1": "同步搜索", + "tooltip.ars_nouveau.shapers_focus": "能复制修改或移动方块的法术。可用于制造移动的伤人方块。", + "tooltip.ars_nouveau.sorting_0": "按数量排序", + "tooltip.ars_nouveau.sorting_1": "按字母顺序排序", + "tooltip.ars_nouveau.source_food": "食用给予魔力再生效果。", + "tooltip.ars_nouveau.spell_damage": "法术伤害:%s", + "tooltip.ars_nouveau.summon_focus": "提升召唤物的持续时间和威力。", + "tooltip.ars_nouveau.tablet": "仪式使用的木板。一次性物品。", + "tooltip.ars_nouveau.wilden_tribute": "击败荒野奇美拉获得。参见荒野召唤仪式。", + "tooltip.ars_nouveau.wixie_hat": "给予星宝石兽可让其运送药水。", + "tooltip.discount_item": "将所有法术的消耗降低%d。", + "tooltip.drygmy_shard2": "对过往的追忆。", + "tooltip.item_scroll": "副手持有物品时使用可将其加入卷轴,也可放在抄写台上对其抄写。", + "tooltip.magebloom": "使用附魔装置合成。", + "tooltip.potion_flask": "最多能容纳8份药水。", + "tooltip.potion_flask_amplify": "提升药水等级,但同时缩短其持续时间。", + "tooltip.potion_flask_extend_time": "提升50%的药水持续时间。", + "tooltip.source_gem": "在灌注室灌注青金石或紫水晶碎片获得。", + "tooltip.starbuncle_shades": "对星宝石兽使用可让其变得超级酷,不过之后它们不会再拾取物品和采摘魔源浆果。", + "tooltip.starbuncle_shard": "给予野生星宝石兽金粒获得。", + "tooltip.starbuncle_shard2": "爱心匠作。", + "tooltip.whirlisprig_shard": "在野生风转草附近种植树木获得。", + "tooltip.whirlisprig_shard2": "自然的肖像。", + "tooltip.wilden_horn": "由荒野兽穴中的荒野猎手群掉落,也可使用荒野召唤之板召唤获取。", + "tooltip.wilden_spike": "由寒冷生物群系荒野兽穴中的荒野守卫者掉落,也可使用荒野召唤之板召唤获取。", + "tooltip.wilden_wing": "由荒野兽穴中的荒野伏击者掉落,也可使用荒野召唤之板召唤获取。", + "tooltip.wixie_shard": "对生命值低于一半的女巫施放“解除魔法”获得。", + "tooltip.wixie_shard2": "自由之知识。", + "tooltip.worn_notebook": "新生魔艺的详细资料", + "whirlisprig.content": "风转草似乎满意了,但还有改进空间。", + "whirlisprig.diverse_enough": "有一定的多样性,但还有提升空间。", + "whirlisprig.excited": "如果把这个放在家里,风转草一定会很兴奋!", + "whirlisprig.extremely_diverse": "家里的自然方块已经极为多样了,但风转草永远不会拒绝新的自然方块!", + "whirlisprig.extremely_happy": "风转草开心得不得了!看起来她不需要更多东西了。", + "whirlisprig.happy": "风转草看起来很开心。", + "whirlisprig.likes": "风转草喜欢这个方块!", + "whirlisprig.notinterested": "风转草似乎对这个物品不感兴趣。", + "whirlisprig.okay_diversity": "多样性似乎不太足够。", + "whirlisprig.toomuch": "风转草喜欢这个物品,但家里已经有足够多了。", + "whirlisprig.unhappy": "风转草在她家里似乎很不开心。装修一下吧!", + "whirlisprig.very_diverse": "风转草觉得她家很有多样性。", + "whirlisprig.very_happy": "风转草非常开心!" +} \ No newline at end of file