From fac43b66d3b788abfda05d84d47b0e721e62def6 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Mon, 2 Jun 2025 23:53:52 +0800 Subject: [PATCH 1/2] =?UTF-8?q?NEG=20update=EF=BC=9A=E7=89=88=E6=9C=AC?= =?UTF-8?q?=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../not_enough_glyphs/lang/en_us.json | 40 ++++++++++++++++++- .../not_enough_glyphs/lang/zh_cn.json | 40 ++++++++++++++++++- 2 files changed, 78 insertions(+), 2 deletions(-) diff --git a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/en_us.json b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/en_us.json index 5f824d5d136f..90552c8ce944 100644 --- a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/en_us.json +++ b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/en_us.json @@ -15,6 +15,28 @@ "ars_nouveau.augment_desc.glyph_chaining_glyph_aoe": "Increases the number of targets struck.", "ars_nouveau.augment_desc.glyph_chaining_glyph_pierce": "Increases the maximum distance between targets.", "ars_nouveau.augment_desc.glyph_chaining_glyph_sensitive": "Restrict chaining to same-type entities and to exposed blocks. If two are added, chaining on blocks will only happen where the hit side of the block is exposed.", + "ars_nouveau.augment_desc.glyph_contingency_blink_glyph_amplify": "Increases the level of the effect.", + "ars_nouveau.augment_desc.glyph_contingency_blink_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_contingency_blink_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_contingency_death_glyph_amplify": "Increases the level of the effect.", + "ars_nouveau.augment_desc.glyph_contingency_death_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_contingency_death_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_contingency_fall_glyph_amplify": "Increases fall before trigger by one block.", + "ars_nouveau.augment_desc.glyph_contingency_fall_glyph_dampen": "Decreases fall before trigger by one block.", + "ars_nouveau.augment_desc.glyph_contingency_fall_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_contingency_fall_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_contingency_fire_glyph_amplify": "Increases the level of the effect.", + "ars_nouveau.augment_desc.glyph_contingency_fire_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_contingency_fire_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_contingency_heal_glyph_amplify": "Increases the level of the effect.", + "ars_nouveau.augment_desc.glyph_contingency_heal_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_contingency_heal_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_contingency_health_glyph_amplify": "Increases health threshold by 10%.", + "ars_nouveau.augment_desc.glyph_contingency_health_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_contingency_health_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_contingency_time_glyph_amplify": "Increases the level of the effect.", + "ars_nouveau.augment_desc.glyph_contingency_time_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_contingency_time_glyph_extend_time": "Extends the duration of the effect.", "ars_nouveau.augment_desc.glyph_flatten_glyph_amplify": "Increases damage dealt.", "ars_nouveau.augment_desc.glyph_flatten_glyph_dampen": "Reduces damage dealt.", "ars_nouveau.augment_desc.glyph_flatten_glyph_fortune": "Applies looting when killing a mob.", @@ -83,7 +105,6 @@ "ars_nouveau.page.book_threads": "Book Threads", "ars_nouveau.page.focus_threads": "Book Thread: Focus", "ars_nouveau.page.focus_threads.desc": "Having these threads on the spellbinder will allow to cast spells as if the focus was equipped.", - "ars_nouveau.page.spell_binder": "An alternative to the traditional spellcasting, the spellbinder is a tool that allows to cast spells from the spell parchemnts and caster tomes put inside it. The left side will hold the 10 spells for the radial menu (V), while the right side allow to keep additional 15 spells to switch when needed.", "ars_nouveau.perk_desc.thread_air_focus": "Thread for the spellbinder. Will cast spells as if the air focus was equipped.", "ars_nouveau.perk_desc.thread_cheap_damage": "Thread for the spellbinder. Will greatly discount the spells cast from the equipped book but heavily reduce their damage.", "ars_nouveau.perk_desc.thread_earth_focus": "Thread for the spellbinder. Will cast spells as if the earth focus was equipped.", @@ -118,6 +139,8 @@ "arsomega.glyph_name.glyph_propagate_projectile": "Propagate Projectile", "arsomega.glyph_name.glyph_propagate_self": "Propagate Self", "arsomega.glyph_name.glyph_propagate_underfoot": "Propagate Underfoot", + "effect.not_enough_glyphs.contingency": "Contingency Spell", + "effect.not_enough_glyphs.contingency.desc": "When a specific event triggers, it will cast the spell on the entity.", "effect.not_enough_glyphs.grow": "Growing", "effect.not_enough_glyphs.grow.desc": "Increases the entity's size.", "effect.not_enough_glyphs.shrink": "Shrinking", @@ -134,12 +157,26 @@ "item.ars_nouveau.thread_water_focus": "Water Focus", "item.ars_nouveau.thread_wild_magic": "Wheel of Fortune", "item.not_enough_glyphs.spell_binder": "Spell Binder", + "not_enough_glyphs.glyph_desc.glyph_contingency_blink": "The contingency will trigger after the target teleports.", + "not_enough_glyphs.glyph_desc.glyph_contingency_death": "The contingency will trigger after the target's death. It will still trigger if the target survives with a totem.", + "not_enough_glyphs.glyph_desc.glyph_contingency_fall": "The contingency will trigger after the target is in free fall for enough time, casting the spell contained within. Base at 5 blocks and increases/decreases by 1 per Amplify/Dampen.", + "not_enough_glyphs.glyph_desc.glyph_contingency_fire": "The contingency will trigger after the target is hurt from fire damage, casting the spell contained within.", + "not_enough_glyphs.glyph_desc.glyph_contingency_heal": "The contingency will trigger after the target heals, casting the spell contained within.", + "not_enough_glyphs.glyph_desc.glyph_contingency_health": "The contingency will trigger after the target's health falls below a certain threshold, casting the spell contained within. Base at 20% and increases by 10% per Amplify.", + "not_enough_glyphs.glyph_desc.glyph_contingency_time": "The contingency will trigger after a certain amount of time, casting the spell contained within. Won't trigger if forcefully dispelled.", "not_enough_glyphs.glyph_desc.glyph_filter_dark": "Stops the spell from resolving unless it targets a dark area. The light threshold for this glyph is 8 and ignores sunlight.", "not_enough_glyphs.glyph_desc.glyph_filter_light": "Stops the spell from resolving unless it targets an area with enough sunlight. The light threshold for this glyph is 8 and ignores artificial light.", "not_enough_glyphs.glyph_desc.glyph_momentum": "", "not_enough_glyphs.glyph_desc.glyph_plow": "Simulate the use of an Hoe on blocks.", "not_enough_glyphs.glyph_desc.glyph_propagate_plane": "Resolves the remainder of the spell into a wider plane, starting from the block hit and extending based on applied AoE and Pierce. Add Sensitive to make the plane circular. Add Dampen to make the plane hollow.", "not_enough_glyphs.glyph_desc.glyph_trail": "Fire a projectile that resolves the spell multiple times on its trail. Add Sensitive to make it resolve on blocks. Use extend time to reduce the delay between each cast and AoE to increase the area of effect.", + "not_enough_glyphs.glyph_name.glyph_contingency_blink": "Contingency: Blink", + "not_enough_glyphs.glyph_name.glyph_contingency_death": "Contingency: Death", + "not_enough_glyphs.glyph_name.glyph_contingency_fall": "Contingency: Fall", + "not_enough_glyphs.glyph_name.glyph_contingency_fire": "Contingency: Fire", + "not_enough_glyphs.glyph_name.glyph_contingency_heal": "Contingency: Healing", + "not_enough_glyphs.glyph_name.glyph_contingency_health": "Contingency: Health", + "not_enough_glyphs.glyph_name.glyph_contingency_time": "Contingency: Expire", "not_enough_glyphs.glyph_name.glyph_filter_dark": "Filter: Dark", "not_enough_glyphs.glyph_name.glyph_filter_light": "Filter: Light", "not_enough_glyphs.glyph_name.glyph_momentum": "Momentum", @@ -147,6 +184,7 @@ "not_enough_glyphs.glyph_name.glyph_propagate_plane": "Propagate Plane", "not_enough_glyphs.glyph_name.glyph_trail": "Echoing Trail", "not_enough_glyphs.page.book_threads.desc": "The book threads are at the core of the spellbinder. They allow to give your binder special properties and effects, similar to how Armor Threads work. You can use an Alteration Table to slot up to two threads into the Spell Binder.", + "not_enough_glyphs.page.spell_binder": "An alternative to the traditional spellcasting, the spellbinder is a tool that allows to cast spells from the spell parchemnts and caster tomes put inside it. The left side will hold the 10 spells for the radial menu (V), while the right side allow to keep additional 15 spells to switch when needed.", "not_enough_glyphs.perk.mana_discount": "Mana Discount", "not_enough_glyphs.perk.mana_discount.desc": "Reduces the mana cost of the spell by %s.", "toomanyglyphs.glyph_desc.glyph_chaining": "Causes a spell to chain through multiple grouped targets, either similar blocks or living entities other than the caster. AOE increases target count. Pierce increases maximum jump distance between targets.", diff --git a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json index 91523e45c6bc..d8ae2ba1d0df 100644 --- a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json +++ b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json @@ -15,6 +15,28 @@ "ars_nouveau.augment_desc.glyph_chaining_glyph_aoe": "增加能击中的目标数。", "ars_nouveau.augment_desc.glyph_chaining_glyph_pierce": "增加目标间连锁的最大距离。", "ars_nouveau.augment_desc.glyph_chaining_glyph_sensitive": "改为仅能连锁同种实体或裸露的方块。若增强两次,则连锁方块时只连锁法术击中面裸露的方块。", + "ars_nouveau.augment_desc.glyph_contingency_blink_glyph_amplify": "增加效果的等级", + "ars_nouveau.augment_desc.glyph_contingency_blink_glyph_duration_down": "减少效果的等级", + "ars_nouveau.augment_desc.glyph_contingency_blink_glyph_extend_time": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_contingency_death_glyph_amplify": "增加效果的等级", + "ars_nouveau.augment_desc.glyph_contingency_death_glyph_duration_down": "减少效果的等级", + "ars_nouveau.augment_desc.glyph_contingency_death_glyph_extend_time": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_contingency_fall_glyph_amplify": "增加一格摔落距离触发阈值。", + "ars_nouveau.augment_desc.glyph_contingency_fall_glyph_dampen": "减少一格摔落距离触发阈值", + "ars_nouveau.augment_desc.glyph_contingency_fall_glyph_duration_down": "减少效果的等级", + "ars_nouveau.augment_desc.glyph_contingency_fall_glyph_extend_time": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_contingency_fire_glyph_amplify": "增加效果的等级", + "ars_nouveau.augment_desc.glyph_contingency_fire_glyph_duration_down": "减少效果的等级", + "ars_nouveau.augment_desc.glyph_contingency_fire_glyph_extend_time": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_contingency_heal_glyph_amplify": "增加效果的等级", + "ars_nouveau.augment_desc.glyph_contingency_heal_glyph_duration_down": "减少效果的等级", + "ars_nouveau.augment_desc.glyph_contingency_heal_glyph_extend_time": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_contingency_health_glyph_amplify": "增加10%的生命值阈值。", + "ars_nouveau.augment_desc.glyph_contingency_health_glyph_duration_down": "减少效果的等级", + "ars_nouveau.augment_desc.glyph_contingency_health_glyph_extend_time": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_contingency_time_glyph_amplify": "增加效果的等级", + "ars_nouveau.augment_desc.glyph_contingency_time_glyph_duration_down": "减少效果的等级", + "ars_nouveau.augment_desc.glyph_contingency_time_glyph_extend_time": "延长效果持续时间。", "ars_nouveau.augment_desc.glyph_flatten_glyph_amplify": "增加造成的伤害。", "ars_nouveau.augment_desc.glyph_flatten_glyph_dampen": "减少造成的伤害。", "ars_nouveau.augment_desc.glyph_flatten_glyph_fortune": "击杀生物时附带抢夺。", @@ -83,7 +105,6 @@ "ars_nouveau.page.book_threads": "书册纤维", "ars_nouveau.page.focus_threads": "法术核心之书册纤维", "ars_nouveau.page.focus_threads.desc": "向法术活页夹编入此类书册纤维后,使用它施放法术相当于佩戴相应的法术核心。", - "ars_nouveau.page.spell_binder": "法术活页夹是传统施法方式的替代方案,可以使用放入其中的法术羊皮纸和施法者卷册施法。左侧的10个槽位会作为法术圆盘菜单(V)中的选项;右侧还可存放15个法术,以供需要时替换。", "ars_nouveau.perk_desc.thread_air_focus": "适用于法术活页夹的纤维。编入后的施法状态如同佩戴有气之核心。", "ars_nouveau.perk_desc.thread_cheap_damage": "适用于法术活页夹的纤维。编入后会大幅减少施法所需魔力,同时大幅缩减其伤害。", "ars_nouveau.perk_desc.thread_earth_focus": "适用于法术活页夹的纤维。编入后的施法状态如同佩戴有土之核心。", @@ -118,6 +139,8 @@ "arsomega.glyph_name.glyph_propagate_projectile": "弹射物调态", "arsomega.glyph_name.glyph_propagate_self": "自身调态", "arsomega.glyph_name.glyph_propagate_underfoot": "脚下调态", + "effect.not_enough_glyphs.contingency": "应变法术", + "effect.not_enough_glyphs.contingency.desc": "出现特点事件时对受影响实体施放法术。", "effect.not_enough_glyphs.grow": "变大", "effect.not_enough_glyphs.grow.desc": "增大实体的尺寸。", "effect.not_enough_glyphs.shrink": "变小", @@ -134,12 +157,26 @@ "item.ars_nouveau.thread_water_focus": "水之核心", "item.ars_nouveau.thread_wild_magic": "命运之轮", "item.not_enough_glyphs.spell_binder": "法术活页夹", + "not_enough_glyphs.glyph_desc.glyph_contingency_blink": "此应变法术会在目标传送后触发。", + "not_enough_glyphs.glyph_desc.glyph_contingency_death": "此应变法术会在目标死亡后触发。就算目标使用不死图腾阻止死亡也仍会触发。", + "not_enough_glyphs.glyph_desc.glyph_contingency_fall": "此应变法术会在目标自由落体一定时间后触发,施放其中法术。基础触发阈值为5格,每“强化”/“抑制”一次增加/减少1格。", + "not_enough_glyphs.glyph_desc.glyph_contingency_fire": "此应变法术会在目标受到火焰伤害时触发,施放其中法术。", + "not_enough_glyphs.glyph_desc.glyph_contingency_heal": "此应变法术会在目标受到治疗时触发,施放其中法术。", + "not_enough_glyphs.glyph_desc.glyph_contingency_health": "此应变法术会在目标的生命值降至某阈值之下时触发,施放其中法术。基础触发阈值为20%,每“强化”一次增加10%。", + "not_enough_glyphs.glyph_desc.glyph_contingency_time": "此应变法术会在经过一段时间后触发,施放其中法术。如强制解除则失效。", "not_enough_glyphs.glyph_desc.glyph_filter_dark": "若法术目标不处于黑暗区域,则停止施放。光照强度阈值为8,阳光不计。", "not_enough_glyphs.glyph_desc.glyph_filter_light": "若法术目标不处于有足够日光照射的区域,则停止施放。光照强度阈值为8,人造光源不计。", "not_enough_glyphs.glyph_desc.glyph_momentum": "", "not_enough_glyphs.glyph_desc.glyph_plow": "模拟对方块使用锄。", "not_enough_glyphs.glyph_desc.glyph_propagate_plane": "将法术的剩余部分换为平面形态,也即从命中的方块扩展开去,范围由“扩散”和“穿透”决定。“敏感”使得作用范围变为圆形。“抑制”使得作用范围变为空心。", "not_enough_glyphs.glyph_desc.glyph_trail": "发射一个弹射物,其会在飞行路径上产生多次法术效果。“敏感”可让其以方块为目标。“延长时效”可减少每次施法间的间隔。“扩散”增加作用范围。", + "not_enough_glyphs.glyph_name.glyph_contingency_blink": "闪现应变", + "not_enough_glyphs.glyph_name.glyph_contingency_death": "死亡应变", + "not_enough_glyphs.glyph_name.glyph_contingency_fall": "摔落应变", + "not_enough_glyphs.glyph_name.glyph_contingency_fire": "火焰应变", + "not_enough_glyphs.glyph_name.glyph_contingency_heal": "治疗应变", + "not_enough_glyphs.glyph_name.glyph_contingency_health": "生命值应变", + "not_enough_glyphs.glyph_name.glyph_contingency_time": "时限应变", "not_enough_glyphs.glyph_name.glyph_filter_dark": "过滤黑暗", "not_enough_glyphs.glyph_name.glyph_filter_light": "过滤光亮", "not_enough_glyphs.glyph_name.glyph_momentum": "动量", @@ -147,6 +184,7 @@ "not_enough_glyphs.glyph_name.glyph_propagate_plane": "平面调态", "not_enough_glyphs.glyph_name.glyph_trail": "回响轨迹", "not_enough_glyphs.page.book_threads.desc": "书册纤维居于法术活页夹的核心。它们可给予活页夹特殊属性和效果,与盔甲的纤维类似。可在改衣台中为法术活页夹编入纤维,最多两个。", + "not_enough_glyphs.page.spell_binder": "法术活页夹是传统施法方式的替代方案,可以使用放入其中的法术羊皮纸和施法者卷册施法。左侧的10个槽位会作为法术圆盘菜单(V)中的选项;右侧还可存放15个法术,以供需要时替换。", "not_enough_glyphs.perk.mana_discount": "节魔", "not_enough_glyphs.perk.mana_discount.desc": "令法术的魔力消耗减少%s。", "toomanyglyphs.glyph_desc.glyph_chaining": "使得法术连锁命中多个同组目标,如同类方块或除施法者外的生物。“扩散”增加击中目标数上限。“穿透”增加目标间跳跃的距离上限。", From 3446f1fb8330b7e1953babf74f3227ddeaf67336 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Thu, 5 Jun 2025 09:22:26 +0800 Subject: [PATCH 2/2] =?UTF-8?q?NEG=20fix=EF=BC=9A=E8=A1=A5=E5=8F=A5?= =?UTF-8?q?=E5=8F=B7=EF=BC=8C=E6=94=B9=E5=88=AB=E5=AD=97?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../not_enough_glyphs/lang/zh_cn.json | 26 +++++++++---------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json index d8ae2ba1d0df..422ccdc6837b 100644 --- a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json +++ b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json @@ -15,27 +15,27 @@ "ars_nouveau.augment_desc.glyph_chaining_glyph_aoe": "增加能击中的目标数。", "ars_nouveau.augment_desc.glyph_chaining_glyph_pierce": "增加目标间连锁的最大距离。", "ars_nouveau.augment_desc.glyph_chaining_glyph_sensitive": "改为仅能连锁同种实体或裸露的方块。若增强两次,则连锁方块时只连锁法术击中面裸露的方块。", - "ars_nouveau.augment_desc.glyph_contingency_blink_glyph_amplify": "增加效果的等级", - "ars_nouveau.augment_desc.glyph_contingency_blink_glyph_duration_down": "减少效果的等级", + "ars_nouveau.augment_desc.glyph_contingency_blink_glyph_amplify": "增加效果的等级。", + "ars_nouveau.augment_desc.glyph_contingency_blink_glyph_duration_down": "减少效果的等级。", "ars_nouveau.augment_desc.glyph_contingency_blink_glyph_extend_time": "延长效果持续时间。", - "ars_nouveau.augment_desc.glyph_contingency_death_glyph_amplify": "增加效果的等级", - "ars_nouveau.augment_desc.glyph_contingency_death_glyph_duration_down": "减少效果的等级", + "ars_nouveau.augment_desc.glyph_contingency_death_glyph_amplify": "增加效果的等级。", + "ars_nouveau.augment_desc.glyph_contingency_death_glyph_duration_down": "减少效果的等级。", "ars_nouveau.augment_desc.glyph_contingency_death_glyph_extend_time": "延长效果持续时间。", "ars_nouveau.augment_desc.glyph_contingency_fall_glyph_amplify": "增加一格摔落距离触发阈值。", "ars_nouveau.augment_desc.glyph_contingency_fall_glyph_dampen": "减少一格摔落距离触发阈值", - "ars_nouveau.augment_desc.glyph_contingency_fall_glyph_duration_down": "减少效果的等级", + "ars_nouveau.augment_desc.glyph_contingency_fall_glyph_duration_down": "减少效果的等级。", "ars_nouveau.augment_desc.glyph_contingency_fall_glyph_extend_time": "延长效果持续时间。", - "ars_nouveau.augment_desc.glyph_contingency_fire_glyph_amplify": "增加效果的等级", - "ars_nouveau.augment_desc.glyph_contingency_fire_glyph_duration_down": "减少效果的等级", + "ars_nouveau.augment_desc.glyph_contingency_fire_glyph_amplify": "增加效果的等级。", + "ars_nouveau.augment_desc.glyph_contingency_fire_glyph_duration_down": "减少效果的等级。", "ars_nouveau.augment_desc.glyph_contingency_fire_glyph_extend_time": "延长效果持续时间。", - "ars_nouveau.augment_desc.glyph_contingency_heal_glyph_amplify": "增加效果的等级", - "ars_nouveau.augment_desc.glyph_contingency_heal_glyph_duration_down": "减少效果的等级", + "ars_nouveau.augment_desc.glyph_contingency_heal_glyph_amplify": "增加效果的等级。", + "ars_nouveau.augment_desc.glyph_contingency_heal_glyph_duration_down": "减少效果的等级。", "ars_nouveau.augment_desc.glyph_contingency_heal_glyph_extend_time": "延长效果持续时间。", "ars_nouveau.augment_desc.glyph_contingency_health_glyph_amplify": "增加10%的生命值阈值。", - "ars_nouveau.augment_desc.glyph_contingency_health_glyph_duration_down": "减少效果的等级", + "ars_nouveau.augment_desc.glyph_contingency_health_glyph_duration_down": "减少效果的等级。", "ars_nouveau.augment_desc.glyph_contingency_health_glyph_extend_time": "延长效果持续时间。", - "ars_nouveau.augment_desc.glyph_contingency_time_glyph_amplify": "增加效果的等级", - "ars_nouveau.augment_desc.glyph_contingency_time_glyph_duration_down": "减少效果的等级", + "ars_nouveau.augment_desc.glyph_contingency_time_glyph_amplify": "增加效果的等级。", + "ars_nouveau.augment_desc.glyph_contingency_time_glyph_duration_down": "减少效果的等级。", "ars_nouveau.augment_desc.glyph_contingency_time_glyph_extend_time": "延长效果持续时间。", "ars_nouveau.augment_desc.glyph_flatten_glyph_amplify": "增加造成的伤害。", "ars_nouveau.augment_desc.glyph_flatten_glyph_dampen": "减少造成的伤害。", @@ -140,7 +140,7 @@ "arsomega.glyph_name.glyph_propagate_self": "自身调态", "arsomega.glyph_name.glyph_propagate_underfoot": "脚下调态", "effect.not_enough_glyphs.contingency": "应变法术", - "effect.not_enough_glyphs.contingency.desc": "出现特点事件时对受影响实体施放法术。", + "effect.not_enough_glyphs.contingency.desc": "出现特定事件时对受影响实体施放法术。", "effect.not_enough_glyphs.grow": "变大", "effect.not_enough_glyphs.grow.desc": "增大实体的尺寸。", "effect.not_enough_glyphs.shrink": "变小",