From 0e711b4a8a8b4b16d81e8ca0fb1cfabb7ba93e87 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Mon, 8 Sep 2025 04:47:04 +0800 Subject: [PATCH 1/2] =?UTF-8?q?ArsElemental=20NEG=20Starbunclemania=20upda?= =?UTF-8?q?te=EF=BC=9A=E7=89=88=E6=9C=AC=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../ars_elemental/lang/en_us.json | 16 +++++++++------ .../ars_elemental/lang/zh_cn.json | 20 +++++++++++-------- .../not_enough_glyphs/lang/en_us.json | 2 +- .../not_enough_glyphs/lang/zh_cn.json | 2 +- .../starbunclemania/lang/en_us.json | 3 --- .../starbunclemania/lang/zh_cn.json | 3 --- 6 files changed, 24 insertions(+), 22 deletions(-) diff --git a/projects/1.21/assets/ars-elemental/ars_elemental/lang/en_us.json b/projects/1.21/assets/ars-elemental/ars_elemental/lang/en_us.json index 72b601a49214..06fe3f705bab 100644 --- a/projects/1.21/assets/ars-elemental/ars_elemental/lang/en_us.json +++ b/projects/1.21/assets/ars-elemental/ars_elemental/lang/en_us.json @@ -55,8 +55,10 @@ "ars_elemental.enchantment_desc.mirror_shield": "Can only be applied on the Enchanter's Shield. Gives a chance of reflecting spell projectile while blocking with the shield. 25% per level.", "ars_elemental.enchantment_desc.soulbound": "Prevent the item enchanted from being lost on death.", "ars_elemental.familiar_desc.firenando_familiar": "A Flarecannon Familiar increases the damage of Fire spells by 2 and reduce projectile-based spells cost by 20%%. You can feed it a Magma Cream to get a short Fire Resistance buff. Obtained by performing the Ritual of Binding near a Flarecannon.", + "ars_elemental.familiar_desc.flashjack_familiar": "A Flashjack Familiar increases the damage of Lightning spells by 2 and reduces movement-based spell costs by 20%. You can feed it a Flashpine to get a short Speed and Night Vision buff. Obtained by performing the Ritual of Binding near a Flashjack.", "ars_elemental.familiar_desc.siren_familiar": "A Siren Familiar will increase the damage of Water spells by 2. It will also give Dolphin Grace II to the summoner while in water. Obtained by performing the Ritual of Binding near a Siren.", "ars_elemental.familiar_name.firenando_familiar": "Flarecannon", + "ars_elemental.familiar_name.flashjack_familiar": "Flashjack", "ars_elemental.familiar_name.siren_familiar": "Siren", "ars_elemental.focus.shift_info": "Hold %s for more focus info", "ars_elemental.glyph_desc.glyph_aerial_filter": "Stops the spell from resolving if target an aerial creature", @@ -167,6 +169,7 @@ "ars_elemental.page1.fire_golem": "The Flarecannon can be used as a wandering sentry, like the weald walkers. It will shoot flare homing projectiles at enemies and patrol around the area assigned using the dominion wand. Soul Sand and Magma blocks can be used to change appearance. If defeated, it can be reactivated with blaze powder or magma cream. Friends call it Firenando.", "ars_elemental.page1.firenando_charm": "The Flarecannon can be used as a wandering sentry, like the weald walkers. It will shoot flare homing projectiles at enemies and patrol around the area assigned using the dominion wand. Soul Sand and Magma blocks can be used to change appearance. If defeated, it can be reactivated with blaze powder or magma cream. Friends call it Firenando.", "ars_elemental.page1.flashing_archwood": "This golden tree has an affinity with the sky. Just like the other archwood trees it can be found anywhere and in their biome. It can be used to make ritual tablets or as a dim light source. The corresponding Weald Walker launches enemies in the air and wind shear them.", + "ars_elemental.page1.flashjack_charm": "Flashjacks are usually found in flashing archwood forests, hiding among the trees. You can befriend a wild flashjack by giving them a flashpine. In the current version, they don't have a fully implemented job yet.", "ars_elemental.page1.mermaid": "Sirens are found in warmer seas, jumping out of the water or following boats. You can befriend a wild mermaid by giving them a sea pickle, they will jump and leave behind few tokens. The siren charm can be used to summon a Siren and if used on Prismarine it will transform in a Siren Shrine. Tamed sirens can change colors if you give them kelp or corals.", "ars_elemental.page1.necrotic_focus": "Summoned Wolves, Undead and Vexes seems unchanged at first, but if they die while the summoner wear this focus they will rise from death once, filled with blood lust. These undead summons will cast Homing spells when you do and heal you every time they kill an enemy.", "ars_elemental.page1.siren_charm": "Sirens are usually found near coral formations, jumping out of the water or following boats. You can befriend a wild mermaid by giving them a sea pickle, they will jump and leave behind few tokens. The siren charm can be used to summon a Siren and if used on Prismarine it will transform in a Siren Shrine. Tamed sirens can change colors if you give them kelp or corals.", @@ -186,7 +189,6 @@ "ars_elemental.particle.skull_spell": "Skulls", "ars_elemental.particle.spark_spell": "Elemental Spark", "ars_elemental.particle.venom_spell": "Envenom Skulls", - "ars_elemental.perk.summon_power": "Summoning Power", "ars_elemental.perk_desc.thread_shock": "Damaging effects cause the target to be shocked for a short duration before the effect resolves. Inflicts Static Charged at tier 3.", "ars_elemental.perk_desc.thread_spore": "Damaging effects cause the target to be poisoned or hungry for a short duration before the effect resolves.", "ars_elemental.perk_desc.thread_summon": "Reduce Summon Sickness by 10%% for each tier. Starting from tier 2, it also slightly increase damage dealt by summoned creatures.", @@ -333,10 +335,6 @@ "block.ars_elemental.yellow_archwood_leaves": "Flashing Archwood Leaves", "block.ars_elemental.yellow_archwood_log": "Flashing Archwood Log", "block.ars_elemental.yellow_archwood_sapling": "Flashing Archwood Sapling", - "curios.identifier.bangle": "Bangle", - "curios.identifier.bundle": "Bundle", - "curios.modifiers.an_focus": "While in spell focus slot:", - "curios.modifiers.bangle": "While in bangle slot:", "death.attack.beheading": "%1$s was cut into pieces", "death.attack.beheading.item": "%1$s was cut to shreds by %2$s using %3$s", "death.attack.hellflare": "%1$s was burned by magic flames", @@ -378,6 +376,8 @@ "entity.ars_elemental.firenando_entity": "Flarecannon", "entity.ars_elemental.firenando_familiar": "Flarecannon Familiar", "entity.ars_elemental.flashing_weald_walker": "Flashing Weald Walker", + "entity.ars_elemental.flashjack_entity": "Flashjack", + "entity.ars_elemental.flashjack_familiar": "Flashjack Familiar", "entity.ars_elemental.ice_spike": "Ice Spike", "entity.ars_elemental.lerp": "Interpolated Source Effect", "entity.ars_elemental.linger_magnet": "Gravity Well", @@ -392,6 +392,7 @@ "entity.ars_elemental.summon_wskeleton": "Summoned Revenant", "entity.ars_elemental.water_mage": "Rogue Water Mage", "entity.ars_nouveau.firenando_familiar": "Flarecannon Familiar", + "entity.ars_nouveau.flashjack_familiar": "Flashjack Familiar", "entity.ars_nouveau.siren_familiar": "Siren Familiar", "item.ars_elemental.acceleration_prism_lens": "Acceleration Prism Lens", "item.ars_elemental.air_bangle": "Air Bangle", @@ -431,6 +432,9 @@ "item.ars_elemental.fire_robes": "Pyromancer's Robes", "item.ars_elemental.firenando_charm": "Flarecannon Charm", "item.ars_elemental.firenando_familiar": "Flarecannon", + "item.ars_elemental.flashjack_charm": "Flashjack Charm", + "item.ars_elemental.flashjack_familiar": "Flashjack", + "item.ars_elemental.flashjack_shards": "Flashjack Token", "item.ars_elemental.flashpine_pod": "Flashpine", "item.ars_elemental.homing_prism_lens": "Homing Prism Lens", "item.ars_elemental.lesser_air_focus": "Lesser Focus of Air", @@ -488,7 +492,6 @@ "itemGroup.ars_elemental": "Ars Elemental", "key.ars_elemental.open_pouch": "[Elemental] Open trinkets pouch", "tooltip.ars_elemental.bags": "Can be opened with %s while in the hotbar or in a curio slot.", - "tooltip.ars_elemental.caster_tome": "Mimics the abilities of a school focus.", "tooltip.ars_elemental.focus_anima": "Entities summoned will raise from death once as a more powerful version. These revenant will mirror your homing spells and heal you when they kill an enemy.", "tooltip.ars_elemental.focus_boost": "Amplifies and discount glyphs of the %s school.", "tooltip.ars_elemental.focus_element": "Focus attuned to a specific element, empowers some glyphs with new effects.", @@ -500,5 +503,6 @@ "tooltip.ars_elemental.lens": "Can be applied on Advanced Spell Prisms.", "tooltip.ars_elemental.prism_lens": "Using a %s", "tooltip.ars_nouveau.blessed": "Protection of the 4 elements", + "tooltip.flashjack_shards": "Obtained by giving a flashpine to a flashjack.", "tooltip.siren_shards": "Obtained by giving a sea pickle to a siren." } \ No newline at end of file diff --git a/projects/1.21/assets/ars-elemental/ars_elemental/lang/zh_cn.json b/projects/1.21/assets/ars-elemental/ars_elemental/lang/zh_cn.json index 158346135d00..6f071805e95c 100644 --- a/projects/1.21/assets/ars-elemental/ars_elemental/lang/zh_cn.json +++ b/projects/1.21/assets/ars-elemental/ars_elemental/lang/zh_cn.json @@ -54,9 +54,11 @@ "ars_elemental.armor_set.shift_info": "按住%s显示套装信息", "ars_elemental.enchantment_desc.mirror_shield": "只适用于巫师之盾。举盾格挡时有概率反弹法术弹射物。每等级追加25%概率。", "ars_elemental.enchantment_desc.soulbound": "阻止死亡时丢失有此魔咒的物品。", - "ars_elemental.familiar_desc.firenando_familiar": "烈焰加农使魔能令火元素法术的伤害增加2点,将弹射物法术的消耗降低20%%。喂食岩浆膏可获得短时抗火效果。在烈焰加农旁施展绑定仪式获得。", + "ars_elemental.familiar_desc.firenando_familiar": "烈焰加农使魔能令火元素法术的伤害增加2点,同时将弹射物法术的消耗降低20%%。为其喂食岩浆膏可获得短时抗火效果。在烈焰加农旁施展绑定仪式获得。", + "ars_elemental.familiar_desc.flashjack_familiar": "闪电鸦使魔能令闪电类法术的伤害增加2点,同时将以运动为基础的法术的消耗降低20%。为其喂食闪电菠萝可获得短时迅捷和夜视效果。在闪电鸦旁施展绑定仪式获得。", "ars_elemental.familiar_desc.siren_familiar": "塞壬使魔能令水元素法术的伤害增加2点。召唤者身处水中时会获得海豚的恩惠 II。在塞壬旁施展绑定仪式获得。", "ars_elemental.familiar_name.firenando_familiar": "烈焰加农", + "ars_elemental.familiar_name.flashjack_familiar": "闪电鸦", "ars_elemental.familiar_name.siren_familiar": "塞壬", "ars_elemental.focus.shift_info": "按住%s显示更多核心信息", "ars_elemental.glyph_desc.glyph_aerial_filter": "若法术目标不是飞行生物,则停止施放。", @@ -166,7 +168,8 @@ "ars_elemental.page1.fire_focus": "这枚法术核心与火元素学派校准,佩戴时会强化火元素学派的魔符,并降低其消耗。初等元素核心有一个缺陷,佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处火焰或熔岩中时,会获得法术伤害提升 II效果。", "ars_elemental.page1.fire_golem": "烈焰加农就像林地行者那样,是个四处游荡的哨兵。它能发射火热的追踪弹射物攻击敌人,用支配之杖分配任务后还会在区域内巡逻。可以用灵魂沙和岩浆块更改其外形。就算被击倒,也可以用烈焰粉或岩浆膏重新激活。大家都叫它“烈焰炮仔”。", "ars_elemental.page1.firenando_charm": "烈焰加农就像林地行者那样,是个四处游荡的哨兵。它能发射火热的追踪弹射物攻击敌人,用支配之杖分配任务后还会在区域内巡逻。可以用灵魂沙和岩浆块更改其外形。就算被击倒,也可以用烈焰粉或岩浆膏重新激活。大家都叫它“烈焰炮仔”。", - "ars_elemental.page1.flashing_archwood": "这种金色的树木亲近天空。和其他至高木树一样,这种树会出现在世界各处,以及至高木森林中。它的木材可以制造仪式之板,也可用作较暗的光源。闪耀林地行者会将敌人抛向天空,并对敌人进行风切。", + "ars_elemental.page1.flashing_archwood": "这种金色的树木亲近天空。和其他至高木树一样,这种树会出现在世界各处,以及至高木森林中。它的木材可以制造仪式之板,也可用作较暗的光源。闪耀林地行者会将敌人抛向天空,并对敌人进行“风切”。", + "ars_elemental.page1.flashjack_charm": "闪电鸦通常出现于闪耀至高木森林,它们躲藏在树木之间。向其赠送闪电菠萝即可交上朋友。在当前版本中,闪电鸦还没有已完全实装的任务功能。", "ars_elemental.page1.mermaid": "塞壬通常出现于珊瑚周围,会跃出水面,也会跟着船只游泳。向她们赠送海泡菜就可以交上朋友,她们收到后会高兴地跳起,并留下若干信物。持有塞壬护符对海晶石使用,即可召唤塞壬,并将海晶石变为塞壬神坛。给予驯服的塞壬海带和珊瑚后,她们会变换颜色。", "ars_elemental.page1.necrotic_focus": "佩戴后,召唤出的狼、亡灵生物、恼鬼初看可能没有什么变化,但它们死后即会复活,且满是嗜血的念头。当你施放“追踪弹射物”法术时,这些亡灵召唤物会和你一齐施放;它们每次击杀敌人时还会治疗你。", "ars_elemental.page1.siren_charm": "塞壬出现于温暖的海域,会跃出水面,也会跟着船只游泳。向她们赠送海泡菜就可以交上朋友,她们收到后会高兴地跳起,并留下若干信物。持有塞壬护符对海晶石使用,即可召唤塞壬,并将海晶石变为塞壬神坛。给予驯服的塞壬海带和珊瑚后,她们会变换颜色。", @@ -186,7 +189,6 @@ "ars_elemental.particle.skull_spell": "头颅", "ars_elemental.particle.spark_spell": "元素火花", "ars_elemental.particle.venom_spell": "毒侵头颅", - "ars_elemental.perk.summon_power": "召唤力量", "ars_elemental.perk_desc.thread_shock": "法术中的伤害效果能电击目标,在法术结算前会额外造成短暂的触电。在3级纤维槽时造成静电。", "ars_elemental.perk_desc.thread_spore": "法术中的伤害效果会在法术结算前额外造成短暂的中毒或饥饿。", "ars_elemental.perk_desc.thread_summon": "每级降低10%%召唤失调;在2级纤维槽级以上时,还会小幅增加召唤生物造成的伤害。", @@ -333,10 +335,6 @@ "block.ars_elemental.yellow_archwood_leaves": "闪耀至高木树叶", "block.ars_elemental.yellow_archwood_log": "闪耀至高木原木", "block.ars_elemental.yellow_archwood_sapling": "闪耀至高木树苗", - "curios.identifier.bangle": "手环", - "curios.identifier.bundle": "收纳袋", - "curios.modifiers.an_focus": "佩戴法术核心时:", - "curios.modifiers.bangle": "佩戴手环时:", "death.attack.beheading": "%1$s被切成了碎片", "death.attack.beheading.item": "%1$s被%2$s用%3$s切成了碎片", "death.attack.hellflare": "%1$s被魔法火焰焚烧殆尽了", @@ -378,6 +376,8 @@ "entity.ars_elemental.firenando_entity": "烈焰加农", "entity.ars_elemental.firenando_familiar": "烈焰加农使魔", "entity.ars_elemental.flashing_weald_walker": "闪耀林地行者", + "entity.ars_elemental.flashjack_entity": "闪电鸦", + "entity.ars_elemental.flashjack_familiar": "闪电鸦使魔", "entity.ars_elemental.ice_spike": "冰质尖刺", "entity.ars_elemental.lerp": "插值魔源效果", "entity.ars_elemental.linger_magnet": "引力井", @@ -392,6 +392,7 @@ "entity.ars_elemental.summon_wskeleton": "被召唤的复仇者", "entity.ars_elemental.water_mage": "游掠水之法师", "entity.ars_nouveau.firenando_familiar": "烈焰加农使魔", + "entity.ars_nouveau.flashjack_familiar": "闪电鸦使魔", "entity.ars_nouveau.siren_familiar": "塞壬使魔", "item.ars_elemental.acceleration_prism_lens": "加速棱镜透镜", "item.ars_elemental.air_bangle": "气之手环", @@ -431,6 +432,9 @@ "item.ars_elemental.fire_robes": "烈火法师法袍", "item.ars_elemental.firenando_charm": "烈焰加农护符", "item.ars_elemental.firenando_familiar": "烈焰加农", + "item.ars_elemental.flashjack_charm": "闪电鸦护符", + "item.ars_elemental.flashjack_familiar": "闪电鸦", + "item.ars_elemental.flashjack_shards": "闪电鸦信物", "item.ars_elemental.flashpine_pod": "闪电菠萝", "item.ars_elemental.homing_prism_lens": "追踪棱镜透镜", "item.ars_elemental.lesser_air_focus": "初等气之核心", @@ -488,7 +492,6 @@ "itemGroup.ars_elemental": "元素魔艺", "key.ars_elemental.open_pouch": "[元素魔艺] 打开饰品口袋", "tooltip.ars_elemental.bags": "位于快捷栏或饰品栏时可通过%s打开。", - "tooltip.ars_elemental.caster_tome": "模仿该学派核心的能力。", "tooltip.ars_elemental.focus_anima": "召唤的实体会复活,变成更强大的变种。这些复仇者会与你一齐发射追踪法术,击杀敌人时还会治疗你。", "tooltip.ars_elemental.focus_boost": "强化%s学派的魔符,并降低其消耗。", "tooltip.ars_elemental.focus_element": "与某一元素校准的核心,能让部分魔符产生新效果。", @@ -500,5 +503,6 @@ "tooltip.ars_elemental.lens": "可装入高等法术棱镜。", "tooltip.ars_elemental.prism_lens": "已安装%s", "tooltip.ars_nouveau.blessed": "四元素的庇护", + "tooltip.flashjack_shards": "通过给予闪电鸦闪电菠萝获得。", "tooltip.siren_shards": "通过给予塞壬海泡菜获得。" } \ No newline at end of file diff --git a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/en_us.json b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/en_us.json index 15b9206ff2a9..066193ef771c 100644 --- a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/en_us.json +++ b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/en_us.json @@ -127,7 +127,7 @@ "ars_nouveau.perk_desc.thread_water_focus": "Thread for the spellbinder. Will enable glyph combos as if the water focus was equipped.", "ars_nouveau.perk_desc.thread_wild_magic": "Thread for the spellbinder. Will randomly add positive augments to effects of your spells when equipped.", "ars_nouveau.spell_binder.open": "Press %s to open the inventory", - "ars_scalaes.glyph_desc.glyph_resize": "Resizes the target entity for a short time. Amplify to increase the size, dampen to shrink.", + "ars_scalaes.glyph_desc.glyph_resize": "Resizes the target entity for a short time or resets to original size if not augmented. Use Amplify to grow and Dampen to shrink.", "ars_scalaes.glyph_name.glyph_resize": "Resize", "ars_trinkets.glyph_desc.glyph_filter_not_self": "Stops the spell from resolving if it targets the caster.", "ars_trinkets.glyph_desc.glyph_filter_self": "Stops the spell from resolving unless it targets the caster.", diff --git a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json index 22f5578e7228..de706c1c95c7 100644 --- a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json +++ b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json @@ -127,7 +127,7 @@ "ars_nouveau.perk_desc.thread_water_focus": "适用于法术活页夹的纤维。编入后获得的魔符增强和佩戴有水之核心时一致。", "ars_nouveau.perk_desc.thread_wild_magic": "适用于法术活页夹的纤维。编入后会随机给予法术中的效果构件正面或负面的增强。", "ars_nouveau.spell_binder.open": "按下%s打开其物品栏", - "ars_scalaes.glyph_desc.glyph_resize": "令实体长大或缩小,“强化”修饰则长大,“抑制”修饰则缩小。", + "ars_scalaes.glyph_desc.glyph_resize": "令实体在一段较短时间内长大或缩小。不增强变回原尺寸,“强化”修饰则长大,“抑制”修饰则缩小。", "ars_scalaes.glyph_name.glyph_resize":"尺寸调整", "ars_trinkets.glyph_desc.glyph_filter_not_self": "若法术目标是自身,则停止施放。", "ars_trinkets.glyph_desc.glyph_filter_self": "若法术目标不是自身,则停止施放。", diff --git a/projects/1.21/assets/starbunclemania/starbunclemania/lang/en_us.json b/projects/1.21/assets/starbunclemania/starbunclemania/lang/en_us.json index 739c77f61259..f914c129bed2 100644 --- a/projects/1.21/assets/starbunclemania/starbunclemania/lang/en_us.json +++ b/projects/1.21/assets/starbunclemania/starbunclemania/lang/en_us.json @@ -49,11 +49,9 @@ "block.starbunclemania.mixer_wixie_cauldron": "Wixie's Mixer", "block.starbunclemania.smelting_wixie_cauldron": "Wixie's Furnace", "block.starbunclemania.source_condenser": "Source Condenser", - "block.starbunclemania.source_fluid_block": "Liquified Source", "block.starbunclemania.stonecutting_wixie_cauldron": "Wixie's Stonecutter", "chemical.starbunclemania.source_gas": "Gaseous Source", "entity.starbunclemania.starby_mount": "Starbuncle", - "fluid_type.starbunclemania.source_fluid": "Liquefied Source", "item.starbunclemania.alak_hat": "Alakakrinos Hat", "item.starbunclemania.chef_hat": "Chef Hat", "item.starbunclemania.direction_scroll": "Direction Scroll", @@ -63,7 +61,6 @@ "item.starbunclemania.fluid_scroll_deny": "Fluid Scroll: Deny", "item.starbunclemania.robin_mask": "Square Robin Mask", "item.starbunclemania.sea_bunny": "Sea Bunny", - "item.starbunclemania.source_fluid_bucket": "Liquefied Source Bucket", "item.starbunclemania.star_balloon": "Starballoon", "item.starbunclemania.star_battery": "StarbAttery", "item.starbunclemania.star_bin": "StarBin", diff --git a/projects/1.21/assets/starbunclemania/starbunclemania/lang/zh_cn.json b/projects/1.21/assets/starbunclemania/starbunclemania/lang/zh_cn.json index 485adbfc2e35..6f5287fc46c7 100644 --- a/projects/1.21/assets/starbunclemania/starbunclemania/lang/zh_cn.json +++ b/projects/1.21/assets/starbunclemania/starbunclemania/lang/zh_cn.json @@ -49,11 +49,9 @@ "block.starbunclemania.mixer_wixie_cauldron": "薇克精混合器", "block.starbunclemania.smelting_wixie_cauldron": "薇克精熔炉", "block.starbunclemania.source_condenser": "魔源凝聚器", - "block.starbunclemania.source_fluid_block": "液态魔源", "block.starbunclemania.stonecutting_wixie_cauldron": "薇克精切石机", "chemical.starbunclemania.source_gas": "气态魔源", "entity.starbunclemania.starby_mount": "星宝石兽", - "fluid_type.starbunclemania.source_fluid": "液态魔源", "item.starbunclemania.alak_hat": "探宝蟹帽子", "item.starbunclemania.chef_hat": "厨师帽", "item.starbunclemania.direction_scroll": "方向卷轴", @@ -63,7 +61,6 @@ "item.starbunclemania.fluid_scroll_deny": "流体卷轴:禁止", "item.starbunclemania.robin_mask": "方形轮询罗宾假面", "item.starbunclemania.sea_bunny": "海兔", - "item.starbunclemania.source_fluid_bucket": "液态魔源桶", "item.starbunclemania.star_balloon": "星宝石气球", "item.starbunclemania.star_battery": "星宝石电池", "item.starbunclemania.star_bin": "星宝石垃圾桶", From 18806974becc53649799bb0623c043dcd963d0b8 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Tue, 9 Sep 2025 16:13:43 +0800 Subject: [PATCH 2/2] Update projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json Co-authored-by: ZetaY <34602681+ZHAY10086@users.noreply.github.com> --- .../assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json index de706c1c95c7..5c8c642c3546 100644 --- a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json +++ b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json @@ -127,7 +127,7 @@ "ars_nouveau.perk_desc.thread_water_focus": "适用于法术活页夹的纤维。编入后获得的魔符增强和佩戴有水之核心时一致。", "ars_nouveau.perk_desc.thread_wild_magic": "适用于法术活页夹的纤维。编入后会随机给予法术中的效果构件正面或负面的增强。", "ars_nouveau.spell_binder.open": "按下%s打开其物品栏", - "ars_scalaes.glyph_desc.glyph_resize": "令实体在一段较短时间内长大或缩小。不增强变回原尺寸,“强化”修饰则长大,“抑制”修饰则缩小。", + "ars_scalaes.glyph_desc.glyph_resize": "短时间内改变实体大小,不搭配增强魔符则会重置为默认尺寸。配合“强化”修饰可增大,“抑制”修饰则缩小。", "ars_scalaes.glyph_name.glyph_resize":"尺寸调整", "ars_trinkets.glyph_desc.glyph_filter_not_self": "若法术目标是自身,则停止施放。", "ars_trinkets.glyph_desc.glyph_filter_self": "若法术目标不是自身,则停止施放。",