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ModuleAudio.cpp
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238 lines (209 loc) · 4.51 KB
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#include "Globals.h"
#include "Module.h"
#include "Application.h"
#include "ModuleAudio.h"
#include "SDL\include\SDL.h"
#include "SDL_mixer\include\SDL_mixer.h"
#pragma comment( lib, "SDL_mixer/libx86/SDL2_mixer.lib" )
ModuleAudio::ModuleAudio() : Module() {}
ModuleAudio::~ModuleAudio() {}
bool ModuleAudio::Init()
{
LOG("Init Module Audio");
bool ret = true;
if (SDL_Init(SDL_INIT_AUDIO) == -1) //initializes SDL audio
{
LOG("SDL failed at initialize audio subsystem %s", SDL_GetError());
ret = false;
};
int flags = MIX_INIT_OGG;
int initted = Mix_Init(flags); //load support for ogg format (sdl init audio must be called before this)
if (initted&&flags != flags)
{
LOG("Mix Init failed to init required ogg: %s", Mix_GetError());
ret = false;
}
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) == -1)
{
LOG("Mix OpenAudio Failed at open audio channel %s", Mix_GetError());
ret = false;
};
Mix_AllocateChannels(64);
// set channel 1 to half volume
Mix_Volume(-1, MIX_MAX_VOLUME / 2);
return ret;
}
void ModuleAudio::UnloadAudio(const char* name, type type)
{
if (type == type::MUSIC)
{
for (int i = 0; i < MAX_SONGS - 1; ++i)
{
if (songsArray[i].name == name)
{
Mix_FreeMusic(songsArray[i].songs);
songsArray[i].songs = nullptr;
songsArray[i].name = nullptr;
break;
}
}
}
else if (type == type::SFX)
{
for (int i = 0; i < MAX_FX; ++i)
{
if (sfxArray[i].name == name)
{
Mix_FreeChunk(sfxArray[i].chunk);
sfxArray[i].chunk = nullptr;
sfxArray[i].name = nullptr;
break;
}
}
}
else LOG("Error: no type specified, freeing nothing");
}
bool ModuleAudio::LoadAudio(const char* path, char* name, type type)
{
bool ret = true;
Mix_Music *ogg = nullptr;
Mix_Chunk* wav = nullptr;
if (type == type::MUSIC)
{
ogg = Mix_LoadMUS(path);
if (ogg == nullptr)
{
LOG("Unable to load music Mix Error: %s\n", Mix_GetError());
ret = false;
}
else
{
for (int i = 0; i < MAX_SONGS; ++i)
{
if (songsArray[i].songs == nullptr)
{
songsArray[i].songs = ogg;
songsArray[i].name = name;
break;
}
}
}
}
else if (type == type::SFX)
{
wav = Mix_LoadWAV(path);
if (wav != nullptr)
{
for (int i = 0; i < MAX_FX; ++i)
{
if (sfxArray[i].chunk == nullptr)
{
sfxArray[i].chunk = wav;
sfxArray[i].name = name;
break;
}
}
}
}
else
{
LOG("bad parameters for audio load");
ret = false;
}
return ret;
}
void ModuleAudio::ControlAudio(char* name, type type, audio_state state ,int loops, float fadeInTimeMs,float fadeOffTimeMs)
{
Mix_Chunk* wav = nullptr;
Mix_Music *music = nullptr;
char *_name = name;
if (type == type::MUSIC)
{
for (int i = 0; i < MAX_SONGS; ++i) // here is the problem?
{
if (songsArray[i].name == _name)
{
music = songsArray[i].songs;
}
}
if (music == nullptr) {
LOG("Music not found ControlAudio : %s\n", name);
}
else
{
switch (state)
{
case PLAY:
if (!Mix_PlayingMusic())
Mix_PlayMusic(music, loops);
else
LOG("Music is already played : %s\n", name);
break;
case STOP:
if (!Mix_PausedMusic())
Mix_PauseMusic();
else
LOG("Music is already stoped : %s\n", name);
break;
case FADEIN:
if (!Mix_FadingMusic() || !Mix_PlayingMusic)
Mix_FadeInMusic(music, loops, (int)fadeInTimeMs);
else
LOG("Music is already fading or playing : %s\n", name);
break;
case FADEOFF:
if (Mix_PlayingMusic())
Mix_FadeOutMusic((int)fadeOffTimeMs);
else
LOG("Music is already faded out or stoped : %s\n", name);
break;
default:
break;
}
}
}
else if(type == type::SFX)
{
for (int i = 0; i < MAX_FX; ++i)
{
if (sfxArray[i].name == _name) {
wav = sfxArray[i].chunk;
}
}
switch (state)
{
case PLAY:
//Mix_PlayChannel(-1, wav, loops);
if (Mix_PlayChannel(-1, wav, loops) == -1) {
LOG("Mix_PlayChannel Error: %s", Mix_GetError());
}
break;
default:
break;
//more to come
}
}
}
bool ModuleAudio::CleanUp()
{
LOG("Freeing music and effects");
//unloading fx
for (int i = 0; i < MAX_FX; ++i)
if (sfxArray[i].chunk != nullptr)
{
Mix_FreeChunk(sfxArray[i].chunk);
sfxArray[i].chunk = nullptr;
sfxArray[i].name = nullptr;
}
//unloading music ogg's
for (int i = 0; i < MAX_SONGS -1; ++i)
if (songsArray[i].songs != nullptr)
{
Mix_FreeMusic(songsArray[i].songs);
songsArray[i].songs = nullptr;
songsArray[i].name = nullptr;
}
Mix_CloseAudio();
Mix_Quit();
return true;
}