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ModuleReady.cpp
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65 lines (46 loc) · 1.09 KB
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#include "Globals.h"
#include "Application.h"
#include "ModuleTextures.h"
#include "ModuleRender.h"
#include "ModuleReady.h"
#include "ModuleGameTitle.h"
#include "ModuleSceneLvl1.h"
#include "ModuleSceneLvl3.h"
#include "ModuleContinue.h"
#include "ModuleUI.h"
#include "SDL/include/SDL_timer.h"
//#include "ModulePlayer.h"
#include "Player.h"
ModuleReady::ModuleReady()
{
readyRect = { 0, 112, 80, 16 };
}
ModuleReady::~ModuleReady()
{}
bool ModuleReady::Start()
{
LOG("----- Starting Module Ready");
readyTexture = App->textures->Load("assets/Graphics/UI/UI.png");
totalTime = 1000.0f;
startTime = SDL_GetTicks();
return true;
}
update_status ModuleReady::Update()
{
App->render->Blit(readyTexture, 112, 104, &readyRect);
now = SDL_GetTicks() - startTime;
if (now >= totalTime)
{
App->readyScreen->Disable();
if (App->player[0]->sceneCallback != nullptr)
App->player[0]->sceneCallback->Enable();
else
App->scene_lvl3->Enable();//App->scene_lvl1->Enable();
}
return UPDATE_CONTINUE;
}
bool ModuleReady::CleanUp()
{
App->textures->Unload(readyTexture);
return true;
}