Releases: CodeTriangle/CCMultiworldRandomizer
Releases · CodeTriangle/CCMultiworldRandomizer
0.4.0 Prerelease 4
Changes:
- Added the following items:
- SP Upgrades: When received, increases the SP of Lea and all of her party members.
- Added the following locations:
- Faj'ro SP Upgrade and Krys'kajo SP Upgrade: the locations where the two SP upgrades are found in game.
- Changed the following behaviors:
- When a party member is added, their SP level is set to Lea's SP level to coincide with SP Upgrades being receivable items.
Fixes:
- Fixed a bug where, if the player found an element for their own world, no entry would be shown in the Archipelago log.
Migration guide:
0.4.0 Prerelease 3
Changes:
- Added support for new options:
- Keyrings: If enabled, all keys for each dungeon are replaced by a single item that unlocks all doors in that dungeon. On the client side, this is implemented as giving 99 keys to the player so that they will never be able to run out.
Migration guide:
- Requires version 0.4.0-pre3 of the CrossCode APWorld. You can download that here.
- No CC-Open-World upgrade required.
0.4.0 Prerelease 2
Changes:
- Added support for new options:
- New VT Shade Lock settings which allow the player more fine-tuned control over how the gate displays
- The VW Meteor Passage option, which allows the player to create a gate between Sapphire Ridge and Vermillion Wasteland.
Migration guide:
- Requires version 0.4.0-pre2 of the CrossCode APWorld. You can download that here.
- No CC-Open-World upgrade required.
0.4.0-pre1
Changes:
- Logic:
- In Temple Mine, removed two key gates in the entrance to B3 and three key gates in the entrance to B4. This change was made to make the experience of finding all the keys for Temple Mine less miserable.
- In So'najiz and Zir'vitar Temples, removed the puzzles in the entrances that require Heat and Cold. This change was made to allow the player more latitude in which order they decide to attempt the dungeons.
- In So'najiz Temple, remove one key gate at the beginning of Trial of Persistence so that both branches are opened by one key.
- This coincides with a change in cc-open-world which actually removes these elements in game.
Migration guide:
0.3.0.1
Fixes:
- FINALLY FIX THE CURSED TEMPLE TREASURE ROOM BRONZE CHEST BUG
0.3.0
New features:
- Added support for the following generation options:
- Quest Randomization
- Hidden Quest Reward Mode
- Hidden Quest Obfuscation Level
- Quest Dialog Hints
- Start with Chest Detector
- Quest dialog boxes now show the quest reward information if the quest is randomized.
- The Archipelago items feed GUI now shows an icon representing the item being received.
- The client now sends a goal completion ping to the APWorld when the Creator is defeated.
Fixes:
- Fixed a bug where a new session would be initiated every time the player dies.
- Fixed a bug where acquiring the element change ability in Rhombus Dungeon would allow the player to upgrade circuits for elements they wouldn't have at that point.
- Fixed a bug where a circuit tree that had been partially upgraded would be cleared after receiving the check for its corresponding element pillar.
Migration Notes:
- Make sure to have 0.4.0 of the poptracker and 0.2.1 of the cc-open-world mod.
0.3.0 Prerelease 8
Fix some crashes with nonshuffled cutscene and quest items.
0.2.2
Fixes:
- Fixed a bug introduced in 0.1.5 where, when the player would collect a multiworld item as a quest reward, the game would behave normally and fail to send the item.
- Fixed a bug introduced in 0.2.0 where, when the player would open a chest that the server already considers collected, the game would throw a non-critical error and would not show the item being sent.
0.2.1
Fixes:
- Fix an error where, after opening a chest that is not in logic with a save file, the game refuses to connect to the Archipelago server again when playing that save file.
Migration Notes:
- If you're upgrading from 0.1.x to 0.2.1, do not forget to follow all of the instructions in the 0.2.0 migration guide.
0.2.0
Changes:
- Very little, just some internal stuff to work with new versions of other software.
Migration Notes:
- Pursuant to my versioning policy, this release includes breaking changes to the client-server interface, meaning that you need version 0.2.x of the APWorld for this to work. Get your APWorld here and feel free to check out the patch notes.
- This mod now relies on version 0.1.7 or greater of
cc-open-world. The new generation includes checks previously inaccessible due to sequence breaking, andcc-open-worldadds ways to get those checks. Get your copy ofcc-open-worldhere and definitely read the patch notes on this one too.
I have already said this, but massive thanks go to @buanjautista and @lurch9229 for making this release possible.