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Slightly better README
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README.md

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@@ -42,7 +42,7 @@ MCP for Unity acts as a bridge, allowing AI assistants (like Claude, Cursor) to
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* `manage_asset`: Performs asset operations (import, create, modify, delete, etc.).
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* `manage_shader`: Performs shader CRUD operations (create, read, modify, delete).
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* `manage_gameobject`: Manages GameObjects: create, modify, delete, find, and component operations.
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* `manage_menu_item`: Execute and list Unity Editor menu items (e.g., execute "File/Save Project").
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* `manage_menu_item`: List Unity Editor menu items; and check for their existence or execute them (e.g., execute "File/Save Project").
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* `apply_text_edits`: Precise text edits with precondition hashes and atomic multi-edit batches.
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* `script_apply_edits`: Structured C# method/class edits (insert/replace/delete) with safer boundaries.
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* `validate_script`: Fast validation (basic/standard) to catch syntax/structure issues before/after writes.

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