From 0ac2b5d852d3abda75de88be5a3e4accfab72d5f Mon Sep 17 00:00:00 2001 From: weebland Date: Mon, 2 Sep 2024 14:01:02 +0200 Subject: [PATCH] Added directives for audio files --- creating-mods/modding-tools/asset-ripper.md | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/creating-mods/modding-tools/asset-ripper.md b/creating-mods/modding-tools/asset-ripper.md index 78583a3..580e104 100644 --- a/creating-mods/modding-tools/asset-ripper.md +++ b/creating-mods/modding-tools/asset-ripper.md @@ -25,6 +25,12 @@ After importing the assets you'll have to use the [Missing Script Recovery Tool] 8. Press the `Export Unity Project` button to start the export. The webpage displays no indication that anything is happening but the console window should be printing a bunch of stuff. Once the export is finished it will take you back to the Asset Ripper home page and the console log will end with "Export : Finished post-export" 9. Close the console window and browser tab +### Export Audio Files + +Audio Files are located in `StreamingAssets\aa`. If you want to export them you have 2 choice: +1. Ignoring step 4 in [Usage Directions](#usage-directions) +2. Start at step 5 and select folder in your [game install directory folder](../../concepts/important-folder-paths.md#game-install-directory) : `CoreKeeper_Data\StreamingAssets\aa` + ### Navigating Exported Files The `ExportedProject` folder contains all files we're interested in. Within this folder, you probably care about these subfolders: @@ -32,4 +38,5 @@ The `ExportedProject` folder contains all files we're interested in. Within this * Textures can be found in `Assets\Texture2D`. Their respective sprites can be found in `Assets\Sprite`. * Item and Entity prefabs can be found in `Assets\PrefabInstance`. These are usually not useful until they are [imported into the Mod SDK project and have their missing scripts fixed](../inspecting-base-game-content/importing-ripped-assets-to-your-editor.md). * Sprite Assets can be found in `Assets\MonoBehaviour`, along with some other [Scriptable Objects](../../concepts/technologies-and-tools.md#scriptable-object) -* TODO where are sounds? +* Audio files can be found in `Assets\Audio` +