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memory_grid_game.py
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165 lines (133 loc) · 5.86 KB
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import tkinter as tk
from tkinter import ttk
import random
import csv
import os
import time
class MemoryGridGame:
def __init__(self, master):
self.master = master
self.master.title("Memory Grid: Codebreaker Edition")
self.username = ""
self.password = ""
self.level = 1
self.score = 0
self.clicked_cells = []
self.shown_cells = []
self.cell_buttons = {}
self.difficulty = "Easy"
self.grid_size = 4
self.total_levels = 5
self.login_screen()
def login_screen(self):
self.clear_screen()
tk.Label(self.master, text="Login to Play", font=("Arial", 16)).pack(pady=10)
tk.Label(self.master, text="Username").pack()
self.name_entry = tk.Entry(self.master)
self.name_entry.pack()
tk.Label(self.master, text="Password").pack()
self.pass_entry = tk.Entry(self.master, show="*")
self.pass_entry.pack()
tk.Label(self.master, text="Select Difficulty").pack()
self.difficulty_combo = ttk.Combobox(self.master, values=["Easy", "Medium", "Hard"])
self.difficulty_combo.current(0)
self.difficulty_combo.pack()
tk.Button(self.master, text="Start Game", command=self.start_game).pack(pady=10)
self.status_label = tk.Label(self.master, text="", fg="red")
self.status_label.pack()
def clear_screen(self):
for widget in self.master.winfo_children():
widget.destroy()
def start_game(self):
self.username = self.name_entry.get().strip()
self.password = self.pass_entry.get().strip()
self.difficulty = self.difficulty_combo.get()
if not self.username or not self.password:
self.status_label.config(text="Please enter both username and password.")
return
# Set difficulty
if self.difficulty == "Easy":
self.grid_size = 4
self.total_levels = 5
elif self.difficulty == "Medium":
self.grid_size = 5
self.total_levels = 6
elif self.difficulty == "Hard":
self.grid_size = 6
self.total_levels = 7
self.level = 1
self.score = 0
self.build_grid()
def build_grid(self):
self.clear_screen()
tk.Label(self.master, text=f"{self.username} - Difficulty: {self.difficulty}", font=("Arial", 12)).pack(pady=5)
self.status_label = tk.Label(self.master, text=f"Level {self.level}", font=("Arial", 14))
self.status_label.pack()
self.grid_frame = tk.Frame(self.master)
self.grid_frame.pack()
self.cell_buttons = {}
for r in range(self.grid_size):
for c in range(self.grid_size):
btn = tk.Button(self.grid_frame, text="", width=6, height=3,
command=lambda row=r, col=c: self.cell_clicked(row, col))
btn.grid(row=r, column=c, padx=4, pady=4)
self.cell_buttons[(r, c)] = btn
self.master.after(1000, self.play_level)
def play_level(self):
self.clicked_cells = []
self.shown_cells = self.generate_pattern()
self.show_pattern()
display_time = max(1000, 2000 - (self.level * 150)) # speed up
self.master.after(display_time, self.hide_pattern)
def generate_pattern(self):
count = self.level + (2 if self.difficulty == "Easy" else 3 if self.difficulty == "Medium" else 4)
return random.sample(list(self.cell_buttons.keys()), count)
def show_pattern(self):
for r, c in self.shown_cells:
self.cell_buttons[(r, c)].config(bg='green')
def hide_pattern(self):
for btn in self.cell_buttons.values():
btn.config(bg='SystemButtonFace', text="")
self.status_label.config(text="Now recall the pattern!")
def cell_clicked(self, row, col):
if (row, col) in self.clicked_cells:
return
self.clicked_cells.append((row, col))
self.cell_buttons[(row, col)].config(bg='blue')
if len(self.clicked_cells) == len(self.shown_cells):
self.evaluate_level()
def evaluate_level(self):
correct = set(self.shown_cells) & set(self.clicked_cells)
accuracy = len(correct) / len(self.shown_cells)
gained = int(accuracy * 100)
self.score += gained
self.status_label.config(text=f"Accuracy: {int(accuracy*100)}% | Score: {self.score}")
self.level += 1
if self.level > self.total_levels:
self.master.after(1500, self.end_game)
else:
self.master.after(2000, self.play_level)
def end_game(self):
self.status_label.config(text=f"Game Over! Final Score: {self.score}")
self.save_score()
# Grid ke saare buttons disable kar do
for btn in self.cell_buttons.values():
btn.config(state='disabled')
# Naye button: Play Again aur Quit
self.play_again_btn = tk.Button(self.master, text="Play Again", command=self.reset_game)
self.play_again_btn.pack(pady=10)
self.quit_btn = tk.Button(self.master, text="Quit", command=self.master.quit)
self.quit_btn.pack()
def save_score(self):
file_exists = os.path.exists("memory_grid_scores.csv")
with open("memory_grid_scores.csv", 'a', newline='') as file:
writer = csv.writer(file)
if not file_exists:
writer.writerow(["Username", "Password", "Difficulty", "Score", "Levels Completed"])
writer.writerow([self.username, self.password, self.difficulty, self.score, self.level - 1])
# Run the Game
if __name__ == "__main__":
root = tk.Tk()
root.geometry("600x700")
app = MemoryGridGame(root)
root.mainloop()