The following instructions are intended for stable builds of the server. If you feel confident in doing everything yourself, you may be interested in Manual Setup.
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Get a copy of version
1.52.0.1700of the game client. This is the final released version of Marvel Heroes, so if you still have the game in your Steam library, you can download it from there. If you do not have the game in your Steam library, you may be able to find an archived copy of it on websites like Archive.org. -
Install .NET Desktop Runtime 8 if you do not have it installed already. You can download it here. Download this version if you are not sure which one to get.
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Download the latest MHServerEmu stable build and extract it.
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Run the included
Setuptool and point it to your Marvel Heroes game files. If you have the game on Steam, you can find them by right clicking on the game in your library and choosingManage->Browse local files.
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Run
StartServer.batand wait for MHServerEmu to initialize. There should be two server windows, one of them should be minimized by default and blank. -
(Optional) Open http://localhost:8080/Dashboard/ and create an account. Please note that this link is going to work only when the server is running.
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Run
StartClient.batand log in with your created account OR runStartClientAutoLogin.batto play with a default account. -
When you are done, run the
StopServer.batfile to stop the server.
In most cases you can update MHServerEmu simply by downloading the latest nightly build and extracting it into the MHServerEmu directory, overwriting all files.
Your account data is stored in the MHServerEmu\Data\Account.db file. You can back up this file to make sure your progress does not get lost.
To avoid losing your configuration changes when you update, we recommend to make all changes in the ConfigOverride.ini file instead of modifying Config.ini directly. ConfigOverride.ini should be created when you start the server for the first time, and it uses the same structure as Config.ini.
In rare cases migrating to a new version may require additional steps. These are going to be posted on our Discord server in the #news channel and included in release notes for stable versions.