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additional editing pass for stuck-squad text
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docs/fix/stuck-squad.rst

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@@ -13,8 +13,8 @@ mission to rescue the lost squad along the way and bring them home.
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This fix is enabled by default in the DFHack
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`control panel <gui/control-panel>`, or you can run it as needed. However, it
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is still up to you to send out another squad that can be tasked with the rescue
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mission. You can send the squad out on an innocuous "Demand tribute" mission to
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minimize risk to the squad.
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mission. You can send the squad out on a relatively innocuous mission, like
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"Demand one-time tribute", to minimize risk to the squad.
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This tool is integrated with `gui/notify`, so you will get a notification in
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the DFHack notification panel when a squad is stuck and there are no squads

internal/notify/notifications.lua

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@@ -323,12 +323,13 @@ NOTIFICATIONS_BY_IDX = {
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end,
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on_click=function()
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local message = 'A squad is lost on the world map and needs rescue!\n\n' ..
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'Please send a squad out on a mission that will return to the fort.\n' ..
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'Please send a squad out on a mission that will return to the fort (e.g.\n' ..
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'a Demand one-time tribute mission, but not a Conquer and occupy mission).\n' ..
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'They will rescue the stuck squad on their way home.'
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if not repeat_util.isScheduled('control-panel/fix/stuck-squad') then
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message = message .. '\n\n' ..
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'Please enable fix/stuck-squad in the DFHack control panel to allow\n'..
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'the rescue mission to happen.'
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'Please enable fix/stuck-squad in the DFHack control panel to enable\n'..
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'missions to rescue stuck squads.'
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end
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dlg.showMessage('Rescue stuck squads', message, COLOR_WHITE)
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end,

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