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Copy file name to clipboardExpand all lines: changelog.txt
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## New Tools
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- `fix/wildlife`: prevent wildlife from getting stuck when trying to exit the map. This fix needs to be enabled manually in `gui/control-panel` on the Bug Fixes tab since not all players want this bug to be fixed.
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- `immortal-cravings`: allow immortals to satisfy their cravings for food and drink
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- `justice`: various functions pertaining to the justice system, currently with a command to pardon a unit's prison sentence
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## New Features
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- `force`: support the ``Wildlife`` event to allow additional wildlife to enter the map
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- `makeown`: halt any hostile jobs the unit may be engaged in, like kidnapping
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- `fix/loyaltycascade`: allow the fix to work on non-dwarven citizens
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- `control-panel`: fix setting numeric preferences from the commandline
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- `gui/quickfort`: fix build mode evluation rules to allow placement of various furniture and constructions on tiles with stair shapes or without orthagonal floor.
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- `emigration`: save-and-reload no longer resets the emigration cycle timeout, making gameplay more consistent
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- `geld`, `ungeld`: fix gelding/ungelding being undone for units who are historical figures when reloading a game
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- `rejuvenate`: fix error when specifying ``--age`` parameter
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## Misc Improvements
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- `control-panel`: Add realistic-melting tweak to control-panel registry
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