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Application.cpp
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92 lines (73 loc) · 2.34 KB
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#pragma once
#include "Application.h"
#include "ModuleWindow.h"
#include "ModuleRender.h"
#include "ModuleInput.h"
#include "ModuleProgram.h"
#include "ModuleIMGUI.h"
#include "ModuleTexture.h"
#include "ModuleCamera.h"
#include "ModuleModelLoader.h"
#include "ModuleTimeManager.h"
#include "ModuleScene.h"
#include "ModuleFilesystem.h"
#include "ModuleDebugDraw.h"
#include "Timer.h"
#include "uSTimer.h"
//#include "Brofiler/Brofiler.h"
using namespace std;
Application::Application()
{
// Order matters: they will Init/start/update in this order
modules.push_back(filesystem = new ModuleFilesystem());
modules.push_back(window = new ModuleWindow());
modules.push_back(timemanager = new ModuleTimeManager());
modules.push_back(input = new ModuleInput());
modules.push_back(imgui = new ModuleIMGUI());
modules.push_back(modelLoader = new ModuleModelLoader());
modules.push_back(scene = new ModuleScene());
modules.push_back(texture = new ModuleTexture());
modules.push_back(renderer = new ModuleRender());
modules.push_back(camera = new ModuleCamera());
modules.push_back(program = new ModuleProgram());
modules.push_back(debugDraw = new ModuleDebugDraw());
}
Application::~Application()
{
for(list<Module*>::iterator it = modules.begin(); it != modules.end(); ++it)
{
delete *it;
}
}
bool Application::Init()
{
uSTimer initTimer;
initTimer.StartTimer();
bool ret = true;
for(list<Module*>::iterator it = modules.begin(); it != modules.end() && ret; ++it)
ret = (*it)->Init();
float time = initTimer.StopTimer() / 1000.0f;
LOG("Total Time of init is: %.5f seconds", time);
App->scene->LoadScene();
return ret;
}
update_status Application::Update()
{
//Begining of the frame
//BROFILER_FRAME("Mainframe");
update_status ret = UPDATE_CONTINUE;
for(list<Module*>::iterator it = modules.begin(); it != modules.end() && ret == UPDATE_CONTINUE; ++it)
ret = (*it)->PreUpdate();
for(list<Module*>::iterator it = modules.begin(); it != modules.end() && ret == UPDATE_CONTINUE; ++it)
ret = (*it)->Update();
for(list<Module*>::iterator it = modules.begin(); it != modules.end() && ret == UPDATE_CONTINUE; ++it)
ret = (*it)->PostUpdate();
return ret;
}
bool Application::CleanUp()
{
bool ret = true;
for(list<Module*>::reverse_iterator it = modules.rbegin(); it != modules.rend() && ret; ++it)
ret = (*it)->CleanUp();
return ret;
}