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script.js
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121 lines (97 loc) · 3.06 KB
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const gameContainer = document.getElementById("game");
const startNewGame = document.getElementById("new-game");
startNewGame.addEventListener('click', startGame);
let open_card_event = null;
const COLORS = [
"red",
"blue",
"green",
"orange",
"purple",
"red",
"blue",
"green",
"orange",
"purple"
];
// here is a helper function to shuffle an array
// it returns the same array with values shuffled
// it is based on an algorithm called Fisher Yates if you want ot research more
function shuffle(array) {
let counter = array.length;
// While there are elements in the array
while (counter > 0) {
// Pick a random index
let index = Math.floor(Math.random() * counter);
// Decrease counter by 1
counter--;
// And swap the last element with it
let temp = array[counter];
array[counter] = array[index];
array[index] = temp;
}
return array;
}
let shuffledColors = shuffle(COLORS);
// this function loops over the array of colors
// it creates a new div and gives it a class with the value of the color
// it also adds an event listener for a click for each card
function createDivsForColors(colorArray) {
for (let color of colorArray) {
// create a new div
const newDiv = document.createElement("div");
// give it a class attribute for the value we are looping over
newDiv.classList.add("flip");
newDiv.setAttribute('data-color', color)
// call a function handleCardClick when a div is clicked on
newDiv.addEventListener("click", handleCardClick);
// append the div to the element with an id of game
gameContainer.append(newDiv);
}
}
function startGame() {
location.reload();
createDivsForColors(shuffledColors);
}
// TODO: Implement this function!
function handleCardClick(event) {
// you can use event.target to see which element was clicked
let curr_color = event.target.getAttribute('data-color');
event.target.classList.add(curr_color);
event.target.classList.remove("flip");
if (open_card_event != null) {
let prev_color = open_card_event.target.getAttribute('data-color');
console.log(curr_color, prev_color);
if (curr_color == prev_color) {
event.target.classList.add("disable");
open_card_event.target.classList.add("disable");
open_card_event = null;
}
else {
setTimeout( function() {
event.target.classList.add("flip");
event.target.classList.remove(curr_color);
open_card_event.target.classList.add("flip");
open_card_event.target.classList.remove(prev_color);
open_card_event = null;
},1000)
}
}
else {
open_card_event = event;
}
// let cards = gameContainer.children;
// let alldisabled = true;
// for (let card of cards) {
// if (!(card.classList.contains("disable"))) {
// alldisabled = false;
// }
// }
// if (alldisabled == true) {
// const h2 = document.createElement("h2");
// h2.innerText = "Congratulations";
// startNewGame.append(h2);
// }
}
// when the DOM loads
createDivsForColors(shuffledColors);