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Player.cpp
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executable file
·172 lines (150 loc) · 3.29 KB
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#include "Player.h"
Player::Player(std::string name) : Player(name, 0, new Mosaic())
{
}
Player::Player(std::string name, int score, Mosaic *mosaic) : name(name), score(score), mosaic(mosaic)
{
}
Player::~Player()
{
delete mosaic;
}
std::string Player::getName()
{
return name;
}
int Player::getScore()
{
return score;
}
std::vector<TileType> Player::calcScore()
{
std::vector<TileType> toLid;
for (int i = 0; i < NUMBER_OF_LINES; i++)
{
if (getMosaic()->getLine(i)->getMaxSize() == getMosaic()->getLine(i)->getNumTiles())
{
TileType tile = getMosaic()->getLine(i)->getTileType();
for (int j = 0; j < getMosaic()->getLine(i)->getMaxSize() - 1; j++)
{
toLid.push_back(tile);
}
}
score += scoreLine(i);
}
int size = mosaic->getBrokenTiles()->size();
for (int i = 0; i < size; i++)
{
if (i <= 1)
{
score--;
}
else if (i <= 4)
{
score -= 2;
}
else
{
score -= 3;
}
TileType tile = mosaic->getBrokenTiles()->removeFront();
if (tile != FIRSTPLAYER)
{
toLid.push_back(tile);
}
}
return toLid;
}
int Player::scoreLine(int lineNum)
{
int lineScore = 0;
int numTiles = getMosaic()->getLine(lineNum)->getNumTiles();
if (getMosaic()->getLine(lineNum)->getMaxSize() == numTiles)
{
TileType tile = getMosaic()->getLine(lineNum)->getTileType();
getMosaic()->getLine(lineNum)->removeTiles();
for (int i = 0; i < NUMBER_OF_LINES; i++)
{
if (master_wall[lineNum][i] == tile)
{
mosaic->setFilled(lineNum, i, true);
lineScore += calcRow(i, lineNum);
lineScore += calcCol(i, lineNum);
++lineScore;
}
}
}
return lineScore;
}
int Player::calcRow(int index, int line)
{
int score = 0;
int pos = index + 1;
do
{
if (mosaic->isFilled(line, pos))
{
++score;
}
++pos;
} while (pos + 1 < NUMBER_OF_LINES);
pos = index - 1;
do
{
if (mosaic->isFilled(line, pos))
{
++score;
}
--pos;
} while (pos - 1 >= 0);
return score;
}
int Player::calcCol(int index, int line)
{
int score = 0;
int pos = line + 1;
do
{
if (mosaic->isFilled(pos, index))
{
++score;
}
pos++;
} while (pos + 1 < NUMBER_OF_LINES);
pos = line - 1;
do
{
if (mosaic->isFilled(pos, index))
{
++score;
}
--pos;
} while (pos - 1 >= 0);
return score;
}
Mosaic *Player::getMosaic()
{
return mosaic;
}
bool Player::hasWon()
{
int line = 0;
bool hasWon = false;
while (!hasWon && line < NUMBER_OF_LINES)
{
hasWon = true;
for (int col = 0; col < NUMBER_OF_LINES; ++col)
hasWon &= mosaic->isFilled(line, col);
++line;
}
return hasWon;
}
bool Player::hasFirstPlayer()
{
bool ret = false;
if (mosaic->getBrokenTiles()->size() != 0 && mosaic->getBrokenTiles()->head->getValue() == FIRSTPLAYER)
{
ret = true;
}
return ret;
}