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Add support for SPV_KHR_ray_query#572
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This PR adds initial support for
SPV_KHR_ray_queryin rust-gpu. The only current exception isOpRayQueryGetIntersectionObjectToWorldKHRandOpRayQueryGetIntersectionWorldToObjectKHR, because we don't have aMatrixtrait yet, and I wanted to think about how that would work more.Depends on #563 since it needs
AccelerationStructurefor some functions.cc @hrydgard @repi