From f1495170133e958b2ee8e83a9ed9a877fd245403 Mon Sep 17 00:00:00 2001 From: Josh Dassinger Date: Fri, 6 Feb 2026 14:25:41 -0600 Subject: [PATCH] Added horizontalOverflow to UnityEngine.UI.Text --- CommunityEntity.UI.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/CommunityEntity.UI.cs b/CommunityEntity.UI.cs index b49933c..abcf03a 100644 --- a/CommunityEntity.UI.cs +++ b/CommunityEntity.UI.cs @@ -1,4 +1,4 @@ -using UnityEngine; +using UnityEngine; using UnityEngine.UI; using System; using System.Collections; @@ -204,6 +204,8 @@ T GetOrAddComponent() where T : Component c.alignment = ParseEnum( obj.GetString( "align" ), TextAnchor.UpperLeft ); if ( ShouldUpdateField( "color" ) ) c.color = ColorEx.Parse( obj.GetString( "color", "1.0 1.0 1.0 1.0" ) ); + if ( ShouldUpdateField( "horizontalOverflow" ) ) + c.horizontalOverflow = ParseEnum( obj.GetString( "horizontalOverflow", "Wrap" ), HorizontalWrapMode.Wrap ); if ( ShouldUpdateField( "verticalOverflow" ) ) c.verticalOverflow = ParseEnum( obj.GetString( "verticalOverflow", "Truncate" ), VerticalWrapMode.Truncate );