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v0.3.1 Implement Gamemodes and Menuing#9

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finityfly merged 1 commit intomainfrom
feat-gamemode
Jul 3, 2025
Merged

v0.3.1 Implement Gamemodes and Menuing#9
finityfly merged 1 commit intomainfrom
feat-gamemode

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@finityfly finityfly commented Jul 3, 2025

This pull request introduces significant changes to the game's menu system, game modes, and settings management. It adds support for new game modes (Sprint, Blitz, Zen) with sub-menu navigation, integrates mode-specific logic into the game flow, and refactors the Menu class for dynamic rendering. Additionally, it enhances the Settings class to manage game modes and updates the Game class to handle mode-specific conditions.

Menu System Enhancements:

  • Refactored Menu::display to support dynamic rendering based on the current menu state, including sub-menus for Sprint and Blitz modes. Added visual improvements like titles, separators, and error handling for invalid choices. (include/Menu.h [1] src/Menu.cpp [2]
  • Updated main.cpp to integrate sub-menu navigation for Sprint and Blitz modes, allowing users to select specific challenges (e.g., 20L Sprint, 1:00 Blitz). (src/main.cpp src/main.cppL49-R126)

Game Modes Integration:

  • Added logic in Game::processLineClear to handle Sprint mode completion based on the number of cleared lines (20, 40, or 100). (src/Game.cpp src/Game.cppR323-L328)
  • Implemented Blitz mode time limit checks in Game::update, ending the game when the time limit is reached (1:00, 2:00, or 4:00). (src/Game.cpp src/Game.cppR389-R408)

Settings Management:

  • Extended the Settings class to include a mode property with getter and setter methods, enabling dynamic mode management. Default mode set to "zen". (include/Settings.h [1] src/Settings.cpp [2]

Code Cleanup:

  • Reorganized variable initialization in Game::run for improved readability and consistency. (src/Game.cpp src/Game.cppL79-R90)
  • Adjusted conditional logic in Game::processLineClear for better clarity and maintainability. (src/Game.cpp src/Game.cppR296-L298)

Summary by CodeRabbit

  • New Features

    • Added selectable game modes: Sprint, Blitz, and Zen, each with their own submenus and difficulty options.
    • Introduced mode selection and management in settings, allowing the current mode to be retrieved or updated.
    • Enhanced menu system to support multiple states, dynamic titles, and improved visual presentation.
  • Improvements

    • Menu options now display with clearer formatting, icons, and hotkeys.
    • Error handling added for invalid menu selections, providing immediate feedback.
    • Game now ends automatically based on mode-specific conditions (lines cleared for Sprint, time elapsed for Blitz).

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coderabbitai bot commented Jul 3, 2025

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Review failed

The pull request is closed.

Walkthrough

The changes introduce multi-state menu support, add a new static mode setting, and implement mode-specific end conditions for sprint and blitz game modes. The menu system is refactored for dynamic options and improved UI. The main function now supports selecting between sprint, blitz, and zen modes, with submenus for detailed mode selection.

Changes

File(s) Change Summary
include/Menu.h, src/Menu.cpp Menu::display() refactored to accept an integer state parameter, supporting multiple menu states and dynamic options.
include/Settings.h, src/Settings.cpp Added static mode member to Settings class, with getMode() and setMode() methods for access and modification.
src/Game.cpp Added logic to end games based on mode: sprint ends on target lines, blitz ends on time limit; reordered input flag init.
src/main.cpp Main menu expanded to support sprint, blitz, and zen modes with submenus; mode selection updates settings and game startup.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant Menu
    participant Settings
    participant Game

    User->>Menu: display(0) // Main menu
    Menu-->>User: Show options (Sprint, Blitz, Zen, etc.)
    User->>Menu: Selects mode (e.g., Sprint)
    Menu-->>User: Show Sprint submenu
    User->>Menu: Selects variant (e.g., Sprint 40L)
    Menu->>Settings: setMode("sprint_40l")
    User->>Game: Initialize and run
    Game->>Settings: getMode()
    Game-->>User: Runs game loop
    alt Sprint mode
        Game->>User: Ends game when lines cleared >= target
    else Blitz mode
        Game->>User: Ends game when time limit reached
    else Zen mode
        Game->>User: Runs until user exits
    end
Loading

Poem

🐇
A menu with choices, so shiny and new,
Sprint, Blitz, or Zen—pick what you do!
Settings remember the mode you adore,
While Game knows when to end, and keeps the score.
Submenus and borders, a bunny’s delight,
Hop in and play—your mode feels just right!


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📥 Commits

Reviewing files that changed from the base of the PR and between 1edf137 and a243ab0.

📒 Files selected for processing (6)
  • include/Menu.h (1 hunks)
  • include/Settings.h (1 hunks)
  • src/Game.cpp (4 hunks)
  • src/Menu.cpp (1 hunks)
  • src/Settings.cpp (1 hunks)
  • src/main.cpp (1 hunks)
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@finityfly finityfly merged commit a0d9b4d into main Jul 3, 2025
1 check was pending
@finityfly finityfly deleted the feat-gamemode branch July 3, 2025 14:57
@coderabbitai coderabbitai bot mentioned this pull request Jul 30, 2025
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