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Version 0.7.2

  • pf2e
    • Fix for v12 not creating Effect Items
  • language
    • Adding requested ru translation
  • V12
    • Update for AfterEffect changes

Version 0.7.0

  • module support removal
    • removed support for Perfect Vision ( not updated to v11 )
    • removed support for Combat Utility Belt ( not updated to v11 )
    • attempted to clean up some version deprecation warnings

Version 0.6.5

  • pf2e
    • slugs updated for dim/darkness
    • rules options added for dim/darkness

Version 0.6.4

  • Options added
    • allows for lights setup with -luminance
    • Calculation Delay

Version 0.6.3

  • Restored effects option to config for pf2e system
    • pf2e is not dependent on ATL to add effects to token

Version 0.6.2

  • Fix: config change disabled pf2e effects

Version 0.6.1

  • Core Version updated to support 11
  • Updated wall collision check to newer methods
  • Changed effects check for ATL module, this impacts config settings

Version 0.6.0

  • remove experimental state of Global Illumincation setting.
  • added system pf2e
    • creates item effects on initialization
    • accounts for actor item effects usage on token

Version 0.5.4

  • experimental option for using Scene Global Illumination settings

Version 0.5.3

  • Fix for isValidActor checks
  • Additional armoring around isValidActor and hp checks

Version 0.5.2

  • Check on token light sources now account for Angles and Rotation.
    • Example: on use of a bullseye lattern by a player.

Version 0.5.1

  • Check on light placements now account for Angles and Rotation.

Version 0.5.0

  • Add icon to Lighting Controls that enable/disables Token Light Condition
    • On Enable (default): a pass will be made on tokens to check for needed effects
    • On Disable: A pass will be made on tokens to remove Dim/Dark effects
    • Give the module time when switching modes to process the tokens.
  • Added armor around adding/removing effects to reduce an edge case of multiple effects being applied.
  • Added ability to trigger ui notifications via method.

Version 0.4.0

  • Optimize find_token_lighting workflow
    • Reduce wallcollision checks until needed.
    • Opt out of further checks if Bright is determined.
    • ( This should improve overall performance )
  • BugFix: 13: Cleaned up module.json: links, and system usage

Version 0.3.4

  • Potential bugfix for effect not getting removed.

Version 0.3.3

  • Add Option to enable/disable the TokenHud display.

Version 0.3.2

  • Detecting Token is in a drawing with darkness overrides (perfect-vision)
  • Attempt to account for light elevation (levels)

Version 0.3.1

  • variable assignment fix

Version 0.3.0

  • Distance calculations now account for elevation (token, lights)
  • Effects are now updated on lightingRefresh
  • Added armor around updates and token checks
  • Effects are removed if at 0 hp.
  • TokenHud light indicator is not show at 0 hp.

Version 0.2.0

  • Added option to select effect source.
    • none, Active Effect, CUB, Convenient Effect
    • CUB option is only visible if Dark AND Dim exist as conditions in Lab
  • Cleaned up and optimized how effects were being removed.
  • Updated Icon image selection used for effects
    • IF effects already exist in CE, they are not replaced/updated.
    • You can clear them from CE, and they will be regenerated on reload.
  • Moved effects functions into their own script

Version 0.1.0

  • Updates effects on tokens on scene Darkness Level changes.
  • Updates effects on tokens when dropped into scene.

Version 0.0.2

  • formatting fixup
  • fixed some issue around clearing effects when moving to Bright lighting condition.

Version 0.0.1

  • Initial implementation