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SCPMod.cs
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82 lines (75 loc) · 2.96 KB
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using Terraria;
using Terraria.ModLoader;
using Microsoft.Xna.Framework.Graphics;
using Terraria.Graphics.Effects;
using Terraria.Graphics.Shaders;
using Terraria.ID;
using static Terraria.ModLoader.ModContent;
using System.IO;
using SCPMod.Common.Players;
using SCPMod.Common.Systems;
namespace SCPMod
{
public class SCPMod : Mod
{
public enum MessageType : byte
{
PlayerSync,
ManualBlink,
BlinkTimer,
BlinkSyncTimer
}
public override void HandlePacket(BinaryReader reader, int whoAmI)
{
MessageType type = (MessageType)reader.ReadByte();
switch (type)
{
case MessageType.PlayerSync:
int playerID = reader.ReadByte();
Blinking targetPlayer = Main.player[playerID].GetModPlayer<Blinking>();
targetPlayer.ReceiveBlinkTimerSync(reader);
break;
case MessageType.ManualBlink:
playerID = reader.ReadByte();
targetPlayer = Main.player[playerID].GetModPlayer<Blinking>();
targetPlayer.ReceiveManualBlinkSync(reader);
if (Main.netMode == NetmodeID.Server)
{
// Forward the changes to the other clients
targetPlayer.SyncManualBlink();
}
break;
case MessageType.BlinkTimer:
playerID = reader.ReadByte();
targetPlayer = Main.player[playerID].GetModPlayer<Blinking>();
targetPlayer.ReceiveBlinkTimerSync(reader);
if (Main.netMode == NetmodeID.Server)
{
// Forward the changes to the other clients
targetPlayer.SyncBlinkTimer();
}
break;
//case MessageType.BlinkSyncTimer:
// BlinkSync.RecieveSync();
// break;
default:
Logger.WarnFormat("SCPMod: Unknown Message type: {0}", type);
break;
}
}
//public override void Load()
//{
// if (Main.netMode != NetmodeID.Server)
// {
// // First, you load in your shader file.
// // You'll have to do this regardless of what kind of shader it is,
// // and you'll have to do it for every shader file.
// // This example assumes you have both armour and screen shaders.
// Ref<Effect> filterRef = new Ref<Effect>();
// // To bind a screen shader, use this.
// // EffectPriority should be set to whatever you think is reasonable.
// Filters.Scene["Blink"] = new Filter(new ScreenShaderData(filterRef, "PassName"), EffectPriority.Medium);
// }
//}
}
}