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API.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NCAppInterface;
namespace PCAPI_NCAPI
{
public class API : IAPI
{
private MemMan _memman = new MemMan();
public API()
{
}
//Declarations of all our internal API variables
string myName = "PC NCAPI 64BIT";
string myDescription = "NetCheat API for your PC";
string myAuthor = "Dnawrkshp";
string myVersion = "1.0.0";
string myPlatform = "PC";
string myContactLink = "";
//If you want an Icon, use resources to load an image
//System.Drawing.Image myIcon = Properties.Resources.ico;
System.Drawing.Image myIcon = null;
/// <summary>
/// Website link to contact info or download (leave "" if no link)
/// </summary>
public string ContactLink
{
get { return myContactLink; }
}
/// <summary>
/// Name of the API (displayed on title bar of NetCheat)
/// </summary>
public string Name
{
get { return myName; }
}
/// <summary>
/// Description of the API's purpose
/// </summary>
public string Description
{
get { return myDescription; }
}
/// <summary>
/// Author(s) of the API
/// </summary>
public string Author
{
get { return myAuthor; }
}
/// <summary>
/// Current version of the API
/// </summary>
public string Version
{
get { return myVersion; }
}
/// <summary>
/// Name of platform (abbreviated, i.e. PC, PS3, XBOX, iOS)
/// </summary>
public string Platform
{
get { return myPlatform; }
}
/// <summary>
/// Returns whether the platform is little endian by default
/// </summary>
public bool isPlatformLittleEndian
{
get { return BitConverter.IsLittleEndian; }
}
/// <summary>
/// Icon displayed along with the other data in the API tab, if null NetCheat icon is displayed
/// </summary>
public System.Drawing.Image Icon
{
get { return myIcon; }
}
/// <summary>
/// Read bytes from memory of target process.
/// Returns read bytes into bytes array.
/// Returns false if failed.
/// </summary>
public bool GetBytes(ulong address, ref byte[] bytes)
{
return _memman.ReadMemory((ulong)address, ref bytes);
}
/// <summary>
/// Write bytes to the memory of target process.
/// </summary>
public void SetBytes(ulong address, byte[] bytes)
{
_memman.WriteMemory((ulong)address, bytes);
}
/// <summary>
/// Shutdown game or platform
/// </summary>
public void Shutdown()
{
//Shutdown game or platform
_memman.KillProcess();
}
/// <summary>
/// Connects to target.
/// If platform doesn't require connection, just return true.
/// IMPORTANT:
/// Since NetCheat connects and attaches a few times after the user does (Constant write thread, searching, ect)
/// You must have it automatically use the settings that the user input, instead of asking again
/// This can be reset on Disconnect()
/// </summary>
public bool Connect()
{
//Connect code
return true;
}
/// <summary>
/// Disconnects from target.
/// </summary>
public void Disconnect()
{
//Disconnect code
//Reset API (for connect and attach user input)
_memman = new MemMan();
}
/// <summary>
/// Attaches to target process.
/// This should automatically continue the process if it is stopped.
/// IMPORTANT:
/// Since NetCheat connects and attaches a few times after the user does (Constant write thread, searching, ect)
/// You must have it automatically use the settings that the user input, instead of asking again
/// This can be reset on Disconnect()
/// </summary>
public bool Attach()
{
//Put attach code here
if (_memman.processId <= 0)
{ //not attached
AttachForm af = new AttachForm();
af.ShowDialog();
if (af.returnProcessID > 0)
{
return _memman.Attach(af.returnProcessID);
}
else
return false;
}
else //is attached
{
return true;
}
return true;
}
/// <summary>
/// Pauses the attached process (return false if not available feature)
/// </summary>
public bool PauseProcess()
{
return _memman.PauseProcess();
}
/// <summary>
/// Continues the attached process (return false if not available feature)
/// </summary>
public bool ContinueProcess()
{
return _memman.ContinueProcess();
}
/// <summary>
/// Tells NetCheat if the process is currently stopped (return false if not available feature)
/// </summary>
public bool isProcessStopped()
{
return _memman.isSuspended();
}
/// <summary>
/// Called by user.
/// Should display options for the API.
/// Can be used for other things.
/// </summary>
public void Configure()
{
}
/// <summary>
/// Called on initialization
/// </summary>
public void Initialize()
{
}
/// <summary>
/// Called when disposed
/// </summary>
public void Dispose()
{
//Put any cleanup code in here for when the program is stopped
}
}
}