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Sounds.py
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30 lines (20 loc) · 1.47 KB
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import pygame
sounds_footsteps = [pygame.mixer.Sound('./resources/audiables/footstep_concrete_000.ogg'),
pygame.mixer.Sound('./resources/audiables/footstep_concrete_001.ogg'),
pygame.mixer.Sound('./resources/audiables/footstep_concrete_002.ogg'),
pygame.mixer.Sound('./resources/audiables/footstep_concrete_003.ogg'),
pygame.mixer.Sound('./resources/audiables/footstep_concrete_004.ogg')]
sounds_jump = pygame.mixer.Sound('./resources/audiables/jump.mp3')
sounds_land = [pygame.mixer.Sound('./resources/audiables/land1.mp3'),
pygame.mixer.Sound('./resources/audiables/land2.mp3')]
sounds_attack = [pygame.mixer.Sound('./resources/audiables/attack1.mp3'),
pygame.mixer.Sound('./resources/audiables/attack2.mp3')]
sounds_hit = [pygame.mixer.Sound('./resources/audiables/hit1.mp3'),
pygame.mixer.Sound('./resources/audiables/hit2.mp3')]
sounds_player_pain = [pygame.mixer.Sound('./resources/audiables/pain1.mp3'),
pygame.mixer.Sound('./resources/audiables/pain2.mp3')]
sounds_monsterpain = pygame.mixer.Sound('./resources/audiables/monsterpain.mp3')
#ksounds_painballpain = pygame.mixer.Sound('./resources/audiables/')
sounds_monsterdeath = [pygame.mixer.Sound('./resources/audiables/monsterdeath1.mp3'),
pygame.mixer.Sound('./resources/audiables/monsterdeath2.mp3')]
sounds_click = pygame.mixer.Sound('./resources/audiables/click4.ogg')