-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathThrowableActor.cpp
More file actions
38 lines (26 loc) · 1.08 KB
/
ThrowableActor.cpp
File metadata and controls
38 lines (26 loc) · 1.08 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
// Fill out your copyright notice in the Description page of Project Settings.
#include "ThrowableActor.h"
AThrowableActor::AThrowableActor() : AInteractableActor()
{
ProjectileMovement = CreateDefaultSubobject<UProjectileMovementComponent>(TEXT("ProjectileMovement"));
ProjectileMovement->UpdatedComponent = RootComponent;
ProjectileMovement->InitialSpeed = 0.0f; // Set an initial speed
ProjectileMovement->MaxSpeed = 4000.0f; // Set max speed
ProjectileMovement->bRotationFollowsVelocity = true;
ProjectileMovement->ProjectileGravityScale = 1.0f;
}
// Interact
void AThrowableActor::Interact()
{
this->IsPlayerOwned = false;
this->DetachFromActor(FDetachmentTransformRules::KeepWorldTransform);
//CapsuleComponent->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);
//CapsuleComponent->SetSimulatePhysics(true);
//CapsuleComponent->AddImpulse(FVector::ForwardVector * 1000.0f);
ProjectileMovement->Velocity = PlayerDoll->GetActorRotation().Vector();
}
// 매 Tick마다 Interact를 실시
void AThrowableActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}