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Vector3.cpp
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executable file
·153 lines (117 loc) · 2.86 KB
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#include "Vector3.h"
#include <math.h>
#include <iostream>
#include <cstring>
#include "Vector4.h"
#include "Camera.h"
Vector3::Vector3() {
std::memset(m, 0, sizeof (m));
}
Vector3::Vector3(float m0, float m1, float m2) {
m[0] = m0;
m[1] = m1;
m[2] = m2;
}
Vector3::~Vector3() {
//
}
float* Vector3::ptr() {
return &m[0];
}
Vector3 Vector3::proj(const Vector3 onto) const{
Vector3 unit = onto.normalize();
return unit.scale(dot(unit));
}
void Vector3::set(float x, float y, float z) {
m[0] = x;
m[1] = y;
m[2] = z;
}
void Vector3::set(int index, float value) {
m[index] = value;
}
float& Vector3::operator[](int loc) {
return m[loc];
}
Vector3 Vector3::add(const Vector3 a) const {
return Vector3(m[0] + a.m[0], m[1] + a.m[1], m[2] + a.m[2]);
}
Vector3 Vector3::operator+(const Vector3 a) const {
return add(a);
}
Vector3 Vector3::subtract(const Vector3 a) const {
return add(a.negate());
}
Vector3 Vector3::operator-(const Vector3 a) const {
return subtract(a);
}
Vector3 Vector3::negate(void) const {
return scale(-1);
}
Vector3 Vector3::scale(float s) const {
return Vector3(s * m[0], s * m[1], s * m[2]);
}
Vector3 Vector3::multiply(float a) const {
return scale(a);
}
Vector3 Vector3::operator*(float a) const {
return multiply(a);
}
Vector3 Vector3::multiply(const Vector3 a) const {
return Vector3(a.m[0] * m[0], a.m[1] * m[1], a.m[2] * m[2]);
}
Vector3 Vector3::operator*(const Vector3 a) const {
return multiply(a);
}
float Vector3::dot(const Vector3 a) const {
float sum = 0;
for (int i = 0; i < 3; ++i)
sum += a.m[i] * m[i];
return sum;
}
Vector3 Vector3::cross(const Vector3 a) const {
const float i = m[1] * a.m[2] - m[2] * a.m[1];
const float j = m[2] * a.m[0] - m[0] * a.m[2];
const float k = m[0] * a.m[1] - m[1] * a.m[0];
return Vector3(i, j, k);
}
float Vector3::angle(Vector3 a) {
return acos(dot(a) / (magnitude() * a.magnitude()));
}
float Vector3::magnitude(void) const {
float sum = 0;
for (auto comp : m)
sum += comp * comp;
return sqrt(sum);
}
Vector3 Vector3::normalize(void) const {
float norm = magnitude();
if (norm == 0)
norm = 1;
const float i = m[0] / norm;
const float j = m[1] / norm;
const float k = m[2] / norm;
return Vector3(i, j, k);
}
Vector4 Vector3::toVector4(float w) const {
return Vector4(getX(), getY(), getZ(), w);
}
void Vector3::print(std::string comment) const {
std::cout << comment << std::endl;
std::cout << "<x:" << m[0] << ", y:" << m[1] << ", z:" << m[2] << ">" << std::endl;
}
float Vector3::getX() const {
return get(0);
}
float Vector3::getY() const {
return get(1);
}
float Vector3::getZ() const {
return get(2);
}
float Vector3::getW() const {
return get(3);
}
float Vector3::get(int i) const {
return m[i];
}