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Vector4.cpp
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executable file
·96 lines (76 loc) · 1.76 KB
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#include "Vector4.h"
#include "Vector3.h"
#include <math.h>
#include <iostream>
#include <cstring>
Vector4::Vector4() {
std::memset(m, 0, sizeof (m));
}
Vector4::Vector4(float m0, float m1, float m2) {
m[0] = m0;
m[1] = m1;
m[2] = m2;
m[3] = 1;
}
Vector4::Vector4(float m0, float m1, float m2, float m3) {
m[0] = m0;
m[1] = m1;
m[2] = m2;
m[3] = m3;
}
float* Vector4::ptr() {
return &m[0];
}
void Vector4::set(float x, float y, float z, float w) {
m[0] = x;
m[1] = y;
m[2] = z;
m[3] = w;
}
float& Vector4::operator[](int loc) {
return m[loc];
}
Vector4 Vector4::add(Vector4& a) {
return Vector4(m[0] + a[0], m[1] + a[1], m[2] + a[2], m[3] + a[3]);
}
Vector4 Vector4::operator+(Vector4 a) {
return add(a);
}
Vector4 Vector4::subtract(Vector4& a) {
return Vector4(m[0] - a[0], m[1] - a[1], m[2] - a[2], m[3] - a[3]);
}
Vector4 Vector4::operator-(Vector4 a) {
return subtract(a);
}
Vector4 Vector4::dehomogenize() {
return scale(1 / m[3]);
}
Vector4 Vector4::scale(float factor) {
return Vector4(m[0] * factor, m[1] * factor, m[2] * factor, m[3] * factor);
}
Vector3 Vector4::toVector3() {
Vector3 b(m[0], m[1], m[2]);
return b;
}
float Vector4::dot(Vector4 a) {
return (m[0] * a.m[0]) + (m[1] * a.m[1]) + (m[2] * a.m[2]) + (m[3] * a.m[3]);
}
void Vector4::print(std::string comment) {
std::cout << comment << std::endl;
std::cout << "<x:" << m[0] << ", y:" << m[1] << ", z:" << m[2] << ", w:" << m[3] << ">" << std::endl;
}
float Vector4::getX() const {
return get(0);
}
float Vector4::getY() const {
return get(1);
}
float Vector4::getZ() const {
return get(2);
}
float Vector4::getW() const {
return get(3);
}
float Vector4::get(int i) const {
return m[i];
}