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mainwindow.cpp
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184 lines (167 loc) · 5.81 KB
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#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QStringListModel>
#include <algorithm>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
manager = new BlackBoard(this);
updateRanking();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::btnStartRound()
{
manager->setR(ui->spinR->value());
int iterations = ui->spinIterations->value();
for(int i=0; i<iterations; i++)
manager->runMarket(i==iterations-1);
manager->penalize();
updateUI();
}
void MainWindow::btnRestart()
{
manager->restart();
updateUI();
}
void MainWindow::updateUI()
{
updateRanking();
updateHistory();
updateLastBids();
updateLastTrades();
}
void MainWindow::updateRanking()
{
const std::map<unsigned int,TradeGame::Agent*>& agents = manager->getAgents();
std::vector<std::pair<unsigned int,TradeGame::Agent*> > vec;
for(std::map<unsigned int,TradeGame::Agent*>::const_iterator it=agents.begin(); it!=agents.end(); it++)
{
vec.push_back(*it);
}
std::sort(vec.begin(), vec.end(), &MainWindow::agentSortPredicate);
QStringList list;
for(std::vector<std::pair<unsigned int,TradeGame::Agent*> >::const_iterator it=vec.begin(); it!=vec.end(); it++)
{
TradeGame::Assets assets = it->second->getAssets();
QString item = QString::number(it->first);
item.append(": ");
item.append(QString::fromStdString(it->second->getName()));
item.append(": S=");
item.append(QString::number(assets.silver));
item.append(", G=");
item.append(QString::number(assets.gold));
item.append(", P=");
item.append(QString::number(assets.platinum));
item.append(" \t- Total score: ");
item.append(QString::number(BlackBoard::calculateAssetValue(assets)));
list.push_back(item);
}
QStringListModel* model = new QStringListModel(list, this);
ui->listRanking->setModel(model);
}
QString MainWindow::getAssetName(TradeGame::AssetType asset)
{
switch(asset)
{
case TradeGame::SILVER:
return "Silver";
case TradeGame::GOLD:
return "Gold";
case TradeGame::PLATINUM:
return "Platinum";
}
return "";
}
void MainWindow::updateHistory()
{
const std::vector<TradeGame::Trade>& history = manager->getHistory();
std::map<unsigned int,TradeGame::Agent*> agents = manager->getAgents();
QStringList list;
for(std::vector<TradeGame::Trade>::const_iterator it=history.begin(); it!=history.end(); it++)
{
QString item("(");
item.append(QString::number(it->seller));
item.append(") ");
item.append(QString::fromStdString(agents[it->seller]->getName()));
item.append(" : ");
item.append(QString::number(it->bid.sellingVolume));
item.append(" ");
item.append(getAssetName(it->bid.sellingType));
item.append("\t<==>\t");
item.append(QString::number(it->bid.buyingVolume));
item.append(" ");
item.append(getAssetName(it->bid.buyingType));
item.append(" : ");
item.append("(");
item.append(QString::number(it->buyer));
item.append(") ");
item.append(QString::fromStdString(agents[it->buyer]->getName()));
list.push_back(item);
}
QStringListModel* model = new QStringListModel(list, this);
ui->listHistory->setModel(model);
}
void MainWindow::updateLastBids()
{
const std::vector<TradeGame::Trade>& bids = manager->getLastBids();
std::map<unsigned int,TradeGame::Agent*> agents = manager->getAgents();
QStringList list;
for(std::vector<TradeGame::Trade>::const_iterator it=bids.begin(); it!=bids.end(); it++)
{
QString item("(");
item.append(QString::number(it->seller));
item.append(") ");
item.append(QString::fromStdString(agents[it->seller]->getName()));
item.append(" :\t");
item.append(QString::number(it->bid.sellingVolume));
item.append(" ");
item.append(getAssetName(it->bid.sellingType));
item.append(" ==> ");
item.append(QString::number(it->bid.buyingVolume));
item.append(" ");
item.append(getAssetName(it->bid.buyingType));
list.push_back(item);
}
QStringListModel* model = new QStringListModel(list, this);
ui->listBids->setModel(model);
}
void MainWindow::updateLastTrades()
{
const std::vector<TradeGame::Trade>& history = manager->getLastHistory();
std::map<unsigned int,TradeGame::Agent*> agents = manager->getAgents();
QStringList list;
for(std::vector<TradeGame::Trade>::const_iterator it=history.begin(); it!=history.end(); it++)
{
QString item("(");
item.append(QString::number(it->seller));
item.append(") ");
item.append(QString::fromStdString(agents[it->seller]->getName()));
item.append(" : ");
item.append(QString::number(it->bid.sellingVolume));
item.append(" ");
item.append(getAssetName(it->bid.sellingType));
item.append("\t<==>\t");
item.append(QString::number(it->bid.buyingVolume));
item.append(" ");
item.append(getAssetName(it->bid.buyingType));
item.append(" : ");
item.append("(");
item.append(QString::number(it->buyer));
item.append(") ");
item.append(QString::fromStdString(agents[it->buyer]->getName()));
list.push_back(item);
}
QStringListModel* model = new QStringListModel(list, this);
ui->listTrades->setModel(model);
}
bool MainWindow::agentSortPredicate(std::pair<unsigned int,TradeGame::Agent*> a, std::pair<unsigned int,TradeGame::Agent*> b)
{
int aScore = BlackBoard::calculateAssetValue(a.second->getAssets());
int bScore = BlackBoard::calculateAssetValue(b.second->getAssets());
return aScore > bScore;
}