diff --git a/src/tools/kobukiViewer/CMakeLists.txt b/src/tools/kobukiViewer/CMakeLists.txt index 6158401f5..23aa8a932 100644 --- a/src/tools/kobukiViewer/CMakeLists.txt +++ b/src/tools/kobukiViewer/CMakeLists.txt @@ -13,14 +13,13 @@ if (${QT5_COMPILE} AND ${roscpp_FOUND}) ) - SET(HEADERS robot/robot.h gui/gui.h gui/widget/cameraswidget.h gui/widget/controlvw.h gui/widget/glwidget.h) + SET(HEADERS robot/robot.h gui/gui.h gui/widget/cameraswidget.h gui/widget/controlvw.h) SET(RESOURCES resources.qrc) - SET(SOURCE main.cpp depuratewindow.cpp + SET(SOURCE main.cpp robot/actuators.cpp robot/robot.cpp robot/sensors.cpp - pioneer/pioneer.c pioneer/pioneeropengl.c - gui/gui.cpp gui/stategui.cpp gui/threadupdategui.cpp - gui/widget/cameraswidget.cpp gui/widget/controlvw.cpp gui/widget/glwidget.cpp gui/widget/laserwidget.cpp + gui/gui.cpp gui/threadupdategui.cpp + gui/widget/cameraswidget.cpp gui/widget/controlvw.cpp gui/widget/laserwidget.cpp ${HEADERS} ${RESOURCES} ) diff --git a/src/tools/kobukiViewer/depuratewindow.cpp b/src/tools/kobukiViewer/depuratewindow.cpp deleted file mode 100644 index 036a6df7a..000000000 --- a/src/tools/kobukiViewer/depuratewindow.cpp +++ /dev/null @@ -1,39 +0,0 @@ -#include "depuratewindow.h" - -DepurateWindow::DepurateWindow() -{ - QGridLayout* mainLayout = new QGridLayout(); - - labelImage = new QLabel(); - - mainLayout->addWidget(labelImage, 0, 0); - - setLayout(mainLayout); - -} - -void DepurateWindow::update() -{ - mutex.lock(); - if(image.data){ - - QImage imageQt = QImage((const unsigned char*)(image.data), - image.cols, - image.rows, - image.step, - QImage::Format_RGB888); - - labelImage->setPixmap(QPixmap::fromImage(imageQt)); - } - mutex.unlock(); - -} - -void DepurateWindow::setImage(cv::Mat image) -{ - mutex.lock(); - this->image = image.clone(); - mutex.unlock(); - -} - diff --git a/src/tools/kobukiViewer/depuratewindow.h b/src/tools/kobukiViewer/depuratewindow.h deleted file mode 100644 index 91866247c..000000000 --- a/src/tools/kobukiViewer/depuratewindow.h +++ /dev/null @@ -1,27 +0,0 @@ -#ifndef DEPURATEWINDOW_H -#define DEPURATEWINDOW_H - -#include - -//Opencv -#include -#include -#include - -class DepurateWindow: public QWidget -{ -public: - DepurateWindow(); - - void update(); - - void setImage(cv::Mat image); - -private: - QMutex mutex; - QLabel* labelImage; - cv::Mat image; - -}; - -#endif // DEPURATEWINDOW_H diff --git a/src/tools/kobukiViewer/gui/gui.cpp b/src/tools/kobukiViewer/gui/gui.cpp index c3482ea97..36d522c30 100644 --- a/src/tools/kobukiViewer/gui/gui.cpp +++ b/src/tools/kobukiViewer/gui/gui.cpp @@ -1,9 +1,8 @@ #include "gui.h" -GUI::GUI(Robot* robot, StateGUI *state, Ice::CommunicatorPtr ic) +GUI::GUI(Robot* robot, Ice::CommunicatorPtr ic) { - this->state = state; this->robot = robot; QGridLayout* mainLayout = new QGridLayout(); @@ -12,12 +11,10 @@ GUI::GUI(Robot* robot, StateGUI *state, Ice::CommunicatorPtr ic) camerasWidget = new CamerasWidget(robot); - glwidget = new GLWidget(state, robot); buttonStopRobot = new QPushButton("Stop Robot"); checkLaser = new QCheckBox("Laser"); checkCameras = new QCheckBox("Cameras"); - check3DWorld = new QCheckBox("3DWorld"); InfoCurrentV = new QLabel("Current v (m/s):"); InfoCurrentW = new QLabel("Current w (rad/s):"); @@ -28,8 +25,6 @@ GUI::GUI(Robot* robot, StateGUI *state, Ice::CommunicatorPtr ic) canvasVW->setIC(ic); laserWidget =new LaserWidget(); - depurateWindow = new DepurateWindow(); - state->setDepurateWindow(depurateWindow); int indiceFilaGui = 0; layoutControl->addWidget(canvasVW, 0, 0); @@ -43,9 +38,8 @@ GUI::GUI(Robot* robot, StateGUI *state, Ice::CommunicatorPtr ic) layoutButtons->addItem(item); layoutButtons->addWidget(buttonStopRobot, 2); - layoutButtons->addWidget(check3DWorld, 3); - layoutButtons->addWidget(checkCameras, 4); - layoutButtons->addWidget(checkLaser, 5); + layoutButtons->addWidget(checkCameras, 3); + layoutButtons->addWidget(checkLaser, 4); @@ -64,19 +58,15 @@ GUI::GUI(Robot* robot, StateGUI *state, Ice::CommunicatorPtr ic) connect(canvasVW, SIGNAL(VW_changed(float,float)), this, SLOT(on_update_canvas_recieved(float, float))); - connect(check3DWorld, SIGNAL(stateChanged(int)), this, SLOT(on_checks_changed())); connect(checkLaser, SIGNAL(stateChanged(int)), this, SLOT(on_checks_changed())); connect(checkCameras, SIGNAL(stateChanged(int)), this, SLOT(on_checks_changed())); show(); - depurateWindow->setVisible(false); - } void GUI::on_checks_changed() { - glwidget->setVisible(check3DWorld->isChecked()); camerasWidget->setVisible(checkCameras->isChecked()); laserWidget->setVisible(checkLaser->isChecked()); } @@ -101,10 +91,8 @@ void GUI::updateThreadGUI() void GUI::on_updateGUI_recieved() { camerasWidget->update(); - glwidget->updateGL(); laserWidget->update(this->robot->getSensors()->getLaserData()); currentV->setText( QString::number(canvasVW->getV())); currentW->setText( QString::number(canvasVW->getW())); - depurateWindow->update(); } diff --git a/src/tools/kobukiViewer/gui/gui.h b/src/tools/kobukiViewer/gui/gui.h index 3dee9a68a..6b1d9203f 100644 --- a/src/tools/kobukiViewer/gui/gui.h +++ b/src/tools/kobukiViewer/gui/gui.h @@ -4,21 +4,17 @@ #include #include "../robot/robot.h" -#include "stategui.h" #include "widget/controlvw.h" #include "widget/cameraswidget.h" -#include "widget/glwidget.h" #include "widget/laserwidget.h" -#include "../depuratewindow.h" - class GUI:public QWidget { Q_OBJECT public: - GUI(Robot* robot, StateGUI* state, Ice::CommunicatorPtr ic); + GUI(Robot* robot, Ice::CommunicatorPtr ic); void updateThreadGUI(); private: @@ -26,14 +22,10 @@ class GUI:public QWidget controlVW* canvasVW; CamerasWidget* camerasWidget; - GLWidget* glwidget; LaserWidget* laserWidget; - DepurateWindow* depurateWindow; Robot* robot; - StateGUI* state; - QCheckBox* check3DWorld; QCheckBox* checkCameras; QCheckBox* checkLaser; diff --git a/src/tools/kobukiViewer/gui/stategui.cpp b/src/tools/kobukiViewer/gui/stategui.cpp deleted file mode 100644 index 6f9fa280c..000000000 --- a/src/tools/kobukiViewer/gui/stategui.cpp +++ /dev/null @@ -1,34 +0,0 @@ -#include "stategui.h" - -StateGUI::StateGUI() -{ - myAlgorithm = false; -} - -void StateGUI::setMyAlgorithm() -{ - mutex.lock(); - myAlgorithm = !myAlgorithm; - mutex.unlock(); -} - -bool StateGUI::getMyAlgorithm() -{ - mutex.lock(); - bool result = myAlgorithm; - mutex.unlock(); - return result; -} - -void StateGUI::setDepurateWindow(DepurateWindow *depurateWindow) -{ - this->depurateWindow = depurateWindow; -} - -DepurateWindow *StateGUI::getDepurateWindow() -{ - return this->depurateWindow; -} - - - diff --git a/src/tools/kobukiViewer/gui/stategui.h b/src/tools/kobukiViewer/gui/stategui.h deleted file mode 100644 index ab3affb7f..000000000 --- a/src/tools/kobukiViewer/gui/stategui.h +++ /dev/null @@ -1,26 +0,0 @@ -#ifndef STATEGUI_H -#define STATEGUI_H - -#include - -#include "../depuratewindow.h" - -class StateGUI -{ -public: - StateGUI(); - - void setMyAlgorithm(); - bool getMyAlgorithm(); - - void setDepurateWindow(DepurateWindow* depurateWindow); - DepurateWindow* getDepurateWindow(); - -private: - QMutex mutex; - - bool myAlgorithm; - DepurateWindow* depurateWindow; -}; - -#endif // STATEGUI_H diff --git a/src/tools/kobukiViewer/gui/threadupdategui.cpp b/src/tools/kobukiViewer/gui/threadupdategui.cpp index 8b9246ea3..566a167aa 100644 --- a/src/tools/kobukiViewer/gui/threadupdategui.cpp +++ b/src/tools/kobukiViewer/gui/threadupdategui.cpp @@ -1,10 +1,10 @@ #include "threadupdategui.h" -ThreadUpdateGUI::ThreadUpdateGUI(Robot* robot, StateGUI* state, Ice::CommunicatorPtr ic) +ThreadUpdateGUI::ThreadUpdateGUI(Robot* robot, Ice::CommunicatorPtr ic) { this->robot = robot; - gui = new GUI(robot, state, ic); + gui = new GUI(robot, ic); gui->show(); } diff --git a/src/tools/kobukiViewer/gui/threadupdategui.h b/src/tools/kobukiViewer/gui/threadupdategui.h index 67edb1c8d..cb93512a3 100644 --- a/src/tools/kobukiViewer/gui/threadupdategui.h +++ b/src/tools/kobukiViewer/gui/threadupdategui.h @@ -14,7 +14,7 @@ class ThreadUpdateGUI: public QThread { public: - ThreadUpdateGUI(Robot *robot, StateGUI *state, Ice::CommunicatorPtr ic); + ThreadUpdateGUI(Robot *robot, Ice::CommunicatorPtr ic); private: GUI* gui; diff --git a/src/tools/kobukiViewer/gui/widget/glwidget.cpp b/src/tools/kobukiViewer/gui/widget/glwidget.cpp deleted file mode 100755 index 779295d39..000000000 --- a/src/tools/kobukiViewer/gui/widget/glwidget.cpp +++ /dev/null @@ -1,384 +0,0 @@ -#include "glwidget.h" - -#ifndef GL_MULTISAMPLE -#define GL_MULTISAMPLE 0x809D -#endif - -GLWidget::GLWidget(StateGUI *stategui, Robot *robot, QWidget *parent) - : QGLWidget(QGLFormat(QGL::SampleBuffers), parent) -{ - this->stategui = stategui; - this->robot = robot; - - this->glcam_pos_X = -100.; - this->glcam_pos_Y = -100.; - this->glcam_pos_Z = 70.; - this->glcam_foa_X = 0.; - this->glcam_foa_Y = 0.; - this->glcam_foa_Z = 0.; - - this->lati = 0.1; - this->longi = -1.0; - - this->old_x = 0.0; - this->old_y = 0.0; - - this->radius = 20.0; - - this->glcam_pos_X = 40.2625; - this->glcam_pos_Y = 2.19594; - this->glcam_pos_Z = 54.2651; - this->glcam_foa_X = 26.3395; - this->glcam_foa_Y = 1.63874; - this->glcam_foa_Z = 39.918; - this->lati = 0.91738e-07; - this->longi = 0.619999; - - width = 600; - height = 400; - - setWindowTitle("3D world"); - -} - -GLWidget::~GLWidget() -{ -} - -QSize GLWidget::minimumSizeHint() const -{ - return QSize(50, 50); -} - -QSize GLWidget::sizeHint() const -{ - return QSize(width, height); -} - -void GLWidget::initializeGL() -{ - GLfloat ambient[] = {1.0, 1.0, 1.0, 1.0}; - GLfloat diffuse[] = {1.0, 1.0, 1.0, 1.0}; - GLfloat position[] = {0.0, 3.0, 3.0, 0.0}; - GLfloat lmodel_ambient[] = {0.2, 0.2, 0.2, 1.0}; - GLfloat local_view[] = {0.0}; - - glViewport(0, 0, (GLint) width, (GLint) height); - glDrawBuffer(GL_BACK); - glClearColor(0.6f, 0.8f, 1.0f, 0.0f); - glClearDepth(1.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - /* With this, the pioneer appears correctly, but the cubes don't */ - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); - glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); - glLightfv(GL_LIGHT0, GL_POSITION, position); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); - glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view); - glEnable(GL_LIGHT0); - // glEnable (GL_LIGHTING); - glEnable(GL_POINT_SMOOTH); - - glEnable(GL_TEXTURE_2D); // Enable Texture Mapping - glEnable(GL_AUTO_NORMAL); - glEnable(GL_NORMALIZE); - glEnable(GL_DEPTH_TEST); // Enables Depth Testing - glDepthFunc(GL_LESS); - glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); -} - -void GLWidget::paintGL() -{ - glDrawBuffer(GL_BACK); - glClearColor(0.6f, 0.8f, 1.0f, 0.0f); - - glClearDepth(1.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glEnable(GL_DEPTH_TEST); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - - /*Angulo ratio znear, zfar*/ - - - gluPerspective(50.0, width / height, 1.0, 50000.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - /*pos cam pto central vector up*/ - gluLookAt(this->glcam_pos_X, this->glcam_pos_Y, this->glcam_pos_Z, - this->glcam_foa_X, this->glcam_foa_Y, this->glcam_foa_Z, - 0., 0., 1.); - - // absolute axis - glLineWidth(3.0f); - glColor3f(0.7, 0., 0.); - glBegin(GL_LINES); - v3f(0.0, 0.0, 0.0); - v3f(10.0, 0.0, 0.0); - glEnd(); - glColor3f(0., 0.7, 0.); - glBegin(GL_LINES); - v3f(0.0, 0.0, 0.0); - v3f(0.0, 10.0, 0.0); - glEnd(); - glColor3f(0., 0., 0.7); - glBegin(GL_LINES); - v3f(0.0, 0.0, 0.0); - v3f(0.0, 0.0, 10.0); - glEnd(); - glLineWidth(1.0f); - - //SUELO - glColor3f(0.6, 0.6, 0.6); - glLineWidth(2.0f); - glBegin(GL_LINES); - for (int i = 0; i < ((int) MAXWORLD + 1); i++) { - v3f(-(int) MAXWORLD * 10 / 2. + (float) i * 10, -(int) MAXWORLD * 10 / 2., 0.); - v3f(-(int) MAXWORLD * 10 / 2. + (float) i * 10, (int) MAXWORLD * 10 / 2., 0.); - v3f(-(int) MAXWORLD * 10 / 2., -(int) MAXWORLD * 10 / 2. + (float) i * 10, 0.); - v3f((int) MAXWORLD * 10 / 2., -(int) MAXWORLD * 10 / 2. + (float) i * 10, 0.); - } - glEnd(); - - UpdateRobot(); - - //robot - drawRobot(); - -} - -void GLWidget::resizeGL(int width, int height) -{ - glViewport(0, 0, (GLint) width, (GLint) height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-0.5, +0.5, -0.5, +0.5, 4.0, 15.0); - glMatrixMode(GL_MODELVIEW); -} - -void GLWidget::mouseMoveEvent(QMouseEvent *event) -{ - - float desp = 0.01; - float x = event->x(); - float y = event->y(); - - if ((x - old_x) > 0.0) longi -= desp; - else if ((x - old_x) < 0.0) longi += desp; - - if ((y - old_y) > 0.0) lati += desp; - else if ((y - old_y) < 0.0) lati -= desp; - - if(event->buttons()==Qt::LeftButton ){ - - this->glcam_pos_X = radius * cosf(lati) * cosf(longi) + this->glcam_foa_X; - this->glcam_pos_Y = radius * cosf(lati) * sinf(longi) + this->glcam_foa_Y; - this->glcam_pos_Z = radius * sinf(lati) + this->glcam_foa_Z; - } - - if(event->buttons() == Qt::RightButton){ - - this->glcam_foa_X = -radius * cosf(lati) * cosf(longi) + this->glcam_pos_X; - this->glcam_foa_Y = -radius * cosf(lati) * sinf(longi) + this->glcam_pos_Y; - this->glcam_foa_Z = -radius * sinf(lati) + this->glcam_pos_Z; - - } - - - old_x = x; - old_y = y; -} - -void GLWidget::wheelEvent(QWheelEvent* event) -{ - float vx, vy, vz; - - vx = (this->glcam_foa_X - this->glcam_pos_X) / radius; - vy = (this->glcam_foa_Y - this->glcam_pos_Y) / radius; - vz = (this->glcam_foa_Z - this->glcam_pos_Z) / radius; - - if (event->delta() > 0) { - this->glcam_foa_X = this->glcam_foa_X + vx; - this->glcam_foa_Y = this->glcam_foa_Y + vy; - this->glcam_foa_Z = this->glcam_foa_Z + vz; - - this->glcam_pos_X = this->glcam_pos_X + vx; - this->glcam_pos_Y = this->glcam_pos_Y + vy; - this->glcam_pos_Z = this->glcam_pos_Z + vz; - } - - if (event->delta() < 0) { - this->glcam_foa_X = this->glcam_foa_X - vx; - this->glcam_foa_Y = this->glcam_foa_Y - vy; - this->glcam_foa_Z = this->glcam_foa_Z - vz; - - this->glcam_pos_X = this->glcam_pos_X - vx; - this->glcam_pos_Y = this->glcam_pos_Y - vy; - this->glcam_pos_Z = this->glcam_pos_Z - vz; - } - -} - -void GLWidget::setToCamera1 () { - this->glcam_pos_X=0.; - this->glcam_pos_Y=(int)MAXWORLD*10/1.2; - this->glcam_pos_Z=150.; - - this->glcam_foa_X=0.; - this->glcam_foa_Y=0.; - this->glcam_foa_Z=0.; - -// lati = asin( (this->glcam_pos_Z -this->glcam_foa_Z) /radius); -// longi = acos ( (this->glcam_pos_Y - this->glcam_foa_Y)/ (radius* sinf(lati)) ); - -} -/* -void GLWidget::setToCamera2 () { - this->glcam_pos_X=-(int)MAXWORLD*10/1.2; - this->glcam_pos_Y=0.; - this->glcam_pos_Z=150.; - - this->glcam_foa_X=0.; - this->glcam_foa_Y=0.; - this->glcam_foa_Z=0.; -} - -void GLWidget::setToCamera3 () { - this->glcam_pos_X=0.; - this->glcam_pos_Y=-(int)MAXWORLD*10/1.2; - this->glcam_pos_Z=150.; - - this->glcam_foa_X=0.; - this->glcam_foa_Y=0.; - this->glcam_foa_Z=0.; -} - -void GLWidget::setToCamera4 () { - this->glcam_pos_X=(int)MAXWORLD*10/1.2; - this->glcam_pos_Y=0.; - this->glcam_pos_Z=150.; - - this->glcam_foa_X=0.; - this->glcam_foa_Y=0.; - this->glcam_foa_Z=0.; -} -*/ - -void GLWidget::UpdateRobot() -{ - mutex.lock(); - - this->robot_x = this->robot->getSensors()->getPose().x/100; - this->robot_y = this->robot->getSensors()->getPose().y/100; - this->robot_theta = this->robot->getSensors()->getPose().yaw; - this->rueda_theta = -this->robot->getActuators()->getMotorW(); - this->laserData = this->robot->getSensors()->getLaserData(); - - mutex.unlock(); -} - - - -void GLWidget::drawRobot() -{ - //////////////////////////// Pioneer ////////////////////////////// - - mutex.lock(); - // Robot Frame of Reference - float posx = this->robot_x / 100.; - float posy = this->robot_y / 100.; - float posz = 0.; - float foax = this->robot_x / 100.; - float foay = this->robot_y / 100.; - float foaz = 10.; - float roll = this->robot_theta; - - glTranslatef(posx, posy, posz); - float dx = (foax - posx); - float dy = (foay - posy); - float dz = (foaz - posz); - float longiPioneer = (float) atan2(dy, dx)*360. / (2. * PI); - glRotatef(longiPioneer, 0., 0., 1.); - float r = sqrt(dx * dx + dy * dy + dz * dz); - float latiPioneer; - if (r < 0.00001) latiPioneer = 0.; - else latiPioneer = acos(dz / r)*360. / (2. * PI); - glRotatef(latiPioneer, 0., 1., 0.); - glRotatef(roll, 0., 0., 1.); - - // X axis - glColor3f(1., 0., 0.); - glBegin(GL_LINES); - v3f(0.0, 0.0, 0.0); - v3f(5.0, 0.0, 0.0); - glEnd(); - - // Y axis - glColor3f(0., 1., 0.); - glBegin(GL_LINES); - v3f(0.0, 0.0, 0.0); - v3f(0.0, 5.0, 0.0); - glEnd(); - - // Z axis - glColor3f(0., 0., 1.); - glBegin(GL_LINES); - v3f(0.0, 0.0, 0.0); - v3f(0.0, 0.0, 5.0); - glEnd(); - - // robot body - glEnable(GL_LIGHTING); - glPushMatrix(); - glTranslatef(1., 0., 0.); - - // the body it is not centered. With this translation we center it - loadModel(); // CARGAMOS EL MODELO DEL PIONEER - glPopMatrix(); - glDisable(GL_LIGHTING); - - //sensors - drawLaser(); - - mutex.unlock(); -} - -void GLWidget::drawLaser() -{ - - float Xp_sensor; - float Yp_sensor; - - ///LASER - float matColors[4]; - glLineWidth(1.0f); - glEnable(GL_LIGHTING); // luces... entramos en parte de dibujado del pioneer con texturas - matColors[0] = 1.0; - matColors[1] = 0.0; - matColors[2] = 0.0; - matColors[3] = 0.5; - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, matColors); - glBegin(GL_POLYGON); - - v3f(0, 0, 2); - - for (unsigned k = 0; k < laserData.values.size(); k++) { - - Xp_sensor = this->laserData.values[k]/100 * cos(((float) k - 90.) * 3.14/180); - Yp_sensor = this->laserData.values[k]/100 * sin(((float) k - 90.) * 3.14/180); - - v3f(Xp_sensor, Yp_sensor, 2.0f); - - } - v3f(0, 0, 2); - - glEnd(); - glDisable(GL_LIGHTING); - -} diff --git a/src/tools/kobukiViewer/gui/widget/glwidget.h b/src/tools/kobukiViewer/gui/widget/glwidget.h deleted file mode 100755 index 6c88c0975..000000000 --- a/src/tools/kobukiViewer/gui/widget/glwidget.h +++ /dev/null @@ -1,123 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor -** the names of its contributors may be used to endorse or promote -** products derived from this software without specific prior written -** permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef GLWIDGET_H -#define GLWIDGET_H - -#include -#include - -#include -#include -#include -#include - -#include "../stategui.h" -#include "../../robot/robot.h" - -#include "../../pioneer/pioneer.h" -#include "../../pioneer/pioneeropengl.h" - -#define v3f glVertex3f -#define MAXWORLD 30 -#define PI 3.1416 - -class GLWidget : public QGLWidget -{ - Q_OBJECT - -public: - GLWidget(StateGUI *stategui, Robot* robot, QWidget *parent = 0); - ~GLWidget(); - - void RunGraphicsAlgorithm(); - - void UpdateRobot(); - - QSize minimumSizeHint() const; - QSize sizeHint() const; - - void setToCamera1 (); - - void drawRobot(); - void drawLaser(); - -private: - - JdeRobotTypes::LaserData laserData; - - StateGUI *stategui; - Robot* robot; - - float glcam_pos_X; - float glcam_pos_Y; - float glcam_pos_Z; - float glcam_foa_X; - float glcam_foa_Y; - float glcam_foa_Z; - - float lati; - float longi; - - float old_x; - float old_y; - - float radius; - - int width; - int height; - - QMutex mutex; - float robot_x; - float robot_y; - float robot_theta; - float rueda_theta; -signals: - void on_Destino_changed(float, float); - -protected: - void initializeGL(); - void paintGL(); - void resizeGL(int width, int height); - void mouseMoveEvent(QMouseEvent *event); - void wheelEvent(QWheelEvent* event); -}; - -#endif diff --git a/src/tools/kobukiViewer/kobukiViewer.pro b/src/tools/kobukiViewer/kobukiViewer.pro deleted file mode 100644 index 3177cb5e9..000000000 --- a/src/tools/kobukiViewer/kobukiViewer.pro +++ /dev/null @@ -1,61 +0,0 @@ -SOURCES += \ - main.cpp \ - robot/sensors.cpp \ - robot/robot.cpp \ - robot/actuators.cpp \ - robot/threadupdaterobot.cpp \ - gui/gui.cpp \ - gui/threadupdategui.cpp \ - gui/stategui.cpp \ - gui/widget/controlvw.cpp \ - MyAlgorithm.cpp \ - gui/widget/cameraswidget.cpp \ - gui/widget/glwidget.cpp \ - pioneer/pioneeropengl.c \ - pioneer/pioneer.c \ - gui/widget/laserwidget.cpp \ - depuratewindow.cpp - -HEADERS += \ - robot/sensors.h \ - robot/robot.h \ - robot/actuators.h \ - robot/threadupdaterobot.h \ - gui/gui.h \ - gui/threadupdategui.h \ - gui/stategui.h \ - gui/widget/controlvw.h \ - gui/widget/cameraswidget.h \ - gui/widget/glwidget.h \ - pioneer/pioneeropengl.h \ - pioneer/pioneer.h \ - gui/widget/laserwidget.h \ - depuratewindow.h - - - -QT += opengl - -#jderobot -INCLUDEPATH += /usr/local/include/jderobot /usr/local/include/gearbox -LIBS += -L/usr/local/lib/jderobot \ - -lbgfgsegmentation -ljderobotice -lprogeo \ - -lcolorspacesmm -lJderobotInterfaces -lvisionlib \ - -lcolorspaces -ljderobotutil - -#opencv -INCLUDEPATH += /usr/include/opencv -LIBS += -L/usr/lib \ - -lopencv_core \ - -lopencv_highgui \ - -lopencv_imgproc - -#ICE -LIBS += -L/usr/lib \ - -lIce -lIceUtil - -OTHER_FILES += \ - introrob.cfg - -RESOURCES += \ - resources.qrc diff --git a/src/tools/kobukiViewer/kobukiViewerPioneer.cfg b/src/tools/kobukiViewer/kobukiViewerPioneer.cfg deleted file mode 100644 index 4b7d5902b..000000000 --- a/src/tools/kobukiViewer/kobukiViewerPioneer.cfg +++ /dev/null @@ -1,10 +0,0 @@ -introrob.Motors.Proxy=Motors:tcp -h 0.0.0.0 -p 9999 -introrob.Camera1.Proxy=cam_pioneer_left:tcp -h 0.0.0.0 -p 9995 -introrob.Camera2.Proxy=cam_pioneer_right:tcp -h 0.0.0.0 -p 9994 -introrob.Pose3D.Proxy=Pose3D:tcp -h 0.0.0.0 -p 9989 -introrob.Laser.Proxy=Laser:tcp -h 0.0.0.0 -p 9996 -introrob.Laser=0 -introrob.Pose3Dencoders1.Proxy=Pose3DEncoders1:tcp -h 0.0.0.0 -p 9993 -introrob.Pose3Dencoders2.Proxy=Pose3DEncoders2:tcp -h 0.0.0.0 -p 9992 -introrob.Pose3Dmotors1.Proxy=Pose3DMotors1:tcp -h 0.0.0.0 -p 9991 -introrob.Pose3Dmotors2.Proxy=Pose3DMotors2:tcp -h 0.0.0.0 -p 9990 diff --git a/src/tools/kobukiViewer/main.cpp b/src/tools/kobukiViewer/main.cpp index af4501b39..dbccecc33 100644 --- a/src/tools/kobukiViewer/main.cpp +++ b/src/tools/kobukiViewer/main.cpp @@ -1,6 +1,5 @@ #include "robot/robot.h" #include "gui/threadupdategui.h" -#include "gui/stategui.h" #include "easyiceconfig/EasyIce.h" @@ -17,10 +16,9 @@ int main(int argc, char *argv[]) // Variables Compartidas // Robot -> Sensores, navegacion, actuadores Robot *robot = new Robot(ic); - StateGUI* state = new StateGUI(); - ThreadUpdateGUI* thread_update_gui = new ThreadUpdateGUI(robot, state, ic); + ThreadUpdateGUI* thread_update_gui = new ThreadUpdateGUI(robot, ic); thread_update_gui->start(); } catch (const Ice::Exception& ex) { diff --git a/src/tools/kobukiViewer/pioneer/pioneer.c b/src/tools/kobukiViewer/pioneer/pioneer.c deleted file mode 100644 index 8e20c1017..000000000 --- a/src/tools/kobukiViewer/pioneer/pioneer.c +++ /dev/null @@ -1,142 +0,0 @@ -/* - * - * Copyright (C) 1997-2008 JDE Developers Team - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see http://www.gnu.org/licenses/. - * - * Authors : Jose María Cañas Plaza - * - */ - - -#include "pioneer.h" -#include - -/* sensor positions in the Robot FrameOfReference */ -float laser_coord[5]; -float us_coord[NUM_SONARS][5]; -/**< Estructura para poder cambiar medidas de sensor a coordenadas locales al robot, y de estas al sist ref inicial: xsensor, ysensor, orientsensor,cossensor y sinsensor del sensor respecto del sistema solidario con el robot. Es fija. */ -float camera_coord[5]; - -/** coordinate transformations from one FrameOfReference to another. */ -void us2xy(int numsensor, float d, float phi, Tvoxel *point, float *jderobot) - -/* Calcula la posicion respecto de sistema de referencia inicial (sistema odometrico) del punto detectado en el sistema de coordenadas solidario al sensor. OJO depende de estructura posiciones y de por el sensor, sabiendo que: -a) el robot se encuentra en robot[0], robot[1] con orientacion robot[2] respecto al sistema de referencia externo, -b) que el sensor se encuentra en xsen, ysen con orientacion asen respecto del sistema centrado en el robot apuntando hacia su frente, -c) el punto esta a distancia d del sensor en el angulo phi - */ { - float Xp_sensor, Yp_sensor, Xp_robot, Yp_robot; - - Xp_sensor = d * cos(DEGTORAD * phi); - Yp_sensor = d * sin(DEGTORAD * phi); - /* Coordenadas del punto detectado por el US con respecto al sistema del sensor, eje x+ normal al sensor */ - Xp_robot = us_coord[numsensor][0] + Xp_sensor * us_coord[numsensor][3] - Yp_sensor * us_coord[numsensor][4]; - Yp_robot = us_coord[numsensor][1] + Yp_sensor * us_coord[numsensor][3] + Xp_sensor * us_coord[numsensor][4]; - /* Coordenadas del punto detectado por el US con respecto al robot */ - (*point).x = Xp_robot * jderobot[3] - Yp_robot * jderobot[4] + jderobot[0]; - (*point).y = Yp_robot * jderobot[3] + Xp_robot * jderobot[4] + jderobot[1]; - /* Coordenadas del punto con respecto al origen del SdeR */ -} - -void laser2xy(int reading, float d, Tvoxel *point, float *jderobot) - -/* Calcula la posicion respecto de sistema de referencia inicial (sistema odometrico) del punto detectado en el sistema de coordenadas solidario al sensor. OJO depende de estructura posiciones y de por el sensor, sabiendo que: -a) el robot se encuentra en robot[0], robot[1] con orientacion robot[2] respecto al sistema de referencia externo, -b) que el sensor se encuentra en xsen, ysen con orientacion asen respecto del sistema centrado en el robot apuntando hacia su frente, - */ { - float Xp_sensor, Yp_sensor, Xp_robot, Yp_robot, phi; - - phi = -90. + 180. * reading / NUM_LASER; - Xp_sensor = d * cos(DEGTORAD * phi); - Yp_sensor = d * sin(DEGTORAD * phi); - Xp_robot = laser_coord[0] + Xp_sensor * laser_coord[3] - Yp_sensor * laser_coord[4]; - Yp_robot = laser_coord[1] + Yp_sensor * laser_coord[3] + Xp_sensor * laser_coord[4]; - /* Coordenadas del punto detectado por el laser con respecto al robot */ - (*point).x = Xp_robot * jderobot[3] - Yp_robot * jderobot[4] + jderobot[0]; - (*point).y = Yp_robot * jderobot[3] + Xp_robot * jderobot[4] + jderobot[1]; - /* Coordenadas del punto con respecto al origen del SdeR */ -} - -/* init the pioneer robot */ -void init_pioneer() { - int j; - - /* Posicion y orientacion de los sensores con respecto al centro del eje trasero del robot. Dado un sistema de coordenadas con la X en la direccion de movimiento del robot, los angulos se miden considerando que el eje X toma valor 0 y siendo positivos cuando se gira en sentido contrario al de movimiento de las agujas del reloj. Se utiliza para cambiar las distancias sensoriales al sistema de referencia local, solidario con el robot-enclosure. la rellena con milimetros y grados. */ - us_coord[0][0] = 115.; - us_coord[0][1] = 130.; - us_coord[0][2] = 90.; - us_coord[1][0] = 155.; - us_coord[1][1] = 115.; - us_coord[1][2] = 50.; - us_coord[2][0] = 190.; - us_coord[2][1] = 80.; - us_coord[2][2] = 30.; - us_coord[3][0] = 210.; - us_coord[3][1] = 25.; - us_coord[3][2] = 10.; - us_coord[4][0] = 210.; - us_coord[4][1] = -25.; - us_coord[4][2] = 350.; - us_coord[5][0] = 190.; - us_coord[5][1] = -80.; - us_coord[5][2] = 330.; - us_coord[6][0] = 155.; - us_coord[6][1] = -115.; - us_coord[6][2] = 310; - us_coord[7][0] = 115.; - us_coord[7][1] = -130.; - us_coord[7][2] = 270.; - us_coord[8][0] = -115.; - us_coord[8][1] = -130.; - us_coord[8][2] = 270.; - us_coord[9][0] = -155.; - us_coord[9][1] = -115.; - us_coord[9][2] = 230.; - us_coord[10][0] = -190.; - us_coord[10][1] = -80.; - us_coord[10][2] = 210.; - us_coord[11][0] = -210.; - us_coord[11][1] = -25.; - us_coord[11][2] = 190.; - us_coord[12][0] = -210.; - us_coord[12][1] = 25.; - us_coord[12][2] = 170.; - us_coord[13][0] = -190.; - us_coord[13][1] = 80.; - us_coord[13][2] = 150.; - us_coord[14][0] = -155.; - us_coord[14][1] = 115.; - us_coord[14][2] = 130.; - us_coord[15][0] = -115.; - us_coord[15][1] = 130.; - us_coord[15][2] = 90.; - - for (j = 0; j < NUM_SONARS; j++) { - us_coord[j][3] = cos(us_coord[j][2] * DEGTORAD); - us_coord[j][4] = sin(us_coord[j][2] * DEGTORAD); - } - - laser_coord[0] = 19.; - laser_coord[1] = 0.; - laser_coord[2] = 0.; - laser_coord[3] = cos(laser_coord[2] * DEGTORAD); - laser_coord[4] = sin(laser_coord[2] * DEGTORAD); - - camera_coord[0] = 190.; - camera_coord[1] = 0.; - camera_coord[2] = 0.; - camera_coord[3] = cos(camera_coord[2] * DEGTORAD); - camera_coord[4] = sin(camera_coord[2] * DEGTORAD); -} diff --git a/src/tools/kobukiViewer/pioneer/pioneer.h b/src/tools/kobukiViewer/pioneer/pioneer.h deleted file mode 100644 index a42066f68..000000000 --- a/src/tools/kobukiViewer/pioneer/pioneer.h +++ /dev/null @@ -1,64 +0,0 @@ -/* - * - * Copyright (C) 1997-2011 JDERobot Developers Team - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see http://www.gnu.org/licenses/. - * - * Authors : Jose María Cañas Plaza - * - */ -#ifdef __cplusplus -extern "C" { -#endif - -#ifndef tvoxel -#define tvoxel - -typedef struct voxel { - float x; - float y; - } Tvoxel; -#endif - - extern void us2xy(int numsensor, float d, float phi, Tvoxel *point, float *jderobot); - extern void laser2xy(int reading, float d, Tvoxel *point, float *jderobot); - extern void init_pioneer(); - - /***************** Robot Configuration ***************/ -#define NUM_LASER 180 -#define NUM_SONARS 16 -#define NUM_BUMPERS 10 -#define MAX_VEL 1000 /* mm/sec, hardware limit: 1800 */ -#define MAX_RVEL 180 /* deg/sec, hardware limit: 360 */ - /* SIF image size */ -#define SIFNTSC_ROWS 240 -#define SIFNTSC_COLUMNS 320 - /* directed perception pantilt limits */ -#define MAX_PAN_ANGLE 159.13 /* degrees */ -#define MIN_PAN_ANGLE -159.13 /* degrees */ -#define MAX_TILT_ANGLE 30. /* degrees */ -#define MIN_TILT_ANGLE -46. /* degrees */ -#define MAX_SPEED_PANTILT 205.89 - - /** Conversion from deg to rad*/ -#define DEGTORAD (3.14159264 / 180.0) - - extern float laser_coord[5]; /* laser sensor position */ - extern float us_coord[NUM_SONARS][5]; /* us sensor positions */ - extern float camera_coord[5]; /* camera position */ - -#ifdef __cplusplus -} -#endif - diff --git a/src/tools/kobukiViewer/pioneer/pioneeropengl.c b/src/tools/kobukiViewer/pioneer/pioneeropengl.c deleted file mode 100644 index 34adf1d84..000000000 --- a/src/tools/kobukiViewer/pioneer/pioneeropengl.c +++ /dev/null @@ -1,26278 +0,0 @@ -#include "pioneeropengl.h" - -//object: Circle.005_0 -void load_0() { - float matColors[4]; - matColors[0] = 0.773190; - matColors[1] = 0.932781; - matColors[2] = 0.017316; - matColors[3] = 1.000000; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,matColors); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.895600, -1.702140, 1.527864); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.088387, -1.702140, 1.399047); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.217203, -1.702140, 1.206260); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.895600, -1.702140, 1.527864); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.217203, -1.702140, 1.206260); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.262437, -1.702140, 0.978852); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.668192, -1.702140, 1.573098); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.895600, -1.702140, 1.527864); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.262437, -1.702140, 0.978852); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.668192, -1.702140, 1.573098); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.262437, -1.702140, 0.978852); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.217203, -1.702140, 0.751444); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.440784, -1.702140, 1.527864); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.668192, -1.702140, 1.573098); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.217203, -1.702140, 0.751444); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.440784, -1.702140, 1.527864); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.217203, -1.702140, 0.751444); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.088387, -1.702140, 0.558657); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.247997, -1.702140, 1.399048); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.440784, -1.702140, 1.527864); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.088387, -1.702140, 0.558657); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.247997, -1.702140, 1.399048); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.088387, -1.702140, 0.558657); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.895600, -1.702140, 0.429841); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.119180, -1.702140, 1.206261); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.247997, -1.702140, 1.399048); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.895600, -1.702140, 0.429841); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.119180, -1.702140, 1.206261); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.895600, -1.702140, 0.429841); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.668192, -1.702140, 0.384607); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.073946, -1.702140, 0.978853); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.119180, -1.702140, 1.206261); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.668192, -1.702140, 0.384607); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.073946, -1.702140, 0.978853); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.668192, -1.702140, 0.384607); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.440784, -1.702140, 0.429841); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.119180, -1.702140, 0.751445); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.073946, -1.702140, 0.978853); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.440784, -1.702140, 0.429841); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.119180, -1.702140, 0.751445); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.440784, -1.702140, 0.429841); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.247997, -1.702140, 0.558657); - glEnd(); -} - - -//object: Circle.004_1 -void load_1() { - float matColors[4]; - matColors[0] = 0.062745; - matColors[1] = 0.062745; - matColors[2] = 0.066667; - matColors[3] = 1.000000; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,matColors); - glBegin(GL_QUADS); - glNormal3f(0.991729, 0.106632, -0.071261); - glVertex3f(-1.007638, -1.219279, 1.501634); - glNormal3f(0.994232, 0.104221, -0.024110); - glVertex3f(-0.941939, -1.213474, 1.480969); - glNormal3f(0.999420, 0.028291, -0.018891); - glVertex3f(-0.895215, -1.206010, 1.333381); - glNormal3f(0.994232, 0.062136, -0.087069); - glVertex3f(-1.013687, -1.213474, 1.433028); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.994232, 0.062136, -0.087069); - glVertex3f(-1.013687, -1.213474, 1.433028); - glNormal3f(0.999420, 0.028291, -0.018891); - glVertex3f(-0.895215, -1.206010, 1.333381); - glNormal3f(0.999756, 0.014649, -0.014649); - glVertex3f(-0.903095, -1.206010, 1.225284); - glNormal3f(0.995361, 0.067843, -0.067843); - glVertex3f(-1.042264, -1.213474, 1.364453); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.994232, 0.104221, -0.024110); - glVertex3f(-0.941939, -1.213474, 1.480969); - glNormal3f(0.995361, 0.088626, -0.036714); - glVertex3f(-0.867648, -1.213474, 1.481127); - glNormal3f(0.999756, 0.019135, -0.007904); - glVertex3f(-0.792330, -1.206010, 1.299295); - glNormal3f(0.999420, 0.028291, -0.018891); - glVertex3f(-0.895215, -1.206010, 1.333381); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.999420, 0.028291, -0.018891); - glVertex3f(-0.895215, -1.206010, 1.333381); - glNormal3f(0.999756, 0.019135, -0.007904); - glVertex3f(-0.792330, -1.206010, 1.299295); - glNormal3f(1.000000, 0.000000, 0.000000); - glVertex3f(-0.661674, -1.206010, 0.983862); - glNormal3f(0.999756, 0.014649, -0.014649); - glVertex3f(-0.903095, -1.206010, 1.225284); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.991729, 0.106632, -0.071261); - glVertex3f(-1.007638, -1.219279, 1.501634); - glNormal3f(0.994232, 0.062136, -0.087069); - glVertex3f(-1.013687, -1.213474, 1.433028); - glNormal3f(0.961974, 0.179540, -0.205756); - glVertex3f(-1.109098, -1.235866, 1.532855); - glNormal3f(0.961211, 0.229286, -0.153203); - glVertex3f(-1.062050, -1.235866, 1.583068); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.961211, 0.229286, -0.153203); - glVertex3f(-1.062050, -1.235866, 1.583068); - glNormal3f(0.961974, 0.179540, -0.205756); - glVertex3f(-1.109098, -1.235866, 1.532855); - glNormal3f(0.812098, 0.422224, -0.402692); - glVertex3f(-1.178998, -1.280650, 1.616119); - glNormal3f(0.806757, 0.491256, -0.328257); - glVertex3f(-1.118981, -1.280650, 1.668271); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.994232, 0.062136, -0.087069); - glVertex3f(-1.013687, -1.213474, 1.433028); - glNormal3f(0.995361, 0.067843, -0.067843); - glVertex3f(-1.042264, -1.213474, 1.364453); - glNormal3f(0.964629, 0.186346, -0.186346); - glVertex3f(-1.153677, -1.235866, 1.475866); - glNormal3f(0.961974, 0.179540, -0.205756); - glVertex3f(-1.109098, -1.235866, 1.532855); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.961974, 0.179540, -0.205756); - glVertex3f(-1.109098, -1.235866, 1.532855); - glNormal3f(0.964629, 0.186346, -0.186346); - glVertex3f(-1.153677, -1.235866, 1.475866); - glNormal3f(0.818995, 0.405683, -0.405683); - glVertex3f(-1.234956, -1.280650, 1.557145); - glNormal3f(0.812098, 0.422224, -0.402692); - glVertex3f(-1.178998, -1.280650, 1.616119); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.991729, 0.106632, -0.071261); - glVertex3f(-1.007638, -1.219279, 1.501634); - glNormal3f(0.961211, 0.229286, -0.153203); - glVertex3f(-1.062050, -1.235866, 1.583068); - glNormal3f(0.961974, 0.258797, -0.087130); - glVertex3f(-0.997655, -1.235866, 1.607319); - glNormal3f(0.994232, 0.104221, -0.024110); - glVertex3f(-0.941939, -1.213474, 1.480969); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.994232, 0.104221, -0.024110); - glVertex3f(-0.941939, -1.213474, 1.480969); - glNormal3f(0.961974, 0.258797, -0.087130); - glVertex3f(-0.997655, -1.235866, 1.607319); - glNormal3f(0.964629, 0.243477, -0.100833); - glVertex3f(-0.927944, -1.235866, 1.626696); - glNormal3f(0.995361, 0.088626, -0.036714); - glVertex3f(-0.867648, -1.213474, 1.481127); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.961211, 0.229286, -0.153203); - glVertex3f(-1.062050, -1.235866, 1.583068); - glNormal3f(0.806757, 0.491256, -0.328257); - glVertex3f(-1.118981, -1.280650, 1.668271); - glNormal3f(0.812098, 0.533616, -0.235969); - glVertex3f(-1.047831, -1.280650, 1.703762); - glNormal3f(0.961974, 0.258797, -0.087130); - glVertex3f(-0.997655, -1.235866, 1.607319); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.961974, 0.258797, -0.087130); - glVertex3f(-0.997655, -1.235866, 1.607319); - glNormal3f(0.812098, 0.533616, -0.235969); - glVertex3f(-1.047831, -1.280650, 1.703762); - glNormal3f(0.818995, 0.530076, -0.219550); - glVertex3f(-0.971932, -1.280650, 1.732893); - glNormal3f(0.964629, 0.243477, -0.100833); - glVertex3f(-0.927944, -1.235866, 1.626696); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.991729, 0.106632, -0.071261); - glVertex3f(-1.007637, -1.670438, 1.501635); - glNormal3f(-0.994232, 0.062136, -0.087069); - glVertex3f(-1.013687, -1.676244, 1.433029); - glNormal3f(-0.999420, 0.028291, -0.018891); - glVertex3f(-0.895214, -1.683708, 1.333382); - glNormal3f(-0.994232, 0.104221, -0.024110); - glVertex3f(-0.941939, -1.676244, 1.480969); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.994232, 0.104221, -0.024110); - glVertex3f(-0.941939, -1.676244, 1.480969); - glNormal3f(-0.999420, 0.028291, -0.018891); - glVertex3f(-0.895214, -1.683708, 1.333382); - glNormal3f(-0.999756, 0.019135, -0.007904); - glVertex3f(-0.792330, -1.683708, 1.299295); - glNormal3f(-0.995361, 0.088626, -0.036714); - glVertex3f(-0.867647, -1.676244, 1.481128); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.994232, 0.062136, -0.087069); - glVertex3f(-1.013687, -1.676244, 1.433029); - glNormal3f(-0.995361, 0.067843, -0.067843); - glVertex3f(-1.042263, -1.676244, 1.364453); - glNormal3f(-0.999756, 0.014649, -0.014649); - glVertex3f(-0.903095, -1.683708, 1.225284); - glNormal3f(-0.999420, 0.028291, -0.018891); - glVertex3f(-0.895214, -1.683708, 1.333382); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.999420, 0.028291, -0.018891); - glVertex3f(-0.895214, -1.683708, 1.333382); - glNormal3f(-0.999756, 0.014649, -0.014649); - glVertex3f(-0.903095, -1.683708, 1.225284); - glNormal3f(-1.000000, 0.000000, 0.000000); - glVertex3f(-0.661674, -1.683708, 0.983863); - glNormal3f(-0.999756, 0.019135, -0.007904); - glVertex3f(-0.792330, -1.683708, 1.299295); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.991729, 0.106632, -0.071261); - glVertex3f(-1.007637, -1.670438, 1.501635); - glNormal3f(-0.994232, 0.104221, -0.024110); - glVertex3f(-0.941939, -1.676244, 1.480969); - glNormal3f(-0.961974, 0.258797, -0.087130); - glVertex3f(-0.997654, -1.653852, 1.607319); - glNormal3f(-0.961211, 0.229286, -0.153203); - glVertex3f(-1.062050, -1.653852, 1.583069); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.961211, 0.229286, -0.153203); - glVertex3f(-1.062050, -1.653852, 1.583069); - glNormal3f(-0.961974, 0.258797, -0.087130); - glVertex3f(-0.997654, -1.653852, 1.607319); - glNormal3f(-0.812098, 0.533616, -0.235969); - glVertex3f(-1.047831, -1.609067, 1.703762); - glNormal3f(-0.806757, 0.491256, -0.328257); - glVertex3f(-1.118980, -1.609067, 1.668271); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.994232, 0.104221, -0.024110); - glVertex3f(-0.941939, -1.676244, 1.480969); - glNormal3f(-0.995361, 0.088626, -0.036714); - glVertex3f(-0.867647, -1.676244, 1.481128); - glNormal3f(-0.964629, 0.243477, -0.100833); - glVertex3f(-0.927943, -1.653852, 1.626696); - glNormal3f(-0.961974, 0.258797, -0.087130); - glVertex3f(-0.997654, -1.653852, 1.607319); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.961974, 0.258797, -0.087130); - glVertex3f(-0.997654, -1.653852, 1.607319); - glNormal3f(-0.964629, 0.243477, -0.100833); - glVertex3f(-0.927943, -1.653852, 1.626696); - glNormal3f(-0.818995, 0.530076, -0.219550); - glVertex3f(-0.971931, -1.609067, 1.732893); - glNormal3f(-0.812098, 0.533616, -0.235969); - glVertex3f(-1.047831, -1.609067, 1.703762); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.991729, 0.106632, -0.071261); - glVertex3f(-1.007637, -1.670438, 1.501635); - glNormal3f(-0.961211, 0.229286, -0.153203); - glVertex3f(-1.062050, -1.653852, 1.583069); - glNormal3f(-0.961974, 0.179540, -0.205756); - glVertex3f(-1.109097, -1.653852, 1.532856); - glNormal3f(-0.994232, 0.062136, -0.087069); - glVertex3f(-1.013687, -1.676244, 1.433029); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.994232, 0.062136, -0.087069); - glVertex3f(-1.013687, -1.676244, 1.433029); - glNormal3f(-0.961974, 0.179540, -0.205756); - glVertex3f(-1.109097, -1.653852, 1.532856); - glNormal3f(-0.964629, 0.186346, -0.186346); - glVertex3f(-1.153676, -1.653852, 1.475867); - glNormal3f(-0.995361, 0.067843, -0.067843); - glVertex3f(-1.042263, -1.676244, 1.364453); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.961211, 0.229286, -0.153203); - glVertex3f(-1.062050, -1.653852, 1.583069); - glNormal3f(-0.806757, 0.491256, -0.328257); - glVertex3f(-1.118980, -1.609067, 1.668271); - glNormal3f(-0.812098, 0.422224, -0.402692); - glVertex3f(-1.178997, -1.609067, 1.616120); - glNormal3f(-0.961974, 0.179540, -0.205756); - glVertex3f(-1.109097, -1.653852, 1.532856); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.961974, 0.179540, -0.205756); - glVertex3f(-1.109097, -1.653852, 1.532856); - glNormal3f(-0.812098, 0.422224, -0.402692); - glVertex3f(-1.178997, -1.609067, 1.616120); - glNormal3f(-0.818995, 0.405683, -0.405683); - glVertex3f(-1.234956, -1.609067, 1.557146); - glNormal3f(-0.964629, 0.186346, -0.186346); - glVertex3f(-1.153676, -1.653852, 1.475867); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.991729, 0.125797, -0.025025); - glVertex3f(-0.783160, -1.219279, 1.594616); - glNormal3f(0.994232, 0.105502, 0.017609); - glVertex3f(-0.730371, -1.213474, 1.550382); - glNormal3f(0.999420, 0.033357, -0.006623); - glVertex3f(-0.743682, -1.206010, 1.396148); - glNormal3f(0.994232, 0.090732, -0.056642); - glVertex3f(-0.815004, -1.213474, 1.533547); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.994232, 0.090732, -0.056642); - glVertex3f(-0.815004, -1.213474, 1.533547); - glNormal3f(0.999420, 0.033357, -0.006623); - glVertex3f(-0.743682, -1.206010, 1.396148); - glNormal3f(0.999756, 0.019135, -0.007904); - glVertex3f(-0.792330, -1.206010, 1.299295); - glNormal3f(0.995361, 0.088626, -0.036714); - glVertex3f(-0.867648, -1.213474, 1.481127); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.994232, 0.105502, 0.017609); - glVertex3f(-0.730371, -1.213474, 1.550382); - glNormal3f(0.995361, 0.095950, 0.000000); - glVertex3f(-0.661674, -1.213474, 1.522098); - glNormal3f(0.999756, 0.020722, 0.000000); - glVertex3f(-0.661674, -1.206010, 1.325284); - glNormal3f(0.999420, 0.033357, -0.006623); - glVertex3f(-0.743682, -1.206010, 1.396148); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.999420, 0.033357, -0.006623); - glVertex3f(-0.743682, -1.206010, 1.396148); - glNormal3f(0.999756, 0.020722, 0.000000); - glVertex3f(-0.661674, -1.206010, 1.325284); - glNormal3f(1.000000, 0.000000, 0.000000); - glVertex3f(-0.661674, -1.206010, 0.983862); 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- glNormal3f(0.000000, 0.195074, -0.980773); - glVertex3f(-1.549390, -1.444859, 1.160442); - glNormal3f(0.451399, 0.174078, -0.875149); - glVertex3f(-1.529290, -1.355291, 1.156443); - glNormal3f(0.459914, 0.057222, -0.886105); - glVertex3f(-1.539532, -1.355291, 1.070803); - glNormal3f(0.000000, 0.077548, -0.996979); - glVertex3f(-1.561193, -1.444859, 1.072694); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.077548, -0.996979); - glVertex3f(-1.561193, -1.444859, 1.072694); - glNormal3f(0.459914, 0.057222, -0.886105); - glVertex3f(-1.539532, -1.355291, 1.070803); - glNormal3f(0.468825, 0.000000, -0.883267); - glVertex3f(-1.541386, -1.355291, 0.983864); - glNormal3f(0.000000, 0.000000, -1.000000); - glVertex3f(-1.564375, -1.444859, 0.983864); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.451399, 0.174078, -0.875149); - glVertex3f(-1.529290, -1.355291, 1.156443); - glNormal3f(0.806757, 0.115268, -0.579485); - glVertex3f(-1.468988, -1.280650, 1.144448); - glNormal3f(0.812098, 0.013794, -0.583300); - glVertex3f(-1.474550, -1.280650, 1.065133); - glNormal3f(0.459914, 0.057222, -0.886105); - glVertex3f(-1.539532, -1.355291, 1.070803); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.459914, 0.057222, -0.886105); - glVertex3f(-1.539532, -1.355291, 1.070803); - glNormal3f(0.812098, 0.013794, -0.583300); - glVertex3f(-1.474550, -1.280650, 1.065133); - glNormal3f(0.818995, 0.000000, -0.573748); - glVertex3f(-1.472418, -1.280650, 0.983863); - glNormal3f(0.468825, 0.000000, -0.883267); - glVertex3f(-1.541386, -1.355291, 0.983864); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.195074, -0.980773); - glVertex3f(-1.549390, -1.444859, 1.160442); - glNormal3f(0.000000, 0.077548, -0.996979); - glVertex3f(-1.561193, -1.444859, 1.072694); - glNormal3f(-0.459914, 0.057222, -0.886105); - glVertex3f(-1.539532, -1.534427, 1.070804); - glNormal3f(-0.451399, 0.174078, -0.875149); - glVertex3f(-1.529289, -1.534427, 1.156444); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.451399, 0.174078, -0.875149); - glVertex3f(-1.529289, -1.534427, 1.156444); - glNormal3f(-0.459914, 0.057222, -0.886105); - glVertex3f(-1.539532, -1.534427, 1.070804); - glNormal3f(-0.812098, 0.013794, -0.583300); - glVertex3f(-1.474550, -1.609068, 1.065134); - glNormal3f(-0.806757, 0.115268, -0.579485); - glVertex3f(-1.468988, -1.609068, 1.144450); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.077548, -0.996979); - glVertex3f(-1.561193, -1.444859, 1.072694); - glNormal3f(0.000000, 0.000000, -1.000000); - glVertex3f(-1.564375, -1.444859, 0.983864); - glNormal3f(-0.468825, 0.000000, -0.883267); - glVertex3f(-1.541386, -1.534427, 0.983864); - glNormal3f(-0.459914, 0.057222, -0.886105); - glVertex3f(-1.539532, -1.534427, 1.070804); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.459914, 0.057222, -0.886105); - glVertex3f(-1.539532, -1.534427, 1.070804); - glNormal3f(-0.468825, 0.000000, -0.883267); - glVertex3f(-1.541386, -1.534427, 0.983864); - glNormal3f(-0.818995, 0.000000, -0.573748); - glVertex3f(-1.472418, -1.609068, 0.983865); - glNormal3f(-0.812098, 0.013794, -0.583300); - glVertex3f(-1.474550, -1.609068, 1.065134); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.195074, -0.980773); - glVertex3f(-1.549390, -1.444859, 1.160442); - glNormal3f(-0.451399, 0.174078, -0.875149); - glVertex3f(-1.529289, -1.534427, 1.156444); - glNormal3f(-0.459914, 0.286233, -0.840541); - glVertex3f(-1.505979, -1.534427, 1.239485); - glNormal3f(0.000000, 0.309854, -0.950774); - glVertex3f(-1.526714, -1.444859, 1.246027); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.309854, -0.950774); - glVertex3f(-1.526714, -1.444859, 1.246027); - glNormal3f(-0.459914, 0.286233, -0.840541); - glVertex3f(-1.505979, -1.534427, 1.239485); - glNormal3f(-0.468825, 0.337992, -0.816034); - glVertex3f(-1.474421, -1.534427, 1.320516); - glNormal3f(0.000000, 0.382672, -0.923856); - glVertex3f(-1.495661, -1.444859, 1.329313); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.451399, 0.174078, -0.875149); - glVertex3f(-1.529289, -1.534427, 1.156444); - glNormal3f(-0.806757, 0.115268, -0.579485); - glVertex3f(-1.468988, -1.609068, 1.144450); - glNormal3f(-0.812098, 0.210456, -0.544206); - glVertex3f(-1.443774, -1.609068, 1.219856); - glNormal3f(-0.459914, 0.286233, -0.840541); - glVertex3f(-1.505979, -1.534427, 1.239485); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.459914, 0.286233, -0.840541); - glVertex3f(-1.505979, -1.534427, 1.239485); - glNormal3f(-0.812098, 0.210456, -0.544206); - glVertex3f(-1.443774, -1.609068, 1.219856); - glNormal3f(-0.818995, 0.219550, -0.530076); - glVertex3f(-1.410703, -1.609068, 1.294123); - glNormal3f(-0.468825, 0.337992, -0.816034); - glVertex3f(-1.474421, -1.534427, 1.320516); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.195074, -0.980773); - glVertex3f(-1.549390, -1.444859, 1.160442); - glNormal3f(0.000000, 0.309854, -0.950774); - glVertex3f(-1.526714, -1.444859, 1.246027); - glNormal3f(0.459914, 0.286233, -0.840541); - glVertex3f(-1.505979, -1.355291, 1.239484); - glNormal3f(0.451399, 0.174078, -0.875149); - glVertex3f(-1.529290, -1.355291, 1.156443); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.451399, 0.174078, -0.875149); - glVertex3f(-1.529290, -1.355291, 1.156443); - glNormal3f(0.459914, 0.286233, -0.840541); - glVertex3f(-1.505979, -1.355291, 1.239484); - glNormal3f(0.812098, 0.210456, -0.544206); - glVertex3f(-1.443774, -1.280650, 1.219854); - glNormal3f(0.806757, 0.115268, -0.579485); - glVertex3f(-1.468988, -1.280650, 1.144448); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.309854, -0.950774); - glVertex3f(-1.526714, -1.444859, 1.246027); - glNormal3f(0.000000, 0.382672, -0.923856); - glVertex3f(-1.495661, -1.444859, 1.329313); - glNormal3f(0.468825, 0.337992, -0.816034); - glVertex3f(-1.474422, -1.355291, 1.320515); - glNormal3f(0.459914, 0.286233, -0.840541); - glVertex3f(-1.505979, -1.355291, 1.239484); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.459914, 0.286233, -0.840541); - glVertex3f(-1.505979, -1.355291, 1.239484); - glNormal3f(0.468825, 0.337992, -0.816034); 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- glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.451399, 0.495743, -0.741905); - glVertex3f(-1.397203, -1.534427, 1.475329); - glNormal3f(-0.806757, 0.328257, -0.491256); - glVertex3f(-1.346081, -1.609067, 1.441171); - glNormal3f(-0.812098, 0.402692, -0.422224); - glVertex3f(-1.293930, -1.609067, 1.501188); - glNormal3f(-0.459914, 0.586108, -0.667013); - glVertex3f(-1.343888, -1.534427, 1.543127); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.459914, 0.586108, -0.667013); - glVertex3f(-1.343888, -1.534427, 1.543127); - glNormal3f(-0.812098, 0.402692, -0.422224); - glVertex3f(-1.293930, -1.609067, 1.501188); - glNormal3f(-0.818995, 0.405683, -0.405683); - glVertex3f(-1.234956, -1.609067, 1.557146); - glNormal3f(-0.468825, 0.624561, -0.624561); - glVertex3f(-1.283724, -1.534427, 1.605914); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.555559, -0.831446); - glVertex3f(-1.414243, -1.444859, 1.486715); - glNormal3f(0.000000, 0.650136, -0.759789); - glVertex3f(-1.360541, -1.444859, 1.557107); 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- glNormal3f(0.459914, 0.586108, -0.667013); - glVertex3f(-1.343889, -1.355291, 1.543127); - glNormal3f(0.468825, 0.624561, -0.624561); - glVertex3f(-1.283724, -1.355291, 1.605913); - glNormal3f(0.818995, 0.405683, -0.405683); - glVertex3f(-1.234956, -1.280650, 1.557145); - glNormal3f(0.812098, 0.402692, -0.422224); - glVertex3f(-1.293930, -1.280650, 1.501187); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.555559, -0.831446); - glVertex3f(-1.414243, -1.444859, 1.486715); - glNormal3f(0.451399, 0.495743, -0.741905); - glVertex3f(-1.397203, -1.355291, 1.475328); - glNormal3f(0.459914, 0.391949, -0.796747); - glVertex3f(-1.439438, -1.355291, 1.400127); - glNormal3f(0.000000, 0.453169, -0.891415); - glVertex3f(-1.458727, -1.444859, 1.410163); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.453169, -0.891415); - glVertex3f(-1.458727, -1.444859, 1.410163); - glNormal3f(0.459914, 0.391949, -0.796747); - glVertex3f(-1.439438, -1.355291, 1.400127); - glNormal3f(0.468825, 0.337992, -0.816034); 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- glVertex3f(-1.414243, -1.444859, 1.486715); - glNormal3f(0.000000, 0.453169, -0.891415); - glVertex3f(-1.458727, -1.444859, 1.410163); - glNormal3f(-0.459914, 0.391949, -0.796747); - glVertex3f(-1.439438, -1.534427, 1.400128); - glNormal3f(-0.451399, 0.495743, -0.741905); - glVertex3f(-1.397203, -1.534427, 1.475329); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.451399, 0.495743, -0.741905); - glVertex3f(-1.397203, -1.534427, 1.475329); - glNormal3f(-0.459914, 0.391949, -0.796747); - glVertex3f(-1.439438, -1.534427, 1.400128); - glNormal3f(-0.812098, 0.235969, -0.533616); - glVertex3f(-1.381572, -1.609067, 1.370022); - glNormal3f(-0.806757, 0.328257, -0.491256); - glVertex3f(-1.346081, -1.609067, 1.441171); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.453169, -0.891415); - glVertex3f(-1.458727, -1.444859, 1.410163); - glNormal3f(0.000000, 0.382672, -0.923856); - glVertex3f(-1.495661, -1.444859, 1.329313); - glNormal3f(-0.468825, 0.337992, -0.816034); - glVertex3f(-1.474421, -1.534427, 1.320516); - glNormal3f(-0.459914, 0.391949, -0.796747); - glVertex3f(-1.439438, -1.534427, 1.400128); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.459914, 0.391949, -0.796747); - glVertex3f(-1.439438, -1.534427, 1.400128); - glNormal3f(-0.468825, 0.337992, -0.816034); - glVertex3f(-1.474421, -1.534427, 1.320516); - glNormal3f(-0.818995, 0.219550, -0.530076); - glVertex3f(-1.410703, -1.609068, 1.294123); - glNormal3f(-0.812098, 0.235969, -0.533616); - glVertex3f(-1.381572, -1.609067, 1.370022); - glEnd(); -} - - -//object: Circle.003_2 -void load_2() { - float matColors[4]; - matColors[0] = 0.062745; - matColors[1] = 0.062745; - matColors[2] = 0.066667; - matColors[3] = 1.000000; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,matColors); - glBegin(GL_QUADS); - glNormal3f(0.991729, 0.106632, -0.071261); - glVertex3f(-1.018415, 1.690616, 1.500768); - glNormal3f(0.994232, 0.104221, -0.024110); - glVertex3f(-0.952717, 1.696422, 1.480103); - glNormal3f(0.999420, 0.028291, -0.018891); - glVertex3f(-0.905992, 1.703885, 1.332515); - glNormal3f(0.994232, 0.062136, -0.087069); - glVertex3f(-1.024465, 1.696421, 1.432162); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.994232, 0.062136, -0.087069); - glVertex3f(-1.024465, 1.696421, 1.432162); - glNormal3f(0.999420, 0.028291, -0.018891); - glVertex3f(-0.905992, 1.703885, 1.332515); - glNormal3f(0.999756, 0.014649, -0.014649); - glVertex3f(-0.913873, 1.703885, 1.224417); - glNormal3f(0.995361, 0.067843, -0.067843); - glVertex3f(-1.053041, 1.696421, 1.363586); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.994232, 0.104221, -0.024110); - glVertex3f(-0.952717, 1.696422, 1.480103); - glNormal3f(0.995361, 0.088626, -0.036714); - glVertex3f(-0.878425, 1.696422, 1.480261); - glNormal3f(0.999756, 0.019135, -0.007904); - glVertex3f(-0.803107, 1.703885, 1.298428); - glNormal3f(0.999420, 0.028291, -0.018891); - glVertex3f(-0.905992, 1.703885, 1.332515); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.999420, 0.028291, -0.018891); - glVertex3f(-0.905992, 1.703885, 1.332515); - glNormal3f(0.999756, 0.019135, -0.007904); - glVertex3f(-0.803107, 1.703885, 1.298428); - glNormal3f(1.000000, 0.000000, 0.000000); - glVertex3f(-0.672451, 1.703885, 0.982996); - glNormal3f(0.999756, 0.014649, -0.014649); - glVertex3f(-0.913873, 1.703885, 1.224417); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.991729, 0.106632, -0.071261); - glVertex3f(-1.018415, 1.690616, 1.500768); - glNormal3f(0.994232, 0.062136, -0.087069); - glVertex3f(-1.024465, 1.696421, 1.432162); - glNormal3f(0.961974, 0.179540, -0.205756); - glVertex3f(-1.119875, 1.674029, 1.531989); - glNormal3f(0.961211, 0.229286, -0.153203); - glVertex3f(-1.072828, 1.674029, 1.582202); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.961211, 0.229286, -0.153203); - glVertex3f(-1.072828, 1.674029, 1.582202); - glNormal3f(0.961974, 0.179540, -0.205756); - glVertex3f(-1.119875, 1.674029, 1.531989); - glNormal3f(0.812098, 0.422224, -0.402692); - glVertex3f(-1.189775, 1.629245, 1.615253); - glNormal3f(0.806757, 0.491256, -0.328257); - glVertex3f(-1.129758, 1.629245, 1.667404); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.994232, 0.062136, -0.087069); - glVertex3f(-1.024465, 1.696421, 1.432162); - glNormal3f(0.995361, 0.067843, -0.067843); - glVertex3f(-1.053041, 1.696421, 1.363586); - glNormal3f(0.964629, 0.186346, -0.186346); - glVertex3f(-1.164454, 1.674029, 1.474999); - glNormal3f(0.961974, 0.179540, -0.205756); - glVertex3f(-1.119875, 1.674029, 1.531989); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.961974, 0.179540, -0.205756); - glVertex3f(-1.119875, 1.674029, 1.531989); - glNormal3f(0.964629, 0.186346, -0.186346); - glVertex3f(-1.164454, 1.674029, 1.474999); - glNormal3f(0.818995, 0.405683, -0.405683); - glVertex3f(-1.245734, 1.629245, 1.556279); - glNormal3f(0.812098, 0.422224, -0.402692); - glVertex3f(-1.189775, 1.629245, 1.615253); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.991729, 0.106632, -0.071261); - glVertex3f(-1.018415, 1.690616, 1.500768); - glNormal3f(0.961211, 0.229286, -0.153203); - glVertex3f(-1.072828, 1.674029, 1.582202); - glNormal3f(0.961974, 0.258797, -0.087130); - glVertex3f(-1.008432, 1.674029, 1.606453); - glNormal3f(0.994232, 0.104221, -0.024110); - glVertex3f(-0.952717, 1.696422, 1.480103); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.994232, 0.104221, -0.024110); - glVertex3f(-0.952717, 1.696422, 1.480103); - glNormal3f(0.961974, 0.258797, -0.087130); - glVertex3f(-1.008432, 1.674029, 1.606453); - glNormal3f(0.964629, 0.243477, -0.100833); - glVertex3f(-0.938721, 1.674029, 1.625829); - glNormal3f(0.995361, 0.088626, -0.036714); - glVertex3f(-0.878425, 1.696422, 1.480261); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.961211, 0.229286, -0.153203); - glVertex3f(-1.072828, 1.674029, 1.582202); - glNormal3f(0.806757, 0.491256, -0.328257); - glVertex3f(-1.129758, 1.629245, 1.667404); - glNormal3f(0.812098, 0.533616, -0.235969); - glVertex3f(-1.058609, 1.629245, 1.702896); - glNormal3f(0.961974, 0.258797, -0.087130); - glVertex3f(-1.008432, 1.674029, 1.606453); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.961974, 0.258797, -0.087130); - glVertex3f(-1.008432, 1.674029, 1.606453); - glNormal3f(0.812098, 0.533616, -0.235969); - glVertex3f(-1.058609, 1.629245, 1.702896); - glNormal3f(0.818995, 0.530076, -0.219550); - glVertex3f(-0.982709, 1.629245, 1.732026); - glNormal3f(0.964629, 0.243477, -0.100833); - glVertex3f(-0.938721, 1.674029, 1.625829); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.991729, 0.106632, -0.071261); - glVertex3f(-1.018415, 1.239457, 1.500768); - glNormal3f(-0.994232, 0.062136, -0.087069); - glVertex3f(-1.024464, 1.233652, 1.432162); - glNormal3f(-0.999420, 0.028291, -0.018891); - glVertex3f(-0.905992, 1.226187, 1.332515); - glNormal3f(-0.994232, 0.104221, -0.024110); - glVertex3f(-0.952716, 1.233652, 1.480103); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.994232, 0.104221, -0.024110); - glVertex3f(-0.952716, 1.233652, 1.480103); - glNormal3f(-0.999420, 0.028291, -0.018891); - glVertex3f(-0.905992, 1.226187, 1.332515); - glNormal3f(-0.999756, 0.019135, -0.007904); - glVertex3f(-0.803107, 1.226187, 1.298429); - glNormal3f(-0.995361, 0.088626, -0.036714); - glVertex3f(-0.878424, 1.233651, 1.480261); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.994232, 0.062136, -0.087069); - glVertex3f(-1.024464, 1.233652, 1.432162); - glNormal3f(-0.995361, 0.067843, -0.067843); - glVertex3f(-1.053041, 1.233652, 1.363587); - glNormal3f(-0.999756, 0.014649, -0.014649); - glVertex3f(-0.913872, 1.226187, 1.224418); - glNormal3f(-0.999420, 0.028291, -0.018891); - glVertex3f(-0.905992, 1.226187, 1.332515); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.999420, 0.028291, -0.018891); - glVertex3f(-0.905992, 1.226187, 1.332515); - glNormal3f(-0.999756, 0.014649, -0.014649); - glVertex3f(-0.913872, 1.226187, 1.224418); - glNormal3f(-1.000000, 0.000000, 0.000000); - glVertex3f(-0.672451, 1.226187, 0.982996); - glNormal3f(-0.999756, 0.019135, -0.007904); - glVertex3f(-0.803107, 1.226187, 1.298429); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.991729, 0.106632, -0.071261); - glVertex3f(-1.018415, 1.239457, 1.500768); - glNormal3f(-0.994232, 0.104221, -0.024110); - glVertex3f(-0.952716, 1.233652, 1.480103); - glNormal3f(-0.961974, 0.258797, -0.087130); - glVertex3f(-1.008432, 1.256044, 1.606453); - glNormal3f(-0.961211, 0.229286, -0.153203); - glVertex3f(-1.072827, 1.256044, 1.582203); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.961211, 0.229286, -0.153203); - glVertex3f(-1.072827, 1.256044, 1.582203); - glNormal3f(-0.961974, 0.258797, -0.087130); - glVertex3f(-1.008432, 1.256044, 1.606453); - glNormal3f(-0.812098, 0.533616, -0.235969); - glVertex3f(-1.058608, 1.300828, 1.702896); - glNormal3f(-0.806757, 0.491256, -0.328257); - glVertex3f(-1.129758, 1.300828, 1.667405); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.994232, 0.104221, -0.024110); - glVertex3f(-0.952716, 1.233652, 1.480103); - glNormal3f(-0.995361, 0.088626, -0.036714); - glVertex3f(-0.878424, 1.233651, 1.480261); - glNormal3f(-0.964629, 0.243477, -0.100833); - glVertex3f(-0.938721, 1.256044, 1.625830); - glNormal3f(-0.961974, 0.258797, -0.087130); - glVertex3f(-1.008432, 1.256044, 1.606453); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.961974, 0.258797, -0.087130); - glVertex3f(-1.008432, 1.256044, 1.606453); - glNormal3f(-0.964629, 0.243477, -0.100833); - glVertex3f(-0.938721, 1.256044, 1.625830); - glNormal3f(-0.818995, 0.530076, -0.219550); - glVertex3f(-0.982709, 1.300828, 1.732027); - glNormal3f(-0.812098, 0.533616, -0.235969); - glVertex3f(-1.058608, 1.300828, 1.702896); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.991729, 0.106632, -0.071261); - glVertex3f(-1.018415, 1.239457, 1.500768); - glNormal3f(-0.961211, 0.229286, -0.153203); - glVertex3f(-1.072827, 1.256044, 1.582203); - glNormal3f(-0.961974, 0.179540, -0.205756); - glVertex3f(-1.119875, 1.256044, 1.531989); - glNormal3f(-0.994232, 0.062136, -0.087069); - glVertex3f(-1.024464, 1.233652, 1.432162); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.994232, 0.062136, -0.087069); - glVertex3f(-1.024464, 1.233652, 1.432162); - glNormal3f(-0.961974, 0.179540, -0.205756); - glVertex3f(-1.119875, 1.256044, 1.531989); - glNormal3f(-0.964629, 0.186346, -0.186346); - glVertex3f(-1.164454, 1.256044, 1.475000); - glNormal3f(-0.995361, 0.067843, -0.067843); - glVertex3f(-1.053041, 1.233652, 1.363587); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.961211, 0.229286, -0.153203); - glVertex3f(-1.072827, 1.256044, 1.582203); - glNormal3f(-0.806757, 0.491256, -0.328257); - glVertex3f(-1.129758, 1.300828, 1.667405); - glNormal3f(-0.812098, 0.422224, -0.402692); - glVertex3f(-1.189775, 1.300828, 1.615254); - glNormal3f(-0.961974, 0.179540, -0.205756); - glVertex3f(-1.119875, 1.256044, 1.531989); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.961974, 0.179540, -0.205756); - glVertex3f(-1.119875, 1.256044, 1.531989); - glNormal3f(-0.812098, 0.422224, -0.402692); - glVertex3f(-1.189775, 1.300828, 1.615254); - glNormal3f(-0.818995, 0.405683, -0.405683); - glVertex3f(-1.245733, 1.300828, 1.556280); - glNormal3f(-0.964629, 0.186346, -0.186346); - glVertex3f(-1.164454, 1.256044, 1.475000); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.991729, 0.125797, -0.025025); - glVertex3f(-0.793938, 1.690616, 1.593749); - glNormal3f(0.994232, 0.105502, 0.017609); - glVertex3f(-0.741148, 1.696422, 1.549515); - glNormal3f(0.999420, 0.033357, -0.006623); - glVertex3f(-0.754460, 1.703886, 1.395282); - glNormal3f(0.994232, 0.090732, -0.056642); - glVertex3f(-0.825781, 1.696422, 1.532681); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.994232, 0.090732, -0.056642); - glVertex3f(-0.825781, 1.696422, 1.532681); - glNormal3f(0.999420, 0.033357, -0.006623); - glVertex3f(-0.754460, 1.703886, 1.395282); - glNormal3f(0.999756, 0.019135, -0.007904); - glVertex3f(-0.803107, 1.703885, 1.298428); - glNormal3f(0.995361, 0.088626, -0.036714); - glVertex3f(-0.878425, 1.696422, 1.480261); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.994232, 0.105502, 0.017609); - glVertex3f(-0.741148, 1.696422, 1.549515); - glNormal3f(0.995361, 0.095950, 0.000000); - glVertex3f(-0.672451, 1.696422, 1.521232); - glNormal3f(0.999756, 0.020722, 0.000000); - glVertex3f(-0.672451, 1.703885, 1.324417); - glNormal3f(0.999420, 0.033357, -0.006623); - glVertex3f(-0.754460, 1.703886, 1.395282); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.999420, 0.033357, -0.006623); - glVertex3f(-0.754460, 1.703886, 1.395282); - glNormal3f(0.999756, 0.020722, 0.000000); - glVertex3f(-0.672451, 1.703885, 1.324417); - glNormal3f(1.000000, 0.000000, 0.000000); - glVertex3f(-0.672451, 1.703885, 0.982996); - glNormal3f(0.999756, 0.019135, -0.007904); - glVertex3f(-0.803107, 1.703885, 1.298428); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.991729, 0.125797, -0.025025); - glVertex3f(-0.793938, 1.690616, 1.593749); - glNormal3f(0.994232, 0.090732, -0.056642); - glVertex3f(-0.825781, 1.696422, 1.532681); - glNormal3f(0.961974, 0.244606, -0.121372); - glVertex3f(-0.875727, 1.674029, 1.661421); - glNormal3f(0.961211, 0.270455, -0.053774); - glVertex3f(-0.813045, 1.674029, 1.689808); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.961211, 0.270455, -0.053774); - glVertex3f(-0.813045, 1.674029, 1.689808); 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- glNormal3f(-0.459914, 0.057222, -0.886105); - glVertex3f(-1.550309, 1.375468, 1.069938); - glNormal3f(-0.812098, 0.013794, -0.583300); - glVertex3f(-1.485327, 1.300828, 1.064268); - glNormal3f(-0.806757, 0.115268, -0.579485); - glVertex3f(-1.479765, 1.300828, 1.143583); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.077548, -0.996979); - glVertex3f(-1.571970, 1.465037, 1.071827); - glNormal3f(0.000000, 0.000000, -1.000000); - glVertex3f(-1.575153, 1.465037, 0.982998); - glNormal3f(-0.468825, 0.000000, -0.883267); - glVertex3f(-1.552163, 1.375468, 0.982998); - glNormal3f(-0.459914, 0.057222, -0.886105); - glVertex3f(-1.550309, 1.375468, 1.069938); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.459914, 0.057222, -0.886105); - glVertex3f(-1.550309, 1.375468, 1.069938); - glNormal3f(-0.468825, 0.000000, -0.883267); - glVertex3f(-1.552163, 1.375468, 0.982998); - glNormal3f(-0.818995, 0.000000, -0.573748); - glVertex3f(-1.483196, 1.300828, 0.982998); - glNormal3f(-0.812098, 0.013794, -0.583300); - glVertex3f(-1.485327, 1.300828, 1.064268); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.195074, -0.980773); - glVertex3f(-1.560168, 1.465037, 1.159576); - glNormal3f(-0.451399, 0.174078, -0.875149); - glVertex3f(-1.540067, 1.375468, 1.155578); - glNormal3f(-0.459914, 0.286233, -0.840541); - glVertex3f(-1.516756, 1.375468, 1.238618); - glNormal3f(0.000000, 0.309854, -0.950774); - glVertex3f(-1.537492, 1.465037, 1.245161); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.309854, -0.950774); - glVertex3f(-1.537492, 1.465037, 1.245161); - glNormal3f(-0.459914, 0.286233, -0.840541); - glVertex3f(-1.516756, 1.375468, 1.238618); - glNormal3f(-0.468825, 0.337992, -0.816034); - glVertex3f(-1.485199, 1.375468, 1.319649); - glNormal3f(0.000000, 0.382672, -0.923856); - glVertex3f(-1.506438, 1.465037, 1.328447); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.451399, 0.174078, -0.875149); - glVertex3f(-1.540067, 1.375468, 1.155578); - glNormal3f(-0.806757, 0.115268, -0.579485); - glVertex3f(-1.479765, 1.300828, 1.143583); - glNormal3f(-0.812098, 0.210456, -0.544206); - glVertex3f(-1.454551, 1.300828, 1.218989); - glNormal3f(-0.459914, 0.286233, -0.840541); - glVertex3f(-1.516756, 1.375468, 1.238618); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.459914, 0.286233, -0.840541); - glVertex3f(-1.516756, 1.375468, 1.238618); - glNormal3f(-0.812098, 0.210456, -0.544206); - glVertex3f(-1.454551, 1.300828, 1.218989); - glNormal3f(-0.818995, 0.219550, -0.530076); - glVertex3f(-1.421481, 1.300828, 1.293257); - glNormal3f(-0.468825, 0.337992, -0.816034); - glVertex3f(-1.485199, 1.375468, 1.319649); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.195074, -0.980773); - glVertex3f(-1.560168, 1.465037, 1.159576); - glNormal3f(0.000000, 0.309854, -0.950774); - glVertex3f(-1.537492, 1.465037, 1.245161); - glNormal3f(0.459914, 0.286233, -0.840541); - glVertex3f(-1.516757, 1.554605, 1.238617); - glNormal3f(0.451399, 0.174078, -0.875149); - glVertex3f(-1.540067, 1.554605, 1.155577); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.451399, 0.174078, -0.875149); - glVertex3f(-1.540067, 1.554605, 1.155577); - glNormal3f(0.459914, 0.286233, -0.840541); - glVertex3f(-1.516757, 1.554605, 1.238617); - glNormal3f(0.812098, 0.210456, -0.544206); - glVertex3f(-1.454551, 1.629245, 1.218988); - glNormal3f(0.806757, 0.115268, -0.579485); - glVertex3f(-1.479766, 1.629245, 1.143582); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.309854, -0.950774); - glVertex3f(-1.537492, 1.465037, 1.245161); - glNormal3f(0.000000, 0.382672, -0.923856); - glVertex3f(-1.506438, 1.465037, 1.328447); - glNormal3f(0.468825, 0.337992, -0.816034); - glVertex3f(-1.485199, 1.554605, 1.319649); - glNormal3f(0.459914, 0.286233, -0.840541); - glVertex3f(-1.516757, 1.554605, 1.238617); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.459914, 0.286233, -0.840541); - glVertex3f(-1.516757, 1.554605, 1.238617); - glNormal3f(0.468825, 0.337992, -0.816034); - glVertex3f(-1.485199, 1.554605, 1.319649); - glNormal3f(0.818995, 0.219550, -0.530076); - glVertex3f(-1.421481, 1.629245, 1.293255); - glNormal3f(0.812098, 0.210456, -0.544206); - glVertex3f(-1.454551, 1.629245, 1.218988); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.555559, -0.831446); - glVertex3f(-1.425021, 1.465037, 1.485848); - glNormal3f(-0.451399, 0.495743, -0.741905); - glVertex3f(-1.407980, 1.375468, 1.474463); - glNormal3f(-0.459914, 0.586108, -0.667013); - glVertex3f(-1.354666, 1.375468, 1.542261); - glNormal3f(0.000000, 0.650136, -0.759789); - glVertex3f(-1.371319, 1.465037, 1.556241); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.650136, -0.759789); - glVertex3f(-1.371319, 1.465037, 1.556241); - glNormal3f(-0.459914, 0.586108, -0.667013); - glVertex3f(-1.354666, 1.375468, 1.542261); - glNormal3f(-0.468825, 0.624561, -0.624561); - glVertex3f(-1.294501, 1.375468, 1.605047); - glNormal3f(0.000000, 0.707083, -0.707083); - glVertex3f(-1.310757, 1.465037, 1.621303); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.451399, 0.495743, -0.741905); - glVertex3f(-1.407980, 1.375468, 1.474463); - glNormal3f(-0.806757, 0.328257, -0.491256); - glVertex3f(-1.356859, 1.300828, 1.440304); - glNormal3f(-0.812098, 0.402692, -0.422224); - glVertex3f(-1.304707, 1.300828, 1.500321); - glNormal3f(-0.459914, 0.586108, -0.667013); - glVertex3f(-1.354666, 1.375468, 1.542261); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.459914, 0.586108, -0.667013); - glVertex3f(-1.354666, 1.375468, 1.542261); - glNormal3f(-0.812098, 0.402692, -0.422224); - glVertex3f(-1.304707, 1.300828, 1.500321); - glNormal3f(-0.818995, 0.405683, -0.405683); - glVertex3f(-1.245733, 1.300828, 1.556280); - glNormal3f(-0.468825, 0.624561, -0.624561); - glVertex3f(-1.294501, 1.375468, 1.605047); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.555559, -0.831446); - glVertex3f(-1.425021, 1.465037, 1.485848); - glNormal3f(0.000000, 0.650136, -0.759789); - glVertex3f(-1.371319, 1.465037, 1.556241); - glNormal3f(0.459914, 0.586108, -0.667013); - glVertex3f(-1.354666, 1.554605, 1.542261); - glNormal3f(0.451399, 0.495743, -0.741905); - glVertex3f(-1.407980, 1.554605, 1.474462); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.451399, 0.495743, -0.741905); - glVertex3f(-1.407980, 1.554605, 1.474462); - glNormal3f(0.459914, 0.586108, -0.667013); - glVertex3f(-1.354666, 1.554605, 1.542261); - glNormal3f(0.812098, 0.402692, -0.422224); - glVertex3f(-1.304708, 1.629245, 1.500321); - glNormal3f(0.806757, 0.328257, -0.491256); - glVertex3f(-1.356859, 1.629245, 1.440304); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.650136, -0.759789); - glVertex3f(-1.371319, 1.465037, 1.556241); - glNormal3f(0.000000, 0.707083, -0.707083); - glVertex3f(-1.310757, 1.465037, 1.621303); - glNormal3f(0.468825, 0.624561, -0.624561); - glVertex3f(-1.294501, 1.554605, 1.605047); - glNormal3f(0.459914, 0.586108, -0.667013); - glVertex3f(-1.354666, 1.554605, 1.542261); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.459914, 0.586108, -0.667013); - glVertex3f(-1.354666, 1.554605, 1.542261); - glNormal3f(0.468825, 0.624561, -0.624561); - glVertex3f(-1.294501, 1.554605, 1.605047); - glNormal3f(0.818995, 0.405683, -0.405683); - glVertex3f(-1.245734, 1.629245, 1.556279); - glNormal3f(0.812098, 0.402692, -0.422224); - glVertex3f(-1.304708, 1.629245, 1.500321); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.555559, -0.831446); - glVertex3f(-1.425021, 1.465037, 1.485848); - glNormal3f(0.451399, 0.495743, -0.741905); - glVertex3f(-1.407980, 1.554605, 1.474462); - glNormal3f(0.459914, 0.391949, -0.796747); - glVertex3f(-1.450216, 1.554605, 1.399261); - glNormal3f(0.000000, 0.453169, -0.891415); - glVertex3f(-1.469504, 1.465037, 1.409296); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.453169, -0.891415); - glVertex3f(-1.469504, 1.465037, 1.409296); - glNormal3f(0.459914, 0.391949, -0.796747); - glVertex3f(-1.450216, 1.554605, 1.399261); - glNormal3f(0.468825, 0.337992, -0.816034); - glVertex3f(-1.485199, 1.554605, 1.319649); - glNormal3f(0.000000, 0.382672, -0.923856); - glVertex3f(-1.506438, 1.465037, 1.328447); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.451399, 0.495743, -0.741905); - glVertex3f(-1.407980, 1.554605, 1.474462); - glNormal3f(0.806757, 0.328257, -0.491256); - glVertex3f(-1.356859, 1.629245, 1.440304); - glNormal3f(0.812098, 0.235969, -0.533616); - glVertex3f(-1.392350, 1.629245, 1.369154); - glNormal3f(0.459914, 0.391949, -0.796747); - glVertex3f(-1.450216, 1.554605, 1.399261); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.459914, 0.391949, -0.796747); - glVertex3f(-1.450216, 1.554605, 1.399261); - glNormal3f(0.812098, 0.235969, -0.533616); - glVertex3f(-1.392350, 1.629245, 1.369154); - glNormal3f(0.818995, 0.219550, -0.530076); - glVertex3f(-1.421481, 1.629245, 1.293255); - glNormal3f(0.468825, 0.337992, -0.816034); - glVertex3f(-1.485199, 1.554605, 1.319649); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.555559, -0.831446); - glVertex3f(-1.425021, 1.465037, 1.485848); - glNormal3f(0.000000, 0.453169, -0.891415); - glVertex3f(-1.469504, 1.465037, 1.409296); - glNormal3f(-0.459914, 0.391949, -0.796747); - glVertex3f(-1.450215, 1.375468, 1.399261); - glNormal3f(-0.451399, 0.495743, -0.741905); - glVertex3f(-1.407980, 1.375468, 1.474463); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.451399, 0.495743, -0.741905); - glVertex3f(-1.407980, 1.375468, 1.474463); - glNormal3f(-0.459914, 0.391949, -0.796747); - glVertex3f(-1.450215, 1.375468, 1.399261); - glNormal3f(-0.812098, 0.235969, -0.533616); - glVertex3f(-1.392350, 1.300828, 1.369156); - glNormal3f(-0.806757, 0.328257, -0.491256); - glVertex3f(-1.356859, 1.300828, 1.440304); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.453169, -0.891415); - glVertex3f(-1.469504, 1.465037, 1.409296); - glNormal3f(0.000000, 0.382672, -0.923856); - glVertex3f(-1.506438, 1.465037, 1.328447); - glNormal3f(-0.468825, 0.337992, -0.816034); - glVertex3f(-1.485199, 1.375468, 1.319649); - glNormal3f(-0.459914, 0.391949, -0.796747); - glVertex3f(-1.450215, 1.375468, 1.399261); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.459914, 0.391949, -0.796747); - glVertex3f(-1.450215, 1.375468, 1.399261); - glNormal3f(-0.468825, 0.337992, -0.816034); - glVertex3f(-1.485199, 1.375468, 1.319649); - glNormal3f(-0.818995, 0.219550, -0.530076); - glVertex3f(-1.421481, 1.300828, 1.293257); - glNormal3f(-0.812098, 0.235969, -0.533616); - glVertex3f(-1.392350, 1.300828, 1.369156); - glEnd(); -} - - -//object: Circle_3 -void load_3() { - float matColors[4]; - matColors[0] = 0.773190; - matColors[1] = 0.932781; - matColors[2] = 0.017316; - matColors[3] = 1.000000; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,matColors); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.895601, 1.718077, 1.516831); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.088388, 1.718077, 1.388014); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.217204, 1.718077, 1.195227); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.895601, 1.718077, 1.516831); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.217204, 1.718077, 1.195227); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.262438, 1.718077, 0.967819); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.668193, 1.718077, 1.562065); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.895601, 1.718077, 1.516831); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.262438, 1.718077, 0.967819); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.668193, 1.718077, 1.562065); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.262438, 1.718077, 0.967819); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.217204, 1.718077, 0.740411); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.440785, 1.718077, 1.516831); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.668193, 1.718077, 1.562065); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.217204, 1.718077, 0.740411); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.440785, 1.718077, 1.516831); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.217204, 1.718077, 0.740411); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.088388, 1.718077, 0.547624); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.247998, 1.718077, 1.388015); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.440785, 1.718077, 1.516831); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.088388, 1.718077, 0.547624); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.247998, 1.718077, 1.388015); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-1.088388, 1.718077, 0.547624); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.895600, 1.718077, 0.418808); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); 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- glVertex3f(-0.668193, 1.718077, 0.373574); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.440785, 1.718077, 0.418808); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.119181, 1.718077, 0.740411); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.073947, 1.718077, 0.967820); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.440785, 1.718077, 0.418808); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.119181, 1.718077, 0.740411); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.440785, 1.718077, 0.418808); - glNormal3f(0.685873, -0.317362, 0.654836); - glVertex3f(-0.247998, 1.718077, 0.547624); - glEnd(); -} - - -//object: Cylinder.009_4 -void load_4() { - float matColors[4]; - matColors[0] = 0.800000; - matColors[1] = 0.800000; - matColors[2] = 0.800000; - matColors[3] = 1.000000; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,matColors); 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- glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, 0.000000, -1.000000); - glVertex3f(0.512899, 0.895206, 6.227566); - glNormal3f(0.538041, -0.538041, -0.648854); - glVertex3f(0.488487, 0.793912, 6.126272); - glNormal3f(0.345439, -0.677969, -0.648854); - glVertex3f(0.488487, 0.830171, 6.099929); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, 0.000000, 1.000000); - glVertex3f(-0.417284, 0.895206, 6.227566); - glNormal3f(0.319010, -0.626118, 0.711447); - glVertex3f(-0.417284, 0.830172, 6.099928); - glNormal3f(0.496872, -0.496872, 0.711447); - glVertex3f(-0.417284, 0.793913, 6.126272); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, 0.000000, -1.000000); - glVertex3f(0.512899, 0.895206, 6.227566); - glNormal3f(0.345439, -0.677969, -0.648854); - glVertex3f(0.488487, 0.830171, 6.099929); - glNormal3f(0.119022, -0.751518, -0.648854); - glVertex3f(0.488487, 0.872797, 6.086079); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, 0.000000, 1.000000); - glVertex3f(-0.417284, 0.895206, 6.227566); 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- glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.652089, -0.681539, -0.331980); - glVertex3f(0.047180, -1.380202, 5.525238); - glNormal3f(0.599048, 0.740318, -0.304971); - glVertex3f(-0.069704, -1.380202, 6.149422); - glNormal3f(0.683706, 0.721671, -0.108188); - glVertex3f(-0.103158, -1.391072, 6.149422); - glNormal3f(0.704001, -0.701376, -0.111393); - glVertex3f(0.013727, -1.391072, 5.525238); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.704001, -0.701376, -0.111393); - glVertex3f(0.013727, -1.391072, 5.525238); - glNormal3f(0.683706, 0.721671, -0.108188); - glVertex3f(-0.103158, -1.391072, 6.149422); - glNormal3f(0.704001, 0.701376, 0.111393); - glVertex3f(-0.138333, -1.391072, 6.149422); - glNormal3f(0.683706, -0.721671, 0.108188); - glVertex3f(-0.021448, -1.391072, 5.525238); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.683706, -0.721671, 0.108188); - glVertex3f(-0.021448, -1.391072, 5.525238); - glNormal3f(0.704001, 0.701376, 0.111393); - glVertex3f(-0.138333, -1.391072, 6.149422); 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- glVertex3f(-0.054901, -1.179856, 5.525238); - glNormal3f(-0.652089, 0.681539, 0.331980); - glVertex3f(-0.171785, -1.179856, 6.149422); - glNormal3f(-0.704001, 0.701376, 0.111393); - glVertex3f(-0.138332, -1.168986, 6.149422); - glNormal3f(-0.683706, -0.721671, 0.108188); - glVertex3f(-0.021448, -1.168986, 5.525238); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.683706, -0.721671, 0.108188); - glVertex3f(-0.021448, -1.168986, 5.525238); - glNormal3f(-0.704001, 0.701376, 0.111393); - glVertex3f(-0.138332, -1.168986, 6.149422); - glNormal3f(-0.683706, 0.721671, -0.108188); - glVertex3f(-0.103157, -1.168987, 6.149422); - glNormal3f(-0.704001, -0.701376, -0.111393); - glVertex3f(0.013727, -1.168986, 5.525238); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.704001, -0.701376, -0.111393); - glVertex3f(0.013727, -1.168986, 5.525238); - glNormal3f(-0.683706, 0.721671, -0.108188); - glVertex3f(-0.103157, -1.168987, 6.149422); - glNormal3f(-0.599048, 0.740318, -0.304971); - glVertex3f(-0.069704, -1.179856, 6.149422); 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- glNormal3f(-0.291818, 0.766381, -0.572253); - glVertex3f(-0.020572, -1.228989, 6.149422); - glNormal3f(-0.099521, 0.771874, -0.627888); - glVertex3f(-0.009702, -1.262442, 6.149422); - glNormal3f(-0.119602, -0.645100, -0.754662); - glVertex3f(0.107182, -1.262442, 5.525238); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.119602, -0.645100, -0.754662); - glVertex3f(0.107182, -1.262442, 5.525238); - glNormal3f(-0.099521, 0.771874, -0.627888); - glVertex3f(-0.009702, -1.262442, 6.149422); - glNormal3f(0.099521, 0.771874, -0.627888); - glVertex3f(-0.009702, -1.297617, 6.149422); - glNormal3f(0.119602, -0.645100, -0.754662); - glVertex3f(0.107182, -1.297617, 5.525238); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.119602, -0.645100, -0.754662); - glVertex3f(0.107182, -1.297617, 5.525238); - glNormal3f(0.099521, 0.771874, -0.627888); - glVertex3f(-0.009702, -1.297617, 6.149422); - glNormal3f(0.291818, 0.766381, -0.572253); - glVertex3f(-0.020572, -1.331070, 6.149422); - glNormal3f(0.344523, -0.651753, -0.675619); - glVertex3f(0.096312, -1.331070, 5.525238); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.463332, 0.755608, -0.462935); - glVertex3f(-0.041247, -1.359527, 6.149422); - glNormal3f(0.528703, -0.664357, -0.528245); - glVertex3f(0.075637, -1.359527, 5.525238); - glNormal3f(0.344523, -0.651753, -0.675619); - glVertex3f(0.096312, -1.331070, 5.525238); - glNormal3f(0.291818, 0.766381, -0.572253); - glVertex3f(-0.020572, -1.331070, 6.149422); - glEnd(); -} - - -//object: Cube.015_5 -void load_5() { - float matColors[4]; - matColors[0] = 0.800000; - matColors[1] = 0.799920; - matColors[2] = 0.799920; - matColors[3] = 1.000000; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,matColors); - glBegin(GL_QUADS); - glNormal3f(0.577319, -0.577349, -0.577319); - glVertex3f(-0.292504, 1.402836, 5.520004); - glNormal3f(0.301492, -0.904508, -0.301492); - glVertex3f(-0.292504, 1.402836, 5.420003); - glNormal3f(-0.408246, -0.816492, -0.408246); - glVertex3f(-0.292504, -1.797164, 5.420004); - glNormal3f(-0.235694, -0.942808, -0.235694); - glVertex3f(-0.292504, -1.797164, 5.520004); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.577319, -0.577349, -0.577319); - glVertex3f(-0.292504, 1.402836, 5.520004); - glNormal3f(0.408246, -0.816492, 0.408246); - glVertex3f(0.359806, 1.402836, 5.520003); - glNormal3f(0.577349, -0.577349, 0.577349); - glVertex3f(0.359807, 1.402835, 5.420003); - glNormal3f(0.301492, -0.904508, -0.301492); - glVertex3f(-0.292504, 1.402836, 5.420003); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.408246, -0.816492, -0.408246); - glVertex3f(-0.292504, -1.797164, 5.420004); - glNormal3f(-0.577349, -0.577319, 0.577349); - glVertex3f(0.359806, -1.797165, 5.420004); - glNormal3f(-0.577349, -0.577319, 0.577349); - glVertex3f(0.359806, -1.797164, 5.520004); - glNormal3f(-0.235694, -0.942808, -0.235694); - glVertex3f(-0.292504, -1.797164, 5.520004); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.235694, -0.942808, 0.235694); - glVertex3f(0.359806, -0.489924, 5.420003); - glNormal3f(-0.408246, -0.816492, -0.408246); - glVertex3f(-0.292504, -1.797164, 5.420004); - glNormal3f(0.301492, -0.904508, -0.301492); - glVertex3f(-0.292504, 1.402836, 5.420003); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.235694, -0.942808, 0.235694); - glVertex3f(0.359806, -0.489924, 5.420003); - glNormal3f(-0.577349, -0.577319, 0.577349); - glVertex3f(0.359806, -1.797165, 5.420004); - glNormal3f(-0.408246, -0.816492, -0.408246); - glVertex3f(-0.292504, -1.797164, 5.420004); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.577349, -0.577349, 0.577349); - glVertex3f(0.359807, 1.402835, 5.420003); - glNormal3f(0.301492, -0.904508, 0.301492); - glVertex3f(0.359806, 0.114150, 5.420003); - glNormal3f(0.301492, -0.904508, -0.301492); - glVertex3f(-0.292504, 1.402836, 5.420003); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.301492, -0.904508, 0.301492); - glVertex3f(0.359806, 0.114150, 5.420003); - glNormal3f(-0.235694, -0.942808, 0.235694); - glVertex3f(0.359806, -0.489924, 5.420003); - glNormal3f(0.301492, -0.904508, -0.301492); - glVertex3f(-0.292504, 1.402836, 5.420003); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.577349, -0.577319, 0.577349); - glVertex3f(0.359806, -0.489923, 5.520004); - glNormal3f(-0.577349, -0.577319, 0.577349); - glVertex3f(0.359806, -1.797164, 5.520004); - glNormal3f(-0.235694, -0.942808, -0.235694); - glVertex3f(-0.292504, -1.797164, 5.520004); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.577319, -0.577349, 0.577319); - glVertex3f(0.359806, 0.114151, 5.520003); - glNormal3f(-0.577349, -0.577319, 0.577349); - glVertex3f(0.359806, -0.489923, 5.520004); - glNormal3f(-0.235694, -0.942808, -0.235694); - glVertex3f(-0.292504, -1.797164, 5.520004); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.408246, -0.816492, 0.408246); - glVertex3f(0.359806, 1.402836, 5.520003); - glNormal3f(0.577319, -0.577349, 0.577319); - glVertex3f(0.359806, 0.114151, 5.520003); - glNormal3f(-0.235694, -0.942808, -0.235694); - glVertex3f(-0.292504, -1.797164, 5.520004); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.577319, -0.577349, -0.577319); - glVertex3f(-0.292504, 1.402836, 5.520004); - glNormal3f(0.408246, -0.816492, 0.408246); - glVertex3f(0.359806, 1.402836, 5.520003); - glNormal3f(-0.235694, -0.942808, -0.235694); - glVertex3f(-0.292504, -1.797164, 5.520004); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.577349, -0.577319, 0.577349); - glVertex3f(0.359806, -1.797165, 5.420004); - glNormal3f(-0.235694, -0.942808, 0.235694); - glVertex3f(0.359806, -0.489924, 5.420003); - glNormal3f(-0.577349, -0.577319, 0.577349); - glVertex3f(0.359806, -0.489923, 5.520004); - glNormal3f(-0.577349, -0.577319, 0.577349); - glVertex3f(0.359806, -1.797164, 5.520004); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.577349, -0.577349, 0.577349); - glVertex3f(0.359807, 1.402835, 5.420003); - glNormal3f(0.408246, -0.816492, 0.408246); - glVertex3f(0.359806, 1.402836, 5.520003); - glNormal3f(0.577319, -0.577349, 0.577319); - glVertex3f(0.359806, 0.114151, 5.520003); - glNormal3f(0.301492, -0.904508, 0.301492); - glVertex3f(0.359806, 0.114150, 5.420003); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.301492, -0.904508, 0.301492); - glVertex3f(0.359806, 0.114150, 5.420003); - glNormal3f(0.577319, -0.577349, 0.577319); - glVertex3f(0.359806, 0.114151, 5.520003); - glNormal3f(0.577349, 0.577319, 0.577349); - glVertex3f(1.007068, 0.114151, 5.520004); - glNormal3f(0.577319, -0.577349, 0.577349); - glVertex3f(1.007068, 0.114150, 5.420004); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.235694, -0.942808, 0.235694); - glVertex3f(0.359806, -0.489924, 5.420003); - glNormal3f(0.301492, -0.904508, 0.301492); - glVertex3f(0.359806, 0.114150, 5.420003); - glNormal3f(0.577319, -0.577349, 0.577349); - glVertex3f(1.007068, 0.114150, 5.420004); - glNormal3f(-0.577349, -0.577319, 0.577349); - glVertex3f(1.007068, -0.489924, 5.420004); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.577349, -0.577319, 0.577349); - glVertex3f(0.359806, -0.489923, 5.520004); - glNormal3f(-0.235694, -0.942808, 0.235694); - glVertex3f(0.359806, -0.489924, 5.420003); - glNormal3f(-0.577349, -0.577319, 0.577349); - glVertex3f(1.007068, -0.489924, 5.420004); - glNormal3f(-0.577319, 0.577349, 0.577319); - glVertex3f(1.007068, -0.489923, 5.520005); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.577319, -0.577349, 0.577319); - glVertex3f(0.359806, 0.114151, 5.520003); - glNormal3f(-0.577349, -0.577319, 0.577349); - glVertex3f(0.359806, -0.489923, 5.520004); - glNormal3f(-0.577319, 0.577349, 0.577319); - glVertex3f(1.007068, -0.489923, 5.520005); - glNormal3f(0.577349, 0.577319, 0.577349); - glVertex3f(1.007068, 0.114151, 5.520004); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.577319, 0.577349, 0.577319); - glVertex3f(1.007068, -0.489923, 5.520005); - glNormal3f(-0.577349, -0.577319, 0.577349); - glVertex3f(1.007068, -0.489924, 5.420004); - glNormal3f(0.577319, -0.577349, 0.577349); - glVertex3f(1.007068, 0.114150, 5.420004); - glNormal3f(0.577349, 0.577319, 0.577349); - glVertex3f(1.007068, 0.114151, 5.520004); - glEnd(); -} - - -//object: Cube.014_6 -void load_6() { - float matColors[4]; - matColors[0] = 0.000000; - matColors[1] = 0.000000; - matColors[2] = 0.000000; - matColors[3] = 1.000000; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,matColors); - glBegin(GL_QUADS); - glNormal3f(0.301492, 0.301492, -0.904508); - glVertex3f(0.813352, -0.570647, 5.407064); - glNormal3f(0.301492, 0.301492, 0.904508); - glVertex3f(0.561164, -0.570648, 5.407064); - glNormal3f(0.948668, 0.000000, 0.316202); - glVertex3f(0.561164, -0.570647, 5.214740); - glNormal3f(1.000000, 0.000000, 0.000000); - glVertex3f(0.813352, -0.570647, 5.214741); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.707083, 0.000000, -0.707083); - glVertex3f(0.813352, 0.322681, 5.214741); - glNormal3f(-0.707083, 0.000000, 0.707083); - glVertex3f(0.561164, 0.322681, 5.214741); - glNormal3f(-0.408246, 0.408246, 0.816492); - glVertex3f(0.561164, 0.322681, 5.407064); - glNormal3f(-0.408246, 0.408246, -0.816492); - glVertex3f(0.813352, 0.322681, 5.407064); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.301492, 0.301492, 0.904508); - glVertex3f(0.561164, -0.570648, 5.407064); - glNormal3f(0.301492, 0.301492, -0.904508); - glVertex3f(0.813352, -0.570647, 5.407064); - glNormal3f(-0.408246, 0.408246, -0.816492); - glVertex3f(0.813352, 0.322681, 5.407064); - glNormal3f(-0.408246, 0.408246, 0.816492); - glVertex3f(0.561164, 0.322681, 5.407064); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, -0.554674, 0.832026); - glVertex3f(0.561164, 0.131466, 5.214741); - glNormal3f(0.301492, 0.301492, 0.904508); - glVertex3f(0.561164, -0.570648, 5.407064); - glNormal3f(-0.408246, 0.408246, 0.816492); - glVertex3f(0.561164, 0.322681, 5.407064); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.707083, 0.000000, 0.707083); - glVertex3f(0.561164, 0.322681, 5.214741); - glNormal3f(0.000000, -0.554674, 0.832026); - glVertex3f(0.561164, 0.131466, 5.214741); - glNormal3f(-0.408246, 0.408246, 0.816492); - glVertex3f(0.561164, 0.322681, 5.407064); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, -0.554674, 0.832026); - glVertex3f(0.561164, 0.131466, 5.214741); - glNormal3f(-0.447188, 0.000000, 0.894406); - glVertex3f(0.561164, -0.388516, 5.214740); - glNormal3f(0.301492, 0.301492, 0.904508); - glVertex3f(0.561164, -0.570648, 5.407064); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.447188, 0.000000, 0.894406); - glVertex3f(0.561164, -0.388516, 5.214740); - glNormal3f(0.948668, 0.000000, 0.316202); - glVertex3f(0.561164, -0.570647, 5.214740); - glNormal3f(0.301492, 0.301492, 0.904508); - glVertex3f(0.561164, -0.570648, 5.407064); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.408246, 0.408246, -0.816492); - glVertex3f(0.813352, 0.322681, 5.407064); - glNormal3f(0.301492, 0.301492, -0.904508); - glVertex3f(0.813352, -0.570647, 5.407064); - glNormal3f(0.000000, -0.316202, -0.948668); - glVertex3f(0.813352, 0.131466, 5.214741); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, -0.316202, -0.948668); - glVertex3f(0.813352, 0.131466, 5.214741); - glNormal3f(-0.707083, 0.000000, -0.707083); - glVertex3f(0.813352, 0.322681, 5.214741); - glNormal3f(-0.408246, 0.408246, -0.816492); - glVertex3f(0.813352, 0.322681, 5.407064); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.408246, -0.408246, -0.816492); - glVertex3f(0.813352, -0.388517, 5.214741); - glNormal3f(0.301492, 0.301492, -0.904508); - glVertex3f(0.813352, -0.570647, 5.407064); - glNormal3f(0.707083, 0.000000, -0.707083); - glVertex3f(0.813352, -0.570647, 5.214741); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, -0.316202, -0.948668); - glVertex3f(0.813352, 0.131466, 5.214741); - glNormal3f(0.301492, 0.301492, -0.904508); - glVertex3f(0.813352, -0.570647, 5.407064); - glNormal3f(-0.408246, -0.408246, -0.816492); - glVertex3f(0.813352, -0.388517, 5.214741); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, -0.316202, -0.948668); - glVertex3f(0.813352, 0.131466, 5.214741); - glNormal3f(-0.408246, -0.408246, -0.816492); - glVertex3f(0.813352, -0.388517, 5.214741); - glNormal3f(0.000000, -0.554674, 0.832026); - glVertex3f(0.561164, 0.131466, 5.214741); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.447188, 0.000000, 0.894406); - glVertex3f(0.561164, -0.388516, 5.214740); - glNormal3f(0.948668, 0.000000, 0.316202); - glVertex3f(0.561164, -0.570647, 5.214740); - glNormal3f(0.707083, 0.000000, 0.707083); - glVertex3f(0.561164, -0.570647, 5.214740); - glNormal3f(0.707083, 0.000000, 0.707083); - glVertex3f(0.561164, -0.388516, 5.214740); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(1.000000, 0.000000, 0.000000); - glVertex3f(0.813352, -0.570647, 5.214741); - glNormal3f(0.948668, 0.000000, 0.316202); - glVertex3f(0.561164, -0.570647, 5.214740); - glNormal3f(0.707083, 0.000000, 0.707083); - glVertex3f(0.561164, -0.570647, 5.214740); - glNormal3f(1.000000, 0.000000, 0.000000); - glVertex3f(0.813352, -0.570647, 5.214741); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.408246, -0.408246, -0.816492); - glVertex3f(0.813352, -0.388517, 5.214741); - glNormal3f(-0.447188, 0.000000, 0.894406); - glVertex3f(0.561164, -0.388516, 5.214740); - glNormal3f(0.707083, 0.000000, 0.707083); - glVertex3f(0.561164, -0.388516, 5.214740); - glNormal3f(1.000000, 0.000000, 0.000000); - glVertex3f(0.813352, -0.388517, 5.214741); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.447188, 0.000000, 0.894406); - glVertex3f(0.561164, -0.388516, 5.214740); - glNormal3f(-0.408246, -0.408246, -0.816492); - glVertex3f(0.813352, -0.388517, 5.214741); - glNormal3f(-1.000000, 0.000000, 0.000000); - glVertex3f(0.813352, -0.388517, 5.214741); - glNormal3f(-0.707083, -0.707083, 0.000000); - glVertex3f(0.561164, -0.388516, 5.214740); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.408246, -0.408246, -0.816492); - glVertex3f(0.813352, -0.388517, 5.214741); - glNormal3f(1.000000, 0.000000, 0.000000); - glVertex3f(0.813352, -0.388517, 5.214741); - glNormal3f(0.967772, -0.230842, 0.100589); - glVertex3f(0.813352, -0.388517, 5.214741); - glNormal3f(-1.000000, 0.000000, 0.000000); - glVertex3f(0.813352, -0.388517, 5.214741); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.000000, 1.000000); - glVertex3f(0.813352, -0.388517, 5.214741); - glNormal3f(0.967772, -0.230842, 0.100589); - glVertex3f(0.813352, -0.388517, 5.214741); - glNormal3f(0.907041, -0.410291, 0.094272); - glVertex3f(0.813352, -0.388517, 4.814741); - glNormal3f(0.000000, 0.000000, 1.000000); - glVertex3f(0.813352, -0.388517, 4.814741); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.000000, 1.000000); - glVertex3f(0.813352, -0.570647, 5.214741); - glNormal3f(0.000000, 0.000000, 1.000000); - glVertex3f(0.813352, -0.388517, 5.214741); - glNormal3f(0.000000, 0.000000, 1.000000); - glVertex3f(0.813352, -0.388517, 4.814741); - glNormal3f(0.000000, 0.707083, 0.707083); - glVertex3f(0.813352, -0.570647, 4.814741); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.972991, -0.211493, 0.092166); - glVertex3f(0.813352, -0.570647, 5.214741); - glNormal3f(0.000000, 0.000000, 1.000000); - glVertex3f(0.813352, -0.570647, 5.214741); - glNormal3f(0.000000, 0.707083, 0.707083); - glVertex3f(0.813352, -0.570647, 4.814741); 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- glNormal3f(0.920988, -0.379650, 0.087222); - glVertex3f(0.813352, -0.570647, 4.814741); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(1.000000, 0.000000, 0.000000); - glVertex3f(0.813352, -0.388517, 4.814741); - glNormal3f(0.707083, 0.000000, 0.707083); - glVertex3f(0.561164, -0.388516, 4.814741); - glNormal3f(0.890286, -0.402722, 0.212561); - glVertex3f(0.561164, -0.388516, 4.814741); - glNormal3f(0.907041, -0.410291, 0.094272); - glVertex3f(0.813352, -0.388517, 4.814741); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(1.000000, 0.000000, 0.000000); - glVertex3f(0.813352, -0.570647, 4.814741); - glNormal3f(0.707083, 0.000000, 0.707083); - glVertex3f(0.561164, -0.570647, 4.814740); - glNormal3f(0.906369, -0.373608, 0.197180); - glVertex3f(0.561164, -0.570647, 4.814740); - glNormal3f(0.920988, -0.379650, 0.087222); - glVertex3f(0.813352, -0.570647, 4.814741); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, 0.707083, 0.707083); - glVertex3f(0.813352, -0.570647, 4.814741); - glNormal3f(0.707083, 0.707083, 0.000000); - glVertex3f(0.813352, -0.388517, 4.814741); - glNormal3f(-0.707083, 0.707083, 0.000000); - glVertex3f(0.561164, -0.388516, 4.814741); - glNormal3f(-0.707083, 0.707083, 0.000000); - glVertex3f(0.561164, -0.570647, 4.814740); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.707083, -0.707083, 0.000000); - glVertex3f(0.561164, -0.388516, 5.214740); - glNormal3f(0.000000, -0.554674, 0.832026); - glVertex3f(0.561164, 0.131466, 5.214741); - glNormal3f(0.707083, -0.707083, 0.000000); - glVertex3f(0.813352, -0.388517, 5.214741); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.707083, 0.000000, 0.707083); - glVertex3f(0.561164, 0.322681, 5.214741); - glNormal3f(-0.707083, 0.000000, -0.707083); - glVertex3f(0.813352, 0.322681, 5.214741); - glNormal3f(-0.707083, 0.000000, -0.707083); - glVertex3f(0.813352, 0.322681, 5.214741); - glNormal3f(-0.707083, 0.000000, 0.707083); - glVertex3f(0.561164, 0.322681, 5.214741); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, -0.554674, 0.832026); - glVertex3f(0.561164, 0.131466, 5.214741); - glNormal3f(-0.707083, 0.000000, 0.707083); - glVertex3f(0.561164, 0.322681, 5.214741); - glNormal3f(-0.707083, 0.000000, 0.707083); - glVertex3f(0.561164, 0.322681, 5.214741); - glNormal3f(0.707083, 0.000000, 0.707083); - glVertex3f(0.561164, 0.131466, 5.214741); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.707083, 0.000000, -0.707083); - glVertex3f(0.813352, 0.322681, 5.214741); - glNormal3f(0.000000, -0.316202, -0.948668); - glVertex3f(0.813352, 0.131466, 5.214741); - glNormal3f(0.707083, 0.000000, -0.707083); - glVertex3f(0.813352, 0.131466, 5.214741); - glNormal3f(-0.707083, 0.000000, -0.707083); - glVertex3f(0.813352, 0.322681, 5.214741); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.000000, -0.316202, -0.948668); - glVertex3f(0.813352, 0.131466, 5.214741); - glNormal3f(0.000000, -0.554674, 0.832026); - glVertex3f(0.561164, 0.131466, 5.214741); - glNormal3f(0.707083, 0.000000, 0.707083); - glVertex3f(0.561164, 0.131466, 5.214741); - glNormal3f(0.707083, 0.000000, -0.707083); - glVertex3f(0.813352, 0.131466, 5.214741); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.707083, 0.000000, 0.707083); - glVertex3f(0.561164, 0.322681, 5.214741); - glNormal3f(-0.707083, 0.000000, -0.707083); - glVertex3f(0.813352, 0.322681, 5.214741); - glNormal3f(-0.577349, -0.577349, -0.577349); - glVertex3f(0.813352, 0.322681, 4.814741); - glNormal3f(-0.577349, -0.577349, 0.577349); - glVertex3f(0.561164, 0.322681, 4.814741); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.707083, 0.000000, 0.707083); - glVertex3f(0.561164, 0.131466, 5.214741); - glNormal3f(-0.707083, 0.000000, 0.707083); - glVertex3f(0.561164, 0.322681, 5.214741); - glNormal3f(-0.577349, -0.577349, 0.577349); - glVertex3f(0.561164, 0.322681, 4.814741); - glNormal3f(0.577349, -0.577349, 0.577349); - glVertex3f(0.561164, 0.131466, 4.814741); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.707083, 0.000000, -0.707083); - glVertex3f(0.813352, 0.322681, 5.214741); - glNormal3f(0.707083, 0.000000, -0.707083); - glVertex3f(0.813352, 0.131466, 5.214741); - glNormal3f(0.577349, -0.577349, -0.577349); - glVertex3f(0.813352, 0.131466, 4.814741); - glNormal3f(-0.577349, -0.577349, -0.577349); - glVertex3f(0.813352, 0.322681, 4.814741); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.707083, 0.000000, -0.707083); - glVertex3f(0.813352, 0.131466, 5.214741); - glNormal3f(0.707083, 0.000000, 0.707083); - glVertex3f(0.561164, 0.131466, 5.214741); - glNormal3f(0.577349, -0.577349, 0.577349); - glVertex3f(0.561164, 0.131466, 4.814741); - glNormal3f(0.577349, -0.577349, -0.577349); - glVertex3f(0.813352, 0.131466, 4.814741); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.577349, -0.577349, 0.577349); - glVertex3f(0.561164, 0.322681, 4.814741); - glNormal3f(-0.577349, -0.577349, -0.577349); - glVertex3f(0.813352, 0.322681, 4.814741); - glNormal3f(0.577349, -0.577349, -0.577349); - glVertex3f(0.813352, 0.131466, 4.814741); - glNormal3f(0.577349, -0.577349, 0.577349); - glVertex3f(0.561164, 0.131466, 4.814741); - glEnd(); -} - - -//object: Cube.013_7 -void load_7() { - float matColors[4]; - matColors[0] = 0.000000; - matColors[1] = 0.000000; - matColors[2] = 0.000000; - matColors[3] = 1.000000; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,matColors); - glBegin(GL_QUADS); - glNormal3f(0.577349, 0.577349, -0.577349); - glVertex3f(0.877993, -0.332096, 5.126026); - glNormal3f(0.577349, -0.577349, -0.577349); - glVertex3f(0.877993, -0.332096, 4.575594); - glNormal3f(-0.577349, -0.577349, -0.577349); - glVertex3f(0.877993, 0.068690, 4.575594); - glNormal3f(-0.577349, 0.577349, -0.577349); - glVertex3f(0.877993, 0.068690, 5.126026); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.577349, 0.577349, 0.577349); - glVertex3f(0.482672, -0.332096, 5.126026); - glNormal3f(-0.577349, 0.577349, 0.577349); - glVertex3f(0.482672, 0.068690, 5.126026); - glNormal3f(-0.577349, -0.577349, 0.577349); - glVertex3f(0.482672, 0.068690, 4.575594); - glNormal3f(0.577349, -0.577349, 0.577349); - glVertex3f(0.482672, -0.332096, 4.575594); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.577349, 0.577349, -0.577349); - glVertex3f(0.877993, -0.332096, 5.126026); - glNormal3f(0.577349, 0.577349, 0.577349); - glVertex3f(0.482672, -0.332096, 5.126026); - glNormal3f(0.577349, -0.577349, 0.577349); - glVertex3f(0.482672, -0.332096, 4.575594); - glNormal3f(0.577349, -0.577349, -0.577349); - glVertex3f(0.877993, -0.332096, 4.575594); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.577349, -0.577349, -0.577349); - glVertex3f(0.877993, -0.332096, 4.575594); - glNormal3f(0.577349, -0.577349, 0.577349); - glVertex3f(0.482672, -0.332096, 4.575594); - glNormal3f(-0.577349, -0.577349, 0.577349); - glVertex3f(0.482672, 0.068690, 4.575594); - glNormal3f(-0.577349, -0.577349, -0.577349); - glVertex3f(0.877993, 0.068690, 4.575594); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.577349, -0.577349, -0.577349); - glVertex3f(0.877993, 0.068690, 4.575594); - glNormal3f(-0.577349, -0.577349, 0.577349); - glVertex3f(0.482672, 0.068690, 4.575594); - glNormal3f(-0.577349, 0.577349, 0.577349); - glVertex3f(0.482672, 0.068690, 5.126026); - glNormal3f(-0.577349, 0.577349, -0.577349); - glVertex3f(0.877993, 0.068690, 5.126026); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.577349, 0.577349, 0.577349); - glVertex3f(0.482672, -0.332096, 5.126026); - glNormal3f(0.577349, 0.577349, -0.577349); - glVertex3f(0.877993, -0.332096, 5.126026); - glNormal3f(-0.577349, 0.577349, -0.577349); - glVertex3f(0.877993, 0.068690, 5.126026); - glNormal3f(-0.577349, 0.577349, 0.577349); - glVertex3f(0.482672, 0.068690, 5.126026); - glEnd(); -} - - -//object: Cube.012_8 -void load_8() { - float matColors[4]; - matColors[0] = 0.000000; - matColors[1] = 0.000000; - matColors[2] = 0.000000; - matColors[3] = 1.000000; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,matColors); - glBegin(GL_QUADS); - glNormal3f(0.577349, 0.577349, -0.577349); - glVertex3f(0.879297, 0.270253, 4.571537); - glNormal3f(0.816492, -0.408246, -0.408246); - glVertex3f(0.879297, 0.270253, 4.101321); - glNormal3f(-0.816492, -0.408246, -0.408246); - glVertex3f(0.479297, 0.270253, 4.101321); - glNormal3f(-0.408246, 0.816492, -0.408246); - glVertex3f(0.479297, 0.270253, 4.571538); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.577349, 0.577349, 0.577349); - glVertex3f(0.879298, -0.332316, 4.571537); - glNormal3f(-0.408246, 0.816492, 0.408246); - glVertex3f(0.479297, -0.332316, 4.571537); - glNormal3f(-0.816492, -0.408246, 0.408246); - glVertex3f(0.479297, -0.332316, 4.101321); - glNormal3f(0.816492, -0.408246, 0.408246); - glVertex3f(0.879296, -0.332316, 4.101320); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.816492, -0.408246, -0.408246); - glVertex3f(0.879297, 0.270253, 4.101321); - glNormal3f(0.816492, -0.408246, 0.408246); - glVertex3f(0.879296, -0.332316, 4.101320); - glNormal3f(-0.816492, -0.408246, 0.408246); - glVertex3f(0.479297, -0.332316, 4.101321); - glNormal3f(-0.816492, -0.408246, -0.408246); - glVertex3f(0.479297, 0.270253, 4.101321); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.599994, 0.799982, 0.000000); - glVertex3f(0.879297, 0.136148, 4.571537); - glNormal3f(0.816492, -0.408246, 0.408246); - glVertex3f(0.879296, -0.332316, 4.101320); - glNormal3f(0.816492, -0.408246, -0.408246); - glVertex3f(0.879297, 0.270253, 4.101321); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.577349, 0.577349, -0.577349); - glVertex3f(0.879297, 0.270253, 4.571537); - glNormal3f(0.599994, 0.799982, 0.000000); - glVertex3f(0.879297, 0.136148, 4.571537); - glNormal3f(0.816492, -0.408246, -0.408246); - glVertex3f(0.879297, 0.270253, 4.101321); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.599994, 0.799982, 0.000000); - glVertex3f(0.879297, 0.136148, 4.571537); - glNormal3f(0.577349, 0.577349, 0.577349); - glVertex3f(0.879298, -0.332316, 4.571537); - glNormal3f(0.816492, -0.408246, 0.408246); - glVertex3f(0.879296, -0.332316, 4.101320); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.577349, 0.577349, 0.577349); - glVertex3f(0.879298, -0.332316, 4.571537); - glNormal3f(0.599994, 0.799982, 0.000000); - glVertex3f(0.879297, 0.136148, 4.571537); - glNormal3f(-0.408246, 0.816492, 0.408246); - glVertex3f(0.479297, -0.332316, 4.571537); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.599994, 0.799982, 0.000000); - glVertex3f(0.879297, 0.136148, 4.571537); - glNormal3f(0.577349, 0.577349, -0.577349); - glVertex3f(0.879297, 0.270253, 4.571537); - glNormal3f(-0.408246, 0.816492, -0.408246); - glVertex3f(0.479297, 0.270253, 4.571538); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.832026, 0.554674, 0.000000); - glVertex3f(0.479297, 0.136148, 4.571538); - glNormal3f(-0.816492, -0.408246, -0.408246); - glVertex3f(0.479297, 0.270253, 4.101321); - glNormal3f(-0.816492, -0.408246, 0.408246); - glVertex3f(0.479297, -0.332316, 4.101321); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.408246, 0.816492, 0.408246); - glVertex3f(0.479297, -0.332316, 4.571537); - glNormal3f(-0.832026, 0.554674, 0.000000); - glVertex3f(0.479297, 0.136148, 4.571538); - glNormal3f(-0.816492, -0.408246, 0.408246); - glVertex3f(0.479297, -0.332316, 4.101321); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.832026, 0.554674, 0.000000); - glVertex3f(0.479297, 0.136148, 4.571538); - glNormal3f(-0.408246, 0.816492, -0.408246); - glVertex3f(0.479297, 0.270253, 4.571538); - glNormal3f(-0.816492, -0.408246, -0.408246); - glVertex3f(0.479297, 0.270253, 4.101321); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.408246, 0.816492, -0.408246); - glVertex3f(0.479297, 0.270253, 4.571538); - glNormal3f(-0.832026, 0.554674, 0.000000); - glVertex3f(0.479297, 0.136148, 4.571538); - glNormal3f(0.599994, 0.799982, 0.000000); - glVertex3f(0.879297, 0.136148, 4.571537); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.832026, 0.554674, 0.000000); - glVertex3f(0.479297, 0.136148, 4.571538); - glNormal3f(-0.408246, 0.816492, 0.408246); - glVertex3f(0.479297, -0.332316, 4.571537); - glNormal3f(0.599994, 0.799982, 0.000000); - glVertex3f(0.879297, 0.136148, 4.571537); - glEnd(); -} - - -//object: Cube.011_9 -void load_9() { - float matColors[4]; - matColors[0] = 0.800000; - matColors[1] = 0.800000; - matColors[2] = 0.800000; - matColors[3] = 1.000000; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,matColors); - glBegin(GL_QUADS); - glNormal3f(-0.577349, 0.577319, -0.577349); - glVertex3f(1.067217, 0.728733, 4.101844); - glNormal3f(-0.577349, -0.577349, -0.577349); - glVertex3f(1.067217, 0.728733, 3.944579); - glNormal3f(-0.577349, -0.577349, 0.577349); - glVertex3f(0.141384, 0.728733, 3.944579); - glNormal3f(-0.577349, 0.577349, 0.577349); - glVertex3f(0.141384, 0.728733, 4.101844); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.577349, 0.577319, -0.577349); - glVertex3f(1.067218, -0.772231, 4.101844); - glNormal3f(0.577349, 0.577349, 0.577349); - glVertex3f(0.141384, -0.772231, 4.101844); - glNormal3f(0.577349, -0.577349, 0.577349); - glVertex3f(0.141384, -0.772231, 3.944579); - glNormal3f(0.577349, -0.577349, -0.577349); - glVertex3f(1.067216, -0.772231, 3.944578); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.577349, 0.577319, -0.577349); - glVertex3f(1.067217, 0.728733, 4.101844); - glNormal3f(0.577349, 0.577319, -0.577349); - glVertex3f(1.067218, -0.772231, 4.101844); - glNormal3f(0.577349, -0.577349, -0.577349); - glVertex3f(1.067216, -0.772231, 3.944578); - glNormal3f(-0.577349, -0.577349, -0.577349); - glVertex3f(1.067217, 0.728733, 3.944579); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.577349, -0.577349, -0.577349); - glVertex3f(1.067217, 0.728733, 3.944579); - glNormal3f(0.577349, -0.577349, -0.577349); - glVertex3f(1.067216, -0.772231, 3.944578); - glNormal3f(0.577349, -0.577349, 0.577349); - glVertex3f(0.141384, -0.772231, 3.944579); - glNormal3f(-0.577349, -0.577349, 0.577349); - glVertex3f(0.141384, 0.728733, 3.944579); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.577349, -0.577349, 0.577349); - glVertex3f(0.141384, 0.728733, 3.944579); - glNormal3f(0.577349, -0.577349, 0.577349); - glVertex3f(0.141384, -0.772231, 3.944579); - glNormal3f(0.577349, 0.577349, 0.577349); - glVertex3f(0.141384, -0.772231, 4.101844); - glNormal3f(-0.577349, 0.577349, 0.577349); - glVertex3f(0.141384, 0.728733, 4.101844); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.577349, 0.577319, -0.577349); - glVertex3f(1.067218, -0.772231, 4.101844); - glNormal3f(-0.577349, 0.577319, -0.577349); - glVertex3f(1.067217, 0.728733, 4.101844); - glNormal3f(-0.577349, 0.577349, 0.577349); - glVertex3f(0.141384, 0.728733, 4.101844); - glNormal3f(0.577349, 0.577349, 0.577349); - glVertex3f(0.141384, -0.772231, 4.101844); - glEnd(); -} - - -//object: Cylinder.003_10 -void load_10() { - float matColors[4]; - matColors[0] = 0.104624; - matColors[1] = 0.104624; - matColors[2] = 0.104624; - matColors[3] = 1.000000; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,matColors); - glBegin(GL_TRIANGLES); - glNormal3f(0.257637, -0.966216, -0.000275); - glVertex3f(0.299106, -0.010533, 2.428316); - glNormal3f(0.670888, -0.709037, 0.217109); - glVertex3f(0.948230, -0.220612, 2.428316); - glNormal3f(0.611072, -0.709037, 0.351848); - glVertex3f(0.890367, -0.350981, 2.428316); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.257637, -0.966216, -0.000275); - glVertex3f(0.299106, -0.010533, 2.428316); - glNormal3f(0.701376, -0.709037, 0.072878); - glVertex3f(0.977722, -0.081060, 2.428316); - glNormal3f(0.670888, -0.709037, 0.217109); - glVertex3f(0.948230, -0.220612, 2.428316); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.257637, -0.966216, -0.000275); - glVertex3f(0.299106, -0.010533, 2.428316); - glNormal3f(0.701193, -0.709037, -0.074526); - glVertex3f(0.977556, 0.061573, 2.428316); - glNormal3f(0.701376, -0.709037, 0.072878); - glVertex3f(0.977722, -0.081060, 2.428316); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.257637, -0.966216, -0.000275); - glVertex3f(0.299106, -0.010533, 2.428316); - glNormal3f(0.670370, -0.709037, -0.218665); - glVertex3f(0.947739, 0.201055, 2.428316); - glNormal3f(0.701193, -0.709037, -0.074526); - glVertex3f(0.977556, 0.061573, 2.428316); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.257637, -0.966216, -0.000275); - glVertex3f(0.299106, -0.010533, 2.428316); - glNormal3f(0.610248, -0.709037, -0.353282); - glVertex3f(0.889573, 0.331289, 2.428316); - glNormal3f(0.670370, -0.709037, -0.218665); - glVertex3f(0.947739, 0.201055, 2.428316); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.257637, -0.966216, -0.000275); - glVertex3f(0.299106, -0.010533, 2.428316); - glNormal3f(0.523484, -0.709037, -0.472427); - glVertex3f(0.805601, 0.446585, 2.428316); - glNormal3f(0.610248, -0.709037, -0.353282); - glVertex3f(0.889573, 0.331289, 2.428316); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.257637, -0.966216, -0.000275); - glVertex3f(0.299106, -0.010533, 2.428316); - glNormal3f(0.413800, -0.709037, -0.570940); - glVertex3f(0.699493, 0.541902, 2.428316); - glNormal3f(0.523484, -0.709037, -0.472427); - glVertex3f(0.805601, 0.446585, 2.428316); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.257637, -0.966216, -0.000275); - glVertex3f(0.299106, -0.010533, 2.428316); - glNormal3f(0.286050, -0.709037, -0.644520); - glVertex3f(0.575886, 0.613075, 2.428316); - glNormal3f(0.413800, -0.709037, -0.570940); - glVertex3f(0.699493, 0.541902, 2.428316); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.257637, -0.966216, -0.000275); - glVertex3f(0.299106, -0.010533, 2.428316); - glNormal3f(0.145787, -0.709037, -0.689901); - glVertex3f(0.440183, 0.656994, 2.428316); - glNormal3f(0.286050, -0.709037, -0.644520); - glVertex3f(0.575886, 0.613075, 2.428316); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.257637, -0.966216, -0.000275); - glVertex3f(0.299106, -0.010533, 2.428316); - glNormal3f(0.830256, -0.394696, -0.393506); - glVertex3f(0.298313, 0.671738, 2.428316); - glNormal3f(0.145787, -0.709037, -0.689901); - glVertex3f(0.440183, 0.656994, 2.428316); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.257637, -0.966216, -0.000275); - glVertex3f(0.299106, -0.010533, 2.428316); - glNormal3f(0.147404, -0.709037, 0.689566); - glVertex3f(0.441731, -0.677730, 2.428316); - glNormal3f(0.831141, -0.394726, 0.391583); - glVertex3f(0.299896, -0.692803, 2.428316); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.257637, -0.966216, -0.000275); - glVertex3f(0.299106, -0.010533, 2.428316); - glNormal3f(0.287545, -0.709037, 0.643849); - glVertex3f(0.577332, -0.633497, 2.428316); - glNormal3f(0.147404, -0.709037, 0.689566); - glVertex3f(0.441731, -0.677730, 2.428316); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.257637, -0.966216, -0.000275); - glVertex3f(0.299106, -0.010533, 2.428316); - glNormal3f(0.415143, -0.709037, 0.569994); - glVertex3f(0.700774, -0.562037, 2.428316); - glNormal3f(0.287545, -0.709037, 0.643849); - glVertex3f(0.577332, -0.633497, 2.428316); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.257637, -0.966216, -0.000275); - glVertex3f(0.299106, -0.010533, 2.428316); - glNormal3f(0.524583, -0.709037, 0.471236); - glVertex3f(0.806661, -0.466475, 2.428316); - glNormal3f(0.415143, -0.709037, 0.569994); - glVertex3f(0.700774, -0.562037, 2.428316); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.257637, -0.966216, -0.000275); - glVertex3f(0.299106, -0.010533, 2.428316); - glNormal3f(0.611072, -0.709037, 0.351848); - glVertex3f(0.890367, -0.350981, 2.428316); - glNormal3f(0.524583, -0.709037, 0.471236); - glVertex3f(0.806661, -0.466475, 2.428316); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.649739, 0.661672, 0.374126); - glVertex3f(0.890368, -0.350979, 2.629510); - glNormal3f(0.611072, -0.709037, 0.351848); - glVertex3f(0.890367, -0.350981, 2.428316); - glNormal3f(0.670888, -0.709037, 0.217109); - glVertex3f(0.948230, -0.220612, 2.428316); - glNormal3f(0.713340, 0.661672, 0.230842); - glVertex3f(0.948230, -0.220609, 2.629510); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.713340, 0.661672, 0.230842); - glVertex3f(0.948230, -0.220609, 2.629510); - glNormal3f(0.670888, -0.709037, 0.217109); - glVertex3f(0.948230, -0.220612, 2.428316); - glNormal3f(0.701376, -0.709037, 0.072878); - glVertex3f(0.977722, -0.081060, 2.428316); - glNormal3f(0.745750, 0.661672, 0.077486); - glVertex3f(0.977723, -0.081057, 2.629510); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.745750, 0.661672, 0.077486); - glVertex3f(0.977723, -0.081057, 2.629510); - glNormal3f(0.701376, -0.709037, 0.072878); - glVertex3f(0.977722, -0.081060, 2.428316); - glNormal3f(0.701193, -0.709037, -0.074526); - glVertex3f(0.977556, 0.061573, 2.428316); - glNormal3f(0.745567, 0.661672, -0.079226); - glVertex3f(0.977556, 0.061576, 2.629510); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.745567, 0.661672, -0.079226); - glVertex3f(0.977556, 0.061576, 2.629510); - glNormal3f(0.701193, -0.709037, -0.074526); - glVertex3f(0.977556, 0.061573, 2.428316); - glNormal3f(0.670370, -0.709037, -0.218665); - glVertex3f(0.947739, 0.201055, 2.428316); - glNormal3f(0.712790, 0.661672, -0.232521); - glVertex3f(0.947738, 0.201057, 2.629509); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.712790, 0.661672, -0.232521); - glVertex3f(0.947738, 0.201057, 2.629509); - glNormal3f(0.670370, -0.709037, -0.218665); - glVertex3f(0.947739, 0.201055, 2.428316); - glNormal3f(0.610248, -0.709037, -0.353282); - glVertex3f(0.889573, 0.331289, 2.428316); - glNormal3f(0.648885, 0.661672, -0.375622); - glVertex3f(0.889572, 0.331292, 2.629509); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.648885, 0.661672, -0.375622); - glVertex3f(0.889572, 0.331292, 2.629509); - glNormal3f(0.610248, -0.709037, -0.353282); - glVertex3f(0.889573, 0.331289, 2.428316); - glNormal3f(0.523484, -0.709037, -0.472427); - glVertex3f(0.805601, 0.446585, 2.428316); - glNormal3f(0.556597, 0.661672, -0.502335); - glVertex3f(0.805599, 0.446587, 2.629509); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.556597, 0.661672, -0.502335); - glVertex3f(0.805599, 0.446587, 2.629509); - glNormal3f(0.523484, -0.709037, -0.472427); - glVertex3f(0.805601, 0.446585, 2.428316); - glNormal3f(0.413800, -0.709037, -0.570940); - glVertex3f(0.699493, 0.541902, 2.428316); - glNormal3f(0.439985, 0.661672, -0.607074); - glVertex3f(0.699490, 0.541904, 2.629509); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.439985, 0.661672, -0.607074); - glVertex3f(0.699490, 0.541904, 2.629509); - glNormal3f(0.413800, -0.709037, -0.570940); - glVertex3f(0.699493, 0.541902, 2.428316); - glNormal3f(0.286050, -0.709037, -0.644520); - glVertex3f(0.575886, 0.613075, 2.428316); - glNormal3f(0.304147, 0.661672, -0.685293); - glVertex3f(0.575883, 0.613076, 2.629509); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.304147, 0.661672, -0.685293); - glVertex3f(0.575883, 0.613076, 2.629509); - glNormal3f(0.286050, -0.709037, -0.644520); - glVertex3f(0.575886, 0.613075, 2.428316); - glNormal3f(0.145787, -0.709037, -0.689901); - glVertex3f(0.440183, 0.656994, 2.428316); - glNormal3f(0.155004, 0.661672, -0.733573); - glVertex3f(0.440179, 0.656994, 2.629509); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.155004, 0.661672, -0.733573); - glVertex3f(0.440179, 0.656994, 2.629509); - glNormal3f(0.145787, -0.709037, -0.689901); - glVertex3f(0.440183, 0.656994, 2.428316); - glNormal3f(0.830256, -0.394696, -0.393506); - glVertex3f(0.298313, 0.671738, 2.428316); - glNormal3f(0.597308, 0.530320, -0.601611); - glVertex3f(0.298310, 0.671739, 2.629509); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.598712, 0.530320, 0.600238); - glVertex3f(0.299901, -0.692804, 2.629510); - glNormal3f(0.831141, -0.394726, 0.391583); - glVertex3f(0.299896, -0.692803, 2.428316); - glNormal3f(0.147404, -0.709037, 0.689566); - glVertex3f(0.441731, -0.677730, 2.428316); - glNormal3f(0.156713, 0.661672, 0.733207); - glVertex3f(0.441736, -0.677729, 2.629510); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.156713, 0.661672, 0.733207); - glVertex3f(0.441736, -0.677729, 2.629510); - glNormal3f(0.147404, -0.709037, 0.689566); - glVertex3f(0.441731, -0.677730, 2.428316); - glNormal3f(0.287545, -0.709037, 0.643849); - glVertex3f(0.577332, -0.633497, 2.428316); - glNormal3f(0.305734, 0.661672, 0.684591); - glVertex3f(0.577337, -0.633495, 2.629510); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.305734, 0.661672, 0.684591); - glVertex3f(0.577337, -0.633495, 2.629510); - glNormal3f(0.287545, -0.709037, 0.643849); - glVertex3f(0.577332, -0.633497, 2.428316); - glNormal3f(0.415143, -0.709037, 0.569994); - glVertex3f(0.700774, -0.562037, 2.428316); - glNormal3f(0.441389, 0.661672, 0.606067); - glVertex3f(0.700778, -0.562035, 2.629510); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.441389, 0.661672, 0.606067); - glVertex3f(0.700778, -0.562035, 2.629510); - glNormal3f(0.415143, -0.709037, 0.569994); - glVertex3f(0.700774, -0.562037, 2.428316); - glNormal3f(0.524583, -0.709037, 0.471236); - glVertex3f(0.806661, -0.466475, 2.428316); - glNormal3f(0.557756, 0.661672, 0.501022); - glVertex3f(0.806664, -0.466471, 2.629510); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.611072, -0.709037, 0.351848); - glVertex3f(0.890367, -0.350981, 2.428316); - glNormal3f(0.649739, 0.661672, 0.374126); - glVertex3f(0.890368, -0.350979, 2.629510); - glNormal3f(0.557756, 0.661672, 0.501022); - glVertex3f(0.806664, -0.466471, 2.629510); - glNormal3f(0.524583, -0.709037, 0.471236); - glVertex3f(0.806661, -0.466475, 2.428316); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.557756, 0.661672, 0.501022); - glVertex3f(0.806664, -0.466471, 2.629510); 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- glVertex3f(0.299106, -0.010533, 2.428316); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.831141, 0.394696, 0.391583); - glVertex3f(0.299899, -0.690758, 3.443685); - glNormal3f(0.524857, -0.161504, 0.835719); - glVertex3f(0.299899, -0.690758, 3.260653); - glNormal3f(0.972777, 0.118168, 0.199194); - glVertex3f(0.299619, -0.450298, 2.661067); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.257637, 0.966216, -0.000275); - glVertex3f(0.299106, -0.010532, 3.443685); - glNormal3f(0.831141, 0.394696, 0.391583); - glVertex3f(0.299899, -0.690758, 3.443685); - glNormal3f(0.972777, 0.118168, 0.199194); - glVertex3f(0.299619, -0.450298, 2.661067); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.257637, 0.966216, -0.000275); - glVertex3f(0.299106, -0.010532, 3.443685); - glNormal3f(0.972777, 0.118168, 0.199194); - glVertex3f(0.299619, -0.450298, 2.661067); - glNormal3f(0.257637, -0.966216, -0.000275); - glVertex3f(0.299106, -0.010533, 2.428316); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.972320, 0.118198, -0.201453); - glVertex3f(0.298593, 0.429232, 2.661067); - glNormal3f(0.257637, -0.966216, -0.000275); - glVertex3f(0.299106, -0.010533, 2.428316); - glNormal3f(0.830256, -0.394696, -0.393506); - glVertex3f(0.298313, 0.671738, 2.428316); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.257637, 0.966216, -0.000275); - glVertex3f(0.299106, -0.010532, 3.443685); - glNormal3f(0.257637, -0.966216, -0.000275); - glVertex3f(0.299106, -0.010533, 2.428316); - glNormal3f(0.972320, 0.118198, -0.201453); - glVertex3f(0.298593, 0.429232, 2.661067); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.830226, 0.394696, -0.393506); - glVertex3f(0.298312, 0.669691, 3.443685); - glNormal3f(0.257637, 0.966216, -0.000275); - glVertex3f(0.299106, -0.010532, 3.443685); - glNormal3f(0.972320, 0.118198, -0.201453); - glVertex3f(0.298593, 0.429232, 2.661067); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.597308, 0.530320, -0.601611); - glVertex3f(0.298310, 0.671739, 2.629509); - glNormal3f(0.972320, 0.118198, -0.201453); - glVertex3f(0.298593, 0.429232, 2.661067); - glNormal3f(0.830256, -0.394696, -0.393506); - glVertex3f(0.298313, 0.671738, 2.428316); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.830226, 0.394696, -0.393506); - glVertex3f(0.298312, 0.669691, 3.443685); - glNormal3f(0.972320, 0.118198, -0.201453); - glVertex3f(0.298593, 0.429232, 2.661067); - glNormal3f(0.522904, -0.161504, -0.836940); - glVertex3f(0.298312, 0.669691, 3.260653); - glEnd(); -} - - -//object: Cube.010_11 -void load_11() { - float matColors[4]; - matColors[0] = 0.222054; - matColors[1] = 0.597184; - matColors[2] = 0.858247; - matColors[3] = 1.000000; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,matColors); - glBegin(GL_QUADS); - glNormal3f(0.577349, 0.577349, -0.577349); - glVertex3f(1.053373, -0.771469, 2.424965); - glNormal3f(0.816492, -0.408246, -0.408246); - glVertex3f(1.053373, -0.771469, 2.368836); - glNormal3f(-0.816492, -0.408216, -0.408246); - glVertex3f(1.053373, 0.728531, 2.368836); - glNormal3f(-0.408246, 0.816492, -0.408246); - glVertex3f(1.053373, 0.728530, 2.424965); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.832026, 0.000000, 0.554674); - glVertex3f(-0.249746, -0.771470, 2.424964); - glNormal3f(-0.832026, 0.000000, 0.554674); - glVertex3f(-0.249746, 0.728531, 2.424965); - glNormal3f(-0.816492, -0.408216, 0.408246); - glVertex3f(-0.249746, 0.728531, 2.368836); - glNormal3f(0.816492, -0.408246, 0.408246); - glVertex3f(-0.249746, -0.771469, 2.368835); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.816492, -0.408246, -0.408246); - glVertex3f(1.053373, -0.771469, 2.368836); - glNormal3f(0.816492, -0.408246, 0.408246); - glVertex3f(-0.249746, -0.771469, 2.368835); - glNormal3f(-0.816492, -0.408216, 0.408246); - glVertex3f(-0.249746, 0.728531, 2.368836); - glNormal3f(-0.816492, -0.408216, -0.408246); - glVertex3f(1.053373, 0.728531, 2.368836); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.872860, 0.436415, -0.218207); - glVertex3f(0.300254, -0.771470, 2.424964); - glNormal3f(0.816492, -0.408246, 0.408246); - glVertex3f(-0.249746, -0.771469, 2.368835); - glNormal3f(0.816492, -0.408246, -0.408246); - glVertex3f(1.053373, -0.771469, 2.368836); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.577349, 0.577349, -0.577349); - glVertex3f(1.053373, -0.771469, 2.424965); - glNormal3f(0.872860, 0.436415, -0.218207); - glVertex3f(0.300254, -0.771470, 2.424964); - glNormal3f(0.816492, -0.408246, -0.408246); - glVertex3f(1.053373, -0.771469, 2.368836); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.872860, 0.436415, -0.218207); - glVertex3f(0.300254, -0.771470, 2.424964); - glNormal3f(0.832026, 0.000000, 0.554674); - glVertex3f(-0.249746, -0.771470, 2.424964); - glNormal3f(0.816492, -0.408246, 0.408246); - glVertex3f(-0.249746, -0.771469, 2.368835); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.872860, 0.436415, -0.218207); - glVertex3f(0.300254, -0.771470, 2.424964); - glNormal3f(0.577349, 0.577349, -0.577349); - glVertex3f(1.053373, -0.771469, 2.424965); - glNormal3f(-0.408246, 0.816492, -0.408246); - glVertex3f(1.053373, 0.728530, 2.424965); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.872860, 0.218207, -0.436415); - glVertex3f(0.300254, 0.728531, 2.424965); - glNormal3f(-0.816492, -0.408216, -0.408246); - glVertex3f(1.053373, 0.728531, 2.368836); - glNormal3f(-0.816492, -0.408216, 0.408246); - glVertex3f(-0.249746, 0.728531, 2.368836); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.832026, 0.000000, 0.554674); - glVertex3f(-0.249746, 0.728531, 2.424965); - glNormal3f(-0.872860, 0.218207, -0.436415); - glVertex3f(0.300254, 0.728531, 2.424965); - glNormal3f(-0.816492, -0.408216, 0.408246); - glVertex3f(-0.249746, 0.728531, 2.368836); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.872860, 0.218207, -0.436415); - glVertex3f(0.300254, 0.728531, 2.424965); - glNormal3f(-0.408246, 0.816492, -0.408246); - glVertex3f(1.053373, 0.728530, 2.424965); - glNormal3f(-0.816492, -0.408216, -0.408246); - glVertex3f(1.053373, 0.728531, 2.368836); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.408246, 0.816492, -0.408246); - glVertex3f(1.053373, 0.728530, 2.424965); - glNormal3f(-0.872860, 0.218207, -0.436415); - glVertex3f(0.300254, 0.728531, 2.424965); - glNormal3f(0.872860, 0.436415, -0.218207); - glVertex3f(0.300254, -0.771470, 2.424964); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.832026, 0.000000, 0.554674); - glVertex3f(-0.249746, 0.728531, 2.424965); - glNormal3f(0.832026, 0.000000, 0.554674); - glVertex3f(-0.249746, -0.771470, 2.424964); - glNormal3f(0.816492, 0.408246, 0.408246); - glVertex3f(-0.249747, -0.771470, 3.947337); - glNormal3f(-0.666646, 0.666646, 0.333323); - glVertex3f(-0.249747, 0.728531, 3.947337); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.816492, 0.408246, 0.408246); - glVertex3f(-0.249747, -0.771470, 3.947337); - glNormal3f(0.554674, 0.832026, 0.000000); - glVertex3f(0.300254, -0.771470, 3.947337); - glNormal3f(-0.666646, 0.666646, 0.333323); - glVertex3f(-0.249747, 0.728531, 3.947337); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.707083, 0.707083, 0.000000); - glVertex3f(0.300253, 0.728531, 3.947337); - glNormal3f(-0.666646, 0.666646, 0.333323); - glVertex3f(-0.249747, 0.728531, 3.947337); - glNormal3f(0.554674, 0.832026, 0.000000); - glVertex3f(0.300254, -0.771470, 3.947337); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.872860, -0.218207, -0.436415); - glVertex3f(0.300254, -0.771470, 3.393451); - glNormal3f(0.872860, 0.436415, -0.218207); - glVertex3f(0.300254, -0.771470, 2.424964); - glNormal3f(-0.872860, 0.218207, -0.436415); - glVertex3f(0.300254, 0.728531, 2.424965); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.872860, -0.218207, -0.436415); - glVertex3f(0.300254, -0.771470, 3.393451); - glNormal3f(0.816492, 0.408246, 0.408246); - glVertex3f(-0.249747, -0.771470, 3.947337); - glNormal3f(0.832026, 0.000000, 0.554674); - glVertex3f(-0.249746, -0.771470, 2.424964); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.872860, 0.436415, -0.218207); - glVertex3f(0.300254, -0.771470, 2.424964); - glNormal3f(0.872860, -0.218207, -0.436415); - glVertex3f(0.300254, -0.771470, 3.393451); - glNormal3f(0.832026, 0.000000, 0.554674); - glVertex3f(-0.249746, -0.771470, 2.424964); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.872860, -0.218207, -0.436415); - glVertex3f(0.300254, -0.771470, 3.393451); - glNormal3f(0.554674, 0.832026, 0.000000); - glVertex3f(0.300254, -0.771470, 3.947337); - glNormal3f(0.816492, 0.408246, 0.408246); - glVertex3f(-0.249747, -0.771470, 3.947337); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.942808, -0.235694, -0.235694); - glVertex3f(0.300254, 0.728531, 3.393451); - glNormal3f(-0.832026, 0.000000, 0.554674); - glVertex3f(-0.249746, 0.728531, 2.424965); - glNormal3f(-0.666646, 0.666646, 0.333323); - glVertex3f(-0.249747, 0.728531, 3.947337); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.707083, 0.707083, 0.000000); - glVertex3f(0.300253, 0.728531, 3.947337); - glNormal3f(-0.942808, -0.235694, -0.235694); - glVertex3f(0.300254, 0.728531, 3.393451); - glNormal3f(-0.666646, 0.666646, 0.333323); - glVertex3f(-0.249747, 0.728531, 3.947337); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.942808, -0.235694, -0.235694); - glVertex3f(0.300254, 0.728531, 3.393451); - glNormal3f(-0.872860, 0.218207, -0.436415); - glVertex3f(0.300254, 0.728531, 2.424965); - glNormal3f(-0.832026, 0.000000, 0.554674); - glVertex3f(-0.249746, 0.728531, 2.424965); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.872860, 0.218207, -0.436415); - glVertex3f(0.300254, 0.728531, 2.424965); - glNormal3f(-0.942808, -0.235694, -0.235694); - glVertex3f(0.300254, 0.728531, 3.393451); - glNormal3f(0.872860, -0.218207, -0.436415); - glVertex3f(0.300254, -0.771470, 3.393451); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.872860, -0.218207, -0.436415); - glVertex3f(0.300254, -0.771470, 3.393451); - glNormal3f(-0.942808, -0.235694, -0.235694); - glVertex3f(0.300254, 0.728531, 3.393451); - glNormal3f(-0.577349, -0.577349, -0.577349); - glVertex3f(1.065257, 0.728531, 3.393452); - glNormal3f(0.408246, -0.408246, -0.816492); - glVertex3f(1.065257, -0.771469, 3.393451); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.942808, -0.235694, -0.235694); - glVertex3f(0.300254, 0.728531, 3.393451); - glNormal3f(-0.707083, 0.707083, 0.000000); - glVertex3f(0.300253, 0.728531, 3.947337); - glNormal3f(-0.408246, 0.408246, -0.816492); - glVertex3f(1.065257, 0.728531, 3.947338); - glNormal3f(-0.577349, -0.577349, -0.577349); - glVertex3f(1.065257, 0.728531, 3.393452); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.554674, 0.832026, 0.000000); - glVertex3f(0.300254, -0.771470, 3.947337); - glNormal3f(0.872860, -0.218207, -0.436415); - glVertex3f(0.300254, -0.771470, 3.393451); - glNormal3f(0.408246, -0.408246, -0.816492); - glVertex3f(1.065257, -0.771469, 3.393451); - glNormal3f(0.577349, 0.577349, -0.577349); - glVertex3f(1.065257, -0.771469, 3.947337); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.707083, 0.707083, 0.000000); - glVertex3f(0.300253, 0.728531, 3.947337); - glNormal3f(0.554674, 0.832026, 0.000000); - glVertex3f(0.300254, -0.771470, 3.947337); - glNormal3f(0.577349, 0.577349, -0.577349); - glVertex3f(1.065257, -0.771469, 3.947337); - glNormal3f(-0.408246, 0.408246, -0.816492); - glVertex3f(1.065257, 0.728531, 3.947338); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.577349, 0.577349, -0.577349); - glVertex3f(1.065257, -0.771469, 3.947337); - glNormal3f(0.408246, -0.408246, -0.816492); - glVertex3f(1.065257, -0.771469, 3.393451); - glNormal3f(-0.408246, 0.408246, -0.816492); - glVertex3f(1.065257, 0.728531, 3.947338); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.577349, -0.577349, -0.577349); - glVertex3f(1.065257, 0.728531, 3.393452); - glNormal3f(-0.408246, 0.408246, -0.816492); - glVertex3f(1.065257, 0.728531, 3.947338); - glNormal3f(0.408246, -0.408246, -0.816492); - glVertex3f(1.065257, -0.771469, 3.393451); - glEnd(); -} - - -//object: Cube.009_12 -void load_12() { - float matColors[4]; - matColors[0] = 0.000000; - matColors[1] = 0.000000; - matColors[2] = 0.000000; - matColors[3] = 1.000000; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,matColors); - glBegin(GL_QUADS); - glNormal3f(0.623890, 0.577349, 0.526658); - glVertex3f(1.064986, 1.325268, 0.655804); - glNormal3f(0.623890, -0.577349, 0.526658); - glVertex3f(1.064986, 1.325268, 0.362966); - glNormal3f(0.526658, -0.577319, -0.623890); - glVertex3f(1.611081, 0.487545, 0.362966); - glNormal3f(0.526658, 0.577349, -0.623890); - glVertex3f(1.611081, 0.487545, 0.655804); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.526658, 0.577319, 0.623890); - glVertex3f(1.148758, 1.379878, 0.655803); - glNormal3f(-0.623890, 0.577349, -0.526658); - glVertex3f(1.694853, 0.542155, 0.655804); - glNormal3f(-0.623890, -0.577349, -0.526658); - glVertex3f(1.694853, 0.542154, 0.362967); - glNormal3f(-0.526658, -0.577349, 0.623890); - glVertex3f(1.148758, 1.379877, 0.362966); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.623890, 0.577349, 0.526658); - glVertex3f(1.064986, 1.325268, 0.655804); - glNormal3f(-0.526658, 0.577319, 0.623890); - glVertex3f(1.148758, 1.379878, 0.655803); - glNormal3f(-0.526658, -0.577349, 0.623890); - glVertex3f(1.148758, 1.379877, 0.362966); - glNormal3f(0.623890, -0.577349, 0.526658); - glVertex3f(1.064986, 1.325268, 0.362966); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.623890, -0.577349, 0.526658); - glVertex3f(1.064986, 1.325268, 0.362966); - glNormal3f(-0.526658, -0.577349, 0.623890); - glVertex3f(1.148758, 1.379877, 0.362966); - glNormal3f(-0.623890, -0.577349, -0.526658); - glVertex3f(1.694853, 0.542154, 0.362967); - glNormal3f(0.526658, -0.577319, -0.623890); - glVertex3f(1.611081, 0.487545, 0.362966); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.526658, -0.577319, -0.623890); - glVertex3f(1.611081, 0.487545, 0.362966); - glNormal3f(-0.623890, -0.577349, -0.526658); - glVertex3f(1.694853, 0.542154, 0.362967); - glNormal3f(-0.623890, 0.577349, -0.526658); - glVertex3f(1.694853, 0.542155, 0.655804); - glNormal3f(0.526658, 0.577349, -0.623890); - glVertex3f(1.611081, 0.487545, 0.655804); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.526658, 0.577319, 0.623890); - glVertex3f(1.148758, 1.379878, 0.655803); - glNormal3f(0.623890, 0.577349, 0.526658); - glVertex3f(1.064986, 1.325268, 0.655804); - glNormal3f(0.526658, 0.577349, -0.623890); - glVertex3f(1.611081, 0.487545, 0.655804); - glNormal3f(-0.623890, 0.577349, -0.526658); - glVertex3f(1.694853, 0.542155, 0.655804); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.235023, 0.577349, -0.781915); - glVertex3f(1.701089, -0.496687, 0.654190); - glNormal3f(-0.235023, -0.577349, -0.781915); - glVertex3f(1.701089, -0.496687, 0.361353); - glNormal3f(-0.781915, -0.577319, 0.235023); - glVertex3f(1.701089, 0.503313, 0.361353); - glNormal3f(-0.781915, 0.577349, 0.235023); - glVertex3f(1.701089, 0.503313, 0.654190); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.781915, 0.577319, -0.235023); - glVertex3f(1.601089, -0.496687, 0.654189); - glNormal3f(0.235023, 0.577349, 0.781915); - glVertex3f(1.601089, 0.503313, 0.654190); - glNormal3f(0.235023, -0.577349, 0.781915); - glVertex3f(1.601089, 0.503314, 0.361353); - glNormal3f(0.781915, -0.577349, -0.235023); - glVertex3f(1.601089, -0.496686, 0.361352); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.235023, 0.577349, -0.781915); - glVertex3f(1.701089, -0.496687, 0.654190); - glNormal3f(0.781915, 0.577319, -0.235023); - glVertex3f(1.601089, -0.496687, 0.654189); - glNormal3f(0.781915, -0.577349, -0.235023); - glVertex3f(1.601089, -0.496686, 0.361352); - glNormal3f(-0.235023, -0.577349, -0.781915); - glVertex3f(1.701089, -0.496687, 0.361353); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.235023, -0.577349, -0.781915); - glVertex3f(1.701089, -0.496687, 0.361353); - glNormal3f(0.781915, -0.577349, -0.235023); - glVertex3f(1.601089, -0.496686, 0.361352); - glNormal3f(0.235023, -0.577349, 0.781915); - glVertex3f(1.601089, 0.503314, 0.361353); - glNormal3f(-0.781915, -0.577319, 0.235023); - glVertex3f(1.701089, 0.503313, 0.361353); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.781915, -0.577319, 0.235023); - glVertex3f(1.701089, 0.503313, 0.361353); - glNormal3f(0.235023, -0.577349, 0.781915); - glVertex3f(1.601089, 0.503314, 0.361353); - glNormal3f(0.235023, 0.577349, 0.781915); - glVertex3f(1.601089, 0.503313, 0.654190); - glNormal3f(-0.781915, 0.577349, 0.235023); - glVertex3f(1.701089, 0.503313, 0.654190); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.781915, 0.577319, -0.235023); - glVertex3f(1.601089, -0.496687, 0.654189); - glNormal3f(-0.235023, 0.577349, -0.781915); - glVertex3f(1.701089, -0.496687, 0.654190); - glNormal3f(-0.781915, 0.577349, 0.235023); - glVertex3f(1.701089, 0.503313, 0.654190); - glNormal3f(0.235023, 0.577349, 0.781915); - glVertex3f(1.601089, 0.503313, 0.654190); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.798608, 0.577349, 0.169866); - glVertex3f(0.285901, 1.751756, 0.658583); - glNormal3f(0.798608, -0.577349, 0.169866); - glVertex3f(0.285901, 1.751756, 0.365745); - glNormal3f(0.169866, -0.577319, -0.798608); - glVertex3f(1.162710, 1.270918, 0.365745); - glNormal3f(0.169866, 0.577349, -0.798608); 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- glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.577349, 0.577349, 0.577319); - glVertex3f(-2.429237, 1.905318, 0.633776); - glNormal3f(-0.577349, -0.577349, 0.577349); - glVertex3f(-2.429237, 1.905318, 0.340939); - glNormal3f(0.577349, -0.577319, 0.577349); - glVertex3f(-3.309968, 1.431702, 0.340939); - glNormal3f(0.577349, 0.577349, 0.577349); - glVertex3f(-3.309968, 1.431702, 0.633777); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.577349, 0.577319, -0.577349); - glVertex3f(-2.381875, 1.817245, 0.633776); - glNormal3f(0.577349, 0.577349, -0.577349); - glVertex3f(-3.262607, 1.343629, 0.633776); - glNormal3f(0.577349, -0.577349, -0.577319); - glVertex3f(-3.262607, 1.343629, 0.340939); - glNormal3f(-0.577349, -0.577349, -0.577349); - glVertex3f(-2.381876, 1.817245, 0.340938); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.577349, 0.577349, 0.577319); - glVertex3f(-2.429237, 1.905318, 0.633776); - glNormal3f(-0.577349, 0.577319, -0.577349); - glVertex3f(-2.381875, 1.817245, 0.633776); - glNormal3f(-0.577349, -0.577349, -0.577349); - glVertex3f(-2.381876, 1.817245, 0.340938); - glNormal3f(-0.577349, -0.577349, 0.577349); - glVertex3f(-2.429237, 1.905318, 0.340939); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.577349, -0.577349, 0.577349); - glVertex3f(-2.429237, 1.905318, 0.340939); - glNormal3f(-0.577349, -0.577349, -0.577349); - glVertex3f(-2.381876, 1.817245, 0.340938); - glNormal3f(0.577349, -0.577349, -0.577319); - glVertex3f(-3.262607, 1.343629, 0.340939); - glNormal3f(0.577349, -0.577319, 0.577349); - glVertex3f(-3.309968, 1.431702, 0.340939); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.577349, -0.577319, 0.577349); - glVertex3f(-3.309968, 1.431702, 0.340939); - glNormal3f(0.577349, -0.577349, -0.577319); - glVertex3f(-3.262607, 1.343629, 0.340939); - glNormal3f(0.577349, 0.577349, -0.577349); - glVertex3f(-3.262607, 1.343629, 0.633776); - glNormal3f(0.577349, 0.577349, 0.577349); - glVertex3f(-3.309968, 1.431702, 0.633777); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.577349, 0.577319, -0.577349); - glVertex3f(-2.381875, 1.817245, 0.633776); - glNormal3f(-0.577349, 0.577349, 0.577319); - glVertex3f(-2.429237, 1.905318, 0.633776); - glNormal3f(0.577349, 0.577349, 0.577349); - glVertex3f(-3.309968, 1.431702, 0.633777); - glNormal3f(0.577349, 0.577349, -0.577349); - glVertex3f(-3.262607, 1.343629, 0.633776); - glEnd(); -} - - -//object: Circle.020_13 -void load_13() { - float matColors[4]; -} - - -//object: Circle.018_14 -void load_14() { - float matColors[4]; - matColors[0] = 0.301816; - matColors[1] = 0.344790; - matColors[2] = 0.000000; - matColors[3] = 1.000000; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,matColors); - glBegin(GL_TRIANGLES); - glNormal3f(-0.446669, 0.000000, -0.894681); - glVertex3f(-2.637763, 1.090398, 2.241001); - glNormal3f(-0.446669, 0.000031, -0.894681); - glVertex3f(-2.656932, 1.080817, 2.243026); - glNormal3f(-0.446669, 0.000000, -0.894681); - glVertex3f(-2.676176, 1.071197, 2.242350); - glEnd(); 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- glVertex3f(0.088798, -1.138386, 1.911019); - glNormal3f(0.000427, 0.000000, -0.999969); - glVertex3f(0.110058, -1.138386, 1.914387); - glNormal3f(0.000427, 0.000000, -0.999969); - glVertex3f(0.045852, -1.138386, 1.912369); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000427, 0.000000, -0.999969); - glVertex3f(0.088798, -1.138386, 1.911019); - glNormal3f(0.000427, 0.000000, -0.999969); - glVertex3f(0.045852, -1.138386, 1.912369); - glNormal3f(0.000427, 0.000000, -0.999969); - glVertex3f(0.067282, -1.138386, 1.910343); - glEnd(); -} - - -//object: Cube.003_15 -void load_15() { - float matColors[4]; - matColors[0] = 0.898039; - matColors[1] = 0.125490; - matColors[2] = 0.007843; - matColors[3] = 1.000000; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,matColors); - glBegin(GL_QUADS); - glNormal3f(0.633076, 0.250679, -0.732353); - glVertex3f(0.290165, -1.127358, 0.643951); - glNormal3f(0.626942, -0.259682, -0.734489); - glVertex3f(-2.409835, -1.127358, 0.643951); - glNormal3f(-0.626942, -0.259682, -0.734489); - glVertex3f(-2.409835, 1.155924, 0.643951); - glNormal3f(-0.625965, 0.261055, -0.734825); - glVertex3f(0.290165, 1.155923, 0.643951); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.633076, 0.250649, 0.732353); - glVertex3f(0.290164, -1.127358, 2.359709); - glNormal3f(-0.625965, 0.261055, 0.734825); - glVertex3f(0.290165, 1.155924, 2.359709); - glNormal3f(-0.626942, -0.259682, 0.734489); - glVertex3f(-2.409835, 1.155924, 2.359709); - glNormal3f(0.626942, -0.259682, 0.734489); - glVertex3f(-2.409836, -1.127357, 2.359709); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.633076, 0.250679, -0.732353); - glVertex3f(0.290165, -1.127358, 0.643951); - glNormal3f(0.633076, 0.250649, 0.732353); - glVertex3f(0.290164, -1.127358, 2.359709); - glNormal3f(0.626942, -0.259682, 0.734489); - glVertex3f(-2.409836, -1.127357, 2.359709); - glNormal3f(0.626942, -0.259682, -0.734489); - glVertex3f(-2.409835, -1.127358, 0.643951); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.626942, -0.259682, -0.734489); - glVertex3f(-2.409835, 1.155924, 0.643951); - glNormal3f(-0.626942, -0.259682, 0.734489); - glVertex3f(-2.409835, 1.155924, 2.359709); - glNormal3f(-0.625965, 0.261055, 0.734825); - glVertex3f(0.290165, 1.155924, 2.359709); - glNormal3f(-0.625965, 0.261055, -0.734825); - glVertex3f(0.290165, 1.155923, 0.643951); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.625965, 0.261055, -0.734825); - glVertex3f(0.290165, 1.155923, 0.643951); - glNormal3f(-0.625965, 0.261055, 0.734825); - glVertex3f(0.290165, 1.155924, 2.359709); - glNormal3f(-0.334666, 0.813501, 0.475570); - glVertex3f(0.589096, 0.854092, 2.359709); - glNormal3f(-0.334666, 0.813501, -0.475570); - glVertex3f(0.589096, 0.854092, 0.643951); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.633076, 0.250649, 0.732353); - glVertex3f(0.290164, -1.127358, 2.359709); - glNormal3f(0.633076, 0.250679, -0.732353); - glVertex3f(0.290165, -1.127358, 0.643951); - glNormal3f(0.348704, 0.805902, -0.478408); - glVertex3f(0.589096, -0.846616, 0.643951); - glNormal3f(0.348704, 0.805902, 0.478408); - glVertex3f(0.589095, -0.846617, 2.359709); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.625965, 0.261055, 0.734825); - glVertex3f(0.290165, 1.155924, 2.359709); - glNormal3f(0.633076, 0.250649, 0.732353); - glVertex3f(0.290164, -1.127358, 2.359709); - glNormal3f(0.348704, 0.805902, 0.478408); - glVertex3f(0.589095, -0.846617, 2.359709); - glNormal3f(-0.334666, 0.813501, 0.475570); - glVertex3f(0.589096, 0.854092, 2.359709); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.633076, 0.250679, -0.732353); - glVertex3f(0.290165, -1.127358, 0.643951); - glNormal3f(-0.625965, 0.261055, -0.734825); - glVertex3f(0.290165, 1.155923, 0.643951); - glNormal3f(-0.334666, 0.813501, -0.475570); - glVertex3f(0.589096, 0.854092, 0.643951); - glNormal3f(0.348704, 0.805902, -0.478408); - glVertex3f(0.589096, -0.846616, 0.643951); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.348704, 0.805902, 0.478408); - glVertex3f(0.589095, -0.846617, 2.359709); - glNormal3f(0.348704, 0.805902, -0.478408); - glVertex3f(0.589096, -0.846616, 0.643951); - glNormal3f(-0.334666, 0.813501, -0.475570); - glVertex3f(0.589096, 0.854092, 0.643951); - glNormal3f(-0.334666, 0.813501, 0.475570); - glVertex3f(0.589096, 0.854092, 2.359709); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.626942, -0.259682, 0.734489); - glVertex3f(-2.409835, 1.155924, 2.359709); - glNormal3f(-0.626942, -0.259682, -0.734489); - glVertex3f(-2.409835, 1.155924, 0.643951); - glNormal3f(-0.336528, -0.812494, -0.475936); - glVertex3f(-2.709835, 0.855924, 0.643951); - glNormal3f(-0.336528, -0.812494, 0.475936); - glVertex3f(-2.709835, 0.855924, 2.359709); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.626942, -0.259682, -0.734489); - glVertex3f(-2.409835, -1.127358, 0.643951); - glNormal3f(0.626942, -0.259682, 0.734489); - glVertex3f(-2.409836, -1.127357, 2.359709); - glNormal3f(0.336528, -0.812494, 0.475936); - glVertex3f(-2.709836, -0.827357, 2.359709); - glNormal3f(0.336528, -0.812494, -0.475936); - glVertex3f(-2.709835, -0.827358, 0.643951); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.626942, -0.259682, 0.734489); - glVertex3f(-2.409836, -1.127357, 2.359709); - glNormal3f(-0.626942, -0.259682, 0.734489); - glVertex3f(-2.409835, 1.155924, 2.359709); - glNormal3f(-0.336528, -0.812494, 0.475936); - glVertex3f(-2.709835, 0.855924, 2.359709); - glNormal3f(0.336528, -0.812494, 0.475936); - glVertex3f(-2.709836, -0.827357, 2.359709); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.626942, -0.259682, -0.734489); - glVertex3f(-2.409835, 1.155924, 0.643951); - glNormal3f(0.626942, -0.259682, -0.734489); - glVertex3f(-2.409835, -1.127358, 0.643951); - glNormal3f(0.336528, -0.812494, -0.475936); - glVertex3f(-2.709835, -0.827358, 0.643951); - glNormal3f(-0.336528, -0.812494, -0.475936); - glVertex3f(-2.709835, 0.855924, 0.643951); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.336528, -0.812494, -0.475936); - glVertex3f(-2.709835, -0.827358, 0.643951); - glNormal3f(0.336528, -0.812494, 0.475936); - glVertex3f(-2.709836, -0.827357, 2.359709); - glNormal3f(-0.336528, -0.812494, 0.475936); - glVertex3f(-2.709835, 0.855924, 2.359709); - glNormal3f(-0.336528, -0.812494, -0.475936); - glVertex3f(-2.709835, 0.855924, 0.643951); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, 0.000000, -1.000000); - glVertex3f(0.291471, -0.006954, 0.340573); - glNormal3f(-0.499985, 0.866024, 0.000000); - glVertex3f(0.286340, 1.645948, 0.340573); - glNormal3f(-0.491256, 0.491256, -0.719230); - glVertex3f(1.053455, 1.203054, 0.340573); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, 0.372417, 0.928037); - glVertex3f(0.288835, -0.006954, 0.643229); - glNormal3f(-0.491256, 0.491256, 0.719230); - glVertex3f(1.053453, 1.203056, 0.643229); - glNormal3f(-0.307291, 0.885525, 0.348369); - glVertex3f(0.286338, 1.645948, 0.643229); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, 0.000000, -1.000000); - glVertex3f(0.291471, -0.006954, 0.340573); - glNormal3f(-0.491256, 0.491256, -0.719230); - glVertex3f(1.053455, 1.203054, 0.340573); - glNormal3f(-0.179785, 0.671072, -0.719230); - glVertex3f(1.496348, 0.435940, 0.340573); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, 0.372417, 0.928037); - glVertex3f(0.288835, -0.006954, 0.643229); - glNormal3f(-0.179785, 0.671072, 0.719230); - glVertex3f(1.496348, 0.435942, 0.643229); - glNormal3f(-0.491256, 0.491256, 0.719230); - glVertex3f(1.053453, 1.203056, 0.643229); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, 0.000000, -1.000000); - glVertex3f(0.291471, -0.006954, 0.340573); - glNormal3f(-0.179785, 0.671072, -0.719230); - glVertex3f(1.496348, 0.435940, 0.340573); - glNormal3f(0.179785, 0.671072, -0.719230); - glVertex3f(1.496349, -0.449847, 0.340573); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, 0.372417, 0.928037); - glVertex3f(0.288835, -0.006954, 0.643229); - glNormal3f(0.179785, 0.671072, 0.719230); - glVertex3f(1.496350, -0.449845, 0.643229); - glNormal3f(-0.179785, 0.671072, 0.719230); - glVertex3f(1.496348, 0.435942, 0.643229); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, 0.000000, -1.000000); - glVertex3f(0.291471, -0.006954, 0.340573); - glNormal3f(0.179785, 0.671072, -0.719230); - glVertex3f(1.496349, -0.449847, 0.340573); - glNormal3f(0.491256, 0.491256, -0.719230); - glVertex3f(1.053456, -1.216962, 0.340573); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, 0.372417, 0.928037); - glVertex3f(0.288835, -0.006954, 0.643229); - glNormal3f(0.491256, 0.491256, 0.719230); - glVertex3f(1.053457, -1.216960, 0.643229); - glNormal3f(0.179785, 0.671072, 0.719230); - glVertex3f(1.496350, -0.449845, 0.643229); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, 0.000000, -1.000000); - glVertex3f(0.291471, -0.006954, 0.340573); - glNormal3f(0.491256, 0.491256, -0.719230); - glVertex3f(1.053456, -1.216962, 0.340573); - glNormal3f(0.240181, 0.970702, -0.004547); - glVertex3f(0.286342, -1.659856, 0.340573); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, 0.372417, 0.928037); - glVertex3f(0.288835, -0.006954, 0.643229); 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- glVertex3f(-2.407557, 0.046286, 0.340169); - glNormal3f(0.491256, -0.491256, -0.719230); - glVertex3f(-3.169541, -1.163723, 0.340169); - glNormal3f(0.179785, -0.671072, -0.719230); - glVertex3f(-3.612435, -0.396608, 0.340169); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, -0.372417, 0.928037); - glVertex3f(-2.404921, 0.046286, 0.642825); - glNormal3f(0.179785, -0.671072, 0.719230); - glVertex3f(-3.612434, -0.396610, 0.642825); - glNormal3f(0.491256, -0.491256, 0.719230); - glVertex3f(-3.169539, -1.163724, 0.642825); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, 0.000000, -1.000000); - glVertex3f(-2.407557, 0.046286, 0.340169); - glNormal3f(0.179785, -0.671072, -0.719230); - glVertex3f(-3.612435, -0.396608, 0.340169); - glNormal3f(-0.179785, -0.671072, -0.719230); - glVertex3f(-3.612435, 0.489179, 0.340169); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, -0.372417, 0.928037); - glVertex3f(-2.404921, 0.046286, 0.642825); - glNormal3f(-0.179785, -0.671072, 0.719230); - glVertex3f(-3.612435, 0.489177, 0.642825); - glNormal3f(0.179785, -0.671072, 0.719230); - glVertex3f(-3.612434, -0.396610, 0.642825); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, 0.000000, -1.000000); - glVertex3f(-2.407557, 0.046286, 0.340169); - glNormal3f(-0.179785, -0.671072, -0.719230); - glVertex3f(-3.612435, 0.489179, 0.340169); - glNormal3f(-0.491256, -0.491256, -0.719230); - glVertex3f(-3.169541, 1.256294, 0.340169); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, -0.372417, 0.928037); - glVertex3f(-2.404921, 0.046286, 0.642825); - glNormal3f(-0.491256, -0.491256, 0.719230); - glVertex3f(-3.169543, 1.256292, 0.642825); - glNormal3f(-0.179785, -0.671072, 0.719230); - glVertex3f(-3.612435, 0.489177, 0.642825); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, 0.000000, -1.000000); - glVertex3f(-2.407557, 0.046286, 0.340169); - glNormal3f(-0.491256, -0.491256, -0.719230); - glVertex3f(-3.169541, 1.256294, 0.340169); - glNormal3f(-0.240181, -0.970702, -0.004547); - glVertex3f(-2.402427, 1.699187, 0.340169); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, -0.372417, 0.928037); - glVertex3f(-2.404921, 0.046286, 0.642825); - glNormal3f(-0.433607, -0.749748, 0.499832); - glVertex3f(-2.402429, 1.699187, 0.642825); - glNormal3f(-0.491256, -0.491256, 0.719230); - glVertex3f(-3.169543, 1.256292, 0.642825); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.499985, -0.866024, 0.000000); - glVertex3f(-2.402426, -1.606616, 0.340169); - glNormal3f(0.307291, -0.885525, 0.348369); - glVertex3f(-2.402424, -1.606616, 0.642825); - glNormal3f(0.491256, -0.491256, 0.719230); - glVertex3f(-3.169539, -1.163724, 0.642825); - glNormal3f(0.491256, -0.491256, -0.719230); - glVertex3f(-3.169541, -1.163723, 0.340169); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.491256, -0.491256, -0.719230); - glVertex3f(-3.169541, -1.163723, 0.340169); - glNormal3f(0.491256, -0.491256, 0.719230); - glVertex3f(-3.169539, -1.163724, 0.642825); - glNormal3f(0.179785, -0.671072, 0.719230); - glVertex3f(-3.612434, -0.396610, 0.642825); - glNormal3f(0.179785, -0.671072, -0.719230); - glVertex3f(-3.612435, -0.396608, 0.340169); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.179785, -0.671072, -0.719230); - glVertex3f(-3.612435, -0.396608, 0.340169); - glNormal3f(0.179785, -0.671072, 0.719230); - glVertex3f(-3.612434, -0.396610, 0.642825); - glNormal3f(-0.179785, -0.671072, 0.719230); - glVertex3f(-3.612435, 0.489177, 0.642825); - glNormal3f(-0.179785, -0.671072, -0.719230); - glVertex3f(-3.612435, 0.489179, 0.340169); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.179785, -0.671072, -0.719230); - glVertex3f(-3.612435, 0.489179, 0.340169); - glNormal3f(-0.179785, -0.671072, 0.719230); - glVertex3f(-3.612435, 0.489177, 0.642825); - glNormal3f(-0.491256, -0.491256, 0.719230); - glVertex3f(-3.169543, 1.256292, 0.642825); - glNormal3f(-0.491256, -0.491256, -0.719230); - glVertex3f(-3.169541, 1.256294, 0.340169); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.491256, -0.491256, -0.719230); - glVertex3f(-3.169541, 1.256294, 0.340169); - glNormal3f(-0.491256, -0.491256, 0.719230); - glVertex3f(-3.169543, 1.256292, 0.642825); - glNormal3f(-0.433607, -0.749748, 0.499832); - glVertex3f(-2.402429, 1.699187, 0.642825); - glNormal3f(-0.240181, -0.970702, -0.004547); - glVertex3f(-2.402427, 1.699187, 0.340169); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000000, -0.372417, 0.928037); - glVertex3f(-2.404921, 0.046286, 0.642825); - glNormal3f(-0.433607, -0.749748, 0.499832); - glVertex3f(-2.402429, 1.699187, 0.642825); - glNormal3f(-0.240181, -0.970702, -0.004547); - glVertex3f(-2.402427, 1.699187, 0.340169); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.307291, -0.885525, 0.348369); - glVertex3f(-2.402424, -1.606616, 0.642825); - glNormal3f(0.000000, -0.372417, 0.928037); - glVertex3f(-2.404921, 0.046286, 0.642825); - glNormal3f(-0.240181, -0.970702, -0.004547); - glVertex3f(-2.402427, 1.699187, 0.340169); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.499985, -0.866024, 0.000000); - glVertex3f(-2.402426, -1.606616, 0.340169); - glNormal3f(0.307291, -0.885525, 0.348369); - glVertex3f(-2.402424, -1.606616, 0.642825); - glNormal3f(-0.240181, -0.970702, -0.004547); - glVertex3f(-2.402427, 1.699187, 0.340169); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.499985, -0.866024, 0.000000); - glVertex3f(-2.402426, -1.606616, 0.340169); - glNormal3f(-0.240181, -0.970702, -0.004547); - glVertex3f(-2.402427, 1.699187, 0.340169); - glNormal3f(0.000000, 0.000000, -1.000000); - glVertex3f(-2.407557, 0.046286, 0.340169); - glEnd(); - matColors[0] = 0.898039; - matColors[1] = 0.125490; - matColors[2] = 0.007843; - matColors[3] = 1.000000; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,matColors); - glBegin(GL_QUADS); - glNormal3f(0.575915, 0.575793, -0.580279); - glVertex3f(0.285599, -1.126825, 0.342417); - glNormal3f(0.576983, -0.577105, -0.577929); - glVertex3f(-2.401899, -1.125853, 0.342417); - glNormal3f(-0.577349, -0.577349, -0.577349); - glVertex3f(-2.401899, 1.155390, 0.342417); - glNormal3f(-0.576189, 0.576189, -0.579608); - glVertex3f(0.285599, 1.155390, 0.342417); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.578814, 0.578722, 0.574450); - glVertex3f(0.287377, -1.126825, 0.642628); - glNormal3f(-0.578478, 0.578478, 0.575060); - glVertex3f(0.287377, 1.155390, 0.642628); - glNormal3f(-0.577349, -0.577349, 0.577349); - glVertex3f(-2.401898, 1.155390, 0.642628); - glNormal3f(0.577624, -0.577715, 0.576678); - glVertex3f(-2.401899, -1.126824, 0.642628); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.575915, 0.575793, -0.580279); - glVertex3f(0.285599, -1.126825, 0.342417); - glNormal3f(0.578814, 0.578722, 0.574450); - glVertex3f(0.287377, -1.126825, 0.642628); - glNormal3f(0.577624, -0.577715, 0.576678); - glVertex3f(-2.401899, -1.126824, 0.642628); - glNormal3f(0.576983, -0.577105, -0.577929); - glVertex3f(-2.401899, -1.125853, 0.342417); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.576983, -0.577105, -0.577929); - glVertex3f(-2.401899, -1.125853, 0.342417); - glNormal3f(0.577624, -0.577715, 0.576678); - glVertex3f(-2.401899, -1.126824, 0.642628); - glNormal3f(-0.577349, -0.577349, 0.577349); - glVertex3f(-2.401898, 1.155390, 0.642628); - glNormal3f(-0.577349, -0.577349, -0.577349); - glVertex3f(-2.401899, 1.155390, 0.342417); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.577349, -0.577349, -0.577349); - glVertex3f(-2.401899, 1.155390, 0.342417); - glNormal3f(-0.577349, -0.577349, 0.577349); - glVertex3f(-2.401898, 1.155390, 0.642628); - glNormal3f(-0.578478, 0.578478, 0.575060); - glVertex3f(0.287377, 1.155390, 0.642628); - glNormal3f(-0.576189, 0.576189, -0.579608); - glVertex3f(0.285599, 1.155390, 0.342417); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.578814, 0.578722, 0.574450); - glVertex3f(0.287377, -1.126825, 0.642628); - glNormal3f(0.575915, 0.575793, -0.580279); - glVertex3f(0.285599, -1.126825, 0.342417); - glNormal3f(-0.576189, 0.576189, -0.579608); - glVertex3f(0.285599, 1.155390, 0.342417); - glNormal3f(-0.578478, 0.578478, 0.575060); - glVertex3f(0.287377, 1.155390, 0.642628); - glEnd(); -} - - -//object: Circle.001_16 -void load_16() { - float matColors[4]; - matColors[0] = 0.898039; - matColors[1] = 0.125490; - matColors[2] = 0.007843; - matColors[3] = 1.000000; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,matColors); - glBegin(GL_TRIANGLES); - glNormal3f(-0.000488, -0.999969, 0.000000); - glVertex3f(-1.886022, 0.016335, 1.836434); - glNormal3f(-0.002747, -0.707083, 0.707083); - glVertex3f(-1.884085, -1.138017, 1.836433); - glNormal3f(-0.158025, -0.715934, 0.680013); - glVertex3f(-2.411142, -1.138031, 1.836702); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000488, 0.999969, 0.000000); - glVertex3f(-1.885752, 0.016335, 2.364655); - glNormal3f(-0.157292, 0.716086, 0.680013); - glVertex3f(-2.410874, -1.138031, 2.364923); - glNormal3f(-0.002045, 0.707083, 0.707083); - glVertex3f(-1.883817, -1.138018, 2.364653); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.000488, -0.999969, 0.000000); - glVertex3f(-1.886022, 0.016335, 1.836434); - glNormal3f(-0.158025, -0.715934, 0.680013); - glVertex3f(-2.411142, -1.138031, 1.836702); - glNormal3f(-0.437452, -0.715781, 0.544267); - glVertex3f(-2.886009, -0.909362, 1.836945); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000488, 0.999969, 0.000000); - glVertex3f(-1.885752, 0.016335, 2.364655); - glNormal3f(-0.436720, 0.716239, 0.544267); - glVertex3f(-2.885741, -0.909360, 2.365165); - glNormal3f(-0.157292, 0.716086, 0.680013); - glVertex3f(-2.410874, -1.138031, 2.364923); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.000488, -0.999969, 0.000000); - glVertex3f(-1.886022, 0.016335, 1.836434); - glNormal3f(-0.437452, -0.715781, 0.544267); - glVertex3f(-2.886009, -0.909362, 1.836945); - glNormal3f(-0.630329, -0.715690, 0.300729); - glVertex3f(-3.214635, -0.497301, 1.837113); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000488, 0.999969, 0.000000); - glVertex3f(-1.885752, 0.016335, 2.364655); - glNormal3f(-0.629597, 0.716330, 0.300729); - glVertex3f(-3.214366, -0.497299, 2.365334); - glNormal3f(-0.436720, 0.716239, 0.544267); - glVertex3f(-2.885741, -0.909360, 2.365165); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.000488, -0.999969, 0.000000); - glVertex3f(-1.886022, 0.016335, 1.836434); - glNormal3f(-0.630329, -0.715690, 0.300729); - glVertex3f(-3.214635, -0.497301, 1.837113); - glNormal3f(-0.698416, -0.715659, -0.002380); - glVertex3f(-3.331929, 0.016539, 1.837173); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000488, 0.999969, 0.000000); - glVertex3f(-1.885752, 0.016335, 2.364655); - glNormal3f(-0.697684, 0.716361, -0.002380); - glVertex3f(-3.331659, 0.016541, 2.365394); - glNormal3f(-0.629597, 0.716330, 0.300729); - glVertex3f(-3.214366, -0.497299, 2.365334); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.000488, -0.999969, 0.000000); - glVertex3f(-1.886022, 0.016335, 1.836434); - glNormal3f(-0.698416, -0.715659, -0.002380); - glVertex3f(-3.331929, 0.016539, 1.837173); - glNormal3f(-0.628254, -0.715690, -0.305002); - glVertex3f(-3.214662, 0.530384, 1.837114); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000488, 0.999969, 0.000000); - glVertex3f(-1.885752, 0.016335, 2.364655); - glNormal3f(-0.627522, 0.716330, -0.305002); - glVertex3f(-3.214391, 0.530387, 2.365334); - glNormal3f(-0.697684, 0.716361, -0.002380); - glVertex3f(-3.331659, 0.016541, 2.365394); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.000488, -0.999969, 0.000000); - glVertex3f(-1.886022, 0.016335, 1.836434); - glNormal3f(-0.628254, -0.715690, -0.305002); - glVertex3f(-3.214662, 0.530384, 1.837114); - glNormal3f(-0.433729, -0.715781, -0.547258); - glVertex3f(-2.886058, 0.942462, 1.836946); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000488, 0.999969, 0.000000); - glVertex3f(-1.885752, 0.016335, 2.364655); - glNormal3f(-0.432997, 0.716239, -0.547227); - glVertex3f(-2.885786, 0.942464, 2.365167); - glNormal3f(-0.627522, 0.716330, -0.305002); - glVertex3f(-3.214391, 0.530387, 2.365334); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.000488, -0.999969, 0.000000); - glVertex3f(-1.886022, 0.016335, 1.836434); - glNormal3f(-0.433729, -0.715781, -0.547258); - glVertex3f(-2.886058, 0.942462, 1.836946); - glNormal3f(-0.153356, -0.715934, -0.681082); - glVertex3f(-2.411202, 1.171156, 1.836703); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000488, 0.999969, 0.000000); - glVertex3f(-1.885752, 0.016335, 2.364655); - glNormal3f(-0.152623, 0.716086, -0.681082); - glVertex3f(-2.410929, 1.171157, 2.364924); - glNormal3f(-0.432997, 0.716239, -0.547227); - glVertex3f(-2.885786, 0.942464, 2.365167); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.000488, -0.999969, 0.000000); - glVertex3f(-1.886022, 0.016335, 1.836434); - glNormal3f(-0.153356, -0.715934, -0.681082); - glVertex3f(-2.411202, 1.171156, 1.836703); - glNormal3f(0.002045, -0.707083, -0.707083); - glVertex3f(-1.884145, 1.171170, 1.836434); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000488, 0.999969, 0.000000); - glVertex3f(-1.885752, 0.016335, 2.364655); - glNormal3f(0.002747, 0.707083, -0.707083); - glVertex3f(-1.883872, 1.171169, 2.364655); - glNormal3f(-0.152623, 0.716086, -0.681082); - glVertex3f(-2.410929, 1.171157, 2.364924); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.002747, -0.707083, 0.707083); - glVertex3f(-1.884085, -1.138017, 1.836433); - glNormal3f(-0.002045, 0.707083, 0.707083); - glVertex3f(-1.883817, -1.138018, 2.364653); - glNormal3f(-0.157292, 0.716086, 0.680013); - glVertex3f(-2.410874, -1.138031, 2.364923); - glNormal3f(-0.158025, -0.715934, 0.680013); - glVertex3f(-2.411142, -1.138031, 1.836702); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.158025, -0.715934, 0.680013); - glVertex3f(-2.411142, -1.138031, 1.836702); - glNormal3f(-0.157292, 0.716086, 0.680013); - glVertex3f(-2.410874, -1.138031, 2.364923); - glNormal3f(-0.436720, 0.716239, 0.544267); - glVertex3f(-2.885741, -0.909360, 2.365165); - glNormal3f(-0.437452, -0.715781, 0.544267); - glVertex3f(-2.886009, -0.909362, 1.836945); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.437452, -0.715781, 0.544267); - glVertex3f(-2.886009, -0.909362, 1.836945); - glNormal3f(-0.436720, 0.716239, 0.544267); - glVertex3f(-2.885741, -0.909360, 2.365165); - glNormal3f(-0.629597, 0.716330, 0.300729); - glVertex3f(-3.214366, -0.497299, 2.365334); - glNormal3f(-0.630329, -0.715690, 0.300729); - glVertex3f(-3.214635, -0.497301, 1.837113); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.630329, -0.715690, 0.300729); - glVertex3f(-3.214635, -0.497301, 1.837113); - glNormal3f(-0.629597, 0.716330, 0.300729); - glVertex3f(-3.214366, -0.497299, 2.365334); - glNormal3f(-0.697684, 0.716361, -0.002380); - glVertex3f(-3.331659, 0.016541, 2.365394); - glNormal3f(-0.698416, -0.715659, -0.002380); - glVertex3f(-3.331929, 0.016539, 1.837173); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.698416, -0.715659, -0.002380); - glVertex3f(-3.331929, 0.016539, 1.837173); - glNormal3f(-0.697684, 0.716361, -0.002380); - glVertex3f(-3.331659, 0.016541, 2.365394); - glNormal3f(-0.627522, 0.716330, -0.305002); - glVertex3f(-3.214391, 0.530387, 2.365334); - glNormal3f(-0.628254, -0.715690, -0.305002); - glVertex3f(-3.214662, 0.530384, 1.837114); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.628254, -0.715690, -0.305002); - glVertex3f(-3.214662, 0.530384, 1.837114); - glNormal3f(-0.627522, 0.716330, -0.305002); - glVertex3f(-3.214391, 0.530387, 2.365334); - glNormal3f(-0.432997, 0.716239, -0.547227); - glVertex3f(-2.885786, 0.942464, 2.365167); - glNormal3f(-0.433729, -0.715781, -0.547258); - glVertex3f(-2.886058, 0.942462, 1.836946); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.433729, -0.715781, -0.547258); - glVertex3f(-2.886058, 0.942462, 1.836946); - glNormal3f(-0.432997, 0.716239, -0.547227); - glVertex3f(-2.885786, 0.942464, 2.365167); - glNormal3f(-0.152623, 0.716086, -0.681082); - glVertex3f(-2.410929, 1.171157, 2.364924); - glNormal3f(-0.153356, -0.715934, -0.681082); - glVertex3f(-2.411202, 1.171156, 1.836703); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.153356, -0.715934, -0.681082); - glVertex3f(-2.411202, 1.171156, 1.836703); - glNormal3f(-0.152623, 0.716086, -0.681082); - glVertex3f(-2.410929, 1.171157, 2.364924); - glNormal3f(0.002747, 0.707083, -0.707083); - glVertex3f(-1.883872, 1.171169, 2.364655); - glNormal3f(0.002045, -0.707083, -0.707083); - glVertex3f(-1.884145, 1.171170, 1.836434); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000488, -0.999969, 0.000000); - glVertex3f(-0.226887, 0.008901, 1.829437); - glNormal3f(0.003082, -0.707083, -0.707083); - glVertex3f(-0.228298, 1.163253, 1.829436); - glNormal3f(0.158330, -0.715934, -0.679952); - glVertex3f(0.298759, 1.163027, 1.829705); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.000488, 0.999969, 0.000000); - glVertex3f(-0.227157, 0.008901, 2.357658); - glNormal3f(0.157598, 0.716086, -0.679952); - glVertex3f(0.298491, 1.163027, 2.357926); - glNormal3f(0.002350, 0.707083, -0.707083); - glVertex3f(-0.228566, 1.163254, 2.357656); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000488, -0.999969, 0.000000); - glVertex3f(-0.226887, 0.008901, 1.829437); - glNormal3f(0.158330, -0.715934, -0.679952); - glVertex3f(0.298759, 1.163027, 1.829705); - glNormal3f(0.437696, -0.715781, -0.544084); - glVertex3f(0.773522, 0.934142, 1.829948); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.000488, 0.999969, 0.000000); - glVertex3f(-0.227157, 0.008901, 2.357658); - glNormal3f(0.436964, 0.716239, -0.544084); - glVertex3f(0.773254, 0.934140, 2.358168); - glNormal3f(0.157598, 0.716086, -0.679952); - glVertex3f(0.298491, 1.163027, 2.357926); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000488, -0.999969, 0.000000); - glVertex3f(-0.226887, 0.008901, 1.829437); - glNormal3f(0.437696, -0.715781, -0.544084); - glVertex3f(0.773522, 0.934142, 1.829948); - glNormal3f(0.630451, -0.715690, -0.300424); - glVertex3f(1.101960, 0.521931, 1.830116); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.000488, 0.999969, 0.000000); - glVertex3f(-0.227157, 0.008901, 2.357658); - glNormal3f(0.629719, 0.716330, -0.300424); - glVertex3f(1.101691, 0.521929, 2.358337); - glNormal3f(0.436964, 0.716239, -0.544084); - glVertex3f(0.773254, 0.934140, 2.358168); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000488, -0.999969, 0.000000); - glVertex3f(-0.226887, 0.008901, 1.829437); - glNormal3f(0.630451, -0.715690, -0.300424); - glVertex3f(1.101960, 0.521931, 1.830116); - glNormal3f(0.698416, -0.715659, 0.002686); - glVertex3f(1.219020, 0.008038, 1.830176); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.000488, 0.999969, 0.000000); - glVertex3f(-0.227157, 0.008901, 2.357658); - glNormal3f(0.697684, 0.716361, 0.002686); - glVertex3f(1.218750, 0.008036, 2.358397); - glNormal3f(0.629719, 0.716330, -0.300424); - glVertex3f(1.101691, 0.521929, 2.358337); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000488, -0.999969, 0.000000); - glVertex3f(-0.226887, 0.008901, 1.829437); - glNormal3f(0.698416, -0.715659, 0.002686); - glVertex3f(1.219020, 0.008038, 1.830176); - glNormal3f(0.628101, -0.715690, 0.305307); - glVertex3f(1.101519, -0.505754, 1.830117); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.000488, 0.999969, 0.000000); - glVertex3f(-0.227157, 0.008901, 2.357658); - glNormal3f(0.627369, 0.716330, 0.305307); - glVertex3f(1.101247, -0.505756, 2.358337); - glNormal3f(0.697684, 0.716361, 0.002686); - glVertex3f(1.218750, 0.008036, 2.358397); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000488, -0.999969, 0.000000); - glVertex3f(-0.226887, 0.008901, 1.829437); - glNormal3f(0.628101, -0.715690, 0.305307); - glVertex3f(1.101519, -0.505754, 1.830117); - glNormal3f(0.433485, -0.715781, 0.547441); - glVertex3f(0.772727, -0.917682, 1.829949); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.000488, 0.999969, 0.000000); - glVertex3f(-0.227157, 0.008901, 2.357658); - glNormal3f(0.432752, 0.716239, 0.547441); - glVertex3f(0.772455, -0.917684, 2.358169); - glNormal3f(0.627369, 0.716330, 0.305307); - glVertex3f(1.101247, -0.505756, 2.358337); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000488, -0.999969, 0.000000); - glVertex3f(-0.226887, 0.008901, 1.829437); - glNormal3f(0.433485, -0.715781, 0.547441); - glVertex3f(0.772727, -0.917682, 1.829949); - glNormal3f(0.153050, -0.715934, 0.681143); - glVertex3f(0.297767, -1.146160, 1.829706); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.000488, 0.999969, 0.000000); - glVertex3f(-0.227157, 0.008901, 2.357658); - glNormal3f(0.152318, 0.716086, 0.681143); - glVertex3f(0.297494, -1.146160, 2.357927); - glNormal3f(0.432752, 0.716239, 0.547441); - glVertex3f(0.772455, -0.917684, 2.358169); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.000488, -0.999969, 0.000000); - glVertex3f(-0.226887, 0.008901, 1.829437); - glNormal3f(0.153050, -0.715934, 0.681143); - glVertex3f(0.297767, -1.146160, 1.829706); - glNormal3f(-0.002350, -0.707083, 0.707083); - glVertex3f(-0.229290, -1.145934, 1.829437); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(-0.000488, 0.999969, 0.000000); - glVertex3f(-0.227157, 0.008901, 2.357658); - glNormal3f(-0.003082, 0.707083, 0.707083); - glVertex3f(-0.229563, -1.145932, 2.357657); - glNormal3f(0.152318, 0.716086, 0.681143); - glVertex3f(0.297494, -1.146160, 2.357927); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.003082, -0.707083, -0.707083); - glVertex3f(-0.228298, 1.163253, 1.829436); - glNormal3f(0.002350, 0.707083, -0.707083); - glVertex3f(-0.228566, 1.163254, 2.357656); - glNormal3f(0.157598, 0.716086, -0.679952); - glVertex3f(0.298491, 1.163027, 2.357926); - glNormal3f(0.158330, -0.715934, -0.679952); - glVertex3f(0.298759, 1.163027, 1.829705); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.158330, -0.715934, -0.679952); - glVertex3f(0.298759, 1.163027, 1.829705); - glNormal3f(0.157598, 0.716086, -0.679952); - glVertex3f(0.298491, 1.163027, 2.357926); - glNormal3f(0.436964, 0.716239, -0.544084); - glVertex3f(0.773254, 0.934140, 2.358168); - glNormal3f(0.437696, -0.715781, -0.544084); - glVertex3f(0.773522, 0.934142, 1.829948); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.437696, -0.715781, -0.544084); - glVertex3f(0.773522, 0.934142, 1.829948); - glNormal3f(0.436964, 0.716239, -0.544084); - glVertex3f(0.773254, 0.934140, 2.358168); - glNormal3f(0.629719, 0.716330, -0.300424); - glVertex3f(1.101691, 0.521929, 2.358337); - glNormal3f(0.630451, -0.715690, -0.300424); - glVertex3f(1.101960, 0.521931, 1.830116); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.630451, -0.715690, -0.300424); - glVertex3f(1.101960, 0.521931, 1.830116); - glNormal3f(0.629719, 0.716330, -0.300424); - glVertex3f(1.101691, 0.521929, 2.358337); - glNormal3f(0.697684, 0.716361, 0.002686); - glVertex3f(1.218750, 0.008036, 2.358397); - glNormal3f(0.698416, -0.715659, 0.002686); - glVertex3f(1.219020, 0.008038, 1.830176); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.698416, -0.715659, 0.002686); - glVertex3f(1.219020, 0.008038, 1.830176); - glNormal3f(0.697684, 0.716361, 0.002686); - glVertex3f(1.218750, 0.008036, 2.358397); - glNormal3f(0.627369, 0.716330, 0.305307); - glVertex3f(1.101247, -0.505756, 2.358337); - glNormal3f(0.628101, -0.715690, 0.305307); - glVertex3f(1.101519, -0.505754, 1.830117); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.628101, -0.715690, 0.305307); - glVertex3f(1.101519, -0.505754, 1.830117); - glNormal3f(0.627369, 0.716330, 0.305307); - glVertex3f(1.101247, -0.505756, 2.358337); - glNormal3f(0.432752, 0.716239, 0.547441); - glVertex3f(0.772455, -0.917684, 2.358169); - glNormal3f(0.433485, -0.715781, 0.547441); - glVertex3f(0.772727, -0.917682, 1.829949); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.433485, -0.715781, 0.547441); - glVertex3f(0.772727, -0.917682, 1.829949); - glNormal3f(0.432752, 0.716239, 0.547441); - glVertex3f(0.772455, -0.917684, 2.358169); - glNormal3f(0.152318, 0.716086, 0.681143); - glVertex3f(0.297494, -1.146160, 2.357927); - glNormal3f(0.153050, -0.715934, 0.681143); - glVertex3f(0.297767, -1.146160, 1.829706); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.153050, -0.715934, 0.681143); - glVertex3f(0.297767, -1.146160, 1.829706); - glNormal3f(0.152318, 0.716086, 0.681143); - glVertex3f(0.297494, -1.146160, 2.357927); - glNormal3f(-0.003082, 0.707083, 0.707083); - glVertex3f(-0.229563, -1.145932, 2.357657); - glNormal3f(-0.002350, -0.707083, 0.707083); - glVertex3f(-0.229290, -1.145934, 1.829437); - glEnd(); -} - - -//object: Cylinder_17 -void load_17() { - float matColors[4]; - matColors[0] = 0.000000; - matColors[1] = 0.000000; - matColors[2] = 0.000000; - matColors[3] = 1.000000; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,matColors); - glBegin(GL_QUADS); - glNormal3f(0.376751, 0.406079, 0.832545); - glVertex3f(0.752234, -1.270885, 2.359936); - glNormal3f(0.376751, 0.406079, 0.832545); - glVertex3f(0.752230, -1.270889, 2.389997); - glNormal3f(0.424665, 0.355632, 0.832545); - glVertex3f(0.579831, -1.434966, 2.389997); - glNormal3f(0.424665, 0.355632, 0.832545); - glVertex3f(0.579834, -1.434964, 2.359936); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.424665, 0.355632, 0.832545); - glVertex3f(0.579834, -1.434964, 2.359936); - glNormal3f(0.424665, 0.355632, 0.832545); - glVertex3f(0.579831, -1.434966, 2.389997); - glNormal3f(0.458663, 0.311411, 0.832209); - glVertex3f(0.388253, -1.576114, 2.389997); - glNormal3f(0.458663, 0.311411, 0.832209); - glVertex3f(0.388258, -1.576112, 2.359936); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(0.458663, 0.311411, 0.832209); - glVertex3f(0.388258, -1.576112, 2.359936); - glNormal3f(0.458663, 0.311411, 0.832209); - glVertex3f(0.388253, -1.576114, 2.389997); - glNormal3f(0.599628, 0.374737, 0.707083); - glVertex3f(0.164542, -1.716106, 2.389997); - glNormal3f(0.599628, 0.374737, 0.707083); - glVertex3f(0.164546, -1.716103, 2.359936); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.393170, 0.213050, 0.894406); - glVertex3f(0.159855, 1.739830, 2.359936); - glNormal3f(-0.393170, 0.213050, 0.894406); - glVertex3f(0.159858, 1.739828, 2.389997); - glNormal3f(-0.469466, 0.293985, 0.832545); - glVertex3f(0.368974, 1.626352, 2.389997); - glNormal3f(-0.469466, 0.293985, 0.832545); - glVertex3f(0.368970, 1.626354, 2.359936); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.469466, 0.293985, 0.832545); - glVertex3f(0.368970, 1.626354, 2.359936); - glNormal3f(-0.469466, 0.293985, 0.832545); - glVertex3f(0.368974, 1.626352, 2.389997); - glNormal3f(-0.428938, 0.350505, 0.832545); - glVertex3f(0.562236, 1.487526, 2.389997); - glNormal3f(-0.428938, 0.350505, 0.832545); - glVertex3f(0.562233, 1.487529, 2.359936); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.428938, 0.350505, 0.832545); - glVertex3f(0.562233, 1.487529, 2.359936); - glNormal3f(-0.428938, 0.350505, 0.832545); - glVertex3f(0.562236, 1.487526, 2.389997); - glNormal3f(-0.381603, 0.401502, 0.832545); - glVertex3f(0.736598, 1.325541, 2.389997); - glNormal3f(-0.381603, 0.401502, 0.832545); - glVertex3f(0.736596, 1.325544, 2.359936); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.381603, 0.401502, 0.832545); - glVertex3f(0.736596, 1.325544, 2.359936); - glNormal3f(-0.381603, 0.401502, 0.832545); - glVertex3f(0.736598, 1.325541, 2.389997); - glNormal3f(-0.328288, 0.446150, 0.832545); - glVertex3f(0.889310, 1.142951, 2.389997); - glNormal3f(-0.328288, 0.446150, 0.832545); - glVertex3f(0.889309, 1.142954, 2.359936); 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- glNormal3f(-0.281961, -0.476791, 0.832545); - glVertex3f(-3.011322, 1.235593, 2.360919); - glEnd(); - glBegin(GL_QUADS); - glNormal3f(-0.281961, -0.476791, 0.832545); - glVertex3f(-3.011322, 1.235593, 2.360919); - glNormal3f(-0.281961, -0.476791, 0.832545); - glVertex3f(-3.011319, 1.235598, 2.389502); - glNormal3f(-0.251350, -0.369854, 0.894406); - glVertex3f(-2.837899, 1.491115, 2.389502); - glNormal3f(-0.251350, -0.369854, 0.894406); - glVertex3f(-2.837902, 1.491111, 2.360919); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.342235, -0.431989, 0.834407); - glVertex3f(-2.928623, -1.399459, 2.360919); - glNormal3f(0.510147, -0.489608, 0.707114); - glVertex3f(-2.835592, -1.488865, 2.360919); - glNormal3f(-0.251350, -0.369854, 0.894406); - glVertex3f(-2.837902, 1.491111, 2.360919); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.342235, -0.431989, 0.834407); - glVertex3f(-2.928623, -1.399459, 2.360919); - glNormal3f(-0.251350, -0.369854, 0.894406); - glVertex3f(-2.837902, 1.491111, 2.360919); - glNormal3f(-0.281961, -0.476791, 0.832545); - glVertex3f(-3.011322, 1.235593, 2.360919); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.251473, -0.493545, 0.832545); - glVertex3f(-3.085678, -1.133542, 2.360919); - glNormal3f(0.342235, -0.431989, 0.834407); - glVertex3f(-2.928623, -1.399459, 2.360919); - glNormal3f(-0.281961, -0.476791, 0.832545); - glVertex3f(-3.011322, 1.235593, 2.360919); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.251473, -0.493545, 0.832545); - glVertex3f(-3.085678, -1.133542, 2.360919); - glNormal3f(-0.281961, -0.476791, 0.832545); - glVertex3f(-3.011322, 1.235593, 2.360919); - glNormal3f(-0.219977, -0.508377, 0.832545); - glVertex3f(-3.151392, 0.960327, 2.360919); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.187628, -0.521165, 0.832545); - glVertex3f(-3.208210, -0.850011, 2.360919); - glNormal3f(0.251473, -0.493545, 0.832545); - glVertex3f(-3.085678, -1.133542, 2.360919); - glNormal3f(-0.219977, -0.508377, 0.832545); - glVertex3f(-3.151392, 0.960327, 2.360919); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.187628, -0.521165, 0.832545); - glVertex3f(-3.208210, -0.850011, 2.360919); - glNormal3f(-0.219977, -0.508377, 0.832545); - glVertex3f(-3.151392, 0.960327, 2.360919); - glNormal3f(-0.154546, -0.531938, 0.832545); - glVertex3f(-3.255903, 0.669652, 2.360919); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.120823, -0.540574, 0.832545); - glVertex3f(-3.294287, -0.553339, 2.360919); - glNormal3f(0.187628, -0.521165, 0.832545); - glVertex3f(-3.208210, -0.850011, 2.360919); - glNormal3f(-0.154546, -0.531938, 0.832545); - glVertex3f(-3.255903, 0.669652, 2.360919); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.120823, -0.540574, 0.832545); - glVertex3f(-3.294287, -0.553339, 2.360919); - glNormal3f(-0.154546, -0.531938, 0.832545); - glVertex3f(-3.255903, 0.669652, 2.360919); - glNormal3f(-0.086642, -0.547105, 0.832545); - glVertex3f(-3.323208, 0.368152, 2.360919); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.066469, -0.703269, 0.707785); - glVertex3f(-3.342552, -0.248203, 2.360919); - glNormal3f(0.120823, -0.540574, 0.832545); - glVertex3f(-3.294287, -0.553339, 2.360919); - glNormal3f(-0.086642, -0.547105, 0.832545); - glVertex3f(-3.323208, 0.368152, 2.360919); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.066469, -0.703269, 0.707785); - glVertex3f(-3.342552, -0.248203, 2.360919); - glNormal3f(-0.086642, -0.547105, 0.832545); - glVertex3f(-3.323208, 0.368152, 2.360919); - glNormal3f(-0.028077, -0.893613, 0.447920); - glVertex3f(-3.352243, 0.060584, 2.360919); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.342235, -0.431989, 0.834407); - glVertex3f(-2.928626, -1.399455, 2.389502); - glNormal3f(0.510147, -0.489608, 0.707114); - glVertex3f(-2.835595, -1.488861, 2.389502); - glNormal3f(-0.251350, -0.369854, 0.894406); - glVertex3f(-2.837899, 1.491115, 2.389502); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.342235, -0.431989, 0.834407); - glVertex3f(-2.928626, -1.399455, 2.389502); - glNormal3f(-0.251350, -0.369854, 0.894406); - glVertex3f(-2.837899, 1.491115, 2.389502); - glNormal3f(-0.281961, -0.476791, 0.832545); - glVertex3f(-3.011319, 1.235598, 2.389502); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.251473, -0.493545, 0.832545); - glVertex3f(-3.085680, -1.133537, 2.389502); - glNormal3f(0.342235, -0.431989, 0.834407); - glVertex3f(-2.928626, -1.399455, 2.389502); - glNormal3f(-0.281961, -0.476791, 0.832545); - glVertex3f(-3.011319, 1.235598, 2.389502); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.251473, -0.493545, 0.832545); - glVertex3f(-3.085680, -1.133537, 2.389502); - glNormal3f(-0.281961, -0.476791, 0.832545); - glVertex3f(-3.011319, 1.235598, 2.389502); - glNormal3f(-0.219977, -0.508377, 0.832545); - glVertex3f(-3.151390, 0.960331, 2.389502); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.187628, -0.521165, 0.832545); - glVertex3f(-3.208212, -0.850006, 2.389502); - glNormal3f(0.251473, -0.493545, 0.832545); - glVertex3f(-3.085680, -1.133537, 2.389502); - glNormal3f(-0.219977, -0.508377, 0.832545); - glVertex3f(-3.151390, 0.960331, 2.389502); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.187628, -0.521165, 0.832545); - glVertex3f(-3.208212, -0.850006, 2.389502); - glNormal3f(-0.219977, -0.508377, 0.832545); - glVertex3f(-3.151390, 0.960331, 2.389502); - glNormal3f(-0.154546, -0.531938, 0.832545); - glVertex3f(-3.255902, 0.669656, 2.389502); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.120823, -0.540574, 0.832545); - glVertex3f(-3.294289, -0.553334, 2.389502); - glNormal3f(0.187628, -0.521165, 0.832545); - glVertex3f(-3.208212, -0.850006, 2.389502); - glNormal3f(-0.154546, -0.531938, 0.832545); - glVertex3f(-3.255902, 0.669656, 2.389502); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.120823, -0.540574, 0.832545); - glVertex3f(-3.294289, -0.553334, 2.389502); - glNormal3f(-0.154546, -0.531938, 0.832545); - glVertex3f(-3.255902, 0.669656, 2.389502); - glNormal3f(-0.086642, -0.547105, 0.832545); - glVertex3f(-3.323207, 0.368157, 2.389502); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.066469, -0.703269, 0.707785); - glVertex3f(-3.342553, -0.248198, 2.389502); - glNormal3f(0.120823, -0.540574, 0.832545); - glVertex3f(-3.294289, -0.553334, 2.389502); - glNormal3f(-0.086642, -0.547105, 0.832545); - glVertex3f(-3.323207, 0.368157, 2.389502); - glEnd(); - glBegin(GL_TRIANGLES); - glNormal3f(0.066469, -0.703269, 0.707785); - glVertex3f(-3.342553, -0.248198, 2.389502); - glNormal3f(-0.086642, -0.547105, 0.832545); - glVertex3f(-3.323207, 0.368157, 2.389502); - glNormal3f(-0.028077, -0.893613, 0.447920); - glVertex3f(-3.352243, 0.060589, 2.389502); - glEnd(); -} - - -void loadModel() { - load_0(); //object: Circle.005 - load_1(); //object: Circle.004 - load_2(); //object: Circle.003 - load_3(); //object: Circle - load_4(); //object: Cylinder.009 - load_5(); //object: Cube.015 - load_6(); //object: Cube.014 - load_7(); //object: Cube.013 - load_8(); //object: Cube.012 - load_9(); //object: Cube.011 - load_10(); //object: Cylinder.003 - load_11(); //object: Cube.010 - load_12(); //object: Cube.009 - load_13(); //object: Circle.020 - load_14(); //object: Circle.018 - load_15(); //object: Cube.003 - load_16(); //object: Circle.001 - load_17(); //object: Cylinder -} diff --git a/src/tools/kobukiViewer/pioneer/pioneeropengl.h b/src/tools/kobukiViewer/pioneer/pioneeropengl.h deleted file mode 100644 index c587e4494..000000000 --- a/src/tools/kobukiViewer/pioneer/pioneeropengl.h +++ /dev/null @@ -1,29 +0,0 @@ -#ifdef __cplusplus -extern "C" { -#endif - -#include - -void loadModel(); -void load_0(); //object: Circle -void load_1(); //object: Cylinder.009 -void load_2(); //object: Cube.015 -void load_3(); //object: Cube.014 -void load_4(); //object: Cube.013 -void load_5(); //object: Cube.012 -void load_6(); //object: Cube.011 -void load_7(); //object: Cylinder.003 -void load_8(); //object: Cube.010 -void load_9(); //object: Cube.009 -void load_10(); //object: Circle.021 -void load_11(); //object: Circle.020 -void load_12(); //object: Circle.018 -void load_13(); //object: Cube.003 -void load_14(); //object: Circle.001 -void load_15(); //object: Cylinder.005 -void load_16(); //object: Cylinder.004 -void load_17(); //object: Cylinder - -#ifdef __cplusplus -} -#endif diff --git a/src/tools/kobukiViewer/robot/threadupdaterobot.cpp b/src/tools/kobukiViewer/robot/threadupdaterobot.cpp deleted file mode 100644 index d5705fd92..000000000 --- a/src/tools/kobukiViewer/robot/threadupdaterobot.cpp +++ /dev/null @@ -1,38 +0,0 @@ -#include "threadupdaterobot.h" - -ThreadUpdateRobot::ThreadUpdateRobot(Robot *robot, StateGUI *state) -{ - this->robot = robot; - this->state = state; -} - -void ThreadUpdateRobot::run() -{ - struct timeval a, b; - long totalb, totala; - long diff; - - while (true) { - gettimeofday(&a, NULL); - totala = a.tv_sec * 1000000 + a.tv_usec; - - this->robot->update(); - this->robot->getActuators()->setActuators(); - - - gettimeofday(&b, NULL); - totalb = b.tv_sec * 1000000 + b.tv_usec; - diff = (totalb - totala) / 1000; - - if (diff < 0 || diff > cycle_update_robot) - diff = cycle_update_robot; - else - diff = cycle_update_robot - diff; - - - /*Sleep Algorithm*/ - usleep(diff * 1000); - if (diff < 33) - usleep(33 * 1000); - } -} diff --git a/src/tools/kobukiViewer/robot/threadupdaterobot.h b/src/tools/kobukiViewer/robot/threadupdaterobot.h deleted file mode 100644 index 0ba711aaf..000000000 --- a/src/tools/kobukiViewer/robot/threadupdaterobot.h +++ /dev/null @@ -1,28 +0,0 @@ -#ifndef THREADUPDATEROBOT_H -#define THREADUPDATEROBOT_H - -#include - -#include -#include - -#include "robot.h" -#include "../gui/stategui.h" - -#define cycle_update_robot 20 //miliseconds - - -class ThreadUpdateRobot:public QThread -{ -public: - ThreadUpdateRobot(Robot *robot, StateGUI* state); - -private: - Robot *robot; - StateGUI* state; - -protected: - void run(); -}; - -#endif // THREADUPDATEROBOT_H