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answer_screen.cpp
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195 lines (183 loc) · 6.41 KB
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#include "answer_screen.hpp"
#include <algorithm>
#include <thread>
#include "game.hpp"
#include "invalid_event.hpp"
#include "scoreboard.hpp"
using namespace std;
using namespace std::chrono;
using namespace rapidjson;
answer_screen::answer_screen(answer *selected_answer, struct game_state_params *params)
: game_state(params)
{
this->selected_answer = selected_answer;
}
answer_screen::answer_screen(const GenericValue<UTF8<>> &root, struct game_state_params *params)
: game_state(root, params)
{
try
{
this->selected_answer = &categories.at(root["answer_col"].GetInt()).get_mutable_answers().at(root["answer_row"].GetInt());
}
catch (out_of_range &)
{
throw invalid_json("Illegal answer");
}
auto &buzzorder_value = root["buzzorder"];
for (unsigned int i = 0;i < buzzorder_value.Capacity();i++)
{
string player_id = buzzorder_value[i].GetString();
auto it = find_if(players.begin(), players.end(), [player_id](const player &player){return player.get_id() == player_id;});
if (it == players.end())
throw invalid_json("Buzzorder player does not exist");
buzzorder.push_back(&*it);
}
start = time_point<high_resolution_clock>(time_point<high_resolution_clock>::duration(root["start"].GetInt64()));
}
void answer_screen::initialize()
{
for (player &player : players)
{
player.reset_buzztime();
}
unique_lock<recursive_mutex> lock(buzzorder_mutex);
buzzorder.clear();
start = high_resolution_clock::now();
}
bool answer_screen::process_event(const GenericValue<UTF8<>> &event)
{
string event_type = event["event"].GetString();
if (event_type == "win")
{
unique_lock<recursive_mutex> lock(buzzorder_mutex);
if (buzzorder.size() == 0)
throw invalid_event();
player *player = *buzzorder.begin();
player->add_score(selected_answer->get_points());
selected_answer->set_winner(player);
next_state.reset(new scoreboard(player, params));
return true;
}
else if (event_type == "fail")
{
unique_lock<recursive_mutex> lock(buzzorder_mutex);
if (buzzorder.size() == 0)
throw invalid_event();
player *player = *buzzorder.begin();
player->add_score(-selected_answer->get_points());
// TODO Inform clients about new score
initialize();
Document d;
current_state(d, false);
server.broadcast(d);
return true;
}
else if (event_type == "oops")
{
unique_lock<recursive_mutex> lock(buzzorder_mutex);
if (buzzorder.size() == 0)
throw invalid_event();
initialize();
Document d;
current_state(d, false);
server.broadcast(d);
return true;
}
else if (event_type == "exit")
{
unique_lock<recursive_mutex> lock(buzzorder_mutex);
if (buzzorder.size() > 0)
throw invalid_event();
player *next_player = &*min_element(players.begin(), players.end(), [](const player &player1, const player &player2){return player1.get_score() < player2.get_score();});
if (!selected_answer->is_won())
selected_answer->set_winner(nullptr);
next_state.reset(new scoreboard(next_player, params));
return true;
}
else
{
throw invalid_event();
}
}
bool answer_screen::on_buzz(const buzzer &hit_buzzer)
{
duration<int, milli> time = duration_cast<milliseconds>(high_resolution_clock::now() - start);
auto it = find_if(players.begin(), players.end(), [hit_buzzer](const class player &player){return player.is_connected() && player.get_buzzer() == hit_buzzer;});
if (it == players.end())
return false;
player &player = *it;
if (player.has_buzzed())
return false;
player.set_buzztime(time);
unique_lock<recursive_mutex> lock(buzzorder_mutex);
buzzorder.push_back(&player);
Document d;
current_state(d, false);
server.broadcast(d);
return true;
}
void answer_screen::current_state(rapidjson::Document &d)
{
current_state(d, true);
}
void answer_screen::current_state(Document &d, bool send_data)
{
d.SetObject();
d.AddMember("state", "answer", d.GetAllocator());
Value answer;
answer.SetObject();
answer.AddMember("type", Value(selected_answer->get_type(), d.GetAllocator()), d.GetAllocator());
if (send_data)
answer.AddMember("data", Value(selected_answer->get_data(), d.GetAllocator()), d.GetAllocator());
answer.AddMember("score", selected_answer->get_points(), d.GetAllocator());
d.AddMember("answer", answer, d.GetAllocator());
Value playersValue;
game::list_players(playersValue, players, d.GetAllocator());
d.AddMember("players", playersValue, d.GetAllocator());
Value buzzorderValue;
make_buzzorder(buzzorderValue, d.GetAllocator());
d.AddMember("buzzorder", buzzorderValue, d.GetAllocator());
}
void answer_screen::make_buzzorder(GenericValue<UTF8<>> &root, Document::AllocatorType &allocator)
{
root.SetArray();
bool first_buzz = true;
duration<int, milli> first_time;
unique_lock<recursive_mutex> lock(buzzorder_mutex);
for (player *player : buzzorder)
{
Value buzzorderEntry;
buzzorderEntry.SetObject();
if (!player->has_buzzed())
continue;
duration<int, milli> time;
time = player->get_buzztime();
if (first_buzz)
{
first_buzz = false;
first_time = time;
}
else
{
time -= first_time;
}
buzzorderEntry.AddMember("id", Value(player->get_id(), allocator), allocator);
buzzorderEntry.AddMember("time", time.count(), allocator);
root.PushBack(buzzorderEntry, allocator);
}
}
void answer_screen::store_state(rapidjson::Document &root)
{
root.AddMember("state", "answer_screen", root.GetAllocator());
game_state::store_state(root);
root.AddMember("answer_col", selected_answer->get_col(), root.GetAllocator());
root.AddMember("answer_row", selected_answer->get_row(), root.GetAllocator());
Value buzzorderValue;
buzzorderValue.SetArray();
for (player *player : buzzorder)
{
buzzorderValue.PushBack(Value(player->get_id(), root.GetAllocator()), root.GetAllocator());
}
root.AddMember("buzzorder", buzzorderValue, root.GetAllocator());
root.AddMember("start", start.time_since_epoch().count(), root.GetAllocator());
}