From 870a336739492ae6ff71d695ec076a3dc0d98a05 Mon Sep 17 00:00:00 2001 From: Jim Paine <17758778+JimPaine@users.noreply.github.com> Date: Tue, 18 Oct 2022 11:10:56 +0100 Subject: [PATCH 1/2] update to account for UI changes --- ks1-catch-game.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ks1-catch-game.md b/ks1-catch-game.md index 5fa655e..95df563 100644 --- a/ks1-catch-game.md +++ b/ks1-catch-game.md @@ -93,7 +93,7 @@ controller.movePlayer() ## Lets play! -Click on the game console icon on the top left and try your game out! +Click on the game console icon on the bottom right and try your game out! **Discussion** From d28cfb91164b44c02b2356219381ceed32f3b920 Mon Sep 17 00:00:00 2001 From: Jim Paine <17758778+JimPaine@users.noreply.github.com> Date: Tue, 18 Oct 2022 11:13:05 +0100 Subject: [PATCH 2/2] Updated hint to show it in the correct block fixes #2 --- ks1-catch-game.md | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/ks1-catch-game.md b/ks1-catch-game.md index 95df563..e4cbfbe 100644 --- a/ks1-catch-game.md +++ b/ks1-catch-game.md @@ -248,9 +248,11 @@ Pick a sound that sounds happy! Now do the same for when you catch a bad item. ```blocks -music.playSound(melody) { - -} +events.whenPlayerCatchesItem(MovingItemType.Nice, function () { + info.changeScoreBy(1) + // @highlight + music.playSound(melody) +}) ``` ## Congratulations