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classes.cpp
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48 lines (41 loc) · 1.5 KB
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/**
* CSWeaponsAPI
* Copyright (C) 2022-2022 Omer 'KoNLiG' Ben Tzion. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "extension.h"
#include "classes.h"
CCSWeaponData* GetCCSWeaponData(CEconItemView* pView)
{
static ICallWrapper *pWrapper = NULL;
if (!pWrapper)
{
void *addr;
if (!g_pGameConf->GetMemSig("GetCCSWeaponData", &addr) || !addr)
{
g_pSM->LogError(myself, "Failed to lookup GetCCSWeaponData signature.");
return nullptr;
}
PassInfo retpass;
retpass.flags = PASSFLAG_BYVAL;
retpass.type = PassType_Basic;
retpass.size = sizeof(CCSWeaponData *);
pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, &retpass, NULL, 0);
}
ArgBuffer<CEconItemView*> vstk(pView);
CCSWeaponData *pWpnData = nullptr;
pWrapper->Execute(vstk, &pWpnData);
return pWpnData;
}