-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathAssembly-UnityScript-Editor.unityproj
More file actions
174 lines (173 loc) · 12.6 KB
/
Assembly-UnityScript-Editor.unityproj
File metadata and controls
174 lines (173 loc) · 12.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{0546083F-6CE9-7B2A-4E31-D03AB1ED044C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-UnityScript-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_0;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_DUCK_TYPING</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>D:/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\LightShafts-master\Editor\LightShaftsEditor.js" />
<None Include="Assets\ShadowGunShaders\Shaders\Environment\MADFINGER-weapon.shader" />
<None Include="Assets\ShadowGunShaders\Shaders\Environment\MADFINGER-cube-env.shader" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonBasic.shader" />
<None Include="Assets\Workshop\Shaders\Mobile Transparent Vertex Color No Main Tex.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\Include\TCP2_Outline_SM2.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\TCP2_OutlineOnly Blended.shader" />
<None Include="Assets\ShadowGunShaders\Shaders\Environment\MADFINGER-Unlit-Scroll2Layers-Mul-skybox.shader" />
<None Include="Assets\LightShafts-master\SamplePositions.shader" />
<None Include="Assets\ShadowGunShaders\Shaders\Environment\MADFINGER-animtexture.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\Variants Base\TCP2_Desktop_Specular_Outline.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\Variants Base\TCP2_Mobile_Specular_Outline.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\!ToonyColorsPro Readme.txt" />
<None Include="Assets\ShadowGunShaders\Shaders\Characters\Mobile-TexPseudoBRDF-WrapAround.shader" />
<None Include="Assets\LightShafts-master\Shared.cginc" />
<None Include="Assets\LightShafts-master\Coord.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\Variants Base\TCP2_Mobile_Specular_OutlineBlending.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\TCP2_OutlineOnly.shader" />
<None Include="Assets\ShadowGunShaders\Shaders\Environment\MADFINGER-Unlit-Scroll2Layers-Mul-Sine.shader" />
<None Include="Assets\OVR\Moonlight\Shaders\OVRColorRampAlpha.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\Variants Base\TCP2_Mobile_OutlineBlending.shader" />
<None Include="Assets\ShadowGunShaders\Shaders\Environment\MADFINGER-blinking-god-rays.shader" />
<None Include="Assets\Workshop\SamsungDisclaimer.txt" />
<None Include="Assets\ShadowGunShaders\Shaders\Particle Alpha Blend.shader" />
<None Include="Assets\LightShafts-master\InterpolateAlongRays.shader" />
<None Include="Assets\Shaders\LightedBumpedOutline.shader" />
<None Include="Assets\ShadowGunShaders\Shaders\Environment\MADFINGER-Lightmap-Unlit-VirtualVertexGlossy-Add.shader" />
<None Include="Assets\LightShafts-master\DepthBreaks.shader" />
<None Include="Assets\ShadowGunShaders\Shaders\Environment\MADFINGER-Lightmap-Unlit-Wind.shader" />
<None Include="Assets\Shaders\Shadowed.shader" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonBasicOutline.shader" />
<None Include="Assets\OVR\Moonlight\Shaders\Unlit Crosshair.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\Variants Base\TCP2_Mobile_Outline.shader" />
<None Include="Assets\ShadowGunShaders\Shaders\Environment\MADFINGER-billboarded-blinking-god-rays.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\Include\TCP2_Outline.shader" />
<None Include="Assets\OVR\Moonlight\Resources\Unlit Transparent Color.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Editor\Shader Templates\TCP2_User_Unity5.txt" />
<None Include="Assets\ShadowGunShaders\Shaders\Particles Additive Culled.shader" />
<None Include="Assets\TSF\Shaders\TSFOutline.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\TCP2_Mobile.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\Variants Base\TCP2_Desktop_Outline.shader" />
<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
<None Include="Assets\JMO Assets\!JMO Assets Readme.txt" />
<None Include="Assets\TSF\Shaders\TSF.shader" />
<None Include="Assets\ShadowGunShaders\Shaders\Environment\MADFINGER-lightprobe-VirtualVertexGlossy-Add.shader" />
<None Include="Assets\Workshop\Shaders\Mobile Vertex Colored.shader" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonLitOutline.shader" />
<None Include="Assets\ShadowGunShaders\Shaders\Environment\MADFINGER-skybox.shader" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonLit.shader" />
<None Include="Assets\ShadowGunShaders\Shaders\Environment\MADFINGER-skybox-transparent.shader" />
<None Include="Assets\Workshop\Shaders\Mobile Vertex Colored No Main Tex.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\Variants Base\TCP2_Desktop_OutlineBlending.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\Variants Base\TCP2_Mobile_Specular.shader" />
<None Include="Assets\ShadowGunShaders\Shaders\Environment\MADFINGER-Unlit-Scroll2Layers-Sine-AlphaBlend.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\TCP2_OutlineOnly Blended SM2.shader" />
<None Include="Assets\ShadowGunShaders\Shaders\Environment\MADFINGER-god-rays.shader" />
<None Include="Assets\ShadowGunShaders\Shaders\Environment\Mobile-Lightmap-Unlit.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\Include\TCP2_Outline_Behind.shader" />
<None Include="Assets\LightShafts-master\Raymarch.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\Variants Base\TCP2_Desktop_Specular.shader" />
<None Include="Assets\LightShafts-master\FinalInterpolation.shader" />
<None Include="Assets\LightShafts-master\Depth.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\TCP2_Desktop.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Editor\Shader Templates\TCP2_User.txt" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\Include\TCP2_Outline_Behind_SM2.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\TCP2_OutlineOnly SM2.shader" />
<None Include="Assets\Workshop\Shaders\Mobile Transparent Vertex Color.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\Include\TCP2_Include.cginc" />
<None Include="Assets\LightShafts-master\ColorFilter.shader" />
<None Include="Assets\ShadowGunShaders\Shaders\TextureSimple.shader" />
<None Include="Assets\JMO Assets\Toony Colors Pro\Shaders 2.0\Variants Base\TCP2_Desktop_Specular_OutlineBlending.shader" />
<Reference Include="UnityEditor.Advertisements">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.EditorTestsRunner">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TreeEditor">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Networking">
<HintPath>D:/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
</Reference>
<Reference Include="JMOAssets">
<HintPath>F:/Dropbox/Unity Projects/ImpossibleRoom2/Assets/JMO Assets/Editor/JMOAssets.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>D:/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Android.Extensions">
<HintPath>D:/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WebGL.Extensions">
<HintPath>D:/Unity/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{CD72E4C6-7AEA-8059-7013-FEC5BAF33B22}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
<ProjectReference Include="Assembly-CSharp.csproj">
<Project>{36925B8B-75CF-E5B0-39AB-5D70BA2153D8}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>