diff --git a/rules.typ b/rules.typ index 4651f8c..ae4fc7e 100644 --- a/rules.typ +++ b/rules.typ @@ -1259,9 +1259,8 @@ CE16.4.1) Every run must use a random seed. == CE17.1: Mine a Chunk Objective and Clarifications #entangled[Entangled Rule(s):]\ #entangled[CE17.1 is referenced by: ] #entangledRules(("CE17.2.1", "CE17.3.1"))\ -CE17.1.1) The run is considered complete once a 16 x world height x 16 area within the world is mined. +CE17.1.1) The run is considered complete once a region of space that has a width and depth of 16 blocks and a height spanning the space between the highest level of the bedrock floor to the lowest level of the bedrock ceiling or to world height is filled only by air blocks. - CE17.1.1.a) Timing ends once the last block is destroyed. -CE17.1.2) You must mine every level at which bedrock does not appear within the chunk.\ CE17.1.3) Clarification: A chunk does not have to be mined in terms of how the game generates chunks, only a chunk-sized area.\ CE17.1.4) All random seed categories begin upon world load, whereas all set seed categories begin upon first input.