From 14a04391231d2c2ae9d9456f66eb7d24077c08f2 Mon Sep 17 00:00:00 2001 From: tildejustin Date: Wed, 9 Jul 2025 13:56:30 -0400 Subject: [PATCH 1/4] use better MaC wording from src --- rules.typ | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/rules.typ b/rules.typ index 4651f8c..76f34b1 100644 --- a/rules.typ +++ b/rules.typ @@ -1259,9 +1259,8 @@ CE16.4.1) Every run must use a random seed. == CE17.1: Mine a Chunk Objective and Clarifications #entangled[Entangled Rule(s):]\ #entangled[CE17.1 is referenced by: ] #entangledRules(("CE17.2.1", "CE17.3.1"))\ -CE17.1.1) The run is considered complete once a 16 x world height x 16 area within the world is mined. +CE17.1.1) The run is considered complete once a region of space that has a width and height of 16 blocks and a height spanning the space between the highest level of the bedrock floor to world height if in the Overworld or the lowest level of the bedrock ceiling if in the Nether is filled only by air blocks. - CE17.1.1.a) Timing ends once the last block is destroyed. -CE17.1.2) You must mine every level at which bedrock does not appear within the chunk.\ CE17.1.3) Clarification: A chunk does not have to be mined in terms of how the game generates chunks, only a chunk-sized area.\ CE17.1.4) All random seed categories begin upon world load, whereas all set seed categories begin upon first input. From 1bcf87652f06f4d7d3fa0c298c1b861b1cb9d73d Mon Sep 17 00:00:00 2001 From: tildejustin Date: Thu, 10 Jul 2025 15:32:28 -0400 Subject: [PATCH 2/4] change wording --- rules.typ | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rules.typ b/rules.typ index 76f34b1..15a2680 100644 --- a/rules.typ +++ b/rules.typ @@ -1259,7 +1259,7 @@ CE16.4.1) Every run must use a random seed. == CE17.1: Mine a Chunk Objective and Clarifications #entangled[Entangled Rule(s):]\ #entangled[CE17.1 is referenced by: ] #entangledRules(("CE17.2.1", "CE17.3.1"))\ -CE17.1.1) The run is considered complete once a region of space that has a width and height of 16 blocks and a height spanning the space between the highest level of the bedrock floor to world height if in the Overworld or the lowest level of the bedrock ceiling if in the Nether is filled only by air blocks. +CE17.1.1) The run is considered complete once a region of space that has a width and depth of 16 blocks and a height spanning the space between the highest level of the bedrock floor to world height if in the Overworld or the lowest level of the bedrock ceiling if in the Nether is filled only by air blocks. - CE17.1.1.a) Timing ends once the last block is destroyed. CE17.1.3) Clarification: A chunk does not have to be mined in terms of how the game generates chunks, only a chunk-sized area.\ CE17.1.4) All random seed categories begin upon world load, whereas all set seed categories begin upon first input. From aa6894a19ff215a7586c614803bb1aeed30efca9 Mon Sep 17 00:00:00 2001 From: tildejustin Date: Fri, 11 Jul 2025 14:16:59 -0400 Subject: [PATCH 3/4] reword --- rules.typ | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rules.typ b/rules.typ index 15a2680..d575f2f 100644 --- a/rules.typ +++ b/rules.typ @@ -1259,7 +1259,7 @@ CE16.4.1) Every run must use a random seed. == CE17.1: Mine a Chunk Objective and Clarifications #entangled[Entangled Rule(s):]\ #entangled[CE17.1 is referenced by: ] #entangledRules(("CE17.2.1", "CE17.3.1"))\ -CE17.1.1) The run is considered complete once a region of space that has a width and depth of 16 blocks and a height spanning the space between the highest level of the bedrock floor to world height if in the Overworld or the lowest level of the bedrock ceiling if in the Nether is filled only by air blocks. +CE17.1.1) The run is considered complete once a region of space that has a width and depth of 16 blocks and a height spanning the space between the highest level of the bedrock floor to world height and the lowest level of the bedrock ceiling or to world height is filled only by air blocks. - CE17.1.1.a) Timing ends once the last block is destroyed. CE17.1.3) Clarification: A chunk does not have to be mined in terms of how the game generates chunks, only a chunk-sized area.\ CE17.1.4) All random seed categories begin upon world load, whereas all set seed categories begin upon first input. From 430c7ff5182e209879691d521f4d34e4fa1e4d0a Mon Sep 17 00:00:00 2001 From: tildejustin Date: Fri, 11 Jul 2025 14:38:20 -0400 Subject: [PATCH 4/4] oops --- rules.typ | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rules.typ b/rules.typ index d575f2f..ae4fc7e 100644 --- a/rules.typ +++ b/rules.typ @@ -1259,7 +1259,7 @@ CE16.4.1) Every run must use a random seed. == CE17.1: Mine a Chunk Objective and Clarifications #entangled[Entangled Rule(s):]\ #entangled[CE17.1 is referenced by: ] #entangledRules(("CE17.2.1", "CE17.3.1"))\ -CE17.1.1) The run is considered complete once a region of space that has a width and depth of 16 blocks and a height spanning the space between the highest level of the bedrock floor to world height and the lowest level of the bedrock ceiling or to world height is filled only by air blocks. +CE17.1.1) The run is considered complete once a region of space that has a width and depth of 16 blocks and a height spanning the space between the highest level of the bedrock floor to the lowest level of the bedrock ceiling or to world height is filled only by air blocks. - CE17.1.1.a) Timing ends once the last block is destroyed. CE17.1.3) Clarification: A chunk does not have to be mined in terms of how the game generates chunks, only a chunk-sized area.\ CE17.1.4) All random seed categories begin upon world load, whereas all set seed categories begin upon first input.