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CardOne.cpp
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93 lines (73 loc) · 2.97 KB
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#include "CardOne.h"
CardOne::CardOne(const CellPosition & pos) : Card(pos) // set the cell position of the card
{
cardNumber = 1; // set the inherited cardNumber data member with the card number (1 here)
}
CardOne::CardOne(const CellPosition& pos, Card* c) : Card(pos)
{
CardOne* sc = dynamic_cast<CardOne*>(c);
cardNumber = 1; // set the inherited cardNumber data member with the card number (1 here)
this->walletAmount = sc->walletAmount;
}
CardOne::~CardOne(void)
{
}
void CardOne::ReadCardParameters(Grid * pGrid)
{
///TODO: Implement this function as mentioned in the guideline steps (numbered below) below
// == Here are some guideline steps (numbered below) (numbered below) to implement this function ==
// 1- Get a Pointer to the Input / Output Interfaces from the Grid
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
pOut->PrintMessage("CardOne: Enter its wallet amount ...");
// 2- Read an Integer from the user using the Input class and set the walletAmount parameter with it
// Don't forget to first print to a descriptive message to the user like:"New CardOne: Enter its wallet amount ..."
walletAmount =pIn->GetInteger(pOut);//the user might enter invalid amount
if (!IsValidCard())//checks if the entered amount is valid
pGrid->PrintErrorMessage("Error: Invalid wallet amount ...");
// [ Note ]:
// In CardOne, the only parameter of CardOne is the "walletAmount" value to decrease from player
// Card parameters are the inputs you need to take from the user in the time of adding the Card in the grid
// to be able to perform his Apply() action
// 3- Clear the status bar
pOut->ClearStatusBar();
}
bool CardOne::IsValidCard() const
{
if (walletAmount > 0)//checks if the entered amount is positive integer
return true;
else
return false;
}
void CardOne::Save(ofstream& save, ObjectType T)
{
if (T != Cards) return;
save << cardNumber << " " << position.GetCellNum() << " " << walletAmount << "\n";
}
void CardOne::Read(ifstream& load)
{
int cellpos,value;
load >> cellpos>>value;
position = CellPosition::GetCellPositionFromNum(cellpos);
walletAmount = value;
}
void CardOne::EditParameters(Grid* pGrid)
{
int prevwalletAmount = walletAmount;
ReadCardParameters(pGrid);
if (!IsValidCard())
{
walletAmount = prevwalletAmount;
return;
}
pGrid->PrintErrorMessage("Card Edited Successfully ...");
}
void CardOne::Apply(Grid* pGrid, Player* pPlayer)
{
///TODO: Implement this function as mentioned in the guideline steps (numbered below) below
// == Here are some guideline steps (numbered below) (numbered below) to implement this function ==
// 1- Call Apply() of the base class Card to print the message that you reached this card number
Card::Apply(pGrid, pPlayer);
// 2- Decrement the wallet of pPlayer by the walletAmount data member of CardOne
pPlayer->SetWallet(pPlayer->GetWallet() - walletAmount);
}