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DeleteGameObjectAction.cpp
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51 lines (42 loc) · 1.31 KB
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#include "DeleteGameObjectAction.h"
#include "Input.h"
#include "Output.h"
#include "Grid.h"
DeleteGameObjectAction::DeleteGameObjectAction(ApplicationManager* pApp) : Action(pApp)
{
// Initializes the pManager pointer of Action with the passed pointer
}
DeleteGameObjectAction::~DeleteGameObjectAction()
{
}
bool DeleteGameObjectAction::ReadActionParameters()
{
// Get a Pointer to the Input / Output Interfaces
Grid* pGrid = pManager->GetGrid();
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
// Read the RPos parameter
pOut->PrintMessage("Delete Game Object : Click on The Cell of The Object You Want to Delete...");
RPos = pIn->GetCellClicked();
///TODO: Make the needed validations on the read parameters
if (!RPos.IsValidCell())
{
return false;
}
// Clear messages
pOut->ClearStatusBar();
return true;
}
// Execute the action
void DeleteGameObjectAction::Execute()
{
Grid* pGrid = pManager->GetGrid(); // We get a pointer to the Grid from the ApplicationManager
// The first line of any Action Execution is to read its parameter first
// and hence initializes its data members
if (!ReadActionParameters())
{
pGrid->PrintErrorMessage("Error: Invalid cell ! Click to continue ...");
return;
}
pGrid->RemoveObjectFromCell(RPos);
}